/* FCE Ultra - NES/Famicom Emulator
- *
- * Copyright notice for this file:
- * Copyright (C) 2002 Ben Parnell
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#define JOY_A 1
-#define JOY_B 2
-#define JOY_SELECT 4
-#define JOY_START 8
-#define JOY_UP 0x10
-#define JOY_DOWN 0x20
-#define JOY_LEFT 0x40
-#define JOY_RIGHT 0x80
-
-
-#include "minimal.h"
-extern int swapbuttons;
-extern int scaled_display;
-extern int FSkip_setting;
-
-extern void SetVideoScaling(int pixels,int width,int height);
-static INLINE long UpdateGamepadGP2X(void);
-
-
+#include "../../state.h"
+#include "../../general.h"
/* UsrInputType[] is user-specified. InputType[] is current
- (game loading can override user settings)
+ (game loading can override user settings)
*/
static int UsrInputType[2]={SI_GAMEPAD,SI_GAMEPAD};
-static int InputType[2];
-
static int UsrInputTypeFC={SI_NONE};
+
+static int InputType[2];
static int InputTypeFC;
static uint32 JSreturn;
-int NoWaiting=0;
static int powerpadsc[2][12];
static int powerpadside=0;
-
static uint32 MouseData[3];
static uint8 fkbkeys[0x48];
-unsigned long lastpad=0;
-void FCEUD_UpdateInput(void)
+static uint32 combo_acts = 0, combo_keys = 0;
+static uint32 prev_emu_acts = 0;
+
+
+static void setsoundvol(int soundvolume)
{
- int t=0;
- long lastpad2=lastpad;
- long pad = UpdateGamepadGP2X();
- t=1;
- // JSreturn=(JSreturn&0xFF000000)|(JSreturn&0xFF)|((JSreturn&0xFF0000)>>8)|((JSreturn&0xFF00)<<8);
- if(gametype==GIT_FDS)
- {
- NoWaiting&=~1;
- if ((pad & GP2X_PUSH) && (!(pad & GP2X_SELECT)) && (!(pad & GP2X_L)) && (!(pad & GP2X_R)) && (!(lastpad2 & GP2X_PUSH)))
- {
- DriverInterface(DES_FDSSELECT,0);
- }
- else if ((pad & GP2X_L) && (!(pad & GP2X_SELECT)) && (!(pad & GP2X_PUSH)) && (!(pad & GP2X_R))&& (!(lastpad2 & GP2X_L)))
- {
- DriverInterface(DES_FDSINSERT,0);
- }
- else if ((pad & GP2X_R) && (!(pad & GP2X_SELECT)) && (!(pad & GP2X_L)) && (!(pad & GP2X_PUSH)) && (!(lastpad2 & GP2X_R)))
- {
- DriverInterface(DES_FDSEJECT,0);
- }
- }
+ int soundvolIndex;
+ static char soundvolmeter[24];
+ // draw on screen :D
+ gp2x_sound_volume(soundvolume, soundvolume);
+ int meterval=soundvolume/5;
+ for (soundvolIndex = 0; soundvolIndex < 20; soundvolIndex++)
+ {
+ if (soundvolIndex < meterval)
+ {
+ soundvolmeter[soundvolIndex]='*';
+ }
+ else
+ {
+ soundvolmeter[soundvolIndex]='_';
+ }
+ }
+ soundvolmeter[20]=0;
+ FCEU_DispMessage("|%s|", soundvolmeter);
}
-//#ifdef GP2X
+static void do_emu_acts(uint32 acts)
+{
+ uint32 actsc = acts;
+ acts &= acts ^ prev_emu_acts;
+ prev_emu_acts = actsc;
-extern void ResetNES(void);
-extern void CleanSurface(void);
+ if (acts & (3 << 30))
+ {
+ if (acts & (1 << 30))
+ {
+ FCEUI_LoadState();
+ }
+ else
+ {
+ FCEUI_SaveState();
+ }
+ }
+ else if (acts & (1 << 29))
+ {
+ FILE *st;
+ char *fname;
-char soundvolmeter[21];
-int soundvolIndex=0;
-int L_count=0;
-int R_count=0;
-extern int CurrentState;
-int TurboFireOff=1;
-int TurboFireTop=0; // 0 is none // 1 is A & X turbo // 2 is Y & B turbo
-int TurboFireBottom=0;
-int turbo_toggle_A=0;
-int turbo_toggle_B=0;
+ CurrentState++;
