--- /dev/null
+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002 Dave2001
+* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+
+#include <SDL.h>
+#include "Gfx_1.3.h"
+#include "TexCache.h"
+#include "Combine.h"
+#include "Util.h"
+
+void LoadTex (int id, int tmu);
+
+wxUint8 tex1[1024*1024*4]; // temporary texture
+wxUint8 tex2[1024*1024*4];
+wxUint8 *texture;
+wxUint8 *texture_buffer = tex1;
+
+#include "TexLoad.h" // texture loading functions, ONLY INCLUDE IN THIS FILE!!!
+#include "MiClWr32b.h"
+#include "MiClWr16b.h" // Mirror/Clamp/Wrap functions, ONLY INCLUDE IN THIS FILE!!!
+#include "MiClWr8b.h" // Mirror/Clamp/Wrap functions, ONLY INCLUDE IN THIS FILE!!!
+#include "TexConv.h" // texture conversions, ONLY INCLUDE IN THIS FILE!!!
+#include "TexMod.h"
+#include "TexModCI.h"
+#include "CRC.h"
+#ifdef TEXTURE_FILTER // Hiroshi Morii <koolsmoky@users.sourceforge.net>
+extern int ghq_dmptex_toggle_key;
+#endif
+
+typedef struct TEXINFO_t {
+ int real_image_width, real_image_height; // FOR ALIGNMENT PURPOSES ONLY!!!
+ int tile_width, tile_height;
+ int mask_width, mask_height;
+ int width, height;
+ int wid_64, line;
+ wxUint32 crc;
+ wxUint32 flags;
+ int splits, splitheight;
+#ifdef TEXTURE_FILTER
+ uint64 ricecrc;
+#endif
+} TEXINFO;
+
+TEXINFO texinfo[2];
+int tex_found[2][MAX_TMU];
+
+#ifdef TEXTURE_FILTER
+typedef struct HIRESTEX_t {
+ int width, height;
+ wxUint16 format;
+ wxUint8 *data;
+} HIRESTEX;
+#endif
+
+//****************************************************************
+// List functions
+
+typedef struct NODE_t {
+ wxUint32 crc;
+ wxUIntPtr data;
+ int tmu;
+ int number;
+ NODE_t *pNext;
+} NODE;
+
+NODE *cachelut[65536];
+
+void AddToList (NODE **list, wxUint32 crc, wxUIntPtr data, int tmu, int number)
+{
+ NODE *node = new NODE;
+ node->crc = crc;
+ node->data = data;
+ node->tmu = tmu;
+ node->number = number;
+ node->pNext = *list;
+ *list = node;
+ rdp.n_cached[tmu] ++;
+ if (voodoo.tex_UMA)
+ rdp.n_cached[tmu^1] = rdp.n_cached[tmu];
+}
+
+void DeleteList (NODE **list)
+{
+ while (*list)
+ {
+ NODE *next = (*list)->pNext;
+ delete (*list);
+ *list = next;
+ }
+}
+
+void TexCacheInit ()
+{
+ for (int i=0; i<65536; i++)
+ {
+ cachelut[i] = NULL;
+ }
+}
+
+//****************************************************************
+// ClearCache - clear the texture cache for BOTH tmus
+
+void ClearCache ()
+{
+ voodoo.tmem_ptr[0] = offset_textures;
+ rdp.n_cached[0] = 0;
+ voodoo.tmem_ptr[1] = voodoo.tex_UMA ? offset_textures : offset_texbuf1;
+ rdp.n_cached[1] = 0;
+
+ for (int i=0; i<65536; i++)
+ {
+ DeleteList (&cachelut[i]);
+ }
+}
+
+//****************************************************************
+uint32_t textureCRC(uint8_t *addr, int width, int height, int line)
+{
+ uint32_t crc = 0;
+ uint32_t *pixelpos;
+ unsigned int i;
+ uint64_t twopixel_crc;
+
+ pixelpos = (uint32_t*)addr;
+ for (; height; height--) {
+ for (i = width; i; --i) {
+ twopixel_crc = i * (uint64_t)(pixelpos[1] + pixelpos[0] + crc);
+ crc = (uint32_t) ((twopixel_crc >> 32) + twopixel_crc);
+ pixelpos += 2;
+ }
+ crc = ((unsigned int)height * (uint64_t)crc >> 32) + height * crc;
+ pixelpos = (uint32_t *)((char *)pixelpos + line);
+ }
+
+ return crc;
+}
+// GetTexInfo - gets information for either t0 or t1, checks if in cache & fills tex_found
+
+void GetTexInfo (int id, int tile)
+{
+ FRDP (" | |-+ GetTexInfo (id: %d, tile: %d)\n", id, tile);
+
+ // this is the NEW cache searching, searches only textures with similar crc's
+ int t;
+ for (t=0; t<MAX_TMU; t++)
+ tex_found[id][t] = -1;
+
+ TBUFF_COLOR_IMAGE * pFBTex = 0;
+ if (rdp.aTBuffTex[0] && rdp.aTBuffTex[0]->tile == id)
+ pFBTex = rdp.aTBuffTex[0];
+ else if (rdp.aTBuffTex[1] && rdp.aTBuffTex[1]->tile == id)
+ pFBTex = rdp.aTBuffTex[1];
+ if (pFBTex && pFBTex->cache)
+ return;
+
+ TEXINFO *info = &texinfo[id];
+
+ int tile_width, tile_height;
+ int mask_width, mask_height;
+ int width, height;
+ int wid_64, line, bpl;
+
+ // Get width and height
+ tile_width = rdp.tiles[tile].lr_s - rdp.tiles[tile].ul_s + 1;
+ tile_height = rdp.tiles[tile].lr_t - rdp.tiles[tile].ul_t + 1;
+
+ mask_width = (rdp.tiles[tile].mask_s==0)?(tile_width):(1 << rdp.tiles[tile].mask_s);
+ mask_height = (rdp.tiles[tile].mask_t==0)?(tile_height):(1 << rdp.tiles[tile].mask_t);
+
+ if (settings.alt_tex_size)
+ {
+ // ** ALTERNATE TEXTURE SIZE METHOD **
+ // Helps speed in some games that loaded weird-sized textures, but could break other
+ // textures.
+
+ // Get the width/height to load
+ if ((rdp.tiles[tile].clamp_s && tile_width <= 256) || (mask_width > 256))
+ {
+ // loading width
+ width = min(mask_width, tile_width);
+ // actual width
+ rdp.tiles[tile].width = tile_width;
+ }
+ else
+ {
+ // wrap all the way
+ width = min(mask_width, tile_width); // changed from mask_width only
+ rdp.tiles[tile].width = width;
+ }
+
+ if ((rdp.tiles[tile].clamp_t && tile_height <= 256) || (mask_height > 256))
+ {
+ // loading height
+ height = min(mask_height, tile_height);
+ // actual height
+ rdp.tiles[tile].height = tile_height;
+ }
+ else
+ {
+ // wrap all the way
+ height = min(mask_height, tile_height);
+ rdp.tiles[tile].height = height;
+ }
+ }
+ else
+ {
+ // ** NORMAL TEXTURE SIZE METHOD **
+ // This is the 'correct' method for determining texture size, but may cause certain
+ // textures to load too large & make the whole game go slow.
