--- /dev/null
+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002 Dave2001
+* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+
+#include "Gfx_1.3.h"
+#include "Util.h"
+#include "Combine.h"
+
+#define FASTSEARCH // Enable fast combine mode searching algorithm
+
+float percent_org, percent, r, g, b;
+wxUint32 lod_frac;
+
+wxUint32 cc_lookup[257];
+wxUint32 ac_lookup[257];
+COMBINE cmb;
+
+//****************************************************************
+// Macros
+//****************************************************************
+
+#define MOD_0(mode) cmb.mod_0 = mode
+#define MOD_0_COL(color) cmb.modcolor_0 = color
+#define MOD_0_COL1(color) cmb.modcolor1_0 = color
+#define MOD_0_COL2(color) cmb.modcolor2_0 = color
+#define MOD_0_FAC(factor) cmb.modfactor_0 = factor
+#define MOD_1(mode) cmb.mod_1 = mode
+#define MOD_1_COL(color) cmb.modcolor_1 = color
+#define MOD_1_COL1(color) cmb.modcolor1_1 = color
+#define MOD_1_COL2(color) cmb.modcolor2_1 = color
+#define MOD_1_FAC(factor) cmb.modfactor_1 = factor
+
+#define A_BLEND(f1,f2) cmb.abf1=f1,cmb.abf2=f2
+
+// To make a color or alpha combine
+#define CCMB(fnc,fac,loc,oth) \
+ cmb.c_fnc = fnc, \
+ cmb.c_fac = fac, \
+ cmb.c_loc = loc, \
+ cmb.c_oth = oth
+#define ACMB(fnc,fac,loc,oth) \
+ cmb.a_fnc = fnc, \
+ cmb.a_fac = fac, \
+ cmb.a_loc = loc, \
+ cmb.a_oth = oth
+#define CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
+ cmb.c_ext_a = a, \
+ cmb.c_ext_a_mode = a_mode, \
+ cmb.c_ext_b = b, \
+ cmb.c_ext_b_mode = b_mode, \
+ cmb.c_ext_c = c, \
+ cmb.c_ext_c_invert = c_invert, \
+ cmb.c_ext_d= d, \
+ cmb.c_ext_d_invert = d_invert, \
+ cmb.cmb_ext_use |= COMBINE_EXT_COLOR
+#define ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
+ cmb.a_ext_a = a, \
+ cmb.a_ext_a_mode = a_mode, \
+ cmb.a_ext_b = b, \
+ cmb.a_ext_b_mode = b_mode, \
+ cmb.a_ext_c = c, \
+ cmb.a_ext_c_invert = c_invert, \
+ cmb.a_ext_d= d, \
+ cmb.a_ext_d_invert = d_invert, \
+ cmb.cmb_ext_use |= COMBINE_EXT_ALPHA
+#define T0CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
+ cmb.t0c_ext_a = a, \
+ cmb.t0c_ext_a_mode = a_mode, \
+ cmb.t0c_ext_b = b, \
+ cmb.t0c_ext_b_mode = b_mode, \
+ cmb.t0c_ext_c = c, \
+ cmb.t0c_ext_c_invert = c_invert, \
+ cmb.t0c_ext_d= d, \
+ cmb.t0c_ext_d_invert = d_invert, \
+ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR
+#define T0ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
+ cmb.t0a_ext_a = a, \
+ cmb.t0a_ext_a_mode = a_mode, \
+ cmb.t0a_ext_b = b, \
+ cmb.t0a_ext_b_mode = b_mode, \
+ cmb.t0a_ext_c = c, \
+ cmb.t0a_ext_c_invert = c_invert, \
+ cmb.t0a_ext_d= d, \
+ cmb.t0a_ext_d_invert = d_invert, \
+ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA
+#define T1CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
+ cmb.t1c_ext_a = a, \
+ cmb.t1c_ext_a_mode = a_mode, \
+ cmb.t1c_ext_b = b, \
+ cmb.t1c_ext_b_mode = b_mode, \
+ cmb.t1c_ext_c = c, \
+ cmb.t1c_ext_c_invert = c_invert, \
+ cmb.t1c_ext_d= d, \
+ cmb.t1c_ext_d_invert = d_invert, \
+ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR
+#define T1ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
+ cmb.t1a_ext_a = a, \
+ cmb.t1a_ext_a_mode = a_mode, \
+ cmb.t1a_ext_b = b, \
+ cmb.t1a_ext_b_mode = b_mode, \
+ cmb.t1a_ext_c = c, \
+ cmb.t1a_ext_c_invert = c_invert, \
+ cmb.t1a_ext_d= d, \
+ cmb.t1a_ext_d_invert = d_invert, \
+ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA
+
+// To use textures
+#define USE_T0() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 1, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL
+#define USE_T1() \
+ if (voodoo.num_tmu > 1) { \
+ rdp.best_tex = 1; \
+ cmb.tex |= 2, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE; \
+ } \
+ else { \
+ USE_T0(); \
+}
+#define T0_ADD_T1() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE
+#define T0_MUL_T1() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
+#define T0_MUL_T1_ADD_T0() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
+#define T0A_MUL_T1() \
+ rdp.best_tex = 1; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA
+#define T0_MUL_T1A() \
+ rdp.best_tex = 1; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
+#define T0_INTER_T1_USING_FACTOR(factor) \
+ if (factor == 0xFF) { \
+ USE_T1(); \
+ } \
+ else if (factor == 0x00) { \
+ USE_T0(); \
+}\
+ else {\
+ if (factor <= 0x80) rdp.best_tex = 0; \
+ else rdp.best_tex = 1; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
+ percent = (float)factor / 255.0f, \
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
+}
+#define T1_INTER_T0_USING_FACTOR(factor) /* inverse of above */\
+ if (factor == 0xFF) { \
+ USE_T0(); \
+ } \
+ else if (factor == 0x00) { \
+ USE_T1(); \
+}\
+ else {\
+ if (factor <= 0x80) rdp.best_tex = 0; \
+ else rdp.best_tex = 1; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
+ percent = (255 - factor) / 255.0f, \
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
+}
+#define T0_INTER_T1_USING_T0() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
+#define T1_INTER_T0_USING_T0() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL
+#define T0_INTER_T1_USING_T1() \
+ if (!cmb.combine_ext) { \
+ T0_INTER_T1_USING_FACTOR(0x7F); \
+ }\
+ else {\
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1c_ext_c = GR_CMBX_ZERO, \
+ cmb.t1c_ext_c_invert = 0, \
+ cmb.t1c_ext_d= GR_CMBX_B, \
+ cmb.t1c_ext_d_invert = 0, \
+ cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \
+ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
+ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
+ cmb.t0c_ext_c = GR_CMBX_OTHER_TEXTURE_RGB, \
+ cmb.t0c_ext_c_invert = 0, \
+ cmb.t0c_ext_d= GR_CMBX_B, \
+ cmb.t0c_ext_d_invert = 0, \
+ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
+}
+#define T0_INTER_T1_USING_T1A() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_OTHER_ALPHA
+#define T0_INTER_T1_USING_PRIM() \
+ if (!cmb.combine_ext) { \
+ T0_INTER_T1_USING_FACTOR ((rdp.prim_color&0xFF)); \
+ }\
+ else {\
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1c_ext_c = GR_CMBX_ZERO, \
+ cmb.t1c_ext_c_invert = 0, \
+ cmb.t1c_ext_d= GR_CMBX_B, \
+ cmb.t1c_ext_d_invert = 0, \
+ cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \
+ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
+ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
+ cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \
+ cmb.t0c_ext_c_invert = 0, \
+ cmb.t0c_ext_d= GR_CMBX_B, \
+ cmb.t0c_ext_d_invert = 0, \
+ cmb.tex_ccolor = rdp.prim_color, \
+ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
+}
+#define T1_INTER_T0_USING_PRIM() /* inverse of above */\
+ if (!cmb.combine_ext) { \
+ T1_INTER_T0_USING_FACTOR ((rdp.prim_color&0xFF)); \
+ }\
+ else {\
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1c_ext_c = GR_CMBX_ZERO, \
+ cmb.t1c_ext_c_invert = 0, \
+ cmb.t1c_ext_d= GR_CMBX_B, \
+ cmb.t1c_ext_d_invert = 0, \
+ cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
+ cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \
+ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
+ cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \
+ cmb.t0c_ext_c_invert = 0, \
+ cmb.t0c_ext_d= GR_CMBX_B, \
+ cmb.t0c_ext_d_invert = 0, \
+ cmb.tex_ccolor = rdp.prim_color, \
+ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
+}
+#define T0_INTER_T1_USING_ENV() \
+ if (!cmb.combine_ext) { \
+ T0_INTER_T1_USING_FACTOR ((rdp.env_color&0xFF)); \
+ }\
+ else {\
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1c_ext_c = GR_CMBX_ZERO, \
+ cmb.t1c_ext_c_invert = 0, \
+ cmb.t1c_ext_d= GR_CMBX_B, \
+ cmb.t1c_ext_d_invert = 0, \
+ cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \
+ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
+ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
+ cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \
+ cmb.t0c_ext_c_invert = 0, \
+ cmb.t0c_ext_d= GR_CMBX_B, \
+ cmb.t0c_ext_d_invert = 0, \
+ cmb.tex_ccolor = rdp.env_color, \
+ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
+}
+#define T1_INTER_T0_USING_ENV() /* inverse of above */\
+ if (!cmb.combine_ext) { \
+ T1_INTER_T0_USING_FACTOR ((rdp.env_color&0xFF)); \
+ }\
+ else {\
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1c_ext_c = GR_CMBX_ZERO, \
+ cmb.t1c_ext_c_invert = 0, \
+ cmb.t1c_ext_d= GR_CMBX_B, \
+ cmb.t1c_ext_d_invert = 0, \
+ cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
+ cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \
+ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
+ cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \
+ cmb.t0c_ext_c_invert = 0, \
+ cmb.t0c_ext_d= GR_CMBX_B, \
+ cmb.t0c_ext_d_invert = 0, \
+ cmb.tex_ccolor = rdp.env_color, \
+ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
+}
+#define T0_INTER_T1_USING_SHADEA() \
+ if (!cmb.combine_ext) { \
+ T0_INTER_T1_USING_FACTOR (0x7F); \
+ }\
+ else {\
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1c_ext_c = GR_CMBX_ZERO, \
+ cmb.t1c_ext_c_invert = 0, \
+ cmb.t1c_ext_d= GR_CMBX_B, \
+ cmb.t1c_ext_d_invert = 0, \
+ cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \
+ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
+ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
+ cmb.t0c_ext_c = GR_CMBX_ITALPHA, \
+ cmb.t0c_ext_c_invert = 0, \
+ cmb.t0c_ext_d= GR_CMBX_B, \
+ cmb.t0c_ext_d_invert = 0, \
+ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
+}
+#define T1_INTER_T0_USING_SHADEA() \
+ if (!cmb.combine_ext) { \
+ T0_INTER_T1_USING_FACTOR (0x7F); \
+ }\
+ else {\
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1c_ext_c = GR_CMBX_ZERO, \
+ cmb.t1c_ext_c_invert = 0, \
+ cmb.t1c_ext_d= GR_CMBX_B, \
+ cmb.t1c_ext_d_invert = 0, \
+ cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
+ cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \
+ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
+ cmb.t0c_ext_c = GR_CMBX_ITALPHA, \
+ cmb.t0c_ext_c_invert = 0, \
+ cmb.t0c_ext_d= GR_CMBX_B, \
+ cmb.t0c_ext_d_invert = 0, \
+ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
+}
+#define T1_SUB_T0() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE
+#define T1_SUB_T0_MUL_T0() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL
+#define T1_MUL_PRIMLOD_ADD_T0() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
+ percent = (float)(lod_frac) / 255.0f, \
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent
+#define T1_MUL_PRIMA_ADD_T0() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
+ percent = (float)(rdp.prim_color&0xFF) / 255.0f, \
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent
+#define T1_MUL_ENVA_ADD_T0() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
+ percent = (float)(rdp.env_color&0xFF) / 255.0f, \
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent
+#define T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1() \
+ T0_ADD_T1 (); \
+ MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); \
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00); \
+ MOD_0_FAC (lod_frac & 0xFF);
+#define T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0() \
+ if (cmb.combine_ext) \
+{ \
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, \
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, \
+ GR_CMBX_DETAIL_FACTOR, 0, \
+ GR_CMBX_ZERO, 0); \
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, \
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, \
+ GR_CMBX_ZERO, 1, \
+ GR_CMBX_ZERO, 0); \
+ cmb.tex_ccolor = rdp.prim_color; \
+ cmb.tex |= 3; \
+ percent = (float)(lod_frac) / 255.0f; \
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
+} \
+ else \
+{ \
+ T0_ADD_T1 (); \
+ MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); \
+ MOD_1_COL (rdp.prim_color & 0xFFFFFF00); \
+ MOD_1_FAC (lod_frac & 0xFF); \
+}
+#define PRIM_INTER_T0_USING_SHADEA() \
+ if (!cmb.combine_ext) { \
+ USE_T0 (); \
+ }\
+ else {\
+ rdp.best_tex = 0; \
+ cmb.tex |= 1, \
+ cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \
+ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \
+ cmb.t0c_ext_b = GR_CMBX_TMU_CCOLOR, \
+ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
+ cmb.t0c_ext_c = GR_CMBX_ITALPHA, \
+ cmb.t0c_ext_c_invert = 0, \
+ cmb.t0c_ext_d= GR_CMBX_B, \
+ cmb.t0c_ext_d_invert = 0, \
+ cmb.tex_ccolor = rdp.prim_color, \
+ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
+}
+
+#define A_USE_T0() \
+ cmb.tex |= 1, \
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL
+#define A_USE_T1() \
+ if (voodoo.num_tmu > 1) { \
+ cmb.tex |= 2, \
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE; \
+ } \
+ else { \
+ A_USE_T0(); \
+}
+#define A_T0_ADD_T1() \
+ cmb.tex |= 3, \
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE
+#define A_T1_SUB_T0() \
+ cmb.tex |= 3, \
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE
+#define A_T0_SUB_T1() \
+ cmb.tex |= 3, \
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL, \
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA
+#define A_T0_MUL_T1() \
+ cmb.tex |= 3, \
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_LOCAL
+#define A_T0_INTER_T1_USING_T0A() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA
+#define A_T1_INTER_T0_USING_T0A() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA
+#define A_T0_INTER_T1_USING_T1A() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA
+#define A_T0_INTER_T1_USING_FACTOR(factor) \
+ if (factor == 0xFF) { \
+ A_USE_T1(); \
+ } \
+ else if (factor == 0x00) { \
+ A_USE_T0(); \
+}\
+ else { \
+ cmb.tex |= 3, \
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
+ percent = (float)factor / 255.0f, \
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
+}
+#define A_T1_INTER_T0_USING_FACTOR(factor) /* inverse of above */\
+ if (factor == 0xFF) { \
+ A_USE_T0(); \
+ } \
+ else if (factor == 0x00) { \
+ A_USE_T1(); \
+}\
+ else { \
+ cmb.tex |= 3, \
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
+ percent = (255 - factor) / 255.0f, \
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
+}
+#define A_T0_INTER_T1_USING_SHADEA() \
+ if (!cmb.combine_ext) { \
+ A_T0_INTER_T1_USING_FACTOR (0x7F); \
+ }\
+ else {\
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.t1a_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA, \
+ cmb.t1a_ext_a_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA, \
+ cmb.t1a_ext_b_mode = GR_FUNC_MODE_ZERO, \
+ cmb.t1a_ext_c = GR_CMBX_ZERO, \
+ cmb.t1a_ext_c_invert = 0, \
+ cmb.t1a_ext_d= GR_CMBX_B, \
+ cmb.t1a_ext_d_invert = 0, \
+ cmb.t0a_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA, \
+ cmb.t0a_ext_a_mode = GR_FUNC_MODE_X, \
+ cmb.t0a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA, \
+ cmb.t0a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \
+ cmb.t0a_ext_c = GR_CMBX_ITALPHA, \
+ cmb.t0a_ext_c_invert = 0, \
+ cmb.t0a_ext_d= GR_CMBX_B, \
+ cmb.t0a_ext_d_invert = 0, \
+ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA; \
+}
+#define A_T1_MUL_PRIMLOD_ADD_T0() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
+ percent = (float)(lod_frac) / 255.0f, \
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent
+#define A_T1_MUL_PRIMA_ADD_T0() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
+ percent = (float)(rdp.prim_color&0xFF) / 255.0f, \
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent
+#define A_T1_MUL_ENVA_ADD_T0() \
+ rdp.best_tex = 0; \
+ cmb.tex |= 3, \
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
+ percent = (float)(rdp.env_color&0xFF) / 255.0f, \
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent
+
+
+// UNIMP - writes to the unimplemented log, if it's enabled
+#ifdef UNIMP_LOG
+#define UNIMPMODE() { \
+ std::ofstream unimp; \
+ unimp.open("unimp.txt", std::ios::app); \
+ unimp << out_buf; \
+ unimp.close(); \
+}
+#else
+#define UNIMPMODE()
+#endif
+
+// Bright red, sets up a bright red combine
+#ifdef BRIGHT_RED
+// Bright red, sets up a bright red combine during the alpha stage
+#define BrightRed() { \
+ CCMB (GR_COMBINE_FUNCTION_LOCAL, \
+ GR_COMBINE_FACTOR_NONE, \
+ GR_COMBINE_LOCAL_CONSTANT, \
+ GR_COMBINE_OTHER_NONE); \
+ ACMB (GR_COMBINE_FUNCTION_LOCAL, \
+ GR_COMBINE_FACTOR_NONE, \
+ GR_COMBINE_LOCAL_CONSTANT, \
+ GR_COMBINE_OTHER_NONE); \
+ cmb.ccolor = 0xFF0000FF; \
+}
+#else
+#define BrightRed()
+#endif
+
+#define CC(color) cmb.ccolor=(color)&0xFFFFFF00
+#define CC_BYTE(byte) { cmb.ccolor=(byte<<8)|(byte<<16)|(byte<<24); }
+#define CC_C1MULC2(color1, color2) { \
+ cmb.ccolor=(wxUint8)( ((color1 & 0xFF000000) >> 24) * (((color2 & 0xFF000000) >> 24) /255.0f) ) << 24 | \
+ (wxUint8)( ((color1 & 0x00FF0000) >> 16) * (((color2 & 0x00FF0000) >> 16) /255.0f) ) << 16 | \
+ (wxUint8)( ((color1 & 0x0000FF00) >> 8) * (((color2 & 0x0000FF00) >> 8) /255.0f) ) << 8 ; \
+}
+#define CC_C1SUBC2(color1, color2) { \
+ cmb.ccolor=(wxUint8)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) ) << 24 | \
+ (wxUint8)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) ) << 16 | \
+ (wxUint8)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) ) << 8 ; \
+}
+#define CC_COLMULBYTE(color, byte) { \
+ float factor = byte/255.0f; \
+ cmb.ccolor = (wxUint8)( ((color & 0xFF000000) >> 24) * factor ) << 24 | \
+ (wxUint8)( ((color & 0x00FF0000) >> 16) * factor ) << 16 | \
+ (wxUint8)( ((color & 0x0000FF00) >> 8) * factor ) << 8 ; \
+}
+#define CC_PRIM() CC(rdp.prim_color)
+#define CC_ENV() CC(rdp.env_color)
+#define CC_1SUBPRIM() CC((~rdp.prim_color))
+#define CC_1SUBENV() CC((~rdp.env_color))
+#define CC_PRIMA() CC_BYTE((rdp.prim_color&0xFF))
+#define CC_ENVA() CC_BYTE((rdp.env_color&0xFF))
+#define CC_1SUBPRIMA() CC_BYTE(((~rdp.prim_color)&0xFF))
+#define CC_1SUBENVA() CC_BYTE(((~rdp.env_color)&0xFF))
+#define CC_PRIMLOD() CC_BYTE(rdp.prim_lodfrac)
+#define CC_K5() CC_BYTE(rdp.K5)
+#define CC_PRIMMULENV() CC_C1MULC2(rdp.prim_color, rdp.env_color)
+#define CC_PRIMSUBENV() CC_C1SUBC2(rdp.prim_color, rdp.env_color)
+
+#define XSHADE(color, flag) { \
+ rdp.col[0] *= (float)((color & 0xFF000000) >> 24) / 255.0f; \
+ rdp.col[1] *= (float)((color & 0x00FF0000) >> 16) / 255.0f; \
+ rdp.col[2] *= (float)((color & 0x0000FF00) >> 8) / 255.0f; \
+ rdp.cmb_flags |= flag; \
+}
+#define XSHADE1M(color, flag) { \
+ rdp.col[0] *= 1.0f-((float)((color & 0xFF000000) >> 24)/255.0f); \
+ rdp.col[1] *= 1.0f-((float)((color & 0x00FF0000) >> 16)/255.0f); \
+ rdp.col[2] *= 1.0f-((float)((color & 0x0000FF00) >> 8)/255.0f); \
+ rdp.cmb_flags |= flag; \
+}
+#define XSHADEC1MC2(color1, color2, flag) { \
+ rdp.col[0] *= (float)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) )/255.0f; \
+ rdp.col[1] *= (float)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) )/255.0f; \
+ rdp.col[2] *= (float)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) )/255.0f; \
+ rdp.cmb_flags |= flag; \
+}
+#define XSHADE_BYTE(byte, flag) { \
+ float tmpcol = (float)byte / 255.0f; \
+ rdp.col[0] *= tmpcol; \
+ rdp.col[1] *= tmpcol; \
+ rdp.col[2] *= tmpcol; \
+ rdp.cmb_flags |= flag; \
+}
+#define MULSHADE(color) XSHADE(color, CMB_MULT)
+#define MULSHADE_PRIM() MULSHADE(rdp.prim_color)
+#define MULSHADE_ENV() MULSHADE(rdp.env_color)
+#define MULSHADE_1MPRIM() XSHADE1M(rdp.prim_color, CMB_MULT)
+#define MULSHADE_1MENV() XSHADE1M(rdp.env_color, CMB_MULT)
+#define MULSHADE_PRIMSUBENV() XSHADEC1MC2(rdp.prim_color, rdp.env_color, CMB_MULT)
+#define MULSHADE_ENVSUBPRIM() XSHADEC1MC2(rdp.env_color, rdp.prim_color, CMB_MULT)
+#define MULSHADE_BYTE(byte) XSHADE_BYTE(byte, CMB_MULT)
+#define MULSHADE_PRIMA() MULSHADE_BYTE((rdp.prim_color & 0xFF))
+#define MULSHADE_ENVA() MULSHADE_BYTE((rdp.env_color & 0xFF))
+#define MULSHADE_1MENVA() MULSHADE_BYTE(((~rdp.env_color) & 0xFF))
+#define MULSHADE_PRIMLOD() MULSHADE_BYTE((rdp.prim_lodfrac & 0xFF))
+#define MULSHADE_K5() MULSHADE_BYTE(rdp.K5)
+
+#define SETSHADE(color) XSHADE(color, CMB_SET)
+#define SETSHADE_PRIM() SETSHADE(rdp.prim_color)
+#define SETSHADE_ENV() SETSHADE(rdp.env_color)
+#define SETSHADE_BYTE(byte) XSHADE_BYTE(byte, CMB_SET)
+#define SETSHADE_PRIMA() SETSHADE_BYTE((rdp.prim_color & 0xFF))
+#define SETSHADE_ENVA() SETSHADE_BYTE((rdp.env_color & 0xFF))
+#define SETSHADE_1MPRIMA() SETSHADE_BYTE(((~rdp.prim_color) & 0xFF))
+#define SETSHADE_PRIMLOD() SETSHADE_BYTE((rdp.prim_lodfrac & 0xFF))
+#define SETSHADE_1MPRIMLOD() SETSHADE_BYTE(((~rdp.prim_lodfrac) & 0xFF))
+
+#define SETSHADE_1MPRIM() XSHADE1M(rdp.prim_color, CMB_SET)
+#define SETSHADE_1MENV() XSHADE1M(rdp.env_color, CMB_SET)
+#define SETSHADE_PRIMSUBENV() XSHADEC1MC2(rdp.prim_color, rdp.env_color, CMB_SET)
+#define SETSHADE_ENVSUBPRIM() XSHADEC1MC2(rdp.env_color, rdp.prim_color, CMB_SET)
+#define SETSHADE_SHADE_A() { \
+ rdp.cmb_flags = CMB_SETSHADE_SHADEALPHA; \
+}
+
+#define XSHADEADD(color, flag) { \
+ rdp.coladd[0] *= (float)((color & 0xFF000000) >> 24) / 255.0f; \
+ rdp.coladd[1] *= (float)((color & 0x00FF0000) >> 16) / 255.0f; \
+ rdp.coladd[2] *= (float)((color & 0x0000FF00) >> 8) / 255.0f; \
+ rdp.cmb_flags |= flag; \
+}
+#define XSHADEC1MC2ADD(color1, color2, flag) { \
+ rdp.coladd[0] *= (float)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) )/255.0f; \
+ rdp.coladd[1] *= (float)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) )/255.0f; \
+ rdp.coladd[2] *= (float)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) )/255.0f; \
+ rdp.cmb_flags |= flag; \
+}
+#define SUBSHADE_PRIM() XSHADEADD(rdp.prim_color, CMB_SUB)
+#define SUBSHADE_ENV() XSHADEADD(rdp.env_color, CMB_SUB)
+#define SUBSHADE_PRIMSUBENV() XSHADEC1MC2ADD(rdp.prim_color, rdp.env_color, CMB_SUB)
+#define ADDSHADE_PRIM() XSHADEADD(rdp.prim_color, CMB_ADD)
+#define ADDSHADE_ENV() XSHADEADD(rdp.env_color, CMB_ADD)
+#define ADDSHADE_PRIMSUBENV() XSHADEC1MC2ADD(rdp.prim_color, rdp.env_color, CMB_ADD)
+#define SUBSHADE_PRIMMULENV() { \
+ rdp.coladd[0] *= (float)( ((rdp.prim_color & 0xFF000000) >> 24) * ((rdp.env_color & 0xFF000000) >> 24) )/255.0f/255.0f; \
+ rdp.coladd[1] *= (float)( ((rdp.prim_color & 0x00FF0000) >> 16) * ((rdp.env_color & 0x00FF0000) >> 16) )/255.0f/255.0f; \
+ rdp.coladd[2] *= (float)( ((rdp.prim_color & 0x0000FF00) >> 8) * ((rdp.env_color & 0x0000FF00) >> 8) )/255.0f/255.0f; \
+ rdp.cmb_flags |= CMB_SUB; \
+}
+
+#define COLSUBSHADE_PRIM() { \
+ rdp.coladd[0] *= (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f; \
+ rdp.coladd[1] *= (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f; \
+ rdp.coladd[2] *= (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f; \
+ rdp.cmb_flags |= CMB_COL_SUB_OWN; \
+}
+
+#define INTERSHADE_2(color,factor) { \
+ rdp.col_2[0] = (((color) >> 24) & 0xFF) / 255.0f; \
+ rdp.col_2[1] = (((color) >> 16) & 0xFF) / 255.0f; \
+ rdp.col_2[2] = (((color) >> 8) & 0xFF) / 255.0f; \
+ rdp.shade_factor = (factor) / 255.0f; \
+ rdp.cmb_flags_2 = CMB_INTER; \
+}
+
+#define MULSHADE_SHADEA() rdp.cmb_flags |= CMB_MULT_OWN_ALPHA;
+
+#define CA(color) cmb.ccolor|=(color)&0xFF
+#define CA_PRIM() CA(rdp.prim_color)
+#define CA_ENV() CA(rdp.env_color)
+#define CA_INVPRIM() cmb.ccolor|=0xFF-(rdp.prim_color&0xFF)
+#define CA_INVENV() cmb.ccolor|=0xFF-(rdp.env_color&0xFF)
+#define CA_ENV1MPRIM() cmb.ccolor|= (wxUint32)(((rdp.env_color&0xFF)/255.0f) * (((~(rdp.prim_color&0xFF)) & 0xff)/255.0f) * 255.0f);
+#define CA_PRIMENV() cmb.ccolor |= (wxUint32)(((rdp.env_color&0xFF)/255.0f) * ((rdp.prim_color&0xFF)/255.0f) * 255.0f);
+#define CA_PRIMLOD() cmb.ccolor |= rdp.prim_lodfrac;
+#define CA_PRIM_MUL_PRIMLOD() cmb.ccolor |= (int)(((rdp.prim_color&0xFF) * rdp.prim_lodfrac) / 255.0f);
+#define CA_ENV_MUL_PRIMLOD() cmb.ccolor |= (int)(((rdp.env_color&0xFF) * rdp.prim_lodfrac) / 255.0f);
+
+#define XSHADE_A(color, flag) { \
+ rdp.col[3] *= (float)(color & 0xFF) / 255.0f; \
+ rdp.cmb_flags |= flag; \
+}
+#define XSHADE1M_A(color, flag) { \
+ rdp.col[3] *= 1.0f-((float)(color & 0xFF) / 255.0f); \
+ rdp.cmb_flags |= flag; \
+}
+#define XSHADEC1MC2_A(color1, color2, flag) { \
+ rdp.col[3] *= (float)( max(0, (int)(color1 & 0xFF) - (int)(color2 & 0xFF)) ) / 255.0f; \
+ rdp.cmb_flags |= flag; \
+}
+#define MULSHADE_A_PRIM() XSHADE_A(rdp.prim_color, CMB_A_MULT)
+#define MULSHADE_A_1MPRIM() XSHADE1M_A(rdp.prim_color, CMB_A_MULT)
+#define MULSHADE_A_ENV() XSHADE_A(rdp.env_color, CMB_A_MULT)
+#define MULSHADE_A_PRIMSUBENV() XSHADEC1MC2_A(rdp.prim_color, rdp.env_color, CMB_A_MULT)
+#define MULSHADE_A_ENVSUBPRIM() XSHADEC1MC2_A(rdp.env_color, rdp.prim_color, CMB_A_MULT)
+#define SETSHADE_A(color) XSHADE_A(color, CMB_A_SET)
+#define SETSHADE_A_PRIM() SETSHADE_A(rdp.prim_color)
+#define SETSHADE_A_ENV() SETSHADE_A(rdp.env_color)
+#define SETSHADE_A_PRIMSUBENV() XSHADEC1MC2_A(rdp.prim_color, rdp.env_color, CMB_A_SET)
+#define SETSHADE_A_INVENV() XSHADE1M_A(rdp.env_color, CMB_A_SET)
+
+#define XSHADEADD_A(color, flag) { \
+ rdp.coladd[3] *= (float)(color & 0xFF) / 255.0f; \
+ rdp.cmb_flags |= flag; \
+}
+#define SUBSHADE_A_PRIM() XSHADEADD_A(rdp.prim_color, CMB_A_SUB)
+#define SUBSHADE_A_ENV() XSHADEADD_A(rdp.env_color, CMB_A_SUB)
+#define ADDSHADE_A_PRIM() XSHADEADD_A(rdp.prim_color, CMB_A_ADD)
+#define ADDSHADE_A_ENV() XSHADEADD_A(rdp.env_color, CMB_A_ADD)
+
+//****************************************************************
+// Combine Functions
+//****************************************************************
+
+// These are in a somewhat ordered way, using the A constants below. T0 comes before
+// T1 comes before PRIM, ... except for CMB, which always comes at the end, where
+// the CMB comes first in the name. T0 and T1 are always interleaved, because they use the
+// same function.
+// Keep going in alphabetical order, but do not break the order of variables!
+// ex: A*C + B*C -> T0_MUL_PRIM_ADD_ENV_MUL_PRIM,
+// Although prim comes before env, we have already used prim as C, so it must stay as C
+// and would NOT become T0_MUL_PRIM_ADD_PRIM_MUL_ENV
+//
+// New version ordered by:
+// t0
+// prim
+// env
+// shade
+
+static void cc_one ()
+{
+ CCMB (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ // CC (0xFFFFFF00);
+ CC (0xFFFFFF00);
+}
+
+static void cc_zero ()
+{
+ CCMB (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ CC (0x00000000);
+}
+
+static void cc_t0 ()
+{
+ if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2))
+ {
+ wxUint32 blend_mode = (rdp.othermode_l >> 16);
+ if (blend_mode == 0xa500)
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ float fog = (rdp.fog_color&0xFF)/255.0f;
+ wxUint32 R = (wxUint32)(((rdp.blend_color>>24)&0xFF)*fog);
+ wxUint32 G = (wxUint32)(((rdp.blend_color>>16)&0xFF)*fog);
+ wxUint32 B = (wxUint32)(((rdp.blend_color>> 8)&0xFF)*fog);
+ CC((R<<24)|(G<<16)|(B<<8));
+ }
+ else if (blend_mode == 0x55f0) //cmem*afog + cfog*1ma
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC(rdp.fog_color);
+ A_USE_T0 ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ USE_T0 ();
+}
+
+static void cc_t0a ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_CONSTANT);
+ USE_T0 ();
+ A_USE_T0 ();
+ CC (0xFFFFFF00);
+}
+
+static void cc_t1 () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T1 ();
+}
+
+static void cc_t0_mul_t1 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_MUL_T1 ();
+}
+
+static void cc_t0_mul_t1_add_t0 () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_MUL_T1_ADD_T0 ();
+}
+
+/*
+static void cc_t1_inter__env_inter_t0_using_k5__using_t1a ()
+{
+CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+GR_COMBINE_FACTOR_ONE,
+GR_COMBINE_LOCAL_NONE,
+GR_COMBINE_OTHER_TEXTURE);
+wxUint32 col1 = (rdp.K5<<24) | (rdp.K5<<16) | (rdp.K5<<8);
+MOD_0 (TMOD_COL_INTER_TEX_USING_COL1);
+MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+MOD_0_COL1 (col1 & 0xFFFFFF00);
+rdp.best_tex = 0;
+cmb.tex |= 3;
+cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL;
+cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL;
+cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND;
+cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA;
+}
+*/
+
+static void cc_t1_inter_t0_using_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ T1_INTER_T0_USING_ENV ();
+}
+
+static void cc_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ CC_PRIM ();
+}
+
+static void cc_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ CC_ENV ();
+}
+
+static void cc_scale ()
+{
+ CCMB (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ CC (rdp.SCALE);
+}
+
+static void cc_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_NONE);
+}
+
+static void cc_one_mul_shade ()
+{
+ if ((settings.hacks&hack_Knockout) && (rdp.aTBuffTex[0] || rdp.aTBuffTex[1] || rdp.cur_image)) //hack for boxer shadow
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC (0x20202000);
+ USE_T0 ();
+ }
+ else
+ {
+ cc_shade ();
+ }
+}
+
+static void cc_shadea ()
+{
+ CCMB (GR_COMBINE_FUNCTION_LOCAL_ALPHA,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_NONE);
+}
+
+static void cc_t0_mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_prima ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIMA ();
+ USE_T0 ();
+}
+
+static void cc_t1_mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ if ((rdp.cycle1 & 0xFFFF) == (rdp.cycle2 & 0xFFFF)) // 1 cycle, use t0
+ {
+ USE_T0 ();
+ }
+ else
+ {
+ USE_T1 ();
+ }
+}
+
+static void cc_t0a_mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ A_USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc__t1_inter_t0_using_enva__mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T1_INTER_T0_USING_FACTOR (factor);
+}
+
+static void cc__t0_inter_one_using_t1__mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ rdp.best_tex = 0;
+ cmb.tex |= 3;
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL;
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL;
+}
+
+static void cc__t0_inter_one_using_primlod__mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ percent = (float)lod_frac / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ }
+ else
+ {
+ MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
+ MOD_0_COL (0xFFFFFF00);
+ MOD_0_FAC (lod_frac);
+ USE_T0 ();
+ }
+}
+
+static void cc__t1_inter_one_using_env__mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 1,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 2;
+ cmb.tex_ccolor = rdp.env_color;
+ }
+ else
+ {
+ USE_T1 ();
+ }
+}
+
+static void cc__t1_inter_one_using_enva__mul_t0 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 3;
+ cmb.tex_ccolor = 0xFFFFFF00 | (rdp.env_color&0xFF);
+ }
+ else
+ {
+ if ((rdp.env_color&0xFF) == 0xFF)
+ {
+ USE_T0 ();
+ }
+ else
+ {
+ T0_MUL_T1 ();
+ }
+ }
+}
+
+//Added by Gonetz
+static void cc_prim_mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_PRIM ();
+}
+
+static void cc_prim_mul_prima ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ SETSHADE_PRIMA ();
+}
+
+static void cc_t1_mul_prima ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIMA ();
+ USE_T1 ();
+}
+
+static void cc_t1_mul_enva ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENVA ();
+ USE_T1 ();
+}
+
+static void cc_t0_mul_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ USE_T0 ();
+}
+
+static void cc_t1_mul_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ USE_T1 ();
+}
+
+//Added by Gonetz
+static void cc_t0_mul_enva ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENVA ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_scale ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC (rdp.SCALE);
+ USE_T0 ();
+}
+
+static void cc_t0_mul_enva_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ SETSHADE_PRIM ();
+ CC_ENVA ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+}
+
+static void cc_f1_sky ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ MULSHADE_SHADEA ();
+ MULSHADE_ENVSUBPRIM ();
+ ADDSHADE_PRIM();
+ CC(0xFFFFFFFF);
+}
+
+static void cc_t0_mul_shadea ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_SHADE_A ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_k5 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_K5 ();
+ USE_T0 ();
+}
+
+static void cc_t1_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T1 ();
+}
+
+//Added by Gonetz
+static void cc__t0_add_t1__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_ADD_T1 ();
+}
+
+static void cc__t0_mul_shade__add__t1_mul_shade ()
+{
+ //combiner is used in Spiderman. It seems that t0 is used instead of t1
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_B, 0);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+ }
+}
+
+static void cc__t0_mul_prim__inter_env_using_enva ()
+{
+ wxUint32 enva = rdp.env_color&0xFF;
+ if (enva == 0xFF)
+ cc_env ();
+ else if (enva == 0)
+ cc_t0_mul_prim ();
+ else if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = rdp.prim_color;
+ CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_B, 0);
+ SETSHADE_ENV();
+ CC_ENVA();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIM();
+ INTERSHADE_2 (rdp.env_color & 0xFFFFFF00, rdp.env_color & 0xFF);
+ USE_T0 ();
+ MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_FAC (rdp.env_color & 0xFF);
+ }
+}
+
+
+static void cc__t1_inter_t0_using_t1__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_B, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ }
+ else
+ {
+ T0_INTER_T1_USING_FACTOR (0x7F);
+ }
+}
+
+//Added by Gonetz
+static void cc__t1_inter_t0_using_enva__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T1_INTER_T0_USING_FACTOR (factor);
+}
+
+//Added by Gonetz
+static void cc__t1_inter_t0_using_shadea__mul_shade ()
+{
+ if (!cmb.combine_ext) {
+ cc_t0_mul_shade ();
+ return;
+ }
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ T1_INTER_T0_USING_SHADEA ();
+}
+
+//Added by Gonetz
+static void cc__t0_inter_one_using_prim__mul_shade ()
+{
+ // (1-t0)*prim+t0, (cmb-0)*shade+0
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ONE_MINUS_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = rdp.prim_color;
+ }
+ else
+ {
+ USE_T0 ();
+ MOD_0 (TMOD_TEX_INTER_COL_USING_COL1);
+ MOD_0_COL (0xFFFFFF00);
+ MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
+ }
+}
+
+static void cc__t0_inter_one_using_primlod__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ percent = (float)lod_frac / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ }
+ else
+ {
+ MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
+ MOD_0_COL (0xFFFFFF00);
+ MOD_0_FAC (lod_frac);
+ USE_T0 ();
+ }
+}
+
+//Added by Gonetz
+static void cc__t0_inter_env_using_enva__mul_shade ()
+{
+ // (env-t0)*env_a+t0, (cmb-0)*shade+0
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = rdp.env_color;
+ }
+ else
+ {
+ USE_T0 ();
+ MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_FAC (rdp.env_color&0xFF);
+ }
+}
+
+//Added by Gonetz
+static void cc__t0_inter_env_using_shadea__mul_shade ()
+{
+ // (env-t0)*shade_a+t0, (cmb-0)*shade+0
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = rdp.env_color;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ cc_t0_mul_shade ();
+ }
+}
+
+static void cc__t0_mul_prim_add_env__mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = rdp.prim_color;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_TEX_SCALE_COL_ADD_COL);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_0_COL1 (rdp.env_color & 0xFFFFFF00);
+ USE_T0 ();
+ }
+}
+
+static void cc__t1_sub_t0_mul_primlod_add_prim__mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 3;
+ percent = (float)lod_frac / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+ }
+}
+
+static void cc__t1_sub_prim_mul_t0__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 3;
+ }
+ else
+ {
+ T0_MUL_T1 ();
+ }
+}
+
+static void cc__t1_sub_t0_mul_t0_add_shade__mul_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_ITRGB, 0);
+ cmb.tex |= 3;
+ }
+ else
+ {
+ T1_SUB_T0_MUL_T0 ();
+ }
+}
+
+static void cc__one_sub_shade_mul_t0_add_shade__mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+ }
+}
+
+static void cc__t0_sub_prim_mul_t1_add_t1__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (rdp.prim_color & 0xFFFFFF00)
+ {
+ MOD_0 (TMOD_TEX_SUB_COL);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ }
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ }
+ else
+ {
+ T0_MUL_T1 ();
+ }
+}
+
+static void cc__t1_sub_env_mul_t0_add_t0__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 3;
+ }
+ else
+ {
+ MOD_1 (TMOD_TEX_SUB_COL);
+ MOD_1_COL (rdp.env_color & 0xFFFFFF00);
+ T0_MUL_T1_ADD_T0 ();
+ }
+}
+
+static void cc__t0_mul_prima_add_prim_mul__shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ }
+ else
+ {
+ MOD_0 (TMOD_TEX_SCALE_FAC_ADD_COL);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_0_FAC (rdp.prim_color & 0xFF);
+ USE_T0 ();
+ }
+}
+
+static void cc__t0_inter_prim_using_prima__inter_env_using_enva ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_B, 0);
+ CC_ENVA ();
+ SETSHADE_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_1SUBENVA ();
+ SETSHADE_ENV ();
+ SETSHADE_ENVA ();
+ MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_0_FAC (rdp.prim_color & 0xFF);
+ USE_T0 ();
+ }
+}
+
+static void cc_prim_inter_t1_mul_shade_using_texa ()
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 3;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TEXTURE_ALPHA, 0,
+ GR_CMBX_B, 0);
+ }
+ else
+ {
+ cc_t1_mul_shade ();
+ }
+}
+
+static void cc__prim_inter_t0_using_t0a__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ }
+ else
+ {
+ MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+ }
+}
+
+static void cc__prim_inter_t0_using_t0a__inter_env_using_enva ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_B, 0);
+ CC_ENVA ();
+ SETSHADE_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_1SUBENVA ();
+ SETSHADE_ENV ();
+ SETSHADE_ENVA ();
+ MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+ }
+}
+
+// ** A*B **
+
+static void cc__prim_inter_t0_using_shadea__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ PRIM_INTER_T0_USING_SHADEA ();
+}
+
+static void cc_t0_sub_shade_mul_shadea_add_shade ();
+static void cc__shade_inter_t0_using_shadea__mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ cc_t0_sub_shade_mul_shadea_add_shade ();
+ }
+}
+
+static void cc__prim_inter_env_using_enva__mul_shade ()
+{
+ const float ea = ((float)(rdp.env_color&0xFF)) / 255.0f;
+ const float ea_i = 1.0f - ea;
+ wxUint32 pr = (rdp.prim_color >> 24)&0xFF;
+ wxUint32 pg = (rdp.prim_color >> 16)&0xFF;
+ wxUint32 pb = (rdp.prim_color >> 8)&0xFF;
+ wxUint32 er = (rdp.env_color >> 24)&0xFF;
+ wxUint32 eg = (rdp.env_color >> 16)&0xFF;
+ wxUint32 eb = (rdp.env_color >> 8)&0xFF;
+ wxUint32 r = min(255, (wxUint32)(er*ea + pr*ea_i));
+ wxUint32 g = min(255, (wxUint32)(eg*ea + pg*ea_i));
+ wxUint32 b = min(255, (wxUint32)(eb*ea + pb*ea_i));
+ wxUint32 col = (r << 24) | (g << 16) | (b << 8) | 0xFF;
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC (col);
+}
+
+//Added by Gonetz
+static void cc_prim_mul_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+}
+
+static void cc_prim_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+}
+
+static void cc_prim_mul_shadea ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ SETSHADE_SHADE_A ();
+ CC_PRIM ();
+}
+
+static void cc_env_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+}
+
+static void cc_env_mul_enva ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_OTHER_ALPHA,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ CA_ENV ();
+}
+
+static void cc_scale_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC (rdp.SCALE);
+}
+
+// ** A+B **
+
+static void cc_t0_add_prim () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ USE_T0 ();
+}
+
+static void cc__t0_mul_t1__add_prim () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ T0_MUL_T1 ();
+}
+
+static void cc_t0_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc__t0_mul_t1__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ T0_MUL_T1 ();
+}
+
+static void cc__t0_mul_t1__add_env_mul__t0_mul_t1__add_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 3;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TEXTURE_RGB, 0,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ cc__t0_mul_t1__add_env();
+}
+
+static void cc_t0_add_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+}
+
+static void cc__t0_mul_t1__add_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_MUL_T1 ();
+}
+
+static void cc_prim_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+}
+
+static void cc_t0_add_prim_mul_one_sub_t0_add_t0 () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 1,
+ GR_CMBX_B, 0);
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ }
+ else
+ {
+ cc_t0_add_prim ();
+ }
+}
+
+static void cc_one_sub_prim_mul_t0_add_prim();
+static void cc__one_sub_prim_mul_t0_add_prim__mul_prima_add__one_sub_prim_mul_t0_add_prim () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, 1,
+ GR_CMBX_B, 0);
+ CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ CC_PRIMA();
+ cmb.tex |= 3; //hw frame buffer allocated as tile1, but not used in combiner
+ }
+ else
+ {
+ cc_one_sub_prim_mul_t0_add_prim();
+ // cc_t0 ();
+ }
+}
+
+static void cc_prim_add_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+}
+
+static void cc_env_add_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+}
+
+static void cc_shade_add_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_ITERATED);
+}
+
+// ** A-B **
+static void cc__t0_inter_t1_using_enva__sub_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void cc_t0_sub__shade_mul_center ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE(rdp.CENTER);
+ USE_T0 ();
+}
+
+// ** A-B*C **
+static void cc_env_sub__t0_sub_t1_mul_primlod__mul_prim () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 3;
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ SETSHADE_PRIM ();
+ SETSHADE_PRIMLOD ();
+ CC_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_PRIM ();
+ CC_ENV ();
+ T1_INTER_T0_USING_FACTOR (lod_frac);
+ }
+}
+
+static void cc_env_sub__t0_mul_scale_add_env__mul_prim ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.SCALE;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_B, 0);
+ SETSHADE_ENV ();
+ CC_PRIM ();
+ }
+ else
+ cc_t0_add_env ();
+}
+
+static void cc_one_sub__one_sub_t0_mul_enva_add_prim__mul_prim () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ percent = (float)(rdp.env_color&0xFF) / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_ZERO, 1);
+ CC_PRIM ();
+ }
+ else
+ {
+ cc_one ();
+ }
+}
+
+// ** A+B*C **
+//Aded by Gonetz
+static void cc_t0_add_env_mul_k5 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ float scale = rdp.K5 / 255.0f;
+ wxUint8 r = (wxUint8)(rdp.env_color >> 24) & 0xFF;
+ r = (wxUint8)(r*scale);
+ wxUint8 g = (wxUint8)(rdp.env_color >> 16) & 0xFF;
+ g = (wxUint8)(g*scale);
+ wxUint8 b = (wxUint8)(rdp.env_color >> 8) & 0xFF;
+ b = (wxUint8)(b*scale);
+ CC((r<<24)|(g<<16)|(b<<8));
+ USE_T0 ();
+}
+
+static void cc_t0_add_shade_mul_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_ENV ();
+ USE_T0 ();
+}
+
+static void cc__t1_mul_t0_add_t0__add_prim_mul_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIM ();
+ rdp.best_tex = 0;
+ cmb.tex |= 3;
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL;
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL;
+}
+
+static void cc__t0_sub_env_mul_enva__add_prim_mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 1;
+ percent = (float)(rdp.env_color&0xFF) / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+
+ CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_B, 0);
+ CC_PRIM ();
+ }
+ else {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIM ();
+ MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_FAC (rdp.env_color & 0xFF);
+ USE_T0 ();
+ }
+}
+
+// ** A*B+C **
+//Added by Gonetz
+static void cc_t0_mul_prim_add_t1 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ cmb.tex_ccolor = rdp.prim_color;
+ }
+ else
+ {
+ MOD_0 (TMOD_TEX_MUL_COL);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ T0_ADD_T1 ();
+ }
+}
+
+static void cc_shirt ()
+{
+ // (t1-0)*prim+0, (1-t0)*t1+cmb
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ /*
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_ZERO, 0);
+ //*/
+ //*
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ //*/
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 1,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ cmb.tex_ccolor = rdp.prim_color;
+ }
+ else
+ {
+ MOD_1 (TMOD_TEX_MUL_COL);
+ MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
+ T0_ADD_T1 ();
+ }
+}
+
+static void cc_t1_mul_prim_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_PRIM ();
+ CC_PRIM ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_t0_mul_prim_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_PRIM ();
+ CC_ENV ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_t1_mul_prim_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_PRIM ();
+ CC_ENV ();
+ USE_T1 ();
+}
+
+static void cc__t0_add_primlod__mul_prim_add_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ CC_PRIMLOD ();
+ cmb.tex_ccolor = cmb.ccolor;
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ cmb.tex |= 1;
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIMLOD ();
+ MOD_0 (TMOD_TEX_ADD_COL);
+ MOD_0_COL (cmb.ccolor & 0xFFFFFF00);
+ SETSHADE_PRIM ();
+ CC_ENV ();
+ USE_T0 ();
+ }
+}
+
+//Added by Gonetz
+static void cc_t0_mul_prim_mul_shade_add_prim_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIM ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc__t0_inter_t1_using_primlod__mul_prim_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_PRIM ();
+ CC_ENV ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void cc__t1_sub_prim_mul_enva_add_t0__mul_prim_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_ZERO, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 3;
+ percent = (float)(rdp.env_color&0xFF) / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ }
+ else
+ {
+ MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC);
+ MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_1_FAC (rdp.env_color & 0xFF);
+ T0_ADD_T1 ();
+ }
+}
+
+//Added by Gonetz
+static void cc__t0_inter_t1_using_primlod__mul_shade_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+//Added by Gonetz
+static void cc__t1_sub_prim_mul_primlod_add_t0__mul_prim_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_PRIM ();
+ CC_ENV ();
+ T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
+}
+
+//Aded by Gonetz
+static void cc__t0_mul_t1__mul_prim_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ MULSHADE_PRIM ();
+ T0_MUL_T1 ();
+}
+
+//Aded by Gonetz
+static void cc__t0_mul_t1__sub_prim_mul_env_add_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_ZERO, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 3;
+ CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_TEXTURE_RGB, 0);
+ CC_PRIMMULENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ T0_MUL_T1 ();
+ }
+}
+
+static void cc__t0_sub_prim_mul_t1_add_t1__mul_env_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ if (rdp.prim_color & 0xFFFFFF00)
+ {
+ MOD_0 (TMOD_TEX_SUB_COL);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ }
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ }
+ else
+ {
+ T0_MUL_T1 ();
+ }
+}
+
+static void cc__t0_mul_t1__mul_shade_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ T0_MUL_T1 ();
+}
+
+static void cc__t0_mul_shadea_add_env__mul_shade_add_prim ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ MULSHADE_SHADEA ();
+ CC_PRIM ();
+ USE_T0 ();
+ }
+}
+
+static void cc__t0_mul_t1__mul_shade_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ T0_MUL_T1 ();
+}
+
+//Added by Gonetz
+static void cc__t0_add_t1__mul_shade_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ T0_ADD_T1 ();
+}
+
+static void cc__t1_mul_prima_add_t0__mul_shade_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ T1_MUL_PRIMA_ADD_T0 ();
+}
+
+static void cc__t0_inter_t1_using_enva__mul_shade_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void cc__t0_inter_t1_using_enva__mul_shade_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+//Added by Gonetz
+static void cc_t0_mul_primlod_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ SETSHADE_PRIM ();
+ CC_PRIMLOD ();
+ USE_T0 ();
+}
+
+static void cc__t0_mul_primlod__add__prim_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ MULSHADE_PRIM ();
+ CC_PRIMLOD ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_t0_mul_primlod_add_prim_mul_shade_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ MULSHADE_PRIM ();
+ ADDSHADE_ENV ();
+ CC_PRIMLOD ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_t1_mul_primlod_add_prim_mul_shade_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ MULSHADE_PRIM ();
+ ADDSHADE_ENV ();
+ CC_PRIMLOD ();
+ USE_T1 ();
+}
+
+static void cc__t0_inter_t1_using_primlod__mul_shade_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void cc__t1_inter_t0_using_primlod__mul_shade_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ T1_INTER_T0_USING_FACTOR (lod_frac);
+}
+
+//Added by Gonetz
+static void cc__t1_sub_t0_mul_primlod_add_prim__mul_shade_add_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 3;
+ percent = (float)lod_frac / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ITRGB, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+ }
+}
+
+//Added by Gonetz
+static void cc__t0_inter_t1_using_half__mul_prim_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_PRIM ();
+ CC_ENV ();
+ T0_INTER_T1_USING_FACTOR (0x7F);
+}
+
+//Added by Gonetz
+static void cc__t0_inter_t1_using_t1__mul_prim_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ T0_INTER_T1_USING_T1 ();
+}
+
+//Added by Gonetz
+static void cc_one_sub_t1_mul_t0a_add_t0_mul_env_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ MOD_0 (TMOD_TEX_MUL_COL);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ rdp.best_tex = 0;
+ cmb.tex |= 3;
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL;
+ cmb.tmu1_invert = 1;
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA;
+}
+
+//Added by Gonetz
+static void cc__t0_inter_t1_using_t1__mul_shade_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ T0_INTER_T1_USING_T1 ();
+}
+
+//Added by Gonetz
+static void cc_t0_mul_prim_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_t1_mul_prim_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ USE_T1 ();
+}
+
+//Added by Gonetz
+static void cc_t0_mul_env_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_ENV ();
+ CC_PRIM ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_t1_mul_env_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_ENV ();
+ CC_PRIM ();
+ USE_T1 ();
+}
+
+static void cc_t0_mul_scale_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE (rdp.SCALE);
+ CC_PRIM ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc__t0_mul_t1__mul_env_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_ENV ();
+ CC_PRIM ();
+ T0_MUL_T1 ();
+}
+
+//Added by Gonetz
+static void cc__t0_add__t1_mul_scale__mul_env_sub_center_add_prim ()
+{
+ // (t1-0)*scale+t0, (env-center)*cmb+prim
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_C1SUBC2(rdp.env_color, rdp.CENTER);
+ SETSHADE_PRIM ();
+ MOD_1 (TMOD_TEX_MUL_COL);
+ MOD_1_COL (rdp.SCALE & 0xFFFFFF00);
+ T0_ADD_T1 ();
+}
+
+//Added by Gonetz
+static void cc__t1_sub_t0__mul_env_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_ENV ();
+ CC_PRIM ();
+ T1_SUB_T0 ();
+}
+
+//Added by Gonetz
+static void cc_t0_mul_env_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_shade_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ USE_T0 ();
+}
+
+static void cc__t0_mul_enva_add_t1__mul_shade_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ percent = (float)(rdp.env_color&0xFF) / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ }
+ else
+ {
+ T0_ADD_T1 ();
+ }
+}
+
+static void cc_t0_mul_shade_add_prima ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIMA ();
+ USE_T0 ();
+}
+
+static void cc_t1_mul_shade_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ USE_T1 ();
+}
+
+static void cc_t0_mul_shade_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ USE_T0 ();
+}
+
+static void cc__t0_add_prim__mul_shade_add_t0 ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ // MOD_0 (TMOD_TEX_ADD_COL);
+ // MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ }
+ USE_T0 ();
+}
+
+static void cc__t0_add_prim__mul_shade_add_t1 ()
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIM ();
+ T0_ADD_T1 ();
+ }
+}
+
+static void cc__t0_add_primlod__mul_shade_add_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ CC_PRIMLOD ();
+ cmb.tex_ccolor = cmb.ccolor;
+ CC_ENV ();
+ cmb.tex |= 1;
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ wxUint32 color = (lod_frac<<24) | (lod_frac<<16) | (lod_frac<<8);
+ MOD_0 (TMOD_TEX_ADD_COL);
+ MOD_0_COL (color & 0xFFFFFF00);
+ CC_ENV ();
+ USE_T0 ();
+ }
+}
+
+static void cc__t0_mul_prima_add_prim_mul__shade_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ }
+ else
+ {
+ MOD_0 (TMOD_TEX_SCALE_FAC_ADD_COL);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_0_FAC (rdp.prim_color & 0xFF);
+ USE_T0 ();
+ }
+}
+
+//Added by Gonetz
+static void cc_t0_mul_shadea_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+}
+
+static void cc_prim_mul_prima_add_prim () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ CA_PRIM ();
+ SETSHADE_PRIM ();
+}
+
+static void cc_prim_mul_prima_add_t0 () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIM ();
+ SETSHADE_PRIMA ();
+ USE_T0 ();
+}
+
+static void cc_prim_mul_env_add_t0 () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIM ();
+ SETSHADE_ENV ();
+ USE_T0 ();
+}
+
+static void cc_prim_mul_shade_add_t0 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_prim_mul_shade_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ MULSHADE_PRIM ();
+}
+
+static void cc_env_mul_shade_add_env () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ MULSHADE_ENV ();
+}
+
+// ** A*B+C*D **
+static void cc_t0_mul_prim_add_one_sub_prim_mul_shade () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ MULSHADE_1MPRIM ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_prim_add_shade_sub_env_mul_prim () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SUBSHADE_ENV ()
+ MULSHADE_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_prim_add_shade_mul_shadea_mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ MULSHADE_PRIM ();
+ MULSHADE_SHADEA ();
+ USE_T0 ();
+}
+
+static void cc__t0_mul_t1__mul_prim_add_prim_mul_shade () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ MULSHADE_PRIM ();
+ CC_PRIM ();
+ T0_MUL_T1 ();
+}
+
+static void cc_t0_mul_env_add_prim_mul_shade () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ MULSHADE_PRIM ();
+ CC_ENV ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_enva_add_prim_mul_shade () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ MULSHADE_PRIM ();
+ CC_ENVA ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_shade_add_prim_mul_env () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIMMULENV ();
+ USE_T0 ();
+}
+
+static void cc_prim_mul_env_add_one_sub_prim_mul_shade () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ MULSHADE_1MPRIM ();
+ CC_PRIMMULENV ();
+}
+
+// ** A*B*C **
+
+static void cc_t0_mul_prim_mul_prim () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIM ();
+ SETSHADE_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_prim_mul_prima () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIM ();
+ SETSHADE_PRIMA ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_enva_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_ENVA ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_primlod_mul_prim () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_COLMULBYTE (rdp.prim_color, rdp.prim_lodfrac);
+ USE_T0 ();
+}
+
+static void cc_t0_mul_primlod_mul_shade () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIMLOD ();
+ USE_T0 ();
+}
+
+static void cc__t0_mul_t1__mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ T0_MUL_T1 ();
+}
+
+static void cc__t1_mul_t1_add_t0__mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_OTHER_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ }
+ else
+ {
+ T0_ADD_T1 ();
+ }
+}
+
+static void cc__t0_mul_t1__mul_prima () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIMA ();
+ T0_MUL_T1 ();
+}
+
+static void cc__t0_mul_t1__mul_env () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ T0_MUL_T1 ();
+}
+
+static void cc__t0_mul_t1__mul_enva () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENVA ();
+ T0_MUL_T1 ();
+}
+
+static void cc__t0_mul_t1__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_MUL_T1 ();
+}
+
+static void cc__t0a_mul_t1__mul_prim () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ T0A_MUL_T1 ();
+}
+
+static void cc__t0_mul_t1a__mul_shade () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_MUL_T1A ();
+}
+
+static void cc__t0a_mul_t1__mul_shade () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0A_MUL_T1 ();
+}
+
+static void cc_t0_mul_prim_mul_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIM ();
+ SETSHADE_ENV (); // notice that setshade multiplies
+ USE_T0 ();
+}
+
+static void cc_t0_mul_prim_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_prim_mul_shadea ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIM ();
+ MULSHADE_SHADEA();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_prima_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIMA ();
+ USE_T0 ();
+}
+
+static void cc_t1_mul__one_sub_prim_mul_shade_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_1MPRIM ();
+ ADDSHADE_PRIM ();
+ USE_T1 ();
+}
+
+static void cc_t0_mul_one_sub_env_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_1MENV ();
+ USE_T0 ();
+}
+
+static void cc_t1_mul_prim_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIM ();
+ USE_T1 ();
+}
+
+//Added by Gonetz
+static void cc_t0_mul_1mprim_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_1MPRIM ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_env_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_ENV ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_scale_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE (rdp.SCALE);
+ USE_T0 ();
+}
+
+static void cc_t0_mul_shade_mul_shadea ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_SHADEA ();
+ USE_T0 ();
+}
+
+static void cc_prim_mul_env_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ MULSHADE_PRIM ();
+}
+
+static void cc_prim_mul_one_sub_env_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_1SUBENV ();
+ MULSHADE_PRIM ();
+}
+
+// ** A*B*C+D **
+static void cc_t0_mul_prim_mul_shade_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ MULSHADE_PRIM ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_t0_mul_prim_mul_shadea_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ SETSHADE_ENV ();
+ MULSHADE_A_PRIM ();
+ USE_T0 ();
+}
+
+// (A*B+C)*D
+static void cc__t0_mul_prim_add_shade__mul_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = rdp.prim_color;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_ZERO, 0);
+ CC_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_ENV ();
+ MOD_0 (TMOD_TEX_MUL_COL);
+ CC_PRIMMULENV ();
+ MOD_0_COL (cmb.ccolor & 0xFFFFFF00);
+ USE_T0 ();
+ }
+}
+
+static void cc__t0a_mul_prim_add_t0__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+}
+
+static void cc__t0a_mul_env_add_t0__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ USE_T0 ();
+}
+
+static void cc__prim_mul_shade_add_env__mul_shade () //Aded by Gonetz
+{
+ if (!cmb.combine_ext)
+ {
+ cc_prim_mul_shade_add_env ();
+ return;
+ }
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = rdp.prim_color;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC_ENV ();
+}
+
+// ** A*B*C+D*E **
+//Added by Gonetz
+static void cc__t0_sub_t1__mul_prim_mul_shade_add_prim_mul_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 3;
+ }
+ else
+ {
+ USE_T0 ();
+ }
+
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIMMULENV ();
+ MULSHADE_PRIM ();
+}
+
+static void cc__t0_mul_prim_mul_env__add__prim_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIMMULENV ();
+ MULSHADE_PRIM ();
+ USE_T0 ();
+}
+
+static void cc__t1_mul_prim_mul_env__add__prim_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIMMULENV ();
+ MULSHADE_PRIM ();
+ USE_T1 ();
+}
+
+//Added by Gonetz
+static void cc_t0_mul_one_sub_prim_mul_shade_add_prim_mul_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIMMULENV ();
+ MULSHADE_1MPRIM ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_t0_mul_one_sub_prim_mul_shadea_add_prim_mul_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIMMULENV ();
+ SETSHADE_1MPRIM ();
+ MULSHADE_SHADEA ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_t0_mul_one_sub_env_mul_shade_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ MULSHADE_1MENV ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul_prima_mul_shade_add_prim_mul_one_sub_prima () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ MULSHADE_PRIMA ();
+ USE_T0 ();
+ wxUint8 fac = 255 - (wxUint8)(rdp.prim_color&0xFF);
+ float col[3];
+ col[0] = (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f;
+ col[1] = (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f;
+ col[2] = (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f;
+ CC ( ((wxUint8)(col[0]*fac))<<24 | ((wxUint8)(col[1]*fac))<<16 | ((wxUint8)(col[2]*fac))<<8 | fac );
+}
+
+// ** A*(1-B)+C **
+static void cc_t0_mul_1menv_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ SETSHADE_1MENV ();
+ USE_T0 ();
+}
+
+// ** (A+B)*C **
+static void cc_t0_mul_scale_add_prim__mul_shade () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = rdp.SCALE;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_TEX_ADD_COL);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+ }
+}
+
+static void cc__t0_mul_t1_add_prim__mul_shade () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIM ();
+ }
+ T0_MUL_T1 ();
+}
+
+static void cc_t0_mul__prim_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIM ();
+ ADDSHADE_ENV ();
+ USE_T0 ();
+}
+
+static void cc_t0_mul__prim_mul_primlod_add_env () //Aded by Gonetz
+{
+ // forest behind window, Dobutsu no Mori.
