* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * VRC-6
+ *
*/
#include "mapinc.h"
}
}
-#if 0
static INLINE void DoSQVHQ(int x)
{
int32 V;
}
CVBC[2]=SOUNDTS;
}
-#endif
void VRC6Sound(int Count)
CVBC[x]=Count;
}
-#if 0
void VRC6SoundHQ(void)
{
DoSQV1HQ();
int x;
for(x=0;x<3;x++) CVBC[x]=ts;
}
-#endif
static void VRC6_ESI(void)
{
GameExpSound.RChange=VRC6_ESI;
GameExpSound.Fill=VRC6Sound;
- GameExpSound.HiFill=0;//VRC6SoundHQ;
- GameExpSound.HiSync=0;//VRC6SyncHQ;
+ GameExpSound.HiFill=VRC6SoundHQ;
+ GameExpSound.HiSync=VRC6SyncHQ;
memset(CVBC,0,sizeof(CVBC));
memset(vcount,0,sizeof(vcount));
memset(dcount,0,sizeof(dcount));
if(FSettings.SndRate)
{
-#if 0
if(FSettings.soundq>=1)
{
sfun[0]=DoSQV1HQ;
sfun[2]=DoSawVHQ;
}
else
-#endif
{
sfun[0]=DoSQV1;
sfun[1]=DoSQV2;