--- /dev/null
+/* FCE Ultra - NES/Famicom Emulator
+ *
+ * Copyright notice for this file:
+ * Copyright (C) 2002 Ben Parnell
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+#include <unistd.h>
+
+#include <dpmi.h>
+#include <sys/farptr.h>
+#include <go32.h>
+#include <pc.h>
+
+#include "dos.h"
+#include "dos-joystick.h"
+
+#define JOY_A 1
+#define JOY_B 2
+#define JOY_SELECT 4
+#define JOY_START 8
+#define JOY_UP 0x10
+#define JOY_DOWN 0x20
+#define JOY_LEFT 0x40
+#define JOY_RIGHT 0x80
+
+int joy=0;
+int joyBMap[4];
+
+static int32 joybuttons=0;
+static uint32 joyx=0;
+static uint32 joyy=0;
+static uint32 joyxcenter;
+static uint32 joyycenter;
+
+static void ConfigJoystick(void);
+volatile int soundjoyer=0;
+volatile int soundjoyeron=0;
+
+/* Crude method to detect joystick. */
+static int DetectJoystick(void)
+{
+ uint8 b;
+
+ outportb(0x201,0);
+ b=inportb(0x201);
+ sleep(1);
+ if((inportb(0x201)&3)==(b&3))
+ return 0;
+ else
+ return 1;
+}
+
+void UpdateJoyData(void)
+{
+ uint32 xc,yc;
+
+
+ joybuttons=((inportb(0x201)&0xF0)^0xF0)>>4;
+
+ xc=yc=0;
+
+ {
+ outportb(0x201,0);
+
+ for(;;)
+ {
+ uint8 b;
+
+ b=inportb(0x201);
+ if(!(b&3))
+ break;
+ if(b&1) xc++;
+ if(b&2) yc++;
+ }
+ }
+
+ joyx=xc;
+ joyy=yc;
+}
+
+uint32 GetJSOr(void)
+{
+ int y;
+ unsigned long ret;
+ ret=0;
+
+ if(!soundo)
+ UpdateJoyData();
+ for(y=0;y<4;y++)
+ if(joybuttons&joyBMap[y]) ret|=(1<<y)<<((joy-1)<<3);
+
+ if(joyx<=joyxcenter*.25) ret|=JOY_LEFT<<((joy-1)<<3);
+ else if(joyx>=joyxcenter*1.75) ret|=JOY_RIGHT<<((joy-1)<<3);
+ if(joyy<=joyycenter*.25) ret|=JOY_UP<<((joy-1)<<3);
+ else if(joyy>=joyycenter*1.75) ret|=JOY_DOWN<<((joy-1)<<3);
+
+ return ret;
+}
+
+int InitJoysticks(void)
+{
+ if(!joy) return(0);
+ if(!DetectJoystick())
+ {
+ printf("Joystick not detected!\n");
+ joy=0;
+ return 0;
+ }
+ if(soundo)
+ {
+ soundjoyeron=1;
+ while(!soundjoyer);
+ }
+ else
+ UpdateJoyData();
+
+ joyxcenter=joyx;
+ joyycenter=joyy;
+
+ if(!(joyBMap[0]|joyBMap[1]|joyBMap[2]|joyBMap[3]))
+ ConfigJoystick();
+ return(1);
+}
+
+static void BConfig(int b)
+{
+ int c=0;
+ uint32 st=time(0);
+
+ while(time(0)< (st+4) )
+ {
+ if(!soundo)
+ UpdateJoyData();
+ if(joybuttons) c=joybuttons;
+ else if(c && !joybuttons)
+ {
+ joyBMap[b]=c;
+ break;
+ }
+
+ }
+}
+
+void KillJoysticks(void)
+{
+
+}
+
+static void ConfigJoystick(void)
+{
+ static char *genb="** Press button for ";
+
+ printf("\n\n Joystick button configuration:\n\n");
+ printf(" Push and release the button to map to the virtual joystick.\n");
+ printf(" If you do not wish to assign a button, wait a few seconds\n");
+ printf(" and the configuration will continue.\n\n");
+ printf(" Press enter to continue...\n");
+ getchar();
+
+ printf("%s\"Select\".\n",genb);
+ BConfig(2);
+
+ printf("%s\"Start\".\n",genb);
+ BConfig(3);
+
+ printf("%s\"B\".\n",genb);
+ BConfig(1);
+
+ printf("%s\"A\".\n",genb);
+ BConfig(0);
+}
+