--- /dev/null
+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002 Dave2001
+* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+#include <stdint.h>
+
+static inline void load8bCI(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext, uint16_t *pal)
+{
+ uint8_t *v7;
+ uint32_t *v8;
+ int v9;
+ int v10;
+ int v11;
+ uint32_t v12;
+ uint32_t *v13;
+ uint32_t v14;
+ uint32_t *v15;
+ uint32_t v16;
+ uint32_t *v17;
+ uint32_t *v18;
+ int v19;
+ int v20;
+ uint32_t v21;
+ uint32_t v22;
+ uint32_t *v23;
+ uint32_t v24;
+ int v25;
+ int v26;
+
+ v7 = src;
+ v8 = (uint32_t *)dst;
+ v9 = height;
+ do
+ {
+ v25 = v9;
+ v10 = wid_64;
+ do
+ {
+ v11 = v10;
+ v12 = bswap32(*(uint32_t *)v7);
+ v13 = (uint32_t *)(v7 + 4);
+ ALOWORD(v10) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 15) & 0x1FE)), 1);
+ v14 = v10 << 16;
+ ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 23) & 0x1FE)), 1);
+ *v8 = v14;
+ v15 = v8 + 1;
+ ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v12 & 0x1FE)), 1);
+ v14 <<= 16;
+ ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 7) & 0x1FE)), 1);
+ *v15 = v14;
+ ++v15;
+ v16 = bswap32(*v13);
+ v7 = (uint8_t *)(v13 + 1);
+ ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 15) & 0x1FE)), 1);
+ v14 <<= 16;
+ ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 23) & 0x1FE)), 1);
+ *v15 = v14;
+ ++v15;
+ ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v16 & 0x1FE)), 1);
+ v14 <<= 16;
+ ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 7) & 0x1FE)), 1);
+ *v15 = v14;
+ v8 = v15 + 1;
+ v10 = v11 - 1;
+ }
+ while ( v11 != 1 );
+ if ( v25 == 1 )
+ break;
+ v26 = v25 - 1;
+ v17 = (uint32_t *)&src[(line + (uintptr_t)v7 - (uintptr_t)src) & 0x7FF];
+ v18 = (uint32_t *)((char *)v8 + ext);
+ v19 = wid_64;
+ do
+ {
+ v20 = v19;
+ v21 = bswap32(v17[1]);
+ ALOWORD(v19) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 15) & 0x1FE)), 1);
+ v22 = v19 << 16;
+ ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 23) & 0x1FE)), 1);
+ *v18 = v22;
+ v23 = v18 + 1;
+ ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v21 & 0x1FE)), 1);
+ v22 <<= 16;
+ ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 7) & 0x1FE)), 1);
+ *v23 = v22;
+ ++v23;
+ v24 = bswap32(*v17);
+ v17 = (uint32_t *)&src[((uintptr_t)v17 + 8 - (uintptr_t)src) & 0x7FF];
+ ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 15) & 0x1FE)), 1);
+ v22 <<= 16;
+ ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 23) & 0x1FE)), 1);
+ *v23 = v22;
+ ++v23;
+ ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v24 & 0x1FE)), 1);
+ v22 <<= 16;
+ ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 7) & 0x1FE)), 1);
+ *v23 = v22;
+ v18 = v23 + 1;
+ v19 = v20 - 1;
+ }
+ while ( v20 != 1 );
+ v7 = &src[(line + (uintptr_t)v17 - (uintptr_t)src) & 0x7FF];
+ v8 = (uint32_t *)((char *)v18 + ext);
+ v9 = v26 - 1;
+ }
+ while ( v26 != 1 );
+}
+
+static inline void load8bIA8(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext, uint16_t *pal)
+{
+ uint32_t *v7;
+ uint32_t *v8;
+ int v9;
+ int v10;
+ int v11;
+ uint32_t v12;
+ uint32_t *v13;
+ uint32_t v14;
+ uint32_t *v15;
+ uint32_t v16;
+ uint32_t *v17;
+ uint32_t *v18;
+ int v19;
+ int v20;
+ uint32_t v21;
