#include "crc32.h"
#include "ppu.h"
+#include "palette.h"
#include "movie.h"
#include "dprintf.h"
+#ifdef GP2X
+#include "drivers/gp2x/asmutils.h"
+#endif
+
#define Pal (PALRAM)
void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
void (*GameStateRestore)(int version);
-void (*GameHBIRQHook)(void);
+void (*GameHBIRQHook)(void), (*GameHBIRQHook2)(void);
readfunc ARead[0x10000];
writefunc BWrite[0x10000];
ARead[x+0x8000]=AReadG[x];
BWrite[x+0x8000]=BWriteG[x];
}
+#ifdef ASM_6502
+ GenieSetPages(1);
+#endif
free(AReadG);
free(BWriteG);
AReadG=0;
vtoggle=0;
PPU_status&=0x7F;
PPUGenLatch=ret;
- dprintf("r [2002] %02x",ret);
+ //dprintf("r [2002] %02x",ret);
return ret;
}
}
#ifdef FRAMESKIP
-int FSkip_setting=-1; // auto
int FSkip=0;
void FCEUI_FrameSkip(int x)
{
for(x=63;x>=0;x--)
((uint32 *)target)[x]=((uint32*)target)[x]&0xF0F0F0F0;
}
+#ifdef GP2X
+ if((PPU[1]>>5)==0x7) block_or(target, 256, 0xc0);
+ else if(PPU[1]&0xE0) block_andor(target, 256, 0x3f, 0x40);
+ else block_andor(target, 256, 0x3f, 0x80);
+#else
if((PPU[1]>>5)==0x7)
for(x=63;x>=0;x--)
- ((uint32 *)target)[x]=(((uint32*)target)[x]&0x3f3f3f3f)|0x40404040;
+ ((uint32 *)target)[x]=(((uint32*)target)[x])|0xc0c0c0c0;
else if(PPU[1]&0xE0)
for(x=63;x>=0;x--)
- ((uint32 *)target)[x]=((uint32*)target)[x]|0xC0C0C0C0;
+ ((uint32 *)target)[x]=(((uint32*)target)[x]&0x3f3f3f3f)|0x40404040;
else
for(x=63;x>=0;x--)
- ((uint32 *)target)[x]=((uint32*)target)[x]&0x3f3f3f3f;
- FCEU_dwmemset(target- 8,0x3f3f3f3f,8);
- FCEU_dwmemset(target+256,0x3f3f3f3f,8);
+ ((uint32 *)target)[x]=(((uint32*)target)[x]&0x3f3f3f3f)|0x80808080;
+#endif
+ // black borders
+ ((uint32 *)target)[-2]=((uint32 *)target)[-1]=0;
+ ((uint32 *)target)[64]=((uint32 *)target)[65]=0;
#ifdef FRAMESKIP
}
#endif
{
if(ScreenON || SpriteON)
FetchSpriteData();
- if(GameHBIRQHook && (ScreenON || SpriteON))
+ if(GameHBIRQHook && (ScreenON || SpriteON) && ((PPU[0]&0x38)!=0x18))
{
X6502_Run(6);
Fixit2();
Fixit2();
X6502_Run(85-6-16);
}
+ if(GameHBIRQHook2 && (ScreenON || SpriteON))
+ GameHBIRQHook2();
//PPU_hook(0,-1);
//fprintf(stderr,"%3d: $%04x\n",scanline,RefreshAddr);
scanline++;
- ResetRL();
+ if (scanline<240)
+ ResetRL();
X6502_Run(16);
}
if(GameLoaded)
{
if(FCEUGameInfo.type!=GIT_NSF)
- FlushGameCheats();
+ FCEU_FlushGameCheats(0,0);
#ifdef NETWORK
if(FSettings.NetworkPlay) KillNetplay();
#endif
if(GameLoaded) CloseGame();
GameStateRestore=0;
PPU_hook=0;
- GameHBIRQHook=0;
+ GameHBIRQHook=GameHBIRQHook2=0;
GameExpSound.Fill=0;
GameExpSound.RChange=0;
if(GameExpSound.Kill)
}
char lastLoadedGameName [2048];
+int LoadGameLastError = 0;
+int UNIFLoad(const char *name, int fp);
+int iNESLoad(const char *name, int fp);
+int FDSLoad(const char *name, int fp);
+int NSFLoad(int fp);
FCEUGI *FCEUI_LoadGame(char *name)
{
int have_movie = 0;
int fp;
- Exit=1;
+ //Exit=1;
+ LoadGameLastError = 0;
ResetGameLoaded();
strncpy(name2, name, sizeof(name2));
if(!fp)
{
FCEU_PrintError("Error opening \"%s\"!",name);
+ LoadGameLastError = 1;
return 0;
}
FCEU_fclose(fp);
*p = 0;
fp=FCEU_fopen(name2,"rb");
+ if (!fp && p - name2 > 2) p[-2] = 0;
+ fp=FCEU_fopen(name2,"rb");
if (!fp) {
printf("no ROM for movie\n");
+ LoadGameLastError = 2;
return 0;
}
have_movie = 1;
}
}
- strcpy(lastLoadedGameName, name2);
-
GetFileBase(name2);
if(iNESLoad(name2,fp))
goto endlseq;
FCEU_PrintError("An error occurred while loading the file.");
FCEU_fclose(fp);
+ // format handlers may set LoadGameLastError themselves.