+ if (CurrentState > 9) CurrentState = 0;
-static void setsoundvol(int soundvolume)
-{
- //FCEUI_SetSoundVolume(soundvol);
- // draw on screen :D
- gp2x_sound_volume(soundvolume, soundvolume);
- int meterval=soundvolume/5;
- for (soundvolIndex=0; soundvolIndex < 20; soundvolIndex++)
- {
- if (soundvolIndex < meterval)
- {
- soundvolmeter[soundvolIndex]='*';
- }
- else
- {
- soundvolmeter[soundvolIndex]='_';
- }
- }
- soundvolmeter[20]=0;
- FCEU_DispMessage("|%s|", soundvolmeter);
+ fname = FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0);
+ st=fopen(fname,"rb");
+ free(fname);
+ FCEU_DispMessage("[%s] State Slot %i", st ? "USED" : "FREE", CurrentState);
+ if (st) fclose(st);
+ }
}
-/**
- * GP2x joystick reader
- *
- */
-static INLINE long UpdateGamepadGP2X(void)
-{
- uint32 JS=0;
-
- unsigned long pad=gp2x_joystick_read();
-#define down(b) (pad & GP2X_##b)
-#define last_down(b) (lastpad & GP2X_##b)
-#define L_down (pad & GP2X_L)
-#define R_down (pad & GP2X_R)
-#define last_L_down (lastpad & GP2X_L)
-#define last_R_down (lastpad & GP2X_R)
-#define shift ((pad & GP2X_PUSH) || ((pad & (GP2X_VOL_UP|GP2X_VOL_DOWN)) == (GP2X_VOL_UP|GP2X_VOL_DOWN)))
-#define last_shift ((lastpad & GP2X_PUSH) || ((lastpad & (GP2X_VOL_UP|GP2X_VOL_DOWN)) == (GP2X_VOL_UP|GP2X_VOL_DOWN)))
-
- if (L_down && R_down && !(pad & GP2X_PUSH) && !(last_R_down && last_L_down))
- {
- ResetNES();
- puts("Reset");
- goto no_pad;
- }
- if (down(VOL_UP) && !down(VOL_DOWN))
- {
- soundvol+=1;
- if (soundvol >= 100) soundvol=100;
- //FCEUI_SetSoundVolume(soundvol);
- setsoundvol(soundvol);
- }
- else if (down(VOL_DOWN) && !down(VOL_UP))
- {
- soundvol-=1;
- if (soundvol < 0) soundvol=0;
- //FCEUI_SetSoundVolume(soundvol);
- setsoundvol(soundvol);
- }
- if (shift)
- {
- // only if it's something else then last time, and not moving around the joystick
- if (!(pad & (GP2X_UP|GP2X_DOWN|GP2X_LEFT|GP2X_RIGHT)))
- {
- if (down(SELECT))
- {
- if (last_down(SELECT) && last_shift)
+void FCEUD_UpdateInput(void)
+{
+ static int volpushed_frames = 0;
+ static int turbo_rate_cnt_a = 0, turbo_rate_cnt_b = 0;
+ unsigned long keys = gp2x_joystick_read(0);
+ uint32 all_acts = 0;
+ int i;
+
+ #define down(b) (keys & GP2X_##b)
+ if ((down(VOL_DOWN) && down(VOL_UP)) || (keys & (GP2X_L|GP2X_L|GP2X_START)) == (GP2X_L|GP2X_L|GP2X_START))
{
- // still pressed down from stretching from last one
- goto no_pad;
+ Exit = 1;
+ return;
}
- scaled_display = !scaled_display;
-
- if (scaled_display)
+ else if (down(VOL_UP))
{
- SetVideoScaling(320, 256, 240);
+ /* wait for at least 10 updates, because user may be just trying to enter menu */
+ if (volpushed_frames++ > 10) {
+ soundvol++;
+ if (soundvol > 100) soundvol=100;
+ //FCEUI_SetSoundVolume(soundvol);
+ setsoundvol(soundvol);
+ }
}
- else
+ else if (down(VOL_DOWN))
{
- SetVideoScaling(320, 320, 240);
+ if (volpushed_frames++ > 10) {
+ soundvol-=1;
+ if (soundvol < 0) soundvol=0;
+ //FCEUI_SetSoundVolume(soundvol);
+ setsoundvol(soundvol);
+ }
+ }
+ else
+ {
+ volpushed_frames = 0;
}
- goto no_pad;
- }
- else if (L_down && R_down)
- {
- FCEUI_CloseGame();
- puts("Quit");
