--- /dev/null
+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002 Dave2001
+* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+
+#include "Gfx_1.3.h"
+#include "Util.h"
+#include "Debugger.h"
+
+GLIDE64_DEBUGGER _debugger;
+
+#define SX(x) ((x)*rdp.scale_1024)
+#define SY(x) ((x)*rdp.scale_768)
+
+#ifdef COLORED_DEBUGGER
+#define COL_CATEGORY() grConstantColorValue(0xD288F400)
+#define COL_UCC() grConstantColorValue(0xFF000000)
+#define COL_CC() grConstantColorValue(0x88C3F400)
+#define COL_UAC() grConstantColorValue(0xFF808000)
+#define COL_AC() grConstantColorValue(0x3CEE5E00)
+#define COL_TEXT() grConstantColorValue(0xFFFFFF00)
+#define COL_SEL(x) grConstantColorValue((x)?0x00FF00FF:0x800000FF)
+#else
+#define COL_CATEGORY()
+#define COL_UCC()
+#define COL_CC()
+#define COL_UAC()
+#define COL_AC()
+#define COL_TEXT()
+#define COL_SEL(x)
+#endif
+
+#define COL_GRID 0xFFFFFF80
+
+int grid = 0;
+static const char *tri_type[4] = { "TRIANGLE", "TEXRECT", "FILLRECT", "BACKGROUND" };
+
+//Platform-specific stuff
+#ifndef WIN32
+typedef struct dbgPOINT {
+ int x;
+ int y;
+} POINT;
+#endif
+void DbgCursorPos(POINT * pt)
+{
+#ifdef __WINDOWS__
+ GetCursorPos (pt);
+#else //!todo find a way to get cursor position on Unix
+ pt->x = pt->y = 0;
+#endif
+}
+
+//
+// debug_init - initialize the debugger
+//
+
+void debug_init ()
+{
+ _debugger.capture = 0;
+ _debugger.selected = SELECTED_TRI;
+ _debugger.screen = NULL;
+ _debugger.tri_list = NULL;
+ _debugger.tri_last = NULL;
+ _debugger.tri_sel = NULL;
+ _debugger.tmu = 0;
+
+ _debugger.tex_scroll = 0;
+ _debugger.tex_sel = 0;
+
+ _debugger.draw_mode = 0;
+}
+
+//
+// debug_cacheviewer - views the debugger's cache
+//
+
+void debug_cacheviewer ()
+{
+ grCullMode (GR_CULL_DISABLE);
+
+ int i;
+ for (i=0; i<2; i++)
+ {
+ grTexFilterMode (i,
+ (settings.filter_cache)?GR_TEXTUREFILTER_BILINEAR:GR_TEXTUREFILTER_POINT_SAMPLED,
+ (settings.filter_cache)?GR_TEXTUREFILTER_BILINEAR:GR_TEXTUREFILTER_POINT_SAMPLED);
+ grTexClampMode (i,
+ GR_TEXTURECLAMP_CLAMP,
+ GR_TEXTURECLAMP_CLAMP);
+ }
+
+ switch (_debugger.draw_mode)
+ {
+ case 0:
+ grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+ grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+ break;
+ case 1:
+ grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+ grAlphaCombine (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
+ grConstantColorValue (0xFFFFFFFF);
+ break;
+ case 2:
+ grColorCombine (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
+ grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+ grConstantColorValue (0xFFFFFFFF);
+ }
+
+ if (_debugger.tmu == 1)
+ {
+ grTexCombine (GR_TMU1,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ FXFALSE,
+ FXFALSE);
+
+ grTexCombine (GR_TMU0,
+ GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ FXFALSE,
+ FXFALSE);
+ }
+ else
+ {
+ grTexCombine (GR_TMU0,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ FXFALSE,
+ FXFALSE);
+ }
+
+ grAlphaBlendFunction (GR_BLEND_SRC_ALPHA,
+ GR_BLEND_ONE_MINUS_SRC_ALPHA,
+ GR_BLEND_ONE,
+ GR_BLEND_ZERO);
+
+ // Draw texture memory
+ for (i=0; i<4; i++)
+ {
+ for (wxUint32 x=0; x<16; x++)
+ {
+ wxUint32 y = i+_debugger.tex_scroll;
+ if (x+y*16 >= (wxUint32)rdp.n_cached[_debugger.tmu]) break;
+ CACHE_LUT * cache = voodoo.tex_UMA?rdp.cache[0]:rdp.cache[_debugger.tmu];
+
+ VERTEX v[4] = {
+ { SX(x*64.0f), SY(512+64.0f*i), 1, 1, 0, 0, 0, 0, {0, 0, 0, 0} },
+ { SX(x*64.0f+64.0f*cache[x+y*16].scale_x), SY(512+64.0f*i), 1, 1, 255*cache[x+y*16].scale_x, 0, 0, 0, {0, 0, 0, 0} },
