--- /dev/null
+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002 Dave2001
+* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+
+void calc_light (VERTEX *v);
+void calc_linear (VERTEX *v);
+void calc_sphere (VERTEX *v);
+
+void math_init();
+#ifdef __ARM_NEON__
+float DotProductC(register float *v1, register float *v2);
+void NormalizeVectorC(float *v);
+void TransformVectorC(float *src, float *dst, float mat[4][4]);
+void InverseTransformVectorC (float *src, float *dst, float mat[4][4]);
+void MulMatricesC(float m1[4][4],float m2[4][4],float r[4][4]);
+void MultMatrix_neon( float m0[4][4], float m1[4][4], float dest[4][4]);
+void Normalize_neon(float v[3]);
+float DotProduct_neon( float v0[3], float v1[3] );
+
+#define MulMatrices MultMatrix_neon //MulMatricesC
+#define TransformVector TransformVectorC
+#define InverseTransformVector InverseTransformVectorC
+#define DotProduct DotProductC //DotProduct_neon
+#define NormalizeVector Normalize_neon //NormalizeVectorC
+#else
+typedef void (*MULMATRIX)(float m1[4][4],float m2[4][4],float r[4][4]);
+extern MULMATRIX MulMatrices;
+typedef void (*TRANSFORMVECTOR)(float *src,float *dst,float mat[4][4]);
+extern TRANSFORMVECTOR TransformVector;
+extern TRANSFORMVECTOR InverseTransformVector;
+typedef float (*DOTPRODUCT)(register float *v1, register float *v2);
+extern DOTPRODUCT DotProduct;
+typedef void (*NORMALIZEVECTOR)(float *v);
+extern NORMALIZEVECTOR NormalizeVector;
+#endif