+ // (prim-0)*prim_lod+env, (t1-0)*cmb+0
+ //actually, the game uses t0 instead of t1 here. t1 does not set at all this moment.
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ float prim_lod = rdp.prim_lodfrac / 65025.0f;
+ rdp.col[0] *= ((rdp.prim_color & 0xFF000000) >> 24) * prim_lod;
+ rdp.col[1] *= ((rdp.prim_color & 0x00FF0000) >> 16) * prim_lod;
+ rdp.col[2] *= ((rdp.prim_color & 0x0000FF00) >> 8) * prim_lod;
+ rdp.cmb_flags = CMB_SET;
+ ADDSHADE_ENV ();
+ USE_T0 ();
+}
+
+// ** (A-B)*C **
+static void cc__t0_mul_prim_add_shade__sub_env_mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC_ENV ();
+ }
+ else
+ {
+ cc_t0_mul_prim_mul_shade ();
+ }
+}
+
+static void cc_t0_sub_prim_mul_shadea () //Aded by Gonetz
+{
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIM ();
+ USE_T0 ();
+}
+
+static void cc__t0_sub_env_mul_shade__sub_prim_mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ITRGB, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ cc_t0_mul_shade ();
+ }
+}
+
+static void cc_t0_sub_prim_mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (rdp.prim_color & 0xFFFFFF00)
+ {
+ MOD_0 (TMOD_TEX_SUB_COL);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ }
+ }
+ USE_T0 ();
+}
+
+static void cc__t0_mul_t1__sub_prim_mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ T0_MUL_T1 ();
+}
+
+static void cc_t0_sub_env_mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (rdp.env_color & 0xFFFFFF00)
+ {
+ MOD_0 (TMOD_TEX_SUB_COL);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ }
+ }
+ USE_T0 ();
+}
+
+static void cc__t0_mul_prima_add_t0__sub_center_mul_scale ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_B, 0);
+ wxUint32 prima = rdp.prim_color&0xFF;
+ cmb.tex_ccolor = (prima<<24)|(prima<<16)|(prima<<8)|prima;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC(rdp.CENTER);
+ SETSHADE(rdp.SCALE);
+ }
+ else
+ {
+ cc_t0_mul_prima();
+ }
+}
+
+static void cc__t1_inter_t0_using_primlod__sub_shade_mul_prim ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_ZERO, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIM ();
+ }
+ T1_INTER_T0_USING_FACTOR (lod_frac);
+}
+
+static void cc__t0_inter_t1_using_enva__sub_shade_mul_prim ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_ZERO, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIM ();
+ }
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void cc_t0_sub_shade_mul_shadea () //Aded by Gonetz
+{
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+}
+
+static void cc_one_sub_t0_mul_prim () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ CC_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_one_sub_prim_mul_prima () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC (~rdp.prim_color);
+ SETSHADE_PRIMA ();
+}
+
+static void cc_shade_sub_prim_mul_t0 () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_shade_sub_prim_mul_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SUBSHADE_PRIM ();
+}
+
+static void cc_shade_sub_env_mul_t0 () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ USE_T0 ();
+}
+
+static void cc_shade_sub_prim_mul__t0_inter_t1_using_primlod () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void cc_shade_sub_env_mul_prim () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM();
+ SUBSHADE_ENV ();
+}
+
+static void cc_shade_sub__prim_mul_prima () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_C1MULC2 (rdp.prim_color, (rdp.prim_color&0xFF));
+}
+
+static void cc_one_sub__t0_mul_t1__mul_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC (0);
+ T0_MUL_T1 ();
+}
+
+static void cc_one_sub__t0_mul_shadea__mul_shade () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+ cmb.tmu0_invert = TRUE;
+ }
+}
+
+static void cc_one_sub_env_mul_t0 () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ USE_T0 ();
+}
+
+static void cc_one_sub_env_mul__t0_inter_t1_using_primlod () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void cc_one_sub_env_mul_prim () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+}
+
+static void cc_one_sub_env_mul_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+}
+
+// ** (1-A)*B + A*C **
+static void cc_t0_mul_env_add_1mt0_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ USE_T0 ();
+}
+
+// ** (1-A)*B+C **
+static void cc_one_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
+}
+
+// ** (1-A)*B*C **
+static void cc_one_sub_t0_mul_prim_mul_shade () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_NONE);
+ MULSHADE_PRIM ();
+ USE_T0 ();
+}
+
+// ** (A-B)*C*D **
+static void cc_prim_sub_env_mul_t0_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_ITERATED);
+ MULSHADE_PRIMSUBENV ();
+ USE_T0 ();
+}
+
+// ** (A-B)*C+D **
+static void cc_t0_sub_t1_mul_prim_mul_shade_add_t1 () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ MULSHADE_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ T0_ADD_T1 ();
+ }
+}
+
+static void cc_t0_sub_prim_mul_t0a_add_prim () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_t0_sub_prim_mul_t1_add_shade () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 3;
+ cmb.tex_ccolor = rdp.prim_color;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_B, 0);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_TEX_SUB_COL);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ T0_MUL_T1 ();
+ }
+}
+
+static void cc_t0_sub_prim_mul_primlod_add_prim () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_B, 0);
+ SETSHADE_PRIM ();
+ CC_PRIMLOD ();
+ }
+ else
+ {
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ SETSHADE_PRIM ();
+ SETSHADE_1MPRIMLOD ();
+ CC_PRIMLOD ();
+ }
+ USE_T0 ();
+}
+
+static void cc_t0_sub_prim_mul_prima_add_prim () //Aded by Gonetz
+{
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ SETSHADE_PRIM ();
+ SETSHADE_1MPRIMA ();
+ CC_PRIMA ();
+ USE_T0 ();
+}
+
+static void cc_t0_sub_prim_mul_shadea_add_prim () //Aded by Gonetz
+{
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_t0_sub_prim_mul_env_add_shade () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = rdp.prim_color;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_B, 0);
+ CC_ENV ();
+ }
+ else
+ {
+ cc_t0_mul_env_add_shade ();
+ }
+}
+
+static void cc__t0_inter_t1_using_shadea__sub_prim_mul_env_add_shade () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_B, 0);
+ //have to pass shade alpha to combiner
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ }
+ CC_ENV ();
+ SUBSHADE_PRIMMULENV ();
+ T0_INTER_T1_USING_SHADEA ();
+}
+
+
+static void cc_t0_sub_prim_mul_env_add_prim () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ SETSHADE_1MENV ();
+ USE_T0 ();
+}
+
+static void cc_t0_sub_prim_mul_enva_add_prim () //Aded by Gonetz41
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_B, 0);
+ SETSHADE_PRIM ();
+ CC_ENVA ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_0_FAC (rdp.env_color & 0xFF);
+ }
+ USE_T0 ();
+}
+
+static void cc_t0_sub_prim_mul_primlod_add_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_0_FAC (lod_frac & 0xFF);
+ USE_T0 ();
+}
+
+static void cc_t0_sub__prim_mul_env () //Aded by Gonetz
+{
+ if ( (rdp.prim_color & 0xFFFFFF00) == 0xFFFFFF00 && (rdp.env_color & 0xFFFFFF00) == 0xFFFFFF00)
+ {
+ CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIM ();
+ SETSHADE_ENV ();
+ }
+ USE_T0 ();
+}
+
+static void cc__t0_mul_t1__sub_prim_mul__t0t1a__add_prim () //Aded by Gonetz
+{
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ T0_MUL_T1 ();
+ A_T0_MUL_T1 ();
+}
+
+static void cc__t1_inter_t0_using_enva__sub_prim_mul_prima_add_prim () //Aded by Gonetz
+{
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ CA_PRIM ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T1_INTER_T0_USING_FACTOR (factor);
+}
+
+static void cc_t0_sub_prim_mul_shade_add_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = rdp.prim_color;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ CC_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ MOD_0 (TMOD_TEX_SUB_COL);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+ }
+}
+
+static void cc_t1_sub_prim_mul_shade_add_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 2;
+ cmb.tex_ccolor = rdp.prim_color;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ CC_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ MOD_1 (TMOD_TEX_SUB_COL);
+ MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
+ USE_T1 ();
+ }
+}
+
+static void cc_t1_sub_k4_mul_prima_add_t0 ()
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 1,
+ GR_CMBX_ZERO, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 3;
+ CC_BYTE (rdp.K4);
+ cmb.tex_ccolor = cmb.ccolor;
+ percent = (float)(rdp.prim_color&0xFF) / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ CCMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_B, 0);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_ADD_T1 ();
+ }
+}
+
+static void cc__t0_sub_prim_mul_shade_add_env__mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = rdp.prim_color;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ MOD_0 (TMOD_TEX_SUB_COL);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+ }
+}
+
+static void cc__t0_sub_prim_mul_shade_add_env__mul_shadea ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = rdp.prim_color;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ CC_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ MULSHADE_SHADEA();
+ CC_ENV ();
+ MOD_0 (TMOD_TEX_SUB_COL);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+ }
+}
+
+static void cc__t0_mul_shade__sub_env_mul_shadea_add_env () //Aded by Gonetz
+{
+ if (rdp.tiles[rdp.cur_tile].format == 4)
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_OTHER_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ }
+ else if (rdp.tiles[rdp.cur_tile].format == 2)
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+ }
+ else
+ {
+ cc_t0 ();
+ }
+}
+
+static void cc_t0_sub_env_mul_k5_add_prim () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_FAC (rdp.K5);
+ USE_T0 ();
+}
+
+static void cc_t0_sub_k4_mul_k5_add_t0 () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_B, 0);
+ wxUint32 temp = rdp.prim_lodfrac;
+ rdp.prim_lodfrac = rdp.K4;
+ SETSHADE_PRIMLOD ();
+ rdp.prim_lodfrac = temp;
+ CC_K5 ();
+ USE_T0 ();
+ }
+ else
+ {
+ cc_t0 ();
+ }
+}
+
+static void cc__t0_inter_t1_using_t0__sub_shade_mul_prima_add_shade () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ cmb.tex |= 3;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_B, 0);
+ CC_PRIMA();
+ T0_INTER_T1_USING_T0 ();
+ }
+ else
+ {
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_A_PRIM ();
+ T1_INTER_T0_USING_T0 (); //strange, but this one looks better
+ }
+}
+
+static void cc_t0_sub__prim_mul_shade__mul_enva_add__prim_mul_shade () //Aded by Gonetz
+{
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIM ();
+ SETSHADE_A_ENV ();
+ USE_T0 ();
+}
+
+static void cc_t0_sub_env_mul_t0_add_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ USE_T0 ();
+ //(t0-env)*t0+env = t0*t0 + (1-t0)*env
+}
+
+static void cc_t0_sub_env_mul_prima_add_env () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ percent = (rdp.prim_color&0xFF) / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ }
+ else
+ {
+ MOD_0 (TMOD_COL_INTER_TEX_USING_COL1);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ wxUint32 prima = rdp.prim_color & 0xFF;
+ MOD_0_COL1 ((prima<<24)|(prima|16)|(prima<<8));
+ USE_T0 ();
+ }
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+}
+
+static void cc_t0_sub_env_mul_k5_add_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ cmb.ccolor = (rdp.env_color&0xFFFFFF00) | rdp.K5;
+ USE_T0 ();
+}
+
+static void cc_t0_sub_env_mul_prim_add_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ MOD_0 (TMOD_TEX_SUB_COL);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ USE_T0 ();
+}
+
+static void cc_t0_sub_env_mul_shade_add_prim () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = rdp.env_color;
+ }
+ else
+ {
+ MOD_0 (TMOD_TEX_SUB_COL);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ USE_T0 ();
+ }
+}
+
+static void cc__t0_sub_t1_mul_enva_add_shade__sub_env_mul_prim ()
+// (t0-t1)*env_a+shade, (cmb-env)*prim+0
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_ITRGB, 0);
+ cmb.tex |= 3;
+ CC_COLMULBYTE(rdp.prim_color, (rdp.env_color&0xFF));
+ cmb.tex_ccolor = cmb.ccolor;
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_TEXTURE_RGB, 0);
+ MULSHADE_PRIM ();
+ CC_PRIMMULENV ();
+ }
+ else
+ {
+ cc_t0_sub_env_mul_prim_add_shade();
+ }
+}
+
+static void cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_prim () //Aded by Gonetz
+{
+ if (!(rdp.env_color&0xFFFFFF00))
+ {
+ cc__t0_inter_t1_using_primlod__mul_shade_add_prim ();
+ return;
+ }
+ if (!(rdp.prim_color&0xFFFFFF00))
+ {
+ if (!cmb.combine_ext)
+ {
+ cc_t0_sub_env_mul_shade ();
+ return;
+ }
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC_ENV ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+ return;
+ }
+ cc__t0_inter_t1_using_primlod__mul_shade_add_prim ();
+}
+
+static void cc__t0_sub_env_mul_shade_add_prim__mul_shade () //Aded by Gonetz
+{
+ if (!cmb.combine_ext)
+ {
+ cc_t0_sub_env_mul_shade_add_prim ();
+ return;
+ }
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC_PRIM ();
+}
+
+static void cc__t0_sub_env_mul_shade_add_prim__mul_shadea () //Aded by Gonetz
+{
+ if (!cmb.combine_ext)
+ {
+ cc_t0_sub_env_mul_shade_add_prim ();
+ return;
+ }
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ MOD_0 (TMOD_TEX_SUB_COL);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+}
+
+static void cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_env ()
+{
+ // (t1-t0)*primlod+t0, (cmb-env)*shade+env
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ }
+ CC_ENV ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+
+static void cc_t0_sub_env_mul_enva_add_prim () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_FAC (rdp.env_color & 0xFF);
+ USE_T0 ();
+}
+
+static void cc_one_sub_t0_mul_prim_add_t0 () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ USE_T0 ();
+ //(1-t)*prim+t == (1-prim)*t+prim
+}
+
+static void cc_one_sub_t1_mul_prim_add_t1 () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ USE_T1 ();
+ //(1-t)*prim+t == (1-prim)*t+prim
+}
+
+static void cc_one_sub_t1_mul_env_add_t1 () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ USE_T1 ();
+ //(1-t)*env+t == (1-env)*t+env
+}
+
+static void cc_one_sub_t0_mul_primlod_add_t0 () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIMLOD ();
+ USE_T0 ();
+ //(1-t)*primlod+t == (1-primlod)*t+primlod
+}
+
+static void cc_one_sub_t0_mul_prima_add_t0 () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ USE_T0 ();
+ //(1-t)*prima+t == (1-prima)*t+prima
+}
+
+static void cc_one_sub__t0_inter_t1_using_enva__mul_prim_add__t0_inter_t1_using_enva () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+ //(1-t)*prim+t == (1-prim)*t+prim
+}
+
+static void cc_one_sub_t0_mul_shade_add_t0 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC (0xFFFFFFFF);
+ USE_T0 ();
+}
+
+static void cc_one_sub_prim_mul_t0_add_prim () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_one_sub_prim_mul_t0a_add_prim ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ONE_MINUS_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TEXTURE_ALPHA, 0,
+ GR_CMBX_B, 0);
+ CC_PRIM ();
+ } else {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_0_COL1 (0xFFFFFF00);
+ }
+ USE_T0 ();
+}
+
+static void cc_one_sub_prim_mul__t0_inter_t1_using_primlod__add_prim () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void cc__one_sub_prim_mul_shade__mul_t0_add__prim_mul_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_one_sub_shade_mul__t0_inter_t1_using_primlod__add_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void cc_one_sub_prim_mul_t1_add_prim () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ USE_T1 ();
+}
+
+static void cc_one_sub_prim_mul_env_add_prim () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+}
+
+static void cc_t0_sub_prim_mul_shade_add_shade () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ITRGB, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (rdp.prim_color & 0xFFFFFF00)
+ {
+ MOD_0 (TMOD_TEX_SUB_COL);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ }
+ }
+ USE_T0 ();
+}
+
+static void cc__t0_mul_t0__sub_prim_mul_shade_add_shade () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ITRGB, 0);
+ CC_PRIM ();
+ }
+ else
+ cc_t0_sub_prim_mul_shade_add_shade();
+}
+
+static void cc__t0_mul_t1__sub_prim_mul_shade_add_shade () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ITRGB, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ T0_MUL_T1 ();
+}
+
+static void cc__t0_mul_t1__sub_env_mul_shade_add_shade () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ITRGB, 0);
+ CC_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ T0_MUL_T1 ();
+}
+
+static void cc_one_sub_prim_mul_shade_add_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_1SUBPRIM ();
+}
+
+static void cc_t0_inter_env_using_prima ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+
+ MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_FAC (rdp.prim_color & 0xFF);
+}
+
+static void cc_t0_inter_env_using_enva ()
+{
+ //(env-t0)*env_a+t0
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 1;
+ }
+ else
+ {
+ USE_T0 ();
+ MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
+ MOD_0_COL (rdp.env_color & 0xFFFFFFFF);
+ MOD_0_FAC (rdp.env_color & 0xFF);
+ }
+}
+
+static void cc_t0_inter_noise_using_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+
+ MOD_0 (TMOD_TEX_INTER_NOISE_USING_COL);
+ MOD_0_COL (rdp.prim_color);
+ rdp.noise = RDP::noise_texture;
+}
+
+static void cc_t0_inter_noise_using_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+
+ MOD_0 (TMOD_TEX_INTER_NOISE_USING_COL);
+ MOD_0_COL (rdp.env_color);
+ rdp.noise = RDP::noise_texture;
+}
+
+static void cc_t0_sub_env_mul_enva_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ CA_ENV ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_1SUBPRIM ();
+ SETSHADE_PRIM ();
+ SETSHADE_ENV ();
+ T0_MUL_T1 ();
+}
+
+//Added by Gonetz
+static void cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_1SUBPRIM ();
+ MULSHADE_PRIM ();
+ T0_MUL_T1 ();
+}
+
+//Added by Gonetz
+static void cc_one_sub_prim_mul__t0_inter_t1_using_enva__add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_1SUBPRIM ();
+ SETSHADE_PRIM ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void cc_one_sub_env_mul__t0_inter_t1_using_primlod__add_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void cc_one_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
+}
+
+static void cc_one_sub_env_mul_t0_add_prim_mul_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_1SUBENV ();
+ SETSHADE_PRIM ();
+ SETSHADE_ENV ();
+ USE_T0 ();
+}
+
+static void cc_one_sub_env_mul_t0_add_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ USE_T0 ();
+}
+
+static void cc_one_sub_env_mul_t0_add_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_1SUBENV ();
+ USE_T0 ();
+}
+
+static void cc_one_sub_env_mul_prim_add_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+}
+
+static void cc_one_sub_env_mul_prim_add_shade () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_1SUBENV ();
+ CC_C1MULC2 (rdp.prim_color, cmb.ccolor);
+}
+
+static void cc_one_sub_env_mul_shade_add_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+}
+
+static void cc_one_sub_env_mul_prim_add__t0_inter_t1_using_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIM ();
+ SETSHADE_1MENV ();
+ T0_INTER_T1_USING_ENV ();
+}
+
+static void cc_one_sub_shade_mul_t0_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+}
+
+static void cc_one_sub_shade_mul__t0_mul_shadea__add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ }
+ else
+ {
+ USE_T0 ();
+ }
+}
+
+static void cc_one_sub_shade_mul_env_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+}
+
+static void cc_one_sub_shade_mul_shadea_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC (0xFFFFFFFF);
+}
+
+///*
+static void cc_t0_sub_env_mul_prim_add_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ SETSHADE_1MPRIM();
+ SETSHADE_ENV();
+ CC_PRIM ();
+ USE_T0 ();
+ //(t0-env)*prim+env == t0*prim + env*(1-prim)
+}
+//*/
+static void cc__t0_inter_t1_using_t1a__sub_env_mul_enva_add_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ cmb.ccolor = rdp.env_color;
+ T0_INTER_T1_USING_T1A ();
+}
+
+static void cc_t0_sub_shade_mul_t0a_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+ A_USE_T0 ();
+}
+
+static void cc_t0_sub_shade_mul_prima_add_shade () //Aded by Gonetz
+{
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_A_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_t0_sub_shade_mul_shadea_add_shade () //Aded by Gonetz
+{
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+}
+
+static void cc__t0_mul_t1_add_env__mul_shadea_add_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 3;
+ }
+ else
+ {
+ T0_MUL_T1 ();
+ }
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+}
+
+static void cc_prim_sub_t0_mul_env_add_t0 () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_1SUBENV ();
+ SETSHADE_PRIM ();
+ SETSHADE_ENV ();
+ USE_T0 ();
+ //(prim-t0)*env+t0 == prim*env + t0*(1-env)
+}
+
+static void cc_prim_sub_t0_mul_t1_add_t0 () //Aded by Gonetz
+{
+ if (!cmb.combine_ext)
+ {
+ cc_t0_mul_t1 ();
+ return;
+ }
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 3;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+}
+
+static void cc_env_sub_t0_mul_prim_add_t0 () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_1SUBPRIM ();
+ SETSHADE_PRIM ();
+ SETSHADE_ENV ();
+ USE_T0 ();
+ //(env-t0)*prim+t0 == prim*env + t0*(1-prim)
+}
+
+static void cc_env_sub_t0_mul_shade_add_t0 () //Aded by Gonetz
+{
+ if (!cmb.combine_ext)
+ {
+ cc_t0_mul_shade ();
+ return;
+ }
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ CC_ENV ();
+ USE_T0 ();
+}
+
+static void cc_prim_sub_env_mul_t0_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ SETSHADE_PRIMSUBENV ();
+ USE_T0 ();
+}
+
+static void cc_prim_sub_env_mul_t0_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ USE_T0 ();
+}
+
+static void cc__prim_sub_env_mul_t0_add_env__add_primlod ()
+{
+ if (!cmb.combine_ext)
+ {
+ cc_prim_sub_env_mul_t0_add_env ();
+ return;
+ }
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 1;
+ SETSHADE_PRIMSUBENV ();
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_TEXTURE_RGB, 0);
+ CC_PRIMLOD ();
+}
+
+static void cc__prim_sub_env_mul_t0_add_env__add_shadea ()
+{
+ if (!cmb.combine_ext)
+ {
+ cc_prim_sub_env_mul_t0_add_env ();
+ return;
+ }
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 1;
+ SETSHADE_PRIMSUBENV ();
+ CCMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_TEXTURE_RGB, 0);
+}
+
+static void cc_prim_sub_env_mul__t0_mul_t1a__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ T0_MUL_T1A ();
+}
+
+static void cc_prim_sub_env_mul__t0_mul_prim__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ }
+ else
+ {
+ USE_T0 ();
+ }
+}
+
+static void cc_prim_sub_env_mul_t0_mul_shade_add_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_ZERO, 0);
+ CC_PRIMSUBENV ();
+ cmb.tex_ccolor = cmb.ccolor;
+ cmb.tex |= 1;
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ }
+ else
+ {
+ cc_t0_mul_prim_mul_shade ();
+ }
+}
+
+static void cc_prim_sub_env_mul__t0_sub_t0_mul_prima__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ rdp.best_tex = 0;
+ cmb.tex |= 1;
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
+ percent = (float)(rdp.prim_color&0xFF) / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+}
+
+static void cc_prim_sub_env_mul__one_sub_t0_mul_primlod_add_prim__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = (float)lod_frac / 255.0f;
+ }
+ else
+ {
+ USE_T0 ();
+ }
+}
+
+static void cc_prim_sub_env_mul__t0_add_t1a__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ rdp.best_tex = 0;
+ cmb.tex |= 3;
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA;
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE;
+}
+
+static void cc_prim_sub_env_mul__t0_sub_prim_mul_enva_add_t0__add_env ()
+{
+ // (t0-prim)*env_a+t0, (prim-env)*cmb+env
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ USE_T0 ();
+
+ MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_0_FAC (rdp.env_color & 0xFF);
+}
+
+static void cc_prim_sub_env_mul__t1_sub_prim_mul_enva_add_t0__add_env ()
+{
+ //(t1-prim)*env_a+t0, (prim-env)*cmb+env
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ if (cmb.combine_ext)
+ {
+ if (rdp.tiles[rdp.cur_tile].format > 2)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ }
+ else
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_ZERO, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ }
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 3;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.env_color&0xFF) / 255.0f;
+ }
+ else
+ {
+ MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC);
+ MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_1_FAC (rdp.env_color & 0xFF);
+ T0_ADD_T1 ();
+ }
+}
+
+static void cc_prim_sub_env_mul__t1_sub_prim_mul_prima_add_t0__add_env ()
+{
+ // (t1-prim)*prim_a+t0, (prim-env)*cmb+env
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 3;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.prim_color&0xFF) / 255.0f;
+ }
+ else
+ {
+ MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC);
+ MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_1_FAC (rdp.prim_color & 0xFF);
+ T0_ADD_T1 ();
+ }
+}
+
+static void cc__prim_sub_env_mul_t0_add_env__mul_primlod ()
+{
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ float factor = (float)rdp.prim_lodfrac / 255.0f;
+ wxUint8 r = (wxUint8)((rdp.prim_color >> 24) & 0xFF);
+ r = (wxUint8)((float)r * factor);
+ wxUint8 g = (wxUint8)((rdp.prim_color >> 16) & 0xFF);
+ g = (wxUint8)((float)g * factor);
+ wxUint8 b = (wxUint8)((rdp.prim_color >> 8) & 0xFF);
+ b = (wxUint8)((float)b * factor);
+ CC ((r<<24) | (g<<16) | (b<<8));
+ SETSHADE_ENV ();
+ MULSHADE_PRIMLOD ();
+ USE_T0 ();
+}
+
+static void cc__prim_sub_env_mul_t0_add_env__mul_k5 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ float factor = (float)rdp.K5 / 255.0f;
+ wxUint8 r = (wxUint8)((rdp.prim_color >> 24) & 0xFF);
+ r = (wxUint8)((float)r * factor);
+ wxUint8 g = (wxUint8)((rdp.prim_color >> 16) & 0xFF);
+ g = (wxUint8)((float)g * factor);
+ wxUint8 b = (wxUint8)((rdp.prim_color >> 8) & 0xFF);
+ b = (wxUint8)((float)b * factor);
+ CC ((r<<24) | (g<<16) | (b<<8));
+ SETSHADE_ENV ();
+ MULSHADE_K5 ();
+ USE_T0 ();
+}
+
+static void cc_prim_sub_env_mul_t1_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ if (rdp.cycle_mode == 0 || ((settings.hacks&hack_KI) && (rdp.cycle2 & 0x0FFFFFFF) == 0x01FF1FFF))
+ {
+ USE_T0 ();
+ }
+ else
+ {
+ USE_T1 ();
+ }
+}
+
+static void cc_prim_sub_env_mul_t1_add_env_mul_t0 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_1 (TMOD_COL_INTER_COL1_USING_TEX);
+ MOD_1_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_1_COL1 (rdp.prim_color & 0xFFFFFF00);
+ T0_MUL_T1 ();
+}
+
+static void cc_prim_sub_env_mul_t0a_add_t0 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIMSUBENV ();
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = cmb.ccolor;
+ cmb.tex |= 1;
+ }
+ else
+ {
+ MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX);
+ MOD_0_COL (cmb.ccolor & 0xFFFFFF00);
+ USE_T0 ();
+ }
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul_t0a_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul_t1a_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ USE_T1 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul__t0_mul_t1__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ T0_MUL_T1 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul__t0_add_t1__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ T0_ADD_T1 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul__t0_mul_enva__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIMSUBENV ();
+ SETSHADE_ENVA ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul__t0_mul_shade__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ MULSHADE_PRIMSUBENV ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul__prim_inter_t0_using_shadea__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ if (cmb.combine_ext)
+ {
+ SETSHADE_PRIM ();
+ PRIM_INTER_T0_USING_SHADEA ();
+ }
+ else
+ {
+ SETSHADE_PRIMSUBENV ();
+ MULSHADE_SHADEA ();
+ USE_T0 ();
+ }
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t0__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ percent = (float)(lod_frac) / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ }
+ else
+ {
+ USE_T0 ();
+ MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_0_FAC (lod_frac & 0xFF);
+ }
+}
+
+static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_shade__add_env ()
+{
+ if (!cmb.combine_ext)
+ {
+ cc_prim_sub_env_mul_t0_add_env ();
+ return;
+ }
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_ITRGB, 0);
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ cmb.tex |= 1;
+ percent = (float)(lod_frac) / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+}
+
+static void cc_prim_sub_env_mul__t0_sub_shade_mul_primlod_add_shade__add_env ()
+{
+ if (!cmb.combine_ext)
+ {
+ cc_prim_sub_env_mul_t0_add_env ();
+ return;
+ }
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ cmb.tex |= 1;
+ percent = (float)(lod_frac) / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+}
+
+//Added by Gonetz
+static void cc_lavatex_sub_prim_mul_shade_add_lavatex ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ CC_PRIM ();
+ T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1 ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_ADD_T1 ();
+ }
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t1__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul__t0_inter_t1_using_t1__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ T0_INTER_T1_USING_T1 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul__t0_inter_t1_using_enva_alpha__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+ A_T0_INTER_T1_USING_FACTOR (factor);
+}
+
+//Added by Gonetz
+static void cc__env_inter_prim_using_t0__sub_shade_mul_t0a_add_shade ()
+{
+ if (!cmb.combine_ext)
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+ A_USE_T0 ();
+ }
+ else
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TEXTURE_ALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 1;
+ wxUint32 pse = (rdp.prim_color>>24) - (rdp.env_color>>24);
+ percent = (float)(pse) / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ }
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul_shade_add_t0 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_PRIMSUBENV ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul_prima_add_t0 ()
+{
+ if (rdp.prim_color != 0x000000ff)
+ {
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_CONSTANT_ALPHA, 0,
+ GR_CMBX_TEXTURE_RGB, 0);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIMSUBENV ();
+ SETSHADE_PRIMA ();
+ }
+ }
+ else if ((rdp.prim_color&0xFFFFFF00) - (rdp.env_color&0xFFFFFF00) == 0)
+ {
+ cc_t0 ();
+ return;
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ }
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul_shade_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ MULSHADE_PRIMSUBENV ();
+}
+
+static void cc_prim_sub_env_mul_shadea_add_env ()
+{
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_OTHER_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul__t0_inter_t1_using_prima__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul__t1_inter_t0_using_prima__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ T1_INTER_T0_USING_FACTOR (factor);
+}
+
+static void cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void cc_prim_sub_center_mul__t0_inter_t1_using_enva__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_C1SUBC2 (rdp.prim_color, rdp.CENTER);
+ SETSHADE_ENV ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void cc_prim_sub_env_mul__t1_inter_t0_using_enva__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T1_INTER_T0_USING_FACTOR (factor);
+}
+
+static void cc_prim_sub_env_mul__t0_mul_enva_add_t1__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ percent = (float)(rdp.env_color&0xFF) / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ }
+ else
+ {
+ T0_ADD_T1 ();
+ }
+}
+
+static void cc_prim_sub_env_mul__t1_mul_enva_add_t0__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ T1_MUL_ENVA_ADD_T0 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul_primlod_add__t0_inter_t1_using_primlod ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIMSUBENV();
+ CC_COLMULBYTE(cmb.ccolor, rdp.prim_lodfrac);
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ T1_INTER_T0_USING_FACTOR (lod_frac);
+}
+
+static void cc_prim_sub_env_mul__t1_mul_primlod_add_t0__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ T1_MUL_PRIMLOD_ADD_T0 ();
+}
+
+static void cc_prim_sub_env_mul__t1_sub_prim_mul_t0_add_t0__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 3;
+ }
+ else
+ {
+ MOD_1 (TMOD_TEX_SUB_COL);
+ MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
+ T0_MUL_T1_ADD_T0 ();
+ }
+}
+
+//Added by Gonetz
+static void cc__prim_sub_env_mul_prim_add_t0__mul_prim ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ SETSHADE_PRIMSUBENV ();
+ SETSHADE_PRIM ();
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_ZERO, 0);
+ CC_PRIM() ;
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIMSUBENV ();
+ SETSHADE_PRIM ();
+ USE_T0 ();
+ }
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul_prim_add_env ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_B, 0);
+ SETSHADE_ENV();
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_PRIMSUBENV ();
+ SETSHADE_PRIM ();
+ CC_ENV ();
+ }
+}
+
+static void cc_prim_sub_env_mul_primlod_add_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ CC_PRIMLOD ();
+ cmb.tex_ccolor = cmb.ccolor;
+ CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ SETSHADE_PRIM();
+ CC_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_PRIMSUBENV ();
+ SETSHADE_PRIMLOD ();
+ CC_ENV ();
+ }
+}
+
+//Added by Gonetz
+static void cc_prim_sub_env_mul_enva_add_t0 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIMSUBENV ();
+ SETSHADE_ENVA ();
+ USE_T0 ();
+}
+
+static void cc_prim_sub_env_mul_enva_add_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ CC_ENVA ();
+ cmb.tex_ccolor = cmb.ccolor;
+ CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ SETSHADE_PRIM();
+ CC_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_PRIMSUBENV ();
+ SETSHADE_ENVA ();
+ CC_ENV ();
+ }
+}
+
+//Added by Gonetz
+static void cc_prim_sub_shade_mul_t0_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ COLSUBSHADE_PRIM ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
+}
+
+static void cc_prim_sub_shade_mul_t1a_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ USE_T1 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_shade_mul_t0_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_shade_mul_t1_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ USE_T1 ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_shade_mul__t0a_mul_t1__add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ T0A_MUL_T1();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_shade_mul__t0_inter_t1_using_enva__add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+//Added by Gonetz
+static void cc_prim_sub_shade_mul__t0_inter_t1_using_shadea__add_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ }
+ CC_PRIM ();
+ T0_INTER_T1_USING_SHADEA ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_shade_mul_prima_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_OTHER_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ CA_PRIM ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_shade_mul_env_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIMMULENV ();
+ MULSHADE_1MENV ();
+}
+
+//Added by Gonetz
+static void cc_prim_sub_shade_mul_shadea_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+}
+
+static void cc_env_sub_prim_mul_t0_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_env_sub_prim_mul_t1_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ USE_T1 ();
+}
+
+static void cc_env_sub_prim_mul_t0a_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ A_USE_T0 ();
+}
+
+static void cc_env_sub_prim_mul_t1a_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ A_USE_T1 ();
+}
+
+static void cc_env_sub_prim_mul__t0_add_t1__add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ T0_ADD_T1 ();
+}
+
+static void cc_env_sub_prim_mul__t0_mul_t1__add_prim () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ T0_MUL_T1 ();
+}
+
+static void cc_env_sub_prim_mul__t0t1a__add_prim () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ A_T0_MUL_T1 ();
+}
+
+static void cc_env_sub_prim_mul__t0_inter_t1_using_t1__add_prim () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ T0_INTER_T1_USING_T1 ();
+}
+
+static void cc_env_sub_prim_mul__t0_inter_t1_using_half__add_prim () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ T0_INTER_T1_USING_FACTOR (0x7F);
+}
+
+static void cc_env_sub_prim_mul__t1_inter_t0_using_t0__add_prim () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ T1_INTER_T0_USING_T0 ();
+}
+
+static void cc_env_sub_shade_mul__t0_mul_t1__add_shade () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ T0_MUL_T1 ();
+}
+
+static void cc_env_sub_prim_mul__t0a_mul_t1a__add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ A_T0_MUL_T1 ();
+}
+
+
+static void cc_env_sub_prim_mul_prima_add_prim () //Aded by Gonetz
+{
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ CA_PRIM ();
+ SETSHADE_ENV ();
+}
+
+static void cc_env_sub_prim_mul_enva_add_prim () //Aded by Gonetz
+{
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_OTHER_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ CA_ENV ();
+ SETSHADE_PRIM ();
+}
+
+static void cc__t0_sub_env_mul_shade__sub_prim_mul_shade_add_prim ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ cc_t0_mul_shade ();
+ }
+}
+
+static void cc_env_sub_prim_mul_shade_add_prim () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ MULSHADE_ENVSUBPRIM ();
+}
+
+static void cc_env_sub_prim_mul_shadea_add_prim () //Added by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ SETSHADE_ENVSUBPRIM ();
+ MULSHADE_SHADEA ();
+}
+
+static void cc_env_sub_prim_mul__t0_inter_t1_using_prima__add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void cc_env_sub_prim_mul__t0_inter_t1_using_primlod__add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ SETSHADE_PRIM ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void cc_env_sub_primshade_mul_t0_add_primshade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ MULSHADE_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_env_sub_primshade_mul_t1_add_primshade ()
+{
+ // cc_prim_mul_shade();
+ // return;
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ MULSHADE_PRIM ();
+ USE_T0 ();
+}
+
+static void cc_env_sub_shade_mul_t0_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ USE_T0 ();
+}
+
+static void cc__env_sub_shade_mul_t0_add_shade__mul_prim ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = rdp.prim_color;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_ZERO, 0);
+ CC_PRIM() ;
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ MULSHADE_PRIM ();
+ USE_T0 ();
+ }
+}
+
+static void cc_env_sub_shade_mul_t1_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ USE_T1 ();
+}
+
+//Added by Gonetz
+static void cc_env_sub_shade_mul__t0_inter_t1_using_shadea__add_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ }
+ CC_ENV ();
+ T0_INTER_T1_USING_SHADEA ();
+}
+
+//Added by Gonetz
+static void cc_env_sub_shade_mul_enva_add_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_OTHER_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ cmb.ccolor = rdp.env_color;
+}
+
+//Added by Gonetz
+static void cc_shade_sub_t0_mul_shadea_add_t0 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_SHADEA ();
+ USE_T0 ();
+}
+
+
+static void cc__t0_mul_shade_mul_shadea__add__t1_mul_one_sub_shadea ()
+{
+ // (t0-0)*shade+0, (cmb-t0)*shadea+t0
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITALPHA, 1,
+ GR_CMBX_ZERO, 0);
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ MULSHADE_SHADEA ();
+ cmb.tex |= 3;
+ CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_TEXTURE_RGB, 0);
+ }
+ else
+ {
+ cc_t0_mul_shade ();
+ }
+}
+
+static void cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void cc_shade_sub_prim_mul_t0_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_shade_sub_prim_mul_t1_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ USE_T1 ();
+}
+
+//Added by Gonetz
+static void cc_shade_sub_env_mul__t0_mul_t1__add__t0_mul_t1 ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TEXTURE_RGB, 0,
+ GR_CMBX_TEXTURE_RGB, 0);
+ CC_ENV ();
+ T0_MUL_T1 ();
+ }
+ else
+ {
+ cc_t0_mul_t1 ();
+ }
+}
+
+//Added by Gonetz
+static void cc_shade_sub_env_mul_t0_add_prim ()
+{
+ if (rdp.cur_image && (rdp.cur_image->format != 0))
+ {
+ cc_prim ();
+ return;
+ }
+
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ SUBSHADE_ENV ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIM ();
+ SUBSHADE_ENV ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+//Added by Gonetz
+static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+//Added by Gonetz
+static void cc_shade_sub_env_mul__t0_mul_t1__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ T0_MUL_T1 ();
+}
+
+//Added by Gonetz
+static void cc_shade_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ SETSHADE_ENV ();
+ T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 ();
+}
+
+//Added by Gonetz
+static void cc_shade_sub_env_mul_t0_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_shade_sub_env_mul_t0_mul_prim_add_prim_mul_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_PRIMMULENV ();
+ SUBSHADE_ENV ();
+ MULSHADE_PRIM()
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc_shade_sub_env_mul_t1_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENV ();
+ USE_T1 ();
+}
+
+//Added by Gonetz
+static void cc_shade_sub_env_mul_prim_add_t0 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SUBSHADE_ENV ();
+ MULSHADE_PRIM ();
+ USE_T0 ();
+}
+
+static void cc__t0_add_prim_mul_shade__mul_shade_add_env ()
+{
+ if (!cmb.combine_ext)
+ {
+ cc_shade_sub_env_mul_prim_add_t0 ();
+ return;
+ }
+ T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ CC_ENV ();
+ cmb.tex |= 1;
+}
+
+static void cc__t0_add_prim_mul_shade__mul_shade ()
+{
+ if (!cmb.combine_ext)
+ {
+ cc_shade_sub_env_mul_prim_add_t0 ();
+ return;
+ }
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+}
+
+//Added by Gonetz
+static void cc_shade_sub_env_mul_prim_add_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SUBSHADE_ENV ();
+ MULSHADE_PRIM ();
+ CC_ENV ();
+}
+
+//Added by Gonetz
+static void cc_shade_sub_env_mul_prima_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SUBSHADE_ENV ();
+ MULSHADE_PRIMA ();
+ CC_PRIM ();
+}
+
+static void cc_shade_sub_env_mul_k5_add_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SUBSHADE_ENV ();
+ wxUint32 temp = rdp.prim_color;
+ rdp.prim_color = rdp.K5;
+ MULSHADE_PRIMA ();
+ rdp.prim_color = temp;
+ CC_PRIM ();
+}
+
+// ** A inter B using C **
+static void cc_t0_inter_t1_using_t1a ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_T1A ();
+}
+
+static void cc_t0_inter_t1_using_prima ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void cc_t1_inter_t0_using_prima ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ T1_INTER_T0_USING_FACTOR (factor);
+}
+
+static void cc_t1_inter_t0_using_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ T1_INTER_T0_USING_PRIM ();
+}
+
+static void cc_t0_inter_t1_using_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_ENV ();
+}
+
+static void cc_t0_inter_t1_using_enva ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void cc__t0_inter_t1_using_prim__inter_env_using_enva ()
+{
+ // (t1-t0)*prim+t0, (env-cmb)*env_a+cmb
+ if (!cmb.combine_ext)
+ {
+ cc_t0_inter_t1_using_prima ();
+ return;
+ }
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 3;
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_CONSTANT_ALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.ccolor = rdp.env_color;
+}
+
+static void cc__t0_inter_t1_using_shade__inter_env_using_enva ()
+{
+ // (t1-t0)*shade+t0, (env-cmb)*env_a+cmb
+ if (!cmb.combine_ext)
+ {
+ cc_t0_inter_t1_using_enva ();
+ return;
+ }
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_CONSTANT_ALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.ccolor = rdp.env_color;
+}
+
+//Added by Gonetz
+static void cc_t0_inter_t1_using_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_FACTOR (0x7F);
+ }
+}
+
+//Added by Gonetz
+static void cc_t1_inter_t0_using_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_FACTOR (0x7F);
+ }
+}
+
+//Added by Gonetz
+static void cc_t1_inter_t0_using_shadea ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ T1_INTER_T0_USING_SHADEA ();
+}
+
+//Added by Gonetz
+static void cc_t0_inter_t1_using_primlod ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+//Added by Gonetz
+static void cc_t1_inter_t0_using_primlod ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ T1_INTER_T0_USING_FACTOR (lod_frac);
+}
+
+//Added by Gonetz
+static void cc_t1_inter_t0_using_t0 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ T1_INTER_T0_USING_T0 ();
+}
+
+//Added by Gonetz
+static void cc_t0_inter_t1_using_k5 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_FACTOR (rdp.K5);
+}
+
+static void cc_t0_inter_env_using_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+
+ MOD_0 (TMOD_TEX_INTER_COL_USING_COL1);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
+}
+
+//Added by Gonetz
+static void cc_t0_inter_prim_using_primlod ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+
+ MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_0_FAC (lod_frac & 0xFF);
+}
+
+static void cc_t0_inter_shade_using_t0a ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TEXTURE_ALPHA, 0,
+ GR_CMBX_B, 0);
+ USE_T0();
+ A_USE_T0();
+ }
+ else
+ {
+ //(shade-t0)*t0a+t0 = t0*(1-t0a)+shade*t0a
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ rdp.best_tex = 1;
+ cmb.tex = 1;
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
+ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA;
+ }
+}
+
+static void cc_t0_inter_shade_using_primlod ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIMLOD();
+ cmb.ccolor=(~cmb.ccolor)&0xFFFFFF00;
+ MULSHADE_PRIMLOD ();
+ USE_T0 ();
+ //(shade-t0)*primlod+t0 = t0*(1-primlod)+shade*primlod
+}
+
+//Added by Gonetz
+static void cc__env_inter_t0_using_primlod__mul_prim ()
+{
+ //((t0-env)*primlod+env)*prim = t0*prim*primlod+env*prim*(1-primlod);
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ cmb.ccolor = ((((cmb.ccolor & 0xFF000000) >> 24) * (lod_frac & 0xFF))<<24) | ((((cmb.ccolor & 0x00FF0000) >> 16) * (lod_frac & 0xFF))<<16) | ((((cmb.ccolor & 0x0000FF00) >> 8) * (lod_frac & 0xFF))<<8);
+ SETSHADE_PRIM ();
+ SETSHADE_ENV ();
+ SETSHADE_1MPRIMLOD ();
+ USE_T0 ();
+}
+
+//Added by Gonetz
+static void cc__env_inter_t0_using_shadea__mul_shade ()
+{
+ //((t0-env)*shadea+env)*shade
+ if (!cmb.combine_ext)
+ {
+ cc_t0_mul_shade ();
+ return;
+ }
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+}
+
+//Added by Gonetz
+static void cc_env_inter_prim_using_primlod ()
+{
+ if (rdp.prim_color&0xFFFFFF00)
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_PRIMSUBENV ();
+ SETSHADE_PRIMLOD ();
+ CC_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ SETSHADE_ENV ();
+ SETSHADE_PRIMLOD ();
+ CC_ENV ();
+ }
+}
+
+static void cc_prim_inter__t0_mul_t1_add_env__using_shadea ()
+{
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 3;
+ }
+ else
+ {
+ T0_MUL_T1 ();
+ }
+ // * not guaranteed to work if another iterated alpha is set
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_PRIM ();
+}
+
+static void cc_env_inter__prim_inter_shade_using_t0__using_shadea ()
+{
+ if (!cmb.combine_ext)
+ {
+ cc_shade_sub_prim_mul_t0_add_prim ();
+ return;
+ }
+ T0CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_B, 0);
+ CC_ENV ();
+}
+
+static void cc_shade_inter__prim_inter_shade_using_t0__using_shadea ()
+{
+ if (!cmb.combine_ext)
+ {
+ cc_shade_sub_prim_mul_t0_add_prim ();
+ return;
+ }
+ T0CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_B, 0);
+}
+
+// ** (A-B)*C+D*E **
+static void cc_one_sub_env_mul_prim_add__t0_mul_env () //Aded by Gonetz
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ SETSHADE_1MENV ();
+ SETSHADE_PRIM ();
+ USE_T0 ();
+}
+
+// ** ((A-B)*C+D)*E **
+static void cc_t0_sub_env_mul_prim_mul_shade_add_prim_mul_shade () //Aded by Gonetz
+{
+ //(t0-env)*shade+shade, (cmb-0)*prim+0
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_ZERO, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (rdp.env_color & 0xFFFFFF00)
+ {
+ MOD_0 (TMOD_TEX_SUB_COL);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ }
+ MULSHADE_PRIM ();
+ USE_T0 ();
+ }
+}
+
+static void cc__t1_sub_prim_mul_t0_add_env__mul_shade () //Aded by Gonetz
+{
+ // (t1-prim)*t0+env, (cmb-0)*shade+0
+ if (cmb.combine_ext)
+ {
+ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 3;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (rdp.prim_color & 0xFFFFFF00)
+ {
+ MOD_1 (TMOD_TEX_SUB_COL);
+ MOD_1_COL (rdp.prim_color & 0xFFFFFF00);
+ }
+ T0_MUL_T1 ();
+ }
+}
+
+// ** (A inter B using C) * D **
+//Added by Gonetz
+static void cc__t0_inter_t1_using_prima__mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+ CC_PRIM ();
+}
+
+//Added by Gonetz
+static void cc__t1_inter_t0_using_prima__mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ T1_INTER_T0_USING_FACTOR (factor);
+ CC_PRIM ();
+}
+
+//Added by Gonetz
+static void cc__t0_inter_t1_using_prim__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_PRIM ();
+}
+
+//Added by Gonetz
+static void cc__t0_inter_t1_using_prima__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+//Added by Gonetz
+static void cc__t1_inter_t0_using_prima__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ T1_INTER_T0_USING_FACTOR (factor);
+}
+
+static void cc__t0_inter_t1_using_env__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_ENV ();
+}
+
+static void cc__t0_inter_t1_using_enva__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void cc__t0_inter_t1_using_enva__mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+//Added by Gonetz
+static void cc__t0_inter_t1_using_enva__mul_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ T0_INTER_T1_USING_FACTOR (factor);
+}
+
+//Added by Gonetz
+static void cc__t0_inter_t1_using_primlod__mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+//Added by Gonetz
+static void cc__t0_inter_t1_using_primlod__mul_prima ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIMA ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+//Added by Gonetz
+static void cc__t1_mul_primlod_add_t0__mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ T1_MUL_PRIMLOD_ADD_T0 ();
+}
+
+//Added by Gonetz
+static void cc__t0_inter_t1_using_primlod__mul_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+//Added by Gonetz
+static void cc__t1_mul_primlod_add_t0__mul_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ T1_MUL_PRIMLOD_ADD_T0 ();
+}
+
+//Added by Gonetz
+static void cc__t1_inter_t0_using_prim__mul_env ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+ T1_INTER_T0_USING_PRIM ();
+}
+
+static void cc__one_sub_shade_mul_t0_add_shade__mul_prim ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_ZERO, 0);
+ CC_PRIM ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+ }
+}
+
+static void cc__one_sub_shade_mul_t0_add_shade__mul_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_COLOR, 0,
+ GR_CMBX_ZERO, 0);
+ CC_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ USE_T0 ();
+ }
+}
+
+static void cc__t1_inter_t0_using_prim__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T1_INTER_T0_USING_PRIM ();
+}
+
+static void cc__t0_inter_t1_using_primlod__mul_shade ()
+{
+ //*
+ if (rdp.LOD_en && (rdp.mipmap_level == 0) && !(settings.hacks&hack_Fifa98))
+ {
+ cc_t0_mul_shade ();
+ return;
+ }
+ //*/
+ if (settings.ucode == 7)
+ lod_frac = rdp.prim_lodfrac;