+ { SX(x*64.0f), SY(512+64.0f*i+64.0f*cache[x+y*16].scale_y), 1, 1, 0, 255*cache[x+y*16].scale_y, 0, 0, {0, 0, 0, 0} },
+ { SX(x*64.0f+64.0f*cache[x+y*16].scale_x), SY(512+64.0f*i+64.0f*cache[x+y*16].scale_y), 1, 1, 255*cache[x+y*16].scale_x, 255*cache[x+y*16].scale_y, 0, 0, {0, 0, 0, 0} }
+ };
+ for
+ (int i=0; i<4; i++)
+ {
+ v[i].u1 = v[i].u0;
+ v[i].v1 = v[i].v0;
+ }
+
+ ConvertCoordsConvert (v, 4);
+
+ grTexSource(_debugger.tmu,
+ voodoo.tex_min_addr[_debugger.tmu] + cache[x+y*16].tmem_addr,
+ GR_MIPMAPLEVELMASK_BOTH,
+ &cache[x+y*16].t_info);
+
+ grDrawTriangle (&v[2], &v[1], &v[0]);
+ grDrawTriangle (&v[2], &v[3], &v[1]);
+ }
+ }
+
+}
+
+//
+// debug_capture - does a frame capture event (for debugging)
+//
+
+void debug_capture ()
+{
+ wxUint32 i,j;
+
+ if (_debugger.tri_list == NULL) goto END;
+ _debugger.tri_sel = _debugger.tri_list;
+ _debugger.selected = SELECTED_TRI;
+
+ // Connect the list
+ _debugger.tri_last->pNext = _debugger.tri_list;
+
+ while (!CheckKeyPressed(G64_VK_INSERT, 0x0001)) //INSERT
+ {
+ // Check for clicks
+ if (CheckKeyPressed(G64_VK_LBUTTON, 0x0001)) //LBUTTON
+ {
+ POINT pt;
+ DbgCursorPos(&pt);
+
+ //int diff = settings.scr_res_y-settings.res_y;
+
+ if (pt.y <= (int)settings.res_y)
+ {
+ int x = pt.x;
+ int y = pt.y;//settings.res_y - (pt.y - diff);
+
+ TRI_INFO *start;
+ TRI_INFO *tri;
+ if (_debugger.tri_sel == NULL) tri = _debugger.tri_list, start = _debugger.tri_list;
+ else tri = _debugger.tri_sel->pNext, start = _debugger.tri_sel;
+
+ // Select a triangle (start from the currently selected one)
+ do {
+ if (tri->v[0].x == tri->v[1].x &&
+ tri->v[0].y == tri->v[1].y)
+ {
+ tri = tri->pNext;
+ continue;
+ }
+
+ for (i=0; i<tri->nv; i++)
+ {
+ j=i+1;
+ if (j==tri->nv) j=0;
+
+ if ((y-tri->v[i].y)*(tri->v[j].x-tri->v[i].x) -
+ (x-tri->v[i].x)*(tri->v[j].y-tri->v[i].y) < 0)
+ break; // It's outside
+ }
+
+ if (i==tri->nv) // all lines passed
+ {
+ _debugger.tri_sel = tri;
+ break;
+ }
+
+ for (i=0; i<tri->nv; i++)
+ {
+ j=i+1;
+ if (j==tri->nv) j=0;
+
+ if ((y-tri->v[i].y)*(tri->v[j].x-tri->v[i].x) -
+ (x-tri->v[i].x)*(tri->v[j].y-tri->v[i].y) > 0)
+ break; // It's outside
+ }
+
+ if (i==tri->nv) // all lines passed
+ {
+ _debugger.tri_sel = tri;
+ break;
+ }
+
+ tri = tri->pNext;
+ } while (tri != start);
+ }
+ else
+ {
+ // on a texture
+ _debugger.tex_sel = (((wxUint32)((pt.y-SY(512))/SY(64))+_debugger.tex_scroll)*16) +
+ (wxUint32)(pt.x/SX(64));
+ }
+ }
+
+ debug_keys ();
+
+ grBufferClear (0, 0, 0xFFFF);
+
+ // Copy the screen capture back to the screen:
+ grLfbWriteRegion(GR_BUFFER_BACKBUFFER,
+ (wxUint32)rdp.offset_x,
+ (wxUint32)rdp.offset_y,
+ GR_LFB_SRC_FMT_565,
+ settings.res_x,
+ settings.res_y,
+ FXFALSE,
+ settings.res_x<<1,
+ _debugger.screen);
+
+ // Do the cacheviewer
+ debug_cacheviewer ();
+
+ // **
+ // 3/16/02: Moved texture viewer out of loop, remade it. Now it's simpler, and
+ // supports TMU1. [Dave2001]
+ // Original by Gugaman
+
+ CACHE_LUT * cache = voodoo.tex_UMA?rdp.cache[0]:rdp.cache[_debugger.tmu];
+ if (_debugger.page == PAGE_TEX_INFO)
+ {
+ grTexSource(_debugger.tmu,
+ voodoo.tex_min_addr[_debugger.tmu] + cache[_debugger.tex_sel].tmem_addr,
+ GR_MIPMAPLEVELMASK_BOTH,
+ &cache[_debugger.tex_sel].t_info);
+
+#ifdef SHOW_FULL_TEXVIEWER
+ float scx = 1.0f;
+ float scy = 1.0f;
+#else
+ float scx = cache[_debugger.tex_sel].scale_x;
+ float scy = cache[_debugger.tex_sel].scale_y;
+#endif
+ VERTEX v[4] = {
+ { SX(704.0f), SY(221.0f), 1, 1, 0, 0, 0, 0, {0, 0, 0, 0} },
+ { SX(704.0f+256.0f*scx), SY(221.0f), 1, 1, 255*scx, 0, 255*scx, 0, {0, 0, 0, 0} },