+
+ if (mask_width > 256 && mask_height > 256)
+ {
+ mask_width = tile_width;
+ mask_height = tile_height;
+ }
+
+ // Get the width/height to load
+ if ((rdp.tiles[tile].clamp_s && tile_width <= 256) )//|| (mask_width > 256))
+ {
+ // loading width
+ width = min(mask_width, tile_width);
+ // actual width
+ rdp.tiles[tile].width = tile_width;
+ }
+ else
+ {
+ // wrap all the way
+ width = mask_width;
+ rdp.tiles[tile].width = mask_width;
+ }
+
+ if ((rdp.tiles[tile].clamp_t && tile_height <= 256) || (mask_height > 256))
+ {
+ // loading height
+ height = min(mask_height, tile_height);
+ // actual height
+ rdp.tiles[tile].height = tile_height;
+ }
+ else
+ {
+ // wrap all the way
+ height = mask_height;
+ rdp.tiles[tile].height = mask_height;
+ }
+ }
+
+ // without any large texture fixing-up; for alignment
+ int real_image_width = rdp.tiles[tile].width;
+ int real_image_height = rdp.tiles[tile].height;
+ int crc_height = height;
+ if (rdp.timg.set_by == 1)
+ crc_height = tile_height;
+
+ bpl = width << rdp.tiles[tile].size >> 1;
+
+ // ** COMMENT THIS TO DISABLE LARGE TEXTURES
+#ifdef LARGE_TEXTURE_HANDLING
+ if (!voodoo.sup_large_tex && width > 256)
+ {
+ info->splits = ((width-1)>>8)+1;
+ info->splitheight = rdp.tiles[tile].height;
+ rdp.tiles[tile].height *= info->splits;
+ rdp.tiles[tile].width = 256;
+ width = 256;
+ }
+ else
+#endif
+ // **
+ {
+ info->splits = 1;
+ }
+
+ LRDP(" | | |-+ Texture approved:\n");
+ FRDP (" | | | |- tmem: %08lx\n", rdp.tiles[tile].t_mem);
+ FRDP (" | | | |- load width: %d\n", width);
+ FRDP (" | | | |- load height: %d\n", height);
+ FRDP (" | | | |- actual width: %d\n", rdp.tiles[tile].width);
+ FRDP (" | | | |- actual height: %d\n", rdp.tiles[tile].height);
+ FRDP (" | | | |- size: %d\n", rdp.tiles[tile].size);
+ FRDP (" | | | +- format: %d\n", rdp.tiles[tile].format);
+ LRDP(" | | |- Calculating CRC... ");
+
+ // ** CRC CHECK
+
+ wid_64 = width << (rdp.tiles[tile].size) >> 1;
+ if (rdp.tiles[tile].size == 3)
+ {
+ if (wid_64 & 15) wid_64 += 16;
+ wid_64 &= 0xFFFFFFF0;
+ }
+ else
+ {
+ if (wid_64 & 7) wid_64 += 8; // round up
+ }
+ wid_64 = wid_64>>3;
+
+ // Texture too big for tmem & needs to wrap? (trees in mm)
+ if (rdp.tiles[tile].t_mem + min(height, tile_height) * (rdp.tiles[tile].line<<3) > 4096)
+ {
+ LRDP("TEXTURE WRAPS TMEM!!! ");
+
+ // calculate the y value that intersects at 4096 bytes
+ int y = (4096 - rdp.tiles[tile].t_mem) / (rdp.tiles[tile].line<<3);
+
+ rdp.tiles[tile].clamp_t = 0;
+ rdp.tiles[tile].lr_t = rdp.tiles[tile].ul_t + y - 1;
+
+ // calc mask
+ int shift;
+ for (shift=0; (1<<shift)<y; shift++);
+ rdp.tiles[tile].mask_t = shift;
+
+ // restart the function
+ LRDP("restarting...\n");
+ GetTexInfo (id, tile);
+ return;
+ }
+
+ line = rdp.tiles[tile].line;
+ if (rdp.tiles[tile].size == 3)
+ line <<= 1;
+ wxUint32 crc = 0;
+ if (settings.fast_crc)
+ {
+ line = (line - wid_64) << 3;
+ if (wid_64 < 1) wid_64 = 1;
+ uint8_t * addr = (((uint8_t*)rdp.tmem) + (rdp.tiles[tile].t_mem<<3));
+ if (crc_height > 0) // Check the CRC
+ {
+ if (rdp.tiles[tile].size < 3)
+ crc = textureCRC(addr, wid_64, crc_height, line);
+ else //32b texture
+ {
+ int line_2 = line >> 1;
+ int wid_64_2 = max(1, wid_64 >> 1);
+ crc = textureCRC(addr, wid_64_2, crc_height, line_2);
+ crc += textureCRC(addr+0x800, wid_64_2, crc_height, line_2);
+ }
+ }
+ }
+ else
+ {
+ crc = 0xFFFFFFFF;
+ wxUIntPtr addr = wxPtrToUInt(rdp.tmem) + (rdp.tiles[tile].t_mem<<3);
+ wxUint32 line2 = max(line,1);
+ if (rdp.tiles[tile].size < 3)
+ {
+ line2 <<= 3;
+ for (int y = 0; y < crc_height; y++)
+ {
+ crc = CRC32( crc, reinterpret_cast<void*>(addr), bpl );
+ addr += line2;
+ }
+ }
+ else //32b texture
+ {
+ line2 <<= 2;
+ //32b texel is split in two 16b parts, so bpl/2 and line/2.
+ //Min value for bpl is 4, because when width==1 first 2 bytes of tmem will not be used.
+ bpl = max(bpl >> 1, 4);
+ for (int y = 0; y < crc_height; y++)
+ {
+ crc = CRC32( crc, reinterpret_cast<void*>(addr), bpl);
+ crc = CRC32( crc, reinterpret_cast<void*>(addr + 0x800), bpl);
+ addr += line2;
+ }
+ }
+ line = (line - wid_64) << 3;
+ if (wid_64 < 1) wid_64 = 1;
+ }
+ if ((rdp.tiles[tile].size < 2) && (rdp.tlut_mode || rdp.tiles[tile].format == 2))
+ {
+ if (rdp.tiles[tile].size == 0)
+ crc += rdp.pal_8_crc[rdp.tiles[tile].palette];
+ else
+ crc += rdp.pal_256_crc;
+ }
+
+ FRDP ("Done. CRC is: %08lx.\n", crc);
+
+ wxUint32 flags = (rdp.tiles[tile].clamp_s << 23) | (rdp.tiles[tile].mirror_s << 22) |
+ (rdp.tiles[tile].mask_s << 18) | (rdp.tiles[tile].clamp_t << 17) |
+ (rdp.tiles[tile].mirror_t << 16) | (rdp.tiles[tile].mask_t << 12);
+
+ info->real_image_width = real_image_width;
+ info->real_image_height = real_image_height;
+ info->tile_width = tile_width;
+ info->tile_height = tile_height;
+ info->mask_width = mask_width;
+ info->mask_height = mask_height;
+ info->width = width;
+ info->height = height;
+ info->wid_64 = wid_64;
+ info->line = line;
+ info->crc = crc;
+ info->flags = flags;
+
+ // Search the texture cache for this texture
+ LRDP(" | | |-+ Checking cache...\n");
+
+ CACHE_LUT *cache;
+
+ if (rdp.noise == RDP::noise_texture)
+ return;
+
+ wxUint32 mod, modcolor, modcolor1, modcolor2, modfactor;
+ if (id == 0)
+ {
+ mod = cmb.mod_0;
+ modcolor = cmb.modcolor_0;
+ modcolor1 = cmb.modcolor1_0;
+ modcolor2 = cmb.modcolor2_0;
+ modfactor = cmb.modfactor_0;
+ }
+ else
+ {
+ mod = cmb.mod_1;
+ modcolor = cmb.modcolor_1;
+ modcolor1 = cmb.modcolor1_1;
+ modcolor2 = cmb.modcolor2_1;
+ modfactor = cmb.modfactor_1;
+ }
+
+ NODE *node = cachelut[crc>>16];
+ wxUint32 mod_mask = (rdp.tiles[tile].format == 2)?0xFFFFFFFF:0xF0F0F0F0;
+ while (node)
+ {
+ if (node->crc == crc)
+ {
+ cache = (CACHE_LUT*)node->data;
+ if (/*tex_found[id][node->tmu] == -1 &&
+ rdp.tiles[tile].palette == cache->palette &&
+ rdp.tiles[tile].format == cache->format &&
+ rdp.tiles[tile].size == cache->size &&*/
+ rdp.tiles[tile].width == cache->width &&
+ rdp.tiles[tile].height == cache->height &&
+ flags == cache->flags)
+ {
+ if (!(mod+cache->mod) || (cache->mod == mod &&
+ (cache->mod_color&mod_mask) == (modcolor&mod_mask) &&
+ (cache->mod_color1&mod_mask) == (modcolor1&mod_mask) &&
+ (cache->mod_color2&mod_mask) == (modcolor2&mod_mask) &&
+ abs((int)(cache->mod_factor - modfactor)) < 8))
+ {
+ FRDP (" | | | |- Texture found in cache (tmu=%d).\n", node->tmu);
+ tex_found[id][node->tmu] = node->number;
+ if (voodoo.tex_UMA)
+ {
+ tex_found[id][node->tmu^1] = node->number;
+ return;
+ }
+ }
+ }
+ }
+ node = node->pNext;
+ }
+
+ LRDP(" | | | +- Done.\n | | +- GetTexInfo end\n");
+}
+
+//****************************************************************
+// ChooseBestTmu - chooses the best TMU to load to (the one with the most memory)
+
+int ChooseBestTmu (int tmu1, int tmu2)
+{
+ if (!fullscreen) return tmu1;
+ if (voodoo.tex_UMA) return 0;
+
+ if (tmu1 >= voodoo.num_tmu) return tmu2;
+ if (tmu2 >= voodoo.num_tmu) return tmu1;
+
+ if (voodoo.tex_max_addr[tmu1]-voodoo.tmem_ptr[tmu1] >
+ voodoo.tex_max_addr[tmu2]-voodoo.tmem_ptr[tmu2])
