}
#ifdef FRAMESKIP
-int FSkip_setting=-1; // auto
int FSkip=0;
void FCEUI_FrameSkip(int x)
{
}
char lastLoadedGameName [2048];
+int LoadGameLastError = 0;
int UNIFLoad(const char *name, int fp);
int iNESLoad(const char *name, int fp);
int FDSLoad(const char *name, int fp);
int have_movie = 0;
int fp;
- Exit=1;
+ //Exit=1;
+ LoadGameLastError = 0;
ResetGameLoaded();
strncpy(name2, name, sizeof(name2));
if(!fp)
{
FCEU_PrintError("Error opening \"%s\"!",name);
+ LoadGameLastError = 1;
return 0;
}
FCEU_fclose(fp);
*p = 0;
fp=FCEU_fopen(name2,"rb");
+ if (!fp && p - name2 > 2) p[-2] = 0;
+ fp=FCEU_fopen(name2,"rb");
if (!fp) {
printf("no ROM for movie\n");
+ LoadGameLastError = 2;
return 0;
}
have_movie = 1;
}
}
- strcpy(lastLoadedGameName, name2);
-
GetFileBase(name2);
if(iNESLoad(name2,fp))
goto endlseq;
FCEU_PrintError("An error occurred while loading the file.");
FCEU_fclose(fp);
+ // format handlers may set LoadGameLastError themselves.
+ if (LoadGameLastError == 0) LoadGameLastError = 3;
return 0;
endlseq:
if (have_movie)
FCEUI_LoadMovie(name, 1);
+
+ strcpy(lastLoadedGameName, name2);
+
return(&FCEUGameInfo);
}
if(Exit)
{
- CloseGame();
+ //CloseGame();
break;
}