+ { SX(704.0f), SY(221.0f+256.0f*scy), 1, 1, 0, 255*scy, 0, 255*scy, {0, 0, 0, 0} },
+ { SX(704.0f+256.0f*scx), SY(221.0f+256.0f*scy), 1, 1, 255*scx, 255*scy, 255*scx, 255*scy, {0, 0, 0, 0} }
+ };
+ ConvertCoordsConvert (v, 4);
+ VERTEX *varr[4] = { &v[0], &v[1], &v[2], &v[3] };
+ grDrawVertexArray (GR_TRIANGLE_STRIP, 4, varr);
+ }
+
+ // **
+
+ grTexFilterMode (GR_TMU0,
+ GR_TEXTUREFILTER_BILINEAR,
+ GR_TEXTUREFILTER_BILINEAR);
+
+ grColorCombine (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
+
+ grAlphaCombine (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
+
+ grConstantColorValue (0x0000FFFF);
+
+ VERTEX *v[8];
+ if (_debugger.tri_sel)
+ {
+ // Draw the outline around the selected triangle
+ for (i=0; i<_debugger.tri_sel->nv; i++)
+ {
+ j=i+1;
+ if (j>=_debugger.tri_sel->nv) j=0;
+
+ grDrawLine (&_debugger.tri_sel->v[i], &_debugger.tri_sel->v[j]);
+
+ v[i] = &_debugger.tri_sel->v[i];
+ }
+ }
+
+ // and the selected texture
+ wxUint32 t_y = ((_debugger.tex_sel & 0xFFFFFFF0) >> 4) - _debugger.tex_scroll;
+ wxUint32 t_x = _debugger.tex_sel & 0xF;
+ VERTEX vt[4] = {
+ { SX(t_x*64.0f), SY(512+64.0f*t_y), 1, 1 },
+ { SX(t_x*64.0f+64.0f), SY(512+64.0f*t_y), 1, 1 },
+ { SX(t_x*64.0f), SY(512+64.0f*t_y+64.0f), 1, 1 },
+ { SX(t_x*64.0f+64.0f), SY(512+64.0f*t_y+64.0f), 1, 1 } };
+ if (t_y < 4)
+ {
+ grDrawLine (&vt[0], &vt[1]);
+ grDrawLine (&vt[1], &vt[3]);
+ grDrawLine (&vt[3], &vt[2]);
+ grDrawLine (&vt[2], &vt[0]);
+ }
+
+ grConstantColorValue (0xFF000020);
+
+ if (t_y < 4)
+ {
+ grDrawTriangle (&vt[2], &vt[1], &vt[0]);
+ grDrawTriangle (&vt[2], &vt[3], &vt[1]);
+ }
+
+ if (_debugger.tri_sel)
+ grDrawVertexArray (GR_TRIANGLE_FAN, _debugger.tri_sel->nv, &v);
+
+ // Draw the outline of the cacheviewer
+ if (_debugger.page == PAGE_TEX_INFO)
+ {
+ float scx = cache[_debugger.tex_sel].scale_x;
+ float scy = cache[_debugger.tex_sel].scale_y;
+
+ // And the grid
+ if (grid)
+ {
+ grConstantColorValue (COL_GRID);
+
+ float scale_y = (256.0f * scy) / (float)cache[_debugger.tex_sel].height;
+ for (int y=0; y<=(int)cache[_debugger.tex_sel].height; y++)
+ {
+ float y_val = SY(221.0f+y*scale_y);
+ VERTEX vh[2] = {
+ { SX(704.0f), y_val, 1, 1 },
+ { SX(704.0f+255.0f*scx), y_val, 1, 1 } };
+ grDrawLine (&vh[0], &vh[1]);
+ }
+
+ float scale_x = (256.0f * scx) / (float)cache[_debugger.tex_sel].width;
+ for (int x=0; x<=(int)cache[_debugger.tex_sel].width; x++)
+ {
+ float x_val = SX(704.0f+x*scale_x);
+ VERTEX vv[2] = {
+ { x_val, SX(221.0f), 1, 1 },
+ { x_val, SX(221.0f+256.0f*scy), 1, 1 } };
+ grDrawLine (&vv[0], &vv[1]);
+ }
+ }
+ }
+
+ grTexCombine (GR_TMU0,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ FXFALSE,
+ FXFALSE);
+
+ grColorCombine (GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_LOCAL_CONSTANT,
+ GR_COMBINE_OTHER_NONE,
+ FXFALSE);
+
+ grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+
+ grConstantColorValue (0xFFFFFF00);
+
+ // Output the information about the selected triangle
+ grTexSource(GR_TMU0, // Text
+ voodoo.tex_min_addr[_debugger.tmu]+ offset_font,
+ GR_MIPMAPLEVELMASK_BOTH,
+ &fontTex);
+
+ static const char *cycle_mode_s[4] = { "1 cycle (0)", "2 cycle (1)", "copy (2)", "fill (3)" };
+
+#define OUTPUT(fmt,other) output(642,(float)i,1,fmt,other); i-=16;
+#define OUTPUT1(fmt,other,other1) output(642,(float)i,1,fmt,other,other1); i-=16;
+#define OUTPUT_(fmt,cc) COL_SEL(cc); x=642; output(x,(float)i,1,fmt,0); x+=8*(strlen(fmt)+1)
+#define _OUTPUT(fmt,cc) COL_SEL(cc); output(x,(float)i,1,fmt,0); x+=8*(strlen(fmt)+1)
+ i = 740;
+ float x;
+ if (_debugger.page == PAGE_GENERAL && _debugger.tri_sel)