+ return tmu1;
+ else
+ return tmu2;
+}
+
+//****************************************************************
+// SelectTBuffTex - select texture from texture buffer
+static void SelectTBuffTex(TBUFF_COLOR_IMAGE * pTBuffTex)
+{
+ FRDP ("SelectTBuffTex: tex: %d, tmu: %d, tile: %d\n", rdp.tex, pTBuffTex->tmu, pTBuffTex->tile);
+ grTexSource(pTBuffTex->tile, pTBuffTex->tex_addr, GR_MIPMAPLEVELMASK_BOTH, &(pTBuffTex->info) );
+}
+
+//****************************************************************
+// TexCache - does texture loading after combiner is set
+int SwapTextureBuffer();
+void TexCache ()
+{
+ LRDP(" |-+ TexCache called\n");
+
+#ifdef TEXTURE_FILTER /* Hiroshi Morii <koolsmoky@users.sourceforge.net> */ // POSTNAPALM
+ if (settings.ghq_use && settings.ghq_hirs_dump) {
+ /* Force reload hi-res textures. Useful for texture artists */
+ if (CheckKeyPressed(G64_VK_R, 0x0001)) {
+ if (ext_ghq_reloadhirestex()) ClearCache();
+ }
+ /* Turn on texture dump */
+ else if (CheckKeyPressed(G64_VK_D, 0x0001)) {
+ extern void DisplayLoadProgress(const wchar_t *format, ...);
+ ghq_dmptex_toggle_key = !ghq_dmptex_toggle_key;
+ if (ghq_dmptex_toggle_key) {
+ DisplayLoadProgress(L"Texture dump - ON\n");
+ ClearCache();
+ SDL_Delay(1000);
+ } else {
+ DisplayLoadProgress(L"Texture dump - OFF\n");
+ SDL_Delay(1000);
+ }
+ }
+ }
+#endif
+
+ if (rdp.tex & 1)
+ GetTexInfo (0, rdp.cur_tile);
+ if (rdp.tex & 2)
+ GetTexInfo (1, rdp.cur_tile+1);
+
+ TBUFF_COLOR_IMAGE * aTBuff[2] = {0, 0};
+ if (rdp.aTBuffTex[0])
+ aTBuff[rdp.aTBuffTex[0]->tile] = rdp.aTBuffTex[0];
+ if (rdp.aTBuffTex[1])
+ aTBuff[rdp.aTBuffTex[1]->tile] = rdp.aTBuffTex[1];
+
+#define TMUMODE_NORMAL 0
+#define TMUMODE_PASSTHRU 1
+#define TMUMODE_NONE 2
+
+ int tmu_0, tmu_1;
+ int tmu_0_mode=0, tmu_1_mode=0;
+
+ // Select the best TMUs to use (removed 3 tmu support, unnecessary)
+ if (rdp.tex == 3) // T0 and T1
+ {
+ tmu_0 = 0;
+ tmu_1 = 1;
+ }
+ else if (rdp.tex == 2) // T1
+ {
+ if (tex_found[1][0] != -1) // T1 found in tmu 0
+ tmu_1 = 0;
+ else if (tex_found[1][1] != -1) // T1 found in tmu 1
+ tmu_1 = 1;
+ else // T1 not found
+ tmu_1 = ChooseBestTmu (0, 1);
+
+ tmu_0 = !tmu_1;
+ tmu_0_mode = (tmu_0==1)?TMUMODE_NONE:TMUMODE_PASSTHRU;
+ }
+ else if (rdp.tex == 1) // T0
+ {
+ if (tex_found[0][0] != -1) // T0 found in tmu 0
+ tmu_0 = 0;
+ else if (tex_found[0][1] != -1) // T0 found in tmu 1
+ tmu_0 = 1;
+ else // T0 not found
+ tmu_0 = ChooseBestTmu (0, 1);
+
+ tmu_1 = !tmu_0;
+ tmu_1_mode = (tmu_1==1)?TMUMODE_NONE:TMUMODE_PASSTHRU;
+ }
+ else // no texture
+ {
+ tmu_0 = 0;
+ tmu_0_mode = TMUMODE_NONE;
+ tmu_1 = 0;
+ tmu_1_mode = TMUMODE_NONE;
+ }
+
+ FRDP (" | |-+ Modes set:\n | | |- tmu_0 = %d\n | | |- tmu_1 = %d\n",
+ tmu_0, tmu_1);
+ FRDP (" | | |- tmu_0_mode = %d\n | | |- tmu_1_mode = %d\n",
+ tmu_0_mode, tmu_1_mode);
+
+ if (tmu_0_mode == TMUMODE_PASSTHRU) {
+ cmb.tmu0_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ cmb.tmu0_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE;
+ if (cmb.tex_cmb_ext_use)
+ {
+ cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
+ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ cmb.t0c_ext_b_mode = GR_FUNC_MODE_ZERO;
+ cmb.t0c_ext_c = GR_CMBX_ZERO;
+ cmb.t0c_ext_c_invert = 1;
+ cmb.t0c_ext_d = GR_CMBX_ZERO;
+ cmb.t0c_ext_d_invert = 0;
+ cmb.t0a_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
+ cmb.t0a_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.t0a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ cmb.t0a_ext_b_mode = GR_FUNC_MODE_ZERO;
+ cmb.t0a_ext_c = GR_CMBX_ZERO;
+ cmb.t0a_ext_c_invert = 1;
+ cmb.t0a_ext_d = GR_CMBX_ZERO;
+ cmb.t0a_ext_d_invert = 0;
+ }
+ }
+ else if (tmu_0_mode == TMUMODE_NONE) {
+ cmb.tmu0_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_NONE;
+ cmb.tmu0_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_NONE;
+ if (cmb.tex_cmb_ext_use)
+ {
+ cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
+ cmb.t0c_ext_a_mode = GR_FUNC_MODE_ZERO;
+ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ cmb.t0c_ext_b_mode = GR_FUNC_MODE_ZERO;
+ cmb.t0c_ext_c = GR_CMBX_ZERO;
+ cmb.t0c_ext_c_invert = 0;
+ cmb.t0c_ext_d = GR_CMBX_ZERO;
+ cmb.t0c_ext_d_invert = 0;
+ cmb.t0a_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ cmb.t0a_ext_a_mode = GR_FUNC_MODE_ZERO;
+ cmb.t0a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ cmb.t0a_ext_b_mode = GR_FUNC_MODE_ZERO;
+ cmb.t0a_ext_c = GR_CMBX_ZERO;
+ cmb.t0a_ext_c_invert = 0;
+ cmb.t0a_ext_d = GR_CMBX_ZERO;
+ cmb.t0a_ext_d_invert = 0;
+ }
+ }
+ if (tmu_1_mode == TMUMODE_PASSTHRU) {
+ cmb.tmu1_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ cmb.tmu1_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_ONE;
+ if (cmb.tex_cmb_ext_use)
+ {
+ cmb.t1c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB;
+ cmb.t1c_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO;
+ cmb.t1c_ext_c = GR_CMBX_ZERO;
+ cmb.t1c_ext_c_invert = 1;
+ cmb.t1c_ext_d = GR_CMBX_ZERO;
+ cmb.t1c_ext_d_invert = 0;
+ cmb.t1a_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA;
+ cmb.t1a_ext_a_mode = GR_FUNC_MODE_X;
+ cmb.t1a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ cmb.t1a_ext_b_mode = GR_FUNC_MODE_ZERO;
+ cmb.t1a_ext_c = GR_CMBX_ZERO;
+ cmb.t1a_ext_c_invert = 1;
+ cmb.t1a_ext_d = GR_CMBX_ZERO;
+ cmb.t1a_ext_d_invert = 0;
+ }
+ }
+ else if (tmu_1_mode == TMUMODE_NONE) {
+ cmb.tmu1_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_NONE;
+ cmb.tmu1_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_NONE;
+ if (cmb.tex_cmb_ext_use)
+ {
+ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB;
+ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO;
+ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB;
+ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO;
+ cmb.t1c_ext_c = GR_CMBX_ZERO;
+ cmb.t1c_ext_c_invert = 0;
+ cmb.t1c_ext_d = GR_CMBX_ZERO;
+ cmb.t1c_ext_d_invert = 0;
+ cmb.t1a_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ cmb.t1a_ext_a_mode = GR_FUNC_MODE_ZERO;
+ cmb.t1a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA;
+ cmb.t1a_ext_b_mode = GR_FUNC_MODE_ZERO;
+ cmb.t1a_ext_c = GR_CMBX_ZERO;
+ cmb.t1a_ext_c_invert = 0;
+ cmb.t1a_ext_d = GR_CMBX_ZERO;
+ cmb.t1a_ext_d_invert = 0;
+ }
+ }
+
+ // little change to make single-tmu cards look better, use first texture no matter what
+
+ if (voodoo.num_tmu == 1)
+ {
+ if (rdp.best_tex == 0)
+ {
+ cmb.tmu0_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL;
+ cmb.tmu0_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_NONE;
+ tmu_0 = 0;
+ tmu_1 = 1;
+ }
+ else
+ {
+ cmb.tmu1_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL;
+ cmb.tmu1_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_NONE;
+ tmu_1 = 0;
+ tmu_0 = 1;
+ }
+ }
+
+
+ rdp.t0 = tmu_0;
+ rdp.t1 = tmu_1;
+
+ // SET the combiner
+ if (fullscreen)
+ {
+ if (rdp.allow_combine)
+ {
+ // Now actually combine
+ if (cmb.cmb_ext_use)
+ {
+ LRDP(" | | | |- combiner extension\n");
+ if (!(cmb.cmb_ext_use & COMBINE_EXT_COLOR))
+ ColorCombinerToExtension ();
+ if (!(cmb.cmb_ext_use & COMBINE_EXT_ALPHA))