+ uint32_t v22;
+ uint32_t *v23;
+ uint32_t v24;
+ int v25;
+ int v26;
+
+ v7 = (uint32_t *)src;
+ v8 = (uint32_t *)dst;
+ v9 = height;
+ do
+ {
+ v25 = v9;
+ v10 = wid_64;
+ do
+ {
+ v11 = v10;
+ v12 = bswap32(*v7);
+ v13 = v7 + 1;
+ ALOWORD(v10) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 15) & 0x1FE)), 8);
+ v14 = v10 << 16;
+ ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 23) & 0x1FE)), 8);
+ *v8 = v14;
+ v15 = v8 + 1;
+ ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v12 & 0x1FE)), 8);
+ v14 <<= 16;
+ ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 7) & 0x1FE)), 8);
+ *v15 = v14;
+ ++v15;
+ v16 = bswap32(*v13);
+ v7 = v13 + 1;
+ ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 15) & 0x1FE)), 8);
+ v14 <<= 16;
+ ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 23) & 0x1FE)), 8);
+ *v15 = v14;
+ ++v15;
+ ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v16 & 0x1FE)), 8);
+ v14 <<= 16;
+ ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 7) & 0x1FE)), 8);
+ *v15 = v14;
+ v8 = v15 + 1;
+ v10 = v11 - 1;
+ }
+ while ( v11 != 1 );
+ if ( v25 == 1 )
+ break;
+ v26 = v25 - 1;
+ v17 = (uint32_t *)((char *)v7 + line);
+ v18 = (uint32_t *)((char *)v8 + ext);
+ v19 = wid_64;
+ do
+ {
+ v20 = v19;
+ v21 = bswap32(v17[1]);
+ ALOWORD(v19) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 15) & 0x1FE)), 8);
+ v22 = v19 << 16;
+ ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 23) & 0x1FE)), 8);
+ *v18 = v22;
+ v23 = v18 + 1;
+ ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v21 & 0x1FE)), 8);
+ v22 <<= 16;
+ ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 7) & 0x1FE)), 8);
+ *v23 = v22;
+ ++v23;
+ v24 = bswap32(*v17);
+ v17 += 2;
+ ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 15) & 0x1FE)), 8);
+ v22 <<= 16;
+ ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 23) & 0x1FE)), 8);
+ *v23 = v22;
+ ++v23;
+ ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v24 & 0x1FE)), 8);
+ v22 <<= 16;
+ ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 7) & 0x1FE)), 8);
+ *v23 = v22;
+ v18 = v23 + 1;
+ v19 = v20 - 1;
+ }
+ while ( v20 != 1 );
+ v7 = (uint32_t *)((char *)v17 + line);
+ v8 = (uint32_t *)((char *)v18 + ext);
+ v9 = v26 - 1;
+ }
+ while ( v26 != 1 );
+}
+
+static inline void load8bIA4(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext)
+{
+ uint32_t *v6;
+ uint32_t *v7;
+ int v8;
+ int v9;
+ uint32_t v10;
+ uint32_t v11;
+ uint32_t *v12;
+ uint32_t *v13;
+ uint32_t v14;
+ uint32_t v15;
+ uint32_t *v16;
+ uint32_t *v17;
+ int v18;
+ uint32_t *v19;
+ uint32_t v20;
+ int v21;
+ int v22;
+
+ v6 = (uint32_t *)src;
+ v7 = (uint32_t *)dst;
+ v8 = height;
+ do
+ {
+ v21 = v8;
+ v9 = wid_64;
+ do
+ {
+ v10 = *v6;
+ v11 = (*v6 >> 4) & 0xF0F0F0F;
+ v12 = v6 + 1;
+ *v7 = (16 * v10 & 0xF0F0F0F0) | v11;
+ v13 = v7 + 1;
+ v14 = (*v12 >> 4) & 0xF0F0F0F;
+ v15 = 16 * *v12 & 0xF0F0F0F0;
+ v6 = v12 + 1;
+ *v13 = v15 | v14;
+ v7 = v13 + 1;
+ --v9;
+ }
+ while ( v9 );
+ if ( v21 == 1 )
+ break;
+ v22 = v21 - 1;
+ v16 = (uint32_t *)((char *)v6 + line);
+ v17 = (uint32_t *)((char *)v7 + ext);
+ v18 = wid_64;
+ do
+ {
+ *v17 = (16 * v16[1] & 0xF0F0F0F0) | ((v16[1] >> 4) & 0xF0F0F0F);
+ v19 = v17 + 1;
+ v20 = *v16;