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void cc__t1_inter_t0_using_primlod__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T1_INTER_T0_USING_FACTOR (lod_frac);
+}
+
+static void cc__t0_inter_t1_using_half__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_FACTOR (0x7F);
+}
+
+static void cc__t0_inter_t1_using_t0__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_T0();
+}
+
+static void cc__t0_inter_t1_using_t1a__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_T1A();
+}
+
+static void cc__t0_inter_t1_using_shadea__mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ T0_INTER_T1_USING_SHADEA ();
+}
+
+static void cc__t0_inter_t1_using_k5__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T0_INTER_T1_USING_FACTOR (rdp.K5);
+}
+
+static void cc__t1_inter_t0_using_k5__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ T1_INTER_T0_USING_FACTOR (rdp.K5);
+}
+
+static void cc_t0_inter_prim_using_prima ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_1SUBPRIMA ();
+ SETSHADE_PRIM ();
+ SETSHADE_PRIMA ();
+ USE_T0 ();
+ }
+}
+
+static void cc__t0_inter_prim_using_t0a__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_TEX_INTER_COL_USING_TEXA);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+}
+
+static void cc__env_inter_prim_using_t0__mul_prim ()
+{
+ // (prim-env)*t0+env, (cmb-0)*prim+0
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+}
+
+static void cc__env_inter_prim_using_t0__mul_shade ()
+{
+ // amazing... mace actually uses the blender as part of the combine
+ if ((rdp.othermode_l & 0xFFFF0000) == 0x03820000 ||
+ (rdp.othermode_l & 0xFFFF0000) == 0x00910000)
+ {
+ // blender:
+ // 1ST = CLR_IN * A_IN + CLR_BL * 1MA
+ // OUT = 1ST * 0 + 1ST * 1
+
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_COL2_INTER__COL_INTER_COL1_USING_TEX__USING_TEXA);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
+ MOD_0_COL2 (rdp.blend_color & 0xFFFFFF00);
+ USE_T0 ();
+ return;
+ }
+ //(prim-env)*t0+env, (shade-0)*cmb+0
+ MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+}
+
+static void cc__env_inter_one_using_t0__mul_shade ()
+{
+ //(one-env)*t0+env, (cmb-0)*shade+0
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ONE_MINUS_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.env_color&0xFFFFFF00;
+ cmb.tex |= 1;
+ }
+ else
+ {
+ MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_COL1 (0xFFFFFF00);
+ USE_T0 ();
+ }
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+}
+
+static void cc_env_inter_one_using__one_sub_t0_mul_primlod ()
+{
+ if (cmb.combine_ext)
+ {
+ // (noise-t0)*primlod+0, (1-env)*cmb+env
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = rand()&0xFFFFFF00;
+ cmb.tex |= 1;
+ percent = (float)(lod_frac) / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ cmb.tex |= 1;
+ }
+ else
+ {
+ USE_T0 ();
+ }
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_ENV ();
+}
+
+static void cc__env_inter_prim_using_prima__mul_shade ()
+{
+ int primr = (rdp.prim_color>>24)&0xFF;
+ int primg = (rdp.prim_color>>16)&0xFF;
+ int primb = (rdp.prim_color>>8)&0xFF;
+ int prima = rdp.prim_color&0xFF;
+ int envr = (rdp.env_color>>24)&0xFF;
+ int envg = (rdp.env_color>>16)&0xFF;
+ int envb = (rdp.env_color>>8)&0xFF;
+ int r = (((primr-envr)*prima)/256)+envr;
+ int g = (((primg-envg)*prima)/256)+envg;
+ int b = (((primb-envb)*prima)/256)+envb;
+ cmb.ccolor = (r<<24) | (g<<16) | (b<<8);
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+}
+
+static void cc__prim_inter_t0_using_env__mul_shade ()
+{
+ // (t0-prim)*env+prim, (cmb-0)*shade+0
+ if ((rdp.prim_color & 0xFFFFFF00) == 0)
+ {
+ cc_t0_mul_env_mul_shade ();
+ }
+ else if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CCOLOR, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = rdp.env_color & 0xFFFFFF00;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ wxUint32 onesubenv = ~rdp.env_color;
+ CC_C1MULC2(rdp.prim_color, onesubenv);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_COL_INTER_TEX_USING_COL1);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_0_COL1 (rdp.env_color & 0xFFFFFF00);
+ USE_T0 ();
+ }
+}
+
+static void cc__one_inter_prim_using_t1__mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ if ((settings.hacks&hack_BAR) && rdp.cur_tile == 1)
+ {
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_ZERO, 1);
+ cmb.tex |= 1;
+ }
+ else
+ {
+ T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, 0,
+ GR_CMBX_ZERO, 1);
+ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 2;
+ }
+ cmb.tex_ccolor = rdp.prim_color | 0xFF;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if ((settings.hacks&hack_BAR) && rdp.cur_tile == 1)
+ {
+ MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
+ MOD_0_COL (0xFFFFFF00);
+ MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+ }
+ else
+ {
+ MOD_1 (TMOD_COL_INTER_COL1_USING_TEX);
+ MOD_1_COL (0xFFFFFF00);
+ MOD_1_COL1 (rdp.prim_color & 0xFFFFFF00);
+ USE_T1 ();
+ }
+ }
+}
+
+static void cc_prim_sub__prim_sub_t0_mul_prima__mul_shade ()
+{
+ // (prim-t0)*prim_a+0, (prim-cmb)*shade+0
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = rdp.prim_color;
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ CC_PRIM();
+ }
+ else
+ {
+ if ((rdp.prim_color & 0xFFFFFF00) == 0)
+ {
+ cc_t0_mul_prima_mul_shade ();
+ return;
+ }
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_COL_INTER_TEX_USING_COL1);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ wxUint8 prima = (wxUint8)(rdp.prim_color&0xFF);
+ MOD_0_COL1 ((prima<<24)|(prima<<16)|(prima<<8));
+ USE_T0 ();
+ }
+}
+
+static void cc__prim_inter_env_using_t0__mul_shade ()
+{
+ // (env-prim)*t0+prim, (cmb-0)*shade+0
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ MOD_0_COL1 (rdp.env_color & 0xFFFFFF00);
+ USE_T0 ();
+}
+
+static void cc__prim_inter_one_using_env__mul_shade ()
+{
+ // (one-prim)*env+prim, (cmb-0)*shade+0
+ if ((rdp.prim_color&0xFFFFFF00) == 0)
+ {
+ cc_env_mul_shade ();
+ return;
+ }
+ if ((rdp.env_color&0xFFFFFF00) == 0)
+ {
+ cc_prim_mul_shade ();
+ return;
+ }
+ if ((rdp.prim_color&0xFFFFFF00) == 0xFFFFFF00 || (rdp.env_color&0xFFFFFF00) == 0xFFFFFF00)
+ {
+ cc_shade ();
+ return;
+ }
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_1SUBPRIM ();
+ CC_C1MULC2 (cmb.ccolor, rdp.env_color);
+ cmb.ccolor=(wxUint8)( min(255, (int)((cmb.ccolor & 0xFF000000) >> 24) + (int)((rdp.prim_color & 0xFF000000) >> 24)) ) << 24 |
+ (wxUint8)( min(255, (int)((cmb.ccolor & 0x00FF0000) >> 16) + (int)((rdp.prim_color & 0x00FF0000) >> 16)) ) << 16 |
+ (wxUint8)( min(255, (int)((cmb.ccolor & 0x0000FF00) >> 8) + (int)((rdp.prim_color & 0x0000FF00) >> 8)) ) << 8 ;
+}
+
+static void cc__env_inter_prim_using_t0a__mul_t0 ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA__MUL_TEX);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+}
+
+static void cc__env_inter_prim_using_t0a__mul_prim ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CC_PRIM ();
+ MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+}
+
+static void cc__env_inter_prim_using__t0_sub_shade_mul_primlod_add_env ()
+{
+ // (t0-shade)*lodf+env, (prim-env)*cmb+env
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = rdp.env_color;
+ percent = (float)lod_frac / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ cmb.tex |= 1;
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_PRIM ();
+ SETSHADE_ENV ();
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_ONE,//TEXTURE_RGB,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);//CONSTANT);
+ MOD_0 (TMOD_COL_INTER_COL1_USING_TEX);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+ MULSHADE_PRIMSUBENV ();
+ MULSHADE_PRIMLOD();
+ SUBSHADE_PRIMSUBENV ();
+ }
+}
+
+static void cc__prim_inter_t0_using_t0__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_COL_INTER_TEX_USING_TEX);
+ MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
+ USE_T0 ();
+}
+
+static void cc__env_inter_t0_using_t0a__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ USE_T0 ();
+}
+
+static void cc__env_inter_t0_using_prima__mul_shade ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MOD_0 (TMOD_COL_INTER_TEX_USING_COL1);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ wxUint32 prima = rdp.prim_color & 0xFF;
+ MOD_0_COL1 ((prima<<24)|(prima|16)|(prima<<8));
+ USE_T0 ();
+}
+
+static void cc_shade_mul_prima ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_ITERATED);
+ MULSHADE_PRIMA ();
+}
+
+static void cc_shade_mul_shadea ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_ITERATED);
+ MULSHADE_SHADEA ();
+}
+
+static void cc__t0_mul_shade__inter_env_using_enva ()
+{
+ // (t0-0)*shade+0, (env-cmb)*env_a+cmb ** INC **
+ wxUint32 enva = rdp.env_color&0xFF;
+ if (enva == 0xFF)
+ cc_env ();
+ else if (enva == 0)
+ cc_t0_mul_shade ();
+ else if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ MULSHADE_1MENVA ();
+ CC_COLMULBYTE(rdp.env_color, (rdp.env_color&0xFF));
+ cmb.tex_ccolor = cmb.ccolor;
+ }
+ else
+ {
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ INTERSHADE_2 (rdp.env_color & 0xFFFFFF00, rdp.env_color & 0xFF);
+ USE_T0 ();
+ MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
+ MOD_0_COL (rdp.env_color & 0xFFFFFF00);
+ MOD_0_FAC (rdp.env_color & 0xFF);
+ }
+}
+
+static void cc__t0_mul_shade__inter_one_using_enva ()
+{
+ CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_RGB,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CC_ENVA ();
+ MULSHADE_1MENVA ();
+ USE_T0 ();
+}
+
+static void cc__t0_mul_shade__inter_one_using_shadea ()
+{
+ if (cmb.combine_ext)
+ {
+ T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X,
+ GR_CMBX_ITRGB, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_B, 0);
+ }
+ else
+ {
+ cc_t0_mul_shade ();
+ }
+}
+
+static void cc__prim_mul_shade__inter_env_using_enva ()
+{
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ MULSHADE_PRIM ();
+ SETSHADE_A_ENV ();
+}
+
+static void cc__prim_mul_shade__inter_env_using__prim_mul_shade_alpha ()
+{
+ CCMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CC_ENV ();
+ MULSHADE_PRIM ();
+ MULSHADE_A_PRIM ();
+}
+
+
+//****************************************************************
+
+static void ac_one ()
+{
+ ACMB (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ cmb.ccolor |= 0xFF;
+}
+
+static void ac_t0 ()
+{
+ if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2))
+ {
+ wxUint32 blend_mode = (rdp.othermode_l >> 16);
+ if (blend_mode == 0x0550)
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA(rdp.fog_color);
+ }
+ else if (blend_mode == 0x55f0) //cmem*afog + cfog*1ma
+ {
+ ACMB (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ CA(~rdp.fog_color);
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ A_USE_T0 ();
+}
+
+static void ac_zero ()
+{
+ if (cmb.tex > 0)
+ {
+ ac_t0 ();
+ return;
+ }
+ ACMB (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ cmb.ccolor &= 0xFFFFFF00;
+}
+
+static void ac_t1 ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ if ((settings.hacks&hack_BAR) && rdp.tiles[rdp.cur_tile].format == 3)
+ A_USE_T0 ();
+ else
+ A_USE_T1 ();
+}
+
+static void ac_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ CA_PRIM ();
+}
+
+static void ac_primlod ()
+{
+ ACMB (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ CA_PRIMLOD ();
+}
+
+static void ac_one_sub_t0 ()
+{
+ ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ CA (0xFF);
+ A_USE_T0 ();
+}
+
+static void ac_one_sub_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ CA_INVPRIM ();
+}
+
+static void ac_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ CA_ENV ();
+}
+
+static void ac_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_NONE);
+}
+
+// ** A+B **
+static void ac_t0_add_t1 () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T0_ADD_T1 ();
+}
+
+static void ac__t0_mul_prim__add__t1_mul_primlod () //Aded by Gonetz
+{
+ if (lod_frac == 0)
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_USE_T0 ();
+ }
+ else if ((rdp.prim_color&0xFF) == 0)
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIMLOD ();
+ A_USE_T1 ();
+ }
+ else if ((rdp.prim_color&0xFF) == 0xFF)
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T1_MUL_PRIMLOD_ADD_T0();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_T0_ADD_T1 ();
+ }
+}
+
+static void ac_t0_add_prim () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_USE_T0 ();
+}
+
+static void ac_t0_add_env () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV ();
+ A_USE_T0 ();
+}
+
+static void ac_t1_add_env () //Added by Gonetz
+{
+ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+GR_COMBINE_FACTOR_ONE,
+GR_COMBINE_LOCAL_CONSTANT,
+GR_COMBINE_OTHER_TEXTURE);
+CA_ENV ();
+A_USE_T1 ();
+}
+
+static void ac__t0_add_t1__add_prim () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_T0_ADD_T1 ();
+}
+
+static void ac_prim_add_shade () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_PRIM ();
+}
+
+static void ac_env_add_shade () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_ENV ();
+}
+
+// ** A*B **
+static void ac_t0_mul_t0 () //Added by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_USE_T0 ();
+}
+
+static void ac_t0_mul_t1 ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T0_MUL_T1 ();
+}
+
+static void ac_t0_mul_t1_add_t1 ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ }
+ else
+ {
+ A_T0_MUL_T1 ();
+ }
+}
+
+static void ac_t0_mul_t1_add_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_T0_MUL_T1 ();
+}
+
+static void ac_t0_mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_USE_T0 ();
+}
+
+static void ac_t0_mul_prim_mul_primlod ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM_MUL_PRIMLOD ();
+ A_USE_T0 ();
+}
+
+static void ac_t1_mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ if (rdp.cycle_mode == 0)
+ A_USE_T0 ();
+ else
+ A_USE_T1 ();
+}
+
+//Added by Gonetz
+static void ac__t1_sub_one_mul_primlod_add_t0__mul_prim ()
+{
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
+ percent = (float)lod_frac / 255.0f;
+ }
+ else
+ {
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
+ cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
+ percent = (255 - lod_frac) / 255.0f;
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA;
+ }
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ cmb.tex |= 3;
+}
+
+static void ac__t0_sub_t1_mul_enva_add_t0__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
+ cmb.tex |= 3;
+ }
+ else
+ {
+ A_T0_MUL_T1 ();
+ }
+}
+
+static void ac__t0_sub_one_mul_enva_add_t0__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ SETSHADE_A(0xFF);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
+ cmb.tex |= 1;
+ }
+ else
+ {
+ A_USE_T0 ();
+ }
+}
+
+static void ac__t0_sub_t1_mul_primlod_add_t0__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ cmb.tex |= 3;
+ percent = (float)lod_frac / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ }
+ else
+ {
+ A_T0_INTER_T1_USING_FACTOR (lod_frac);
+ }
+}
+
+static void ac__t1_sub_prim_mul_primlod_add_t0__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ cmb.tex |= 3;
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
+ percent = (float)lod_frac / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ }
+ else
+ {
+ A_T0_INTER_T1_USING_FACTOR (lod_frac);
+ }
+}
+
+static void ac__t1_sub_t0_mul_enva_add_t1__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF);
+ }
+ else
+ {
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ A_T0_INTER_T1_USING_FACTOR (factor);
+ }
+}
+
+static void ac__t1_sub_t0_mul_primlod__mul_env_add_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (wxUint32)((float)(rdp.env_color&0xFF)*(float)rdp.prim_lodfrac/255.0f);
+ }
+ else
+ {
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL;
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL;
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
+ percent = (rdp.prim_lodfrac * (rdp.env_color&0xFF)) / 65025.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
+ }
+ cmb.tex |= 3;
+}
+
+static void ac__t0_sub_one_mul_enva_add_t1__mul_prim ()
+{
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
+ cmb.tex |= 3;
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ CA_ENV ();
+ SETSHADE_A_PRIM ();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_A_PRIM ();
+ SETSHADE_A_ENV ();
+ A_T0_MUL_T1 ();
+ }
+}
+
+static void ac__t1_mul_prima_add_t0__mul_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV ();
+ A_T1_MUL_PRIMA_ADD_T0 ();
+}
+
+static void ac__t1_mul_enva_add_t0__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_T1_MUL_ENVA_ADD_T0 ();
+}
+
+static void ac_t0_mul_primlod ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIMLOD ();
+ A_USE_T0 ();
+}
+
+static void ac_t1_mul_primlod ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIMLOD ();
+ A_USE_T1 ();
+}
+
+//Added by Gonetz
+static void ac__t0_add_t1__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_T0_ADD_T1 ();
+}
+
+//Added by Gonetz
+static void ac__t0_add_t1__mul_primlod ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIMLOD ();
+ A_T0_ADD_T1 ();
+}
+
+//Added by Gonetz
+static void ac__t0_mul_t1__mul_primlod ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIMLOD ();
+ A_T0_MUL_T1 ();
+}
+
+static void ac_t0_mul_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV ();
+ A_USE_T0 ();
+}
+
+static void ac_t0_mul_env_mul_primlod ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV_MUL_PRIMLOD ();
+ A_USE_T0 ();
+}
+
+static void ac_t1_mul_env () //Added by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV ();
+ // if ((settings.hacks&hack_Powerpuff) && (rdp.last_tile == 0))
+ if (rdp.cycle_mode == 0)
+ A_USE_T0 ();
+ else
+ A_USE_T1 ();
+}
+
+static void ac__t1_sub_one_mul_primlod_add_t0__mul_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
+ percent = (float)lod_frac / 255.0f;
+ }
+ else
+ {
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
+ cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
+ percent = (255 - lod_frac) / 255.0f;
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA;
+ }
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV ();
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ cmb.tex |= 3;
+}
+
+static void ac_t0_mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_USE_T0 ();
+}
+
+static void ac_t1_mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_USE_T1 ();
+}
+
+//Added by Gonetz
+static void ac__t0_add_t1__mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T0_ADD_T1 ();
+}
+
+static void ac__t0_mul_primlod_add_t0__mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ cmb.tex |= 1;
+ percent = (float)lod_frac / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ }
+ else
+ {
+ A_USE_T0 ();
+ }
+}
+
+static void ac__t1_mul_prima_add_t0__mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T1_MUL_PRIMA_ADD_T0 ();
+}
+
+//Added by Gonetz
+static void ac__t0_sub_t1__mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 3;
+ }
+ else
+ {
+ A_T0_SUB_T1 ();
+ }
+}
+
+static void ac__t1_mul_t1_add_t1__mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 2;
+ }
+ else
+ {
+ A_USE_T1 ();
+ }
+}
+
+static void ac__t1_mul_enva_add_t0__mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T1_MUL_ENVA_ADD_T0 ();
+}
+
+static void ac__t1_sub_one_mul_primlod_add_t0__mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
+ percent = (float)lod_frac / 255.0f;
+ }
+ else
+ {
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
+ cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
+ percent = (255 - lod_frac) / 255.0f;
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA;
+ }
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ cmb.tex |= 3;
+}
+
+static void ac__t1_sub_shade_mul_primlod_add_t0__mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ cmb.tex |= 3;
+ percent = (float)lod_frac / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ }
+ else
+ {
+ A_T0_INTER_T1_USING_FACTOR (lod_frac);
+ }
+}
+
+//Added by Gonetz
+static void ac_prim_mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_PRIM ();
+ SETSHADE_A_PRIM ();
+}
+
+//Added by Gonetz
+static void ac_prim_mul_primlod ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_PRIMLOD ();
+ SETSHADE_A_PRIM ();
+}
+
+static void ac_prim_mul_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_ENV ();
+ SETSHADE_A_PRIM ();
+}
+
+static void ac__prim_sub_one_mul_primlod_add_t0__mul_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ SETSHADE_A_PRIM ();
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
+ percent = (float)lod_frac / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ cmb.tex |= 1;
+ }
+ else
+ {
+ A_USE_T0 ();
+ }
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV ();
+}
+
+static void ac_prim_mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_PRIM ();
+}
+
+static void ac_env_mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_ENV ();
+}
+
+static void ac_primlod_mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_PRIMLOD ();
+}
+
+// ** A-B **
+static void ac_prim_sub_t0 ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_USE_T0 ();
+
+ MOD_0 (TMOD_FULL_COLOR_SUB_TEX);
+ MOD_0_COL (rdp.prim_color);
+}
+
+// ** A*B+C **
+static void ac_t0_mul_prim_add_t0 ()
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_ALPHA, 0,
+ GR_CMBX_B, 0);
+ CA_PRIM ();
+ A_USE_T0 ();
+ }
+ else
+ ac_t0();
+}
+
+static void ac_t1_mul_prim_add_t0 ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T1_MUL_PRIMA_ADD_T0 ();
+}
+
+static void ac__t0_inter_t1_using_t1a__mul_prim_add__t0_inter_t1_using_t1a ()
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_ALPHA, 0,
+ GR_CMBX_B, 0);
+ CA_PRIM ();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ }
+ A_T0_INTER_T1_USING_T1A ();
+}
+
+static void ac__t1_inter_t0_using_t0a__mul_prim_add__t1_inter_t0_using_t0a ()
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_ALPHA, 0,
+ GR_CMBX_B, 0);
+ CA_PRIM ();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ }
+ A_T1_INTER_T0_USING_T0A ();
+}
+
+//Added by Gonetz
+static void ac_t0_mul_prim_add_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_A_PRIM ();
+ CA_ENV ();
+ A_USE_T0 ();
+}
+
+//Added by Gonetz
+static void ac__t0_add_t1__mul_prim_add_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_A_PRIM ();
+ CA_ENV ();
+ A_T0_ADD_T1 ();
+}
+
+//Aded by Gonetz
+static void ac__t0_inter_t1_using_enva__mul_prim_add_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_A_PRIM ();
+ CA_ENV ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ A_T0_INTER_T1_USING_FACTOR (factor);
+}
+
+//Aded by Gonetz
+static void ac_t0_mul_primlod_add_t0 ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ cmb.tex |= 1;
+ percent = (float)lod_frac / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ }
+ else
+ {
+ A_USE_T0 ();
+ }
+}
+
+//Aded by Gonetz
+static void ac_t1_mul_primlod_add_t0 ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T1_MUL_PRIMLOD_ADD_T0 ();
+}
+
+//Aded by Gonetz
+static void ac_t0_mul_primlod_add_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_PRIMLOD ();
+ SETSHADE_A_PRIM ();
+ A_USE_T0 ();
+}
+
+static void ac_t0_mul_primlod_add_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_PRIMLOD ();
+ SETSHADE_A_ENV ();
+ A_USE_T0 ();
+}
+
+//Aded by Gonetz
+static void ac__t0_add_t1__mul_primlod_add_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_PRIMLOD ();
+ SETSHADE_A_PRIM ();
+ A_T0_ADD_T1 ();
+}
+
+//Added by Gonetz
+static void ac_t0_mul_env_add_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_A_ENV ();
+ CA_PRIM ();
+ A_USE_T0 ();
+}
+
+//Added by Gonetz
+static void ac_t1_mul_prim_add_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_A_PRIM ();
+ CA_PRIM ();
+ A_USE_T1 ();
+}
+
+//Added by Gonetz
+static void ac_prim_mul_shade_add_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_PRIM ();
+}
+
+//Added by Gonetz
+static void ac_t0_mul_shade_add_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_PRIM ();
+ A_USE_T0 ();
+}
+
+static void ac_t0_mul_shade_add_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_ENV ();
+ A_USE_T0 ();
+}
+
+static void ac_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_INVPRIM ();
+ MULSHADE_A_PRIM ();
+ A_T0_MUL_T1 ();
+}
+
+// ** A*B+C*D **
+static void ac_t0_mul_prim_add_shade_mul_one_minus_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ MULSHADE_A_1MPRIM ();
+ CA_PRIM ();
+ A_USE_T0 ();
+}
+
+// ** (A*B+C)*D **
+static void ac__t0_mul_primlod_add_shade__mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ percent = (float)lod_frac / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_USE_T0 ();
+ }
+}
+
+static void ac__t1_mul_primlod_add_shade__mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 2;
+ percent = (float)lod_frac / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_USE_T1 ();
+ }
+}
+
+// ** ((A-B)*C+D)+E **
+static void ac__t0_sub_t1_mul_prim_add_shade__mul_shade ()
+ //(t0-t1)*prim+shade, (cmb-0)*shade+0
+{
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 3;
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_PRIM ();
+ A_T1_SUB_T0 ();
+ }
+}
+
+static void ac__t1_sub_t0_mul_prim_add_shade__mul_shade ()
+ //(t1-t0)*prim+shade, (cmb-0)*shade+0
+{
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 3;
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_PRIM ();
+ A_T1_SUB_T0 ();
+ }
+}
+
+// ** A*B*C **
+static void ac__t0_mul_t1__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ if (voodoo.sup_large_tex || rdp.tiles[1].lr_s < 256) //hack for RR64 pause screen
+ {
+ A_T0_MUL_T1 ();
+ }
+ else
+ {
+ A_USE_T0 ();
+ }
+}
+
+static void ac__t0_mul_t1__mul_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV ();
+ A_T0_MUL_T1 ();
+}
+
+static void ac__t0_mul_t1__mul_env_mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_A_ENV ();
+ A_T0_MUL_T1 ();
+}
+
+static void ac__t0_mul_t1__mul_prim_mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_A_PRIM ();
+ A_T0_MUL_T1 ();
+}
+
+static void ac__t0_mul_t1__mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T0_MUL_T1 ();
+}
+
+static void ac__t0_add_prim_mul_shade__mul_shade ()
+{
+ // (shade-0)*prim+t0, (cmb-0)*shade+0
+ if (cmb.combine_ext)
+ {
+ T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_A_PRIM ();
+ A_USE_T0();
+ }
+}
+
+//Added by Gonetz
+static void ac_t0_mul_prim_mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_A_PRIM ();
+ SETSHADE_A_PRIM ();
+ A_USE_T0 ();
+}
+
+static void ac_t0_mul_prim_mul_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIMENV();
+ A_USE_T0 ();
+}
+
+static void ac_t0_mul_prim_mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_A_PRIM ();
+ A_USE_T0 ();
+}
+
+static void ac_t1_mul_prim_mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_A_PRIM ();
+ A_USE_T1 ();
+}
+
+static void ac_t0_mul_env_mul_shade ()
+{
+ if (rdp.cur_image && (rdp.cur_image->format != 0))
+ {
+ ac_shade ();
+ return;
+ }
+
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_A_ENV ();
+ A_USE_T0 ();
+}
+
+static void ac_t1_mul_env_mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_A_ENV ();
+ A_USE_T1 ();
+}
+
+static void ac_t0_mul_primlod_mul_prim () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ cmb.ccolor |= (wxUint32)(lod_frac * (rdp.prim_color&0xFF) / 255);
+ A_USE_T0 ();
+}
+
+// ** (A+B)*C **
+static void ac_prim_add_env_mul_t0 () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ SETSHADE_A_PRIM ();
+ ADDSHADE_A_ENV ();
+ A_USE_T0 ();
+}
+
+static void ac_t1_add_prim_mul_env () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_ENV ();
+ SETSHADE_A_PRIM ();
+ SETSHADE_A_ENV ();
+ A_USE_T1 ();
+ //(t1+prim)*env = t1*env + prim*env
+}
+
+// ** (A-B)*C **
+static void ac_t0_sub_prim_mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ } else {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_A_PRIM ();
+ A_USE_T0 ();
+ }
+}
+
+static void ac_t0_sub_prim_mul_shade_mul_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_ALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ CA_ENV ();
+ } else {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_A_PRIM ();
+ MULSHADE_A_ENV ();
+ A_USE_T0 ();
+ }
+}
+
+static void ac_t0_sub_shade_mul_prim ()
+{
+ if (cmb.combine_ext)
+ {
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF);
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ } else {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_A_PRIM ();
+ A_USE_T0 ();
+ }
+}
+
+static void ac__t0_mul_t1__sub_prim_mul_shade () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ CA_PRIM();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ A_T0_MUL_T1 ();
+}
+
+static void ac__one_sub_t1_mul_t0_add_shade__sub_prim_mul_shade () //Aded by Gonetz
+{
+ // (1-t1)*t0+shade, (cmb-prim)*shade+0
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ONE_MINUS_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex |= 3;
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ CA_PRIM();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T0_MUL_T1 ();
+ }
+}
+
+static void ac__t1_mul_primlod_add_t0__sub_prim_mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ CA_PRIM ();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ A_T1_MUL_PRIMLOD_ADD_T0 ();
+}
+
+static void ac__t1_mul_primlod_add_t0__sub_env_mul_prim () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ CA_ENV ();
+ SETSHADE_A_PRIM ();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ }
+ A_T1_MUL_PRIMLOD_ADD_T0 ();
+}
+
+static void ac__t1_mul_prima_add_t0__sub_env_mul_shade () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ CA_ENV ();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ A_T1_MUL_PRIMA_ADD_T0 ();
+}
+
+static void ac_one_sub_t0_mul_prim () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE);
+ CA_PRIM ();
+ A_USE_T0 ();
+}
+
+static void ac_one_sub_t0_mul_shade () //Aded by Gonetz
+{
+ if (rdp.aTBuffTex[0] || rdp.aTBuffTex[1])
+ {
+ ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_NONE);
+ A_USE_T0 ();
+ }
+ else
+ ac_zero();
+}
+
+static void ac_one_sub_prim_mul_t0 () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_USE_T0 ();
+}
+
+static void ac_one_sub_env_mul_t0 () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV ();
+ A_USE_T0 ();
+}
+
+static void ac_one_sub_shade_mul_t0 () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_USE_T0 ();
+}
+
+static void ac_one_sub_shade_mul_env () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_ENV ();
+}
+
+static void ac_prim_sub_shade_mul_t0 () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_PRIM ();
+ A_USE_T0 ();
+}
+
+static void ac_prim_sub_shade_mul_prim () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_CONSTANT_ALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ CA_PRIM();
+ }
+ else
+ {
+ if (!(rdp.prim_color & 0xFF))
+ {
+ ac_zero();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_PRIM();
+ }
+ }
+}
+
+static void ac_shade_sub_env_mul_t0 () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_ENV ();
+ A_USE_T0 ();
+}
+
+// ** (A-B)*C*D **
+static void ac_one_sub_t0_mul_prim_mul_shade () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_NONE);
+ MULSHADE_A_PRIM ();
+ A_USE_T0 ();
+}
+
+// ** (A+B)*C*D **
+static void ac_one_plus_env_mul_prim_mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ONE_MINUS_X,
+ GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ MULSHADE_A_PRIM ();
+ CA_ENV();
+ }
+ else
+ ac_prim_mul_shade ();
+}
+
+// ** (A-B)*C+A **
+static void ac__t0_mul_t1__sub_env_mul_prim_add__t0_mul_t1 () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_TEXTURE_ALPHA, 0);
+ CA_ENV();
+ SETSHADE_A_PRIM ();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ A_T0_MUL_T1 ();
+}
+
+// ** (A-B)*C+D **
+static void ac__t0_sub_prim_mul_shade_add_shade__mul_env () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ITALPHA, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF) ;
+ cmb.tex |= 1;
+ ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_ALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ CA_ENV();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_A_ENV ();
+ MOD_0 (TMOD_TEX_SUB_COL);
+ MOD_0_COL (rdp.prim_color & 0xFF);
+ A_USE_T0 ();
+ }
+}
+
+static void ac_t0_sub_t1_mul_env_add_env () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV();
+ A_T0_SUB_T1 ();
+}
+
+static void ac_t0_sub_one_mul_enva_add_t1 () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
+ cmb.tex |= 3;
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV();
+ }
+ else
+ {
+ ac__t0_mul_t1__mul_env ();
+ }
+}
+
+static void ac_t1_sub_one_mul_enva_add_t0 () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_B, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
+ SETSHADE_A (0xFF);
+ cmb.tex |= 3;
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_USE_T0 ();
+ }
+}
+
+static void ac_t1_sub_one_mul_primlod_add_t0 () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
+ percent = (float)lod_frac / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ cmb.tex |= 3;
+ }
+ else
+ {
+ // A_T0_MUL_T1 ();
+ // A_T1_MUL_PRIMLOD_ADD_T0 ();
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL;
+ cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR;
+ percent = (255 - lod_frac) / 255.0f;
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ cmb.tex |= 3;
+ }
+}
+
+static void ac_t1_sub_prim_mul_shade_add_prim () //Aded by Gonetz
+{
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_B, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF) ;
+ cmb.tex |= 2;
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_PRIM ();
+ MOD_1 (TMOD_TEX_SUB_COL);
+ MOD_1_COL (rdp.prim_color & 0xFF);
+ A_USE_T1 ();
+ }
+}
+
+static void ac_t0_sub_env_mul_prim_add_env () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_A_PRIM ();
+ CA_ENV1MPRIM ();
+ A_USE_T0 ();
+ //(t0-env)*prim+env == t0*prim + env*(1-prim)
+}
+
+static void ac_t0_sub_env_mul_shadea_add_env () //Aded by Gonetz
+{
+ if (!cmb.combine_ext)
+ {
+ ac_t0_mul_shade ();
+ return;
+ }
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ cmb.tex |= 1;
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_B, 0);
+ CA_ENV ();
+}
+
+static void ac__one_sub_t0_mul_t1_add_t0__mul_prim () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ rdp.best_tex = 0;
+ cmb.tex |= 3;
+ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL;
+ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
+ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA;
+}
+
+static void ac_one_sub_t0_mul_prim_add_t0 () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ SETSHADE_A_PRIM ();
+ CA (0xFF);
+ A_USE_T0 ();
+}
+
+static void ac_one_sub_t0_mul_env_add_t0 () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ SETSHADE_A_ENV ();
+ CA (0xFF);
+ A_USE_T0 ();
+}
+
+static void ac_one_sub_t0_mul_primlod_add_prim () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ SETSHADE_A_PRIM ();
+ CA_PRIMLOD();
+ A_USE_T0 ();
+}
+
+static void ac_prim_sub_t0_mul_env_add_t0 () //Aded by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_INVENV ();
+ SETSHADE_A_PRIM ();
+ SETSHADE_A_ENV ();
+ A_USE_T0 ();
+ //(prim-t0)*env+t0 = prim*env + t0*(1-env)
+}
+
+static void ac_prim_sub_env_mul_t0_add_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_PRIM ();
+ SETSHADE_A_ENV ();
+ A_USE_T0 ();
+}
+
+static void ac_prim_sub_env_mul_t1_add_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_PRIM ();
+ SETSHADE_A_ENV ();
+ A_USE_T1 ();
+}
+
+static void ac_prim_sub_env_mul_t0_add_one ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA (0xFF);
+ SETSHADE_A_PRIMSUBENV ();
+ A_USE_T0 ();
+}
+
+//Added by Gonetz
+static void ac_prim_sub_env_mul_shade_add_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_ENV ();
+ MULSHADE_A_PRIMSUBENV ();
+}
+
+//Added by Gonetz
+static void ac_prim_sub_env_mul_shade_add_env_mul_t1 ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_ENV ();
+ MULSHADE_A_PRIMSUBENV ();
+ A_USE_T1 ();
+}
+
+//Added by Gonetz
+static void ac_prim_sub_shade_mul_t0_add_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_PRIM ();
+ A_USE_T0 ();
+}
+
+//Added by Gonetz
+static void ac_one_sub_shade_mul_t1_add_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_USE_T1 ();
+}
+
+//Added by Gonetz
+static void ac_one_sub_env_mul_shade_add_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_ENV ();
+}
+
+//Added by Gonetz
+static void ac_env_sub_prim_mul_t0_add_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_ENV ();
+ SETSHADE_A_PRIM ();
+ A_USE_T0 ();
+}
+
+static void ac_one_sub_t1_add_t0_mul_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_B, 1);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF);
+ cmb.tex |= 3;
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV ();
+ A_T0_ADD_T1();
+ cmb.tmu1_a_invert = FXTRUE;
+ }
+}
+
+static void ac_env_sub_prim_mul_shade_add_prim () //Added by Gonetz
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_PRIM ();
+ MULSHADE_A_ENVSUBPRIM ();
+}
+
+static void ac_env_sub_primshade_mul_t1_add_primshade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_ENV ();
+ MULSHADE_A_PRIM ();
+ A_USE_T1 ();
+}
+
+static void ac_one_sub_prim_mul_t0_add_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA (0xFF);
+ SETSHADE_A_PRIM ();
+ A_USE_T0 ();
+}
+
+static void ac_one_sub_prim_mul_t0_add__prim_mul_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_CONSTANT);
+ CA_INVPRIM ();
+ SETSHADE_A_PRIM ();
+ SETSHADE_A_ENV ();
+ A_USE_T0 ();
+}
+
+static void ac_shade_sub_t0_mul_primlod_add_prim ()
+{
+ if (cmb.combine_ext)
+ {
+ T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_TMU_CALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (lod_frac&0xFF);
+ cmb.tex |= 1;
+ ACMBEXT(GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_TEXTURE_ALPHA, 0);
+ CA_PRIM ();
+ }
+ else
+ ac_t0();
+}
+
+static void ac_shade_sub_env_mul_t0_add_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SUBSHADE_A_ENV ();
+ CA_PRIM ();
+ A_USE_T0 ();
+}
+
+// ** A inter B using C **
+static void ac_t0_inter_t1_using_prima ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ A_T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void ac_t1_inter_t0_using_prima ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ A_T1_INTER_T0_USING_FACTOR (factor);
+}
+
+static void ac_t0_inter_t1_using_primlod ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void ac_t0_inter_t1_using_enva ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ A_T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void ac_t1_inter_t0_using_enva ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ A_T1_INTER_T0_USING_FACTOR (factor);
+}
+
+//Added by Gonetz
+static void ac_t0_inter_t1_using_t0a ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T0_INTER_T1_USING_T0A ();
+}
+
+//Added by Gonetz
+static void ac_t0_inter_t1_using_t1a ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T0_INTER_T1_USING_T1A ();
+}
+
+//Added by Gonetz
+static void ac_t0_inter_t1_using_shadea ()
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE);
+ }
+ A_T0_INTER_T1_USING_SHADEA ();
+}
+
+// ** (A inter B using C) * D **
+
+static void ac__t0_inter_t1_using_primlod__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void ac__t1_mul_primlod_add_t0__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_T1_MUL_PRIMLOD_ADD_T0 ();
+}
+
+static void ac__t0_inter_t1_using_primlod__mul_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV ();
+ A_T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void ac__t1_mul_primlod_add_t0__mul_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV ();
+ A_T1_MUL_PRIMLOD_ADD_T0 ();
+}
+
+static void ac__t0_inter_t1_using_primlod__mul_shade ()
+{
+ if (settings.hacks & hack_Makers)
+ {
+ //rolling rock issue - it has zero shade alpha and thus rejected by alpha compare
+ ac_t0_inter_t1_using_primlod();
+ return;
+ }
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void ac__t1_mul_primlod_add_t0__mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T1_MUL_PRIMLOD_ADD_T0 ();
+}
+
+//Added by Gonetz
+static void ac__t0_inter_t1_using_prima__mul_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV ();
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ A_T0_INTER_T1_USING_FACTOR (factor);
+}
+
+//Added by Gonetz
+static void ac__t1_inter_t0_using_t0a__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_T1_INTER_T0_USING_T0A ();
+}
+
+static void ac__t1_inter_t0_using_primlod__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void ac__t1_inter_t0_using_prima__mul_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_ENV ();
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ A_T1_INTER_T0_USING_FACTOR (factor);
+}
+
+//Added by Gonetz
+static void ac__t0_inter_t1_using_prima__mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ A_T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void ac__t1_inter_t0_using_prima__mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF);
+ A_T1_INTER_T0_USING_FACTOR (factor);
+}
+
+static void ac__t0_inter_t1_using_enva__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ A_T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void ac__env_sub_one_mul_t1_add_t0__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ZERO, 1,
+ GR_CMBX_ZERO, 0);
+ SETSHADE_A(0xFF);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ;
+ cmb.tex |= 3;
+ }
+ else
+ {
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ A_T0_INTER_T1_USING_FACTOR (factor);
+ }
+}
+
+static void ac__t0_inter_t1_using_enva__mul_primlod ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIMLOD ();
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ A_T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void ac__t1_mul_enva_add_t0__sub_prim_mul_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ CA_PRIM ();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ MULSHADE_A_PRIM ();
+ }
+ A_T1_MUL_ENVA_ADD_T0 ();
+}
+
+//Added by Gonetz
+static void ac__t0_inter_t1_using_t0a__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_T0_INTER_T1_USING_T0A ();
+}
+
+//Added by Gonetz
+static void ac__t0_inter_t1_using_t1a__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ A_T0_INTER_T1_USING_T1A ();
+}
+
+static void ac__t0_inter_t1_using_t1a__mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T0_INTER_T1_USING_T1A ();
+}
+
+//Added by Gonetz
+static void ac__t0_inter_t1_using_shadea__mul_prim ()
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_ALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ A_T0_INTER_T1_USING_SHADEA ();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T0_INTER_T1_USING_FACTOR (0x7F);
+ }
+ CA_PRIM ();
+}
+
+//Added by Gonetz
+static void ac__t0_inter_t1_using_shadea__mul_env ()
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_ALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ A_T0_INTER_T1_USING_SHADEA ();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ A_T0_INTER_T1_USING_FACTOR (0x7F);
+ }
+ CA_ENV ();
+}
+
+static void ac__t0_inter_t1_using_primlod__sub_env_mul_shade_add_shade ()
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_ITALPHA, 0,
+ GR_CMBX_ALOCAL, 0);
+ CA_ENV ();
+ A_T0_INTER_T1_USING_FACTOR (lod_frac);
+ }
+ else
+ ac__t0_inter_t1_using_primlod__mul_shade ();
+}
+
+//Added by Gonetz
+static void ac__t0_inter_t1_using_enva__mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ A_T0_INTER_T1_USING_FACTOR (factor);
+}
+
+static void ac__t0_inter_t1_using_primlod__mul_prim_add_env ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_ENV ();
+ SETSHADE_A_PRIM ();
+ A_T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+//Added by Gonetz
+static void ac__t0_inter_t1_using_primlod__mul_shade_add_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ CA_PRIM ();
+ A_T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+//Added by Gonetz
+static void ac__t0_inter_t1_using_primlod__mul_env_add__t0_inter_t1_using_primlod ()
+{
+ if (cmb.combine_ext)
+ {
+ ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO,
+ GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_ALPHA, 0,
+ GR_CMBX_B, 0);
+ CA_ENV ();
+ }
+ else
+ {
+ ACMB (GR_COMBINE_FUNCTION_BLEND,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_A_ENV ();
+ CA (0xFF);
+ }
+ A_T0_INTER_T1_USING_FACTOR (lod_frac);
+}
+
+static void ac__t1_sub_one_mul_enva_add_t0__mul_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
+ cmb.tex |= 3;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.env_color&0xFF) / 255.0f;
+ }
+ else
+ {
+ // (t1-1)*env+t0, (cmb-0)*prim+0
+ A_T0_MUL_T1 ();
+
+ MOD_1 (TMOD_TEX_SCALE_FAC_ADD_FAC);
+ MOD_1_FAC (rdp.env_color & 0xFF);
+ }
+}
+
+static void ac__one_inter_t0_using_prim__mul_env ()
+{
+ if (cmb.combine_ext)
+ {
+ T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_B, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ;
+ cmb.tex |= 1;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.prim_color&0xFF) / 255.0f;
+ ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_CONSTANT_ALPHA, 0,
+ GR_CMBX_ZERO, 0);
+ CA_ENV ();
+ }
+ else
+ {
+ ac_t0_mul_prim_add_env ();
+ }
+}
+
+static void ac__t1_sub_one_mul_enva_add_t0__mul_shade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_LOCAL,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_TEXTURE);
+ CA_PRIM ();
+ if (cmb.combine_ext)
+ {
+ T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO,
+ GR_CMBX_ZERO, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X,
+ GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X,
+ GR_CMBX_DETAIL_FACTOR, 0,
+ GR_CMBX_LOCAL_TEXTURE_ALPHA, 0);
+ cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | 0xFF ;
+ percent = (rdp.env_color&0xFF) / 255.0f;
+ cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
+ cmb.tex |= 3;
+ }
+ else
+ {
+ wxUint8 factor = (wxUint8)(rdp.env_color&0xFF);
+ A_T0_INTER_T1_USING_FACTOR (factor);
+ }
+}
+
+static void ac_zero_sub_prim_mul_t0_add_prim ()
+{
+ ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_ITERATED);
+ SETSHADE_A (0);
+ CA_PRIM ();
+ A_USE_T0 ();
+}
+
+static void ac_one_sub_t0_mul_primshade ()
+{
+ ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL,
+ GR_COMBINE_FACTOR_TEXTURE_ALPHA,
+ GR_COMBINE_LOCAL_ITERATED,
+ GR_COMBINE_OTHER_NONE);
+ MULSHADE_A_PRIM ();
+ A_USE_T0 ();
+}
+
+//****************************************************************
+// Combine List
+//
+// 3/13/02: I have converted the combine descriptions, now using
+// the correct values for each slot, instead of a one-for-all-
+// slot version. All of the descriptions marked with 'z' have
+// not yet been converted or checked. I have not totally redone
+// the modes, because they should be for the most part correct
+// as they are, even with the wrong descriptions. [Dave2001]
+//****************************************************************
+
+typedef void (*cmb_func)();
+typedef struct {
+ wxUint32 key;
+ cmb_func func;
+} COMBINER;
+
+static COMBINER color_cmb_list[] = {
+ // { #CCSTART }
+ // intro, Aidyn Chronicles. Added by Gonetz
+ // (0-cmb)*env+cmb, (t1-t0)*0+t0
+ {0x05083812, cc_t0},
+ //terminal, Spacestation Silicon Valley. Added by Gonetz
+ // (0-0)*0+cmb, (0-0)*0+prim
+ {0x1fff7fff, cc_prim},
+ //chip in Spacestation Silicon Valley intro. Added by Gonetz
+ // (0-0)*0+cmb, (prim-0)*shade+0
+ {0x1fffe4f3, cc_prim_mul_shade},
+ // car, beetle adventure racing. Added by Gonetz
+ // (t1-t0)*t0+t0, (cmb-shade)*prima+shade **can work incorrect**
+ {0x21128a40, cc__t0_inter_t1_using_t0__sub_shade_mul_prima_add_shade},
+ // Treasure opening, zelda
+ // (t1-prim)*t0+t0, (prim-env)*cmb+env
+ {0x2132a053, cc_prim_sub_env_mul__t1_sub_prim_mul_t0_add_t0__add_env},
+ // yellow carpet, Pokemon Stadium 2
+ // (t1-env)*t0+t0, (cmb-0)*shade+0
+ {0x2152e4f0, cc__t1_sub_env_mul_t0_add_t0__mul_shade},
+ // Water, doubut no mori
+ // (t1-0)*t0+t0, (prim-0)*shade+cmb
+ {0x21f204f3, cc__t1_mul_t0_add_t0__add_prim_mul_shade},
+ // enemy transparent, paper mario. Addd by Gonetz
+ // (t1-t0)*t1+t0, (env-prim)*cmb+prim
+ {0x22126035, cc_env_sub_prim_mul__t0_inter_t1_using_t1__add_prim},
+ // snowhead temple, zelda 2. Addd by Gonetz
+ // (t1-t0)*t1+t0, (cmb-0)*shade+prim
+ {0x221264f0, cc__t0_inter_t1_using_t1__mul_shade_add_prim},
+ // snowhead temple entrance, zelda 2. Addd by Gonetz
+ // (t1-t0)*t1+t0, (cmb-0)*prim+shade
+ {0x221283f0, cc__t0_inter_t1_using_t1__mul_prim_add_shade},
+ // teleportation, Spacestation Silicon Valley. Added by Gonetz
+ // (t1-t0)*t1+t0, (prim-env)*cmb+env
+ {0x2212a053, cc_prim_sub_env_mul__t0_inter_t1_using_t1__add_env},
+ // pokemon fainted, Pokemon Stadium 2
+ // (prim-t0)*t1+t0
+ {0x22132213, cc_prim_sub_t0_mul_t1_add_t0},
+ // attack, Ogre Battle 64
+ // (1-t0)*t1+t0, (cmb-0)*prim+0
+ {0x2216e3f0, cc__t0_inter_one_using_t1__mul_prim},
+ // Some gannon spell, zelda
+ // (t1-0)*t1+t0, (prim-0)*cmb+0
+ {0x22f2e0f3, cc__t1_mul_t1_add_t0__mul_prim},
+ // battle tanks 2 [Ogy]
+ // (1-0)*t1+t0, (env-prim)*cmb+prim
+ {0x22f66035, cc_env_sub_prim_mul__t0_add_t1__add_prim},
+ // GASP Fighters
+ // (1-0)*t1+t0, (shade-0)*cmb+0
+ {0x22f6e0f4, cc__t0_add_t1__mul_shade},
+ // parts of a car, F1 World Grand Prix. Added by Gonetz
+ // (1-0)*t1+t0, (cmb-0)*shade+0
+ {0x22f6e4f0, cc__t0_add_t1__mul_shade},
+ // ???, zelda
+ // (noise-0)*t1+t0, (prim-env)*cmb+env
+ {0x22f7a053, cc_prim_sub_env_mul__t0_add_t1__add_env},
+ // flashing arrow over buoy, wave race. Added by Gonetz
+ // (t1-t0)*prim+t0, (env-cmb)*enva+cmb ** INC **
+ {0x23120c05, cc__t0_inter_t1_using_prim__inter_env_using_enva},
+ // ground, zelda2. Added by Gonetz
+ // (t1-t0)*prim+t0, (cmb-0)*shade+0
+ {0x2312e4f0, cc__t0_inter_t1_using_prim__mul_shade},
+ // wwf rules
+ // (env-t0)*prim+t0
+ {0x23152315, cc_t0_inter_env_using_prim},
+ // Paper Mario
+ // (1-t0)*prim+t0, (1-t0)*t0+cmb ** INC **
+ {0x23160116, cc_t0_add_prim_mul_one_sub_t0_add_t0},
+ // intro, castlevania. Added by Gonetz
+ // (1-t0)*prim+t0
+ {0x23162316, cc_one_sub_t0_mul_prim_add_t0},
+ // Explosions, aerofighter's assault
+ // (1-t0)*prim+t0, (shade-0)*cmb+0
+ {0x2316e0f4, cc_t0_mul_shade},
+ //beetle adventure racing. Added by Gonetz
+ // (1-t0)*prim+t0, (cmb-0)*shade+0 **INC**
+ {0x2316e4f0, cc__t0_inter_one_using_prim__mul_shade},
+ // Unknown player background, smash bros
+ // (noise-t0)*prim+t0 ** INC **
+ // {0x23172317, cc_t0},
+ {0x23172317, cc_t0_inter_noise_using_prim},
+ // paper mario. Added by Gonetz
+ // (noise-prim)*prim+t0 ** INC **
+ {0x23372337, cc_t0_add_prim},
+ // strange mirror in stone temple, zelda 2. Added by Gonetz
+ // (prim-env)*prim+t0, (cmb-0)*prim+0 ** INC **
+ {0x2353e3f0, cc__prim_sub_env_mul_prim_add_t0__mul_prim},
+ // Gilded sword, zelda 2. Added by Gonetz
+ // (shade-env)*prim+t0, (cmb-0)*shade+env ** INC **
+ {0x2354a4f0, cc__t0_add_prim_mul_shade__mul_shade_add_env},
+ // Razor sword, zelda 2. Added by Gonetz
+ // (shade-env)*prim+t0, (cmb-0)*shade+0 ** INC **
+ {0x2354e4f0, cc__t0_add_prim_mul_shade__mul_shade},
+ // menu, Mischief Makers. Added by Gonetz
+ // (0-env)*prim+t0, (cmb-0)*shade+0
+ {0x235f235f, cc_t0_sub__prim_mul_env},
+ // Deadly Arts logo. Added by Gonetz
+ // (t0-0)*prim+t0
+ {0x23f123f1, cc_t0_mul_prim},
+ // pokemon attack, Pokemon Stadium 2. Added by Gonetz
+ // (shade-0)*prim+t0, (cmb-0)*shade+0 ** INC **
+ {0x23f4e4f0, cc_t0_mul_shade},
+ // Mischief Makers logo. Added by Gonetz
+ // (env-0)*prim+t0
+ {0x23f523f5, cc_prim_mul_env_add_t0},
+ // Taken out bomb, zelda
+ // (1-0)*prim+t0
+ {0x23f623f6, cc_t0_add_prim},
+ // waterfall, Dobutsu_no_Mori
+ // (1-0)*prim+t0, (cmb-0)*shade+t0
+ {0x23f624f0, cc__t0_add_prim__mul_shade_add_t0},
+ // waterfall, Dobutsu_no_Mori
+ // (1-0)*prim+t0, (cmb-0)*shade+t1
+ {0x23f644f0, cc__t0_add_prim__mul_shade_add_t1},
+ // Jabu-Jabu's Belly, zelda
+ // (noise-0)*prim+t0
+ {0x23f723f7, cc_t0_add_prim},
+ // carmagedon
+ // (0-0)*prim+t0
+ {0x23ff23ff, cc_t0},
+ // water, diddy kong racing. Added by Gonetz
+ // (t1-t0)*shade+t0, (env-cmb)*env_a+cmb **INC**
+ {0x24120c05, cc__t0_inter_t1_using_shade__inter_env_using_enva},
+ // Advertisement hoarding, Mia Soccer. Added by Gonetz
+ // (t1-t0)*shade+t0, (1-0)*cmb+0
+ {0x2412e0f6, cc_t0_inter_t1_using_shade},
+ // ground, f-zero x
+ // (prim-t0)*shade+t0 ** INC **
+ {0x24132413, cc__one_sub_prim_mul_shade__mul_t0_add__prim_mul_shade},
+ // intro, F1 Racing Championship. Added by Gonetz
+ // (env-t0)*shade+t0 ** INC *
+ {0x24152415, cc_one_sub_t0_mul_shade_add_t0},
+ // Sky, pilotwings
+ // (1-t0)*shade+t0
+ {0x24162416, cc_one_sub_t0_mul_shade_add_t0},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (prim-env)*shade+t0, (prim-prim)*shade+cmb ** INC ** ?