+ AlphaCombinerToExtension ();
+ cmb.grColorCombineExt(cmb.c_ext_a, cmb.c_ext_a_mode,
+ cmb.c_ext_b, cmb.c_ext_b_mode,
+ cmb.c_ext_c, cmb.c_ext_c_invert,
+ cmb.c_ext_d, cmb.c_ext_d_invert, 0, 0);
+ cmb.grAlphaCombineExt(cmb.a_ext_a, cmb.a_ext_a_mode,
+ cmb.a_ext_b, cmb.a_ext_b_mode,
+ cmb.a_ext_c, cmb.a_ext_c_invert,
+ cmb.a_ext_d, cmb.a_ext_d_invert, 0, 0);
+ }
+ else
+ {
+ grColorCombine (cmb.c_fnc, cmb.c_fac, cmb.c_loc, cmb.c_oth, FXFALSE);
+ grAlphaCombine (cmb.a_fnc, cmb.a_fac, cmb.a_loc, cmb.a_oth, FXFALSE);
+ }
+ grConstantColorValue (cmb.ccolor);
+ grAlphaBlendFunction (cmb.abf1, cmb.abf2, GR_BLEND_ZERO, GR_BLEND_ZERO);
+ if (!rdp.tex) //nothing more to do
+ return;
+ }
+
+ if (tmu_1 < voodoo.num_tmu)
+ {
+ if (cmb.tex_cmb_ext_use)
+ {
+ LRDP(" | | | |- combiner extension tmu1\n");
+ if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR))
+ TexColorCombinerToExtension (GR_TMU1);
+ if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_ALPHA))
+ TexAlphaCombinerToExtension (GR_TMU1);
+ cmb.grTexColorCombineExt(tmu_1, cmb.t1c_ext_a, cmb.t1c_ext_a_mode,
+ cmb.t1c_ext_b, cmb.t1c_ext_b_mode,
+ cmb.t1c_ext_c, cmb.t1c_ext_c_invert,
+ cmb.t1c_ext_d, cmb.t1c_ext_d_invert, 0, 0);
+ cmb.grTexAlphaCombineExt(tmu_1, cmb.t1a_ext_a, cmb.t1a_ext_a_mode,
+ cmb.t1a_ext_b, cmb.t1a_ext_b_mode,
+ cmb.t1a_ext_c, cmb.t1a_ext_c_invert,
+ cmb.t1a_ext_d, cmb.t1a_ext_d_invert, 0, 0);
+ cmb.grConstantColorValueExt(tmu_1, cmb.tex_ccolor);
+ }
+ else
+ {
+ grTexCombine (tmu_1, cmb.tmu1_func, cmb.tmu1_fac, cmb.tmu1_a_func, cmb.tmu1_a_fac, cmb.tmu1_invert, cmb.tmu1_a_invert);
+ if (cmb.combine_ext)
+ cmb.grConstantColorValueExt(tmu_1, 0);
+ }
+ grTexDetailControl (tmu_1, cmb.dc1_lodbias, cmb.dc1_detailscale, cmb.dc1_detailmax);
+ grTexLodBiasValue (tmu_1, cmb.lodbias1);
+ }
+ if (tmu_0 < voodoo.num_tmu)
+ {
+ if (cmb.tex_cmb_ext_use)
+ {
+ LRDP(" | | | |- combiner extension tmu0\n");
+ if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR))
+ TexColorCombinerToExtension (GR_TMU0);
+ if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_ALPHA))
+ TexAlphaCombinerToExtension (GR_TMU0);
+ cmb.grTexColorCombineExt(tmu_0, cmb.t0c_ext_a, cmb.t0c_ext_a_mode,
+ cmb.t0c_ext_b, cmb.t0c_ext_b_mode,
+ cmb.t0c_ext_c, cmb.t0c_ext_c_invert,
+ cmb.t0c_ext_d, cmb.t0c_ext_d_invert, 0, 0);
+ cmb.grTexAlphaCombineExt(tmu_0, cmb.t0a_ext_a, cmb.t0a_ext_a_mode,
+ cmb.t0a_ext_b, cmb.t0a_ext_b_mode,
+ cmb.t0a_ext_c, cmb.t0a_ext_c_invert,
+ cmb.t0a_ext_d, cmb.t0a_ext_d_invert, 0, 0);
+ cmb.grConstantColorValueExt(tmu_0, cmb.tex_ccolor);
+ }
+ else
+ {
+ grTexCombine (tmu_0, cmb.tmu0_func, cmb.tmu0_fac, cmb.tmu0_a_func, cmb.tmu0_a_fac, cmb.tmu0_invert, cmb.tmu0_a_invert);
+ if (cmb.combine_ext)
+ cmb.grConstantColorValueExt(tmu_0, 0);
+ }
+ grTexDetailControl (tmu_0, cmb.dc0_lodbias, cmb.dc0_detailscale, cmb.dc0_detailmax);
+ grTexLodBiasValue (tmu_0, cmb.lodbias0);
+ }
+ }
+
+ if ((rdp.tex & 1) && tmu_0 < voodoo.num_tmu)
+ {
+ if (aTBuff[0] && aTBuff[0]->cache)
+ {
+ LRDP(" | |- Hires tex T0 found in cache.\n");
+ if (fullscreen)
+ {
+ rdp.cur_cache[0] = aTBuff[0]->cache;
+ rdp.cur_cache[0]->last_used = frame_count;
+ rdp.cur_cache[0]->uses = rdp.debug_n;
+ }
+ }
+ else if (tex_found[0][tmu_0] != -1)
+ {
+ LRDP(" | |- T0 found in cache.\n");
+ if (fullscreen)
+ {
+ CACHE_LUT *cache = voodoo.tex_UMA?&rdp.cache[0][tex_found[0][0]]:&rdp.cache[tmu_0][tex_found[0][tmu_0]];
+ rdp.cur_cache_n[0] = tex_found[0][tmu_0];
+ rdp.cur_cache[0] = cache;
+ rdp.cur_cache[0]->last_used = frame_count;
+ rdp.cur_cache[0]->uses = rdp.debug_n;
+ grTexSource (tmu_0,
+ (voodoo.tex_min_addr[tmu_0] + cache->tmem_addr),
+ GR_MIPMAPLEVELMASK_BOTH,
+ &cache->t_info);
+ }
+ }
+ else
+ LoadTex (0, tmu_0);
+ }
+ if ((rdp.tex & 2) && tmu_1 < voodoo.num_tmu)
+ {
+ if (aTBuff[1] && aTBuff[1]->cache)
+ {
+ LRDP(" | |- Hires tex T1 found in cache.\n");
+ if (fullscreen)
+ {
+ rdp.cur_cache[1] = aTBuff[1]->cache;
+ rdp.cur_cache[1]->last_used = frame_count;
+ rdp.cur_cache[1]->uses = rdp.debug_n;
+ }
+ }
+ else if (tex_found[1][tmu_1] != -1)
+ {
+ LRDP(" | |- T1 found in cache.\n");
+ if (fullscreen)
+ {
+ CACHE_LUT *cache = voodoo.tex_UMA?&rdp.cache[0][tex_found[1][0]]:&rdp.cache[tmu_1][tex_found[1][tmu_1]];
+ rdp.cur_cache_n[1] = tex_found[1][tmu_1];
+ rdp.cur_cache[1] = cache;
+ rdp.cur_cache[1]->last_used = frame_count;
+ rdp.cur_cache[1]->uses = rdp.debug_n;
+ grTexSource (tmu_1,
+ (voodoo.tex_min_addr[tmu_1] + cache->tmem_addr),
+ GR_MIPMAPLEVELMASK_BOTH,
+ &cache->t_info);
+ }
+ }
+ else
+ LoadTex (1, tmu_1);
+ }
+
+ if (fullscreen)
+ {
+ for (int i=0; i<2; i++)
+ {
+ int tmu;
+ if (i==0) tmu=tmu_0;
+ else if (i==1) tmu=tmu_1;
+
+ if (tmu >= voodoo.num_tmu) continue;
+
+ int tile = rdp.cur_tile + i;
+
+ if (settings.filtering == 0)
+ {
+ int filter = (rdp.filter_mode!=2)?GR_TEXTUREFILTER_POINT_SAMPLED:GR_TEXTUREFILTER_BILINEAR;
+ grTexFilterMode (tmu, filter, filter);
+ }
+ else
+ {
+ int filter = (settings.filtering==1)?GR_TEXTUREFILTER_BILINEAR:GR_TEXTUREFILTER_POINT_SAMPLED;
+ grTexFilterMode (tmu, filter, filter);
+ }
+
+ if (rdp.cur_cache[i])
+ {
+ wxUint32 mode_s, mode_t;
+ int clamp_s, clamp_t;
+ if (rdp.force_wrap && !rdp.texrecting)
+ {
+ clamp_s = rdp.tiles[tile].clamp_s && rdp.tiles[tile].lr_s-rdp.tiles[tile].ul_s < 256;
+ clamp_t = rdp.tiles[tile].clamp_t && rdp.tiles[tile].lr_t-rdp.tiles[tile].ul_t < 256;
+ }
+ else
+ {
+ clamp_s = (rdp.tiles[tile].clamp_s || rdp.tiles[tile].mask_s == 0) &&
+ rdp.tiles[tile].lr_s-rdp.tiles[tile].ul_s < 256;
+ clamp_t = (rdp.tiles[tile].clamp_t || rdp.tiles[tile].mask_t == 0) &&
+ rdp.tiles[tile].lr_t-rdp.tiles[tile].ul_t < 256;
+ }
+
+ if (rdp.cur_cache[i]->f_mirror_s)
+ mode_s = GR_TEXTURECLAMP_MIRROR_EXT;
+ else if (rdp.cur_cache[i]->f_wrap_s)
+ mode_s = GR_TEXTURECLAMP_WRAP;
+ else if (clamp_s)
+ mode_s = GR_TEXTURECLAMP_CLAMP;
+ else
+ {
+ if (rdp.tiles[tile].mirror_s && voodoo.sup_mirroring)
+ mode_s = GR_TEXTURECLAMP_MIRROR_EXT;
+ else
+ mode_s = GR_TEXTURECLAMP_WRAP;
+ }
+
+ if (rdp.cur_cache[i]->f_mirror_t)
+ mode_t = GR_TEXTURECLAMP_MIRROR_EXT;
+ else if (rdp.cur_cache[i]->f_wrap_t)
+ mode_t = GR_TEXTURECLAMP_WRAP;
+ else if (clamp_t)
+ mode_t = GR_TEXTURECLAMP_CLAMP;
+ else
+ {
+ if (rdp.tiles[tile].mirror_t && voodoo.sup_mirroring)
+ mode_t = GR_TEXTURECLAMP_MIRROR_EXT;
+ else
+ mode_t = GR_TEXTURECLAMP_WRAP;
+ }
+
+ grTexClampMode (tmu,
+ mode_s,
+ mode_t);
+ }
+ if (aTBuff[i] && (rdp.tex&(i+1)))
+ SelectTBuffTex(aTBuff[i]);
+ }
+ }
+
+ LRDP(" | +- TexCache End\n");
+}
+
+
+#ifdef TEXTURE_FILTER
+/** cite from RiceVideo */
+inline wxUint32 CalculateDXT(wxUint32 txl2words)
+{
+ if( txl2words == 0 ) return 1;
+ else return (2048+txl2words-1)/txl2words;
+}
+
+wxUint32 sizeBytes[4] = {0,1,2,4};
+
+inline wxUint32 Txl2Words(wxUint32 width, wxUint32 size)
+{
+ if( size == 0 )
+ return max(1, width/16);
+ else
+ return max(1, width*sizeBytes[size]/8);
+}
+
+inline wxUint32 ReverseDXT(wxUint32 val, wxUint32 lrs, wxUint32 width, wxUint32 size)
+{
+ if( val == 0x800 ) return 1;
+