- goto no_pad;
- }
- else if (R_down && !(last_R_down && last_shift))
- {
- FCEUI_LoadState();
- goto no_pad;
- }
- else if (L_down && !(last_L_down && last_shift))
- {
- FCEUI_SaveState();
- goto no_pad;
- }
- else if (down(A) && !(last_down(A) && last_shift))
- {
- FSkip_setting--;
- if (FSkip_setting < 0) {
- FSkip_setting = -1;
- FCEUI_DispMessage("Auto frameskip");
- }
- else
- FCEUI_DispMessage("Frameskip: %i", FSkip_setting);
- goto no_pad;
- }
- else if (down(Y) && !(last_down(Y) && last_shift))
- {
- FSkip_setting++;
- if (FSkip_setting > 8) FSkip_setting = 8;
- FCEUI_DispMessage("Frameskip: %i", FSkip_setting);
- goto no_pad;
- }
- }
- }
-
- // r is toggle savestate
- if (R_down)
- {
- if (last_R_down)
- {
- R_count++;
- if ((R_count & 31)== 31)
- {
- CurrentState=(CurrentState+1) % 10;
- FCEUI_DispMessage("Now Using Save State %d", CurrentState);
- }
- }
- }
- else
- {
- R_count=0;
- }
-
- // l is toggle turbo
- if (L_down)
- {
- if (last_L_down)
- {
- L_count++;
- if ((L_count & 31)== 31)
- {
- // 0 is none // 1 is Y & B turbo // 2 is X & A turbo
- if ((!TurboFireTop) && (!TurboFireBottom))
- {
- // was off
- TurboFireTop=1;
- TurboFireBottom=0;
- if (swapbuttons)
- {
- FCEUI_DispMessage("Turbo A and Y");
- }
- else
- {
- FCEUI_DispMessage("Turbo Y and B");
- }
- }
- else if (TurboFireTop)
- {
- TurboFireTop=0;
- TurboFireBottom=1;
- if (swapbuttons)
- {
- FCEUI_DispMessage("Turbo X and B");
- }
- else
- {
- FCEUI_DispMessage("Turbo A and X");
- }
- }
- else
- {
- TurboFireTop=0;
- TurboFireBottom=0;
- FCEUI_DispMessage("Turbo Off");
- }
-
- }
- }
- }
- else
- {
- L_count=0;
- }
-
- //unsigned long padTmp=0;
- // shift the bits in
- // up
- //padTmp=(pad & GP2X_UP) ; // 1 is 2^0,
- JS |= ((pad & GP2X_UP) << (4-0)); // 0x10 is 2^4
-
- //padTmp=(pad & GP2X_DOWN); // 0x10 is 2^4,
- JS |= ((pad & GP2X_DOWN) << (5-4)); // 0x20 is 2^5
- //padTmp=(pad & GP2X_LEFT); // 0x4 is 2^2,
- JS |= ((pad & GP2X_LEFT) << (6-2)); // 0x40 is 2^6
+ JSreturn = 0; // RLDU SEBA
- //padTmp=(pad & GP2X_RIGHT); // 0x40 is 2^6,
- JS |= ((pad & GP2X_RIGHT) << (7-6)); // 0x80 is 2^7
+ for (i = 0; i < 32; i++)
+ {
+ if (keys & (1 << i))
+ {
+ uint32 acts, u = 32;
+ acts = Settings.KeyBinds[i];
+ if (!acts) continue;
+ if ((1 << i) & combo_keys)
+ {
+ // combo key detected, try to find if other is pressed
+ for (u = i+1; u < 32; u++)
+ {
+ if ((keys & (1 << u)) && (Settings.KeyBinds[u] & acts))
+ {
+ keys &= ~(1 << u);
+ break;
+ }
+ }
+ }
+ if (u != 32) acts &= combo_acts; // other combo key pressed
+ else acts &= ~combo_acts;
+ all_acts |= acts;
+ }
+ }
+ JSreturn |= all_acts & 0xff;
+ if (all_acts & 0x100) { // A turbo
+ turbo_rate_cnt_a += Settings.turbo_rate_add;
+ JSreturn |= (turbo_rate_cnt_a >> 24) & 1;
+ }
+ if (all_acts & 0x200) { // B turbo
+ turbo_rate_cnt_b += Settings.turbo_rate_add;
+ JSreturn |= (turbo_rate_cnt_b >> 23) & 2;
+ }
-#define A_down (pad & GP2X_A)
-#define B_down (pad & GP2X_B)
-#define X_down (pad & GP2X_X)
-#define Y_down (pad & GP2X_Y)
+ do_emu_acts(all_acts);
- // should be 2 cycles held, 1 cycle release
- turbo_toggle_A=(turbo_toggle_A+1) % 3;