+ {0x24530433, cc_prim_sub_env_mul_shade_add_t0},
+ // waves, Dr. Mario
+ // (0-center)*shade+t0
+ {0x246f246f, cc_t0_sub__shade_mul_center},
+ // lums, Rayman2. Added by Gonetz
+ // (t0-0)*shade+t0 ** INC **
+ {0x24f124f1, cc_t0}, //this one works better
+ // {0x24f124f1, cc_t0_mul_shade},
+ // Goemon, mystical ninja. Added by Gonetz
+ // (prim-0)*shade+t0
+ {0x24f324f3, cc_prim_mul_shade_add_t0},
+ // Sky, waverace
+ //z (t1-t0)*env+t0 ** INC **
+ {0x25122512, cc_t0_inter_t1_using_env},
+ // Rare logo, Jet Force. Added by Gonetz
+ // (t1-t0)*env+t0, (cmb-0)*prim+0 ** INC **
+ {0x2512e3f0, cc__t0_inter_t1_using_enva__mul_prim},
+ // ridge recer, unimp log. Added by Gonetz
+ // (t1-t0)*env+t0, (cmb-0)*shade+0 ** INC **
+ {0x2512e4f0, cc__t0_inter_t1_using_env__mul_shade},
+ // menu, Mischief Makers. Added by Gonetz
+ //(prim-t0)*env+t0 ** INC **
+ {0x25132513, cc_one_sub_env_mul_t0_add_prim_mul_env},
+ // Battle border, quest64
+ // (1-t0)*env+t0
+ {0x25162516, cc_one_sub_env_mul_t0_add_env},
+ // Paper Mario
+ // (noise-t0)*env+t0
+ {0x25172517, cc_t0_inter_noise_using_env},
+ // the lamp in the bomb shop in town, zelda 2 [Ogy]. Added by Gonetz
+ // (t0-t1)*env+t0, (1-env)*prim+cmb ** INC **
+ {0x25210356, cc_one_sub_env_mul_prim_add__t0_inter_t1_using_env},
+ // Darmani's necklace, zelda 2 [Ogy]. Added by Gonetz
+ // (prim-shade)*env+t0, (cmb-0)*shade+0 ** INC **
+ {0x2543e4f0, cc_t0_mul_shade_add_prim_mul_env},
+ // {0x2543e4f0, cc_t0_mul_shade},
+ // mystical ninja. Added by Gonetz
+ // (1-0)*env+t0
+ {0x25f625f6, cc_t0_add_env},
+ // smoke, Starshot. Added by Gonetz
+ // (1-0)*env+t0, (1-0)*cmb+0
+ {0x25f6e0f6, cc_t0_add_env},
+ // mega shock, Paper Mario. Added by Gonetz
+ // (t1-0)*scale+t0, (env-center)*cmb+prim
+ {0x26f26065, cc__t0_add__t1_mul_scale__mul_env_sub_center_add_prim},
+ // character select, Duck Dodgers. Added by Gonetz
+ // (prim-t0)*t0_alpha+t0, (cmb-0)*shade+0 **INC**
+ {0x2813e4f0, cc__t0_inter_prim_using_t0a__mul_shade},
+ // intro, Duck Dodgers. Added by Gonetz
+ // (shade-t0)*t0_alpha+t0 **INC**
+ {0x28142814, cc_t0_inter_shade_using_t0a},
+ // vermilion gym torches, Pokemon Stadium 2.
+ // (prim-env)*t0_a+t0, (cmb-cmb)*cmb+cmb
+ {0x28530000, cc_prim_sub_env_mul_t0a_add_t0},
+ // F1 World Grand Prix. Added by Gonetz
+ // (prim-0)*t0_a+t0, (cmb-0)*shade+0 ** INC **
+ {0x28f3e4f0, cc__t0a_mul_prim_add_t0__mul_shade},
+ // battle tanks 2 [Ogy]
+ // (env-0)*t0_a+t0, (cmb-0)*shade+0
+ {0x28f5e4f0, cc__t0a_mul_env_add_t0__mul_shade},
+ // blastcorps, unimp log. Added by Gonetz
+ // (t1-t0)*t1_alpha+t0
+ {0x29122912, cc_t0_inter_t1_using_t1a},
+ // paper mario. Added by Gonetz
+ // (t1-t0)*t1_alpha+t0, (cmb-env)*env_a+env
+ {0x2912ac50, cc__t0_inter_t1_using_t1a__sub_env_mul_enva_add_env},
+ // Rally 2000. Added by Gonetz
+ // (t1-t0)*t1_alpha+t0, (cmb-0)*shade+0
+ {0x2912e4f0, cc__t0_inter_t1_using_t1a__mul_shade},
+ // ??? in zelda ending, zelda
+ // (1-0)*t1_alpha+t0, (prim-env)*cmb+env
+ {0x29f6a053, cc_prim_sub_env_mul__t0_add_t1a__add_env},
+ // Sky, zelda
+ //z (t1-t0)*prim_a+t0
+ {0x2a122a12, cc_t0_inter_t1_using_prima},
+ // battle tanks [Ogy]
+ // (t1-t0)*prim_a+t0, (env-prim)*cmb+prim
+ {0x2a126035, cc_env_sub_prim_mul__t0_inter_t1_using_prima__add_prim},
+ // clothes, zelda 2. Added by Gonetz
+ // (t1-t0)*prim_a+t0, (prim-env)*cmb+env
+ {0x2a12a053, cc_prim_sub_env_mul__t0_inter_t1_using_prima__add_env},
+ // N64 BIOS
+ // (t1-t0)*prim_a+t0, (cmb-0)*shade+0
+ {0x2a12e0f4, cc__t0_inter_t1_using_prima__mul_shade},
+ // flame, Doraemon 2. Added by Gonetz
+ // (t1-t0)*prim_a+t0, (cmb-0)*prim+0
+ {0x2a12e3f0, cc__t0_inter_t1_using_prima__mul_prim},
+ // logo, PD. Added by Gonetz
+ // (t1-t0)*prim_a+t0, (cmb-0)*shade+0
+ {0x2a12e4f0, cc__t0_inter_t1_using_prima__mul_shade},
+ // Pikachu
+ // (prim-t0)*prim_a+t0, (env-cmb)*enva+cmb
+ {0x2a130c05, cc__t0_inter_prim_using_prima__inter_env_using_enva},
+ // 1080 snowboarding [Ogy] - 7/03/02 fixed by Dave2001. 15 Mar 2005 fixed by Gonetz.
+ // (prim-t0)*prim_a+t0
+ {0x2a132a13, cc_t0_inter_prim_using_prima},
+ // menu background, Paper Mario
+ // (prim-t0)*prim_a+t0, (prim-t1)*prim_a+t1
+ {0x2a134a23, cc_t0_inter_prim_using_prima},
+ // {0x2a134a23, cc_t0},
+ // Mickey USA
+ // (prim-t0)*prim_a+t0, (cmb-0)*shade+0 ** INC **
+ {0x2a13e4f0, cc_t0_mul_shade},
+ // gunfire, Sin and Punishmen. Added by Gonetz
+ // (env-t0)*prima+t0 **INC**
+ {0x2a152a15, cc_t0_inter_env_using_prima},
+ // Mystical Ninja
+ // (0-t0)*prima+t0, (prim-env)*cmb+env ** INC **
+ {0x2a1fa053, cc_prim_sub_env_mul__t0_sub_t0_mul_prima__add_env},
+ // foresight attack, Pokemon Stadium 2.
+ // (t1-prim)*prim_a+t0, (prim-env)*cmb+env
+ {0x2a32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_prima_add_t0__add_env},
+ // arena, Pokemon Stadium 2. Added by Gonetz
+ // (shade-prim)*prim_a+t0 ** INC **
+ {0x2a342a34, cc_t0_mul_shade},
+ // Torches, Paper Mario
+ // (t1-k4)*prim_a+t0, (t1-k4)*cmb_a+cmb ** INC **
+ {0x2a720772, cc_t1_sub_k4_mul_prima_add_t0},
+ // GASP Fighters. Added by Gonetz
+ // (t0-0)*prim_a+t0, (cmb-center)*scale+0 ** INC **
+ {0x2af1e660, cc__t0_mul_prima_add_t0__sub_center_mul_scale},
+ // F1 World Grand Prix. Added by Gonetz
+ // (t1-0)*prim_a+t0, (cmb-0)*shade+env
+ {0x2af2a4f0, cc__t1_mul_prima_add_t0__mul_shade_add_env},
+ // tidal wave, Paper Mario. Added by Gonetz
+ // (prim-0)*prim_a+t0
+ {0x2af32af3, cc_prim_mul_prima_add_t0},
+ //Spacestation Silicon Valley intro. Added by Gonetz
+ // (t1-t0)*shade_alpha+t0, (prim-shade)*cmb+shade ** INC **
+ {0x2b128043, cc_prim_sub_shade_mul__t0_inter_t1_using_shadea__add_shade},
+ // water, Rocket Robot in Wheels
+ // (t1-t0)*shade_alpha+t0, (env-shade)*cmb+shade ** INC **
+ {0x2b128045, cc_env_sub_shade_mul__t0_inter_t1_using_shadea__add_shade},
+ // arena, Pokemon Stadium 2
+ // (t1-t0)*shade_alpha+t0, (cmb-prim)*env+shade ** INC **
+ {0x2b128530, cc__t0_inter_t1_using_shadea__sub_prim_mul_env_add_shade},
+ // Rocket Robot in Wheels intro
+ // (t1-t0)*shade_a+t0, (shade-0)*cmb+0 ** INC **
+ {0x2b12e0f4, cc__t0_inter_t1_using_shadea__mul_shade},
+ // water, Mickey USA
+ // (t1-t0)*shade_a+t0, (cmb-0)*shade+0 ** INC **
+ {0x2b12e4f0, cc__t0_inter_t1_using_shadea__mul_shade},
+ // Extreme G. Added by Gonetz
+ // (shade-t0)*shade_alpha+t0
+ {0x2b142b14, cc_shade_sub_t0_mul_shadea_add_t0},
+ // Jet Force Gemini. Added by Gonetz
+ // (shade-t0)*shade_alpha+t0, (cmb-0)*prim+0 ** INC **
+ {0x2b14e3f0, cc_t0_mul_prim_add_shade_mul_shadea_mul_prim},
+ // V8-2
+ // (env-t0)*shade_alpha+t0, (cmb-0)*shade+0 ** INC **
+ {0x2b15e4f0, cc__t0_inter_env_using_shadea__mul_shade},
+ // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (t1-0)*shade_alpha+t0, (prim-env)*cmb+env ** INC **
+ {0x2bf2a053, cc_prim_sub_env_mul__t0_add_t1__add_env},
+ // pads, Pokemon Stadium 2. Added by Gonetz
+ // (0-0)*shade_alpha+t0, (prim-env)*cmba+env
+ {0x2bffa753, cc_prim_sub_env_mul_t0a_add_env},
+ // paper mario. Added by Gonetz
+ // (t1-t0)*env_a+t0, (1-cmb)*prim+cmb
+ {0x2c120306, cc_one_sub__t0_inter_t1_using_enva__mul_prim_add__t0_inter_t1_using_enva},
+ // Amoeba boss, water temple, zelda
+ // (t1-t0)*env_a+t0, (cmb-env)*prim+t0 ** INC **
+ {0x2c122350, cc__t0_inter_t1_using_enva__sub_env},
+ // paper mario. Added by Gonetz
+ // (t1-t0)*env_a+t0
+ {0x2c122c12, cc_t0_inter_t1_using_enva},
+ // paper mario. Added by Gonetz
+ // (t1-t0)*env_a+t0, (1-prim)*cmb+prim
+ {0x2c126036, cc_one_sub_prim_mul__t0_inter_t1_using_enva__add_prim},
+ //Arena, Pokemon Stadium 2
+ // (t1-t0)*env_a+t0, (cmb-0)*shade+prim
+ {0x2c1264f0, cc__t0_inter_t1_using_enva__mul_shade_add_prim},
+ // water, jet force. Added by Gonetz
+ // (t1-t0)*env_a+t0, (prim-shade)*cmb+shade
+ {0x2c128043, cc_prim_sub_shade_mul__t0_inter_t1_using_enva__add_shade},
+ // Faries, zelda
+ //z (t1-t0)*env_a+t0, (prim-env)*cmb+env
+ {0x2c12a053, cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env},
+ // paper mario. Added by Gonetz
+ // (t1-t0)*env_a+t0, (prim-center)*cmb+env
+ {0x2c12a063, cc_prim_sub_center_mul__t0_inter_t1_using_enva__add_env},
+ // pads, Pokemon Stadium 2. Added by Gonetz
+ // (t1-t0)*env_a+t0, (cmb-prim)*shade+env ** INC **
+ {0x2c12a430, cc__t0_inter_t1_using_enva__mul_shade_add_env},
+ // Scary dead thing boss, zelda
+ // (t1-t0)*env_a+t0, (cmb-t1)*cmb_a+env
+ {0x2c12a720, cc__t0_inter_t1_using_enva__mul_env},
+ // something in a menu, PokemonStadium2, [Raziel64]
+ // (t1-t0)*env_a+t0, (prim-env)*cmb_a+env
+ {0x2c12a753, cc_prim_sub_env_mul__t0_inter_t1_using_enva_alpha__add_env},
+ // Arena, pokemon Stadium
+ // (t1-t0)*env_a+t0, (cmb-shade)*prim+0
+ {0x2c12e340, cc__t0_inter_t1_using_enva__sub_shade_mul_prim},
+ // Water in zora's place, zelda
+ // (t1-t0)*env_a+t0, (cmb-0)*prim+0
+ {0x2c12e3f0, cc__t0_inter_t1_using_enva__mul_prim},
+ // Ground, zelda
+ //z (t1-t0)*env_a+t0, (cmb-k5)*shade+cmb_a
+ {0x2c12e4f0, cc__t0_inter_t1_using_enva__mul_shade},
+ // zelda, uninmp log. Added by Gonetz
+ //(t1-t0)*env_a+t0, (cmb-0)*env+0
+ {0x2c12e5f0, cc__t0_inter_t1_using_enva__mul_env},
+ // Spheres, waverace
+ //z (env-t0)*env_a+t0
+ {0x2c152c15, cc_t0_inter_env_using_enva},//cc_t0},
+ // backgrounds, Mario Golf. Added by Gonetz
+ // (env-t0)*env_a+t0, (shade-0)*cmb+0
+ {0x2c15e0f4, cc__t0_inter_env_using_enva__mul_shade},
+ // ground on Volcano level, DKR, [Raziel64]
+ // (env-t0)*env_a+t0, (cmb-0)*shade+0
+ {0x2c15e4f0, cc__t0_inter_env_using_enva__mul_shade},
+ // Nintendo 'N', zelda
+ //z (t0-prim)*env_a+t0, (prim-env)*cmb+env
+ {0x2c31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_enva_add_t0__add_env},
+ // Nintendo title & saria's song, zelda
+ //z (t1-prim)*env_a+t0, (prim-env)*cmb+env
+ {0x2c32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_enva_add_t0__add_env},
+ // Hover boots flying, zelda
+ // (t1-prim)*env_a+t0, (prim-0)*cmb+env
+ {0x2c32a0f3, cc__t1_sub_prim_mul_enva_add_t0__mul_prim_add_env},
+ // star beam, paper mario
+ // (prim-env)*env_a+t0
+ {0x2c532c53, cc_prim_sub_env_mul_enva_add_t0},
+ // Kotake & koume's hair, zelda
+ // (t1-0)*env_a+t0, (prim-env)*cmb+env
+ {0x2cf2a053, cc_prim_sub_env_mul__t1_mul_enva_add_t0__add_env},
+ //Goldeneye, [Jeremy]. Added by Gonetz
+ // (t0-t0)*lodf+t0, (cmb-0)*prim+0
+ {0x2d11e3f0, cc_t0_mul_prim},
+ // Pilot wings
+ // (t1-t0)*lodf+t0, (one-cmb)*prim+cmb
+ {0x2d120306, cc_one_sub_prim_mul__t0_inter_t1_using_primlod__add_prim},
+ // Pilot wings
+ // (t1-t0)*lodf+t0, (one-cmb)*shade+cmb
+ {0x2d120406, cc_one_sub_shade_mul__t0_inter_t1_using_primlod__add_shade},
+ // Indy Racing 2000. Added by Gonetz
+ // (t1-t0)*lodf+t0, (env-cmb)*prima+cmb ** INC **
+ {0x2d120a05, cc_t0_inter_t1_using_primlod},
+ // (t1-t0)*lodf+t0
+ {0x2d122d12, cc_t0_inter_t1_using_primlod},
+ //broken wall, beetle adventure racing. Added by Gonetz
+ // (t1-t0)*lodf+t0, (shade-prim)*cmb+prim
+ {0x2d126034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim},
+ //Intro, CBFD. Added by Gonetz
+ // (t1-t0)*lodf+t0, (shade-env)*cmb+prim
+ // {0x2d126054, cc_shade_sub_env_mul_t0_add_prim},
+ {0x2d126054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_prim},
+ // bassmasters 2000 [Ogy]
+ // (t1-t0)*lodf+t0, (env-0)*cmb+prim ** INC **
+ {0x2d1260f5, cc_t0_mul_env_add_prim},
+ // sign, CBFD. Added by Gonetz
+ // (t1-t0)*lodf+t0, (cmb-env)*shade+prim ** INC **
+ {0x2d126450, cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_prim},
+ // {0x2d126450, cc_t0_sub_env_mul_shade_add_prim},
+ // landscape, Cruis'n Exotica. Added by Gonetz
+ // (t1-t0)*lodf+t0, (cmb-0)*shade+prim
+ {0x2d1264f0, cc__t0_inter_t1_using_primlod__mul_shade_add_prim},
+ // blast corps [Ogy]
+ // (t1-t0)*lodf+t0, (0-0)*0+shade
+ {0x2d129fff, cc__t0_inter_t1_using_primlod__mul_shade},
+ // End of level, zelda
+ // (t1-t0)*lodf+t0, (prim-env)*cmb+env
+ {0x2d12a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env},
+ // Rocket Robot in Wheels intro
+ // (t1-t0)*lodf+t0, (shade-env)*cmb+env
+ {0x2d12a054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_env},
+ // basket, Fox Sport
+ // (t1-t0)*lodf+t0, (prim-env)*t0+env
+ {0x2d12a153, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env},
+ // paper mario. Added by Gonetz
+ // (t1-t0)*lodf+t0, (cmb-0)*prim+env ** INC **
+ {0x2d12a3f0, cc__t0_inter_t1_using_primlod__mul_prim_add_env},
+ // Tony Hawk Pro Skater
+ // (t1-t0)*lodf+t0, (cmb-0)*shade+env
+ {0x2d12a4f0, cc__t0_inter_t1_using_primlod__mul_shade_add_env},
+ // part of a building, Spiderman. Added by Gonetz
+ // (t1-t0)*lodf+t0, (cmb-env)*cmba+env ** INC **
+ {0x2d12a750, cc_t0_inter_t1_using_primlod},
+ // Mike Piazza's Strike Zone
+ // (t1-t0)*lodf+t0, (shade-prim)*cmb+0
+ {0x2d12e034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod},
+ // intro, F1 Racing Championship. Added by Gonetz
+ // (t1-t0)*lodf+t0, (shade-env)*cmb+0
+ {0x2d12e054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod},
+ // stands, F1 Racing Championship. Added by Gonetz
+ // (t1-t0)*lodf+t0, (1-env)*cmb+0
+ {0x2d12e056, cc_one_sub_env_mul__t0_inter_t1_using_primlod},
+ // court, Mario Tennis. Added by Gonetz
+ // (t1-t0)*lodf+t0, (prim-0)*cmb+0
+ {0x2d12e0f3, cc__t0_inter_t1_using_primlod__mul_prim},
+ // Rocket Robot in Wheels intro
+ // (t1-t0)*lodf+t0, (shade-0)*cmb+0
+ {0x2d12e0f4, cc__t0_inter_t1_using_primlod__mul_shade},
+ // Pilot wings
+ // (t1-t0)*lodf+t0, (cmb-0)*t0+0 ** INC **
+ {0x2d12e1f0, cc_t0_inter_t1_using_primlod},
+ // cars wheels, SF Rush 2049. Added by Gonetz
+ // (t1-t0)*lodf+t0, (cmb-0)*prim+0
+ {0x2d12e3f0, cc__t0_inter_t1_using_primlod__mul_prim},
+ // Bridge, sf rush
+ // (t1-t0)*lodf+t0, (cmb-0)*shade+0
+ // {0x2d12e4f0, cc_t0_mul_shade},
+ {0x2d12e4f0, cc__t0_inter_t1_using_primlod__mul_shade},
+ // blast corps [Ogy]
+ // (t1-t0)*lodf+t0, (t0-0)*shade+0
+ {0x2d12e4f1, cc_t0_mul_shade},
+ // field, Mike Piazza's Strike Zone
+ // (t1-t0)*lodf+t0, (cmb-prim)*env+0 ** INC **
+ {0x2d12e530, cc__t0_inter_t1_using_primlod__mul_env},
+ // radar, Perfect Dark
+ // (t1-t0)*lodf+t0, (cmb-0)*env+0
+ {0x2d12e5f0, cc__t0_inter_t1_using_primlod__mul_env},
+ // planet, Blast Corps
+ // (t1-t0)*lodf+t0, (cmb-0)*prima+0
+ {0x2d12eaf0, cc__t0_inter_t1_using_primlod__mul_prima},
+ // zelda 2. Added by Gonetz
+ // (t0-t0)*primlod+t0, (prim-env)*cmb+env
+ {0x2e11a053, cc_prim_sub_env_mul_t0_add_env},
+ // zelda 2. Added by Gonetz
+ // (t1-t0)*primlod+t0, (0-0)*shade+cmb
+ {0x2e1204ff, cc_t0_inter_t1_using_primlod},
+ // zelda 2. Added by Gonetz
+ // (t1-t0)*primlod+t0, (env-prim)*primlod+cmb
+ {0x2e120d35, cc_prim_sub_env_mul_primlod_add__t0_inter_t1_using_primlod},
+ // lamppost, Ridge Racer. Added by Gonetz
+ // (t1-t0)*primlod+t0
+ {0x2e122e12, cc_t0_inter_t1_using_primlod},
+ // Hearts, zelda
+ //z (t1-t0)*primlod+t0, (shade-prim)*cmb+prim
+ {0x2e126034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim},
+ // Sunny Day, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (t1-t0)*primlod+t0, (env-prim)*cmb+prim
+ {0x2e126035, cc_env_sub_prim_mul__t0_inter_t1_using_primlod__add_prim},
+ // snowhead temple, zelda 2. Added by Gonetz
+ // (t1-t0)*primlod+t0, (cmb-env)*shade+prim ** INC **
+ {0x2e126450, cc__t0_inter_t1_using_primlod__mul_shade_add_prim},
+ // snow on a wall, snowhead temple, zelda 2. Added by Gonetz
+ // (t1-t0)*primlod+t0, (cmb-0)*shade+prim
+ {0x2e1264f0, cc__t0_inter_t1_using_primlod__mul_shade_add_prim},
+ // Morning Sun, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (t1-t0)*primlod+t0, (cmb-0)*0+prim
+ {0x2e127ff0, cc_prim},
+ // arena, Pokemon Stadium 2. Added by Gonetz
+ // (t1-t0)*primlod+t0, (cmb-prim)*shade+shade ** INC **
+ {0x2e128430, cc__t0_inter_t1_using_primlod__mul_shade},
+ // Pokemon Stadium 2. Added by Gonetz
+ // (t1-t0)*primlod+t0, (cmb-env)*cmb+env ** INC **
+ {0x2e12a050, cc_t0_inter_t1_using_primlod},
+ // End of level heart, zelda
+ // (t1-t0)*primlod+t0, (prim-env)*cmb+env
+ {0x2e12a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env},
+ // Huge turtle appearance, zelda 2. Added by Gonetz
+ // (t1-t0)*primlod+t0, (1-env)*cmb+env
+ {0x2e12a056, cc_one_sub_env_mul__t0_inter_t1_using_primlod__add_env},
+ // frozen octorok, zelda 2. Added by Gonetz
+ // (t1-t0)*primlod+t0, (prim-env)*t1+env
+ {0x2e12a253, cc_prim_sub_env_mul_t1_add_env},
+ // fall headwaters, zelda 2. Added by Gonetz
+ // (t1-t0)*primlod+t0, (cmb-env)*shade+env ** INC **
+ {0x2e12a450, cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_env},
+ // Fissure attack, pokemon stadium 2
+ // (t1-t0)*primlod+t0, (prim-env)*cmb_a+env
+ {0x2e12a753, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env},
+ // zelda 2. Added by Gonetz
+ // (t1-t0)*primlod+t0, (cmb-0)*t1+0 ** INC ** ?
+ {0x2e12e2f0, cc_t0_inter_t1_using_primlod},
+ // zelda 2. Added by Gonetz
+ // (t1-t0)*primlod+t0, (cmb-0)*prim+0
+ {0x2e12e3f0, cc__t0_inter_t1_using_primlod__mul_prim},
+ // sky, PGA European Tour
+ // (t1-t0)*primlod+t0, (cmb-env)*shade+0 ** INC **
+ {0x2e12e450, cc__t0_inter_t1_using_primlod__mul_shade},
+ // Kirby's pool, smash bros
+ // (t1-t0)*primlod+t0, (cmb-0)*shade+0
+ {0x2e12e4f0, cc__t0_inter_t1_using_primlod__mul_shade},
+ //Spacestation Silicon Valley intro. Added by Gonetz
+ // (prim-t0)*primlod+t0, (cmb-0)*shade+0 **INC**
+ {0x2e132e13, cc_t0_inter_prim_using_primlod},
+ // explosions, daikatana. Added by Gonetz
+ // (prim-t0)*primlod+t0, (cmb-0)*shade+0 **INC**
+ {0x2e13e4f0, cc_t0_mul_shade},
+ //Mike Piazza's Strike Zone logo. Added by Gonetz
+ // (shade-t0)*primlod+t0
+ {0x2e142e14, cc_t0_inter_shade_using_primlod},
+ // Cartridge color (transfer pak}, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (1-t0)*primlod+t0
+ {0x2e162e16, cc_one_sub_t0_mul_primlod_add_t0},
+ // pokemon attack, Pokemon Stadium 2. Added by Gonetz
+ // (1-t0)*primlod+t0, (prim-0)*cmb+0
+ {0x2e16e0f3, cc__t0_inter_one_using_primlod__mul_prim},
+ // Spider Web attack, Pokemon Stadium 2.
+ // (1-t0)*primlod+t0, (cmb-0)*prim+0
+ {0x2e16e3f0, cc__t0_inter_one_using_primlod__mul_prim},
+ // pokemon attack, Pokemon Stadium 2. Added by Gonetz
+ // (1-t0)*primlod+t0, (cmb-0)*shade+0
+ {0x2e16e4f0, cc__t0_inter_one_using_primlod__mul_shade},
+ // zelda 2. Added by Gonetz
+ // (t1-t1)*primlod+t0, (prim-env)*cmb+env
+ {0x2e22a053, cc_prim_sub_env_mul_t0_add_env},
+ // Shadow Ball, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (0-t1)*primlod+t0, (prim-env)*cmb+env ** INC **
+ {0x2e2fa053, cc_prim_sub_env_mul_t0_add_env},
+ // Skulltula coin solid, zelda
+ // (t0-prim)*primlod+t0, (prim-env)*cmb+env
+ {0x2e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t0__add_env},
+ // Triforce lines, zelda
+ // (t1-prim)*primlod+t0, (prim-shade)*cmb+shade
+ {0x2e328043, cc_prim_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade},
+ // moon when majora defeated, zelda 2. Added by Gonetz
+ // (t1-prim)*primlod+t0, (1-shade)*cmb+shade
+ {0x2e328046, cc_one_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade},
+ // Fire, zelda
+ //z (t1-prim)*primlod+t0, (prim-env)*cmb+env ** INC **
+ {0x2e32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (t1-prim)*primlod+t0, (shade-env)*cmb+env
+ {0x2e32a054, cc_shade_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env},
+ // Scary face, pokemon stadium 2
+ // (t1-prim)*primlod+t0, (1-env)*cmb+env
+ {0x2e32a056, cc_one_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env},
+ // zelda 2. Added by Gonetz
+ // (t1-prim)*primlod+t0, (prim-0)*cmb+env
+ {0x2e32a0f3, cc__t1_sub_prim_mul_primlod_add_t0__mul_prim_add_env},
+ // zelda 2. Added by Gonetz
+ // (t1-0)*primlod+t0, (prim-env)*cmb+env
+ {0x2ef2a053, cc_prim_sub_env_mul__t1_mul_primlod_add_t0__add_env},
+ // zelda 2. Added by Gonetz
+ // (t1-0)*primlod+t0, (cmb-0)*prim+0
+ {0x2ef2e3f0, cc__t1_mul_primlod_add_t0__mul_prim},
+ // zelda 2. Added by Gonetz
+ // (t1-0)*primlod+t0, (cmb-0)*env+0
+ {0x2ef2e5f0, cc__t1_mul_primlod_add_t0__mul_env},
+ // gun, Doom64. Added by Gonetz
+ // (1-0)*primlod+t0, (cmb-0)*prim+env
+ {0x2ef6a3f0, cc__t0_add_primlod__mul_prim_add_env},
+ // walls, Doom64. Added by Gonetz
+ // (1-0)*primlod+t0, (cmb-0)*shade+env
+ {0x2ef6a4f0, cc__t0_add_primlod__mul_shade_add_env},
+ // Pokemon Stadium 2. Added by Gonetz
+ // (noise-0)*primlod+t0, (prim-env)*cmb+env ** INC **
+ {0x2ef7a053, cc_prim_sub_env_mul_t0_add_env},
+ // Tony Hawk's Pro Skater. Added by Gonetz
+ // (t1-t0)*k5+t0
+ {0x2f122f12, cc_t0_inter_t1_using_k5},
+ // F1 World Grand Prix. Added by Gonetz
+ // (t1-t0)*k5+t0, (cmb-0)*shade+0 **INC**
+ {0x2f12e4f0, cc__t0_inter_t1_using_k5__mul_shade},
+ // Turok 3 [scorpiove]. Added by Gonetz
+ // (t0-k4)*k5+t0
+ {0x2f712f71, cc_t0},
+ // THPS 3
+ // (env-0)*k5+t0,
+ {0x2ff52ff5, cc_t0_add_env_mul_k5},
+ // super bowling
+ // (0-0)*k5+t0,
+ {0x2fff0000, cc_t0},
+ // super bowling
+ // (0-0)*k5+t0
+ {0x2fff2fff, cc_t0},
+ // Moonlight attack, pokemon stadium 2
+ // (t1-t0)*0+t0, (prim-env)*cmb+env
+ {0x3f12a053, cc_prim_sub_env_mul_t0_add_env},
+ //C&C shadows
+ //(1-env)*0+t0
+ {0x3f563f56, cc_t0},
+ // RARE logo, blast corps. Added by Gonetz
+ // (t0-0)*0+t0
+ {0x3ff13ff1, cc_t0},
+ // the ground below the scarecrow in the trading post in town, zelda 2 [Ogy]. Added by Gonetz
+ // (t1-0)*0+t0, (cmb-0)*shade+0
+ {0x3ff2e4f0, cc_t0_mul_shade},
+ // intro, background, Dezaemon 3D
+ // (1-0)*0+t0
+ {0x3ff63ff6, cc_t0},
+ // intro of WWF WrestleMania 2000
+ // ((0-0)*0+t0, (env-cmb)*prim+cmb
+ {0x3fff0305, cc_env_sub_t0_mul_prim_add_t0},
+ // pistol fire, Turok
+ // ((0-0)*0+t0, (env-cmb)*shade+cmb
+ {0x3fff0405, cc_env_sub_t0_mul_shade_add_t0},
+ // Tony Hawk's Pro Skater. Added by Gonetz
+ // ((0-0)*0+t0, (t1-0)*shade+cmb ** INC **
+ {0x3fff04f2, cc_t0},
+ // Dr. Mario [Ogy]. Added by Gonetz
+ // ((0-0)*0+t0, (prim-cmb)*env+cmb
+ {0x3fff0503, cc_prim_sub_t0_mul_env_add_t0},
+ // Stained glass, quest64
+ // (0-0)*0+t0, (1-0)*env+cmb
+ {0x3fff05f6, cc_t0_add_env},
+ // Health bar, killer instinct gold
+ // (0-0)*0+t0, (prim-env)*prim_a+cmb
+ {0x3fff0a53, cc_prim_sub_env_mul_prima_add_t0},
+ // Runes, Turok - Dinosaur Hunter. Added by Gonetz
+ // (0-0)*0+t0, (env-cmb)*env_a+cmb
+ {0x3fff0c05, cc_t0_inter_env_using_enva},
+ // intro, Mission Impossible. Added by Gonetz
+ // (k5-k5)*0+t0, (0-0)*scale+t0
+ {0x3fff26ff, cc_t0},
+ // V8-2
+ // (0-0)*0+t0, (t0-k4)*k5+t0
+ {0x3fff2f71, cc_t0_sub_k4_mul_k5_add_t0},
+ // TM, mario
+ //z (k5-k5)*0+t0
+ {0x3fff3fff, cc_t0},
+ // Intro, CBFD. Added by Gonetz
+ // ((0-0)*0+t0, (shade-env)*cmb+prim
+ {0x3fff6054, cc_shade_sub_env_mul_t0_add_prim},
+ // Text, Mia Soccer. Added by Gonetz
+ // ((0-0)*0+t0, (0-0)*0+prim
+ {0x3fff7fff, cc_t0},
+ // paper mario. Added by Gonetz
+ // ((0-0)*0+t0, (prim-env)*cmb+env
+ {0x3fffa053, cc_prim_sub_env_mul_t0_add_env},
+ // Objects in arena, pokemon stadium 2
+ // (0-0)*0+t0, (cmb-prim)*shade+env
+ {0x3fffa430, cc_t0_mul_prim},
+ // intro, F1 Racing Championship. Added by Gonetz
+ // (0-0)*0+t0, (shade-env)*cmb+0
+ {0x3fffe054, cc_shade_sub_env_mul_t0},
+ // stands, F1 Racing Championship. Added by Gonetz
+ // (0-0)*0+t0, (1-env)*cmb+0
+ {0x3fffe056, cc_one_sub_env_mul_t0},
+ // ? (from log)
+ // (0-0)*0+t0, (prim-0)*cmb+0
+ {0x3fffe0f3, cc_t0_mul_prim},
+ // background, GASP Fighters
+ // (0-0)*0+t0, (shade-0)*cmb+0
+ {0x3fffe0f4, cc_t0_mul_shade},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (0-0)*0+t0, (env-0)*cmb+0
+ {0x3fffe0f5, cc_t0_mul_env},
+ // logo, v-rally 99
+ // (0-0)*0+t0, (prim-0)*t0+0
+ {0x3fffe1f3, cc_t0_mul_prim},
+ // target hit, zelda 2. Added by Gonetz
+ // (0-0)*0+t0, (cmb-0)*prim+0
+ {0x3fffe3f0, cc_t0_mul_prim},
+ // Ms. Pac-Man intro background. Added by Gonetz
+ // (0-0)*0+t0, (cmb-0)*shade+0
+ {0x3fffe4f0, cc_t0_mul_shade},
+ // Wonder Project J2 logo. Added by Gonetz
+ // (0-0)*0+t0, (t0-0)*shade+0
+ {0x3fffe4f1, cc_t0_mul_shade},
+ // tire trace, Monster truck madness. Added by Gonetz
+ // (0-0)*0+t0, (cmb-0)*env+0
+ {0x3fffe5f0, cc_t0_mul_env},
+ // Gauntlet Legends intro. Added by Gonetz
+ // (0-0)*0+t0, (cmb-0)*ecale+0
+ {0x3fffe6f0, cc_t0},
+ // tire trace, beetle adventure racing. Added by Gonetz
+ // (t1-t0)*t0+t1, (cmb-t0)*shade+t1 **INC**
+ {0x41124410, cc__t0_inter_t1_using_t0__mul_shade},
+ // Paper Mario. Added by Gonetz
+ // (t0-t1)*t0+t1 **INC**
+ {0x41214121, cc_t1_inter_t0_using_t0},
+ // Powered Star Beam, Paper Mario. Added by Gonetz
+ // (t0-t1)*t0+t1, (env-prim)*cmb+prim **INC**
+ {0x41216035, cc_env_sub_prim_mul__t1_inter_t0_using_t0__add_prim},
+ // wetrix raiseland [Raziel64]. Added by Gonetz
+ // (prim-t1)*t0+t1, (env-t0)*cmb+cmb **INC**
+ {0x41230015, cc_env_sub_prim_mul__t0_mul_t1__add_prim},
+ // SCARS. Added by Gonetz
+ // (t1-t0)*t0+t1, (cmb-t0)*shade+t1 **INC**
+ {0x41250b03, cc__t0_inter_t1_using_half__mul_shade},
+ //beetle adventure racing. Added by Gonetz
+ //(t0-t1)*t1+t1, (cmb-0)*shade+0 **INC**
+ {0x4221e4f0, cc__t1_inter_t0_using_t1__mul_shade},
+ // cianwood gym walls, pokemon stadium 2
+ //(t0-prim)*t1+t1, (cmb-0)*env+shade
+ {0x423185f0, cc__t0_sub_prim_mul_t1_add_t1__mul_env_add_shade},
+ // cianwood gym walls, pokemon stadium 2
+ //(t0-prim)*t1+t1, (cmb-0)*shade+0
+ {0x4231e4f0, cc__t0_sub_prim_mul_t1_add_t1__mul_shade},
+ // paper mario. Added by Gonetz
+ // (t0-t0)*prim+t1, (t1-cmb)*cmb+env **INC** weird
+ {0x4311a002, cc_env},
+ // background, Wetrix level 1, [Raziel64]. Added by Gonetz
+ // (t0-t1)*prim+t1
+ {0x43214321, cc_t1_inter_t0_using_prim},
+ // Mario Party3 Tidal Toss
+ // (t0-t1)*prim+t1, (cmb-0)*shade+0 **INC**
+ {0x4321e4f0, cc__t1_inter_t0_using_prim__mul_shade},
+ // grass, ISS 2k. Added by Gonetz
+ // (t0-t1)*prim+t1, (cmb-0)*env+0 **INC**
+ {0x4321e5f0, cc__t1_inter_t0_using_prim__mul_env},
+ // intro, Paper Mario
+ // (t0-0)*prim+t1
+ {0x43f143f1, cc_t0_mul_prim_add_t1},
+ // F1 World Grand Prix. Added by Gonetz
+ // (t0-0)*prim+t1, (cmb-0)*shade+env **INC**
+ {0x43f1a4f0, cc__t0_add_t1__mul_shade_add_env},
+ // field, ISS64. Added by Gonetz
+ // (t0-t1)*shade+t1, (cmb-t1)*prim+t1 ** INC **
+ {0x44214320, cc_t0_sub_t1_mul_prim_mul_shade_add_t1},
+ // {0x44214320, cc__t0_add_t1__mul_prim},
+ // field, Top gear hyper-bike
+ // (t0-t1)*shade+t1
+ {0x44214421, cc_t1_inter_t0_using_shade},
+ // water, goemon great adventure
+ // (t0-t1)*env+t1 ** INC **
+ {0x45214521, cc_t1_inter_t0_using_env},
+ // characters, Ogre Battle. Added by Gonetz
+ // (1-t1)*env+t1, (1-cmb)*prim+cmb ** INC **
+ {0x45260306, cc_one_sub_t1_mul_prim_add_t1},
+ // characters, Ogre Battle. Added by Gonetz
+ // (1-t1)*env+t1
+ {0x45264526, cc_one_sub_t1_mul_env_add_t1},
+ // characters, Ogre Battle. Added by Gonetz
+ // (1-t1)*env+t1, (cmb-0)*prim+0 ** INC **
+ {0x4526e3f0, cc__t1_inter_one_using_env__mul_prim},
+ // explosion, body harvest. Added by Gonetz
+ // (t0-t1)*scale+t1, (env-prim)*cmb+prim ** INC **
+ {0x46216035, cc_env_sub_prim_mul__t0_inter_t1_using_half__add_prim},
+ // Water, AeroGauge. Added by Gonetz
+ // (t0-t1)*prima+t1, (0-0)*0+cmb
+ {0x4a214a21, cc_t1_inter_t0_using_prima},
+ // flame, castlevania 2. Added by Gonetz
+ // (t0-t1)*prima+t1, (prim-env)*cmb+env
+ {0x4a21a053, cc_prim_sub_env_mul__t1_inter_t0_using_prima__add_env},
+ // shadows, Mario Tennis. Added by Gonetz
+ // (t0-t1)*prima+t1, (prim-0)*cmb+0
+ {0x4a21e0f3, cc__t1_inter_t0_using_prima__mul_prim},
+ // menu, Mario Golf. Added by Gonetz
+ // (t0-t1)*prima+t1, (shade-0)*cmb+0
+ {0x4a21e0f4, cc__t1_inter_t0_using_prima__mul_shade},
+ // intro, castlevania 2. Added by Gonetz
+ // (t0-t1)*prima+t1, (cmb-0)*prim+0
+ {0x4a21e3f0, cc__t1_inter_t0_using_prima__mul_prim},
+ // water on map, Ogre Battle64. Added by Gonetz
+ // (t0-t1)*prima+t1, (cmb-0)*shade+0
+ {0x4a21e4f0, cc__t1_inter_t0_using_prima__mul_shade},
+ // Ice, Paper Mario
+ // (t0-t1)*shade_a+t1
+ {0x4b214b21, cc_t1_inter_t0_using_shadea},
+ // Grass, Beetle Adventure Racing
+ // (t0-t1)*shade_a+t1, (cmb-0)*shade+0
+ {0x4b21e4f0, cc__t1_inter_t0_using_shadea__mul_shade},
+ // Ground at kotake & koume, zelda
+ // (t1-t0)*env_a+t0, (prim-env)*cmb+env
+ {0x4c12a053, cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env},
+ // Tony Hawk's Pro Skater. Added by Gonetz
+ // (t0-t1)*env_a+t1, (cmb-0)*shade+cmb ** INC **
+ {0x4c2104f0, cc__t1_inter_t0_using_enva__mul_shade},
+ // bikes, xg2. Added by Gonetz
+ // (t0-t1)*env_a+t1, (cmb-prim)*prima+prim
+ {0x4c216a30, cc__t1_inter_t0_using_enva__sub_prim_mul_prima_add_prim},
+ // Yoshi Story
+ // (t0-t1)*env_a+t1, (prim-env)*cmb+env
+ {0x4c21a053, cc_prim_sub_env_mul__t1_inter_t0_using_enva__add_env},
+ // arena, Pokemon Stadium 1. Added by Gonetz
+ // (t0-t1)*env_a+t1, (cmb-0)*prim+0
+ {0x4c21e3f0, cc__t1_inter_t0_using_enva__mul_prim},
+ // "end of chapter" text, paper mario. Added by Gonetz
+ // (1-t1)*env_a+t1, (cmb-0)*t1+0
+ {0x4c26e2f0, cc__t1_inter_one_using_enva__mul_t0},
+ // Zelda opening door, zelda
+ // (t0-prim)*env_a+t1, (prim-env)*t0+env
+ {0x4c31a053, cc_prim_sub_env_mul_t0_add_env},
+ // arena, Pokemon Stadium 2
+ // (t0-0)*env_a+t1, (cmb-0)*shade+prim
+ {0x4cf164f0, cc__t0_mul_enva_add_t1__mul_shade_add_prim},
+ // Kotake & koume magic poof, zelda
+ // (t0-0)*env_a+t1, (prim-env)*cmb+env
+ {0x4cf1a053, cc_prim_sub_env_mul__t0_mul_enva_add_t1__add_env},
+ // ground in stone temple, zelda 2. Added by Gonetz
+ // (t1-t0)*primlod+t1, (cmb-0)*prim+0
+ {0x4e12e3f0, cc__t0_inter_t1_using_primlod__mul_prim},
+ // pokemon attack, Pokemon Stadium 2. Added by Gonetz
+ // (noise-t0)*primlod+t1, (prim-env)*cmb+env ** INC **
+ {0x4e17a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env},
+ // menu, pokemon stadium 1, [Raziel64]
+ // (t0-t1)*lodf+t1, (prim-env)*cmb+env
+ {0x4e214e21, cc_t1_inter_t0_using_primlod},
+ // Pokemon backgrounds, pokemon stadium 2
+ // (t0-t1)*primlod+t1, (cmb-0)*shade+prim
+ {0x4e2164f0, cc__t1_inter_t0_using_primlod__mul_shade_add_prim},
+ // Pokemon backgrounds, pokemon stadium 2
+ // (t0-t1)*lodf+t1, (prim-env)*cmb+env
+ {0x4e21a053, cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (t0-t1)*primlod+t1, (t1-cmb)*prim+env ** INC **
+ {0x4e21a302, cc_env_sub__t0_sub_t1_mul_primlod__mul_prim},
+ // Magnitude, pokemon stadium 2
+ // (t0-t1)*primlod+t1, (prim-env)*cmb_a+env
+ {0x4e21a753, cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env},
+ // Arena, pokemon stadium 2
+ // (t0-t1)*primlod+t1, (cmb-shade)*prim+0
+ {0x4e21e340, cc__t1_inter_t0_using_primlod__sub_shade_mul_prim},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (t0-t1)*primlod+t1, (cmb-0)*shade+0
+ {0x4e21e4f0, cc__t1_inter_t0_using_primlod__mul_shade},
+ // lava in snowhead temple, zelda 2. Added by Gonetz
+ // (t0-prim)*primlod+t1, (cmb-prim)*shade+cmb ** INC **
+ {0x4e310430, cc_lavatex_sub_prim_mul_shade_add_lavatex},
+ // Skulltula coin, zelda
+ // (t0-prim)*primlod+t1, (prim-env)*cmb+env
+ {0x4e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t1__add_env},
+ // Pokemon background, pokemon stadium 2
+ // (noise-shade)*primlod+t1, (prim-env)*cmb+env
+ {0x4e47a053, cc_prim_sub_env_mul_t1_add_env},
+ // Reflect, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (t0-0)*primlod+t1, (prim-env)*cmb+env
+ {0x4ef1a053, cc_prim_sub_env_mul__t0_add_t1__add_env},
+ //beetle adventure racing. Added by Gonetz
+ //(t0-t1)*k5+t1, (cmb-0)*shade+0
+ {0x4f21e4f0, cc__t1_inter_t0_using_k5__mul_shade},
+ // Spiderman. Added by Gonetz
+ //(t0-t1)*k5+t1, (cmb-0)*env+0
+ {0x4f21e5f0, cc_t1_mul_env},
+ // N64 logo, Ogre Battle. Added by Gonetz
+ //(0-0)*0+t1
+ {0x5fff5fff, cc_t1},
+ // reversing light, Monster truck madness. Added by Gonetz
+ //(0-0)*0+t0, (0-0)*0+prim
+ {0x5fff7fff, cc_prim},
+ // battle tanks [Ogy]
+ // (0-0)*0+t1, (env-shade)*cmb+shade
+ {0x5fff8045, cc_env_sub_shade_mul_t1_add_shade},
+ // minigame, pokemon stadium 1. Added by Gonetz
+ // (0-0)*0+t1, (prim-env)*cmb+env
+ {0x5fffa053, cc_prim_sub_env_mul_t1_add_env},
+ // F1 World Grand Prix. Added by Gonetz
+ // (t0-prim)*t0+prim, (cmb-0)*shade
+ {0x6131e4f0, cc__prim_inter_t0_using_t0__mul_shade},
+ // aerofighter's assault [Ogy]
+ // (shade-prim)*t0+prim
+ {0x61346134, cc_shade_sub_prim_mul_t0_add_prim},
+ // pilot wings
+ // (shade-prim)*t0+prim, (cmb-shade)*shadea+shade
+ {0x61348b40, cc_shade_inter__prim_inter_shade_using_t0__using_shadea},
+ // club blow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (shade-prim)*t0+prim, (cmb-env)*cmb_a+env ** INC **
+ {0x6134a750, cc_shade_sub_prim_mul_t0_add_prim},
+ // sky, Killer Instinct
+ // (shade-prim)*t0+prim, (cmb-env)*shade_a+env ** INC **
+ {0x6134ab50, cc_env_inter__prim_inter_shade_using_t0__using_shadea},
+ // lava, beetle adventure racing
+ // (shade-prim)*t0+prim, (cmb-0)*t1+0 ** INC **
+ {0x6134e2f0, cc_shade_sub_prim_mul_t0_add_prim},
+ // Monster truck madness intro. Added by Gonetz
+ // (env-prim)*t0+prim, (cmb-0)*scale+cmb ** INC **
+ {0x613506f0, cc_env_sub_prim_mul_t0_add_prim},
+ // pokemon attack, Pokemon stadium 1
+ // (env-prim)*t0+prim, (cmb-0)*0+cmb
+ {0x61351ff0, cc_env_sub_prim_mul_t0_add_prim},
+ // Paper Mario, fortune teller spheres
+ // (env-prim)*t0+prim, (cmb-0)*t1+t0 ** INC **
+ {0x613522f0, cc_t0_mul_t1_add_t0},
+ // Later hearts, zelda
+ // (env-prim)*t0+prim
+ {0x61356135, cc_env_sub_prim_mul_t0_add_prim},
+ // Mission Impossible. Added by Gonetz
+ // (env-prim)*t0+prim, (shade-0)*cmb+0 ** INC **
+ {0x6135e0f4, cc__prim_inter_env_using_t0__mul_shade},
+ // crashing other vehicle, Monster truck madness [Raziel64]. Added by Gonetz
+ // (env-prim)*t0+prim, (cmb-0)*t0+0 ** INC **
+ {0x6135e1f0, cc_env_sub_prim_mul_t0_add_prim},
+ // Tony Hawk's Pro Skater. Added by Gonetz
+ // (env-prim)*t0+prim, (cmb-0)*t1+0 ** INC **
+ {0x6135e2f0, cc_env_sub_prim_mul_t0_add_prim},
+ // aerofighter's assault [Ogy]
+ // (env-prim)*t0+prim, (cmb-0)*shade+0 ** INC **
+ {0x6135e4f0, cc__prim_inter_env_using_t0__mul_shade},
+ // "time out", paper mario. Added by Gonetz
+ // (1-prim)*t0+prim, (1-cmb)*enva+cmb ** INC **
+ {0x61360c06, cc_one_sub_prim_mul_t0_add_prim},
+ // intro, paper mario. Added by Gonetz
+ // (1-prim)*t0+prim, (cmb-0)*prima+t0 ** INC **
+ {0x61362af0, cc__one_sub_prim_mul_t0_add_prim__mul_prima_add__one_sub_prim_mul_t0_add_prim},
+ // paper mario. Added by Gonetz
+ // (1-prim)*t0+prim
+ {0x61366136, cc_one_sub_prim_mul_t0_add_prim},
+ // arena, Pokemon Stadium 2. Added by Gonetz
+ // (1-prim)*t0+prim, (cmb-env)*shade+shade ** INC **
+ {0x61368450, cc_t0_mul_shade},
+ // F1 World Grand Prix. Added by Gonetz
+ // (1-prim)*t0+prim, (cmb-0)*shade+0 ** INC **
+ {0x6136e4f0, cc_t0_mul_shade},
+ // Xena. Added by Gonetz
+ // (0-prim)*t0+prim
+ {0x613f613f, cc_one_sub_t0_mul_prim},
+ // Kirby64 end [Raziel64]. Added by Gonetz
+ // (prim-env)*t0+prim
+ {0x61536153, cc_prim_sub_env_mul_t0_add_prim},
+ // Xena. Added by Gonetz
+ // (shade-env)*t0+prim
+ {0x61546154, cc_shade_sub_env_mul_t0_add_prim},
+ // Karts, mario kart
+ //z (one-env)*t0+prim
+ {0x61566156, cc_t0_mul_1menv_add_prim},
+ // Famista64. Added by Gonetz
+ //(t0-0)*t0+prim
+ {0x61f161f1, cc_t0_mul_prim},
+ // Pokemon Stadium 2. Added by Gonetz
+ //(shade-0)*t0+prim
+ {0x61f461f4, cc_t0_mul_shade_add_prim},
+ // Doom. Added by Gonetz
+ //(1-0)*t0+prim
+ {0x61f661f6, cc_t0_add_prim},
+ // tire trace, beetle adventure racing. Added by Gonetz
+ // (shade-prim)*t1+prim, (cmb-0)*t1+0 **INC**
+ {0x6234e2f0, cc_shade_sub_prim_mul_t1_add_prim},
+ // Text, turok
+ // (env-prim)*t1+prim
+ {0x62356235, cc_env_sub_prim_mul_t1_add_prim},
+ // Pokemon Stadium 2, [gokuss4]. Added by Gonetz
+ // (env-prim)*t1+prim, (cmb-0)*t1+0
+ // Hack alert!