+ int low = 2047/val;
+ if( CalculateDXT(low) > val ) low++;
+ int high = 2047/(val-1);
+
+ if( low == high ) return low;
+
+ for( int i=low; i<=high; i++ )
+ {
+ if( Txl2Words(width, size) == (wxUint32)i )
+ return i;
+ }
+
+ return (low+high)/2;
+}
+/** end RiceVideo cite */
+#endif
+
+//****************************************************************
+// LoadTex - does the actual texture loading after everything is prepared
+
+void LoadTex (int id, int tmu)
+{
+ FRDP (" | |-+ LoadTex (id: %d, tmu: %d)\n", id, tmu);
+
+ int td = rdp.cur_tile + id;
+ int lod, aspect;
+ CACHE_LUT *cache;
+
+ if (texinfo[id].width < 0 || texinfo[id].height < 0)
+ return;
+
+ // Clear the cache if it's full
+ if (rdp.n_cached[tmu] >= MAX_CACHE)
+ {
+ LRDP("Cache count reached, clearing...\n");
+ ClearCache ();
+ if (id == 1 && rdp.tex == 3)
+ LoadTex (0, rdp.t0);
+ }
+
+ // Get this cache object
+ cache = voodoo.tex_UMA?&rdp.cache[0][rdp.n_cached[0]]:&rdp.cache[tmu][rdp.n_cached[tmu]];
+ rdp.cur_cache[id] = cache;
+ rdp.cur_cache_n[id] = rdp.n_cached[tmu];
+
+ //!Hackalert
+ //GoldenEye water texture. It has CI format in fact, but the game set it to RGBA
+ if ((settings.hacks&hack_GoldenEye) && rdp.tiles[td].format == 0 && rdp.tlut_mode == 2 && rdp.tiles[td].size == 2)
+ {
+ rdp.tiles[td].format = 2;
+ rdp.tiles[td].size = 1;
+ }
+
+ // Set the data
+ cache->line = rdp.tiles[td].line;
+ cache->addr = rdp.addr[rdp.tiles[td].t_mem];
+ cache->crc = texinfo[id].crc;
+ cache->palette = rdp.tiles[td].palette;
+ cache->width = rdp.tiles[td].width;
+ cache->height = rdp.tiles[td].height;
+ cache->format = rdp.tiles[td].format;
+ cache->size = rdp.tiles[td].size;
+ cache->tmem_addr = voodoo.tmem_ptr[tmu];
+ cache->set_by = rdp.timg.set_by;
+ cache->texrecting = rdp.texrecting;
+ cache->last_used = frame_count;
+ cache->uses = rdp.debug_n;
+ cache->flags = texinfo[id].flags;
+ cache->f_mirror_s = FALSE;
+ cache->f_mirror_t = FALSE;
+ cache->f_wrap_s = FALSE;
+ cache->f_wrap_t = FALSE;
+#ifdef TEXTURE_FILTER
+ cache->is_hires_tex = FALSE;
+ cache->ricecrc = texinfo[id].ricecrc;
+#endif
+
+ // Add this cache to the list
+ AddToList (&cachelut[cache->crc>>16], cache->crc, wxPtrToUInt(cache), tmu, rdp.n_cached[tmu]);
+
+ // temporary
+ cache->t_info.format = GR_TEXFMT_ARGB_1555;
+
+ // Calculate lod and aspect
+ wxUint32 size_x = rdp.tiles[td].width;
+ wxUint32 size_y = rdp.tiles[td].height;
+
+ // make size_x and size_y both powers of two
+ if (!voodoo.sup_large_tex)
+ {
+ if (size_x > 256) size_x = 256;
+ if (size_y > 256) size_y = 256;
+ }
+
+ int shift;
+ for (shift=0; (1<<shift) < (int)size_x; shift++);
+ size_x = 1 << shift;
+ for (shift=0; (1<<shift) < (int)size_y; shift++);
+ size_y = 1 << shift;
+
+ // Voodoo 1 support is all here, it will automatically mirror to the full extent.
+ if (!voodoo.sup_mirroring)
+ {
+ if (rdp.tiles[td].mirror_s && !rdp.tiles[td].clamp_s && (voodoo.sup_large_tex || size_x <= 128))
+ size_x <<= 1;
+ if (rdp.tiles[td].mirror_t && !rdp.tiles[td].clamp_t && (voodoo.sup_large_tex || size_y <= 128))
+ size_y <<= 1;
+ }
+
+ // Calculate the maximum size
+ int size_max = max (size_x, size_y);
+ wxUint32 real_x=size_max, real_y=size_max;
+ switch (size_max)
+ {
+ case 1:
+ lod = GR_LOD_LOG2_1;
+ cache->scale = 256.0f;
+ break;
+ case 2:
+ lod = GR_LOD_LOG2_2;
+ cache->scale = 128.0f;
+ break;
+ case 4:
+ lod = GR_LOD_LOG2_4;
+ cache->scale = 64.0f;
+ break;
+ case 8:
+ lod = GR_LOD_LOG2_8;
+ cache->scale = 32.0f;
+ break;
+ case 16:
+ lod = GR_LOD_LOG2_16;
+ cache->scale = 16.0f;
+ break;
+ case 32:
+ lod = GR_LOD_LOG2_32;
+ cache->scale = 8.0f;
+ break;
+ case 64:
+ lod = GR_LOD_LOG2_64;
+ cache->scale = 4.0f;
+ break;
+ case 128:
+ lod = GR_LOD_LOG2_128;
+ cache->scale = 2.0f;
+ break;
+ case 256:
+ lod = GR_LOD_LOG2_256;
+ cache->scale = 1.0f;
+ break;
+ case 512:
+ lod = GR_LOD_LOG2_512;
+ cache->scale = 0.5f;
+ break;
+ default:
+ lod = GR_LOD_LOG2_1024;
+ cache->scale = 0.25f;
+ break;
+ }
+
+ // Calculate the aspect ratio
+ if (size_x >= size_y)
+ {
+ int ratio = size_x / size_y;
+ switch (ratio)
+ {
+ case 1:
+ aspect = GR_ASPECT_LOG2_1x1;
+ cache->scale_x = 1.0f;
+ cache->scale_y = 1.0f;
+ break;
+ case 2:
+ aspect = GR_ASPECT_LOG2_2x1;
+ cache->scale_x = 1.0f;
+ cache->scale_y = 0.5f;
+ real_y >>= 1;
+ break;
+ case 4:
+ aspect = GR_ASPECT_LOG2_4x1;
+ cache->scale_x = 1.0f;
+ cache->scale_y = 0.25f;
+ real_y >>= 2;
+ break;
+ default:
+ aspect = GR_ASPECT_LOG2_8x1;
+ cache->scale_x = 1.0f;
+ cache->scale_y = 0.125f;
+ real_y >>= 3;
+ break;
+ }
+ }
+ else
+ {
+ int ratio = size_y / size_x;
+ switch (ratio)
+ {
+ case 2:
+ aspect = GR_ASPECT_LOG2_1x2;
+ cache->scale_x = 0.5f;
+ cache->scale_y = 1.0f;
+ real_x >>= 1;
+ break;
+ case 4:
+ aspect = GR_ASPECT_LOG2_1x4;
+ cache->scale_x = 0.25f;
+ cache->scale_y = 1.0f;
+ real_x >>= 2;
+ break;
+ default:
+ aspect = GR_ASPECT_LOG2_1x8;
+ cache->scale_x = 0.125f;
+ cache->scale_y = 1.0f;
+ real_x >>= 3;
+ break;
+ }
+ }
+
+ if (real_x != cache->width || real_y != cache->height)
+ {
+ cache->scale_x *= (float)cache->width / (float)real_x;
+ cache->scale_y *= (float)cache->height / (float)real_y;
+ }
+
+ int splits = texinfo[id].splits;
+ cache->splits = texinfo[id].splits;
+ cache->splitheight = real_y / cache->splits;
+ if (cache->splitheight < texinfo[id].splitheight)
+ cache->splitheight = texinfo[id].splitheight;
+
+ // ** Calculate alignment values
+ int wid = cache->width;
+ int hei = cache->height;
+
+ if (splits > 1)
+ {
+ wid = texinfo[id].real_image_width;
+ hei = texinfo[id].real_image_height;
+ }
+
+ cache->c_off = cache->scale * 0.5f;
+ if (wid != 1) cache->c_scl_x = cache->scale;
+ else cache->c_scl_x = 0.0f;
+ if (hei != 1) cache->c_scl_y = cache->scale;
+ else cache->c_scl_y = 0.0f;
+ // **
+
+ wxUint32 mod, modcolor, modcolor1, modcolor2, modfactor;
+ if (id == 0)
+ {
+ mod = cmb.mod_0;
+ modcolor = cmb.modcolor_0;
+ modcolor1 = cmb.modcolor1_0;
+ modcolor2 = cmb.modcolor2_0;
+ modfactor = cmb.modfactor_0;
+ }
+ else
+ {
+ mod = cmb.mod_1;
+ modcolor = cmb.modcolor_1;
+ modcolor1 = cmb.modcolor1_1;
+ modcolor2 = cmb.modcolor2_1;
+ modfactor = cmb.modfactor_1;
+ }
+
+ wxUint16 tmp_pal[256];
+ int modifyPalette = (mod && (cache->format == 2) && (rdp.tlut_mode == 2));
+
+ if (modifyPalette)
+ {
+ memcpy(tmp_pal, rdp.pal_8, 512);
+ ModifyPalette(mod, modcolor, modcolor1, modfactor);
+ }
+
+ cache->mod = mod;
+ cache->mod_color = modcolor;
+ cache->mod_color1 = modcolor1;
+ cache->mod_factor = modfactor;
+
+ for (int t = 0; t < 2; t++) {
+ if (rdp.aTBuffTex[t] && rdp.aTBuffTex[t]->tile == id) //texture buffer will be used instead of frame buffer texture
+ {
+ rdp.aTBuffTex[t]->cache = cache;
+ FRDP("tbuff_tex selected: %d, tile=%d\n", t, id);
+ return;
+ }
+ }
+
+ wxUint32 result = 0; // keep =0 so it doesn't mess up on the first split
+
+ texture = tex1;
+
+ // Hiroshi Morii <koolsmoky@users.sourceforge.net>
+ // NOTE: Loading Hi-res texture packs and filtering should be done
+ // before the texture is modified with color palettes, etc.