- turbo_toggle_B=(turbo_toggle_B+1) % 3;
- // 0 is none // 1 is Y & B turbo // 2 is X & A turbo
- // B or X are both considered A
- //padTmp=B_down >> 13; // 2^13,
+ //JSreturn=(JS&0xFF000000)|(JS&0xFF)|((JS&0xFF0000)>>8)|((JS&0xFF00)<<8);
- if (!(TurboFireTop && (!turbo_toggle_A)))
- {
- JS |= ((B_down >> 13) << 0); // 0x1 is 2^0
- }
- // A or Y are both considered B
- //padTmp=A_down >> 12; // 2^13,
- if (!(TurboFireBottom && (!turbo_toggle_B)))
- {
- JS |= ((A_down >> 12) << 1); // 0x2 is 2^1
- }
-
- if (swapbuttons)
- {
- //padTmp=X_down >> 14; // 2^13,
- if (!(TurboFireBottom && (!turbo_toggle_A)))
- {
-// JS |= ((X_down >> 14) << 0); // 0x1 is 2^0
- JS |= ((Y_down >> 15) << 0); // 0x1 is 2^0
- }
-
- //padTmp=Y_down >> 15; // 2^13,
- if (!(TurboFireTop && (!turbo_toggle_B)))
- {
- JS |= ((X_down >> 14) << 1); // 0x2 is 2^1
- }
- }
- else
+ // JSreturn=(JSreturn&0xFF000000)|(JSreturn&0xFF)|((JSreturn&0xFF0000)>>8)|((JSreturn&0xFF00)<<8);
+ // TODO: make these bindable, use new interface
+ /*
+ if(gametype==GIT_FDS)
{
- //padTmp=X_down >> 14; // 2^13,
- if (!(TurboFireBottom && (!turbo_toggle_A)))
- {
- JS |= ((X_down >> 14) << 0); // 0x1 is 2^0
- }
-
- //padTmp=Y_down >> 15; // 2^13,
- if (!(TurboFireTop && (!turbo_toggle_B)))
- {
- JS |= ((Y_down >> 15) << 1); // 0x2 is 2^1
- }
+ if ((pad & GP2X_PUSH) && (!(pad & GP2X_SELECT)) && (!(pad & GP2X_L)) && (!(pad & GP2X_R)) && (!(lastpad2 & GP2X_PUSH)))
+ {
+ DriverInterface(DES_FDSSELECT,0);
+ }
+ else if ((pad & GP2X_L) && (!(pad & GP2X_SELECT)) && (!(pad & GP2X_PUSH)) && (!(pad & GP2X_R))&& (!(lastpad2 & GP2X_L)))
+ {
+ DriverInterface(DES_FDSINSERT,0);
+ }
+ else if ((pad & GP2X_R) && (!(pad & GP2X_SELECT)) && (!(pad & GP2X_L)) && (!(pad & GP2X_PUSH)) && (!(lastpad2 & GP2X_R)))
+ {
+ DriverInterface(DES_FDSEJECT,0);
+ }
}
-
- // select
- //padTmp=(pad & GP2X_SELECT) >> 9; // 0x40 is 2^9,
- JS |= (((pad & GP2X_SELECT) >> 9) << 2); // 0x4 is 2^2
-
- // start
- //padTmp=(pad & GP2X_START) >> 8; // 2^8,
- JS |= (((pad & GP2X_START) >> 8) << 3); // 0x8 is 2^3
-
-
- JSreturn = JS;
- lastpad=pad;
-
- return pad;
- //JSreturn=(JS&0xFF000000)|(JS&0xFF)|((JS&0xFF0000)>>8)|((JS&0xFF00)<<8);
-no_pad:
- JSreturn=0;
- lastpad=pad;
- return 0;
+ return;
+ */
}
-//#endif
static void InitOtherInput(void)
FCEUI_SetInputFC(InputTypeFC,InputDPtr,attrib);
FCEUI_DisableFourScore(eoptions&EO_NOFOURSCORE);
- if(t && !(inited&16))
- {
- InitMouse();
- inited|=16;
- }
+ inited|=16;
+}
+
+
+static void PrepareOtherInput(void)
+{
+ uint32 act, key, seen_acts;
+
+ combo_acts = combo_keys = prev_emu_acts = seen_acts = 0;
+
+ // find combo_acts
+ for (act = 1; act; act <<= 1)
+ {
+ for (key = 1; key < 32; key++)
+ {
+ if (Settings.KeyBinds[key] & act)
+ {
+ if (seen_acts & act) combo_acts |= act;
+ else seen_acts |= act;
+ }
+ }
+ }
+
+ // find combo_keys
+ for (act = 1; act; act <<= 1)
+ {
+ for (key = 0; key < 32; key++)
+ {
+ if (Settings.KeyBinds[key] & combo_acts)
+ {
+ combo_keys |= 1 << key;
+ }
+ }
+ }
+
+ printf("generated combo_acts: %08x, combo_keys: %08x\n", combo_acts, combo_keys);
}
+