+ {0x6235e2f0, cc_t1},
+ // bike trace, xg2 intro. Added by Gonetz
+ // (1-prim)*t1+prim
+ {0x62366236, cc_one_sub_prim_mul_t1_add_prim},
+ // aerofighter's assault [Ogy]
+ // (1-prim)*t1+prim, (cmb-0)*0+env
+ {0x6236bff0, cc_one_sub_prim_mul_t1_add_prim},
+ // Tennis court, mario tennis
+ // (t0-0)*t1+prim
+ {0x62f162f1, cc__t0_mul_t1__add_prim},
+ // Arena, Pokemon Stadium 2
+ // (t0-0)*t1+prim, (cmb-0)*shade+0
+ {0x62f1e4f0, cc__t0_mul_t1_add_prim__mul_shade},
+ // Rush2. Added by Gonetz
+ // (prim-prim)*prim+prim
+ {0x63336333, cc_prim},
+ //Bowser in final battle, Paper Mario. Added by Gonetz
+ // (t1-0)*prim+prim
+ {0x63f263f2, cc_t1_mul_prim_add_prim},
+ // wetrix, icelayer, [Raziel64]. Added by Gonetz
+ // (t0-prim)*shade+prim ** INC **
+ {0x64316431, cc_t0_mul_shade},
+ // KI. Added by Gonetz
+ // (env-prim)*shade+prim
+ {0x64356435, cc_env_sub_prim_mul_shade_add_prim},
+ // xg2. Added by Gonetz
+ // (1-prim)*shade+prim, (t0-0)*cmb+0 ** INC **
+ {0x6436e0f1, cc_t1_mul__one_sub_prim_mul_shade_add_prim},
+ // Intro, CBFD. Added by Gonetz
+ // (t0-env)*shade+prim
+ {0x64516451, cc_t0_sub_env_mul_shade_add_prim},
+ // sword in final battle, zelda 2. Added by Gonetz
+ // (t0-env)*shade+prim, (cmb-0)*shade+0 ** INC **
+ {0x6451e4f0, cc__t0_sub_env_mul_shade_add_prim__mul_shade},
+ // attack, Pokemon Stadium 2.
+ // (t0-env)*shade+prim, (cmb-0)*shade_a+0 ** INC **
+ {0x6451ebf0, cc__t0_sub_env_mul_shade_add_prim__mul_shadea},
+ // Road Rush. Added by Gonetz
+ // (t0-0)*shade+prim
+ {0x64f164f1, cc_t0_mul_shade_add_prim},
+ // paper mario. Added by Gonetz
+ // (1-0)*shade+prim
+ {0x64f664f6, cc_prim_add_shade},
+ // Character select, smash bros
+ // (t0-prim)*env+prim
+ {0x65316531, cc_t0_sub_prim_mul_env_add_prim},
+ // Clear screen intro, banjo kazooie
+ // (t0-prim)*env+prim, (cmb-0)*shade+0
+ // {0x6531e4f0, cc_t0_mul_env_mul_shade},
+ {0x6531e4f0, cc__prim_inter_t0_using_env__mul_shade},
+ // Dragonfly feet, banjo kazooie
+ // (1-prim)*env+prim, (cmb-0)*shade+0
+ {0x6536e4f0, cc__prim_inter_one_using_env__mul_shade},
+ // Lava piranha atack, Paper Mario
+ // (t1-k4)*env+prim ** INC **
+ {0x65726572, cc_t1_mul_env_add_prim},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (t0-0)*env+prim, (1-t1)*t0a+cmb ** INC **
+ {0x65f10826, cc_one_sub_t1_mul_t0a_add_t0_mul_env_add_prim},
+ // clocks while warping through time, zelda 2
+ // (t0-0)*env+prim, (cmb-0)*0+cmb
+ {0x65f11ff0, cc_t0_mul_env_add_prim},
+ // Helicopter, Nuclear Strike. Added by Gonetz
+ // (t0-0)*env+prim
+ {0x65f165f1, cc_t0_mul_env_add_prim},
+ // Mystical Ninja
+ // (1-0)*env+prim
+ {0x65f665f6, cc_prim_add_env},
+ // duke nukem: zero hour [Ogy]
+ // (noise-0)*env+prim ** INC **
+ {0x65f765f7, cc_prim_add_env},
+ // "terminator", CBFD
+ // (0-0)*env+prim
+ {0x65ff65ff, cc_prim},
+ // Cliffs, Taz express. Added by Gonetz
+ // (t0-0)*scale+prim
+ {0x66f166f1, cc_t0_mul_scale_add_prim},
+ // Taz express. Added by Gonetz
+ // (t0-0)*scale+prim, (cmb-0)*shade+0
+ {0x66f1e4f0, cc_t0_mul_scale_add_prim__mul_shade},
+ // NFL Quarterback Club 98 Menu [CpUMasteR]
+ // (prim-0)*scale+prim
+ {0x66f366f3, cc_prim},
+ // Pikachu
+ // (t0-prim)*t0_a+prim, (env-cmb)*enva+cmb
+ {0x68310c05, cc__prim_inter_t0_using_t0a__inter_env_using_enva},
+ // Character, dual heroes
+ // (t0-prim)*t0_a+prim
+ {0x68316831, cc_t0_sub_prim_mul_t0a_add_prim},
+ // Indy Racing 2000. Added by Gonetz
+ // (t0-prim)*t0_a+prim, (cmb-0)*shade+0 ** INC **
+ {0x6831e4f0, cc__prim_inter_t0_using_t0a__mul_shade},
+ // text, Sin and Punishmen. Added by Gonetz
+ // (env-prim)*t0_a+prim ** INC **
+ {0x68356835, cc_env_sub_prim_mul_t0a_add_prim},
+ // arena, Pokemon Stadium 2
+ // (1-prim)*t0_a+prim
+ {0x68366836, cc_one_sub_prim_mul_t0a_add_prim},
+ // menu, PD. Added by Gonetz
+ // (env-prim)*t1_a+prim
+ {0x69356935, cc_env_sub_prim_mul_t1a_add_prim},
+ // {0x69356935, cc_t1},
+ //xg2. Added by Gonetz
+ // (t0-prim)*prima+prim
+ {0x6a316a31, cc_t0_sub_prim_mul_prima_add_prim},
+ // menu, battle phoenix 64. Added by Gonetz
+ // (env-prim)*prima+prim
+ {0x6a356a35, cc_env_sub_prim_mul_prima_add_prim},
+ // ground, KI. Added by Gonetz
+ // (shade-env)*prima+prim
+ {0x6a546a54, cc_shade_sub_env_mul_prima_add_prim},
+ // F1 World Grand Prix. Added by Gonetz
+ // (t0-0)*prima+prim, (shade-0)*cmb+env **INC**
+ {0x6af1a0f4, cc__t0_mul_prima_add_prim_mul__shade_add_env},
+ //broken wall, beetle adventure racing. Added by Gonetz
+ // (t0-0)*prima+prim, (cmb-0)*shade+0 **INC**
+ {0x6af1e4f0, cc__t0_mul_prima_add_prim_mul__shade},
+ // Genie, diddy kong racing
+ // (t0-prim)*shade_alpha+prim, (env-cmb)*shade+cmb
+ // {0x6b310405, cc_env_sub__prim_inter_t0_using_shadea__mul_shade_add_env},
+ {0x6b310405, cc_t0_mul_shadea},
+ // Extreme G. Added by Gonetz
+ // (t0-prim)*shade_alpha+prim ** INC **
+ {0x6b316b31, cc_t0_sub_prim_mul_shadea_add_prim},
+ // water block, Paper Mario. Added by Gonetz
+ // (t0-prim)*shade_alpha+prim, (prim-env)*cmb+env ** INC **
+ {0x6b31a053, cc_prim_sub_env_mul__prim_inter_t0_using_shadea__add_env},
+ // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (t0-prim)*shade_alpha+prim, (cmb-0)*shade+0 ** INC **
+ {0x6b31e4f0, cc__prim_inter_t0_using_shadea__mul_shade},
+ // F1 World Grand Prix sky. Added by Gonetz
+ // (env-prim)*shade_alpha+prim, (shade-cmb)*cmb_a+cmb ** INC **
+ {0x6b350704, cc_f1_sky},
+ // lullaby, Paper Mario. Added by Gonetz
+ // (env-prim)*shade_alpha+prim
+ {0x6b356b35, cc_env_sub_prim_mul_shadea_add_prim},
+ // Some gannon spell, zelda
+ // (noise-t0)*env_a+prim, (0-prim)*cmb+1 ** INC **
+ {0x6c17c03f, cc_one_sub__one_sub_t0_mul_enva_add_prim__mul_prim},
+ //Goldeneye, [Jeremy]. Added by Gonetz
+ // (t0-prim)*env_a+prim
+ {0x6c316c31, cc_t0_sub_prim_mul_enva_add_prim},
+ // button, Sin and Punishmen. Added by Gonetz
+ // (env-prim)*env_a+prim
+ {0x6c356c35, cc_env_sub_prim_mul_enva_add_prim},
+ // frame buffer effect, Glover2
+ // (env-prim)*env_a+prim, (cmb-0)*shade+0
+ {0x6c35e4f0, cc__prim_inter_env_using_enva__mul_shade},
+ // fallen stars at star summit, Paper Mario. Added by Gonetz
+ // (t0-env)*env_a+prim, (1-0)*primlod+cmb
+ {0x6c510ef6, cc_t0_sub_env_mul_enva_add_prim},
+ // focus, Paper Mario. Added by Gonetz
+ // (t0-env)*env_a+prim, (cmb-shade)*shadea+shade ** INC **
+ {0x6c518b40, cc_t0_sub_shade_mul_shadea_add_shade},
+ // Ring, pokemon stadium 2
+ // (t0-0)*env_a+prim, (1-0)*cmb+0
+ {0x6cf1e0f6, cc_t0_mul_enva_add_prim},
+ // Jet Force
+ // (noise-0)*env_a+prim
+ {0x6cf76cf7, cc_prim},
+ // snowhead temple, zelda 2. Added by Gonetz
+ // (t1-t0)*primlod+prim, (cmb-0)*shade+shade
+ {0x6e1284f0, cc__t1_sub_t0_mul_primlod_add_prim__mul_shade_add_shade},
+ // zelda 2. Added by Gonetz
+ // (t1-t0)*primlod+prim, (cmb-0)*shade+0 ** INC **
+ {0x6e12e4f0, cc__t1_sub_t0_mul_primlod_add_prim__mul_shade},
+ // mini games quiz monitor backround, Pokemon Stadium 2
+ // (noise-t0)*primlod+prim, (prim-env)*cmb+env ** INC **
+ {0x6e17a053, cc_prim_sub_env_mul__one_sub_t0_mul_primlod_add_prim__add_env},
+ // Morning Sun attack, pokemon stadium 2
+ // (t0-prim)*primlod+prim, (prim-env)*0+cmb
+ {0x6e311f53, cc_t0_sub_prim_mul_primlod_add_prim},
+ // sky, daikatana. Added by Gonetz
+ // (t0-prim)*primlod+prim, (cmb-0)*shade+0
+ {0x6e31e4f0, cc_t0_mul_shade},
+ // ball's track, NFL Blitz. Added by Gonetz
+ // (t0-0)*primlod+prim
+ {0x6ef16ef1, cc_t0_mul_primlod_add_prim},
+ // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (t0-0)*primlod+prim, (cmb-env)*cmb_a+env ** INC **
+ {0x6ef1a750, cc_t0_mul_primlod_add_prim},
+ // mini games quiz monitor backround, Pokemon Stadium 2
+ // (noise-0)*primlod+prim, (env-cmb)*cmb_a+cmb ** INC **
+ // use cmb_a which is ac_t0_mul_t1
+ {0x6ef70705, cc_env_sub_prim_mul__t0a_mul_t1a__add_prim},
+ // rope, CBFD
+ // (t0-env)*k5+prim
+ {0x6f516f51, cc_t0_sub_env_mul_k5_add_prim},
+ // super bowling
+ // (0-0)*k5+prim
+ {0x6fff6fff, cc_prim},
+ // intro, Aidyn Chronicles. Added by Gonetz
+ // (0-0)*0+prim, (0-0)*0+prim
+ {0x79fb7788, cc_prim},
+ // Encore attack, Pokemon Stadium 2
+ // (t0-0)*0+prim, (cmb-0)*shade+0
+ {0x7ff1e4f0, cc_prim_mul_shade},
+ // Menu, megaman
+ // (1-0)*0+prim
+ {0x7ff67ff6, cc_prim},
+ // sky, PGA European Tour
+ // (0-0)*0+prim, (env-0)*t0+cmb
+ {0x7fff01f5, cc_t1_mul_env_add_prim},
+ // WWF No Mercy?
+ // ((0-0)*0+prim, (env-cmb)*shade+cmb
+ {0x7fff0405, cc_env_sub_prim_mul_shade_add_prim},
+ // sky, Spiderman. Added by Gonetz
+ // (0-0)*0+prim, (t1-0)*shade+cmb
+ {0x7fff04f2, cc_t1_mul_shade_add_prim},
+ // ball's shadow, ISS 2k. Added by Gonetz
+ // (0-0)*0+prim, (1-cmb)*env+cmb
+ {0x7fff0506, cc_one_sub_prim_mul_env_add_prim},
+ // Necklace, quest64
+ // (0-0)*0+prim, (1-0)*env+cmb
+ {0x7fff05f6, cc_prim_add_env},
+ // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (0-0)*0+prim, (1-cmb)*cmba+cmb ** INC **
+ {0x7fff0706, cc_prim},
+ // Dobutsu no Mori. Added by Gonetz
+ //(k5-k5)*0+prim, (cmb-0)*0+cmb
+ {0x7fff1ff0, cc_prim},
+ // Intro background, starfox
+ //z (k5-k5)*0+prim
+ {0x7fff7fff, cc_prim},
+ // train smoke, Dobutsu No Mori. Added by Gonetz
+ //(0-0)*0+prim, (shade-0)*cmb+0
+ {0x7fffe0f4, cc_prim_mul_shade},
+ // Donald Duck intro. Added by Gonetz
+ //(0-0)*0+prim, (cmb-0)*prim+0
+ {0x7fffe3f0, cc_prim_mul_prim},
+ // Ms. Pac-Man intro. Added by Gonetz
+ //(0-0)*0+prim, (cmb-0)*shade+0
+ {0x7fffe4f0, cc_prim_mul_shade},
+ // zelda 2. Added by Gonetz
+ //(t1-t0)*t0+shade, (cmb-0)*shade+0
+ {0x8112e4f0, cc__t1_sub_t0_mul_t0_add_shade__mul_shade},
+ // branches, Beetle Adventure Racing
+ //(t0-shade)*t0+shade, (t0-cmb)*prim+cmb **INC**
+ {0x81410301, cc_t0_mul_prim},
+ // Namco logo, Famista 64
+ //(prim-shade)*t0+shade, (env-cmb)*t0+cmb **INC**
+ {0x81430105, cc_prim_sub_shade_mul_t0_add_shade},
+ // pikachu, hey you pikachu
+ //(prim-shade)*t0+shade, (env-cmb)*enva+cmb **INC**
+ {0x81430c05, cc_prim_sub_shade_mul_t0_add_shade},
+ // Mario's head, mario //Added by Gonetz
+ //(prim-shade)*t0+shade
+ {0x81438143, cc_prim_sub_shade_mul_t0_add_shade},
+ // Iguana background, turok
+ // (env-shade)*t0+shade
+ {0x81458145, cc_env_sub_shade_mul_t0_add_shade},
+ //attack, Pokemon Stadium 2
+ // (env-shade)*t0+shade, (cmb-0)*prim+0
+ {0x8145e3f0, cc__env_sub_shade_mul_t0_add_shade__mul_prim},
+ // Bubbles in Jabu-Jabu's belly, zelda
+ // (1-shade)*t0+shade
+ {0x81468146, cc_one_sub_shade_mul_t0_add_shade},
+ // saffron city, Pokemon Stadium 2
+ // (1-shade)*t0+shade, (cmb-0)*prim+0
+ {0x8146e3f0, cc__one_sub_shade_mul_t0_add_shade__mul_prim},
+ // duck dodgers intro. Added by Gonetz
+ // (1-shade)*t0+shade, (cmb-0)*shade+0
+ {0x8146e4f0, cc__one_sub_shade_mul_t0_add_shade__mul_shade},
+ // saffron city, Pokemon Stadium 2
+ // (1-shade)*t0+shade, (cmb-0)*prima+0
+ {0x8146eaf0, cc__one_sub_shade_mul_t0_add_shade__mul_env},
+ // intro, Madden Footbal
+ // (1-env)*t0+shade
+ {0x81568156, cc_one_sub_env_mul_t0_add_shade},
+ // sky in doom. Added by Gonetz
+ // (prim-0)*t0+shade, (cmb-0)*primlod+env **INC**
+ {0x81f3aef0, cc_t0_mul_prim_add_shade},
+ // commercial? in IIS98. Added by Gonetz
+ // (1-0)*t0+shade
+ {0x81f681f6, cc_t0_add_shade},
+ //attack, Pokemon Stadium 2
+ //(t0-prim)*t1+shade
+ {0x82318231, cc_t0_sub_prim_mul_t1_add_shade},
+ //beetle adventure racing. Added by Gonetz
+ //(prim-shade)*t1+shade, (cmb-0)*t1+0 **INC**
+ {0x8243e2f0, cc_prim_sub_shade_mul_t1_add_shade},
+ //Arena, Pokemon Stadium 2
+ //(t0-0)*t1+shade
+ {0x82f182f1, cc__t0_mul_t1__add_shade},
+ //Arena, Pokemon Stadium 2
+ //(t0-0)*t1+shade, (cmb-0)*prim+0
+ {0x82f1e3f0, cc__t0_mul_t1__mul_prim_add_prim_mul_shade},
+ // Scorpion fire breath, MK4 [Jeremy]. Added by Gonetz
+ // (t0-shade)*prim+shade
+ {0x83418341, cc_t0_mul_prim_add_one_sub_prim_mul_shade},
+ // Menu background, wwf no mercy
+ // (env-shade)*prim+shade
+ {0x83458345, cc_prim_mul_env_add_one_sub_prim_mul_shade},
+ // Pokemon selection window background, pokemon stadium 2
+ // (noise-shade)*prim+shade
+ {0x83478347, cc_shade},
+ // crown of king of ikana, zelda 2. Added by Gonetz
+ // (t0-env)*prim+shade
+ {0x83518351, cc_t0_sub_env_mul_prim_add_shade},
+ // crown of king of ikana, zelda 2. Added by Gonetz
+ // (t0-env)*prim+shade, (cmb-0)*cmb+0 ** INC **
+ {0x8351e0f0, cc_t0_sub_env_mul_prim_add_shade},
+ // salesman's shirt in the bomb shop in town, zelda 2 [Ogy]. Added by Gonetz
+ // (t0-env)*prim+shade, (cmb-0)*shade+0 ** INC **
+ {0x8351e4f0, cc_t0_mul_prim_mul_shade},
+ // intro, Madden Footbal
+ // (1-env)*prim+shade
+ {0x83568356, cc_one_sub_env_mul_prim_add_shade},
+ // Buss hunter 64. Added by Gonetz
+ // (t0-0)*prim+shade
+ {0x83f183f1, cc_t0_mul_prim_add_shade},
+ // huge water lilies, zelda 2 [Ogy]. Added by Gonetz
+ // (t0-0)*prim+shade, (cmb-env)*shade+0 ** INC **
+ {0x83f1e450, cc__t0_mul_prim_add_shade__sub_env_mul_shade},
+ // cynnabar gym fire shield, pokemon stadium 2
+ // (t0-0)*prim+shade, (cmb-0)*env+0 ** INC **
+ {0x83f1e5f0, cc__t0_mul_prim_add_shade__mul_env},
+ // Objects in arena, pokemon stadium 2
+ // (t1-0)*prim+shade, (cmb-0)*prim_a+0 - not going to bother with prim_a since it is FF
+ {0x83f2eaf0, cc_t1_mul_prim_add_shade},
+ // Pokemon Stadium 2. Added by Gonetz
+ // (t0-prim)*shade+shade ** INC **
+ {0x84318431, cc_t0_mul_shade},
+ // big N, Pokemon Stadium 2. Added by Gonetz
+ // (1-prim)*shade+shade ** INC **
+ {0x84368436, cc_one_sub_prim_mul_shade_add_shade},
+ //Arena, Pokemon Stadium 2
+ //(t0-env)*shade+shade
+ {0x84518451, cc_t0_sub_prim_mul_shade_add_shade},
+ //Arena, Pokemon Stadium 2
+ //(t0-env)*shade+shade, (cmb-0)*prim+0
+ {0x8451e3f0, cc_t0_sub_env_mul_prim_mul_shade_add_prim_mul_shade},
+ // arena, PokemonStadium2, [Raziel64]
+ // (t0-0)*shade+shade, (cmb-0)*prim+0
+ {0x84f1e3f0, cc_t0_mul_prim_mul_shade_add_prim_mul_shade},
+ // Spiderman. Added by Gonetz
+ // (1-0)*shade+shade
+ {0x84f684f6, cc_shade_add_shade},
+ // the "gekko" ( a monster in a room above the 3rd room of woodfall temple }, zelda 2 [Ogy]. Added by Gonetz
+ // (t0-prim)*env+shade ** INC **
+ {0x85318531, cc_t0_sub_prim_mul_env_add_shade},
+ // flower, zelda 2. Added by Gonetz
+ // (t0-prim)*env+shade, (cmb-0)*shade+0 ** INC **
+ {0x8531e4f0, cc_t0_sub_prim_mul_env_add_shade},
+ // Robotron 64, [scorpiove]
+ // (env-shade)*env+shade ** INC **
+ {0x85458545, cc_one_sub_env_mul_shade_add_env},
+ // Enemy dying, quest64
+ // (1-shade)*env+shade **changed by Gonetz
+ {0x85468546, cc_one_sub_shade_mul_env_add_shade},
+ // Arena, Pokemon Stadium
+ // (t0-0)*env+shade, (cmb-0)*prim+0
+ {0x85f1e3f0, cc__t0_mul_prim_mul_env__add__prim_mul_shade},
+ // Clouds, Pokemon Stadium
+ // (t1-0)*env+shade, (cmb-0)*prim+0
+ {0x85f2e3f0, cc__t1_mul_prim_mul_env__add__prim_mul_shade},
+ // Sky, Beetle Adventure Racing ** INC **
+ //(t0-shade)*t0_a+shade, (env-cmb)*enva+cmb
+ {0x88410c05, cc_t0_sub_shade_mul_t0a_add_shade},
+ // Mario's eyes, mario
+ //z (t0-shade)*t0_a+shade
+ {0x88418841, cc_t0_sub_shade_mul_t0a_add_shade},
+ //beetle adventure racing. Added by Gonetz
+ // (prim-shade)*t0_a+shade, (t1-0)*cmb+0 **INC**
+ {0x8843e0f2, cc_prim_sub_shade_mul__t0a_mul_t1__add_shade},
+ // blast corps [Ogy]
+ // (prim-shade)*t1_a+shade
+ {0x89438943, cc_prim_sub_shade_mul_t1a_add_shade},
+ //broken wall, beetle adventure racing. Added by Gonetz
+ // (t0-shade)*prima+shade, (1-0)*0+cmb
+ {0x8a411ff6, cc_t0_sub_shade_mul_prima_add_shade},
+ // menu, battle phoenix 64. Added by Gonetz
+ // (t0-shade)*prima+shade
+ {0x8a418a41, cc_t0_add_shade},
+ // intro, castlevania 2. Added by Gonetz
+ // (prim-shade)*prim_a+shade
+ {0x8a438a43, cc_prim_sub_shade_mul_prima_add_shade},
+ // Pilot wings
+ // (t0-shade)*shade_a+shade, (cmb-0)*shade+0
+ {0x8b41e4f0, cc__shade_inter_t0_using_shadea__mul_shade},
+ // ?
+ // (1-shade)*shade_a+shade
+ {0x8b468b46, cc_one_sub_shade_mul_shadea_add_shade},
+ // Pilot wings, sky in congratulations
+ // (t0-0)*shade_a+shade,
+ {0x8bf18bf1, cc_t0_mul_shadea_add_shade},
+ // arena, Pokemon Stadium. Added by Gonetz
+ // (t0-t1)*env_a+shade, (cmb-env)*prim+0 ** INC **
+ {0x8c21e350, cc__t0_sub_t1_mul_enva_add_shade__sub_env_mul_prim},
+ //diddy kong racing background fill. Added by Gonetz ** Modified by Dave2001
+ // (env-shade)*env_a+shade, (cmb-0)*prim+0
+ {0x8c458c45, cc_shade}, // note: previous combiner used other_alpha; doesn't work
+ //diddy kong racing. Added by Gonetz
+ // (env-shade)*env_a+shade, (cmb-0)*prim+0 ** INC **
+ {0x8c45e3f0, cc_prim_mul_shade},
+ // sky, Pokemon Stadium, [Raziel64]
+ // (t0-0)*env_a+shade, (cmb-env)*prim+0 ** INC **
+ {0x8cf1e350, cc_t0_mul_prim_add_shade_sub_env_mul_prim},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (t0-prim)*primlod+shade, (prim-env)*cmb+env ** INC **
+ {0x8e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_shade__add_env},
+ // fallen leaves, Dobutsu no Mori. Added by Gonetz
+ // (t0-shade)*primlod+shade, (prim-env)*cmb+env ** INC **
+ {0x8e41a053, cc_prim_sub_env_mul__t0_sub_shade_mul_primlod_add_shade__add_env},
+ // the icicle above the part just before the entrance to the mountain village, zelda 2 [Ogy]. Added by Gonetz
+ // (t0-prim)*0+shade, (prim-env)*cmb+env ** INC ** ?
+ {0x9f31a053, cc_prim_sub_env_mul_shade_add_env},
+ // background on level 3-1, kirby 64 [Raziel64]. Added by Gonetz
+ // (0-env)*0+shade
+ {0x9f5f9f5f, cc_shade},
+ // Spotlight, smash bros
+ // (1-0)*0+shade
+ {0x9ff69ff6, cc_shade},
+ // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (0-0)*0+shade, (cmb-cmb)*cmb+cmb
+ {0x9fff0000, cc_shade},
+ // menu, Dr.Mario. Added by Gonetz
+ // (0-0)*0+shade, (prim-cmb)*env+cmb
+ {0x9fff0503, cc_prim_sub_shade_mul_env_add_shade},
+ // pikachu, hey you pikachu. Added by Gonetz
+ // (0-0)*0+shade, (env-cmb)*enva+cmb
+ {0x9fff0c05, cc_env_sub_shade_mul_enva_add_shade},
+ // mega shock, paper mario
+ //(0-0)*0+shade, (env-prim)*cmb+prim
+ {0x9fff6035, cc_env_sub_prim_mul_shade_add_prim},
+ // Super Mario 64 logo background
+ //z (k5-k5)*0+shade
+ {0x9fff9fff, cc_shade},
+ // Zelda 2 final movie. Added by Gonetz
+ // (0-0)*0+shade, (prim-0)*cmb+0
+ {0x9fffe0f3, cc_prim_mul_shade},
+ // tree shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (0-0)*0+shade, (env-0)*cmb+0
+ {0x9fffe0f5, cc_env_mul_shade},
+ // N64 logo, Aidyn Chronicles. Added by Gonetz
+ // (0-0)*0+shade, (cmb-0)*prim+0
+ {0x9fffe3f0, cc_prim_mul_shade},
+ // Hand, smash bros
+ // (0-0)*0+shade, (cmb-0)*env+0
+ {0x9fffe5f0, cc_env_mul_shade},
+ // Lave piranha atack, Paper Mario
+ // (t1-t0)*t0+env, (cmb-t1)*t0+prim ** INC **
+ {0xa1126120, cc__t0_mul_t1__mul_env_add_prim},
+ //Arena, Pokemon Stadium 2
+ // (t1-prim)*t0+env, (cmb-0)*shade+0
+ {0xa132e4f0, cc__t1_sub_prim_mul_t0_add_env__mul_shade},
+ // Kirby64 end [Raziel64]. Added by Gonetz
+ // (prim-shade)*t0+env
+ {0xa143a143, cc_prim_sub_shade_mul_t0_add_env},
+ // Superman [scorpiove]. Added by Gonetz
+ // (t0-env)*t0+env
+ {0xa151a151, cc_t0_sub_env_mul_t0_add_env},
+ // powder keg, zelda 2. Added by Gonetz
+ // (prim-env)*t0+env, (0-0)*shade_a+cmb
+ {0xa1530bff, cc__prim_sub_env_mul_t0_add_env__add_shadea},
+ // pokemon attack, Pokemon Stadium 2. Added by Gonetz
+ // (prim-env)*t0+env, (0-0)*prim_lod+cmb
+ {0xa1530ef6, cc__prim_sub_env_mul_t0_add_env__add_primlod},
+ //attack, Pokemon Stadium 2
+ // (prim-env)*t0+env, (0-0)*prim_lod+cmb
+ {0xa1530eff, cc_prim_sub_env_mul_t0_add_env},
+ // Kotake & koume defeated, going into sky, zelda
+ // (prim-env)*t0+env, (prim-env)*0+cmb
+ {0xa1531f53, cc_prim_sub_env_mul_t0_add_env},
+ // water, Dobutsu no Mori. Added by Gonetz
+ // (prim-env)*t0+env, (cmb-0)*shade+t0
+ {0xa15324f0, cc_t0_add_shade_mul_env},
+ //sky, beetle adventure racing. Added by Gonetz
+ // (prim-env)*t0+env, (cmb-shade)*t1+shade **INC** can't be done in one step
+ {0xa1538240, cc__env_inter_prim_using_t0__sub_shade_mul_t0a_add_shade},
+ //couple's mask, zelda2. Added by Gonetz
+ // (prim-env)*t0+env, (prim-cmb)*shade+shade **INC** can't be done in one step
+ {0xa1538403, cc_t0_mul_shade},
+ // stadium, Pokemon Stadium 2. Added by Gonetz
+ // (prim-env)*t0+env, (cmb-0)*shade+shade **INC** can't be done in one step
+ {0xa15384f0, cc_t0_mul_shade},
+ //clothes on girl in inn, zelda2. Added by Gonetz
+ // (prim-env)*t0+env, (cmb-prim)*env+shade **INC** can't be done in one step
+ {0xa1538530, cc_t0_mul_env_add_shade},
+ // Getting light arrows for the first time, zelda
+ // (prim-env)*t0+env, (prim-env)*cmb+env ** INC **
+ {0xa153a053, cc_prim_sub_env_mul_t0_add_env},
+ // Fire, starfox
+ // (prim-env)*t0+env
+ {0xa153a153, cc_prim_sub_env_mul_t0_add_env},
+ // a spell, Fushigi no Dungeon: Fuurai no Shiren 2
+ // (prim-env)*t0+env, (cmb-env)*enva+env
+ {0xa153ac50, cc_prim_sub_env_mul__t0_mul_enva__add_env},
+ // wizrobe's attack, zelda 2. Added by Gonetz.
+ // (prim-env)*t0+env, (cmb-0)*cmb+0
+ {0xa153e0f0, cc_prim_sub_env_mul_t0_add_env},
+ // dress, zelda 2. Added by Gonetz.
+ // also for Great Farie's hair - changed to use texture mod by Dave2001.
+ // (prim-env)*t0+env, (shade-0)*cmb+0
+ {0xa153e0f4, cc__env_inter_prim_using_t0__mul_shade},
+ // Start menu, paper mario
+ // (prim-env)*t0+env, (cmb-0)*t0+0
+ {0xa153e1f0, cc_prim_sub_env_mul_t0_add_env},
+ // {0xa153e0f4, cc_prim_sub_env_mul_t0_add_env},
+ // Jellyfish tentacles in Jabu-Jabu's belly, zelda
+ // (prim-env)*t0+env, (cmb-0)*prim+0
+ {0xa153e3f0, cc__env_inter_prim_using_t0__mul_prim},
+ // Dust, zelda
+ //z (prim-env)*t0+env, (cmb-0)*shade+0 ** INC **
+ {0xa153e4f0, cc__env_inter_prim_using_t0__mul_shade},
+ //{0xa153e4f0, cc_prim_sub_env_mul_t0_add_env},
+ // roof, Kirby 64. Added by Gonetz
+ // (prim-env)*t0+env, (cmb-0)*env+0 ** INC **
+ {0xa153e5f0, cc_prim_sub_env_mul_t0_add_env},
+ // hall of fame, Pokemon Stadium
+ // (prim-env)*t0+env, (cmb-0)*primlod+0
+ {0xa153eef0, cc__prim_sub_env_mul_t0_add_env__mul_primlod},
+ // Something weird in intro, monster truck madness
+ // (prim-env)*t0+env, (cmb-0)*k5+0
+ {0xa153eff0, cc__prim_sub_env_mul_t0_add_env__mul_k5},
+ // clothes, kirby 64. Added by Gonetz
+ // (shade-env)*t0+env
+ {0xa154a154, cc_shade_sub_env_mul_t0_add_env},
+ // field, Derby Stallion
+ // (shade-env)*t0+env, (cmb-0)*prim+0 ** INC **
+ {0xa154e3f0, cc_shade_sub_env_mul_t0_mul_prim_add_prim_mul_env},
+ // background, level 3-5, kirby 64, [Raziel64]
+ // (shade-env)*t0+env, (cmb-0)*shade+0 ** INC **
+ {0xa154e4f0, cc_shade_sub_env_mul_t0_add_env},
+ // pokemon attack, Pokemon Stadium 2. Added by Gonetz
+ // (one-env)*t0+env
+ {0xa156a156, cc_one_sub_env_mul_t0_add_env},
+ // Arena, Pokemon Stadium 2.
+ // (one-env)*t0+env, (cmb-0)*shade+0
+ {0xa156e4f0, cc__env_inter_one_using_t0__mul_shade},
+ //Arena, Pokemon Stadium 2
+ // (t1-0)*t0+env, (cmb-0)*cmb+0 ** INC **
+ {0xa1f2e0f0, cc__t0_mul_t1__add_env_mul__t0_mul_t1__add_env},
+ // quake 2 intro
+ // (prim-0)*t0+env, (prim-0)*primlod+cmb ** INC **
+ {0xa1f30ef3, cc_t0_mul_prim_add_env},
+ // Kotake or koume's hair, zelda
+ // (prim-0)*t0+env
+ {0xa1f3a1f3, cc_t0_mul_prim_add_env},
+ // track, ridge racer. Added by Gonetz
+ // (t0-env)*t1+env, (cmb-0)*shade+0 ** INC **
+ {0xa251e4f0, cc__t0_mul_t1__mul_shade},
+ // lava, beetle adventure racing
+ // (t0-env)*t1+env, (cmb-0)*enva+0 ** INC **
+ {0xa251ecf0, cc__t0_mul_t1__mul_enva},
+ // Ded Moroz, Paper Mario
+ // (prim-env)*t1+env, (1-cmb)*t1+cmb ** INC **
+ {0xa2530206, cc_prim_sub_env_mul_t1_add_env},
+ // text, monster truck madness
+ // (prim-env)*t1+env
+ {0xa253a253, cc_prim_sub_env_mul_t1_add_env},
+ // car position, Top Gear Rally. Added by Gonetz
+ // (prim-env)*t1+env, (cmb-t0)*t1+0 ** INC **
+ {0xa253e210, cc_prim_sub_env_mul_t1_add_env_mul_t0},
+ // text, Top Gear Rally. Added by Gonetz
+ // (prim-env)*t1+env, (cmb-0)*t1+0 ** INC **
+ {0xa253e2f0, cc_prim_sub_env_mul_t1_add_env_mul_t0},
+ // {0xa253e2f0, cc_prim_sub_env_mul_t1_add_env},
+ // a pole in the cut-scene that appears after you receive odolwa's mask, zelda 2 [Ogy]. Added by Gonetz
+ // (prim-env)*t1+env, (cmb-0)*shade+0 ** INC **
+ {0xa253e4f0, cc_t1_mul_prim_mul_shade},
+ // Quake 2 intro. Added by Gonetz
+ // (t0-0)*t1+env, (t0-0)*primlod+cmb ** INC **
+ {0xa2f10ef1, cc__t0_mul_t1__add_env},
+ // silver cave, pokemon stadium 2
+ // (t0-0)*t1+env, (cmb-prim)*shadea+prim
+ {0xa2f16b30, cc_prim_inter__t0_mul_t1_add_env__using_shadea},
+ // silver cave, pokemon stadium 2
+ // (t0-0)*t1+env, (cmb-0)*shadea+shade
+ {0xa2f18bf0, cc__t0_mul_t1_add_env__mul_shadea_add_shade},
+ // Quake64. Added by Gonetz
+ // (t0-0)*t1+env
+ {0xa2f1a2f1, cc__t0_mul_t1__add_env},
+ // Quake II. Added by Gonetz ** INC **
+ // (t0-0)*t1+env, (cmb-0)*prim+env
+ {0xa2f1a3f0, cc__t0_mul_t1__mul_prim_add_env},
+ // Dr Mario [Ogy]. Added by Gonetz
+ // (t0-env)*prim+env
+ // {0xa351a351, cc_t0_mul_prim_add_env},
+ {0xa351a351, cc_t0_sub_env_mul_prim_add_env},
+ // menu, Dr.Mario. Added by Gonetz
+ // (prim-env)*prim+env
+ {0xa353a353, cc_prim_sub_env_mul_prim_add_env},
+ // Razor sword, zelda 2. Added by Gonetz
+ // (shade-env)*prim+env, (cmb-0)*shade+0 ** INC **
+ {0xa354e4f0, cc_shade_sub_env_mul_prim_add_env},
+ // bomberman 64-2 intro. Added by Gonetz
+ // (1-env)*prim+env
+ {0xa356a356, cc_one_sub_env_mul_prim_add_env},
+ // thing that escapes from the well, zelda
+ // (noise-env)*prim+env
+ {0xa357a357, cc_prim_add_env},
+ // Bongo Bongo, zelda
+ // (noise-env)*prim+env, (cmb-0)*shade+0
+ {0xa357e4f0, cc_env_mul_shade},
+ // paper mario. Added by Gonetz
+ // (t0-0)*prim+env
+ {0xa3f1a3f1, cc_t0_mul_prim_add_env},
+ // paper mario. Added by Gonetz
+ // (t0-0)*prim+env, (t0-env)*prim+0
+ {0xa3f1e351, cc_t0_mul_prim_add_env},
+ // paper mario. Added by Gonetz
+ // (t0-0)*prim+env, (t0-0)*prim+0
+ {0xa3f1e3f1, cc_t0_mul_prim},
+ // mahogany town statue, Pokemon Stadium 2
+ // (t0-0)*prim+env, (cmb-0)*shade+0
+ {0xa3f1e4f0, cc__t0_mul_prim_add_env__mul_shade},
+ // squirt, paper mario. Added by Gonetz
+ // (t1-0)*prim+env, (1-cmb)*t1+cmb
+ {0xa3f20206, cc_t1_mul_prim_add_env},
+ // paper mario. Added by Gonetz
+ // (shade-0)*prim+env
+ {0xa3f4a3f4, cc_prim_mul_shade_add_env},
+ // Sharpen attack, pokemon stadium 2
+ // (shade-0)*prim+env, (cmb-0)*shade+0
+ {0xa3f4e4f0, cc__prim_mul_shade_add_env__mul_shade},
+ // Doraemon 2. Added by Gonetz
+ // (1-0)*prim+env
+ {0xa3f6a3f6, cc_prim_add_env},
+ // Pokemon Stadium 2, [Jeremy]. Added by Gonetz
+ // (noise-0)*prim+env ** INC ** ?
+ {0xa3f7a3f7, cc_prim_add_env},
+ // monsters, Pokemon Stadium. Added by Gonetz
+ // (t0-t1)*shade+env, (cmb-0)*prim+0 ** INC **
+ {0xa421e3f0, cc__t0_sub_t1__mul_prim_mul_shade_add_prim_mul_env},
+ // background, pokemon stadium 2
+ // (t0-prim)*shade+env
+ {0xa431a431, cc_t0_sub_prim_mul_shade_add_env},
+ // Arena, pokemon stadium 2
+ // (t0-prim)*shade+env, (cmb-0)*shade+0
+ {0xa431e4f0, cc__t0_sub_prim_mul_shade_add_env__mul_shade},
+ // Trophy, pokemon stadium 2
+ // (t0-prim)*shade+env, (cmb-0)*shade_a+0
+ {0xa431ebf0, cc__t0_sub_prim_mul_shade_add_env__mul_shadea},
+ // Buildings, pokemon stadium 2
+ // (t1-prim)*shade+env
+ {0xa432a432, cc_t1_sub_prim_mul_shade_add_env},
+ // bomberman 64 [Ogy]
+ // (t0-env)*shade+env
+ {0xa451a451, cc_t0_mul_shade_add_env},
+ // kirby drill, kirby 64. Added by Gonetz
+ // (prim-env)*shade+env
+ {0xa453a453, cc_prim_sub_env_mul_shade_add_env},
+ // ball, ISS98 intro. Added by Gonetz
+ // (t0-0)*shade+env
+ {0xa4f1a4f1, cc_t0_mul_shade_add_env},
+ // waterfall, Dobutsu_no_Mori
+ // (prim-0)*shade+env, (t0-0)*primlod+cmb
+ {0xa4f30ef1, cc_t0_mul_primlod_add_prim_mul_shade_add_env},
+ // waterfall, Dobutsu_no_Mori
+ // (prim-0)*shade+env, (t1-0)*primlod+cmb
+ {0xa4f30ef2, cc_t1_mul_primlod_add_prim_mul_shade_add_env},
+ // score, ISS98 intro. Added by Gonetz
+ // (prim-0)*shade+env
+ {0xa4f3a4f3, cc_prim_mul_shade_add_env},
+ // magic fist, Rayman2. Added by Gonetz
+ // (env-0)*shade+env
+ {0xa4f5a4f5, cc_env_mul_shade_add_env},
+ // gunfire, Quake64. Added by Gonetz
+ // (1-0)*shade+env
+ {0xa4f6a4f6, cc_env_add_shade},
+ // flame, Paper Mario. Added by Gonetz
+ // (t0-center)*scale+env, (0-prim)*cmb+env
+ {0xa661a03f, cc_env_sub__t0_mul_scale_add_env__mul_prim},
+ // N64 BIOS
+ // (t0-env)*t0_a+env, cmb*shade
+ {0xa851e0f4, cc__env_inter_t0_using_t0a__mul_shade},
+ // pink car, f-zero x
+ // (t0-env)*t0_a+env, cmb*shade
+ {0xa851e4f0, cc__env_inter_t0_using_t0a__mul_shade},
+ // PokemonStadium1, [Raziel64]
+ // (prim-env)*t0_a+env, (cmb-cmb)*cmb+cmb
+ {0xa8530000, cc_prim_sub_env_mul_t0a_add_env},
+ // N64 logo, Ogre Battle
+ // (prim-env)*t0_a+env
+ {0xa853a853, cc_prim_sub_env_mul_t0a_add_env},
+ // Mud Slap, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (prim-env)*t0_a+env, (cmb-0)*cmb+0
+ {0xa853e0f0, cc_prim_sub_env_mul_t0a_add_env},
+ // Tree background, mace
+ // (prim-env)*t0_a+env, (cmb-0)*t0+0
+ {0xa853e1f0, cc__env_inter_prim_using_t0a__mul_t0},
+ //attack, Pokemon Stadium 2
+ // (prim-env)*t0_a+env, (cmb-0)*prim+0
+ {0xa853e3f0, cc__env_inter_prim_using_t0a__mul_prim},
+ // logo, Deadly Arts. Added by Gonetz
+ // (prim-env)*t1_a+env
+ {0xa953a953, cc_prim_sub_env_mul_t1a_add_env},
+ // MarioGolf text "Birdie Put"
+ // (t0-env)*prim_a+env
+ {0xaa51aa51, cc_t0_sub_env_mul_prima_add_env},
+ // N64 BIOS
+ // (t0-env)*prim_a+env, (shade-0)*cmb+0
+ {0xaa51e0f4, cc__env_inter_t0_using_prima__mul_shade},
+ // N64 BIOS
+ // (prim-env)*prima+env, (shade-0)*cmb+0
+ {0xaa53e0f4, cc__env_inter_prim_using_prima__mul_shade},
+ // Girl, PD intro. Added by Gonetz
+ // (t0-env)*shade_alpha+env, (cmb-0)*shade+0 ** INC **
+ {0xab51e4f0, cc__env_inter_t0_using_shadea__mul_shade},
+ // Some gannon spell, zelda
+ // (prim-env)*shade_alpha+env
+ {0xab53ab53, cc_prim_sub_env_mul_shadea_add_env},
+ //Arena, Pokemon Stadium 2
+ // (t0-0)*shade_alpha+env, (cmb-0)*shade+prim
+ {0xabf164f0, cc__t0_mul_shadea_add_env__mul_shade_add_prim},
+ // Boxes, Taz express. Added by Gonetz
+ // (t0-env)*env_a+env
+ {0xac51ac51, cc_t0_sub_env_mul_enva_add_env},
+ // paper mario. Added by Gonetz
+ // (t0-env)*env_a+env, (cmb-0)*shade+0 **INC**
+ {0xac51e4f0, cc_t0_mul_env_mul_shade},
+ // goal, Monster Truck Madness 64
+ // (noise-0)*env_a+env, (cmb-0)*t1+0 **INC**
+ {0xacf7e2f0, cc_t1_mul_env},
+ // sword on forge, zelda 2. Added by Gonetz
+ // (t1-t1)*lodf+env, (t1-t0)*cmb+prim
+ {0xae226012, cc__t1_sub_t0__mul_env_add_prim},
+ // menu background, Pokemon Stadium 2, [Raziel64]
+ // (t0-prim)*lodf+env
+ {0xae31ae31, cc_t0_sub_prim_mul_primlod_add_env},
+ // odd mushroom, zelda oot. Added by Gonetz
+ // (t0-shade)*lodf+env, (prim-env)*cmb+env ** INC **
+ {0xae41a053, cc__env_inter_prim_using__t0_sub_shade_mul_primlod_add_env},
+ // {0xae41a053, cc_prim_sub_env_mul__t0_mul_shade__add_env},
+ // Morning Sun, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (t0-env)*lodf+env, (cmb-0)*prim+0
+ {0xae51e3f0, cc__env_inter_t0_using_primlod__mul_prim},
+ //Spacestation Silicon Valley intro. Added by Gonetz
+ // (prim-env)*lodf+env
+ {0xae53ae53, cc_env_inter_prim_using_primlod},
+ // Doom, intro. Added by Gonetz
+ // (t0-0)*lodf+env, (t0-0)*lodf+env
+ {0xaef1aef1, cc_t0_add_env},
+ // Dobutsu no Mori. Added by Gonetz
+ // (prim-0)*lodf+env
+ {0xaef3aef3, cc_prim_add_env},
+ // forest behind window, Dobutsu no Mori. Added by Gonetz
+ // (prim-0)*prim_lod+env, (t1-0)*cmb+0
+ {0xaef3e0f2, cc_t0_mul__prim_mul_primlod_add_env },
+ // tony hawks 2 menu
+ // (t0-rnv)*k5+env, (cmb-t1)*t1_a+t1 ** INC ** (correct combiner does not work because of black t1)
+ {0xaf514920, cc_t0_sub_env_mul_k5_add_env},
+ // intro, Mission Impossible. Added by Gonetz
+ // (k5-k5)*0+env, (0-0)*scale+env
+ {0xbfffa6ff, cc_env},
+ // Something blocking the screen, waverace
+ //z (k5-k5)*0+env
+ {0xbfffbfff, cc_env},
+ // Derby Stallion . Added by Gonetz
+ // (0-0)*0+env, (cmb-0)*prim+0
+ {0xbfffe3f0, cc_prim_mul_env},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (k5-k5)*0+env, ((cmb-0)*shade+0
+ {0xbfffe4f0, cc_env_mul_shade},
+ // flame, paper mario. Added by Gonetz
+ // (t0-t1)*t0+1, (0-prim)*cmb+env **INC** weird
+ {0xc121a03f, cc__t0_inter_t1_using_half__mul_prim_add_env},
+ // tube near big monster on level 5, Kirby64 [Raziel64]
+ // (prim-env)*t0+1, (cmb-0)*shade+0 ** INC **
+ {0xc153e4f0, cc_prim_sub_env_mul_t0_mul_shade},
+ // paper mario. Added by Gonetz
+ // (0-env)*t0+1, (prim-cmb)*t0+prim **INC**
+ {0xc15f6103, cc_env_sub_prim_mul_t0_add_prim},
+ // HAL, smash bros
+ // (0-0)*0+1
+ {0xdfffdfff, cc_one},
+ // arena, Pokemon Stadium 1, [Raziel64]
+ // (0-0)*0+1, (cmb-0)*prim+0
+ {0xdfffe3f0, cc_prim},
+ // skis, Spacestation Silicon Valley. Added by Gonetz
+ // (shade-0)*cmb+0, (t1-t0)*primlod+t0
+ {0xe0f42d12, cc_t0_inter_t1_using_primlod},
+ // paper mario. Added by Gonetz
+ // (1-t1)*t0+0, (env-prim)*cmb+prim ** INC **
+ {0xe1266035, cc_env_sub_prim_mul__t0_mul_t1__add_prim},
+ // ground, zelda 2. Added by Gonetz.