+ {
+ COL_CATEGORY();
+ OUTPUT ("GENERAL (page 1):",0);
+ COL_TEXT();
+ OUTPUT ("tri #%d", _debugger.tri_sel->tri_n);
+ OUTPUT ("type: %s", tri_type[_debugger.tri_sel->type]);
+ OUTPUT ("geom: 0x%08lx", _debugger.tri_sel->geom_mode);
+ OUTPUT ("othermode_h: 0x%08lx", _debugger.tri_sel->othermode_h);
+ OUTPUT ("othermode_l: 0x%08lx", _debugger.tri_sel->othermode_l);
+ OUTPUT ("flags: 0x%08lx", _debugger.tri_sel->flags);
+ OUTPUT ("",0);
+ COL_CATEGORY();
+ OUTPUT ("COMBINE:",0);
+ COL_TEXT();
+ OUTPUT ("cycle_mode: %s", cycle_mode_s[_debugger.tri_sel->cycle_mode]);
+ OUTPUT ("cycle1: 0x%08lx", _debugger.tri_sel->cycle1);
+ OUTPUT ("cycle2: 0x%08lx", _debugger.tri_sel->cycle2);
+ if (_debugger.tri_sel->uncombined & 1)
+ COL_UCC();
+ else
+ COL_CC();
+ OUTPUT ("a0: %s", Mode0[(_debugger.tri_sel->cycle1)&0x0000000F]);
+ OUTPUT ("b0: %s", Mode1[(_debugger.tri_sel->cycle1>>4)&0x0000000F]);
+ OUTPUT ("c0: %s", Mode2[(_debugger.tri_sel->cycle1>>8)&0x0000001F]);
+ OUTPUT ("d0: %s", Mode3[(_debugger.tri_sel->cycle1>>13)&0x00000007]);
+ if (_debugger.tri_sel->uncombined & 2)
+ COL_UAC();
+ else
+ COL_AC();
+ OUTPUT ("Aa0: %s", Alpha0[(_debugger.tri_sel->cycle1>>16)&0x00000007]);
+ OUTPUT ("Ab0: %s", Alpha1[(_debugger.tri_sel->cycle1>>19)&0x00000007]);
+ OUTPUT ("Ac0: %s", Alpha2[(_debugger.tri_sel->cycle1>>22)&0x00000007]);
+ OUTPUT ("Ad0: %s", Alpha3[(_debugger.tri_sel->cycle1>>25)&0x00000007]);
+ if (_debugger.tri_sel->uncombined & 1)
+ COL_UCC();
+ else
+ COL_CC();
+ OUTPUT ("a1: %s", Mode0[(_debugger.tri_sel->cycle2)&0x0000000F]);
+ OUTPUT ("b1: %s", Mode1[(_debugger.tri_sel->cycle2>>4)&0x0000000F]);
+ OUTPUT ("c1: %s", Mode2[(_debugger.tri_sel->cycle2>>8)&0x0000001F]);
+ OUTPUT ("d1: %s", Mode3[(_debugger.tri_sel->cycle2>>13)&0x00000007]);
+ if (_debugger.tri_sel->uncombined & 2)
+ COL_UAC();
+ else
+ COL_AC();
+ OUTPUT ("Aa1: %s", Alpha0[(_debugger.tri_sel->cycle2>>16)&0x00000007]);
+ OUTPUT ("Ab1: %s", Alpha1[(_debugger.tri_sel->cycle2>>19)&0x00000007]);
+ OUTPUT ("Ac1: %s", Alpha2[(_debugger.tri_sel->cycle2>>22)&0x00000007]);
+ OUTPUT ("Ad1: %s", Alpha3[(_debugger.tri_sel->cycle2>>25)&0x00000007]);
+ }
+ if ((_debugger.page == PAGE_TEX1 || _debugger.page == PAGE_TEX2) && _debugger.tri_sel)
+ {
+ COL_CATEGORY ();
+ OUTPUT1 ("TEXTURE %d (page %d):", _debugger.page-PAGE_TEX1, 2+_debugger.page-PAGE_TEX1);
+ COL_TEXT();
+ int tmu = _debugger.page - PAGE_TEX1;
+ OUTPUT1 ("cur cache: %d,%d", _debugger.tri_sel->t[tmu].cur_cache[tmu]&0x0F, _debugger.tri_sel->t[tmu].cur_cache[tmu]>>4);
+ OUTPUT ("tex_size: %d", _debugger.tri_sel->t[tmu].size);
+ OUTPUT ("tex_format: %d", _debugger.tri_sel->t[tmu].format);
+ OUTPUT ("width: %d", _debugger.tri_sel->t[tmu].width);
+ OUTPUT ("height: %d", _debugger.tri_sel->t[tmu].height);
+ OUTPUT ("palette: %d", _debugger.tri_sel->t[tmu].palette);
+ OUTPUT ("clamp_s: %d", _debugger.tri_sel->t[tmu].clamp_s);
+ OUTPUT ("clamp_t: %d", _debugger.tri_sel->t[tmu].clamp_t);
+ OUTPUT ("mirror_s: %d", _debugger.tri_sel->t[tmu].mirror_s);
+ OUTPUT ("mirror_t: %d", _debugger.tri_sel->t[tmu].mirror_t);
+ OUTPUT ("mask_s: %d", _debugger.tri_sel->t[tmu].mask_s);
+ OUTPUT ("mask_t: %d", _debugger.tri_sel->t[tmu].mask_t);
+ OUTPUT ("shift_s: %d", _debugger.tri_sel->t[tmu].shift_s);
+ OUTPUT ("shift_t: %d", _debugger.tri_sel->t[tmu].shift_t);
+ OUTPUT ("ul_s: %d", _debugger.tri_sel->t[tmu].ul_s);
+ OUTPUT ("ul_t: %d", _debugger.tri_sel->t[tmu].ul_t);
+ OUTPUT ("lr_s: %d", _debugger.tri_sel->t[tmu].lr_s);
+ OUTPUT ("lr_t: %d", _debugger.tri_sel->t[tmu].lr_t);
