#ifdef ASM_6502
#ifdef DEBUG_ASM_6502
extern uint8 nes_internal_ram[0x800];
-#else
-static void asmcpu_update(int32 cycles)
-{
- // some code from x6502.c
- fhcnt-=cycles;
- if(fhcnt<=0)
- {
- FrameSoundUpdate();
- fhcnt+=fhinc;
- }
-
- if(PCMIRQCount>0)
- {
- PCMIRQCount-=cycles;
- if(PCMIRQCount<=0)
- {
- vdis=1;
- if((PSG[0x10]&0x80) && !(PSG[0x10]&0x40))
- {
- extern uint8 SIRQStat;
- SIRQStat|=0x80;
- X6502_IRQBegin(FCEU_IQDPCM);
- }
- }
- }
-}
#endif
void asmcpu_unpack(void)
FCEUI_Initialize098();
FCEUI_SetEmuMode(0);
+ X6502_Init();
+
return 1;
}
{
if(ScreenON || SpriteON)
{
- if(GameHBIRQHook)
+ if(GameHBIRQHook && (PPU[0]&0x38)!=0x18)
GameHBIRQHook();
- if(PPU_hook)
- for(x=0;x<42;x++) {PPU_hook(0x2000); PPU_hook(0);} // ugh
+ if(PPU_hook)
+ for(x=0;x<42;x++) {PPU_hook(0x2000); PPU_hook(0);} // ugh
if(GameHBIRQHook2)
GameHBIRQHook2();
}
{
if(!GameLoaded) return;
GameInterface(GI_RESETM2, 0);
- ResetSound();
+ FCEUSND_Reset();
ResetPPU();
X6502_Reset();
}
memset(nes_internal_ram,0x00,0x800);
#endif
ResetMapping();
- PowerSound();
+ FCEUSND_Power();
PowerPPU();
if (use098code)