+ // (t1-prim)*t0+0, (cmb-0)*shade+0
+ {0xe132e4f0, cc__t1_sub_prim_mul_t0__mul_shade},
+ // carmagedon
+ // (shade-prim)*t0+0
+ {0xe134e134, cc_shade_sub_prim_mul_t0},
+ // skeleton, castlevania 2. Added by Gonetz
+ // (1-prim)*t0+0, (cmb-0)*shade+0
+ {0xe136e4f0, cc_t0_mul_1mprim_mul_shade},
+ // Starshot logo. Added by Gonetz
+ // (shade-env)*t0+0, (1-0)*cmb+cmb
+ {0xe15400f6, cc_shade_sub_env_mul_t0},
+ // Kirby morfing, smash bros. Added by Gonetz
+ // (shade-env)*t0+0
+ {0xe154e154, cc_shade_sub_env_mul_t0},
+ // menu, PGA euro tour. Added by Gonetz
+ // (1-env)*t0+0
+ {0xe156e156, cc_one_sub_env_mul_t0},
+ // paper mario. Added by Gonetz
+ // (t0-0)*t0+0, (1-cmb)*prim+cmb
+ {0xe1f10306, cc_one_sub_t0_mul_prim_add_t0},
+ // F1 World Grand Prix. Added by Gonetz
+ // (t0-0)*t0+0, (shade-prim)*cmb+prim
+ {0xe1f16034, cc_shade_sub_prim_mul_t0_add_prim},
+ // paper mario. Added by Gonetz
+ // (t0-0)*t0+0, (env-prim)*cmb+prim
+ {0xe1f16035, cc_env_sub_prim_mul_t0_add_prim},
+ // sparkles, F1 World Grand Prix. Added by Gonetz
+ // (t0-0)*t0+0, (1-prim)*cmb+prim
+ {0xe1f16036, cc_one_sub_prim_mul_t0_add_prim},
+ // rocket team basket, Pokemon Stadium 2
+ // (t0-0)*t0+0, (cmb-prim)*shade+shade
+ {0xe1f18430, cc__t0_mul_t0__sub_prim_mul_shade_add_shade},
+ // Tony Hawk's Pro Skater. Added by Gonetz
+ // (t0-0)*t0+0, (cmb-0)*t0+0
+ {0xe1f1e1f0, cc_t0},
+ // something in upper left corner, mario tennis
+ // (t0-0)*t0+0
+ {0xe1f1e1f1, cc_t0},
+ // zelda 2. Added by Gonetz
+ // (t0-0)*t0+0, (cmb-0)*prim+0
+ {0xe1f1e3f0, cc_t0_mul_prim},
+ // zelda 2 final movie. Added by Gonetz
+ // (t0-0)*t0+0, (cmb-0)*shade+0
+ {0xe1f1e4f0, cc_t0_mul_shade},
+ // paper mario. Added by Gonetz
+ // (t0-t1)*t0+1, (env-cmb)*prima+cmb ** INC **
+ {0xe1f20a05, cc_t1_mul_prima},
+ // terrain, SCARS. Added by Gonetz
+ // (t1-0)*t0+0, (env-prim)*cmb+prim
+ {0xe1f26035, cc_env_sub_prim_mul__t0_mul_t1__add_prim},
+ // Trees, Zelda 2
+ // (t1-0)*t0+0, (cmb-0)*shade+prim
+ {0xe1f264f0, cc__t0_mul_t1__mul_shade_add_prim},
+ // terrain, SCARS. Added by Gonetz
+ // (t1-0)*t0+0, (env-shade)*cmb+shade
+ {0xe1f28045, cc_env_sub_shade_mul__t0_mul_t1__add_shade},
+ // arena, Pokemon Stadium 2. Added by Gonetz
+ // (t1-0)*t0+0, (cmb-prim)*shade+shade ** INC **
+ {0xe1f28430, cc__t0_mul_t1__sub_prim_mul_shade_add_shade},
+ // arena, Pokemon Stadium 2
+ // (t1-0)*t0+0, (cmb-env)*shade+shade
+ {0xe1f28450, cc__t0_mul_t1__sub_env_mul_shade_add_shade},
+ // Zelda 2, [Ogy]. Added by Gonetz
+ // (t1-0)*t0+0, (cmb-prim)*env+shade ** INC **
+ {0xe1f28530, cc__t0_mul_t1__sub_prim_mul_env_add_shade},
+ // pokemon attack, Pokemon Stadium 2. Added by Gonetz
+ // (t1-0)*t0+0, (prim-env)*cmb+env
+ {0xe1f2a053, cc_prim_sub_env_mul__t0_mul_t1__add_env},
+ // paper mario. Added by Gonetz
+ // (t1-0)*t0+0, (cmb-0)*prim+env
+ {0xe1f2a3f0, cc__t0_mul_t1__mul_prim_add_env},
+ // Sand, pokemon stadium 2
+ // (t1-0)*t0+0, (cmb-prim)*shade+env ** INC **
+ {0xe1f2a430, cc__t0_mul_t1__mul_shade},
+ // grass, Mission Impossible. Added by Gonetz
+ // (t1-0)*t0+0, (shade-0)*cmb+0
+ {0xe1f2e0f4, cc__t0_mul_t1__mul_shade},
+ // flag, Monako Grand Prix
+ // (t1-0)*t0+0
+ {0xe1f2e1f2, cc_t0_mul_t1},
+ // lighthouse's beam, zelda 2. Added by Gonetz
+ // (t1-0)*t0+0, (cmb-0)*prim+0
+ {0xe1f2e3f0, cc__t0_mul_t1__mul_prim},
+ // Bottom of wings, pilotwings
+ // (t1-0)*t0+0, (cmb-0)*shade+0
+ {0xe1f2e4f0, cc__t0_mul_t1__mul_shade},
+ // zelda 2. Added by Gonetz
+ // (t1-0)*t0+0, (cmb-0)*prima+0
+ {0xe1f2eaf0, cc__t0_mul_t1__mul_prima},
+ // lava, Roadsters. Added by Gonetz
+ // (prim-0)*t0+0, (1-prim)*t0+cmb
+ {0xe1f30136, cc_t0},
+ // sky, Pokemon Stadium 2. Added by Gonetz
+ // (prim-0)*t0+0, (cmb-0)*shadea+env
+ {0xe1f3abf0, cc_t0_mul_prim_mul_shadea_add_env},
+ // cars, Indy Racing 2000. Added by Gonetz
+ // (prim-0)*t0+0, (shade-0)*cmb+0
+ {0xe1f3e0f4, cc_t0_mul_prim_mul_shade},
+ // Sign shadows, zelda
+ //z (prim-k5)*t0+cmb_a
+ {0xe1f3e1f3, cc_t0_mul_prim},
+ // Table, mace
+ // (prim-0)*t0+0, (cmb-0)*shade+0
+ {0xe1f3e4f0, cc_t0_mul_prim_mul_shade},
+ // Gauntlet Legends intro
+ // (prim-0)*t0+0, (cmb-0)*prima+0
+ {0xe1f3eaf0, cc_t0_mul_prim_mul_prima},
+ // walls, beetle adventure racing. Added by Gonetz
+ // (shade-0)*t0+0, (prim-0)*t0+cmb
+ {0xe1f401f3, cc_t0_mul_shade},
+ // cars, ridge racer. Added by Gonetz
+ // (shade-0)*t0+0, (prim-cmb)*cmb_a+cmb **INC**
+ {0xe1f40703, cc_t0_mul_shade},
+ // water block, Paper Mario. Added by Gonetz
+ // (shade-0)*t0+0, (prim-env)*cmb+env
+ {0xe1f4a053, cc_prim_sub_env_mul__t0_mul_shade__add_env},
+ // a lot in TWINE. Added by Gonetz
+ // (shade-0)*t0+0, (cmb-0)*prim+env
+ {0xe1f4a3f0, cc_t0_mul_prim_mul_shade_add_env},
+ // Xena. Added by Gonetz
+ // (shade-0)*t0+0, (env-0)*cmb+0
+ {0xe1f4e0f5, cc_t0_mul_env_mul_shade},
+ // Starshot logo. Added by Gonetz
+ // (shade-0)*t0+0, (1-0)*cmb+0
+ {0xe1f4e0f6, cc_t0_mul_shade},
+ // Duck Dodgers intro. Added by Gonetz
+ // (shade-0)*t0+0
+ {0xe1f4e1f4, cc_t0_mul_shade},
+ // shadow, Mission Impossible. Added by Gonetz
+ // (shade-0)*t0+0, (cmb-0)*prim+0
+ {0xe1f4e3f0, cc_t0_mul_prim_mul_shade},
+ // Tony Hawk's Pro Skater 3. Added by Gonetz
+ // (env-0)*t0+0, (t1-0)*shade+cmb ** INC **
+ {0xe1f504f2, cc__t0_add_t1__mul_shade},
+ // text, tonic trouble. Added by Gonetz
+ // (env-0)*t0+0
+ {0xe1f5e1f5, cc_t0_mul_env},
+ // powder keg, zelda 2. Added by Gonetz
+ // (env-0)*t0+0, (cmb-0)*shade+0
+ {0xe1f5e4f0, cc_t0_mul_env_mul_shade},
+ // Buss rush
+ // (1-0)*t0+0, (0-cmb)*0+cmb
+ {0xe1f61f0f, cc_t0},
+ // water, Starshot. Added by Gonetz
+ // (1-0)*t0+0, (1-0)*cmb+0
+ {0xe1f6e0f6, cc_t0},
+ // bomberman 64 [Ogy]
+ // (1-0)*t0+0
+ {0xe1f6e1f6, cc_t0},
+ // Mermaid attack, Mystical Ninja
+ // (noise-0)*t0+0
+ {0xe1f7e1f7, cc_t0},
+ // paper mario. Added by Gonetz * changed because of odd palette copy
+ // (t0-0)*t1+0, (shade-env)*cmb+cmb **INC** ?
+ {0xe2f10054, cc_shade_sub_env_mul__t0_mul_t1__add__t0_mul_t1},
+ // Duck Dodgers Starring Daffy Duck text background
+ // (t0-0)*t1+0, (shade-cmb)*prim+cmb
+ {0xe2f10304, cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade},
+ // water, PGA European Tour
+ // (t0-0)*t1+0, (env-cmb)*prim+cmb
+ {0xe2f10305, cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_env},
+ // Grass, mario golf
+ // (t0-0)*t1+0, (cmb-t0)*cmb_a+t0
+ {0xe2f12710, cc_t0_mul_t1},
+ // xg2, Added by Gonetz
+ // (t0-0)*t1+0, (env-prim)*cmb+prim
+ {0xe2f16035, cc_env_sub_prim_mul__t0_mul_t1__add_prim},
+ // poo, CBFD, Added by Gonetz
+ // (t0-0)*t1+0, (cmb-env)*shade+prim ** INC **
+ {0xe2f16450, cc__t0_mul_t1__mul_shade_add_prim},
+ // the champion stage, Pokemon Stadium 2
+ // (t0-0)*t1+0, (cmb-0)*shade+prim
+ {0xe2f164f0, cc__t0_mul_t1__mul_shade_add_prim},
+ // sky, xg2, Added by Gonetz
+ // (t0-0)*t1+0, (cmb-prim)*cmb_a+prim
+ {0xe2f16730, cc__t0_mul_t1__sub_prim_mul__t0t1a__add_prim },
+ // Sin and Punishment, [scorpiove], Added by Gonetz
+ // (t0-0)*t1+0, (env-prim)*cmb_a+prim
+ {0xe2f16735, cc_env_sub_prim_mul__t0t1a__add_prim},
+ // cianwood gym walls, pokemon stadium 2
+ // (t0-0)*t1+0, (cmb-prim)*shade+shade
+ {0xe2f18430, cc__t0_mul_t1__sub_prim_mul_shade_add_shade},
+ // light, Ridge Racer. Added by Gonetz
+ // (t0-0)*t1+0, (prim-env)*cmb+env
+ {0xe2f1a053, cc_prim_sub_env_mul__t0_mul_t1__add_env},
+ // Waterfall, duck dodgers. Added by Gonetz
+ // (t0-0)*t1+0, (shade-env)*cmb+env
+ {0xe2f1a054, cc_shade_sub_env_mul__t0_mul_t1__add_env},
+ // Arena, Pokemon Stadium 2 ** INC **
+ // (t0-0)*t1+0, (cmb-prim)*shade+env
+ {0xe2f1a430, cc__t0_mul_t1__mul_shade_add_env},
+ // bikes, xg2
+ // (t0-0)*t1+0, (shade-0)*cmb+0
+ {0xe2f1e0f4, cc__t0_mul_t1__mul_shade},
+ // Sky background, xg2
+ // (t0-0)*t1+0
+ {0xe2f1e2f1, cc_t0_mul_t1},
+ // statistics, Banjo 2. Added by Gonetz
+ // (t0-0)*t1+0, (cmb-0)*prim+0
+ {0xe2f1e3f0, cc__t0_mul_t1__mul_prim},
+ // the champion stage, Pokemon Stadium 2
+ // (t0-0)*t1+0, (cmb-prim)*shade+0
+ {0xe2f1e430, cc__t0_mul_t1__sub_prim_mul_shade},
+ // Water, pilotwings
+ // (t0-0)*t1+0, (cmb-0)*shade+0
+ {0xe2f1e4f0, cc__t0_mul_t1__mul_shade},
+ //beetle adventure racing. A dded by Gonetz
+ // (t0-0)*t1+0, (cmb-0)*env+0
+ {0xe2f1e5f0, cc__t0_mul_t1__mul_env},
+ //fall headwaters, zelda 2. Added by Gonetz
+ // (t1-0)*t1+0, (cmb-0)*shade+0
+ {0xe2f2e4f0, cc_t1_mul_shade},
+ //text, Paper Mario
+ // (prim-0)*t1+0
+ {0xe2f3e2f3, cc_t1_mul_prim},
+ //terrain, Beetle Adventure Racing. Added by Gonetz
+ // (shade-0)*t1+0
+ {0xe2f4e2f4, cc_t1_mul_shade},
+ // Transfer pack, Pokemon Stadium 2
+ // (noise-0)*t1+0, (prim-env)*cmb+env
+ {0xe2f7a053, cc_prim_sub_env_mul_t1_add_env},
+ // lens of truth, zelda 2 [Ogy]. Added by Gonetz
+ // (1-t0)*prim+0
+ {0xe316e316, cc_one_sub_t0_mul_prim},
+ //C&C pointer
+ //(shade-env)*prim+0
+ {0xe354e354, cc_shade_sub_env_mul_prim},
+ //C&C shadows
+ //(1-env)*prim+0
+ {0xe356e356, cc_one_sub_env_mul_prim},
+ // Magnitude, pokemon stadium 2
+ // (t0-0)*prim+0, (t0-0)*env+cmb
+ {0xe3f105f1, cc_t0_mul__prim_add_env},
+ // night vision, jet force gemini
+ // (t0-0)*prim+0, (noise-0)*env+cmb
+ {0xe3f105f7, cc_t0_mul_prim_add_env},
+ // Smoke, diddy kong racing
+ // (t0-0)*prim+0, (env-cmb)*env_alpha+cmb
+ {0xe3f10c05, cc__t0_mul_prim__inter_env_using_enva},
+ // battle menu, Paper Mario. Added by Gonetz
+ // (t0-0)*prim+0, (t0-env)*env_alpha+cmb ** INC **
+ {0xe3f10c51, cc_t0_mul_prim},
+ // stalactites, Beetle adventure Racing. Added by Gonetz
+ // (t0-0)*prim+0, (cmb-shade)*t1_alpha+shade ** INC **
+ {0xe3f18940, cc_t0_mul_prim_add_shade },
+ // ? in Jabu-Jabu's belly, submitted by gokuss4
+ // {0xe4f1a053, (t0-0)*prim+0, (prim-env)*cmb+env
+ {0xe3f1a053, cc_prim_sub_env_mul__t0_mul_prim__add_env},
+ // kirby drill, kirby 64. Added by Gonetz
+ // (t0-0)*prim+0, (cmb-env)*shade+env **INC**
+ {0xe3f1a450, cc_t0_mul_prim_mul_shade_add_env},
+ // ? sign, zelda 2. Added by Gonetz
+ // (t0-0)*prim+0, (cmb-0)*cmb+0 ** INC **
+ {0xe3f1e0f0, cc_t0_mul_prim},
+ // vehicle, Star Wars Ep.1 Racer, [Raziel64]. Added by Gonetz
+ // (t0-0)*prim+0, (shade-0)*cmb+0
+ {0xe3f1e0f4, cc_t0_mul_prim_mul_shade},
+ // mini game, Pokemon Stadium 2
+ // (t0-0)*prim+0, (1-0)*cmb+0
+ {0xe3f1e0f6, cc_t0_mul_prim},
+ // magic stuff, buck bumble. Added by Gonetz
+ // (t0-0)*prim+0, (cmb-0)*prim+0
+ {0xe3f1e3f0, cc_t0_mul_prim_mul_prim},
+ // The mario face, mario
+ //z (t0-k5)*prim+cmb_a
+ {0xe3f1e3f1, cc_t0_mul_prim},
+ // Butterflies at Jabu-Jabu's lake, zelda
+ // (t0-0)*prim+0, (cmb-0)*shade+0
+ {0xe3f1e4f0, cc_t0_mul_prim_mul_shade},
+ // Sports shirt, Mia Soccer. Added by Gonetz
+ // (t1-0)*prim+0, (1-t0)*t1+cmb **INC**
+ // {0xe3f20216, cc_t0_mul_prim_add_t1},
+ {0xe3f20216, cc_shirt},
+ // Sprites, Ogre Battle. Added by Gonetz
+ // (t1-0)*prim+0
+ {0xe3f2e3f2, cc_t1_mul_prim},
+ // F1 World Grand Prix. Added by Gonetz
+ // (t1-0)*prim+0, (cmb-0)*shade+0
+ {0xe3f2e4f0, cc_t1_mul_prim_mul_shade},
+ // intro background, bio freaks. Added by Gonetz
+ // (prim-0)*prim+0
+ {0xe3f3e3f3, cc_prim_mul_prim},
+ // player, Ohzumou2
+ // (shade-0)*prim+0, (env-cmb)*t0+cmb
+ {0xe3f40105, cc_env_sub_primshade_mul_t0_add_primshade},
+ // floor in pyramides, beetle adventure racing.
+ // (shade-0)*prim+0, (t1-0)*cmb+0
+ {0xe3f4e0f2, cc_t1_mul_prim_mul_shade},
+ // Slingshot string, zelda
+ // (shade-0)*prim+0
+ {0xe3f4e3f4, cc_prim_mul_shade},
+ // ?
+ // (shade-0)*prim+0, (cmb-0)*shade+0 ** INC **
+ {0xe3f4e4f0, cc_prim_mul_shade},
+ // ???, zelda
+ // (env-0)*prim+0, (0-0)*0+cmb
+ {0xe3f5e3f5, cc_prim_mul_env},
+ // Option selection, zelda
+ //z (1-0)*prim+0
+ {0xe3f6e3f6, cc_prim},
+ // ranco monster, zelda 2. Added by Gonetz
+ // (noise-0)*prim+0, (cmb-0)*prim_a+prim
+ {0xe3f76af0, cc_prim_mul_prima_add_prim},
+ // F-1_World_Grand_Prix_II, olivieryuyu
+ // (noise-0)*prim+0, (0-cmb)*prim_a+shade
+ {0xe3f78a0f, cc_shade_sub__prim_mul_prima},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (noise-0)*prim+0
+ {0xe3f7e3f7, cc_prim},
+ // Road rush. Added by Gonetz
+ // (0-0)*prim+0 ** INC ** ?
+ {0xe3ffe3ff, cc_prim},
+ // Letter to Kafei's mom, zelda 2. Added by Gonetz
+ // (0-0)*prim+0, (cmb-0)*shade+0
+ {0xe3ffe4f0, cc_prim_mul_shade},
+ // Jabu-Jabu's Belly, zelda. Added by Gonetz
+ // (1-t0)*shade+0, (cmb-0)*prim+0
+ {0xe416e3f0, cc_one_sub_t0_mul_prim_mul_shade},
+ // Arena, Pokemon Stadium 2
+ // (t0-prim)*shade+0
+ {0xe431e431, cc_t0_sub_prim_mul_shade},
+ // silver cave, pokemon stadium 2
+ // (t0-env)*shade+0, (cmb-prim)*shade+prim
+ {0xe4516430, cc__t0_sub_env_mul_shade__sub_prim_mul_shade_add_prim},
+ // bomb mask, zelda 2. Added by Gonetz
+ // (t0-env)*shade+0, (cmb-prim)*shade+shade ** INC **
+ {0xe4518430, cc__t0_sub_env_mul_shade__sub_prim_mul_shade},
+ // terrain, Top Gear Rally 2. Added by Gonetz
+ // (t0-env)*shade+0
+ {0xe451e451, cc_t0_sub_env_mul_shade},
+ // closes, Nightmire Creatures
+ // (1-env)*shade+0
+ {0xe456e456, cc_one_sub_env_mul_shade},
+ // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (t0-0)*shade+0, (cmb-cmb)*cmb+cmb
+ {0xe4f10000, cc_t0_mul_shade},
+ // Monster truck madness intro. Added by Gonetz
+ // (t0-0)*shade+0, (1-0)*cmb+cmb ** INC **
+ {0xe4f100f6, cc_t0_mul_shade},
+ // terrain, SCARS. Added by Gonetz
+ // (t0-0)*shade+0, (prim-cmb)*t0+cmb ** INC **
+ {0xe4f10103, cc_t0_mul_shade},
+ // Boomerang circle, zelda
+ // (t0-0)*shade+0, (1-cmb)*t0+cmb
+ {0xe4f10106, cc_t0_mul_shade},
+ // THPS3.
+ // (t0-0)*shade+0, (1-0)*t0+cmb
+ {0xe4f101f6, cc_t0_mul_shade},
+ // ???, WWF No Mercy [CpuMaster]
+ // (t0-0)*shade+0, (env-cmb)*prim+cmb
+ {0xe4f10305, cc_t0_mul_one_sub_prim_mul_shade_add_prim_mul_env},
+ // magic bubble, zelda2. Added by Gonetz
+ // (t0-0)*shade+0, (t1-0)*shade+cmb
+ {0xe4f104f2, cc__t0_mul_shade__add__t1_mul_shade},
+ // bike select, xg2. Added by Gonetz
+ // (t0-0)*shade+0, (1-cmb)*env+cmb ** INC **
+ {0xe4f10506, cc_t0_mul_shade},
+ // a bugs life [Ogy]
+ // (t0-0)*shade+0, (cmb-0)*env+cmb
+ // {0xe4f105f0, cc_t0_mul_env_mul_shade},
+ {0xe4f105f0, cc_t0_mul_shade},
+ // Wall, quest64
+ // (t0-0)*shade+0, (1-0)*env+cmb
+ {0xe4f105f6, cc_t0_mul_shade_add_env},
+ //lava, beetle adventure racing. Added by Gonetz
+ // (t0-0)*shade+0, (prim-cmb)*cmb_a+cmb **INC**
+ {0xe4f10703, cc_t0_mul_shade},
+ // course map, Ridge Racer. Added by Gonetz
+ // (t0-0)*shade+0, (prim-cmb)*prima+cmb **INC**
+ {0xe4f10a03, cc_t0_mul_shade},
+ // arena, custom robo. Added by Gonetz
+ // (t0-0)*shade+0, (noise-cmb)*prima+cmb **INC**
+ {0xe4f10a07, cc_t0_mul_shade},
+ // arena, custom robo 2. Added by Gonetz
+ // (t0-0)*shade+0, (0-cmb)*prima+cmb **INC**
+ {0xe4f10a0f, cc_t0_mul_shade},
+ //floor in a cave, Paper mario. Added by Gonetz
+ // (t0-0)*shade+0, (cmb-prim)*prima+cmb **INC**
+ {0xe4f10a30, cc_t0_mul_shade},
+ //beetle adventure racing. Added by Gonetz
+ // (t0-0)*shade+0, (t1-prim)*prima+cmb **INC**
+ {0xe4f10a32, cc_t0_mul_shade},
+ // Monster truck madness intro. Added by Gonetz
+ // (t0-0)*shade+0, (shade-cmb)*shade_a+cmb ** INC **
+ {0xe4f10b04, cc_t0_mul_shade},
+ // xg2 intro. Added by Gonetz
+ // (t0-0)*shade+0, (1-cmb)*shade_a+cmb ** INC **
+ {0xe4f10b06, cc__t0_mul_shade__inter_one_using_shadea},
+ // Link's bomb, smash bros
+ // (t0-0)*shade+0, (env-cmb)*env_a+cmb ** INC **
+ {0xe4f10c05, cc__t0_mul_shade__inter_env_using_enva},
+ // language selection, Extreme-G XG2 (E)
+ // (t0-0)*shade+0, (1-cmb)*env_a+cmb
+ {0xe4f10c06, cc__t0_mul_shade__inter_one_using_enva},
+ // A Bugs Life, [Raziel64]
+ // (t0-0)*shade+0, (cmb-0)*k5+cmb
+ {0xe4f10ff0, cc_t0_mul_shade},
+ // Bass Rush
+ // (t0-0)*shade+0, (cmb-0)*0+cmb
+ {0xe4f11f0f, cc_t0_mul_shade},
+ // car, Top Gear Rally. Added by Gonetz
+ // (t0-0)*shade+0, (cmb-t0)*t0a+t0 **INC**
+ {0xe4f12810, cc_t0_mul_shade},
+ // logo, SCARS. Added by Gonetz
+ // (t0-0)*shade+0, (cmb-t0)*shadea+t0 **INC**
+ {0xe4f12b10, cc__t0_mul_shade_mul_shadea__add__t1_mul_one_sub_shadea},
+ // ? sign, Spiderman. Added by Gonetz
+ // (t0-0)*shade+0, (0-0)*0+t1
+ {0xe4f15fff, cc_t0_mul_shade},
+ // Major League Baseball Featuring Ken Griffey Jr.
+ // (t0-0)*shade+0, (1-0)*cmb+prim ** INC **
+ {0xe4f160f6, cc_t0_mul_shade_add_prim},
+ // plants, CBFD. Added by Gonetz
+ // (t0-0)*shade+0, (cmb-env)*shade+prim ** INC **
+ {0xe4f16450, cc_t0_sub_env_mul_shade_add_prim},
+ // Kirby64. Added by Gonetz
+ // (t0-0)*shade+0, (cmb-prim)*prima+prim
+ {0xe4f16a30, cc_t0_mul_prima_mul_shade_add_prim_mul_one_sub_prima},
+ // building shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (t0-0)*shade+0, (0-0)*0+prim
+ {0xe4f17fff, cc_prim},
+ // tire trace, beetle adventure racing. Added by Gonetz
+ // (t0-0)*shade+0, (env-cmb)*t1+shade **INC**
+ {0xe4f18205, cc_env_sub_shade_mul_t0_add_shade},
+ // Gold Skulltula, zelda
+ // (t0-0)*shade+0, (prim-env)*cmb+env
+ {0xe4f1a053, cc_prim_sub_env_mul_t0_mul_shade_add_env},
+ // {0xe4f1a053, cc_t0_mul_prim_mul_shade},
+ // fighters, GASP Fighters
+ // (t0-0)*shade+0, (1-env)*cmb+env
+ {0xe4f1a056, cc_t0_mul_one_sub_env_mul_shade_add_env},
+ // Brian, quest64
+ // (t0-0)*shade+0, (cmb-0)*prim+env
+ {0xe4f1a3f0, cc_t0_mul_prim_mul_shade_add_env},
+ // Objects in arena, pokemon stadium 2
+ // (t0-0)*shade+0
+ // (cmb-prim)*shade+env
+ {0xe4f1a430, cc_t0_mul_shade},
+ // Monster truck madness intro. Added by Gonetz
+ // (t0-0)*shade+0, (cmb-env)*shadea+env **INC**
+ // {0xe4f1ab50, cc_t0_mul_shade_add_env},
+ {0xe4f1ab50, cc__t0_mul_shade__sub_env_mul_shadea_add_env},
+ // Taz express. Added by Gonetz
+ // (t0-0)*shade+0, (cmb-env)*enva+env **INC**
+ {0xe4f1ac50, cc_t0_mul_shade_add_env},
+ // sky in doom. Added by Gonetz
+ // (t0-0)*shade+0, (cmb-0)*primlod+env **INC**
+ {0xe4f1aef0, cc_t0_mul_shade_add_env},
+ // fighters, GASP Fighters
+ // (t0-0)*shade+0, (1-env)*cmb+0
+ {0xe4f1e056, cc_t0_mul_one_sub_env_mul_shade},
+ // walls, beetle adventure racing. Added by Gonetz
+ // (t0-0)*shade+0, (t0-0)*cmb+0 **INC**
+ {0xe4f1e0f1, cc_t0_mul_shade},
+ // Link's face, zelda
+ //z (t0-k5)*shade+cmb_a, (prim-k5)*cmb+cmb_a
+ {0xe4f1e0f3, cc_t0_mul_prim_mul_shade},
+ // Link's suit, zelda
+ //z (t0-k5)*shade+cmb_a, (env-k5)*cmb+cmb_a
+ {0xe4f1e0f5, cc_t0_mul_env_mul_shade},
+ // Window, starfox
+ //z (t0-k5)*shade+cmb_a, (cmb-k5)*prim+cmb_a
+ {0xe4f1e3f0, cc_t0_mul_prim_mul_shade},
+ // crystal, Doraemon 2
+ //(t0-0)*shade+0, (t0-0)*prim+0
+ {0xe4f1e3f1, cc_t0_mul_prim},
+ // Characters, mace
+ // (t0-0)*shade+0, (cmb-0)*shade+0
+ {0xe4f1e4f0, cc_t0_mul_shade},
+ // Super Mario 64 logo
+ //z (t0-k5)*shade+cmb_a
+ {0xe4f1e4f1, cc_t0_mul_shade},
+ // Kokiri's hat, zelda
+ // (t0-0)*shade+0, (cmb-0)*env+0
+ {0xe4f1e5f0, cc_t0_mul_env_mul_shade},
+ // Gauntlet Legends intro
+ // (t0-0)*shade+0, (cmb-0)*scale+0
+ {0xe4f1e6f0, cc_t0_mul_scale_mul_shade},
+ // Something on a tree, Paper Mario. Added by Gonetz
+ // (t0-0)*shade+0, (cmb-0)*prima+0
+ {0xe4f1eaf0, cc_t0_mul_prima_mul_shade},
+ // Course map, Ridge Racer. Added by Gonetz
+ // (t0-0)*shade+0, (cmb-0)*shadea+0
+ {0xe4f1ebf0, cc_t0_mul_shade_mul_shadea},
+ // Dodongo skull's eyes, zelda
+ // (t0-0)*shade+0, (cmb-0)*env_alpha+0
+ {0xe4f1ecf0, cc_t0_mul_enva_mul_shade},
+ // lava, beetle adventure racing. Added by Gonetz
+ // (t1-0)*shade+0, (cmb-prim)*cmb_a+prim **INC**
+ {0xe4f26730, cc_prim_inter_t1_mul_shade_using_texa},
+ // headlight, beetle adventure racing. Added by Gonetz
+ // (t1-0)*shade+0, (env-cmb)*t0+shade **INC**
+ {0xe4f28105, cc_one_sub__t0_mul_t1__mul_shade},
+ // bubble, Banjo-Kazooie. Added by Gonetz
+ // (t1-0)*shade+0
+ {0xe4f2e4f2, cc_t1_mul_shade},
+ // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (prim-0)*shade+0, (cmb-cmb)*cmb+cmb
+ {0xe4f30000, cc_prim_mul_shade},
+ // lamp shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (prim-0)*shade+0, (cmb-cmb)*t0+cmb
+ {0xe4f30100, cc_prim_mul_shade},
+ // Yoshi, mario golf
+ // (prim-0)*shade+0, (env-cmb)*t0+cmb
+ {0xe4f30105, cc_env_sub_primshade_mul_t0_add_primshade},
+ //Spacestation Silicon Valley intro. Added by Gonetz
+ // (prim-0)*shade+0, (env-cmb)*t1+cmb
+ {0xe4f30205, cc_env_sub_primshade_mul_t1_add_primshade},
+ // Tip of brian's hair, quest64
+ // (prim-0)*shade+0, (1-0)*env+cmb
+ {0xe4f305f6, cc_prim_mul_shade_add_env},
+ // V8-2 menu
+ // (prim-0)*shade+0, (env-cmb)*cmb_a+cmb
+ {0xe4f30705, cc__prim_mul_shade__inter_env_using__prim_mul_shade_alpha},
+ // Background circle, xg2
+ // (prim-0)*shade+0, (1-cmb)*shade_a+cmb
+ {0xe4f30b06, cc_prim_mul_shade},
+ // circle, waverace. Added by Gonetz
+ // (prim-0)*shade+0, (t0-cmb)*enva+cmb
+ {0xe4f30c01, cc_t0_sub__prim_mul_shade__mul_enva_add__prim_mul_shade},
+ // enemy hit, Glover2
+ // (prim-0)*shade+0, (env-cmb)*enva+cmb
+ {0xe4f30c05, cc__prim_mul_shade__inter_env_using_enva},
+ // player, super bowling
+ // (prim-0)*shade+0, (0-0)*k5+cmb
+ {0xe4f30fff, cc_prim_mul_shade},
+ //Lure, bass rush
+ // (prim-0)*shade+0, (0-cmb)*0+cmb
+ {0xe4f31f0f, cc_prim_mul_shade},
+ // walls, beetle adventure racing. Added by Gonetz
+ // (prim-0)*shade+0, (cmb-shade)*t1+shade **INC**
+ {0xe4f38240, cc__one_inter_prim_using_t1__mul_shade},
+ // GASP fighters
+ //(prim-0)*shade+0, (1-env)*cmb+0
+ {0xe4f3e056, cc_prim_mul_one_sub_env_mul_shade},
+ // Flag, mario kart
+ //z (prim-k5)*shade+cmb_a
+ {0xe4f3e4f3, cc_prim_mul_shade},
+ // Characters, smash bros
+ // (prim-0)*shade+0, (cmb-0)*env+0
+ {0xe4f3e5f0, cc_prim_mul_env_mul_shade},
+ // N64 logo, ridge race. Added by Gonetz
+ // (shade-0)*shade+0, (prim-cmb)*prima+cmb **INC**
+ {0xe4f40a03, cc_shade},
+ // fighter, shield mode, bio freaks. Added by Gonetz
+ // (shade-0)*shade+0
+ {0xe4f4e4f4, cc_shade},
+ // truck crush, Monster truck madness. Added by Gonetz
+ // (env-0)*shade+0, (env-0)*shade+cmb
+ {0xe4f504f5, cc_env_mul_shade},
+ // Course map, Ridge Racer. Added by Gonetz
+ // (env-0)*shade+0
+ {0xe4f5e4f5, cc_env_mul_shade},
+ // lava, beetle adventure racing
+ // (1-0)*shade+0, (prim-cmb)*cmb_a+cmb
+ {0xe4f60703, cc_prim_sub_shade_mul_shadea_add_shade},
+ // the wings in the song of soaring cut-scene, zelda2 [Ogy]. Added by Gonetz
+ // (1-0)*shade+0, (prim-0)*cmb+0
+ {0xe4f6e0f3, cc_prim_mul_shade},
+ // parts of vehicle, Star Wars Ep.I Racer. Added by Gonetz
+ // (1-0)*shade+0, (cmb-0)*prim+0
+ {0xe4f6e3f0, cc_prim_mul_shade},
+ // Snowflakes???, mario kart. Boxer shadow (fb effect}, Knockout Kings 2000
+ // (1-0)*shade+0, (1-0)*shade+0
+ {0xe4f6e4f6, cc_one_mul_shade},
+ // ???
+ // (noise-0)*shade+0
+ {0xe4f7e4f7, cc_shade},
+ // quest64 [Ogy]
+ // (prim-t0)*env+0, (0-0)*0+prim
+ {0xe5137fff, cc_prim},
+ // field, Mike Piazza's Strike Zone
+ // (t0-prim)*env+0 ** INC **
+ {0xe531e531, cc_t0_mul_env},
+ // Mike Piazza's Strike Zone
+ // (shade-prim)*env+0
+ {0xe534e534, cc_shade_sub_prim_mul_env},
+ // rope, CBFD. Added by Gonetz
+ // (t0-0)*env+0, (1-env)*prim+cmb
+ {0xe5f10356, cc_one_sub_env_mul_prim_add__t0_mul_env},
+ // Bell, Pokemon Stadium 2. Added by Gonetz
+ // (t0-0)*env+0, (shade-0)*prim+cmb
+ {0xe5f103f4, cc_t0_mul_env_add_prim_mul_shade},
+ // aerofighter's assault [Ogy]
+ // (t0-0)*env+0, (1-t0)*shade+cmb
+ {0xe5f10416, cc_t0_mul_env_add_1mt0_mul_shade},
+ // foto, Armorines - Project S.W.A.R.M. Added by Gonetz
+ // (t0-0)*env+0, (noise-0)*scale+cmb
+ {0xe5f106f7, cc_t0_mul_env},
+ // Extreme G2, score. Added by Gonetz
+ // (t0-0)*env+0, (1-cmb)*enva+cmb ** INC **
+ {0xe5f10c06, cc_t0_mul_env},
+ // many objects in Tonic Trouble
+ // (t0-0)*env+0, (shade-0)*cmb+0
+ {0xe5f1e0f4, cc_t0_mul_env_mul_shade},
+ // Flying skull's eyes, zelda
+ // (t0-0)*env+0, (cmb-0)*prim+0
+ {0xe5f1e3f0, cc_t0_mul_prim_mul_env},
+ // Rock spell, quest64
+ // (t0-0)*env+0, (cmb-0)*shade+0
+ {0xe5f1e4f0, cc_t0_mul_env_mul_shade},
+ // Text, mario
+ //z (t0-k5)*env+cmb_a
+ {0xe5f1e5f1, cc_t0_mul_env},
+ // kirby 64. Added by Gonetz
+ // (prim-0)*env+0, (cmb-0)*shade+0
+ {0xe5f3e4f0, cc_prim_mul_env_mul_shade},
+ // wings, kirby 64. Added by Gonetz
+ // (prim-0)*env+0
+ {0xe5f3e5f3, cc_prim_mul_env},
+ // Text, xg2
+ // (shade-0)*env+0, (1-cmb)*env_a+cmb
+ {0xe5f40c06, cc_env_mul_shade},
+ // Text box, mario
+ //z (shade-k5)*env+cmb_a
+ {0xe5f4e5f4, cc_env_mul_shade},
+ // bomberman 64 [Ogy]
+ // (1-0)*env+0
+ {0xe5f6e5f6, cc_env},
+ // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (1-t0)*scale+0
+ {0xe616e616, cc_zero},
+ // Gauntlet Legends intro. Added by Gonetz
+ // (t0-0)*scale+0, (cmb-0)*shade+0
+ {0xe6f1e4f0, cc_t0_mul_scale_mul_shade},
+ // shadows, Taz express. Added by Gonetz
+ // (t0-0)*scale+0
+ {0xe6f1e6f1, cc_t0_mul_scale},
+ // shadows, Knockout Kings 2000. Added by Gonetz
+ // (shade-0)*scale+0
+ {0xe6f4e6f4, cc_scale_mul_shade},
+ // bomberman 64 2 [Ogy]. Added by Gonetz
+ // (1-0)*scale+0
+ {0xe6f6e6f6, cc_scale},
+ // walls, beetle adventure racing. Added by Gonetz
+ // (t1-0)*t0_a+0, (1-t1)*cmb+t1 **INC**
+ {0xe8f24026, cc_t1},
+ // house on rancho, zelda2. Added by Gonetz
+ // (t1-0)*t0_a+0, (cmb-0)*prim+0
+ {0xe8f2e3f0, cc__t0a_mul_t1__mul_prim},
+ // zelda2 [Ogy]. Added by Gonetz
+ // (t1-0)*t0_a+0, (cmb-0)*shade+0
+ {0xe8f2e4f0, cc__t0a_mul_t1__mul_shade},
+ // mini quiz, Pokemon Stadium 2
+ // (prim-0)*t0_a+0, (cmb-t1)*primlod+t1 ** INC **
+ {0xe8f34e20, cc_t0},
+ // Major League Baseball Featuring Ken Griffey Jr.
+ // (prim-0)*t0_a+0
+ {0xe8f3e8f3, cc_t0a_mul_prim},
+ // Top Gear Hyper-Bike
+ // (1-0)*t0_a+0
+ {0xe8f6e8f6, cc_t0a},
+ // waterfall, Dobutsu_no_Mori
+ // (t0-0)*t1_a+0, (prim-env)*cmb+env
+ {0xe9f1a053, cc_prim_sub_env_mul__t0_mul_t1a__add_env},
+ // logo, Deadly Arts. Added by Gonetz
+ // (t0-0)*t1_a+0, (cmb-0)*shade+0
+ {0xe9f1e4f0, cc__t0_mul_t1a__mul_shade},
+ // car, Roadsters. Added by Gonetz
+ // (prim-t0)*prim_a+0, (prim-cmb)*shade+0 ** INC **
+ {0xea13e403, cc_prim_sub__prim_sub_t0_mul_prima__mul_shade},
+ // arena, Pokemon Stadium 2. Added by Gonetz
+ // (1-t0)*prim_a+0, (0-prim)*cmb+prim ** INC **
+ {0xea16603f, cc_t0_mul_prim},
+ // V8-2
+ // (1-prim)*prim_a+0
+ {0xea36ea36, cc_one_sub_prim_mul_prima},
+ // match start, Mario Tennis. Added by Gonetz
+ // (t0-0)*prim_a+0, (1-t0)*cmb+t0 ** INC **
+ {0xeaf12016, cc_one_sub_t0_mul_prima_add_t0},
+ // blast corps [Ogy]
+ // (t0-0)*prim_a+0
+ {0xeaf1eaf1, cc_t0_mul_prima},
+ // final battle, CBFD. Added by Gonetz
+ // (prim-0)*prim_a+0
+ {0xeaf3eaf3, cc_prim_mul_prima},
+ // flower's stalk, Paper Mario. Added by Gonetz
+ // (shade-0)*prim_a+0
+ {0xeaf4eaf4, cc_shade_mul_prima},
+ // blast corps [Ogy]
+ // (noise-0)*prim_a+0, (t1-0)*shade+cmb ** INC **
+ {0xeaf704f2, cc_t0_mul_shade_add_prima},
+ // F1 World Grand Prix. Added by Gonetz
+ // (noise-0)*prim_a+0, (t1-0)*env_a+cmb ** INC **
+ {0xeaf70cf2, cc_t1_mul_enva},
+ // shadows, killer instinct gold
+ // (0-0)*prim_a+0
+ {0xeaffeaff, cc_zero},
+ // background, killer instinct gold
+ // (t0-prim)*shade_a+0
+ {0xeb31eb31, cc_t0_sub_prim_mul_shadea},
+ // ground, C&C
+ // (t0-shade)*shade_a+0
+ {0xeb41eb41, cc_t0_sub_shade_mul_shadea},
+ // Wreslters, WWF No Mercy, [CpUMasteR]
+ // (t0-0)*shade_alpha+0, (env-cmb)*prim+cmb
+ {0xebf10305, cc_t0_mul_one_sub_prim_mul_shadea_add_prim_mul_env},
+ // map, Pilot wings. Added by Gonetz
+ // (t0-0)*shade_alpha+0, (1-cmb)*shade+cmb
+ {0xebf10406, cc_one_sub_shade_mul__t0_mul_shadea__add_shade},
+ // Indy Racing 2000. Added by Gonetz
+ // (t0-0)*shade_alpha+0, (1-0)*shade+cmb
+ {0xebf104f6, cc_t0_mul_shadea_add_shade},
+ // logo, WCW-nWo Revenge
+ // (t0-0)*shade_alpha+0, (cmb-0)*prim+0
+ {0xebf1e3f0, cc_t0_mul_prim_mul_shadea},
+ // sky, pilot wings
+ // (t0-0)*shade_alpha+0, (1-cmb)*shade+0
+ {0xebf1e406, cc_one_sub__t0_mul_shadea__mul_shade},
+ // Wrestlers in Game, WWF No mercy [CpUMasteR]
+ // (t0-0)*shade_alpha+0
+ {0xebf1ebf1, cc_t0_mul_shadea},
+ // flag, top gear overdrive
+ // (prim-0)*shade_alpha+0
+ {0xebf3ebf3, cc_prim_mul_shadea},
+ // Ropes, WWF games
+ // (shade-0)*shade_alpha+0, (env-cmb)*prim+cmb
+ {0xebf40305, cc_shade_mul_shadea},
+ // Ropes, WWF games
+ // (shade-0)*shade_alpha+0
+ {0xebf4ebf4, cc_shade_mul_shadea},
+ // arena, custom robo 2
+ // (noise-0)*shade_alpha+0
+ {0xebf7ebf7, cc_shadea},
+ // Baton Pass attack, Pokemon Stadium 2
+ // (t0-env)*enva+0, (shade-0)*prim+cmb
+ {0xec5103f4, cc__t0_sub_env_mul_enva__add_prim_mul_shade},
+ // Bell, Pokemon Stadium 2. Added by Gonetz
+ // (t0-0)*enva+0, (shade-0)*prim+cmb
+ {0xecf103f4, cc_t0_mul_enva_add_prim_mul_shade},
+ // blastcorps, unimp log. Added by Gonetz
+ // (t0-0)*enva+0
+ {0xecf1ecf1, cc_t0_mul_enva},
+ // car, Top Gear Rally. Added by Gonetz
+ // (env-0)*enva+0
+ {0xecf5ecf5, cc_env_mul_enva},
+ // Sand attack, pokemon Stadium (J)
+ // (noise-0)*enva+0, (prim-env)*cmb+env
+ {0xecf7a053, cc_prim_sub_env_mul_enva_add_env},
+ // Walls of well through lens of truth, zelda
+ // (prim-t0)*primlod+0 ** INC **
+ {0xee13ee13, cc_t0}, // JUST t0 b/c the other combiner handles the subtraction
+ // Pokemon attack, Pokemon Stadium 2
+ // (noise-t0)*primlod+0, (1-env)*cmb+env ** INC **
+ {0xee17a056, cc_env_inter_one_using__one_sub_t0_mul_primlod},
+ // barrage attack, Pokemon Stadium 2
+ // (t0-0)*primlod+0, (prim-0)*shade+cmb
+ {0xeef104f3, cc__t0_mul_primlod__add__prim_mul_shade},
+ // something on a flor in stone temple, zelda 2. Added by Gonetz
+ // (t0-0)*primlod+0, (cmb-0)*prim+0
+ {0xeef1e3f0, cc_t0_mul_primlod_mul_prim},
+ // entrance to oceanside spider house, zelda 2. Added by Gonetz
+ // (t0-0)*primlod+0, (cmb-0)*shade+0
+ {0xeef1e4f0, cc_t0_mul_primlod_mul_shade},
+ // Haze/(all powder status changers}, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (noise-0)*primlod+0, (prim-env)*cmb+env ** INC **
+ {0xeef7a053, cc_prim_sub_env_mul_primlod_add_env},
+ // pokemon attack, Pokemon Stadium 2. Added by Gonetz
+ // (noise-0)*primlod+0, (prim-cmb)*cmb+0 ** INC **
+ {0xeef7e003, cc_zero},
+ // Night trees, Monster truck madness. Added by Gonetz
+ // (t0-0)*k5+0
+ {0xeff1eff1, cc_t0_mul_k5},
+ // submitted by gokuss4
+ // (0-0)*0+0, (0-0)*0+prim
+ {0xfffd5fe6, cc_prim},
+ // intro, Bettle Adventure Racing, [Raziel64]
+ // (0-0)*0+0, (0-0)*0+t0
+ {0xffff3fff, cc_t0},
+ // Conker's face, CBFD
+ // (0-0)*0+0, (shade-env)*k5+prim
+ {0xffff6f54, cc_shade_sub_env_mul_k5_add_prim},
+ // Boost, Beetle Adventure Racing. Added by Gonetz
+ // (0-0)*0+0, (0-0)*0+prim
+ {0xffff7fff, cc_prim},
+ // headlight, beetle adventure racing. Added by Gonetz
+ // (0-0)*0+0, (0-0)*0+shade
+ {0xffff9fff, cc_shade},
+ // intro, Bettle Adventure Racing, [Raziel64]
+ // (0-0)*0+0, (shade-env)*t1+env
+ {0xffffa254, cc_shade_sub_env_mul_t1_add_env},
+ // Fly Swooping in, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (0-0)*0+0, (1-env)*cmb_a+env
+ {0xffffa756, cc_env},
+ // Waterfall, Donkey Kong 64
+ // (0-0)*0+0, (t0-0)*t1+0
+ {0xffffe1f2, cc_t0_mul_t1},
+ // Screen clear, banjo kazooie
+ // (0-0)*0+0
+ {0xffffffff, cc_zero},
+ // { #CCEND }
+};
+
+static COMBINER alpha_cmb_list[] = {
+ // { #ACSTART }
+ //Tony Hawk's Pro Skater. Added by Gonetz
+ // (0-0)*0+0
+ {0x01ff01ff, ac_zero},
+ //terminal, Spacestation Silicon Valley. Added by Gonetz
+ // (0-0)*0+0, (0-0)*0+prim
+ {0x01ff07ff, ac_prim},
+ // kirby drill, kirby 64. Added by Gonetz
+ // (0-0)*0+cmb, (0-0)*0+1
+ {0x01ff0dff, ac_one},
+ //chip in Spacestation Silicon Valley intro. Added by Gonetz
+ // (0-0)*0+cmb, (prim-0)*shade+0
+ {0x01ff0f3b, ac_prim_mul_shade},
+ //Goldeneye, [Jeremy]. Added by Gonetz
+ // (t0-t0)*lodf+t0, (cmb-0)*prim+0
+ {0x02090ef8, ac_t0_mul_prim},
+ // Indy Racing 2000. Added by Gonetz
+ // (t1-t0)*lodf+t0, (env-cmb)*prim+cmb ** INC **
+ {0x020a00c5, ac_t0_inter_t1_using_primlod},
+ // water, Spacestation Silicon Valley. Added by Gonetz
+ // (t1-t0)*lodf+t0, (0-shade)*0+cmb
+ {0x020a01e7, ac_t0_inter_t1_using_primlod},
+ // Bridge, sf rush
+ //z (t1-t0)*lodf+t0
+ {0x020a020a, ac_t0_inter_t1_using_primlod},
+ // explosion, body harvest. Added by Gonetz
+ //(t1-t0)*lodf+t0, (0-0)*0+t0
+ {0x020a03ff, ac_t0},
+ // cars, PD intro. Added by Gonetz
+ // (t1-t0)*lodf+t0, (cmb-0)*shade+prim
+ {0x020a0738, ac__t0_inter_t1_using_primlod__mul_shade_add_prim},
+ // Rocket Robot in Wheels intro
+ //(t1-t0)*lodf+t0, (0-0)*0+prim
+ {0x020a07ff, ac_prim},
+ // Iguana background ground, turok
+ // (t1-t0)*lodf+t0, (0-0)*0+shade
+ {0x020a09ff, ac_shade},
+ // Ground, monster truck madness
+ // (t1-t0)*lodf+t0, (0-0)*0+env
+ {0x020a0bff, ac_env},
+ // Taz express. Added by Gonetz
+ // (t1-t0)*lodf+t0, (0-0)*0+1
+ {0x020a0dff, ac_one},
+ // Mike Piazza's Strike Zone
+ // (t1-t0)*lodf+t0, (cmb-0)*t0+0
+ {0x020a0e78, ac_t0_inter_t1_using_primlod},
+ // N64 logo, tetrisphere. Added by Gonetz
+ // (t1-t0)*lodf+t0, (cmb-0)*prim+0
+ {0x020a0ef8, ac__t0_inter_t1_using_primlod__mul_prim},
+ // Ground, mace
+ // (t1-t0)*lodf+t0, (cmb-0)*shade+0
+ // {0x020a0f38, ac_t0_mul_shade},
+ {0x020a0f38, ac__t0_inter_t1_using_primlod__mul_shade},
+ // blast corps [Ogy]
+ // (t1-t0)*lodf+t0, (cmb-0)*env+0
+ {0x020a0f78, ac__t0_inter_t1_using_primlod__mul_env},
+ // blast corps [Ogy]
+ // (t1-t0)*lodf+t0, (t0-0)*env+0
+ {0x020a0f79, ac_t0_mul_env},
+ // blast corps. Added by Gonetz
+ // (t1-t0)*lodf+t0, (shade-0)*env+0
+ {0x020a0f7c, ac_env_mul_shade},
+ // field, Mike Piazza's Strike Zone
+ // (t1-t0)*lodf+t0, (0-0)*0+0
+ {0x020a0fff, ac_t0_inter_t1_using_primlod},
+ // blast corps, unimp log. Added by Gonetz
+ // (t1-t0)*t0+t0
+ {0x024a024a, ac_t0_inter_t1_using_t0a},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (t1-t0)*t0+t0, (cmb-0)*prim+0 **INC**
+ {0x024a0ef8, ac__t0_inter_t1_using_t0a__mul_prim},
+ // text in a menu, Twisted_Edge_Extreme_Snowboarding [Razeil64]. Added by Gonetz
+ // (prim-t0)*t0+t0 **INC**
+ {0x024b024b, ac_t0},
+ // enemy's shot, battle tanks 2
+ // (env-prim)*t0+t0 **INC**
+ {0x025d025d, ac_t0},
+ //Bowser in final battle, Paper Mario. Added by Gonetz
+ // (t1-env)*t0+t0, (cmb-env)*prim+0 ** INC **
+ {0x026a0ee8, ac__t0_mul_t1__mul_prim},
+ // paper mario. Added by Gonetz
+ // (t1-env)*t0+t0, (cmb-0)*prim+0 ** INC **
+ {0x026a0ef8, ac__t0_mul_t1__mul_prim},
+ // V8-2
+ // (prim-0)*t0+t0
+ {0x027b027b, ac_t0_mul_prim_add_t0},
+ // THPS3. Added by Gonetz
+ // (0-0)*t0+t0
+ {0x027f027f, ac_t0},
+ // zelda 2. Added by Gonetz
+ // (0-0)*t0+t0, (cmb-0)*prim+0
+ {0x027f0ef8, ac_t0_mul_prim},
+ // Spider Web attack, Pokemon Stadium 2.
+ // (t1-t0)*t1+t0, (cmb-0)*prim+cmb
+ {0x028a00f8, ac__t0_inter_t1_using_t1a__mul_prim_add__t0_inter_t1_using_t1a},
+ // teleportation, Spacestation Silicon Valley. Added by Gonetz
+ // (t1-t0)*t1+t0
+ {0x028a028a, ac_t0_inter_t1_using_t1a},
+ // mega shock, paper mario. Added by Gonetz
+ // (t1-t0)*t1+t0, (cmb-0)*prim+0
+ {0x028a0ef8, ac__t0_inter_t1_using_t1a__mul_prim},
+ // mini game, Pokemon Stadium 2
+ // (t1-t0)*t1+t0, (cmb-0)*shade+0
+ {0x028a0f38, ac__t0_inter_t1_using_t1a__mul_shade},
+ // Magnitude, pokemon stadium 2
+ // (shade-t0)*t1+t0, (cmb-0)*shade+env
+ {0x028c0b38, ac__t0_mul_t1__mul_shade},
+ // paper mario. Added by Gonetz
+ // (1-t0)*t1+t0, (t1-0)*prim+0 ** INC **
+ {0x028e0efa, ac__one_sub_t0_mul_t1_add_t0__mul_prim},
+ // {0x028e0efa, ac_t1_mul_prim},
+ // Spider Web attack, Pokemon Stadium 2.
+ // (1-t0)*t1+t0, (cmb-0)*shade+0 ** INC **
+ {0x028e0f38, ac__one_sub_t0_mul_t1_add_t0__mul_prim},
+ // paper mario. Added by Gonetz
+ // (t1-env)*t1+t0, (cmb-0)*shade+0
+ {0x02aa0f38, ac__t0_inter_t1_using_enva__mul_shade},
+ // Scary dead boss thing, zelda
+ // (env-1)*t1+t0, (cmb-0)*prim+0 * MAY need t1_inter_t0 instead...
+ {0x02b50ef8, ac__env_sub_one_mul_t1_add_t0__mul_prim},
+ // first screen, castlevania. Added by Gonetz
+ // (env-0)*t1+t0 **INC**
+ {0x02bd02bd, ac_t0},
+ // enemy's shot, battle tanks 2 [Flash]
+ // (1-0)*t1+t0, (0-0)*0+env
+ {0x02be0bff, ac_env},
+ // battle tanks 2 [Ogy]
+ // (1-0)*t1+t0, (0-0)*0+1
+ {0x02be0dff, ac_one},
+ // menu screen, Rayman2. Added by Gonetz
+ // (1-0)*t1+t0, (cmb-0)*shade+0
+ {0x02be0f38, ac__t0_add_t1__mul_shade},
+ // Sky, zelda
+ //z (t1-t0)*prim+t0
+ {0x02ca02ca, ac_t0_inter_t1_using_prima},
+ // F1 World Grand Prix. Added by Gonetz
+ // (t1-t0)*prim+t0, (0-0)*0+1
+ {0x02ca0dff, ac_t0_inter_t1_using_prima},
+ // logo, PD. Added by Gonetz
+ // (t1-t0)*prim+t0, (cmb-0)*shade+0
+ {0x02ca0f38, ac__t0_inter_t1_using_prima__mul_shade},
+ // battle tanks [Ogy]
+ // (t1-t0)*prim+t0, (cmb-0)*env+0
+ {0x02ca0f78, ac__t0_inter_t1_using_prima__mul_env},
+ // logo, Deadly Arts. Added by Gonetz
+ // (env-t0)*prim+t0
+ {0x02cd02cd, ac_one_sub_prim_mul_t0_add__prim_mul_env},
+ // intro, castlevania 2. Added by Gonetz
+ // (1-t0)*prim+t0
+ {0x02ce02ce, ac_one_sub_t0_mul_prim_add_t0},
+ // intro, diddy kong racing. Added by Gonetz
+ // (1-t0)*prim+t0, (cmb-0)*shade+0 **INC**
+ {0x02ce0f38, ac_t0_mul_shade},
+ // submitted by Scorpiove, mario party 1
+ // (0-t0)*prim+t0
+ {0x02cf02cf, ac_one_sub_prim_mul_t0},
+ // Pokemon attack, pokemon Stadium (J)
+ // (t1-t1)*prim+t0, (prim-0)*lod_f+env **INC**
+ {0x02d20a3b, ac_env},
+ // Ground, pokemon stadium 2
+ // (t0-0)*prim+t0
+ {0x02f902f9, ac_t0_mul_prim},
+ // GASP Fighters
+ // (t1-0)*prim+t0, ** INC **
+ {0x02fa02fa, ac_t1_mul_prim_add_t0},
+ // foresight attack, Pokemon Stadium 2
+ // (t1-0)*prim+t0, (cmb-env)*shade+0
+ {0x02fa0f28, ac__t1_mul_prima_add_t0__sub_env_mul_shade},
+ // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (t1-0)*prim+t0, (cmb-0)*shade+0
+ {0x02fa0f38, ac__t1_mul_prima_add_t0__mul_shade},
+ // Paper Mario, fortune teller
+ // (t1-0)*prim+t0, (cmb-0)*env+0
+ {0x02fa0f78, ac__t1_mul_prima_add_t0__mul_env},
+ // Hydro Pump Attack, Pokemon Stadium.
