--- /dev/null
+/* FCE Ultra - NES/Famicom Emulator
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <sys/time.h>
+#include <unistd.h>
+#include <sys/ioctl.h>
+#include <linux/soundcard.h>
+
+#include "gp2x.h"
+#include "minimal.h"
+#include "throttle.h"
+
+
+extern int soundvol;
+extern unsigned long gp2x_dev[8];
+
+// always have this call
+INLINE void gp2x_sound_frame(void *blah, void *buff, int samples)
+{
+}
+
+void WriteSound(int16 *Buffer, int Count)
+{
+ write(gp2x_dev[3], Buffer, Count<<1);
+ SpeedThrottle();
+}
+
+void* gp2x_write_sound(void* blah)
+{
+ return NULL;
+}
+
+void SilenceSound(int n)
+{
+ soundvol=0;
+}
+
+int InitSound(FCEUGI *gi)
+{
+ Settings.sound=22050;
+ FCEUI_Sound(Settings.sound);
+ gp2x_sound_volume(soundvol, soundvol);
+ printf("InitSound() sound_rate: %d\n", Settings.sound);
+ return 1;
+}
+
+uint32 GetMaxSound(void)
+{
+ return(4096);
+}
+
+uint32 GetWriteSound(void)
+{
+ return 1024;
+}
+
+int KillSound(void)
+{
+ FCEUI_Sound(0);
+
+ return 1;
+}
+