static int deempcnt[8];
FCEUGI FCEUGameInfo;
+FCEUGI *GameInfo = &FCEUGameInfo;
void (*GameInterface)(int h, void *param);
void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
#ifdef ASM_6502
#ifdef DEBUG_ASM_6502
extern uint8 nes_internal_ram[0x800];
-#else
-static void asmcpu_update(int32 cycles)
-{
- // some code from x6502.c
- fhcnt-=cycles;
- if(fhcnt<=0)
- {
- FrameSoundUpdate();
- fhcnt+=fhinc;
- }
-
- if(PCMIRQCount>0)
- {
- PCMIRQCount-=cycles;
- if(PCMIRQCount<=0)
- {
- vdis=1;
- if((PSG[0x10]&0x80) && !(PSG[0x10]&0x40))
- {
- extern uint8 SIRQStat;
- SIRQStat|=0x80;
- X6502_IRQBegin(FCEU_IQDPCM);
- }
- }
- }
-}
#endif
void asmcpu_unpack(void)
return;
}
- if(scanline < FSettings.FirstSLine || scanline > FSettings.LastSLine)
+ if(!ScreenON)
+ {
+ tem=Pal[0]|0x40;
+ tem|=tem << 8;
+ tem|=tem << 16;
+ FCEU_dwmemset(target,tem,256);
+ }
+ else if(scanline < FSettings.FirstSLine || scanline > FSettings.LastSLine)
{
if(PPU_hook)
PRefreshLine();
}
else
{
- if(ScreenON)
- {
- BGRender(target);
- }
- else
- {
- tem=Pal[0]|0x40;
- tem|=tem << 8;
- tem|=tem << 16;
- FCEU_dwmemset(target,tem,256);
- }
+ BGRender(target);
}
if(InputScanlineHook)
char lastLoadedGameName [2048];
int LoadGameLastError = 0;
int UNIFLoad(const char *name, int fp);
-int iNESLoad(const char *name, int fp);
+int iNESLoad(const char *name, int fp, int OverwriteVidMode);
int FDSLoad(const char *name, int fp);
int NSFLoad(int fp);
}
GetFileBase(name2);
- if(iNESLoad(name2,fp))
+ if(iNESLoad(name2,fp,1))
goto endlseq;
if(NSFLoad(fp))
goto endlseq;
FCEUI_Initialize098();
FCEUI_SetEmuMode(0);
+ X6502_Init();
+
return 1;
}
{
if(ScreenON || SpriteON)
{
- if(GameHBIRQHook)
+ if(GameHBIRQHook && (PPU[0]&0x38)!=0x18)
GameHBIRQHook();
- if(PPU_hook)
- for(x=0;x<42;x++) {PPU_hook(0x2000); PPU_hook(0);} // ugh
+ if(PPU_hook)
+ for(x=0;x<42;x++) {PPU_hook(0x2000); PPU_hook(0);} // ugh
if(GameHBIRQHook2)
GameHBIRQHook2();
}
{
if(!GameLoaded) return;
GameInterface(GI_RESETM2, 0);
- ResetSound();
+ FCEUSND_Reset();
ResetPPU();
X6502_Reset();
}
-#ifndef DEBUG_ASM_6502
-static void FCEU_MemoryRand(uint8 *ptr, uint32 size)
+void FCEU_MemoryRand(uint8 *ptr, uint32 size)
{
+#ifndef DEBUG_ASM_6502
int x=0;
while(size)
{
size--;
ptr++;
}
-}
#endif
+}
void PowerNES(void)
{
GeniePower();
-#ifndef DEBUG_ASM_6502
FCEU_MemoryRand(RAM,0x800);
-#else
+#ifdef DEBUG_ASM_6502
memset(RAM,0x00,0x800);
memset(nes_internal_ram,0x00,0x800);
#endif
ResetMapping();
- PowerSound();
+ FCEUSND_Power();
PowerPPU();
if (use098code)