+ //
+ // Since the internal texture identification needs Glide64CRC, (RiceCRC
+ // doesn't always return unique values) it seems reasonable that the
+ // extra CRC calculation for hires textures should be executed only
+ // when we get passed the texture ram cache and texture buffers for
+ // minimal calculation overhead.
+ //
+#ifdef TEXTURE_FILTER // Hiroshi Morii <koolsmoky@users.sourceforge.net>
+ GHQTexInfo ghqTexInfo;
+ memset(&ghqTexInfo, 0, sizeof(GHQTexInfo));
+ wxUint32 g64_crc = cache->crc;
+ if (settings.ghq_use)
+ {
+ int bpl;
+ wxUint8* addr = (wxUint8*)(gfx.RDRAM+rdp.addr[rdp.tiles[td].t_mem]);
+ int tile_width = texinfo[id].width;
+ int tile_height = texinfo[id].height;
+ LOAD_TILE_INFO &info = rdp.load_info[rdp.tiles[td].t_mem];
+ if (rdp.timg.set_by == 1)
+ {
+ bpl = info.tex_width << info.tex_size >> 1;
+ addr += (info.tile_ul_t * bpl) + (((info.tile_ul_s<<info.tex_size)+1)>>1);
+
+ tile_width = min(info.tile_width, info.tex_width);
+ if (info.tex_size > rdp.tiles[td].size)
+ tile_width <<= info.tex_size - rdp.tiles[td].size;
+
+ if (rdp.tiles[td].lr_t > rdp.bg_image_height)
+ tile_height = rdp.bg_image_height - rdp.tiles[td].ul_t;
+ else
+ tile_height = info.tile_height;
+ }
+ else
+ {
+ if (rdp.tiles[td].size == 3)
+ bpl = rdp.tiles[td].line << 4;
+ else if (info.dxt == 0)
+ bpl = rdp.tiles[td].line << 3;
+ else {
+ wxUint32 dxt = info.dxt;
+ if (dxt > 1)
+ dxt = ReverseDXT(dxt, info.tile_width, texinfo[id].width, rdp.tiles[td].size);
+ bpl = dxt << 3;
+ }
+ }
+
+ // wxUint8* addr = (wxUint8*)(gfx.RDRAM+rdp.addr[rdp.tiles[td].t_mem] + (rdp.tiles[td].ul_t * bpl) + (((rdp.tiles[td].ul_s<<rdp.tiles[td].size)+1)>>1));
+ wxUint8 * paladdr = 0;
+ wxUint16 * palette = 0;
+ if ((rdp.tiles[td].size < 2) && (rdp.tlut_mode || rdp.tiles[td].format == 2))
+ {
+ if (rdp.tiles[td].size == 1)
+ paladdr = (wxUint8*)(rdp.pal_8_rice);
+ else if (settings.ghq_hirs_altcrc)
+ paladdr = (wxUint8*)(rdp.pal_8_rice + (rdp.tiles[td].palette << 5));
+ else
+ paladdr = (wxUint8*)(rdp.pal_8_rice + (rdp.tiles[td].palette << 4));
+ palette = (rdp.pal_8 + (rdp.tiles[td].palette << 4));
+ }
+
+ // XXX: Special combiner modes are ignored for hires textures
+ // for now. Come back to this later!! The following is needed
+ // for (2xSai, hq4x, etc) enhanced/filtered textures.
+ g64_crc = CRC32( g64_crc, &cache->mod, 4 );
+ g64_crc = CRC32( g64_crc, &cache->mod_color, 4 );
+ g64_crc = CRC32( g64_crc, &cache->mod_color1, 4 );
+ //g64_crc = CRC32( g64_crc, &cache->mod_color2, 4 ); // not used?
+ g64_crc = CRC32( g64_crc, &cache->mod_factor, 4 );
+
+ cache->ricecrc = ext_ghq_checksum(addr, tile_width, tile_height, (unsigned short)(rdp.tiles[td].format << 8 | rdp.tiles[td].size), bpl, paladdr);
+ FRDP("CI RICE CRC. format: %d, size: %d, CRC: %08lx, PalCRC: %08lx\n", rdp.tiles[td].format, rdp.tiles[td].size, (wxUint32)(cache->ricecrc&0xFFFFFFFF), (wxUint32)(cache->ricecrc>>32));
+ if (ext_ghq_hirestex((uint64)g64_crc, cache->ricecrc, palette, &ghqTexInfo))
+ {
+ cache->is_hires_tex = ghqTexInfo.is_hires_tex;
+ if (!ghqTexInfo.is_hires_tex && aspect != ghqTexInfo.aspectRatioLog2)
+ ghqTexInfo.data = 0; //if aspects of current texture and found filtered texture are different, texture must be filtered again.
