Glide Plugin GLES2 port from mupen64plus-ae, but with special FrameSkip code
[mupen64plus-pandora.git] / source / gles2glide64 / src / Glide64 / Combine.h
diff --git a/source/gles2glide64/src/Glide64/Combine.h b/source/gles2glide64/src/Glide64/Combine.h
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+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002  Dave2001
+* Copyright (c) 2003-2009  Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified.  Take out your modified code sections, and tell me where to put them.  If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+#ifndef COMBINE_H
+#define COMBINE_H
+
+// texture MOD types
+#define TMOD_TEX_INTER_COLOR_USING_FACTOR                      1
+#define TMOD_TEX_INTER_COL_USING_COL1                          2
+#define TMOD_FULL_COLOR_SUB_TEX                                                3
+#define TMOD_COL_INTER_COL1_USING_TEX                          4
+#define TMOD_COL_INTER_COL1_USING_TEXA                         5
+#define TMOD_COL_INTER_COL1_USING_TEXA__MUL_TEX                6
+#define TMOD_COL_INTER_TEX_USING_TEXA                          7
+#define TMOD_COL2_INTER__COL_INTER_COL1_USING_TEX__USING_TEXA  8
+#define TMOD_TEX_SCALE_FAC_ADD_FAC                                     9
+#define TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX                       10
+#define TMOD_TEX_SCALE_COL_ADD_COL                                     11
+#define TMOD_TEX_ADD_COL                                                       12
+#define TMOD_TEX_SUB_COL                                                       13
+#define TMOD_TEX_SUB_COL_MUL_FAC                                       14
+#define TMOD_COL_INTER_TEX_USING_COL1                          15
+#define TMOD_COL_MUL_TEXA_ADD_TEX                                      16
+#define TMOD_COL_INTER_TEX_USING_TEX                           17
+#define TMOD_TEX_INTER_NOISE_USING_COL                         18
+#define TMOD_TEX_INTER_COL_USING_TEXA                          19
+#define TMOD_TEX_MUL_COL                                           20
+#define TMOD_TEX_SCALE_FAC_ADD_COL                                     21
+
+#define COMBINE_EXT_COLOR     1
+#define COMBINE_EXT_ALPHA     2
+#define TEX_COMBINE_EXT_COLOR 1
+#define TEX_COMBINE_EXT_ALPHA 2
+
+typedef struct
+{
+  wxUint32 ccolor;  // constant color to set at the end, color and alpha
+  wxUint32 c_fnc, c_fac, c_loc, c_oth;  // grColorCombine flags
+  wxUint32 a_fnc, a_fac, a_loc, a_oth;  // grAlphaCombine flags
+  wxUint32 tex, tmu0_func, tmu0_fac, tmu0_invert, tmu1_func, tmu1_fac, tmu1_invert;
+  wxUint32 tmu0_a_func, tmu0_a_fac, tmu0_a_invert, tmu1_a_func, tmu1_a_fac, tmu1_a_invert;
+  int   dc0_lodbias, dc1_lodbias;
+  wxUint8  dc0_detailscale, dc1_detailscale;
+  float dc0_detailmax, dc1_detailmax;
+  float lodbias0, lodbias1;
+  wxUint32 abf1, abf2;
+  wxUint32 mod_0, modcolor_0, modcolor1_0, modcolor2_0, modfactor_0;
+  wxUint32 mod_1, modcolor_1, modcolor1_1, modcolor2_1, modfactor_1;
+  //combine extensions
+  wxUint32 c_ext_a, c_ext_a_mode, c_ext_b, c_ext_b_mode, c_ext_c, c_ext_d;
+  int  c_ext_c_invert, c_ext_d_invert;
+  wxUint32 a_ext_a, a_ext_a_mode, a_ext_b, a_ext_b_mode, a_ext_c, a_ext_d;
+  int  a_ext_c_invert, a_ext_d_invert;
+  wxUint32 t0c_ext_a, t0c_ext_a_mode, t0c_ext_b, t0c_ext_b_mode, t0c_ext_c, t0c_ext_d;
+  int  t0c_ext_c_invert, t0c_ext_d_invert;
+  wxUint32 t0a_ext_a, t0a_ext_a_mode, t0a_ext_b, t0a_ext_b_mode, t0a_ext_c, t0a_ext_d;
+  int  t0a_ext_c_invert, t0a_ext_d_invert;
+  wxUint32 t1c_ext_a, t1c_ext_a_mode, t1c_ext_b, t1c_ext_b_mode, t1c_ext_c, t1c_ext_d;
+  int  t1c_ext_c_invert, t1c_ext_d_invert;
+  wxUint32 t1a_ext_a, t1a_ext_a_mode, t1a_ext_b, t1a_ext_b_mode, t1a_ext_c, t1a_ext_d;
+  int  t1a_ext_c_invert, t1a_ext_d_invert;
+  GRCOLORCOMBINEEXT    grColorCombineExt;
+  GRCOLORCOMBINEEXT    grAlphaCombineExt;
+  GRTEXCOLORCOMBINEEXT grTexColorCombineExt;
+  GRTEXCOLORCOMBINEEXT grTexAlphaCombineExt;
+  GRCONSTANTCOLORVALUEEXT grConstantColorValueExt;
+  wxUint32 tex_ccolor;  
+  int combine_ext;
+  wxUint8 cmb_ext_use;
+  wxUint8 tex_cmb_ext_use;
+  wxUint32 shade_mod_hash;  
+} COMBINE;
+
+extern COMBINE cmb;
+
+void Combine ();
+void CombineBlender ();
+void CountCombine ();
+void InitCombine ();
+void ColorCombinerToExtension ();
+void AlphaCombinerToExtension ();
+void TexColorCombinerToExtension (GrChipID_t tmu);
+void TexAlphaCombinerToExtension (GrChipID_t tmu);
+
+#endif //COMBINE _H