+ OUTPUT ("t_ul_s: %d", _debugger.tri_sel->t[tmu].t_ul_s);
+ OUTPUT ("t_ul_t: %d", _debugger.tri_sel->t[tmu].t_ul_t);
+ OUTPUT ("t_lr_s: %d", _debugger.tri_sel->t[tmu].t_lr_s);
+ OUTPUT ("t_lr_t: %d", _debugger.tri_sel->t[tmu].t_lr_t);
+ OUTPUT ("scale_s: %f", _debugger.tri_sel->t[tmu].scale_s);
+ OUTPUT ("scale_t: %f", _debugger.tri_sel->t[tmu].scale_t);
+ OUTPUT ("s_mode: %s", str_cm[((_debugger.tri_sel->t[tmu].clamp_s << 1) | _debugger.tri_sel->t[tmu].mirror_s)&3]);
+ OUTPUT ("t_mode: %s", str_cm[((_debugger.tri_sel->t[tmu].clamp_t << 1) | _debugger.tri_sel->t[tmu].mirror_t)&3]);
+ }
+ if (_debugger.page == PAGE_COLORS && _debugger.tri_sel)
+ {
+ COL_CATEGORY();
+ OUTPUT ("COLORS (page 4)", 0);
+ COL_TEXT();
+ OUTPUT ("fill: %08lx", _debugger.tri_sel->fill_color);
+ OUTPUT ("prim: %08lx", _debugger.tri_sel->prim_color);
+ OUTPUT ("blend: %08lx", _debugger.tri_sel->blend_color);
+ OUTPUT ("env: %08lx", _debugger.tri_sel->env_color);
+ OUTPUT ("fog: %08lx", _debugger.tri_sel->fog_color);
+ OUTPUT ("prim_lodmin: %d", _debugger.tri_sel->prim_lodmin);
+ OUTPUT ("prim_lodfrac: %d", _debugger.tri_sel->prim_lodfrac);
+ }
+ if (_debugger.page == PAGE_FBL && _debugger.tri_sel)
+ {
+ COL_CATEGORY();
+ OUTPUT ("BLENDER", 0);
+ COL_TEXT();
+ OUTPUT ("fbl_a0: %s", FBLa[(_debugger.tri_sel->othermode_l>>30)&0x3]);
+ OUTPUT ("fbl_b0: %s", FBLb[(_debugger.tri_sel->othermode_l>>26)&0x3]);
+ OUTPUT ("fbl_c0: %s", FBLc[(_debugger.tri_sel->othermode_l>>22)&0x3]);
+ OUTPUT ("fbl_d0: %s", FBLd[(_debugger.tri_sel->othermode_l>>18)&0x3]);
+ OUTPUT ("fbl_a1: %s", FBLa[(_debugger.tri_sel->othermode_l>>28)&0x3]);
+ OUTPUT ("fbl_b1: %s", FBLb[(_debugger.tri_sel->othermode_l>>24)&0x3]);
+ OUTPUT ("fbl_c1: %s", FBLc[(_debugger.tri_sel->othermode_l>>20)&0x3]);
+ OUTPUT ("fbl_d1: %s", FBLd[(_debugger.tri_sel->othermode_l>>16)&0x3]);
+ OUTPUT ("", 0);
+ OUTPUT ("fbl: %08lx", _debugger.tri_sel->othermode_l&0xFFFF0000);
+ OUTPUT ("fbl #1: %08lx", _debugger.tri_sel->othermode_l&0xCCCC0000);
+ OUTPUT ("fbl #2: %08lx", _debugger.tri_sel->othermode_l&0x33330000);
+ }
+ if (_debugger.page == PAGE_OTHERMODE_L && _debugger.tri_sel)
+ {
+ wxUint32 othermode_l = _debugger.tri_sel->othermode_l;
+ COL_CATEGORY ();
+ OUTPUT ("OTHERMODE_L: %08lx", othermode_l);
+ OUTPUT_ ("AC_NONE", (othermode_l & 3) == 0);
+ _OUTPUT ("AC_THRESHOLD", (othermode_l & 3) == 1);
+ _OUTPUT ("AC_DITHER", (othermode_l & 3) == 3);
+ i -= 16;
+ OUTPUT_ ("ZS_PIXEL", !(othermode_l & 4));
+ _OUTPUT ("ZS_PRIM", (othermode_l & 4));
+ i -= 32;
+ COL_CATEGORY ();
+ OUTPUT ("RENDERMODE: %08lx", othermode_l);
+ OUTPUT_ ("AA_EN", othermode_l & 0x08);
+ i -= 16;
+ OUTPUT_ ("Z_CMP", othermode_l & 0x10);
+ i -= 16;
+ OUTPUT_ ("Z_UPD", othermode_l & 0x20);
+ i -= 16;
+ OUTPUT_ ("IM_RD", othermode_l & 0x40);
+ i -= 16;
+ OUTPUT_ ("CLR_ON_CVG", othermode_l & 0x80);
+ i -= 16;
+ OUTPUT_ ("CVG_DST_CLAMP", (othermode_l & 0x300) == 0x000);
+ _OUTPUT ("CVG_DST_WRAP", (othermode_l & 0x300) == 0x100);
+ _OUTPUT (".._FULL", (othermode_l & 0x300) == 0x200);
+ _OUTPUT (".._SAVE", (othermode_l & 0x300) == 0x300);
+ i -= 16;
+ OUTPUT_ ("ZM_OPA", (othermode_l & 0xC00) == 0x000);
+ _OUTPUT ("ZM_INTER", (othermode_l & 0xC00) == 0x400);
+ _OUTPUT ("ZM_XLU", (othermode_l & 0xC00) == 0x800);
+ _OUTPUT ("ZM_DEC", (othermode_l & 0xC00) == 0xC00);
+ i -= 16;
+ OUTPUT_ ("CVG_X_ALPHA", othermode_l & 0x1000);
+ i -= 16;
+ OUTPUT_ ("ALPHA_CVG_SEL", othermode_l & 0x2000);
+ i -= 16;
+ OUTPUT_ ("FORCE_BL", othermode_l & 0x4000);
+ }
+ if (_debugger.page == PAGE_OTHERMODE_H && _debugger.tri_sel)
+ {
+ wxUint32 othermode_h = _debugger.tri_sel->othermode_h;
