BigBad.nes BigBad.pal\r
BigBad.zip BigBad.pal\r
BigBad.Better.nes BigBad.Better.pal\r
- \r
+\r
\r
With so many ways to choose a palette, figuring out which one will be active may\r
be difficult. Here's a list of what palettes will be used, in order from highest\r
For description of .cht file format, see http://fceultra.sourceforge.net/cheat.php\r
\r
\r
+------------------------------------------------------------------\r
+ IPS patch support\r
+------------------------------------------------------------------\r
+\r
+Place the IPS files in the same directory as the ROM to load, and name them\r
+filename.ips or filename.something.ips. Examples:\r
+\r
+\r
+ File name: IPS file names:\r
+ BigBad.nes BigBad.nes.ips BigBad.nes.somehack.ips\r
+ BigBad.zip BigBad.zip.ips BigBad.zip.badhack.ips\r
+ BigBad.Better.nes BigBad.Better.nes.ips BigBad.Better.nes.evenbetterhack.ips\r
+\r
+Patching is supported for all supported formats (iNES, FDS, UNIF, and NSF), but\r
+it will probably only be useful for the iNES and FDS formats. UNIF files can't be\r
+patched well with the IPS format because they are chunk-based with no fixed offsets.\r
+\r
+\r
------------------------------------------------------------------\r
FCM movies\r
------------------------------------------------------------------\r
\r
Version 0.4 has partial FCM movie support. Most of the movies desync due to\r
-different timing, but some of them can be played. There is only playback support.\r
+different timing, but some of them can be played. Note that 'accurate renderer'\r
+option solves some desync problems. There is only playback support.\r
Files should be placed in the ROMs directory along with the ROMs themselves.\r
-Naming is a bit different, the fcm files should have full ROM name in them,\r
-with additional .fcm extension added. Examples:\r
-\r
- File name: Palette file name:\r
- BigBad.nes BigBad.nes.fcm\r
- BigBad.zip BigBad.zip.fcm\r
- BigBad.Better.nes BigBad.Better.nes.fcm\r
+Naming is the same as for IPS patches (see previous section), buf use .fcm\r
+extension instead of .ips.\r
\r
\r
--------------------------------------------------------------------\r
\r
\r
ver 0.4 (by notaz)\r
- rev 154\r
+ rev 171\r
+ - Added optional "Accurate renderer", which is the original FCE Ultra\r
+ 0.98.x renderer + PPU emulation code. It's much slower, but it can\r
+ handle games which need more precise PPU timing emulation (like\r
+ Marble Madness).\r
+ - Fixed saving and loading of game specific configs.\r
+ - Some other minor changes.\r
+ rev 163\r
+ - Added A r k's fast-direction-change fix for usbjoy lib.\r
+ - Fixed an issue of usbjoys stopping to work when "Perfect vsync"\r
+ is enabled.\r
+ rev 162\r
- Fixed savestate subsections (were causing some mapper data not\r
to be saved).\r
- Fixed an issue of MapIRQHook getting lost after loading a savestate\r
(glitched Akumajou Densetsu and other games after savestate load).\r
+ - A bug, which prevented configuring multiple USB pads fixed.\r
+ - Fixed sound breaking bug after switching it on/off multiple times.\r
+ - Added "Perfect VSYNC" option, which changes GP2X refresh rate and\r
+ syncs emu timing to LCD vsync.\r
+ - Fixed IPS patch support.\r
rev 153\r
- Lots of work on the asm core. Timing fixed for some instructions.\r
Some missing undocumented instruction handlers added. Lots of\r