+ }
+ }
+
+
+ // ** handle texture splitting **
+ if (ghqTexInfo.data)
+ ;//do nothing
+ else
+#endif
+ if (splits > 1)
+ {
+ cache->scale_y = 0.125f;
+
+ int i;
+ for (i=0; i<splits; i++)
+ {
+ int start_dst = i * cache->splitheight * 256; // start lower
+ start_dst <<= HIWORD(result); // 1st time, result is set to 0, but start_dst is 0 anyway so it doesn't matter
+
+ int start_src = i * 256; // start 256 more to the right
+ start_src = start_src << (rdp.tiles[td].size) >> 1;
+ if (rdp.tiles[td].size == 3)
+ start_src >>= 1;
+
+ result = load_table[rdp.tiles[td].size][rdp.tiles[td].format]
+ (wxPtrToUInt(texture)+start_dst, wxPtrToUInt(rdp.tmem)+(rdp.tiles[td].t_mem<<3)+start_src,
+ texinfo[id].wid_64, texinfo[id].height, texinfo[id].line, real_x, td);
+
+ wxUint32 size = HIWORD(result);
+ // clamp so that it looks somewhat ok when wrapping
+ if (size == 1)
+ Clamp16bT ((texture)+start_dst, texinfo[id].height, real_x, cache->splitheight);
+ else if (size != 2)
+ Clamp8bT ((texture)+start_dst, texinfo[id].height, real_x, cache->splitheight);
+ else
+ Clamp32bT ((texture)+start_dst, texinfo[id].height, real_x, cache->splitheight);
+ }
+ }
+ // ** end texture splitting **
+ else
+ {
+ result = load_table[rdp.tiles[td].size][rdp.tiles[td].format]
+ (wxPtrToUInt(texture), wxPtrToUInt(rdp.tmem)+(rdp.tiles[td].t_mem<<3),
+ texinfo[id].wid_64, texinfo[id].height, texinfo[id].line, real_x, td);
+
+ wxUint32 size = HIWORD(result);
+
+ int min_x, min_y;
+ if (rdp.tiles[td].mask_s != 0)
+ min_x = min((int)real_x, 1<<rdp.tiles[td].mask_s);
+ else
+ min_x = real_x;
+ if (rdp.tiles[td].mask_t != 0)
+ min_y = min((int)real_y, 1<<rdp.tiles[td].mask_t);
+ else
+ min_y = real_y;
+
+ // Load using mirroring/clamping
+ if (min_x > texinfo[id].width)
+ {
+ if (size == 1)
+ Clamp16bS ((texture), texinfo[id].width, min_x, real_x, texinfo[id].height);
+ else if (size != 2)
+ Clamp8bS ((texture), texinfo[id].width, min_x, real_x, texinfo[id].height);
+ else
+ Clamp32bS ((texture), texinfo[id].width, min_x, real_x, texinfo[id].height);
+ }
+
+ if (texinfo[id].width < (int)real_x)
+ {
+ if (rdp.tiles[td].mirror_s)
+ {
+ if (size == 1)
+ Mirror16bS ((texture), rdp.tiles[td].mask_s,
+ real_x, real_x, texinfo[id].height);
+ else if (size != 2)
+ Mirror8bS ((texture), rdp.tiles[td].mask_s,
+ real_x, real_x, texinfo[id].height);
+ else
+ Mirror32bS ((texture), rdp.tiles[td].mask_s,
+ real_x, real_x, texinfo[id].height);
+ }
+ else
+ {
+ if (size == 1)
+ Wrap16bS ((texture), rdp.tiles[td].mask_s,
+ real_x, real_x, texinfo[id].height);
+ else if (size != 2)
+ Wrap8bS ((texture), rdp.tiles[td].mask_s,
+ real_x, real_x, texinfo[id].height);
+ else
+ Wrap32bS ((texture), rdp.tiles[td].mask_s,
+ real_x, real_x, texinfo[id].height);
+ }
+ }
+
+ if (min_y > texinfo[id].height)
+ {
+ if (size == 1)
+ Clamp16bT ((texture), texinfo[id].height, real_x, min_y);
+ else if (size != 2)
+ Clamp8bT ((texture), texinfo[id].height, real_x, min_y);
+ else
+ Clamp32bT ((texture), texinfo[id].height, real_x, min_y);
+ }
+
+ if (texinfo[id].height < (int)real_y)
+ {
+ if (rdp.tiles[td].mirror_t)
+ {
+ if (size == 1)
+ Mirror16bT ((texture), rdp.tiles[td].mask_t,
+ real_y, real_x);
+ else if (size != 2)
+ Mirror8bT ((texture), rdp.tiles[td].mask_t,
+ real_y, real_x);
+ else
+ Mirror32bT ((texture), rdp.tiles[td].mask_t,
+ real_y, real_x);
+ }
+ else
+ {
+ if (size == 1)
+ Wrap16bT ((texture), rdp.tiles[td].mask_t,
+ real_y, real_x);
+ else if (size != 2)
+ Wrap8bT ((texture), rdp.tiles[td].mask_t,
+ real_y, real_x);
+ else
+ Wrap32bT ((texture), rdp.tiles[td].mask_t,
+ real_y, real_x);
+ }
+ }
+ }
+
+ if (modifyPalette)
+ {
+ memcpy(rdp.pal_8, tmp_pal, 512);
+ }
+
+#ifdef TEXTURE_FILTER
+ if (mod && !modifyPalette && !ghqTexInfo.data)
+#else
+ if (mod && !modifyPalette)
+#endif
+ {
+ // Convert the texture to ARGB 4444
+ if (LOWORD(result) == GR_TEXFMT_ARGB_1555)
+ {
+ TexConv_ARGB1555_ARGB4444 ((texture), (tex2), real_x, real_y);
+ texture = tex2;
+ }
+ else if (LOWORD(result) == GR_TEXFMT_ALPHA_INTENSITY_88)
+ {
+ TexConv_AI88_ARGB4444 ((texture), (tex2), real_x, real_y);
+ texture = tex2;
+ }
+ else if (LOWORD(result) == GR_TEXFMT_ALPHA_INTENSITY_44)
+ {
+ TexConv_AI44_ARGB4444 ((texture), (tex2), real_x, real_y);
+ texture = tex2;
+ }
+ else if (LOWORD(result) == GR_TEXFMT_ALPHA_8)
+ {
+ TexConv_A8_ARGB4444 ((texture), (tex2), real_x, real_y);
+ texture = tex2;
+ }
+ /*else if (LOWORD(result) == GR_TEXFMT_ARGB_4444)
+ {
+ memcpy (tex2, texture, (real_x*real_y) << 1);
+ texture = tex2;
+ }*/ // we can skip memcpy since "texture" won't be swapped between "tex1" and "tex2" after this.
+ // Hiroshi Morii <koolsmoky@users.sourceoforge.net>
+
+ result = (1 << 16) | GR_TEXFMT_ARGB_4444;
+
+ // Now convert the color to the same
+ modcolor = ((modcolor & 0xF0000000) >> 16) | ((modcolor & 0x00F00000) >> 12) |
+ ((modcolor & 0x0000F000) >> 8) | ((modcolor & 0x000000F0) >> 4);
+ modcolor1 = ((modcolor1 & 0xF0000000) >> 16) | ((modcolor1 & 0x00F00000) >> 12) |
+ ((modcolor1 & 0x0000F000) >> 8) | ((modcolor1 & 0x000000F0) >> 4);
+ modcolor2 = ((modcolor2 & 0xF0000000) >> 16) | ((modcolor2 & 0x00F00000) >> 12) |
+ ((modcolor2 & 0x0000F000) >> 8) | ((modcolor2 & 0x000000F0) >> 4);
+
+ int size = (real_x * real_y) << 1;
+
+ switch (mod)
+ {
+ case TMOD_TEX_INTER_COLOR_USING_FACTOR:
+ mod_tex_inter_color_using_factor ((wxUint16*)texture, size, modcolor, modfactor);
+ break;
+ case TMOD_TEX_INTER_COL_USING_COL1:
+ mod_tex_inter_col_using_col1 ((wxUint16*)texture, size, modcolor, modcolor1);
+ break;
+ case TMOD_FULL_COLOR_SUB_TEX:
+ mod_full_color_sub_tex ((wxUint16*)texture, size, modcolor);
+ break;
+ case TMOD_COL_INTER_COL1_USING_TEX:
+ mod_col_inter_col1_using_tex ((wxUint16*)texture, size, modcolor, modcolor1);
+ break;
+ case TMOD_COL_INTER_COL1_USING_TEXA:
+ mod_col_inter_col1_using_texa ((wxUint16*)texture, size, modcolor, modcolor1);
+ break;
+ case TMOD_COL_INTER_COL1_USING_TEXA__MUL_TEX:
+ mod_col_inter_col1_using_texa__mul_tex ((wxUint16*)texture, size, modcolor, modcolor1);
+ break;
+ case TMOD_COL_INTER_TEX_USING_TEXA:
+ mod_col_inter_tex_using_texa ((wxUint16*)texture, size, modcolor);
+ break;
+ case TMOD_COL2_INTER__COL_INTER_COL1_USING_TEX__USING_TEXA:
+ mod_col2_inter__col_inter_col1_using_tex__using_texa ((wxUint16*)texture, size, modcolor, modcolor1, modcolor2);
+ break;
+ case TMOD_TEX_SCALE_FAC_ADD_FAC:
+ mod_tex_scale_fac_add_fac ((wxUint16*)texture, size, modfactor);
+ break;
+ case TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX:
+ mod_tex_sub_col_mul_fac_add_tex ((wxUint16*)texture, size, modcolor, modfactor);
+ break;
+ case TMOD_TEX_SCALE_COL_ADD_COL:
+ mod_tex_scale_col_add_col ((wxUint16*)texture, size, modcolor, modcolor1);
+ break;
+ case TMOD_TEX_ADD_COL:
+ mod_tex_add_col ((wxUint16*)texture, size, modcolor);
+ break;
+ case TMOD_TEX_SUB_COL:
+ mod_tex_sub_col ((wxUint16*)texture, size, modcolor);
+ break;
+ case TMOD_TEX_SUB_COL_MUL_FAC:
+ mod_tex_sub_col_mul_fac ((wxUint16*)texture, size, modcolor, modfactor);
+ break;
+ case TMOD_COL_INTER_TEX_USING_COL1:
+ mod_col_inter_tex_using_col1 ((wxUint16*)texture, size, modcolor, modcolor1);
+ break;
+ case TMOD_COL_MUL_TEXA_ADD_TEX:
+ mod_col_mul_texa_add_tex((wxUint16*)texture, size, modcolor);
+ break;
+ case TMOD_COL_INTER_TEX_USING_TEX:
+ mod_col_inter_tex_using_tex ((wxUint16*)texture, size, modcolor);
+ break;
+ case TMOD_TEX_INTER_NOISE_USING_COL:
+ mod_tex_inter_noise_using_col ((wxUint16*)texture, size, modcolor);
+ break;
+ case TMOD_TEX_INTER_COL_USING_TEXA:
+ mod_tex_inter_col_using_texa ((wxUint16*)texture, size, modcolor);
+ break;
+ case TMOD_TEX_MUL_COL:
+ mod_tex_mul_col ((wxUint16*)texture, size, modcolor);
+ break;
+ case TMOD_TEX_SCALE_FAC_ADD_COL:
+ mod_tex_scale_fac_add_col ((wxUint16*)texture, size, modcolor, modfactor);
+ break;
+ default:
+ ;
+ }
+ }
+
+
+ cache->t_info.format = LOWORD(result);
+
+ cache->realwidth = real_x;
+ cache->realheight = real_y;
+ cache->lod = lod;
+ cache->aspect = aspect;
+
+ if (fullscreen)
+ {
+#ifdef TEXTURE_FILTER // Hiroshi Morii <koolsmoky@users.sourceforge.net>
+ if (settings.ghq_use)
+ {
+ if (!ghqTexInfo.data && ghq_dmptex_toggle_key) {
+ unsigned char *tmpbuf = (unsigned char*)texture;
+ int tmpwidth = real_x;
+ if (texinfo[id].splits > 1) {
+ int dstpixoffset, srcpixoffset;
+ int shift;
+ switch (LOWORD(result) & 0x7fff) { // XXX is there a better way of determining the pixel color depth?