+ // (shade-0)*prim+t0, (cmb-0)*shade+0
+ {0x02fc0f38, ac__t0_add_prim_mul_shade__mul_shade},
+ // map, Ogre Battle 64. Added by Gonetz
+ // (1-0)*prim+t0
+ {0x02fe02fe, ac_t0_add_prim},
+ // borders, Tony Hawk's Pro Skater 2. Added by Gonetz
+ // (t1-t0)*shade+t0 ** INC **
+ {0x030a030a, ac_t0_inter_t1_using_shadea},
+ // Mickey USA
+ // (t1-t0)*shade+t0, (cmb-0)*prim+0 ** INC **
+ {0x030a0ef8, ac__t0_inter_t1_using_shadea__mul_prim},
+ // Rocket Robot in Wheels intro
+ // (t1-t0)*shade+t0, (cmb-0)*env+0 ** INC **
+ {0x030a0f78, ac__t0_inter_t1_using_shadea__mul_env},
+ // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (1-t0)*shade+t0, (cmb-0)*shade+0 ** INC **
+ {0x030e0f38, ac_t0_mul_shade},
+ // sky, f-zero x
+ // (0-t0)*shade+t0
+ {0x030f030f, ac_one_sub_shade_mul_t0},
+ // Deku tree from kokiri villiage, zelda
+ //z (t1-t0)*env+t0, (t1-0)*primlod+cmb
+ {0x034a01ba, ac_t0_inter_t1_using_enva},
+ // Hearts, zelda
+ //z (t1-t0)*env+t0
+ {0x034a034a, ac_t0_inter_t1_using_enva},
+ // Faries, zelda
+ //z (t1-t0)*env+t0, (cmb-0)*prim+0
+ {0x034a0ef8, ac__t0_inter_t1_using_enva__mul_prim},
+ // zelda, waterfall. Added by Gonetz
+ //z (t1-t0)*env+t0, (cmb-0)*shade+0
+ {0x034a0f38, ac__t0_inter_t1_using_enva__mul_shade},
+ // pokemon stadium 1. Added by Gonetz
+ //(t1-t0)*env+t0, (cmb-0)*primlod+0
+ {0x034a0fb8, ac__t0_inter_t1_using_enva__mul_primlod},
+ // fruits, Yoshi Story. Added by Gonetz
+ //(prim-t0)*env+t0
+ {0x034b034b, ac_prim_sub_t0_mul_env_add_t0},
+ // window, Rayman2. Added by Gonetz
+ //(1-t0)*env+t0
+ {0x034e034e, ac_one_sub_t0_mul_env_add_t0},
+ // menu, PokemonStadium1, [Raziel64]
+ //(1-t0)*env+t0, (cmb-0)*shade+0 ** INC **
+ {0x034e0f38, ac_t0_mul_shade},
+ // Ganon's sword swinging, zelda
+ // (t0-t1)*env+t0, (cmb-0)*prim+0 ** INC **
+ {0x03510ef8, ac__t0_sub_t1_mul_enva_add_t0__mul_prim},
+ // Lave piranha atack, Paper Mario
+ // (t1-prim)*env+t0, (0-cmb)*t1+0 ** INC **
+ {0x035a0e87, ac_t0_mul_t1},
+ // Reflected fire at kotake & koume's, zelda
+ // (t0-1)*env+t0, (cmb-0)*prim+0 ** INC **
+ {0x03710ef8, ac__t0_sub_one_mul_enva_add_t0__mul_prim},
+ // thing that escapes from the well, zelda
+ // (t1-1)*env+t0 ** INC **
+ {0x03720372, ac_t1_sub_one_mul_enva_add_t0},
+ // Sword charge, zelda
+ // (t1-1)*env+t0, (cmb-0)*prim+0
+ {0x03720ef8, ac__t1_sub_one_mul_enva_add_t0__mul_prim},
+ // Gannon hitting the ground, zelda
+ // (t1-1)*env+t0, (cmb-0)*shade+0 ** INC **
+ {0x03720f38, ac__t1_sub_one_mul_enva_add_t0__mul_shade},
+ // Tony Hawk's Pro Skater 3. Added by Gonetz
+ // (t0-0)*env+t0
+ {0x03790379, ac_t0_mul_env},
+ // paper mario. Added by Gonetz
+ // (t0-0)*env+t0, (cmb-0)*prim+0
+ {0x03790ef8, ac_t0_mul_prim},
+ // pads, Pokemon Stadium 2. Added by Gonetz
+ // (t1-0)*env+t0, (cmb-0)*prim+env ** INC **
+ {0x037a0af8, ac__t0_inter_t1_using_enva__mul_prim_add_env},
+ // attack, Pokemon Stadium 2
+ // (t1-0)*env+t0, (cmb-t0)*prim+0 ** INC **
+ {0x037a0ec8, ac__t1_mul_enva_add_t0__mul_prim},
+ // Ice arrow gfx, zelda
+ // (t1-0)*env+t0, (cmb-0)*prim+0
+ {0x037a0ef8, ac__t1_mul_enva_add_t0__mul_prim},
+ // Scary face move, pokemon stadium 2
+ // (t1-0)*env+t0, (cmb-prim)*shade+0
+ {0x037a0f18, ac__t1_mul_enva_add_t0__sub_prim_mul_shade},
+ // Saria's song, zelda
+ // (t1-0)*env+t0, (cmb-0)*shade+0
+ {0x037a0f38, ac__t1_mul_enva_add_t0__mul_shade},
+ // eye drops bottle, zelda
+ // (t0-t0)*prim_lodfrac+t0
+ {0x03890389, ac_t0},
+ // lighthouse's beam, zelda 2. Added by Gonetz
+ // (t0-t0)*prim_lodfrac+t0, (cmb-0)*prim+0
+ {0x03890ef8, ac_t0_mul_prim},
+ // zelda 2. Added by Gonetz
+ // (t1-t0)*primlod+t0, (cmb-0)*env+cmb ** INC **
+ {0x038a0178, ac__t0_inter_t1_using_primlod__mul_env_add__t0_inter_t1_using_primlod},
+ // Enter name letter background, zelda
+ //z (t1-t0)*primlod+t0
+ {0x038a038a, ac_t0_inter_t1_using_primlod},
+ // Sunny Day, Pokemon Stadium 2
+ // (t1-t0)*primlod+t0, (cmb-0)*0+prim
+ {0x038a07f8, ac_prim},
+ //attack, Pokemon Stadium 2
+ // (t1-t0)*primlod+t0, (cmb-env)*shade+shade ** INC **
+ {0x038a0928, ac__t0_inter_t1_using_primlod__sub_env_mul_shade_add_shade},
+ // blastcorps, unimp log. Added by Gonetz
+ // (t1-t0)*primlod+t0, (0-0)*0+shade **INC**?
+ {0x038a09ff, ac_t0_inter_t1_using_primlod},
+ // pokemon attack, pokemon monsters (J)
+ // (t1-t0)*primlod+t0, (cmb-0)*prim+env
+ {0x038a0af8, ac__t0_inter_t1_using_primlod__mul_prim_add_env},
+ // sky, PGA European Tour
+ // (t1-t0)*primlod+t0, (0-0)*0+1
+ {0x038a0dff, ac_one},
+ // Ice surrounding enemy, zelda
+ // (t1-t0)*primlod+t0, (env-0)*lodf+0
+ {0x038a0e3d, ac__t0_inter_t1_using_primlod__mul_env},
+ // the bridge out side the mountain smithy shop, zelda 2 [Ogy]. Added by Gonetz
+ // (t1-t0)*primlod+t0, (cmb-0)*t0+0
+ {0x038a0e78, ac_t0_inter_t1_using_primlod},
+ // zelda 2, [Ogy]. Added by Gonetz
+ // (t1-t0)*primlod+t0, (cmb-0)*t1+0
+ {0x038a0eb8, ac_t0_inter_t1_using_primlod},
+ // Kirby's pool, smash bros
+ // (t1-t0)*primlod+t0, (cmb-0)*prim+0
+ {0x038a0ef8, ac__t0_inter_t1_using_primlod__mul_prim},
+ // Samus stage fire, smash bros
+ // (t1-t0)*primlod+t0, (cmb-0)*shade+0
+ {0x038a0f38, ac__t0_inter_t1_using_primlod__mul_shade},
+ // something about ice, zelda
+ // (t1-t0)*primlod+t0, (cmb-0)*env+0
+ {0x038a0f78, ac__t0_inter_t1_using_primlod__mul_env},
+ // Blast Corps. Added by Gonetz
+ // (t1-t0)*primlod+t0, (shade-0)*env+0
+ {0x038a0f7c, ac_env_mul_shade},
+ // goals, J. League Tactics Soccer. Added by Gonetz
+ // (prim-t0)*primlod+t0 ** INC **
+ {0x038b038b, ac_t0},
+ // zelda 2, [Ogy]. Added by Gonetz
+ // (t0-t1)*primlod+t0, (cmb-0)*prim+0
+ {0x03910ef8, ac__t0_sub_t1_mul_primlod_add_t0__mul_prim},
+ // a plane in the entrance to the mountain village zelda 2, [Ogy]. Added by Gonetz
+ // (t1-t1)*primlod+t0, (cmb-0)*prim+0 ** INC **?
+ {0x03920ef8, ac_t0_mul_prim},
+ // zelda 2. Added by Gonetz
+ // (t1-prim)*primlod+t0, (cmb-0)*prim+0 ** INC **
+ {0x039a0ef8, ac__t1_sub_prim_mul_primlod_add_t0__mul_prim},
+ // zelda 2. Added by Gonetz
+ // (t1-shade)*primlod+t0, (cmb-0)*shade+0 ** INC **
+ {0x03a20f38, ac__t1_sub_shade_mul_primlod_add_t0__mul_shade},
+ // saffron city, Pokemon Stadium 2
+ // (t1-1)*primlod+t0, (cmb-0)*0+cmb
+ {0x03b201f8, ac_t1_sub_one_mul_primlod_add_t0},
+ // Candle flame in ganon's castle, zelda
+ // (t1-1)*primlod+t0
+ {0x03b203b2, ac_t1_sub_one_mul_primlod_add_t0},
+ // Fire, zelda
+ //z (t1-1)*primlod+t0, (cmb-0)*prim+0 ** INC **
+ {0x03b20ef8, ac__t1_sub_one_mul_primlod_add_t0__mul_prim},
+ // explosion, zelda 2. Added by Gonetz
+ // (t1-1)*primlod+t0, (t0-0)*prim+0 ** INC **
+ {0x03b20ef9, ac_t0_mul_prim},
+ // Din's fire, zelda
+ // (t1-1)*prim_lodfrac+t0, (cmb-0)*shade+0 ** INC **
+ {0x03b20f38, ac__t1_sub_one_mul_primlod_add_t0__mul_shade},
+ // Fire cloud, zelda
+ // (t1-1)*prim_lodfrac+t0, (cmb-0)*env+0 ** INC **
+ {0x03b20f78, ac__t1_sub_one_mul_primlod_add_t0__mul_env},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (prim-1)*prim_lodfrac+t0, (cmb-0)*env+0 ** INC **
+ {0x03b30f78, ac__prim_sub_one_mul_primlod_add_t0__mul_env},
+ // fairy's spirit, zelda oot
+ // (t0-0)*primlod+t0
+ {0x03b903b9, ac_t0_mul_primlod_add_t0},
+ // Scary face, pokemon stadium 2
+ // (t0-0)*primlod+t0, (cmb-0)*prim+0
+ {0x03b90ef8, ac_t0_mul_prim},
+ // Magnitude attack, Pokemon Stadium 2
+ // (t0-0)*primlod+t0, (cmb-0)*shade+0
+ {0x03b90f38, ac__t0_mul_primlod_add_t0__mul_shade},
+ // Leftovers Recovery, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (t1-0)*prim_lodfrac+t0, (cmb-env)*prim+0 ** INC **
+ {0x03ba0ee8, ac__t1_mul_primlod_add_t0__sub_env_mul_prim},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (t1-0)*prim_lodfrac+t0, (cmb-0)*prim+0
+ {0x03ba0ef8, ac__t1_mul_primlod_add_t0__mul_prim},
+ // Mega punch attack, Pokemon Stadium 2
+ // (t1-0)*prim_lodfrac+t0, (cmb-prim)*shade+0
+ {0x03ba0f18, ac__t1_mul_primlod_add_t0__sub_prim_mul_shade},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (t1-0)*prim_lodfrac+t0, (cmb-0)*shade+0
+ {0x03ba0f38, ac__t1_mul_primlod_add_t0__mul_shade},
+ // chuchu monsters, zelda 2 [Ogy]. Added by Gonetz
+ // (t1-0)*prim_lodfrac+t0, (cmb-0)*env+0
+ {0x03ba0f78, ac__t1_mul_primlod_add_t0__mul_env},
+ // Scary face, pokemon stadium 2
+ // (env-0)*primlod+t0, (cmb-0)*prim+0
+ {0x03bd0ef8, ac_t0_mul_prim},
+ // ground, zelda 2. Added by Gonetz
+ // (t1-t0)*0+t0, (cmb-0)*0+cmb
+ {0x03ca01f8, ac_t0},
+ // zelda 2. Added by Gonetz
+ // (t1-t0)*0+t0, (cmb-0)*prim+0
+ {0x03ca0ef8, ac_t0_mul_prim},
+ // smoke in a night, zelda 2. Added by Gonetz
+ // (t1-t0)*0+t0, (cmb-0)*shade+0
+ {0x03ca0f38, ac_t0_mul_shade},
+ //the ice plane out side the mountain smithy shop, zelda 2 [Ogy]. Added by Gonetz
+ //(t1-1)*0+t0, (cmb-0)*env+0
+ {0x03f20f78, ac_t0_mul_env},
+ //something on level 5, Kirby64 [Raziel64]
+ //(t0-0)*0+t0
+ {0x03f903f9, ac_t0},
+ //spider house, zelda 2 [Ogy]. Added by Gonetz
+ //(t0-0)*0+t0, (cmb-0)*prim+0
+ {0x03f90ef8, ac_t0_mul_prim},
+ //Darmani's fire spin, zelda 2 [Ogy]. Added by Gonetz
+ //(t1-0)*0+t0, (cmb-0)*prim+0
+ {0x03fa0ef8, ac_t0_mul_prim},
+ // headlight, beetle adventure racing. Added by Gonetz
+ //(1-0)*0+t0
+ {0x03fe03fe, ac_t0},
+ // player, super bowling
+ // (0-0)*0+t0,
+ {0x03ff0000, ac_t0},
+ // Ghost's lantern, zelda
+ // (0-0)*0+t0, (t1-0)*prim_lod+cmb
+ {0x03ff01ba, ac_t1_mul_primlod_add_t0},
+ // Hand cursor, mario
+ //z (0-0)*0+t0
+ {0x03ff03ff, ac_t0},
+ // Taz express. Added by Gonetz
+ // (0-0)*0+t0, (0-0)*0+t1
+ {0x03ff05ff, ac_t0},
+ // powder keg, zelda2. Added by Gonetz
+ // (0-0)*0+t0, (0-0)*0+prim
+ {0x03ff07ff, ac_t0},
+ // water, Spacestation Silicon Valley. Added by Gonetz
+ // (0-0)*0+t0, (0-0)*0+shade
+ {0x03ff09ff, ac_t0},
+ // Characters, Ogre Battle. Added by Gonetz.
+ // (0-0)*0+t0, (cmb-0)*prim+env
+ {0x03ff0af8, ac_t0_mul_prim_add_env},
+ // Monster truck madness intro. Added by Gonetz
+ // (0-0)*0+t0, (0-0)*0+env
+ {0x03ff0bff, ac_t0},
+ // Battlezone
+ // (0-0)*0+t0, (0-0)*0+1
+ {0x03ff0dff, ac_t0},
+ // Zoras, zelda
+ // (0-0)*0+t0, (env-0)*lodf+0
+ {0x03ff0e3d, ac_env},
+ // logo, v-rally 99
+ // (0-0)*0+t0, (prim-0)*t0+0
+ {0x03ff0e7b, ac_t0_mul_prim},
+ // intro, WWF-War Zone
+ // (0-0)*0+t0, (env-0)*t0+0
+ {0x03ff0e7d, ac_t0_mul_env},
+ // Window, starfox
+ //z (0-0)*0+t0, (cmb-0)*prim+0
+ {0x03ff0ef8, ac_t0_mul_prim},
+ //beetle adventure racing. Added by Gonetz
+ // (0-0)*0+t0, (cmb-0)*shade+0
+ {0x03ff0f38, ac_t0_mul_shade},
+ // Wonder Project J2 logo. Added by Gonetz
+ // (0-0)*0+t0, (t0-0)*shade+0
+ {0x03ff0f39, ac_t0_mul_shade},
+ // Saria's suit, zelda
+ // (0-0)*0+t0, (cmb-0)*env+0
+ {0x03ff0f78, ac_t0_mul_env},
+ // Pokemon Stadium 2, [Jeremy]. Added by Gonetz
+ // (0-0)*0+t0, (cmb-0)*primlod+0
+ {0x03ff0fb8, ac_t0_mul_primlod},
+ // Tony Hawk's Pro Skater. Added by Gonetz
+ // (0-0)*0+t0, (0-0)*0+0
+ {0x03ff0fff, ac_zero},
+ // Spider Web attack, Pokemon Stadium 2.
+ // (t0-t1)*t0+t1, (cmb-0)*prim+cmb **INC**
+ {0x045100f8, ac__t1_inter_t0_using_t0a__mul_prim_add__t1_inter_t0_using_t0a},
+ // Powered Star Beam, Paper Mario. Added by Gonetz
+ // (t0-t1)*t0+t1, (cmb-0)*prim+0 **INC**
+ {0x04510ef8, ac__t1_inter_t0_using_t0a__mul_prim},
+ // Deadly Arts logo. Added by Gonetz
+ // (1-0)*t0+t1, (1-0)*prim+cmb
+ {0x047e00fe, ac__t0_add_t1__add_prim},
+ // Spiderman. Added by Gonetz
+ // (1-0)*t0+t1
+ {0x047e047e, ac_t0_add_t1},
+ // water, Dobutsu no Mori. Added by Gonetz
+ // (1-0)*t0+t1, (cmb-0)*primlod+prim
+ {0x047e07b8, ac__t0_add_t1__mul_primlod_add_prim},
+ // paper mario. Added by Gonetz
+ // (1-t0)*t1+t1, (cmb-0)*t1+0 **INC**
+ {0x048e0eb8, ac_t0_mul_t1},
+ // Pokemon Stadium 2. Added by Gonetz
+ // (t0-prim)*t1+t1, (cmb-0)*shade+0 **INC**
+ {0x04990f38, ac_t1_mul_shade},
+ // waterfall, Dobutsu no Mori. Added by Gonetz
+ // (t0-0)*t1+t1
+ {0x04b904b9, ac_t0_mul_t1_add_t1},
+ // light, Dobutsu no Mori. Added by Gonetz
+ // (t0-0)*t1+t1, (cmb-0)*primlod+0 ** INC **
+ {0x04b90fb8, ac__t0_add_t1__mul_primlod},
+ // lava, beetle adventure racing
+ // (t1-0)*t1+t1, (cmb-0)*shade+0 ** INC **
+ {0x04ba0f38, ac__t1_mul_t1_add_t1__mul_shade},
+ // wheels, F1 World Grand Prix. Added by Gonetz
+ // (t0-t1)*prim+t1
+ {0x04d104d1, ac_t1_inter_t0_using_prima},
+ // intro, castlevania 2. Added by Gonetz
+ // (t0-t1)*prim+t1, (cmb-0)*shade+0
+ {0x04d10f38, ac__t1_inter_t0_using_prima__mul_shade},
+ // flame, castlevania 2. Added by Gonetz
+ // (t0-t1)*prim+t1, (cmb-0)*env+0
+ {0x04d10f78, ac__t1_inter_t0_using_prima__mul_env},
+ // walls, beetle adventure racing. Added by Gonetz
+ // (t0-0)*prim+t1 **INC**
+ {0x04f904f9, ac_t0_mul_prim},
+ // Reflect pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (t0-0)*prim+t1, (cmb-0)*prim+env **INC**
+ {0x04f90af8, ac__t0_add_t1__mul_prim_add_env},
+ // Psychic pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (t0-0)*prim+t1, (cmb-0)*shade+0 **INC**
+ {0x04f90f38, ac__t0_add_t1__mul_shade},
+ // Rayman2. Added by Gonetz
+ // (0-0)*shade+t1, (cmb-0)*env+0
+ {0x053f0f78, ac_t1_mul_env},
+ // Ground at kotake & koume, zelda
+ // (t1-t0)*env+t1, (cmb-0)*prim+0 ** INC **
+ {0x054a0ef8, ac__t1_sub_t0_mul_enva_add_t1__mul_prim},
+ // Tony Hawk's Pro Skater. Added by Gonetz
+ // (t0-t1)*env+t1
+ {0x05510551, ac_t1_inter_t0_using_enva},
+ // Shiek's disappearance, zelda
+ // (t0-1)*env+t1
+ {0x05710571, ac_t0_sub_one_mul_enva_add_t1},
+ // Kotake or koume's magic poof, zelda
+ // (t0-1)*env+t1, (cmb-0)*prim+0 ** INC **
+ {0x05710ef8, ac__t0_sub_one_mul_enva_add_t1__mul_prim},
+ // Gauntlet Legends intro
+ // (t0-0)*env+t1, (cmb-0)*prim+0 ** INC **
+ {0x05790ef8, ac__t0_add_t1__mul_prim},
+ // Zelda opening door, zelda
+ // (t0-0)*env+t1, (cmb-0)*shade+0
+ {0x05790f38, ac_t1_mul_shade},
+ // paper mario. Added by Gonetz
+ // (t1-0)*env+t1, (cmb-0)*prim+0 ** INC **
+ {0x057a0ef8, ac_t1_mul_prim},
+ // pokemon attack, Pokemon Stadium 2. Added by Gonetz
+ // (t0-t1)*prim_lod+t1, (cmb-0)*prim+0
+ {0x05910ef8, ac__t1_inter_t0_using_primlod__mul_prim},
+ // Skulltula coin, zelda
+ // (t0-1)*primlod+t1 ** INC **
+ {0x05b105b1, ac_t0_mul_t1},
+ // Bell, Pokemon Stadium 2. Added by Gonetz
+ // (t0-0)*primlod+t1, (cmb-env)*prim ** INC **
+ {0x05b90ee8, ac__t0_add_t1__mul_prim},
+ // intro, Aidyn Chronicles. Added by Gonetz
+ // (0-cmb)*0+t1, (t1-1)*0+cmb
+ {0x05c701f2, ac_t1},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (t1-t0)*0+t1, (cmb-0)*prim+0
+ {0x05ca0ef8, ac_t1_mul_prim},
+ // beaver's river, zelda 2. Added by Gonetz
+ // (t1-0)*0+t1, (cmb-0)*prim+0
+ {0x05fa0ef8, ac_t1_mul_prim},
+ // Arena, pokemon stadium 2
+ // (0-0)*0+t1, (0-0)*t0+cmb
+ {0x05ff007f, ac_t1},
+ // Ogre Battle, unimp log. Added by Gonetz
+ // (0-0)*0+t1, (0-0)*0+cmb
+ {0x05ff05ff, ac_t1},
+ // lullaby, Paper Mario. Added by Gonetz
+ // (0-0)*0+t1, (cmb-0)*prim+0
+ {0x05ff0ef8, ac_t1_mul_prim},
+ // aerofighter's assault [Ogy]
+ // (0-0)*0+t1, (cmb-0)*shade+0
+ {0x05ff0f38, ac_t1_mul_shade},
+ // magic fist, Rayman2. Added by Gonetz
+ // (0-0)*0+t1, (cmb-0)*env+0
+ {0x05ff0f78, ac_t1_mul_env},
+ // Pokemon selection background, Pokemon stadium 2
+ // (env-prim)*t0+prim
+ {0x065d065d, ac_env_sub_prim_mul_t0_add_prim},
+ // text background, Ganbare Goemon - Mononoke Sugoroku
+ // (1-prim)*t0+prim
+ {0x065e065e, ac_one_sub_prim_mul_t0_add_prim},
+ // shadows, star wars: ep1 racer
+ // (0-prim)*t0+prim
+ {0x065f065f, ac_zero_sub_prim_mul_t0_add_prim},
+ // lava, beetle adventure racing
+ // (0-1)*t0+prim, (cmb-0)*prim+0 ** INC **
+ {0x06770ef8, ac_t0_mul_prim},
+ // menu, Ganbare Goemon - Mononoke Sugoroku
+ // (t0-0)*t0+prim
+ {0x06790679, ac_t0_add_prim},
+ // Water, pokemon stadium 2
+ // (t1-0)*t0+prim
+ {0x067a067a, ac_t0_mul_t1_add_prim},
+ // Smackdown Mall Menu, WWF No Mercy
+ // (shade-0)*t0+prim
+ {0x067c067c, ac_t0_mul_shade_add_prim},
+ // flag, Top Gear Rally 2. Added by Gonetz
+ // (env-0)*t0+prim
+ {0x067d067d, ac_t0_mul_env_add_prim},
+ // Mario Tennis. Added by Gonetz
+ // (1-0)*t0+prim
+ {0x067e067e, ac_t0_add_prim},
+ // sky, PGA European Tour
+ // (t0-0)*t1+prim
+ {0x06b906b9, ac_t0_mul_t1_add_prim},
+ // lava, beetle adventure racing
+ // (t0-0)*t1+prim, (0-0)*0+1 **INC**?
+ {0x06b90dff, ac_one},
+ // Pokemon Stadium 2, [Jeremy]. Added by Gonetz
+ // (prim-0)*t1+prim
+ {0x06bb06bb, ac_t1_mul_prim_add_prim},
+ // pokemon psyattack, Pokemon Stadium 2. Added by Gonetz
+ // (1-0)*t1+prim, (cmb-0)*env+0
+ {0x06be0f78, ac_t1_add_prim_mul_env},
+ // Rush2 2. Added by Gonetz
+ // (prim-prim)*prim+prim
+ {0x06db06db, ac_prim},
+ //Spacestation Silicon Valley intro. Added by Gonetz
+ // (t1-prim)*shade+prim
+ // {0x071a071a, ac_t1_mul_shade},
+ {0x071a071a, ac_t1_sub_prim_mul_shade_add_prim},
+ //KI logos. Added by Gonetz
+ // (env-prim)*shade+prim
+ {0x071d071d, ac_env_sub_prim_mul_shade_add_prim},
+ // Deadly Arts, arena. Added by Gonetz
+ // (1-0)*shade+prim
+ {0x073e073e, ac_prim_add_shade},
+ // Phantom Gannon's portal, zelda
+ // (t1-t0)*env+prim, (cmb-0)*shade+0 ** INC **
+ {0x074a0f38, ac__t0_mul_t1__mul_prim_mul_shade},
+ // Road rush. Added by Gonetz
+ // (t0-0)*env+prim
+ {0x07790779, ac_t0_mul_env_add_prim},
+ // arena, Pokemon Stadium 2
+ // (shade-t0)*primlod+prim, (cmb-t0)*shade ** INC **
+ {0x078c0f08, ac_shade_sub_t0_mul_primlod_add_prim},
+ // telescope, zelda 2. Added by Gonetz
+ // (1-t0)*primlod+prim
+ {0x078e078e, ac_one_sub_t0_mul_primlod_add_prim},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (t0-t1)*primlod+prim, (cmb-0)*t0+0
+ {0x07910e78, ac_t0_inter_t1_using_primlod},
+ // Dobutsu no Mori. Added by Gonetz
+ // (t0-0)*primlod+prim
+ {0x07b907b9, ac_t0_mul_primlod_add_prim},
+ // Lock-On attack, Pokemon Stadium 2
+ // (t1-t0)*0+prim, (cmb-0)*0+cmb
+ {0x07ca01f8, ac_prim},
+ // water, DK64
+ // (0-0)*0+0, (0-t1)*0+prim
+ {0x07d707d7, ac_prim},
+ // Menu, megaman
+ // (1-0)*0+prim
+ {0x07fe07fe, ac_prim},
+ // super bowling
+ //(0-0)*0+prim,
+ {0x07ff0000, ac_prim},
+ // menu, Ganbare Goemon - Mononoke Sugoroku
+ // (0-0)*0+prim, (0-0)*0+t0
+ {0x07ff03ff, ac_t0},
+ // Intro background, starfox
+ //z (0-0)*0+prim
+ {0x07ff07ff, ac_prim},
+ // velva boss, JFG
+ //(0-0)*0+prim, (0-0)*0+env
+ {0x07ff0bff, ac_env},
+ // gem, castlevania 2. Added by Gonetz
+ // (0-0)*0+prim, (cmb-0)*t0+0
+ {0x07ff0e78, ac_t0_mul_prim},
+ // text, Tony Hawk's Pro Skater. Added by Gonetz
+ // (0-0)*0+prim, (cmb-0)*t1+0
+ {0x07ff0eb8, ac_t1_mul_prim}, //weird, but implementing this makes text unreadable
+ // zelda 2. Added by Gonetz
+ // (0-0)*0+prim, (cmb-0)*prim+0
+ {0x07ff0ef8, ac_prim_mul_prim},
+ // explosion, Blast Corps. Added by Gonetz
+ // (0-0)*0+prim, (t0-0)*prim+0
+ {0x07ff0ef9, ac_t0_mul_prim},
+ // zelda 2, [Ogy]. Added by Gonetz
+ // (0-0)*0+prim, (cmb-0)*shade+0
+ {0x07ff0f38, ac_prim_mul_shade},
+ // Fox's ears and arms, smash bros
+ // (0-0)*0+prim, (cmb-0)*env+0
+ {0x07ff0f78, ac_prim_mul_env},
+ // monsters, Pokemon Stadium. Added by Gonetz
+ // (0-0)*0+prim, (cmb-0)*primlod+0
+ {0x07ff0fb8, ac_prim_mul_primlod},
+ // Hydro Pump Attack, Pokemon Stadium.
+ // (1-t1)*t0+shade, (cmb-prim)*shade+0
+ {0x08560f18, ac__one_sub_t1_mul_t0_add_shade__sub_prim_mul_shade},
+ // focus, Paper Mario. Added by Gonetz
+ //(t0-shade)*t0+shade, (cmb-0)*prim+0 * INC **
+ {0x08610ef8, ac_t0_mul_prim},
+ // Mario's head, mario //Added by Gonetz
+ //(prim-shade)*t0+shade
+ {0x08630863, ac_prim_sub_shade_mul_t0_add_shade},
+ // Fissure attack, pokemon stadium 2
+ //(t1-t0)*prim+shade, (cmb-0)*shade+0
+ {0x08ca0f38, ac__t1_sub_t0_mul_prim_add_shade__mul_shade},
+ // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ //(t0-t1)*prim+shade, (cmb-0)*shade+0 ** INC **
+ {0x08d10f38, ac__t0_sub_t1_mul_prim_add_shade__mul_shade},
+ // ?
+ //(t0-shade)*prim+shade
+ {0x08e108e1, ac_t0_mul_prim_add_shade_mul_one_minus_prim},
+ // Paper Mario
+ // (t0-prim)*shade+shade, (cmb-0)*env+0
+ {0x09190f78, ac__t0_sub_prim_mul_shade_add_shade__mul_env},
+ // pads, Pokemon Stadium 2. Added by Gonetz
+ // (0-t0)*env+shade, (cmb-0)*prim+0 ** INC **
+ {0x094f0ef8, ac_one_sub_t0_mul_prim_mul_shade},
+ // sun rays, Pokemon Stadium 2.
+ // (shade-0)*env+shade, (cmb-0)*prim+0
+ {0x097c0ef8, ac_one_plus_env_mul_prim_mul_shade},
+ // attack, Pokemon Stadium 2.
+ // (t0-0)*primlod+shade, (cmb-0)*shade+0
+ {0x09b90f38, ac__t0_mul_primlod_add_shade__mul_shade},
+ // Huge turtle appearance, zelda 2. Added by Gonetz
+ // (t1-0)*primlod+shade, (cmb-0)*shade+0 ** INC **
+ {0x09ba0f38, ac__t1_mul_primlod_add_shade__mul_shade},
+ // roof, Kirby 64. Added by Gonetz
+ // (t0-0)*0+shade
+ {0x09f909f9, ac_shade},
+ // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (0-0)*0+shade, (cmb-cmb)*lodf+cmb
+ {0x09ff0000, ac_shade},
+ // water temple, zelda 2. Added by Gonetz
+ // (0-0)*0+shade, (cmb-0)*prim+cmb
+ {0x09ff00f8, ac_prim_mul_shade_add_shade},
+ // damaged car, SCARS. Added by Gonetz
+ // (0-0)*0+shade, (t0-t1)*primlod+prim ** INC **
+ {0x09ff0791, ac_t0_mul_primlod_add_prim},
+ // Hyrule castle gate, zelda
+ //z (0-0)*0+shade, (0-0)*0+prim
+ {0x09ff07ff, ac_prim},
+ // Super Mario 64 logo
+ //z (0-0)*0+shade
+ {0x09ff09ff, ac_shade},
+ // terrain, SCARS. Added by Gonetz
+ // (0-0)*0+shade, (0-0)*0+1
+ {0x09ff0dff, ac_one},
+ // terrain, SCARS. Added by Gonetz
+ // (0-0)*0+shade, (t0-0)*t1+0
+ {0x09ff0eb9, ac_t0_mul_t1},
+ // N64 logo, Aidyn Chronicles. Added by Gonetz
+ // (0-0)*0+shade, (cmb-0)*prim+0
+ {0x09ff0ef8, ac_prim_mul_shade},
+ // birds?, custom robo. Added by Gonetz
+ // (0-0)*0+shade, (cmb-0)*shade+0
+ {0x09ff0f38, ac_shade},
+ // sky, Glover, [Raziel64]. Added by Gonetz
+ // (0-0)*0+shade, (t0-0)*shade+0
+ {0x09ff0f39, ac_t0_mul_shade},
+ // Hand, smash bros
+ // (0-0)*0+shade, (cmb-0)*env+0
+ {0x09ff0f78, ac_env_mul_shade},
+ // Conker's helicopter tail, CBFD
+ // (0-0)*0+shade, (shade-0)*env+0
+ {0x09ff0f7c, ac_env_mul_shade},
+ // menu, PokemonStadium1, [Raziel64]
+ // (0-0)*0+shade, (cmb-0)*primlod+0
+ {0x09ff0fb8, ac_primlod_mul_shade},
+ // Link's sword slashing, smash bros
+ // (prim-env)*t0+env
+ {0x0a6b0a6b, ac_prim_sub_env_mul_t0_add_env},
+ // Reflected beam at kotake & koume's, zelda
+ // (prim-env)*t0+env, (cmb-0)*prim+0 ** INC **
+ {0x0a6b0ef8, ac_t0_mul_prim},
+ // teleporter, Spacestation Silicon Valley. Added by Gonetz
+ // (prim-env)*t0+env, (cmb-0)*shade+0 ** INC **
+ {0x0a6b0f38, ac_t0_mul_shade},
+ // Ridge Racer, unimp log. Added by Gonetz
+ // (prim-env)*t0+env, (cmb-0)*primlod+0
+ {0x0a6b0fb8, ac_prim_sub_env_mul_t0_add_env},
+ // Kotake or koume's hair, zelda
+ // (prim-0)*t0+env
+ {0x0a7b0a7b, ac_t0_mul_prim_add_env},
+ // menu, doubut no mori
+ // (1-0)*t0+env
+ {0x0a7e0a7e, ac_t0_add_env},
+ // Grass, mario golf
+ // (env-shade)*t1+env, (0-0)*0+1
+ {0x0aa50dff, ac_one},
+ // Ridge Racer, cars select. Added by Gonetz
+ // (prim-env)*t1+env
+ {0x0aab0aab, ac_prim_sub_env_mul_t1_add_env},
+ // text, monster truck madness
+ // (prim-env)*t1+env, (cmb-0)*t1+0
+ {0x0aab0eb8, ac_t1_mul_env},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (1-0)*t1+env, (0-0)*0+cmb
+ //{0x0abe0abe, ac_one},
+ {0x0abe0abe, ac_t1_add_env},
+ // arena, Pokemon Stadium 2. Added by Gonetz
+ // (1-t0)*prim+env, (cmb-0)*shade+0
+ {0x0ace0f38, ac_one_sub_t0_mul_prim_mul_shade},
+ // intro, Bomberman 64 - 2. Added by Gonetz
+ // (t0-env)*prim+env
+ {0x0ae90ae9, ac_t0_sub_env_mul_prim_add_env},
+ // N64 logo, Ogre Battle. Added by Gonetz
+ // (t0-0)*prim+env
+ {0x0af90af9, ac_t0_mul_prim_add_env},
+ // girls, PD intro. Added by Gonetz
+ // (t0-env)*shade+env ** INC **
+ {0x0b290b29, ac_t0_sub_env_mul_shadea_add_env},
+ // Text, Mia Soccer. Added by Gonetz
+ // (t0-env)*shade+env, (cmb-0)*lod_fraction+0 ** INC **
+ {0x0b290e38, ac_t0_sub_env_mul_shadea_add_env},
+ // shadows, Mario Tennis. Added by Gonetz
+ // (prim-env)*shade+env, (0-cmb)*t1+cmb ** INC **
+ {0x0b2b0087, ac_prim_sub_env_mul_shade_add_env_mul_t1},
+ // lamppost?, Ridge Racer. Added by Gonetz
+ // (prim-env)*shade+env, (0-0)*0+cmb
+ {0x0b2b0b2b, ac_prim_sub_env_mul_shade_add_env},
+ // ground, zelda2. Added by Gonetz
+ // (1-env)*shade+env, (t1-0)*prim+0
+ {0x0b2e0efa, ac_t1_mul_prim},
+ // GASP Fighters
+ // (t0-0)*shade+env
+ {0x0b390b39, ac_t0_mul_shade_add_env},
+ // destroying stuff, golden eye
+ // (1-0)*shade+env
+ {0x0b3e0b3e, ac_env_add_shade},
+ // Torches, Paper Mario. Added by Gonetz
+ // (t0-t1)*env+env, (0-0)*0+1
+ {0x0b510dff, ac_t0_sub_t1_mul_env_add_env},
+ // Mini Racers
+ // (t0-0)*primlod+env
+ {0x0bb90bb9, ac_t0_mul_primlod_add_env},
+ // International Track and Field 2000. Added by Gonetz
+ // (t0-0)*0+env
+ {0x0bf90bf9, ac_env},
+ // TM, mario
+ //z (0-0)*0+env
+ {0x0bff0bff, ac_env},
+ // rancho monster, zelda2. Added by Gonetz
+ // (0-0)*0+env, (cmb-0)*t1+0
+ {0x0bff0eb8, ac_t1_mul_env},
+ // Rocket Robot in Wheels intro
+ // (0-0)*0+env, (cmb-0)*prim+0
+ {0x0bff0ef8, ac_prim_mul_env},
+ // Background, Pokemon Snap
+ // (prim-env)*t0+1
+ {0x0c6b0c6b, ac_prim_sub_env_mul_t0_add_one},
+ // Mario Golf
+ // (0-1)*t0+1
+ {0x0c770c77, ac_one_sub_t0},
+ // flame, paper mario. Added by Gonetz
+ // (1-t0)*t1+1, (cmb-t1)*t1+t1
+ {0x0c8e0490, ac_t0_mul_t1},
+ // hall of fame, Pokemon Stadium
+ // (t0-1)*prim+1, (cmb-0)*env+0
+ {0x0cf10f78, ac__one_inter_t0_using_prim__mul_env},
+ // Ring boundary, dual heroes
+ // (0-1)*prim+1
+ {0x0cf70cf7, ac_one_sub_prim},
+ // Kirby64, level 6, [Raziel64]
+ // (0-0)*prim+1
+ {0x0cff0cff, ac_one},
+ // Mystical Ninja
+ // (0-1)*env+1
+ {0x0d770d77, ac_one},
+ // Deku shield in shop, zelda
+ // (1-1)*primlod+1
+ {0x0db60db6, ac_one},
+ // water near gorons willage. Added by Gonetz
+ // (t1-t0)*0+1, (cmb-0)*prim+0
+ {0x0dca0ef8, ac_prim},
+ // background, kirby 64. Added by Gonetz
+ // (t0-0)*0+1
+ {0x0df90df9, ac_one},
+ // kirby 64. Added by Gonetz
+ // (1-0)*0+1
+ {0x0dfe0dfe, ac_one},
+ // background on level 2-1, kirby 64 [Raziel64]. Added by Gonetz
+ // (1-0)*0+1, (0-0)*0+1
+ {0x0dfe0dff, ac_one},
+ // duck dodgers intro. Added by Gonetz
+ // (0-0)*0+1, (cmb-cmb)*primlod+cmb
+ {0x0dff0000, ac_one},
+ // duck dodgers intro. Added by Gonetz
+ // (0-0)*0+1, (0-0)*0+t1 **INC**?
+ {0x0dff05ff, ac_t1},
+ // ?
+ // (0-0)*0+1, (0-0)*0+prim
+ {0x0dff07ff, ac_prim},
+ // arena, custom robo. Added by Gonetz
+ // (0-0)*0+1, (0-0)*0+shade
+ {0x0dff09ff, ac_shade},
+ // field, Mario Golf
+ // (0-0)*0+1, (1-env)*shade+env
+ {0x0dff0b2e, ac_one_sub_env_mul_shade_add_env},
+ // battle tanks 2 [Ogy]
+ // (0-0)*0+1, (0-0)*0+env
+ {0x0dff0bff, ac_env},
+ // helmet, F1 World Grand Prix. Added by Gonetz
+ // (0-0)*0+1, (0-1)*0+1
+ {0x0dff0df7, ac_one},
+ // secret in level 3-4, Kirby64, [Raziel64]
+ // (0-0)*0+1, (cmb-0)*0+1
+ {0x0dff0df8, ac_one},
+ // Menu options, starfox
+ // (0-0)*0+1
+ {0x0dff0dff, ac_one},
+ // Water, zelda
+ //z (0-0)*0+primlod, (cmb-0)*prim+0
+ {0x0dff0ef8, ac_prim},
+ // Desert ground, zelda
+ // (0-0)*0+1, (cmb-0)*shade+0
+ {0x0dff0f38, ac_shade},
+ // Characters, smash bros
+ // (0-0)*0+1, (cmb-0)*env+0
+ {0x0dff0f78, ac_env},
+ // end of level 3-4, Kirby64, [Raziel64]
+ // (0-0)*0+1, (cmb-0)*0+0
+ {0x0dff0ff8, ac_zero},
+ // Kirby64
+ // (0-0)*0+1, (0-0)*0+0
+ {0x0dff0fff, ac_zero},
+ // floor, Spiderman [Raziel64]. Added by Gonetz
+ // (env-t1)*t0+0 ** INC **
+ {0x0e550e55, ac_t0_mul_env},
+ // skeleton, castlevania 2. Added by Gonetz
+ // (1-prim)*t0+0
+ {0x0e5e0e5e, ac_one_sub_prim_mul_t0},
+ // player select, Forsaken [Raziel64]. Added by Gonetz
+ // (prim-shade)*t0+0
+ {0x0e630e63, ac_prim_sub_shade_mul_t0},
+ // castlevania 2 [Ogy]. Added by Gonetz
+ // (1-shade)*t0+0
+ {0x0e660e66, ac_one_sub_shade_mul_t0},
+ // GoldenEye: Helicopter rotors
+ // (shade-env)*t0+0, (1-0)*prim+cmb
+ {0x0e6c00fe, ac_shade_sub_env_mul_t0_add_prim},
+ // background, level3-4, Kirby64, [Raziel64]
+ // (shade-env)*t0+0
+ {0x0e6c0e6c, ac_shade_sub_env_mul_t0},
+ // Goemon, mystical ninja. Added by Gonetz
+ // (1-env)*t0+0
+ {0x0e6e0e6e, ac_one_sub_env_mul_t0},
+ // fist attack, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (t0-0)*t0+0, (t1-cmb)*prim+cmb
+ {0x0e7900c2, ac_t0_inter_t1_using_prima},
+ // Clay Fighter [Ogy]. Added by Gonetz
+ // (t0-0)*t0+0
+ {0x0e790e79, ac_t0_mul_t0},
+ // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (t0-0)*t0+0, (prim-0)*t1+0
+ {0x0e790ebb, ac_t1_mul_prim},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (t0-0)*t0+0, (cmb-0)*prim+0
+ {0x0e790ef8, ac_t0_mul_prim},
+ // zelda 2. Added by Gonetz
+ // (t0-0)*t0+0, (cmb-0)*shade+0
+ {0x0e790f38, ac_t0_mul_shade},
+ // zelda 2. Added by Gonetz
+ // (t0-0)*t0+0, (cmb-0)*env+0
+ {0x0e790f78, ac_t0_mul_env},
+ // the ice plane just before the entrance to gorons village (where tingle is}, zelda 2 [Ogy]. Added by Gonetz
+ // (t1-0)*t0+0, (cmb-0)*0+cmb
+ {0x0e7a01f8, ac_t0_mul_t1},
+ // paper mario. Added by Gonetz
+ // (t1-0)*t0+0, (cmb-env)*prim+env ** INC **
+ {0x0e7a0ae8, ac_t1_mul_prim},
+ // mini games quiz monitor backround, Pokemon Stadium 2
+ // (t1-0)*t0+0, (0-0)*0+1
+ {0x0e7a0dff, ac_one},
+ // Tony Hawk's Pro Skater. Added by Gonetz
+ // (t1-0)*t0+0, (cmb-0)*t0+0
+ {0x0e7a0e78, ac_t0_mul_t1},
+ // bike trace, xg2. Added by Gonetz
+ // (t1-0)*t0+0
+ {0x0e7a0e7a, ac_t0_mul_t1},
+ // Kotake & koume defeated, zelda
+ // (t1-0)*t0+0, (cmb-0)*prim+0
+ {0x0e7a0ef8, ac__t0_mul_t1__mul_prim},
+ // Magnitude, pokemon stadium 2
+ // (t1-0)*t0+0, (cmb-env)*shade+0
+ {0x0e7a0f28, ac__t0_mul_t1__mul_env_mul_shade},
+ // Bongo Bongo, zelda
+ // (t1-0)*t0+0, (cmb-0)*shade+0
+ {0x0e7a0f38, ac__t0_mul_t1__mul_shade},
+ // Dobutsu_no_Mori, waterfall
+ // (t1-0)*t0+0, (cmb-0)*prim_lod+0
+ {0x0e7a0fb8, ac__t0_mul_t1__mul_primlod},
+ // Back of doors, megaman
+ // (prim-0)*t0+0, (cmb-0)*lodfrac+0
+ {0x0e7b0e38, ac_t0_mul_prim},
+ // Karts, mario kart
+ //z (prim-0)*t0+0
+ {0x0e7b0e7b, ac_t0_mul_prim},
+ // paper mario. Added by Gonetz
+ // (prim-0)*t0+0, (t0-0)*prim+0
+ {0x0e7b0ef9, ac_t0_mul_prim},
+ // Table, mace
+ // (prim-0)*t0+0, (cmb-0)*shade+0
+ {0x0e7b0f38, ac_t0_mul_prim_mul_shade},
+ // lamp shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (shade-0)*t0+0, (cmb-cmb)*lodf+cmb
+ {0x0e7c0000, ac_t0_mul_shade},
+ // Game logo, Aerofighters Assault [Raziel64]
+ //(shade-0)*t0+0, (0-0)*0+1
+ {0x0e7c0dff, ac_one},
+ // Higher sky, waverace
+ //z (shade-0)*t0+0
+ {0x0e7c0e7c, ac_t0_mul_shade},
+ // duck dodgers, intro. Added by Gonetz
+ // (shade-0)*t0+0, (cmb-0)*prim+0
+ {0x0e7c0ef8, ac_t0_mul_prim_mul_shade},
+ // waterwheel in water temple, zelda 2. Added by Gonetz
+ // (shade-0)*t0+0, (cmb-0)*env+0
+ {0x0e7c0f78, ac_t0_mul_env_mul_shade},
+ // Blowing up mine at bowser's, mario
+ // (env-0)*t0+0
+ {0x0e7d0e7d, ac_t0_mul_env},
+ // castlevania 2, intro. Added by Gonetz
+ // (1-0)*t0+0
+ {0x0e7e0e7e, ac_t0},
+ // moon, castlevania 2. Added by Gonetz
+ // (1-0)*t0+0, (cmb-0)*prim+0
+ {0x0e7e0ef8, ac_t0_mul_prim},
+ //beetle adventure racing. Added by Gonetz
+ // (1-0)*t0+0, (cmb-0)*shade+0
+ {0x0e7e0f38, ac_t0_mul_shade},
+ // lava, beetle adventure racing
+ // (t0-prim)*t1+0, (0-0)*0+shade ** INC **
+ {0x0e9909ff, ac_shade},
+ // Rain Dance, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (t0-env)*t1+0, (cmb-0)*0+prim ** INC **
+ {0x0ea90ef8, ac__t0_mul_t1__mul_prim},
+ // Duck Dodgers Starring Daffy Duck text background
+ // (t0-0)*t1+0, (shade-cmb)*prim+cmb
+ {0x0eb900c4, ac_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade},
+ // torches, pokemon stadium 2
+ // (t0-0)*t1+0, (cmb-env)*prim+cmb
+ {0x0eb900e8, ac__t0_mul_t1__sub_env_mul_prim_add__t0_mul_t1},
+ // airboarder 64 [Ogy]
+ // (t0-0)*t1+0, (0-0)*0+prim
+ {0x0eb907ff, ac_prim},
+ // explosion, body harvest. Added by Gonetz
+ // (t0-0)*t1+0, (0-0)*0+shade
+ {0x0eb909ff, ac_shade},
+ // Text off top, banjo kazooie
+ // (t0-0)*t1+0
+ {0x0eb90eb9, ac_t0_mul_t1},
+ // smoke, daikatana. Added by Gonetz
+ // (t0-0)*t1+0, (cmb-0)*prim+0
+ {0x0eb90ef8, ac__t0_mul_t1__mul_prim},
+ // Arena, Pokemon Stadium 2.
+ // (t0-0)*t1+0, (cmb-prim)*shade+0
+ {0x0eb90f18, ac__t0_mul_t1__sub_prim_mul_shade},
+ // Water, pilotwings
+ // (t0-0)*t1+0, (cmb-0)*shade+0
+ {0x0eb90f38, ac__t0_mul_t1__mul_shade},
+ // Tony Hawk's Pro Skater. Added by Gonetz
+ // (t0-0)*t1+0, (cmb-0)*env+0
+ {0x0eb90f78, ac__t0_mul_t1__mul_env},
+ // light from window, Dobutsu no Mori. Added by Gonetz
+ // (t0-0)*t1+0, (cmb-0)*primlod+0
+ {0x0eb90fb8, ac__t0_mul_t1__mul_primlod},
+ // chandelier in spider house, zelda 2. Added by Gonetz
+ // (t1-0)*t1+0, (cmb-0)*prim+0
+ {0x0eba0ef8, ac_t1_mul_prim},
+ // cars, ridge racer. Added by Gonetz
+ // (prim-0)*t1+0, (0-0)*0+1
+ {0x0ebb0dff, ac_t1_mul_prim},
+ // aerofighter's assault [Ogy]
+ // (prim-0)*t1+0
+ {0x0ebb0ebb, ac_t1_mul_prim},
+ // tire trace, beetle adventure racing. Added by Gonetz
+ // (shade-0)*t1+0
+ {0x0ebc0ebc, ac_t1_mul_shade},
+ // smoke, Starshot. Added by Gonetz
+ // (env-0)*t1+0
+ {0x0ebd0ebd, ac_t1_mul_env},
+ // lots of things, goldeneye
+ // (1-0)*t1+0, (0-0)*0+shade
+ {0x0ebe09ff, ac_shade},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (1-0)*t1+0, (cmb-0)*prim+0
+ {0x0ebe0ef8, ac_t1_mul_prim},
+ // walls, perfect dark. Added by Gonetz
+ // (1-0)*t1+0, (cmb-0)*shade+0
+ {0x0ebe0f38, ac_t1_mul_shade},
+ // sand, perfect dark. Added by Gonetz
+ // (1-0)*t1+0, (cmb-0)*env+0
+ {0x0ebe0f78, ac_t1_mul_env},
+ // light, Ridge Racer. Added by Gonetz
+ // (1-t0)*prim+0
+ {0x0ece0ece, ac_one_sub_t0_mul_prim},
+ // exaust, star wars ep1 racer
+ // (1-t0)*prim+0, (cmb-0)*shade+0
+ {0x0ece0f38, ac_one_sub_t0_mul_primshade},
+ // iguana, Forsaken, [Raziel64]. Added by Gonetz
+ // (t0-shade)*prim+0
+ {0x0ee10ee1, ac_t0_sub_shade_mul_prim},
+ // stands, NASCAR 2000
+ // (prim-shade)*prim+0
+ {0x0ee30ee3, ac_prim_sub_shade_mul_prim},
+ // arena, Pokemon Stadium 2. Added by Gonetz
+ // (t0-env)*prim+0 ** INC **
+ {0x0ee90ee9, ac_t0_mul_prim},
+ // lure, bass rush
+ // (t0-0)*prim+0, (cmb-cmb)*lodf+cmb
+ {0x0ef90000, ac_t0_mul_prim},
+ // explosion, body harvest. Added by Gonetz
+ // (t0-0)*prim+0, (t0-0)*env+cmb
+ {0x0ef90179, ac_prim_add_env_mul_t0},
+ // frog's eyes, zelda
+ // (t0-0)*prim+0, (1-1)*prim_lod+cmb
+ {0x0ef901b6, ac_t0_mul_prim},
+ // Monster truck madness intro. Added by Gonetz
+ // (t0-0)*prim+0, (cmb-0)*prim_lod+cmb ** INC **
+ {0x0ef901b8, ac_t0_mul_prim},
+ // Road, zelda
+ //z (t0-0)*prim+0, (t1-0)*primlod+cmb
+ {0x0ef901ba, ac__t0_mul_prim__add__t1_mul_primlod},
+ // Track, wipeout. Addded by Gonetz
+ // (t0-0)*prim+0, (0-0)*0+prim
+ {0x0ef907ff, ac_t0_mul_prim},
+ // magic stuff, buck bumble. Added by Gonetz
+ // (t0-0)*prim+0, (cmb-0)*prim+0
+ {0x0ef90ef8, ac_t0_mul_prim_mul_prim},
+ // The mario face, mario
+ //z (t0-0)*prim+0
+ {0x0ef90ef9, ac_t0_mul_prim},
+ // paper mario. Added by Gonetz
+ // (t0-0)*prim+0, (cmb-0)*shade+0
+ {0x0ef90f38, ac_t0_mul_prim_mul_shade},
+ // Pikachu's mouth, smash bros
+ // (t0-0)*prim+0, (cmb-0)*env+0
+ {0x0ef90f78, ac_t0_mul_prim_mul_env},
+ // bomb mask, zelda 2. Added by Gonetz
+ // (t0-0)*prim+0, (1-0)*env+0
+ {0x0ef90f7e, ac_t0_mul_prim},
+ // Charmander's tail, pokemon stadium 2
+ // (t0-0)*prim+0, (cmb-0)*primlod+0
+ {0x0ef90fb8, ac_t0_mul_prim_mul_primlod},
+ // stalactites, Beetle adventure Racing. Added by Gonetz
+ // (t1-0)*prim+0, (1-cmb)*shade+cmb
+ {0x0efa0106, ac_one_sub_shade_mul_t1_add_shade},
+ // Sprites, Ogre Battle. Added by Gonetz
+ // (t1-0)*prim+0, (0-0)*0+cmb
+ {0x0efa0efa, ac_t1_mul_prim},
+ // Something about kotake & koume's combined attack, zelda
+ // (t1-0)*prim+0, (cmb-0)*shade+0
+ {0x0efa0f38, ac_t1_mul_prim_mul_shade},
+ // intro background, bio freaks. Added by Gonetz
+ // (prim-0)*prim+0
+ {0x0efb0efb, ac_prim_mul_prim},
+ // sky, xg2. Added by Gonetz
+ // (shade-0)*prim+0, (0-0)*0+1
+ {0x0efc0dff, ac_one},
+ // Zelda, unimp log. Added by Gonetz
+ // (shade-0)*prim+0
+ {0x0efc0efc, ac_prim_mul_shade},
+ // ?