+ v16 += 2;
+ *v19 = (16 * v20 & 0xF0F0F0F0) | ((v20 >> 4) & 0xF0F0F0F);
+ v17 = v19 + 1;
+ --v18;
+ }
+ while ( v18 );
+ v6 = (uint32_t *)((char *)v16 + line);
+ v7 = (uint32_t *)((char *)v17 + ext);
+ v8 = v22 - 1;
+ }
+ while ( v22 != 1 );
+}
+
+static inline void load8bI(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext)
+{
+ uint32_t *v6;
+ uint32_t *v7;
+ int v8;
+ int v9;
+ uint32_t v10;
+ uint32_t *v11;
+ uint32_t *v12;
+ uint32_t v13;
+ uint32_t *v14;
+ uint32_t *v15;
+ int v16;
+ uint32_t *v17;
+ uint32_t v18;
+ int v19;
+ int v20;
+
+ v6 = (uint32_t *)src;
+ v7 = (uint32_t *)dst;
+ v8 = height;
+ do
+ {
+ v19 = v8;
+ v9 = wid_64;
+ do
+ {
+ v10 = *v6;
+ v11 = v6 + 1;
+ *v7 = v10;
+ v12 = v7 + 1;
+ v13 = *v11;
+ v6 = v11 + 1;
+ *v12 = v13;
+ v7 = v12 + 1;
+ --v9;
+ }
+ while ( v9 );
+ if ( v19 == 1 )
+ break;
+ v20 = v19 - 1;
+ v14 = (uint32_t *)((char *)v6 + line);
+ v15 = (uint32_t *)((char *)v7 + ext);
+ v16 = wid_64;
+ do
+ {
+ *v15 = v14[1];
+ v17 = v15 + 1;
+ v18 = *v14;
+ v14 += 2;
+ *v17 = v18;
+ v15 = v17 + 1;
+ --v16;
+ }
+ while ( v16 );
+ v6 = (uint32_t *)((char *)v14 + line);
+ v7 = (uint32_t *)((char *)v15 + ext);
+ v8 = v20 - 1;
+ }
+ while ( v20 != 1 );
+}
+
+//****************************************************************
+// Size: 1, Format: 2
+//
+
+wxUint32 Load8bCI (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile)
+{
+ if (wid_64 < 1) wid_64 = 1;
+ if (height < 1) height = 1;
+ int ext = (real_width - (wid_64 << 3));
+ unsigned short * pal = rdp.pal_8;
+
+ switch (rdp.tlut_mode) {
+ case 0: //palette is not used
+ //in tlut DISABLE mode load CI texture as plain intensity texture instead of palette dereference.
+ //Thanks to angrylion for the advice
+ load8bI ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext);
+ return /*(0 << 16) | */GR_TEXFMT_ALPHA_8;
+ case 2: //color palette
+ ext <<= 1;
+ load8bCI ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext, pal);
+ return (1 << 16) | GR_TEXFMT_ARGB_1555;
+ default: //IA palette
+ ext <<= 1;
+ load8bIA8 ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext, pal);
+ return (1 << 16) | GR_TEXFMT_ALPHA_INTENSITY_88;
+ }
+}
+
+//****************************************************************
+// Size: 1, Format: 3
+//
+// ** by Gugaman **
+
+wxUint32 Load8bIA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile)
+{
+ if (rdp.tlut_mode != 0)
+ return Load8bCI (dst, src, wid_64, height, line, real_width, tile);
+
+ if (wid_64 < 1) wid_64 = 1;
+ if (height < 1) height = 1;
+ int ext = (real_width - (wid_64 << 3));
+ load8bIA4 ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext);
+ return /*(0 << 16) | */GR_TEXFMT_ALPHA_INTENSITY_44;
+}
+
+//****************************************************************
+// Size: 1, Format: 4
+//
+// ** by Gugaman **
+
+wxUint32 Load8bI (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile)
+{
+ if (rdp.tlut_mode != 0)
+ return Load8bCI (dst, src, wid_64, height, line, real_width, tile);
+
+ if (wid_64 < 1) wid_64 = 1;
+ if (height < 1) height = 1;
+ int ext = (real_width - (wid_64 << 3));
+ load8bI ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext);
+ return /*(0 << 16) | */GR_TEXFMT_ALPHA_8;
+}
+