+ COL_CATEGORY ();
+ OUTPUT ("OTHERMODE_H: %08lx", othermode_h);
+ OUTPUT_ ("CK_NONE", (othermode_h & 0x100) == 0);
+ _OUTPUT ("CK_KEY", (othermode_h & 0x100) == 1);
+ i -= 16;
+ OUTPUT_ ("TC_CONV", (othermode_h & 0xE00) == 0x200);
+ _OUTPUT ("TC_FILTCONV", (othermode_h & 0xE00) == 0xA00);
+ _OUTPUT ("TC_FILT", (othermode_h & 0xE00) == 0xC00);
+ i -= 16;
+ OUTPUT_ ("TF_POINT", (othermode_h & 0x3000) == 0x0000);
+ _OUTPUT ("TF_AVERAGE", (othermode_h & 0x3000) == 0x3000);
+ _OUTPUT ("TF_BILERP", (othermode_h & 0x3000) == 0x2000);
+ i -= 16;
+ OUTPUT_ ("TT_NONE", (othermode_h & 0xC000) == 0x0000);
+ _OUTPUT ("TT_RGBA16", (othermode_h & 0xC000) == 0x8000);
+ _OUTPUT ("TT_IA16", (othermode_h & 0xC000) == 0xC000);
+ i -= 16;
+ OUTPUT_ ("TL_TILE", (othermode_h & 0x10000) == 0x00000);
+ _OUTPUT ("TL_LOD", (othermode_h & 0x10000) == 0x10000);
+ i -= 16;
+ OUTPUT_ ("TD_CLAMP", (othermode_h & 0x60000) == 0x00000);
+ _OUTPUT ("TD_SHARPEN", (othermode_h & 0x60000) == 0x20000);
+ _OUTPUT ("TD_DETAIL", (othermode_h & 0x60000) == 0x40000);
+ i -= 16;
+ OUTPUT_ ("TP_NONE", (othermode_h & 0x80000) == 0x00000);
+ _OUTPUT ("TP_PERSP", (othermode_h & 0x80000) == 0x80000);
+ i -= 16;
+ OUTPUT_ ("1CYCLE", (othermode_h & 0x300000) == 0x000000);
+ _OUTPUT ("2CYCLE", (othermode_h & 0x300000) == 0x100000);
+ _OUTPUT ("COPY", (othermode_h & 0x300000) == 0x200000);
+ _OUTPUT ("FILL", (othermode_h & 0x300000) == 0x300000);
+ i -= 16;
+ OUTPUT_ ("PM_1PRIM", (othermode_h & 0x400000) == 0x000000);
+ _OUTPUT ("PM_NPRIM", (othermode_h & 0x400000) == 0x400000);
+ }
+ if (_debugger.page == PAGE_TEXELS && _debugger.tri_sel)
+ {
+ // change these to output whatever you need, ou for triangles, or u0 for texrects
+ COL_TEXT();
+ OUTPUT ("n: %d", _debugger.tri_sel->nv);
+ OUTPUT ("",0);
+ for (j=0; j<_debugger.tri_sel->nv; j++)
+ {
+ OUTPUT1 ("v[%d].s0: %f", j, _debugger.tri_sel->v[j].ou);
+ OUTPUT1 ("v[%d].t0: %f", j, _debugger.tri_sel->v[j].ov);
+ }
+ OUTPUT ("",0);
+ for (j=0; j<_debugger.tri_sel->nv; j++)
+ {
+ OUTPUT1 ("v[%d].s1: %f", j, _debugger.tri_sel->v[j].u0);
+ OUTPUT1 ("v[%d].t1: %f", j, _debugger.tri_sel->v[j].v0);
+ }
+ }
+ if (_debugger.page == PAGE_COORDS && _debugger.tri_sel)
+ {
+ COL_TEXT();
+ OUTPUT ("n: %d", _debugger.tri_sel->nv);
+ for (j=0; j<_debugger.tri_sel->nv; j++)
+ {
+ OUTPUT1 ("v[%d].x: %f", j, _debugger.tri_sel->v[j].x);
+ OUTPUT1 ("v[%d].y: %f", j, _debugger.tri_sel->v[j].y);
+ OUTPUT1 ("v[%d].z: %f", j, _debugger.tri_sel->v[j].z);
+ OUTPUT1 ("v[%d].w: %f", j, _debugger.tri_sel->v[j].w);
+ OUTPUT1 ("v[%d].f: %f", j, 1.0f/_debugger.tri_sel->v[j].f);
+ OUTPUT1 ("v[%d].r: %d", j, _debugger.tri_sel->v[j].r);
+ OUTPUT1 ("v[%d].g: %d", j, _debugger.tri_sel->v[j].g);
+ OUTPUT1 ("v[%d].b: %d", j, _debugger.tri_sel->v[j].b);
+ OUTPUT1 ("v[%d].a: %d", j, _debugger.tri_sel->v[j].a);
+ }
+ }
+ if (_debugger.page == PAGE_TEX_INFO && _debugger.tex_sel < (wxUint32)rdp.n_cached[_debugger.tmu])
+ {
+ COL_CATEGORY();
+ OUTPUT ("CACHE (page 0)", 0);
+ COL_TEXT();
+ //OUTPUT ("t_mem: %08lx", rdp.cache[0][_debugger.tex_sel].t_mem);
+ //OUTPUT ("crc: %08lx", rdp.cache[0][_debugger.tex_sel].crc);
+ OUTPUT ("addr: %08lx", cache[_debugger.tex_sel].addr);
+ OUTPUT ("scale_x: %f", cache[_debugger.tex_sel].scale_x);
+ OUTPUT ("scale_y: %f", cache[_debugger.tex_sel].scale_y);
+ OUTPUT ("tmem_addr: %08lx", cache[_debugger.tex_sel].tmem_addr);
+ OUTPUT ("palette: %08lx", cache[_debugger.tex_sel].palette);
+ OUTPUT ("set_by: %08lx", cache[_debugger.tex_sel].set_by);
+ OUTPUT ("texrecting: %d", cache[_debugger.tex_sel].texrecting);
