#include "share.h"
+static uint8 GunSight[]={
+ 0,0,0,0,0,0,1,0,0,0,0,0,0,
+ 0,0,0,0,0,0,2,0,0,0,0,0,0,
+ 0,0,0,0,0,0,1,0,0,0,0,0,0,
+ 0,0,0,0,0,0,2,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,3,0,0,0,0,0,0,
+ 1,2,1,2,0,3,3,3,0,2,1,2,1,
+ 0,0,0,0,0,0,3,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,2,0,0,0,0,0,0,
+ 0,0,0,0,0,0,1,0,0,0,0,0,0,
+ 0,0,0,0,0,0,2,0,0,0,0,0,0,
+ 0,0,0,0,0,0,1,0,0,0,0,0,0,
+};
static uint8 FCEUcursor[11*19]=
{
1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,1,1,0,0,
};
+void FCEU_DrawGunSight(uint8 *buf, int xc, int yc)
+{
+ int x,y;
+ int c,d;
+
+ for(y=0;y<13;y++)
+ for(x=0;x<13;x++)
+ {
+ uint8 a;
+ a=GunSight[y*13+x];
+ if(a)
+ {
+ c=(yc+y-7);
+ d=(xc+x-7);
+ if(c>=0 && d>=0 && d<256 && c<240)
+ {
+ if(a==3)
+ buf[c*SCREEN_WIDTH+d+SCREEN_OFFS]=0xBF-(buf[c*SCREEN_WIDTH+d+SCREEN_OFFS]&0x3F);
+ else
+ buf[c*SCREEN_WIDTH+d+SCREEN_OFFS]=a-1;
+ }
+ }
+ }
+}
+
+
void FCEU_DrawCursor(uint8 *buf, int xc, int yc)
{
int x,y;
c=(yc+y);
d=(xc+x);
if(d<256 && c<240)
- buf[c*272+d]=a+127;
+ buf[c*SCREEN_WIDTH+d+SCREEN_OFFS]=a+127;
}
}
}