#include "types.h"
#include "x6502.h"
#include "fce.h"
+#include "fceu098.h"
#include "sound.h"
#include "svga.h"
#include "netplay.h"
#include "fds.h"
#include "ines.h"
#include "unif.h"
+#include "vsuni.h"
#include "cheat.h"
#include "state.h"
uint64 timestampbase=0;
-static int ppudead=1;
-static int kook=0;
+int ppudead=1;
+int kook=0;
int MMC5Hack;
uint32 MMC5HackVROMMask;
X6502_Rebase_a();
nes_registers[4] = X.S << 24;
nes_registers[4]|= X.IRQlow << 8;
+ if (MapIRQHook)
+ nes_registers[4] |= 1<<16; // MapIRQHook set bit
nes_registers[7] = (uint32)X.count << 16;
// NVUB DIZC
static void LineUpdate(uint8 *target)
{
uint32 tem;
+ int y;
/* PRefreshLine() will not get called on skipped frames. This
* could cause a problem, but the solution would be rather complex,
* due to the current sprite 0 hit code.
*/
- if(FSkip) return;
+ if(FSkip)
+ {
+ y=(int)SPRAM[0] + 1;
+ if(scanline==y && SpriteON) PPU_status|=0x40; // hack
+ return;
+ }
if(scanline < FSettings.FirstSLine || scanline > FSettings.LastSLine)
{
if(PPU_hook)
PRefreshLine();
+ y=(int)SPRAM[0] + 1;
+ if(scanline==y && SpriteON) PPU_status|=0x40;
}
else
{
FCEUGameInfo.vidsys=GIV_USER;
FCEUGameInfo.input[0]=FCEUGameInfo.input[1]=-1;
FCEUGameInfo.inputfc=-1;
+
+ FCEUGameInfo.soundchan=0;
+ FCEUGameInfo.soundrate=0;
+ FCEUGameInfo.cspecial=0;
}
char lastLoadedGameName [2048];
FCEUGI *FCEUI_LoadGame(char *name)
{
char name2[512];
- int have_movie = 0;
+ int have_movie = 0, have_ips = 0;
int fp;
//Exit=1;
{
char *p = name2 + strlen(name2) - 4;
- if (strcmp(p, ".fcm") == 0)
+ if (strcasecmp(p, ".fcm") == 0) printf("movie detected\n"), have_movie = 1;
+ if (strcasecmp(p, ".ips") == 0) printf("ips detected\n"), have_ips = 1;
+ if (have_movie || have_ips)
{
// movie detected
- printf("movie detected\n");
FCEU_fclose(fp);
*p = 0;
fp=FCEU_fopen(name2,"rb");
- if (!fp && p - name2 > 2) p[-2] = 0;
- fp=FCEU_fopen(name2,"rb");
+ if (!fp && p - name2 > 2)
+ {
+ for (p--; p > name2 && *p != '.'; p--);
+ *p = 0;
+ fp=FCEU_fopen(name2,"rb");
+ }
if (!fp) {
- printf("no ROM for movie\n");
+ printf("no ROM for ips/movie\n");
LoadGameLastError = 2;
return 0;
}
- have_movie = 1;
}
}
+ // do IPS patch
+ if (have_ips)
+ {
+ FCEU_fclose(fp);
+ FILE *ips = fopen(name, "rb");
+ if (!ips) return 0;
+ fp=FCEU_fopen_forcemem(name2);
+ if (!fp) { fclose(ips); return 0; }
+ ApplyIPS(ips, fp); // closes ips
+ }
+
GetFileBase(name2);
if(iNESLoad(name2,fp))
goto endlseq;
FSettings.UsrFirstSLine[1]=0;
FSettings.UsrLastSLine[0]=FSettings.UsrLastSLine[1]=239;
FSettings.SoundVolume=100;
+
+ FCEUI_Initialize098();
+ FCEUI_SetEmuMode(0);
+
return 1;
}
+void FCEUI_Kill(void)
+{
+ FCEU_KillGenie();
+}
+
+static void EmLoop(void);
+
+void (*ResetNES)(void) = 0;
+void (*PowerNES)(void) = 0;
+void (*FCEUI_Emulate)(void) = 0;
+
+void FCEUI_SetEmuMode(int is_new)
+{
+ if (is_new)
+ {
+ ResetNES=ResetNES098;
+ PowerNES=PowerNES098;
+ FCEUI_Emulate=FCEUI_Emulate098;
+ }
+ else
+ {
+ ResetNES=ResetNES081;
+ PowerNES=PowerNES081;
+ FCEUI_Emulate=EmLoop;
+ }
+}
+
void MMC5_hb(int); /* Ugh ugh ugh. */
static void DoLine(void)
{
}
-void EmLoop(void)
+static void EmLoop(void)
{
for(;;)
{
}
update:
+ if(Exit)
+ {
+ //CloseGame();
+ break;
+ }
+
{
int ssize;
}
}
- if(Exit)
- {
- //CloseGame();
- break;
- }
-
} // for
}
-#ifdef FPS
-#include <sys/time.h>
-uint64 frcount;
-#endif
-void FCEUI_Emulate(void)
-{
- #ifdef FPS
- uint64 starttime,end;
- struct timeval tv;
- frcount=0;
- gettimeofday(&tv,0);
- starttime=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
- #endif
- EmLoop();
-
- #ifdef FPS
- // Probably won't work well on Windows port; for
- // debugging/speed testing.
- {
- uint64 w;
- int i,frac;
- gettimeofday(&tv,0);
- end=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
- w=frcount*10000000000LL/(end-starttime);
- i=w/10000;
- frac=w-i*10000;
- printf("Average FPS: %d.%04d\n",i,frac);
- }
- #endif
-
-}
-
void FCEUI_CloseGame(void)
{
Exit=1;
ResetPPU();
}
-void ResetNES(void)
+void ResetNES081(void)
{
if(!GameLoaded) return;
GameInterface(GI_RESETM2, 0);
}
}
-void PowerNES(void)
+void PowerNES081(void)
{
if(!GameLoaded) return;
memset(RAM,0x00,0x800);
#endif
ResetMapping();
- GameInterface(GI_POWER, 0);
PowerSound();
PowerPPU();
- timestampbase=0;
+ GameInterface(GI_POWER, 0);
+ if(FCEUGameInfo.type==GIT_VSUNI)
+ FCEU_VSUniPower();
#ifdef ASM_6502
if (geniestage)
GenieSetPages(0);
#endif
+ timestampbase=0;
X6502_Power();
+ FCEU_PowerCheats();
}