restructure the repository to be Cyclone only
[cyclone68000.git] / PicoDrive / Wave.cpp
diff --git a/PicoDrive/Wave.cpp b/PicoDrive/Wave.cpp
deleted file mode 100644 (file)
index 15350ef..0000000
+++ /dev/null
@@ -1,114 +0,0 @@
-\r
-// This file is part of the PicoDrive Megadrive Emulator\r
-\r
-// Copyright (c) 2011 FinalDave (emudave (at) gmail.com)\r
-\r
-// This code is licensed under the GNU General Public License version 2.0 and the MAME License.\r
-// You can choose the license that has the most advantages for you.\r
-\r
-// SVN repository can be found at http://code.google.com/p/cyclone68000/\r
-\r
-#include "stdafx.h"\r
-\r
-int WaveRate=0;\r
-int WaveLen=0; // Length of each buffer in samples\r
-short *WaveDest=NULL; // Destination to render sound\r
-\r
-static HWAVEOUT WaveOut=NULL;\r
-static short *WaveBuf=NULL; // Wave double-buffer\r
-static WAVEHDR WaveHeader[2]; // WAVEHDR for each buffer\r
-static int WavePlay=0; // Next buffer side to play\r
-\r
-int WaveInit()\r
-{\r
-  WAVEFORMATEX wfx;\r
-  WAVEHDR *pwh=NULL;\r
-\r
-  if (WaveOut) return 0; // Already initted\r
-\r
-  memset(&wfx,0,sizeof(wfx));\r
-  memset(&WaveHeader,0,sizeof(WaveHeader));\r
-\r
-  wfx.wFormatTag=WAVE_FORMAT_PCM;\r
-  wfx.nChannels=2; // stereo\r
-  wfx.nSamplesPerSec=WaveRate; // sample rate\r
-  wfx.wBitsPerSample=16;\r
-  // Calculate bytes per sample and per second\r
-  wfx.nBlockAlign=(unsigned short)( (wfx.wBitsPerSample>>3)*wfx.nChannels );\r
-  wfx.nAvgBytesPerSec=wfx.nSamplesPerSec*wfx.nBlockAlign;\r
-\r
-  waveOutOpen(&WaveOut,WAVE_MAPPER,&wfx,0,NULL,CALLBACK_NULL);\r
-\r
-  // Allocate both buffers\r
-  WaveBuf=(short *)malloc(WaveLen<<3);\r
-  if (WaveBuf==NULL) return 1;\r
-  memset(WaveBuf,0,WaveLen<<3);\r
-\r
-  // Make WAVEHDRs for both buffers\r
-  pwh=WaveHeader+0;\r
-  pwh->lpData=(char *)WaveBuf;\r
-  pwh->dwBufferLength=WaveLen<<2;\r
-  pwh->dwLoops=1;\r
-\r
-  pwh=WaveHeader+1;\r
-  *pwh=WaveHeader[0]; pwh->lpData+=WaveLen<<2;\r
-\r
-  // Prepare the buffers\r
-  waveOutPrepareHeader(WaveOut,WaveHeader,  sizeof(WAVEHDR));\r
-  waveOutPrepareHeader(WaveOut,WaveHeader+1,sizeof(WAVEHDR));\r
-\r
-  // Queue both buffers:\r
-  WavePlay=0;\r
-  WaveHeader[0].dwFlags|=WHDR_DONE;\r
-  WaveHeader[1].dwFlags|=WHDR_DONE;\r
-  WaveUpdate();\r
-  return 0;\r
-}\r
-\r
-int WaveExit()\r
-{\r
-  WAVEHDR *pwh=NULL;\r
-  int i=0;\r
-\r
-  if (WaveOut) waveOutReset(WaveOut);\r
-\r
-  for (i=0;i<2;i++)\r
-  {\r
-    pwh=WaveHeader+i;\r
-    if (pwh->lpData) waveOutUnprepareHeader(WaveOut,pwh,sizeof(*pwh));\r
-  }\r
-  memset(WaveHeader,0,sizeof(WaveHeader));\r
-\r
-  free(WaveBuf); WaveBuf=NULL; WaveLen=0;\r
-\r
-  if (WaveOut) waveOutClose(WaveOut);  WaveOut=NULL;\r
-  return 0;\r
-}\r
-\r
-int WaveUpdate()\r
-{\r
-  WAVEHDR *pwh=NULL; int i=0;\r
-  int Last=-1;\r
-\r
-  for (i=0;i<2;i++)\r
-  {\r
-    pwh=WaveHeader+WavePlay;\r
-    if (pwh->lpData==NULL) return 1; // Not initted\r
-\r
-    if (pwh->dwFlags&WHDR_DONE)\r
-    {\r
-      // This buffer has finished - start it playing again\r
-      WaveDest=(short *)pwh->lpData;\r
-      SndRender();\r
-      WaveDest=NULL;\r
-      \r
-      waveOutWrite(WaveOut,pwh,sizeof(*pwh));\r
-      Last=WavePlay; // Remember the last buffer we played\r
-    }\r
-\r
-    WavePlay++; WavePlay&=1;\r
-  }\r
-\r
-  if (Last>=0) WavePlay=Last^1; // Next buffer to play is the other one\r
-  return 0;\r
-}\r