+
+ OUTPUT ("mod: %08lx", cache[_debugger.tex_sel].mod);
+ OUTPUT ("mod_col: %08lx", cache[_debugger.tex_sel].mod_color);
+ OUTPUT ("mod_col1: %08lx", cache[_debugger.tex_sel].mod_color1);
+ i=740;
+ output(800,(float)i,1,"width: %d", cache[_debugger.tex_sel].width);
+ i-=16;
+ output(800,(float)i,1,"height: %d", cache[_debugger.tex_sel].height);
+ i-=16;
+ output(800,(float)i,1,"format: %d", cache[_debugger.tex_sel].format);
+ i-=16;
+ output(800,(float)i,1,"size: %d", cache[_debugger.tex_sel].size);
+ i-=16;
+ output(800,(float)i,1,"crc: %08lx", cache[_debugger.tex_sel].crc);
+ i-=16;
+#ifdef TEXTURE_FILTER
+ output(800,(float)i,1,"RiceCrc: %08lx", (wxUint32)(rdp.cache[_debugger.tmu][_debugger.tex_sel].ricecrc&0xFFFFFFFF));
+ i-=16;
+ output(800,(float)i,1,"RicePalCrc: %08lx", (wxUint32)(rdp.cache[_debugger.tmu][_debugger.tex_sel].ricecrc>>32));
+ i-=16;
+#endif
+ output(800,(float)i,1,"flags: %08lx", cache[_debugger.tex_sel].flags);
+ i-=16;
+ output(800,(float)i,1,"line: %d", cache[_debugger.tex_sel].line);
+ i-=16;
+ output(800,(float)i,1,"mod_factor: %08lx", cache[_debugger.tex_sel].mod_factor);
+ i-=32;
+
+ output(800,(float)i,1,"lod: %s", str_lod[cache[_debugger.tex_sel].lod]);
+ i-=16;
+ output(800,(float)i,1,"aspect: %s", str_aspect[cache[_debugger.tex_sel].aspect + 3]);
+
+// debug_texture(_debugger.tmu, cache[_debugger.tex_sel].addr, _debugger.tex_sel);
+ }
+
+ // Draw the vertex numbers
+ if (_debugger.tri_sel)
+ {
+ for (i=0; i<_debugger.tri_sel->nv; i++)
+ {
+ grConstantColorValue (0x000000FF);
+ output (_debugger.tri_sel->v[i].x+1, settings.scr_res_y-_debugger.tri_sel->v[i].y+1, 1,
+ "%d", i);
+ grConstantColorValue (0xFFFFFFFF);
+ output (_debugger.tri_sel->v[i].x, settings.scr_res_y-_debugger.tri_sel->v[i].y, 1,
+ "%d", i);
+ }
+ }
+
+ // Draw the cursor
+ debug_mouse ();
+
+ grBufferSwap (1);
+ }
+
+END:
+ // Release all data
+ delete [] _debugger.screen;
+ TRI_INFO *tri;
+ for (tri=_debugger.tri_list; tri != _debugger.tri_last;)
+ {
+ TRI_INFO *tmp = tri;
+ tri = tri->pNext;
+ delete [] tmp->v;
+ delete tmp;
+ }
+ delete [] tri->v;
+ delete tri;
+
+ // Reset all values
+ _debugger.capture = 0;
+ _debugger.selected = SELECTED_TRI;
+ _debugger.screen = NULL;
+ _debugger.tri_list = NULL;
+ _debugger.tri_last = NULL;
+ _debugger.tri_sel = NULL;
+ _debugger.tex_sel = 0;
+}
+
+//
+// debug_mouse - draws the debugger mouse
+//
+
+void debug_mouse ()
+{
+ grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+
+ grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+
+ // Draw the cursor
+ POINT pt;
+ DbgCursorPos(&pt);
+ float cx = (float)pt.x;
+ float cy = (float)pt.y;
+
+ VERTEX v[4] = {
+ { cx, cy, 1, 1, 0, 0, 0, 0, {0, 0, 0, 0} },
+ { cx+32, cy, 1, 1, 255, 0, 0, 0, {0, 0, 0, 0} },
+ { cx, cy+32, 1, 1, 0, 255, 0, 0, {0, 0, 0, 0} },
+ { cx+32, cy+32, 1, 1, 255, 255, 0, 0, {0, 0, 0, 0} }
+ };
+
+ ConvertCoordsKeep (v, 4);
+
+ grTexSource(GR_TMU0,
+ voodoo.tex_min_addr[GR_TMU0] + offset_cursor,
+ GR_MIPMAPLEVELMASK_BOTH,
+ &cursorTex);
+
+ if (voodoo.num_tmu >= 3)
+ grTexCombine (GR_TMU2,
+ GR_COMBINE_FUNCTION_NONE,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_NONE,
+ GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE);
+ if (voodoo.num_tmu >= 2)
+ grTexCombine (GR_TMU1,
+ GR_COMBINE_FUNCTION_NONE,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_NONE,
+ GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE);
+ grTexCombine (GR_TMU0,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE);
+
+ grDrawTriangle (&v[0], &v[1], &v[2]);
+ grDrawTriangle (&v[1], &v[3], &v[2]);