+ // (shade-0)*prim+0, (cmb-0)*shade+0 ** INC **
+ {0x0efc0f38, ac_prim_mul_shade},
+ // Baby mario's hat shadow, mario golf
+ // (env-0)*prim+0
+ {0x0efd0efd, ac_prim_mul_env},
+ // Menu, doom
+ // (1-0)*prim+0
+ {0x0efe0efe, ac_prim},
+ // Peris Song attack, Pokemin Stadium 2
+ // (1-0)*prim+0, (cmb-0)*shade+0
+ {0x0efe0f38, ac_prim_mul_shade},
+ // Conker's shadow, CBFD. Added by Gonetz
+ // (1-t0)*shade+0
+ {0x0f0e0f0e, ac_one_sub_t0_mul_shade},
+ // Rock smash, pokemon stadium 2
+ // (1-t0)*shade+0
+ {0x0f0f0ee8, ac_one_sub_t0_mul_shade},
+ //waterfall, Paper Mario
+ // (t0-t1)*shade+0
+ {0x0f110f11, ac__t0_sub_t1__mul_shade},
+ // mahogany town statue, Pokemon Stadium 2
+ // (t0-prim)*shade+0
+ {0x0f190f19, ac_t0_sub_prim_mul_shade},
+ // silver cave, pokemon stadium 2
+ // (t0-prim)*shade+0, (cmb-0)*env+0
+ {0x0f190f78, ac_t0_sub_prim_mul_shade_mul_env},
+ // Boomerang circle, zelda
+ // (t0-0)*shade+0, (1-cmb)*t0+cmb
+ {0x0f390046, ac_t0_mul_shade},
+ // THPS3
+ // (t0-0)*shade+0, (1-0)*t0+cmb
+ {0x0f39007e, ac_t0_mul_shade},
+ // ???
+ // (t0-0)*shade+0, (env-0)*t1+cmb
+ {0x0f3900bd, ac_t0_mul_shade},
+ // Forest temple doorway, zelda
+ // (t0-0)*shade+0, (t1-0)*primlod+cmb
+ {0x0f3901ba, ac_t0_mul_shade},
+ // skis, Spacestation Silicon Valley. Added by Gonetz
+ // (t0-0)*shade+0, (0-0)*0+t0
+ {0x0f3903ff, ac_t0},
+ // paper mario. Added by Gonetz
+ // (t0-0)*shade+0, (cmb-t0)*prim+0
+ {0x0f390ec8, ac_t0_mul_prim_mul_shade},
+ // House windows, zelda intro
+ //z (t0-0)*shade+0, (cmb-0)*prim+0
+ {0x0f390ef8, ac_t0_mul_prim_mul_shade},
+ // Characters, mace
+ // (t0-0)*shade+0, (cmb-0)*shade+0
+ {0x0f390f38, ac_t0_mul_shade},
+ // Shadows, mario
+ //z (t0-0)*shade+0
+ {0x0f390f39, ac_t0_mul_shade},
+ // Clear screen intro, banjo kazooie
+ // (t0-0)*shade+0, (cmb-0)*env+0
+ {0x0f390f78, ac_t0_mul_env_mul_shade},
+ // ridge racer, unimp log. Added by Gonetz
+ // (t0-0)*shade+0, (cmb-0)*primlod+0 **INC**?
+ {0x0f390fb8, ac_t0_mul_shade},
+ // Reflecting combined attack at kotake & koume's, zelda
+ // (t1-0)*shade+0, (cmb-0)*prim+0
+ {0x0f3a0ef8, ac_t1_mul_prim_mul_shade},
+ // aerofighter's assault [Ogy]
+ // (t1-0)*shade+0
+ {0x0f3a0f3a, ac_t1_mul_shade},
+ //beetle adventure racing. Added by Gonetz
+ //(t1-0)*shade+0, (cmb-0)*env+0
+ {0x0f3a0f78, ac_t1_mul_env_mul_shade},
+ // building shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (prim-0)*shade+0, (cmb-cmb)*lodf+cmb
+ {0x0f3b0000, ac_prim_mul_shade},
+ //chip in Spacestation Silicon Valley intro. Added by Gonetz
+ // (prim-0)*shade+0, (env-cmb)*t1+cmb
+ {0x0f3b0085, ac_env_sub_primshade_mul_t1_add_primshade},
+ // N64 logo, tetrisphere. Added by Gonetz
+ // (prim-0)*shade+0, (prim-0)*shade+0
+ {0x0f3b0f3b, ac_prim_mul_shade},
+ // rays, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
+ // (shade-0)*shade+0, (cmb-0)*prim+0
+ {0x0f3c0ef8, ac_prim_mul_shade},
+ // light, dracula resurrection, castlevania 2. Added by Gonetz
+ // (env-0)*shade+0
+ {0x0f3d0f3d, ac_env_mul_shade},
+ // zelda 2 [Ogy]. Added by Gonetz
+ // (1-0)*shade+0
+ {0x0f3e0f3e, ac_shade},
+ // surf pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (1-t0)*env+0, (1-cmb)*shade+0 ** INC **
+ {0x0f4e0f06, ac_t0_mul_shade},
+ // GE, boxes
+ // (1-shade)*env+0, (cmb-0)*shade+0 ** INC **
+ {0x0f660f38, ac_one_sub_shade_mul_env},
+ //beetle adventure racing. Added by Gonetz
+ //(t0-0)*env+0, (1-t0)*prim+cmb
+ //{0x0f7900ce, ac_t0_mul_env}, //this one looks better
+ //{0x0f7900ce, ac_env_sub_prim_mul_t0_add_prim},
+ {0x0f7900ce, ac_one_sub_t1_add_t0_mul_env},
+ //Zelda, logo ? Added by Gonetz
+ //(t0-0)*env+0, (t1-0)*primlod+0 **INC** changed to mul_env for gannon's organ disappearing [Dave2001]
+ {0x0f7901ba, ac__t0_inter_t1_using_primlod__mul_env},
+ // V8-2 menu
+ // (t0-0)*env+0, (0-0)*0+prim
+ {0x0f7907ff, ac_prim},
+ // Skeleton guy's eyes, zelda
+ // (t0-0)*env+0, (cmb-0)*prim+0
+ {0x0f790ef8, ac_t0_mul_prim_mul_env},
+ // Dust from rock spell, quest64
+ // (t0-0)*env+0, (cmb-0)*shade+0
+ {0x0f790f38, ac_t0_mul_env_mul_shade},
+ // eyes of poe, zelda
+ // (t0-0)*env+0, (cmb-0)*env+0
+ {0x0f790f78, ac_t0_mul_env},
+ // Text, mario
+ //z (t0-0)*env+0
+ {0x0f790f79, ac_t0_mul_env},
+ // Shadows, pokemon stadeom 2
+ // (t0-0)*env+0, (cmb-0)*primlod+0
+ {0x0f790fb8, ac_t0_mul_env_mul_primlod},
+ //gauge, PGA
+ // (t1-0)*env+0, (cmb-0)*t1+0 ** INC **
+ {0x0f7a0eb8, ac_t1_mul_env},
+ //text and shadows, Rayman2. Added by Gonetz
+ // (t1-0)*env+0, (cmb-0)*shade+0
+ {0x0f7a0f38, ac_t1_mul_env_mul_shade},
+ // shadows, tom and jerry. Added by Gonetz
+ // (t1-0)*env+0
+ {0x0f7a0f7a, ac_t1_mul_env},
+ // Bomberman64-2 intro. Added by Gonetz
+ // (prim-0)*env+0
+ {0x0f7b0f7b, ac_prim_mul_env},
+ // Text box, mario
+ //z (shade-0)*env+0
+ {0x0f7c0f7c, ac_env_mul_shade},
+ // Ogre battle 64
+ // (env-0)*env+0
+ {0x0f7d0f7d, ac_env},
+ //Goldeneye, [Jeremy]. Added by Gonetz
+ // (1-0)*env+0, (cmb-0)*shade+0
+ {0x0f7e0f38, ac_env_mul_shade},
+ // Status items, megaman
+ // (1-0)*env+0
+ {0x0f7e0f7e, ac_env},
+ // gun fire, Beast_Wars_Transmetal [Raziel64]
+ // (0-0)*env+0
+ {0x0f7f0f7f, ac_zero},
+ // Pokemon attack, Pokemon stadium (J). Added by Gonetz
+ // (t1-t0)*primlod+0, (cmb-0)*env+prim ** INC **
+ {0x0f8a0778, ac__t1_sub_t0_mul_primlod__mul_env_add_prim},
+ // Shadow Ball, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
+ // (t1-t0)*primlod+0, (t1-cmb)*prim+0 ** INC **
+ {0x0f8a0ec2, ac_t0_mul_prim},
+ // Walls of well through lens of truth, zelda
+ // (prim-t0)*primlod+0
+ {0x0f8b0f8b, ac_prim_sub_t0},
+ // N64 logo, ridge racer. Added by Gonetz
+ // (1-prim)*primlod+0 **INC**
+ {0x0f9e0f9e, ac_zero},
+ // Vines that covers a door in the third room of woodfall temple, zelda 2 [Ogy]. Added by Gonetz
+ // (t0-0)*primlod+0, (cmb-0)*prim+0
+ {0x0fb90ef8, ac_t0_mul_primlod_mul_prim},
+ // zelda 2. Added by Gonetz
+ // (t0-0)*primlod+0
+ {0x0fb90fb9, ac_t0_mul_primlod},
+ // NFL Blitz logo. Added by Gonetz
+ // (t1-0)*primlod+0
+ {0x0fba0fba, ac_t1_mul_primlod}, //causes issues
+ // fallen stars at star summit, Paper Mario. Added by Gonetz
+ // (shade-0)*primlod+0
+ {0x0fbc0fbc, ac_primlod_mul_shade},
+ // expansion pack, Jeremy McGrath Supercross 2000. Added by Gonetz
+ // (1-0)*primlod+0
+ {0x0fbe0fbe, ac_primlod},
+ // intro, Aidyn Chronicles. Added by Gonetz
+ // (0-0)*primlod+0, (prim-env)*t0+prim **INC**
+ {0x0fbf066b, ac_t0_mul_prim},
+ // sky, Rayman2. Added by Gonetz
+ // (0-shade)*0+0
+ {0x0fe70fe7, ac_zero},
+ // flame, PokemonStadium1 [Raziel64]
+ // (t0-0)*0+0
+ {0x0ff90ff9, ac_zero},
+ //BAR
+ // (0-0)*0+0, (0-0)*0+TEXEL1
+ {0x0fff05ff, ac_t0},
+ // Screen clear, banjo kazooie
+ // (0-0)*0+0
+ {0x0fff0fff, ac_zero},
+ // { #ACEND }
+};
+
+// CountCombine - count the # of entries in the combine lists
+void CountCombine ()
+{
+ int size = sizeof(color_cmb_list) / sizeof(COMBINER);
+ int i=0, index=0, a, b;
+ do {
+ a = color_cmb_list[index].key >> 24;
+ for (; i<=a; i++)
+ cc_lookup[i] = index;
+
+ while (index < size)
+ {
+ b = color_cmb_list[index].key >> 24;
+ if (b != a) break;
+ index ++;
+ }
+ } while (index < size);
+ for (; i<257; i++) cc_lookup[i] = index;
+
+ size = sizeof(alpha_cmb_list) / sizeof(COMBINER);
+ i=0, index=0;
+ do {
+ a = (alpha_cmb_list[index].key >> 20) & 0xFF;
+ for (; i<=a; i++)
+ ac_lookup[i] = index;
+
+ while (index < size)
+ {
+ b = (alpha_cmb_list[index].key >> 20) & 0xFF;
+ if (b != a) break;
+ index ++;
+ }
+ } while (index < size);
+ for (; i<257; i++) ac_lookup[i] = index;
+
+ //color_cmb_list_count = sizeof(color_cmb_list) >> 3; // #bytes/4/2
+ //alpha_cmb_list_count = sizeof(alpha_cmb_list) >> 3;
+}
+
+//****************************************************************
+// Main Combine
+//****************************************************************
+
+void Combine ()
+{
+ FRDP (" | |- color combine: %08lx, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n",
+ ((rdp.cycle1 & 0xFFFF) << 16) | (rdp.cycle2 & 0xFFFF),
+ Mode0[rdp.cycle1&0xF], Mode1[(rdp.cycle1>>4)&0xF], Mode2[(rdp.cycle1>>8)&0x1F], Mode3[(rdp.cycle1>>13)&7],
+ Mode0[rdp.cycle2&0xF], Mode1[(rdp.cycle2>>4)&0xF], Mode2[(rdp.cycle2>>8)&0x1F], Mode3[(rdp.cycle2>>13)&7]);
+ FRDP (" | |- alpha combine: %08lx, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n",
+ (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 & 0x0FFF0000) >> 16),
+ Alpha0[(rdp.cycle1>>16)&7], Alpha1[(rdp.cycle1>>19)&7], Alpha2[(rdp.cycle1>>22)&7], Alpha3[(rdp.cycle1>>25)&7],
+ Alpha0[(rdp.cycle2>>16)&7], Alpha1[(rdp.cycle2>>19)&7], Alpha2[(rdp.cycle2>>22)&7], Alpha3[(rdp.cycle2>>25)&7]);
+ if (!rdp.LOD_en || rdp.cur_tile == rdp.mipmap_level)
+ lod_frac = rdp.prim_lodfrac;
+ else if (settings.lodmode == 0)
+ lod_frac = 0;
+ else
+ lod_frac = 10;
+
+ rdp.noise = RDP::noise_none;
+
+ wxUint32 found = TRUE;
+
+ rdp.col[0] = rdp.col[1] = rdp.col[2] = rdp.col[3] =
+ rdp.coladd[0] = rdp.coladd[1] = rdp.coladd[2] = rdp.coladd[3] = 1.0f;
+ rdp.cmb_flags = rdp.cmb_flags_2 = 0;
+
+ rdp.uncombined = 0;
+
+ cmb.tex = 0;
+ cmb.tmu0_func = cmb.tmu1_func = cmb.tmu0_a_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_ZERO;
+ cmb.tmu0_fac = cmb.tmu1_fac = cmb.tmu0_a_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_NONE;
+ cmb.tmu0_invert = cmb.tmu0_a_invert = cmb.tmu1_invert = cmb.tmu1_a_invert = FXFALSE;
+
+ cmb.dc0_detailmax = cmb.dc1_detailmax = 0;
+
+ cmb.mod_0 = cmb.mod_1 = 0; // remove all modifications
+ cmb.modcolor_0 = cmb.modcolor1_0 = cmb.modcolor2_0 = cmb.modcolor_1 = cmb.modcolor1_1 = cmb.modcolor2_1
+ = cmb.modfactor_0 = cmb.modfactor_1 = 0;
+
+ cmb.ccolor = cmb.tex_ccolor = 0;
+ if (cmb.cmb_ext_use || cmb.tex_cmb_ext_use)
+ {
+ //have to draw something to allow use of standard combine functions
+ if (fullscreen)
+ {
+ VERTEX v;
+ memset(&v,0,sizeof(v));
+ grDrawPoint(&v);
+ }
+ cmb.cmb_ext_use = 0;
+ cmb.tex_cmb_ext_use = 0;
+ }
+
+ wxUint32 cmb_mode_c = (rdp.cycle1 << 16) | (rdp.cycle2 & 0xFFFF);
+ wxUint32 cmb_mode_a = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF);
+
+ cmb.abf1 = GR_BLEND_SRC_ALPHA;
+ cmb.abf2 = GR_BLEND_ONE_MINUS_SRC_ALPHA;
+
+#ifdef FASTSEARCH
+ // Fast, ordered search
+ int current=0x7FFFFFFF, last;
+ wxUint32 actual_combine, current_combine, color_combine, alpha_combine;
+ int left, right;
+
+ actual_combine = current_combine = cmb_mode_c;
+ color_combine = actual_combine;
+ if ((rdp.cycle2 & 0xFFFF) == 0x1FFF)
+ actual_combine = (rdp.cycle1 << 16) | (rdp.cycle1 & 0xFFFF);
+
+ left = cc_lookup[actual_combine>>24];
+ right = cc_lookup[(actual_combine>>24)+1];
+
+ while (1)
+ {
+ last = current;
+ current = left + ((right-left) >> 1);
+ if (current == last)
+ break; // can't be found!
+
+ current_combine = color_cmb_list[current].key;
+ if (current_combine < actual_combine)
+ left = current;
+ else if (current_combine > actual_combine)
+ right = current;
+ else
+ break; // found it!
+ }
+
+ // Check if we didn't find it
+ if (actual_combine != current_combine)
+ {
+ rdp.uncombined |= 1;
+#ifdef UNIMP_LOG
+ if (settings.log_unk)
+ {
+ sprintf (out_buf, "COLOR combine not found: %08x, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n",
+ actual_combine,
+ Mode0[rdp.cycle1&0xF], Mode1[(rdp.cycle1>>4)&0xF], Mode2[(rdp.cycle1>>8)&0x1F], Mode3[(rdp.cycle1>>13)&7],
+ Mode0[rdp.cycle2&0xF], Mode1[(rdp.cycle2>>4)&0xF], Mode2[(rdp.cycle2>>8)&0x1F], Mode3[(rdp.cycle2>>13)&7]);
+ UNIMPMODE();
+ }
+#endif
+ found = FALSE;
+ //tex |= 3;
+
+ // use t0 as default
+ cc_t0 ();
+ }
+ else
+ color_cmb_list[current].func();
+
+ LRDP(" | |- Color done\n");
+
+ // Now again for alpha
+ current = 0x7FFFFFFF;
+ actual_combine = cmb_mode_a;
+ alpha_combine = actual_combine;
+ if ((rdp.cycle2 & 0x0FFF0000) == 0x01FF0000)
+ actual_combine = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle1 >> 16) & 0x00000FFF);
+ if ((rdp.cycle1 & 0x0FFF0000) == 0x0FFF0000)
+ actual_combine = (rdp.cycle2 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF);
+
+ left = ac_lookup[(actual_combine>>20)&0xFF];
+ right = ac_lookup[((actual_combine>>20)&0xFF)+1];
+
+ while (1)
+ {
+ last = current;
+ current = left + ((right-left) >> 1);
+ if (current == last)
+ break; // can't be found!
+
+ current_combine = alpha_cmb_list[current].key;
+ if (current_combine < actual_combine)
+ left = current;
+ else if (current_combine > actual_combine)
+ right = current;
+ else
+ break; // found it!
+ }
+
+ // Check if we didn't find it
+ if (actual_combine != current_combine || !found)
+ {
+ if (actual_combine != current_combine)
+ {
+ rdp.uncombined |= 2;
+#ifdef UNIMP_LOG
+ if (settings.log_unk)
+ {
+ sprintf (out_buf, "ALPHA combine not found: %08x, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n",
+ actual_combine,
+ Alpha0[(rdp.cycle1>>16)&7], Alpha1[(rdp.cycle1>>19)&7], Alpha2[(rdp.cycle1>>22)&7], Alpha3[(rdp.cycle1>>25)&7],
+ Alpha0[(rdp.cycle2>>16)&7], Alpha1[(rdp.cycle2>>19)&7], Alpha2[(rdp.cycle2>>22)&7], Alpha3[(rdp.cycle2>>25)&7]);
+ UNIMPMODE();
+ }
+#endif
+ }
+ if (settings.unk_as_red)
+ {
+ BrightRed ();
+ }
+ else
+ {
+ // use full alpha as default
+ ac_t0 ();
+ }
+ //tex |= 3;
+ }
+ else
+ alpha_cmb_list[current].func();
+
+
+ if (color_combine == 0x69351fff) //text, PD, need to change texture alpha
+ {
+ A_USE_T1();
+ }
+ else if ((color_combine == 0x3fff1fff) && (alpha_combine == 0x03ff03ff) && (rdp.last_tile > rdp.cur_tile))//Dr. Mario
+ {
+ cc_t0();
+ ac_t1();
+ }
+ else if (color_combine == 0x613522f0 && (settings.hacks&hack_PMario)) //Paper Mario fortune teller spheres
+ {
+ ac_t0();
+ }
+
+ LRDP(" | |- Alpha done\n");
+#endif // FASTSEARCH
+
+ CombineBlender ();
+ //*
+ // Update textures?
+ // if (tex == 2 && rdp.texrecting && (cmb.tmu1_func != GR_COMBINE_FUNCTION_ZERO) && (rdp.last_tile_size == 0))
+ if (cmb.tex == 2 && rdp.texrecting && (rdp.cur_tile == rdp.last_tile_size))
+ {
+ cmb.tex = 0;
+ USE_T0();
+ A_USE_T0();
+ }
+ //*/
+ rdp.tex = cmb.tex;
+
+ if (fullscreen)
+ {
+ TBUFF_COLOR_IMAGE * aTBuff[2] = {0, 0};
+ if (rdp.aTBuffTex[0])
+ aTBuff[rdp.aTBuffTex[0]->tile] = rdp.aTBuffTex[0];
+ if (rdp.aTBuffTex[1])
+ aTBuff[rdp.aTBuffTex[1]->tile] = rdp.aTBuffTex[1];
+ if (cmb.tex && (aTBuff[0] || aTBuff[1]))
+ {
+ if (aTBuff[0] && (settings.frame_buffer&fb_read_alpha))
+ {
+ if ((settings.hacks&hack_PMario) && aTBuff[0]->width == rdp.ci_width)
+ ;
+ else
+ {
+ grChromakeyValue(0);
+ grChromakeyMode(GR_CHROMAKEY_ENABLE);
+ }
+ }
+ else
+ grChromakeyMode(GR_CHROMAKEY_DISABLE);
+
+ if (aTBuff[0] && aTBuff[0]->info.format == GR_TEXFMT_ALPHA_INTENSITY_88)
+ {
+ if (cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR)
+ {
+ if (cmb.t0c_ext_a == GR_CMBX_LOCAL_TEXTURE_RGB)
+ cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ if (cmb.t0c_ext_b == GR_CMBX_LOCAL_TEXTURE_RGB)
+ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ if (cmb.t0c_ext_c == GR_CMBX_LOCAL_TEXTURE_RGB)
+ cmb.t0c_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ }
+ else
+ cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA;
+ }
+
+ if (aTBuff[1] && aTBuff[1]->info.format == GR_TEXFMT_ALPHA_INTENSITY_88)
+ {
+ if (cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR)
+ {
+ if (cmb.t1c_ext_a == GR_CMBX_LOCAL_TEXTURE_RGB)
+ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ if (cmb.t1c_ext_b == GR_CMBX_LOCAL_TEXTURE_RGB)
+ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ if (cmb.t1c_ext_c == GR_CMBX_LOCAL_TEXTURE_RGB)
+ cmb.t1c_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ }
+ else
+ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA;
+ }
+ }
+ else
+ grChromakeyMode(GR_CHROMAKEY_DISABLE);
+ }
+ cmb.shade_mod_hash = (rdp.cmb_flags + rdp.cmb_flags_2) * (rdp.prim_color + rdp.env_color + rdp.K5);
+
+ LRDP(" | + Combine end\n");
+}
+
+void CombineBlender ()
+{
+ wxUint32 blendmode = rdp.othermode_l >> 16;
+ // Check force-blending
+ if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2))
+ {
+ switch (blendmode)
+ {
+ // Mace objects
+ case 0x0382:
+ case 0x0091:
+ // 1080 sky
+ case 0x0c08:
+ // Mario kart player select
+ // clr_in * 0 + clr_in * 1
+ // - or just clr_in, no matter what alpha
+ case 0x0f0a:
+ //DK64 blue prints
+ case 0x0302:
+ //Sin and Punishment
+ case 0xcb02:
+ // Battlezone
+ // clr_in * a + clr_in * (1-a)
+ case 0xc800:
+ case 0x00c0:
+ //ISS64
+ case 0xc302:
+ A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO);
+ break;
+
+ //Space Invaders
+ case 0x0448:
+ case 0x055a:
+ A_BLEND (GR_BLEND_ONE, GR_BLEND_ONE);
+ break;
+
+ // LOT in Zelda: MM
+ case 0xaf50:
+ case 0x0f5a: //clr_in * 0 + clr_mem * 1
+ A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE);
+ break;
+
+ case 0x5f50: //clr_mem * 0 + clr_mem * (1-a)
+ A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE_MINUS_SRC_ALPHA);
+ break;
+
+ /*
+ case 0xc410: // Perfect Dark Mauler
+ {
+ MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
+ MOD_0_COL (rdp.fog_color & 0xFFFFFF00);
+ MOD_0_FAC (rdp.fog_color & 0xFF);
+ INTERSHADE_2 (rdp.fog_color & 0xFFFFFF00, rdp.fog_color & 0xFF);
+
+ float percent = (rdp.fog_color & 0xFF) / 255.0f;
+ cmb.ccolor =
+ ((wxUint32)(((cmb.ccolor >> 24) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) * percent) << 24) |
+ ((wxUint32)(((cmb.ccolor >> 16) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) * percent) << 16) |
+ ((wxUint32)(((cmb.ccolor >> 8) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) * percent) << 8) |
+ (cmb.ccolor & 0xFF);
+
+ rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent;
+ rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent;
+ rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent;
+ A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
+ }
+ break;
+ */
+ case 0xf550: //clr_fog * a_fog + clr_mem * (1-a)
+ A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
+ {
+ wxUint32 prim = rdp.prim_color;
+ rdp.prim_color = rdp.fog_color;
+ cc_prim();
+ ac_prim();
+ rdp.prim_color = prim;
+ }
+ break;
+
+ case 0x0150: //spiderman
+ case 0x0d18: //clr_in * a_fog + clr_mem * (1-a)
+ A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
+ if (rdp.cycle_mode == 1 && rdp.cycle2 != 0x01ff1fff)
+ {
+ wxUint32 prim = rdp.prim_color;
+ rdp.prim_color = rdp.fog_color;
+ ac_prim();
+ rdp.prim_color = prim;
+ }
+ break;
+
+ case 0xc912: //40 winks, clr_in * a_fog + clr_mem * 1
+ {
+ wxUint32 prim = rdp.prim_color;
+ rdp.prim_color = rdp.fog_color;
+ ac_prim();
+ rdp.prim_color = prim;
+ }
+ A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE);
+ break;
+
+ default:
+ A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
+ }
+ }
+ /*
+ else if (blendmode == 0xc411) // Super Smash Bros, faked fog for flashing characters
+ {
+ MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
+ MOD_0_COL (rdp.fog_color & 0xFFFFFF00);
+ MOD_0_FAC (rdp.fog_color & 0xFF);
+ INTERSHADE_2 (rdp.fog_color & 0xFFFFFF00, rdp.fog_color & 0xFF);
+
+ float percent = (rdp.fog_color & 0xFF) / 255.0f;
+ cmb.ccolor =
+ ((wxUint32)(((cmb.ccolor >> 24) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) * percent) << 24) |
+ ((wxUint32)(((cmb.ccolor >> 16) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) * percent) << 16) |
+ ((wxUint32)(((cmb.ccolor >> 8) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) * percent) << 8) |
+ (cmb.ccolor & 0xFF);
+
+ rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent;
+ rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent;
+ rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent;
+ A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO);
+ }
+ */
+ else if (blendmode == 0x0040) // Mia Soccer Lights
+ A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
+ else if ((settings.hacks&hack_Pilotwings) && (rdp.othermode_l & 0x80)) //CLR_ON_CVG without FORCE_BL
+ A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE);
+ else
+ A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO);
+
+ // ALPHA_CVG_SEL means full alpha
+ // The reason it wasn't working before was because I wasn't handling rdp:setothermode
+ // if (rdp.othermode_l & 0x2000)
+ if ((rdp.othermode_l & 0x2000) && ((rdp.othermode_l & 0x7000) != 0x7000))
+ {
+ if ((settings.hacks&hack_PMario) && (blendmode == 0x5055))
+ {
+ A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE);
+ }
+ else if (blendmode == 0x4055) // Mario Golf
+ {
+ A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE);
+ }
+ else
+ {
+ A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO);
+ }
+ }
+
+ //hack
+ //*
+ if (settings.hacks&hack_ISS64)
+ {
+ if (rdp.othermode_l == 0xff5a6379)
+ {
+ A_BLEND (GR_BLEND_ZERO, GR_BLEND_SRC_ALPHA);
+ }
+ else if (rdp.othermode_l == 0x00504dd9) //players shadows. CVG_DST_WRAP
+ {
+ A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE);
+ }
+ }
+ else if (settings.hacks&hack_TGR)
+ {
+ if (rdp.othermode_l == 0x0f0a0235)
+ {
+ A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
+ }
+ }
+ //*/
+}
+
+void InitCombine ()
+{
+ LOG ("InitCombine() ");
+ memset(&cmb, 0, sizeof(cmb));
+ const char *extensions = grGetString (GR_EXTENSION);
+ if (const char * extstr = strstr(extensions, "COMBINE")) {
+ if (!strncmp(extstr, "COMBINE", 7)) {
+ LOG ("extensions ");
+ char strColorCombineExt[] = "grColorCombineExt";
+ cmb.grColorCombineExt = (GRCOLORCOMBINEEXT) grGetProcAddress(strColorCombineExt);
+ char strAlphaCombineExt[] = "grAlphaCombineExt";
+ cmb.grAlphaCombineExt = (GRCOLORCOMBINEEXT) grGetProcAddress(strAlphaCombineExt);
+ char strTexColorCombineExt[] = "grTexColorCombineExt";
+ cmb.grTexColorCombineExt = (GRTEXCOLORCOMBINEEXT) grGetProcAddress(strTexColorCombineExt);
+ char strTexAlphaCombineExt[] = "grTexAlphaCombineExt";
+ cmb.grTexAlphaCombineExt = (GRTEXCOLORCOMBINEEXT) grGetProcAddress(strTexAlphaCombineExt);
+ char strConstantColorValueExt[] = "grConstantColorValueExt";
+ cmb.grConstantColorValueExt = (GRCONSTANTCOLORVALUEEXT) grGetProcAddress(strConstantColorValueExt);
+ if (cmb.grColorCombineExt && cmb.grAlphaCombineExt &&
+ cmb.grTexColorCombineExt && cmb.grTexAlphaCombineExt)
+ {
+ cmb.combine_ext = TRUE;
+ LOG ("initialized.");
+ }
+ else
+ {
+ cmb.combine_ext = FALSE;
+ }
+ }
+ }
+ cmb.dc0_lodbias = cmb.dc1_lodbias = 31;
+ cmb.dc0_detailscale = cmb.dc1_detailscale = 7;
+ cmb.lodbias0 = cmb.lodbias1 = 1.0f;
+ LOG ("\n");
+}
+
+void ColorCombinerToExtension ()
+{
+ wxUint32 ext_local, ext_local_a, ext_other, ext_other_a;
+ switch (cmb.c_loc)
+ {
+ case GR_COMBINE_LOCAL_ITERATED:
+ ext_local = GR_CMBX_ITRGB;
+ ext_local_a = GR_CMBX_ITALPHA;
+ break;
+ case GR_COMBINE_LOCAL_CONSTANT:
+ ext_local = GR_CMBX_CONSTANT_COLOR;
+ ext_local_a = GR_CMBX_CONSTANT_ALPHA;
+ break;
+ default:
+ ext_local = GR_CMBX_ZERO;
+ ext_local_a = GR_CMBX_ZERO;
+ };
+ switch (cmb.c_oth)
+ {
+ case GR_COMBINE_OTHER_ITERATED:
+ ext_other = GR_CMBX_ITRGB;
+ ext_other_a = GR_CMBX_ITALPHA;
+ break;
+ case GR_COMBINE_OTHER_TEXTURE:
+ ext_other = GR_CMBX_TEXTURE_RGB;
+ ext_other_a = GR_CMBX_TEXTURE_ALPHA;
+ break;
+ case GR_COMBINE_OTHER_CONSTANT:
+ ext_other = GR_CMBX_CONSTANT_COLOR;
+ ext_other_a = GR_CMBX_CONSTANT_ALPHA;
+ break;
+ default:
+ ext_other = GR_CMBX_ZERO;
+ ext_other_a = GR_CMBX_ZERO;
+ };
+ switch (cmb.c_fac)
+ {
+ case GR_COMBINE_FACTOR_ZERO:
+ cmb.c_ext_c = GR_CMBX_ZERO;
+ cmb.c_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_ONE:
+ cmb.c_ext_c = GR_CMBX_ZERO;
+ cmb.c_ext_c_invert = 1;
+ break;
+ case GR_COMBINE_FACTOR_LOCAL:
+ cmb.c_ext_c = ext_local;
+ cmb.c_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_LOCAL_ALPHA:
+ cmb.c_ext_c = ext_local_a;
+ cmb.c_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_OTHER_ALPHA:
+ cmb.c_ext_c = ext_other_a;
+ cmb.c_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_TEXTURE_RGB:
+ cmb.c_ext_c = GR_CMBX_TEXTURE_RGB;
+ cmb.c_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_TEXTURE_ALPHA:
+ cmb.c_ext_c = GR_CMBX_TEXTURE_ALPHA;
+ cmb.c_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
+ cmb.c_ext_c = ext_local;
+ cmb.c_ext_c_invert = 1;
+ break;
+ case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
+ cmb.c_ext_c = ext_local_a;
+ cmb.c_ext_c_invert = 1;
+ break;
+ case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
+ cmb.c_ext_c = ext_other_a;
+ cmb.c_ext_c_invert = 1;
+ break;
+ case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
+ cmb.c_ext_c = GR_CMBX_TEXTURE_ALPHA;
+ cmb.c_ext_c_invert = 1;
+ break;
+ default:
+ cmb.c_ext_c = GR_CMBX_ZERO;
+ cmb.c_ext_c_invert = 0;
+ }
+
+ switch (cmb.c_fnc)
+ {
+ case GR_COMBINE_FUNCTION_ZERO:
+ cmb.c_ext_a = GR_CMBX_ZERO;
+ cmb.c_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.c_ext_b = GR_CMBX_ZERO;
+ cmb.c_ext_b_mode = GR_FUNC_MODE_X;
+ cmb.c_ext_c = GR_CMBX_ZERO;
+ cmb.c_ext_c_invert = 0;
+ cmb.c_ext_d = GR_CMBX_ZERO;
+ cmb.c_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_LOCAL:
+ cmb.c_ext_a = ext_local;
+ cmb.c_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.c_ext_b = GR_CMBX_ZERO;
+ cmb.c_ext_b_mode = GR_FUNC_MODE_X;
+ cmb.c_ext_c = GR_CMBX_ZERO;
+ cmb.c_ext_c_invert = 1;
+ cmb.c_ext_d = GR_CMBX_ZERO;
+ cmb.c_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
+ cmb.c_ext_a = ext_local_a;
+ cmb.c_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.c_ext_b = GR_CMBX_ZERO;
+ cmb.c_ext_b_mode = GR_FUNC_MODE_X;
+ cmb.c_ext_c = GR_CMBX_ZERO;
+ cmb.c_ext_c_invert = 1;
+ cmb.c_ext_d = GR_CMBX_ZERO;
+ cmb.c_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER:
+ cmb.c_ext_a = ext_other;
+ cmb.c_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.c_ext_b = GR_CMBX_ZERO;
+ cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO;
+ cmb.c_ext_d = GR_CMBX_ZERO;
+ cmb.c_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
+ cmb.c_ext_a = ext_other;
+ cmb.c_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.c_ext_b = ext_local;
+ cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO;
+ cmb.c_ext_d = GR_CMBX_B;
+ cmb.c_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
+ cmb.c_ext_a = ext_other;
+ cmb.c_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.c_ext_b = ext_local_a;
+ cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO;
+ cmb.c_ext_d = GR_CMBX_B;
+ cmb.c_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
+ cmb.c_ext_a = ext_other;
+ cmb.c_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.c_ext_b = ext_local;
+ cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ cmb.c_ext_d = GR_CMBX_ZERO;
+ cmb.c_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
+ cmb.c_ext_a = ext_other;
+ cmb.c_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.c_ext_b = ext_local;
+ cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ cmb.c_ext_d = GR_CMBX_B;
+ cmb.c_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
+ cmb.c_ext_a = ext_other;
+ cmb.c_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.c_ext_b = ext_local;
+ cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ cmb.c_ext_d = GR_CMBX_ALOCAL;
+ cmb.c_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
+ cmb.c_ext_a = GR_CMBX_ZERO;
+ cmb.c_ext_a_mode = GR_FUNC_MODE_ZERO;
+ cmb.c_ext_b = ext_local;
+ cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ cmb.c_ext_d = GR_CMBX_B;
+ cmb.c_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
+ default:
+ cmb.c_ext_a = GR_CMBX_ZERO;
+ cmb.c_ext_a_mode = GR_FUNC_MODE_ZERO;
+ cmb.c_ext_b = ext_local;
+ cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ cmb.c_ext_d = GR_CMBX_ALOCAL;
+ cmb.c_ext_d_invert = 0;
+ break;
+ }
+}
+
+void AlphaCombinerToExtension ()
+{
+ wxUint32 ext_local, ext_other;
+ switch (cmb.a_loc)
+ {
+ case GR_COMBINE_LOCAL_ITERATED:
+ ext_local = GR_CMBX_ITALPHA;
+ break;
+ case GR_COMBINE_LOCAL_CONSTANT:
+ ext_local = GR_CMBX_CONSTANT_ALPHA;
+ break;
+ default:
+ ext_local = GR_CMBX_ZERO;
+ };
+ switch (cmb.a_oth)
+ {
+ case GR_COMBINE_OTHER_ITERATED:
+ ext_other = GR_CMBX_ITALPHA;
+ break;
+ case GR_COMBINE_OTHER_TEXTURE:
+ ext_other = GR_CMBX_TEXTURE_ALPHA;
+ break;
+ case GR_COMBINE_OTHER_CONSTANT:
+ ext_other = GR_CMBX_CONSTANT_ALPHA;
+ break;
+ default:
+ ext_other = GR_CMBX_ZERO;
+ };
+ switch (cmb.a_fac)
+ {
+ case GR_COMBINE_FACTOR_ZERO:
+ cmb.a_ext_c = GR_CMBX_ZERO;
+ cmb.a_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_ONE:
+ cmb.a_ext_c = GR_CMBX_ZERO;
+ cmb.a_ext_c_invert = 1;
+ break;
+ case GR_COMBINE_FACTOR_LOCAL:
+ case GR_COMBINE_FACTOR_LOCAL_ALPHA:
+ cmb.a_ext_c = ext_local;
+ cmb.a_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_OTHER_ALPHA:
+ cmb.a_ext_c = ext_other;
+ cmb.a_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_TEXTURE_ALPHA:
+ cmb.a_ext_c = GR_CMBX_TEXTURE_ALPHA;
+ cmb.a_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
+ case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
+ cmb.a_ext_c = ext_local;
+ cmb.a_ext_c_invert = 1;
+ break;
+ case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
+ cmb.a_ext_c = ext_other;
+ cmb.a_ext_c_invert = 1;
+ break;
+ case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
+ cmb.a_ext_c = GR_CMBX_TEXTURE_ALPHA;
+ cmb.a_ext_c_invert = 1;
+ break;
+ default:
+ cmb.a_ext_c = GR_CMBX_ZERO;
+ cmb.a_ext_c_invert = 0;
+ }
+
+ switch (cmb.a_fnc)
+ {
+ case GR_COMBINE_FUNCTION_ZERO:
+ cmb.a_ext_a = GR_CMBX_ZERO;
+ cmb.a_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.a_ext_b = GR_CMBX_ZERO;
+ cmb.a_ext_b_mode = GR_FUNC_MODE_X;
+ cmb.a_ext_c = GR_CMBX_ZERO;
+ cmb.a_ext_c_invert = 0;
+ cmb.a_ext_d = GR_CMBX_ZERO;
+ cmb.a_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_LOCAL:
+ case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
+ cmb.a_ext_a = GR_CMBX_ZERO;
+ cmb.a_ext_a_mode = GR_FUNC_MODE_ZERO;
+ cmb.a_ext_b = ext_local;
+ cmb.a_ext_b_mode = GR_FUNC_MODE_X;
+ cmb.a_ext_c = GR_CMBX_ZERO;
+ cmb.a_ext_c_invert = 1;
+ cmb.a_ext_d = GR_CMBX_ZERO;
+ cmb.a_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER:
+ cmb.a_ext_a = ext_other;
+ cmb.a_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.a_ext_b = GR_CMBX_ZERO;
+ cmb.a_ext_b_mode = GR_FUNC_MODE_ZERO;
+ cmb.a_ext_d = GR_CMBX_ZERO;
+ cmb.a_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
+ cmb.a_ext_a = ext_other;
+ cmb.a_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.a_ext_b = ext_local;
+ cmb.a_ext_b_mode = GR_FUNC_MODE_ZERO;
+ cmb.a_ext_d = GR_CMBX_B;
+ cmb.a_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
+ cmb.a_ext_a = ext_other;
+ cmb.a_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.a_ext_b = ext_local;
+ cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ cmb.a_ext_d = GR_CMBX_ZERO;
+ cmb.a_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
+ cmb.a_ext_a = ext_other;
+ cmb.a_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.a_ext_b = ext_local;
+ cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ cmb.a_ext_d = GR_CMBX_B;
+ cmb.a_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
+ case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
+ cmb.a_ext_a = GR_CMBX_ZERO;
+ cmb.a_ext_a_mode = GR_FUNC_MODE_ZERO;
+ cmb.a_ext_b = ext_local;
+ cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ cmb.a_ext_d = GR_CMBX_B;
+ cmb.a_ext_d_invert = 0;
+ break;
+ }
+}
+
+void TexColorCombinerToExtension (GrChipID_t tmu)
+{
+ wxUint32 tc_ext_a, tc_ext_a_mode, tc_ext_b, tc_ext_b_mode, tc_ext_c, tc_ext_d;
+ int tc_ext_c_invert, tc_ext_d_invert;
+ wxUint32 tmu_func, tmu_fac;
+
+ if (tmu == GR_TMU0)
+ {
+ tmu_func = cmb.tmu0_func;
+ tmu_fac = cmb.tmu0_fac;
+ }
+ else
+ {
+ tmu_func = cmb.tmu1_func;
+ tmu_fac = cmb.tmu1_fac;
+ }
+
+ switch (tmu_fac)
+ {
+ case GR_COMBINE_FACTOR_ZERO:
+ tc_ext_c = GR_CMBX_ZERO;
+ tc_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_LOCAL:
+ tc_ext_c = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_LOCAL_ALPHA:
+ tc_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ tc_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_OTHER_ALPHA:
+ tc_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA;
+ tc_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_DETAIL_FACTOR:
+ tc_ext_c = GR_CMBX_DETAIL_FACTOR;
+ tc_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_ONE:
+ tc_ext_c = GR_CMBX_ZERO;
+ tc_ext_c_invert = 1;
+ break;
+ case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
+ tc_ext_c = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_c_invert = 1;
+ break;
+ case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
+ tc_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ tc_ext_c_invert = 1;
+ break;
+ case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
+ tc_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA;
+ tc_ext_c_invert = 1;
+ break;
+ case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
+ tc_ext_c = GR_CMBX_DETAIL_FACTOR;
+ tc_ext_c_invert = 1;
+ break;
+ default:
+ tc_ext_c = GR_CMBX_ZERO;
+ tc_ext_c_invert = 0;
+ break;
+ }
+
+ switch (tmu_func)
+ {
+ case GR_COMBINE_FUNCTION_ZERO:
+ tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_a_mode = GR_FUNC_MODE_ZERO;
+ tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_b_mode = GR_FUNC_MODE_ZERO;
+ tc_ext_c = GR_CMBX_ZERO;
+ tc_ext_c_invert = 0;
+ tc_ext_d = GR_CMBX_ZERO;
+ tc_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_LOCAL:
+ tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_a_mode = GR_FUNC_MODE_X;
+ tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_b_mode = GR_FUNC_MODE_ZERO;
+ tc_ext_c = GR_CMBX_ZERO;
+ tc_ext_c_invert = 1;
+ tc_ext_d = GR_CMBX_ZERO;
+ tc_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
+ tc_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ tc_ext_a_mode = GR_FUNC_MODE_X;
+ tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_b_mode = GR_FUNC_MODE_ZERO;
+ tc_ext_c = GR_CMBX_ZERO;
+ tc_ext_c_invert = 1;
+ tc_ext_d = GR_CMBX_ZERO;
+ tc_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER:
+ tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
+ tc_ext_a_mode = GR_FUNC_MODE_X;
+ tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_b_mode = GR_FUNC_MODE_ZERO;
+ tc_ext_d = GR_CMBX_ZERO;
+ tc_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
+ tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
+ tc_ext_a_mode = GR_FUNC_MODE_X;
+ tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_b_mode = GR_FUNC_MODE_ZERO;
+ tc_ext_d = GR_CMBX_B;
+ tc_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
+ tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
+ tc_ext_a_mode = GR_FUNC_MODE_X;
+ tc_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ tc_ext_b_mode = GR_FUNC_MODE_ZERO;
+ tc_ext_d = GR_CMBX_B;
+ tc_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
+ tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
+ tc_ext_a_mode = GR_FUNC_MODE_X;
+ tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ tc_ext_d = GR_CMBX_ZERO;
+ tc_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
+ tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
+ tc_ext_a_mode = GR_FUNC_MODE_X;
+ tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ tc_ext_d = GR_CMBX_B;
+ tc_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
+ tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
+ tc_ext_a_mode = GR_FUNC_MODE_X;
+ tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ tc_ext_d = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ tc_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
+ tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_a_mode = GR_FUNC_MODE_ZERO;
+ tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ tc_ext_d = GR_CMBX_B;
+ tc_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
+ tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_a_mode = GR_FUNC_MODE_ZERO;
+ tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ tc_ext_d = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ tc_ext_d_invert = 0;
+ break;
+ default:
+ tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_a_mode = GR_FUNC_MODE_ZERO;
+ tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ tc_ext_b_mode = GR_FUNC_MODE_ZERO;
+ tc_ext_c = GR_CMBX_ZERO;
+ tc_ext_c_invert = 0;
+ tc_ext_d = GR_CMBX_ZERO;
+ tc_ext_d_invert = 0;
+ break;
+ }
+
+ if (tmu == GR_TMU0)
+ {
+ cmb.t0c_ext_a = tc_ext_a;
+ cmb.t0c_ext_a_mode = tc_ext_a_mode;
+ cmb.t0c_ext_b = tc_ext_b;
+ cmb.t0c_ext_b_mode = tc_ext_b_mode;
+ cmb.t0c_ext_c = tc_ext_c;
+ cmb.t0c_ext_c_invert = tc_ext_c_invert;
+ cmb.t0c_ext_d = tc_ext_d;
+ cmb.t0c_ext_d_invert = tc_ext_d_invert;
+ }
+ else
+ {
+ cmb.t1c_ext_a = tc_ext_a;
+ cmb.t1c_ext_a_mode = tc_ext_a_mode;
+ cmb.t1c_ext_b = tc_ext_b;
+ cmb.t1c_ext_b_mode = tc_ext_b_mode;
+ cmb.t1c_ext_c = tc_ext_c;
+ cmb.t1c_ext_c_invert = tc_ext_c_invert;
+ cmb.t1c_ext_d = tc_ext_d;
+ cmb.t1c_ext_d_invert = tc_ext_d_invert;
+ }
+}
+
+void TexAlphaCombinerToExtension (GrChipID_t tmu)
+{
+ wxUint32 ta_ext_a, ta_ext_a_mode, ta_ext_b, ta_ext_b_mode, ta_ext_c, ta_ext_d;
+ int ta_ext_c_invert, ta_ext_d_invert;
+ wxUint32 tmu_a_func, tmu_a_fac;
+
+ if (tmu == GR_TMU0)
+ {
+ tmu_a_func = cmb.tmu0_a_func;
+ tmu_a_fac = cmb.tmu0_a_fac;
+ }
+ else
+ {
+ tmu_a_func = cmb.tmu1_a_func;
+ tmu_a_fac = cmb.tmu1_a_fac;
+ }
+
+ switch (tmu_a_fac)
+ {
+ case GR_COMBINE_FACTOR_ZERO:
+ ta_ext_c = GR_CMBX_ZERO;
+ ta_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_LOCAL:
+ case GR_COMBINE_FACTOR_LOCAL_ALPHA:
+ ta_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ ta_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_OTHER_ALPHA:
+ ta_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA;
+ ta_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_DETAIL_FACTOR:
+ ta_ext_c = GR_CMBX_DETAIL_FACTOR;
+ ta_ext_c_invert = 0;
+ break;
+ case GR_COMBINE_FACTOR_ONE:
+ ta_ext_c = GR_CMBX_ZERO;
+ ta_ext_c_invert = 1;
+ break;
+ case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
+ case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
+ ta_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ ta_ext_c_invert = 1;
+ break;
+ case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
+ ta_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA;
+ ta_ext_c_invert = 1;
+ break;
+ case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
+ ta_ext_c = GR_CMBX_DETAIL_FACTOR;
+ ta_ext_c_invert = 1;
+ break;
+ default:
+ ta_ext_c = GR_CMBX_ZERO;
+ ta_ext_c_invert = 0;
+ break;
+ }
+
+ switch (tmu_a_func)
+ {
+ case GR_COMBINE_FUNCTION_ZERO:
+ ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ ta_ext_a_mode = GR_FUNC_MODE_ZERO;
+ ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ ta_ext_b_mode = GR_FUNC_MODE_ZERO;
+ ta_ext_c = GR_CMBX_ZERO;
+ ta_ext_c_invert = 0;
+ ta_ext_d = GR_CMBX_ZERO;
+ ta_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_LOCAL:
+ case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
+ ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ ta_ext_a_mode = GR_FUNC_MODE_X;
+ ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ ta_ext_b_mode = GR_FUNC_MODE_ZERO;
+ ta_ext_c = GR_CMBX_ZERO;
+ ta_ext_c_invert = 1;
+ ta_ext_d = GR_CMBX_ZERO;
+ ta_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER:
+ ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
+ ta_ext_a_mode = GR_FUNC_MODE_X;
+ ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ ta_ext_b_mode = GR_FUNC_MODE_ZERO;
+ ta_ext_d = GR_CMBX_ZERO;
+ ta_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
+ ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
+ ta_ext_a_mode = GR_FUNC_MODE_X;
+ ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ ta_ext_b_mode = GR_FUNC_MODE_ZERO;
+ ta_ext_d = GR_CMBX_B;
+ ta_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
+ ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
+ ta_ext_a_mode = GR_FUNC_MODE_X;
+ ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ ta_ext_d = GR_CMBX_ZERO;
+ ta_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
+ case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
+ ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
+ ta_ext_a_mode = GR_FUNC_MODE_X;
+ ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ ta_ext_d = GR_CMBX_B;
+ ta_ext_d_invert = 0;
+ break;
+ case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
+ case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
+ ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ ta_ext_a_mode = GR_FUNC_MODE_ZERO;
+ ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X;
+ ta_ext_d = GR_CMBX_B;
+ ta_ext_d_invert = 0;
+ break;
+ default:
+ ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ ta_ext_a_mode = GR_FUNC_MODE_ZERO;
+ ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ ta_ext_b_mode = GR_FUNC_MODE_ZERO;
+ ta_ext_c = GR_CMBX_ZERO;
+ ta_ext_c_invert = 0;
+ ta_ext_d = GR_CMBX_ZERO;
+ ta_ext_d_invert = 0;
+ break;
+ }
+
+ if (tmu == GR_TMU0)
+ {
+ cmb.t0a_ext_a = ta_ext_a;
+ cmb.t0a_ext_a_mode = ta_ext_a_mode;
+ cmb.t0a_ext_b = ta_ext_b;
+ cmb.t0a_ext_b_mode = ta_ext_b_mode;
+ cmb.t0a_ext_c = ta_ext_c;
+ cmb.t0a_ext_c_invert = ta_ext_c_invert;
+ cmb.t0a_ext_d = ta_ext_d;
+ cmb.t0a_ext_d_invert = ta_ext_d_invert;
+ }
+ else
+ {
+ cmb.t1a_ext_a = ta_ext_a;
+ cmb.t1a_ext_a_mode = ta_ext_a_mode;
+ cmb.t1a_ext_b = ta_ext_b;
+ cmb.t1a_ext_b_mode = ta_ext_b_mode;
+ cmb.t1a_ext_c = ta_ext_c;
+ cmb.t1a_ext_c_invert = ta_ext_c_invert;
+ cmb.t1a_ext_d = ta_ext_d;
+ cmb.t1a_ext_d_invert = ta_ext_d_invert;
+ }
+}