+ if (LoadGameLastError == 0) LoadGameLastError = 3;
return 0;
endlseq:
SaveStateRefresh();
if(FCEUGameInfo.type!=GIT_NSF)
{
- LoadGamePalette();
- LoadGameCheats();
+ FCEU_LoadGamePalette();
+ FCEU_LoadGameCheats(0);
}
FCEU_ResetPalette();
if (have_movie)
FCEUI_LoadMovie(name, 1);
+
+ strcpy(lastLoadedGameName, name2);
+
return(&FCEUGameInfo);
}
FSettings.FirstSLine=FSettings.UsrFirstSLine[0];
FSettings.LastSLine=FSettings.UsrLastSLine[0];
}
- printf("PAL = %i\n", PAL);
+ printf("ResetVidSys: PAL = %i\n", PAL);
SetSoundVariables();
}
FSettings.UsrFirstSLine[0]=8;
FSettings.UsrFirstSLine[1]=0;
FSettings.UsrLastSLine[0]=FSettings.UsrLastSLine[1]=239;
- FSettings.SoundVolume=65535; // 100%
+ FSettings.SoundVolume=100;
return 1;
}
+void MMC5_hb(int); /* Ugh ugh ugh. */
static INLINE void Thingo(void)
{
Loop6502();
+ if(MMC5Hack && (ScreenON || SpriteON)) MMC5_hb(scanline);
+
// check: Battletoads & Double Dragon
if(tosprite>=256)
{
{
for(;;)
{
+ int x;
uint32 scanlines_per_frame = PAL ? 312 : 262;
UpdateInput();
- ApplyPeriodicCheats();
+ FCEU_ApplyPeriodicCheats();
// FCEUPPU_Loop:
if(ppudead) /* Needed for Knight Rider, possibly others. */
{
- memset(XBuf, 0x80, 256*240);
+ //memset(XBuf, 0, 320*240);
X6502_Run(scanlines_per_frame*(256+85));
ppudead--;
goto update;
}
- //extern int asdc;
- //printf("asdc: %i\n", asdc);
- //asdc=0;
+
X6502_Run(256+85);
PPU[2]|=0x80;
of this delay.
*/
if(FCEUGameInfo.type==GIT_NSF)
- TriggerNMINSF();
+ DoNSFFrame();
else if(VBlankON)
TriggerNMI();
X6502_Run(256+85);
}
// X6502_Run((scanlines_per_frame-242)*(256+85)-12);
-
PPU_status&=0x1f;
-
X6502_Run(256);
+
{
if(ScreenON || SpriteON)
+ {
if(GameHBIRQHook)
GameHBIRQHook();
+ if(PPU_hook)
+ for(x=0;x<42;x++) {PPU_hook(0x2000); PPU_hook(0);} // ugh
+ if(GameHBIRQHook2)
+ GameHBIRQHook2();
+ }
X6502_Run(85-16);
if(FCEUGameInfo.type==GIT_NSF)
{
- X6502_Run((256+85)*240);
+ // run scanlines for asm core to fuction
+ for(scanline=0;scanline<240;scanline++)
+ X6502_Run(256+85);
}
else
{
deempcnt[deemp]++;
Thingo();
}
+ if(MMC5Hack && (ScreenON || SpriteON)) MMC5_hb(scanline);
for(x=1,max=0,maxref=0;x<7;x++)
{
if(deempcnt[x]>max)
}
deempcnt[x]=0;
}
- //FCEU_DispMessage("%2x:%2x:%2x:%2x:%2x:%2x:%2x:%2x %d",deempcnt[0],deempcnt[1],deempcnt[2],deempcnt[3],deempcnt[4],deempcnt[5],deempcnt[6],deempcnt[7],maxref);
- //memset(deempcnt,0,sizeof(deempcnt));
SetNESDeemph(maxref,0);
}
if(Exit)
{
- CloseGame();
+ //CloseGame();
break;
}
void ResetNES(void)
{
- if(!GameLoaded || (FCEUGameInfo.type==GIT_NSF)) return;
+ if(!GameLoaded) return;
GameInterface(GI_RESETM2);
ResetSound();
ResetPPU();
X6502_Reset();
}
+static void FCEU_MemoryRand(uint8 *ptr, uint32 size)
+{
+ int x=0;
+ while(size)
+ {
+ *ptr=(x&4)?0xFF:0x00;
+ x++;
+ size--;
+ ptr++;
+ }
+}
+
void PowerNES(void)
{
if(!GameLoaded) return;
GeniePower();
+#ifndef DEBUG_ASM_6502
+ FCEU_MemoryRand(RAM,0x800);
+#else
memset(RAM,0x00,0x800);
+#endif
ResetMapping();
GameInterface(GI_POWER);
PowerSound();
PowerPPU();
timestampbase=0;
+#ifdef ASM_6502
+ if (geniestage)
+ GenieSetPages(0);
+#endif
X6502_Power();
}