+}
+
+//
+// debug_keys - receives debugger key input
+//
+
+void debug_keys ()
+{
+ if (CheckKeyPressed(G64_VK_RIGHT, 0x0001) && _debugger.tri_sel)
+ {
+ TRI_INFO *start = _debugger.tri_sel;
+
+ while (_debugger.tri_sel->pNext != start)
+ _debugger.tri_sel = _debugger.tri_sel->pNext;
+ }
+
+ if (CheckKeyPressed(G64_VK_LEFT, 0x0001) && _debugger.tri_sel)
+ _debugger.tri_sel = _debugger.tri_sel->pNext;
+
+ // Check for page changes
+ if (CheckKeyPressed(G64_VK_1, 0x0001))
+ _debugger.page = PAGE_GENERAL;
+ if (CheckKeyPressed(G64_VK_2, 0x0001))
+ _debugger.page = PAGE_TEX1;
+ if (CheckKeyPressed(G64_VK_3, 0x0001))
+ _debugger.page = PAGE_TEX2;
+ if (CheckKeyPressed(G64_VK_4, 0x0001))
+ _debugger.page = PAGE_COLORS;
+ if (CheckKeyPressed(G64_VK_5, 0x0001))
+ _debugger.page = PAGE_FBL;
+ if (CheckKeyPressed(G64_VK_6, 0x0001))
+ _debugger.page = PAGE_OTHERMODE_L;
+ if (CheckKeyPressed(G64_VK_7, 0x0001))
+ _debugger.page = PAGE_OTHERMODE_H;
+ if (CheckKeyPressed(G64_VK_8, 0x0001))
+ _debugger.page = PAGE_TEXELS;
+ if (CheckKeyPressed(G64_VK_9, 0x0001))
+ _debugger.page = PAGE_COORDS;
+ if (CheckKeyPressed(G64_VK_0, 0x0001))
+ _debugger.page = PAGE_TEX_INFO;
+ if (CheckKeyPressed(G64_VK_Q, 0x0001))
+ _debugger.tmu = 0;
+ if (CheckKeyPressed(G64_VK_W, 0x0001))
+ _debugger.tmu = 1;
+
+ if (CheckKeyPressed(G64_VK_G, 0x0001))
+ grid = !grid;
+
+ // Go to texture
+ if (CheckKeyPressed(G64_VK_SPACE, 0x0001))
+ {
+ int tile = -1;
+ if (_debugger.page == PAGE_TEX2)
+ tile = 1;
+ else
+ tile = 0;
+ if (tile != -1)
+ {
+ _debugger.tmu = _debugger.tri_sel->t[tile].tmu;
+ _debugger.tex_sel = _debugger.tri_sel->t[tile].cur_cache[_debugger.tmu];
+ _debugger.tex_scroll = (_debugger.tri_sel->t[tile].cur_cache[_debugger.tmu] >> 4) - 1;
+ }
+ }
+
+ // Go to triangle
+ CACHE_LUT * cache = voodoo.tex_UMA?rdp.cache[0]:rdp.cache[_debugger.tmu];
+ if (CheckKeyPressed(G64_VK_CONTROL, 0x0001))
+ {
+ int count = rdp.debug_n - cache[_debugger.tex_sel].uses - 1;
+ if (cache[_debugger.tex_sel].last_used == frame_count)
+ {
+ TRI_INFO *t = _debugger.tri_list;
+ while (count && t) {
+ t = t->pNext;
+ count --;
+ }
+ _debugger.tri_sel = t;
+ }
+ else
+ _debugger.tri_sel = NULL;
+ }
+
+ if (CheckKeyPressed(G64_VK_A, 0x0001))
+ _debugger.draw_mode = 0; // texture & texture alpha
+ if (CheckKeyPressed(G64_VK_S, 0x0001))
+ _debugger.draw_mode = 1; // texture
+ if (CheckKeyPressed(G64_VK_D, 0x0001))
+ _debugger.draw_mode = 2; // texture alpha
+
+ // Check for texture scrolling
+ if (CheckKeyPressed(G64_VK_DOWN, 0x0001))
+ _debugger.tex_scroll ++;
+ if (CheckKeyPressed(G64_VK_UP, 0x0001))
+ _debugger.tex_scroll --;
+}
+
+//
+// output - output debugger text
+//
+
+void output (float x, float y, int scale, const char *fmt, ...)
+{
+ va_list ap;
+ va_start(ap,fmt);
+ vsprintf(out_buf, fmt, ap);
+ va_end(ap);
+
+ wxUint8 c,r;
+ for (wxUint32 i=0; i<strlen(out_buf); i++)
+ {
+ c = ((out_buf[i]-32) & 0x1F) * 8;//<< 3;
+ r = (((out_buf[i]-32) & 0xE0) >> 5) * 16;//<< 4;
+ VERTEX v[4] = { { SX(x), SY(768-y), 1, 1, (float)c, r+16.0f, 0, 0, {0, 0, 0, 0} },
+ { SX(x+8), SY(768-y), 1, 1, c+8.0f, r+16.0f, 0, 0, {0, 0, 0, 0} },
+ { SX(x), SY(768-y-16), 1, 1, (float)c, (float)r, 0, 0, {0, 0, 0, 0} },
+ { SX(x+8), SY(768-y-16), 1, 1, c+8.0f, (float)r, 0, 0, {0, 0, 0, 0} }
+ };
+ if (!scale)
+ {
+ v[0].x = x;
+ v[0].y = y;
+ v[1].x = x+8;
+ v[1].y = y;
+ v[2].x = x;
+ v[2].y = y-16;
+ v[3].x = x+8;
+ v[3].y = y-16;
+ }
+
+ ConvertCoordsKeep (v, 4);
+
+ grDrawTriangle (&v[0], &v[1], &v[2]);
+ grDrawTriangle (&v[1], &v[3], &v[2]);
+
+ x+=8;
+ }
+}