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098 renderer added
[fceu.git]
/
svga.h
diff --git
a/svga.h
b/svga.h
index
35f4b43
..
b18787d
100644
(file)
--- a/
svga.h
+++ b/
svga.h
@@
-20,11
+20,6
@@
*/
#include "driver.h"
*/
#include "driver.h"
-typedef struct __pal {
- uint8 r;
- uint8 g;
- uint8 b;
-} pal;
typedef struct {
int PAL;
typedef struct {
int PAL;
@@
-54,7
+49,6
@@
void FCEU_PrintError(char *format, ...);
void FCEU_DispMessage(char *format, ...);
#define FCEU_printf printf
void FCEU_DispMessage(char *format, ...);
#define FCEU_printf printf
-void SetNESDeemph(uint8 d, int force);
void DrawTextTrans(uint8 *dest, uint32 width, uint8 *textmsg, uint8 fgcolor);
void FCEU_PutImage(void);
#ifdef FRAMESKIP
void DrawTextTrans(uint8 *dest, uint32 width, uint8 *textmsg, uint8 fgcolor);
void FCEU_PutImage(void);
#ifdef FRAMESKIP
@@
-64,7
+58,6
@@
void FCEU_PutImageDummy(void);
extern uint8 Exit;
extern uint8 pale;
extern uint8 vsdip;
extern uint8 Exit;
extern uint8 pale;
extern uint8 vsdip;
-void SetNESPalette(void);
#define JOY_A 1
#define JOY_B 2
#define JOY_A 1
#define JOY_B 2
@@
-75,10
+68,7
@@
void SetNESPalette(void);
#define JOY_LEFT 0x40
#define JOY_RIGHT 0x80
#define JOY_LEFT 0x40
#define JOY_RIGHT 0x80
-extern pal *palo;
-
void DoCommand(uint8 c);
extern uint8 CommandQueue;
void DoCommand(uint8 c);
extern uint8 CommandQueue;
-void FCEU_ResetPalette(void);
-void LoadGamePalette(void);
+
void FlushCommandQueue(void);
void FlushCommandQueue(void);