+ case GR_TEXFMT_ARGB_8888:
+ shift = 3;
+ break;
+ case GR_TEXFMT_ALPHA_INTENSITY_44:
+ case GR_TEXFMT_ALPHA_8:
+ shift = 0;
+ break;
+ default:
+ shift = 1;
+ }
+ tmpwidth = texinfo[id].real_image_width;
+ tmpbuf = (unsigned char*)malloc((256*256)<<3); // XXX performance overhead
+ for (int i = 0; i < cache->splitheight; i++) {
+ dstpixoffset = texinfo[id].real_image_width * i;
+ srcpixoffset = 256 * i;
+ for (int k = 0; k < texinfo[id].splits; k++) {
+ memcpy(tmpbuf + (dstpixoffset << shift), texture + (srcpixoffset << shift), (256 << shift));
+ dstpixoffset += 256;
+ srcpixoffset += (256 * cache->splitheight);
+ }
+ }
+ }
+ ext_ghq_dmptx(tmpbuf, (int)texinfo[id].real_image_width, (int)texinfo[id].real_image_height, (int)tmpwidth, (unsigned short)LOWORD(result), (unsigned short)((cache->format << 8) | (cache->size)), cache->ricecrc);
+ if (tmpbuf != texture && tmpbuf) {
+ free(tmpbuf);
+ }
+ }
+
+ if (!ghqTexInfo.data)
+ if (!settings.ghq_enht_nobg || !rdp.texrecting || (texinfo[id].splits == 1 && texinfo[id].width <= 256))
+ ext_ghq_txfilter((unsigned char*)texture, (int)real_x, (int)real_y, LOWORD(result), (uint64)g64_crc, &ghqTexInfo);
+
+ if (ghqTexInfo.data)
+ {
+ if (ghqTexInfo.aspectRatioLog2 < GR_ASPECT_LOG2_1x8 ||
+ ghqTexInfo.aspectRatioLog2 > GR_ASPECT_LOG2_8x1 ||
+ ghqTexInfo.largeLodLog2 > GR_LOD_LOG2_2048 ||
+ ghqTexInfo.largeLodLog2 < GR_LOD_LOG2_1)
+ {
+ /* invalid dimensions */
+ }
+ else
+ {
+ texture = (wxUint8 *)ghqTexInfo.data;
+ lod = ghqTexInfo.largeLodLog2;
+ int splits = cache->splits;
+ if (ghqTexInfo.is_hires_tex)
+ {
+ if (ghqTexInfo.tiles/*ghqTexInfo.untiled_width > max_tex_size*/)
+ {
+ cache->scale = 1.0f;
+ cache->c_off = 0.5f;
+ cache->splits = ghqTexInfo.tiles;//((hirestex.width-1)>>8)+1;
+ cache->splitheight = ghqTexInfo.untiled_height;
+ cache->scale_x = 1.0f;
+ cache->scale_y = float(ghqTexInfo.untiled_height*ghqTexInfo.tiles)/float(ghqTexInfo.width);//*sy;
+ if (splits == 1)
+ {
+ int shift;
+ for (shift=9; (1<<shift) < ghqTexInfo.untiled_width; shift++);
+ float mult = float(1 << shift >> 8);
+ cache->c_scl_x *= mult;
+ cache->c_scl_y *= mult;
+ }
+ else
+ {
+ int tile_width = rdp.tiles[td].width;
+ if (rdp.timg.set_by == 1)
+ tile_width = rdp.load_info[rdp.tiles[td].t_mem].tex_width;
+ float mult = float(ghqTexInfo.untiled_width/tile_width);
+ cache->c_scl_x *= mult;
+ cache->c_scl_y *= mult;
+ }
+ }
+ else
+ {
+ cache->scale = 256.0f / float(1<<lod);
+ cache->c_off = cache->scale * 0.5f;
+ cache->splits = 1;
+ if (aspect != ghqTexInfo.aspectRatioLog2)
+ {
+ float mscale = float(1<<abs(aspect - ghqTexInfo.aspectRatioLog2));
+ if (abs(aspect) > abs(ghqTexInfo.aspectRatioLog2))
+ {
+ cache->c_scl_y *= mscale;
+ cache->c_scl_x *= mscale;
+ }
+ /*
+ else
+ {
+ if (rdp.tiles[td].mirror_s && sup_mirroring)
+ cache->f_mirror_s = TRUE;
+ if (rdp.tiles[td].mirror_t && sup_mirroring)
+ cache->f_mirror_t = TRUE;
+ //cache->c_scl_y /= mscale;
+ //cache->c_scl_x /= mscale;
+ }
+ */
+ if (ghqTexInfo.aspectRatioLog2 >= 0)
+ {
+ cache->scale_x = 1.0f;
+ cache->scale_y = 1.0f/float(1<<ghqTexInfo.aspectRatioLog2);
+ }
+ else
+ {
+ cache->scale_y = 1.0f;
+ cache->scale_x = 1.0f/float(1<<(-ghqTexInfo.aspectRatioLog2));
+ }
+ }
+ else if (splits > 1)
+ {
+ cache->c_scl_x /= splits;
+ cache->c_scl_y /= splits;
+ }
+ }
+ if (voodoo.sup_mirroring)
+ {
+ if (rdp.tiles[td].mirror_s && texinfo[id].tile_width == 2*texinfo[id].width)
+ cache->f_mirror_s = TRUE;
+ else if (texinfo[id].tile_width >= 2*texinfo[id].width)
+ cache->f_wrap_s = TRUE;
+ if (rdp.tiles[td].mirror_t && texinfo[id].tile_height == 2*texinfo[id].height)
+ cache->f_mirror_t = TRUE;
+ else if (texinfo[id].tile_height >= 2*texinfo[id].height)
+ cache->f_wrap_t = TRUE;
+ if (cache->f_mirror_s && cache->f_mirror_t)
+ {
+ cache->c_scl_x *= 2.0f;
+ cache->c_scl_y *= 2.0f;
+ }
+ }
+ aspect = ghqTexInfo.aspectRatioLog2;
+ cache->lod = lod;
+ cache->aspect = aspect;
+ }
+ else
+ {
+ //cache->scale = 256.0f / float(1<<lod);
+ cache->c_off = 128.0f / float(1<<lod);
+ }
+ real_x = ghqTexInfo.width;
+ real_y = ghqTexInfo.height;
+ result = (1 << 16) | ghqTexInfo.format;
+ cache->t_info.format = ghqTexInfo.format;
+ cache->realwidth = real_x;
+ cache->realheight = real_y;
+ }
+ }
+ }
+#endif
+
+ // Load the texture into texture memory
+ GrTexInfo *t_info = &cache->t_info;
+ t_info->data = texture;
+ t_info->smallLodLog2 = lod;
+ t_info->largeLodLog2 = lod;
+ t_info->aspectRatioLog2 = aspect;
+
+ wxUint32 texture_size = grTexTextureMemRequired (GR_MIPMAPLEVELMASK_BOTH, t_info);
+
+ // Check for 2mb boundary
+ // Hiroshi Morii <koolsmoky@users.sourceforge.net> required only for V1,Rush, and V2
+ if (voodoo.has_2mb_tex_boundary &&
+ (voodoo.tmem_ptr[tmu] < TEXMEM_2MB_EDGE) && (voodoo.tmem_ptr[tmu]+texture_size > TEXMEM_2MB_EDGE))
+ {
+ voodoo.tmem_ptr[tmu] = TEXMEM_2MB_EDGE;
+ cache->tmem_addr = voodoo.tmem_ptr[tmu];
+ }
+
+ // Check for end of memory (too many textures to fit, clear cache)
+ if (voodoo.tmem_ptr[tmu]+texture_size >= voodoo.tex_max_addr[tmu])
+ {
+ LRDP("Cache size reached, clearing...\n");
+ ClearCache ();
+
+ if (id == 1 && rdp.tex == 3)
+ LoadTex (0, rdp.t0);
+
+ LoadTex (id, tmu);
+ return;
+ // DON'T CONTINUE (already done)
+ }
+
+ wxUint32 tex_addr = GetTexAddr(tmu, texture_size);
+ grTexDownloadMipMap (tmu,
+ tex_addr,
+ GR_MIPMAPLEVELMASK_BOTH,
+ t_info);
+
+ grTexSource (tmu,
+ tex_addr,
+ GR_MIPMAPLEVELMASK_BOTH,
+ t_info);
+ }
+
+ LRDP(" | | +- LoadTex end\n");
+}