--- /dev/null
+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002 Dave2001
+* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+
+#include "TexLoad4b.h"
+#include "TexLoad8b.h"
+#include "TexLoad16b.h"
+#include "TexLoad32b.h"
+
+wxUint32 LoadNone (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile)
+{
+ memset (texture, 0, 4096*4);
+ return (1 << 16) | GR_TEXFMT_ARGB_1555;
+}
+
+typedef wxUint32 (*texfunc)(wxUIntPtr, wxUIntPtr, int, int, int, int, int);
+texfunc load_table [4][5] = { // [size][format]
+{ Load4bSelect,
+ LoadNone,
+ Load4bCI,
+ Load4bIA,
+ Load4bI },
+
+{ Load8bCI,
+ LoadNone,
+ Load8bCI,
+ Load8bIA,
+ Load8bI },
+
+{ Load16bRGBA,
+ Load16bYUV,
+ Load16bRGBA,
+ Load16bIA,
+ LoadNone },
+
+{ Load32bRGBA,
+ LoadNone,
+ LoadNone,
+ LoadNone,
+ LoadNone }
+};