--- /dev/null
+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002 Dave2001
+* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+#include "Gfx_1.3.h"
+
+//****************************************************************
+// Size: 2, Format: 0
+//
+// Load 32bit RGBA texture
+// Based on sources of angrylion's software plugin.
+//
+wxUint32 Load32bRGBA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile)
+{
+ if (height < 1) height = 1;
+ const wxUint16 *tmem16 = (wxUint16*)rdp.tmem;
+ const wxUint32 tbase = (src - (wxUIntPtr)rdp.tmem) >> 1;
+ const wxUint32 width = max(1, wid_64 << 1);
+ const int ext = real_width - width;
+ line = width + (line>>2);
+ wxUint32 s, t, c;
+ wxUint32 * tex = (wxUint32*)dst;
+ wxUint16 rg, ba;
+ for (t = 0; t < (wxUint32)height; t++)
+ {
+ wxUint32 tline = tbase + line * t;
+ wxUint32 xorval = (t & 1) ? 3 : 1;
+ for (s = 0; s < width; s++)
+ {
+ wxUint32 taddr = ((tline + s) ^ xorval) & 0x3ff;
+ rg = tmem16[taddr];
+ ba = tmem16[taddr|0x400];
+ c = ((ba&0xFF)<<24) | (rg << 8) | (ba>>8);
+ *tex++ = c;
+ }
+ tex += ext;
+ }
+ int id = tile - rdp.cur_tile;
+ wxUint32 mod = (id == 0) ? cmb.mod_0 : cmb.mod_1;
+ if (mod || !voodoo.sup_32bit_tex)
+ {
+ //convert to ARGB_4444
+ const wxUint32 tex_size = real_width * height;
+ tex = (wxUint32 *)dst;
+ wxUint16 *tex16 = (wxUint16*)dst;
+ wxUint16 a, r, g, b;
+ for (wxUint32 i = 0; i < tex_size; i++) {
+ c = tex[i];
+ a = (c >> 28) & 0xF;
+ r = (c >> 20) & 0xF;
+ g = (c >> 12) & 0xF;
+ b = (c >> 4) & 0xF;
+ tex16[i] = (a <<12) | (r << 8) | (g << 4) | b;
+ }
+ return (1 << 16) | GR_TEXFMT_ARGB_4444;
+ }
+ return (2 << 16) | GR_TEXFMT_ARGB_8888;
+}
+
+//****************************************************************
+// LoadTile for 32bit RGBA texture
+// Based on sources of angrylion's software plugin.
+//
+void LoadTile32b (wxUint32 tile, wxUint32 ul_s, wxUint32 ul_t, wxUint32 width, wxUint32 height)
+{
+ const wxUint32 line = rdp.tiles[tile].line << 2;
+ const wxUint32 tbase = rdp.tiles[tile].t_mem << 2;
+ const wxUint32 addr = rdp.timg.addr >> 2;
+ const wxUint32* src = (const wxUint32*)gfx.RDRAM;
+ wxUint16 *tmem16 = (wxUint16*)rdp.tmem;
+ wxUint32 c, ptr, tline, s, xorval;
+
+ for (wxUint32 j = 0; j < height; j++)
+ {
+ tline = tbase + line * j;
+ s = ((j + ul_t) * rdp.timg.width) + ul_s;
+ xorval = (j & 1) ? 3 : 1;
+ for (wxUint32 i = 0; i < width; i++)
+ {
+ c = src[addr + s + i];
+ ptr = ((tline + i) ^ xorval) & 0x3ff;
+ tmem16[ptr] = c >> 16;
+ tmem16[ptr|0x400] = c & 0xffff;
+ }
+ }
+}
+
+//****************************************************************
+// LoadBlock for 32bit RGBA texture
+// Based on sources of angrylion's software plugin.
+//
+void LoadBlock32b(wxUint32 tile, wxUint32 ul_s, wxUint32 ul_t, wxUint32 lr_s, wxUint32 dxt)
+{
+ const wxUint32 * src = (const wxUint32*)gfx.RDRAM;
+ const wxUint32 tb = rdp.tiles[tile].t_mem << 2;
+ const wxUint32 tiwindwords = rdp.timg.width;
+ const wxUint32 slindwords = ul_s;
+ const wxUint32 line = rdp.tiles[tile].line << 2;
+
+ wxUint16 *tmem16 = (wxUint16*)rdp.tmem;
+ wxUint32 addr = rdp.timg.addr >> 2;
+ wxUint32 width = (lr_s - ul_s + 1) << 2;
+ if (width & 7)
+ width = (width & (~7)) + 8;
+
+ if (dxt != 0)
+ {
+ wxUint32 j= 0;
+ wxUint32 t = 0;
+ wxUint32 oldt = 0;
+ wxUint32 ptr;
+
+ addr += (ul_t * tiwindwords) + slindwords;
+ wxUint32 c = 0;
+ for (wxUint32 i = 0; i < width; i += 2)
+ {
+ oldt = t;
+ t = ((j >> 11) & 1) ? 3 : 1;
+ if (t != oldt)
+ i += line;
+ ptr = ((tb + i) ^ t) & 0x3ff;
+ c = src[addr + i];
+ tmem16[ptr] = c >> 16;
+ tmem16[ptr|0x400] = c & 0xffff;
+ ptr = ((tb+ i + 1) ^ t) & 0x3ff;
+ c = src[addr + i + 1];
+ tmem16[ptr] = c >> 16;
+ tmem16[ptr|0x400] = c & 0xffff;
+ j += dxt;
+ }
+ }
+ else
+ {
+ addr += (ul_t * tiwindwords) + slindwords;
+ wxUint32 c, ptr;
+ for (wxUint32 i = 0; i < width; i ++)
+ {
+ ptr = ((tb + i) ^ 1) & 0x3ff;
+ c = src[addr + i];
+ tmem16[ptr] = c >> 16;
+ tmem16[ptr|0x400] = c & 0xffff;
+ }
+ }
+}