--- /dev/null
+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002 Dave2001
+* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+
+static void mod_tex_inter_color_using_factor (wxUint16 *dst, int size, wxUint32 color, wxUint32 factor)
+{
+ float percent = factor / 255.0f;
+ float percent_i = 1 - percent;
+ wxUint32 cr, cg, cb;
+ wxUint16 col, a;
+ wxUint8 r, g, b;
+
+ cr = (color >> 12) & 0xF;
+ cg = (color >> 8) & 0xF;
+ cb = (color >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = col & 0xF000;
+ r = (wxUint8)(percent_i * ((col >> 8) & 0xF) + percent * cr);
+ g = (wxUint8)(percent_i * ((col >> 4) & 0xF) + percent * cg);
+ b = (wxUint8)(percent_i * (col & 0xF) + percent * cb);
+ *(dst++) = a | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_tex_inter_col_using_col1 (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1)
+{
+ wxUint32 cr, cg, cb;
+ wxUint16 col, a;
+ wxUint8 r, g, b;
+
+ float percent_r = ((color1 >> 12) & 0xF) / 15.0f;
+ float percent_g = ((color1 >> 8) & 0xF) / 15.0f;
+ float percent_b = ((color1 >> 4) & 0xF) / 15.0f;
+ float percent_r_i = 1.0f - percent_r;
+ float percent_g_i = 1.0f - percent_g;
+ float percent_b_i = 1.0f - percent_b;
+
+ cr = (color0 >> 12) & 0xF;
+ cg = (color0 >> 8) & 0xF;
+ cb = (color0 >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = col & 0xF000;
+ r = (wxUint8)(percent_r_i * ((col >> 8) & 0xF) + percent_r * cr);
+ g = (wxUint8)(percent_g_i * ((col >> 4) & 0xF) + percent_g * cg);
+ b = (wxUint8)(percent_b_i * (col & 0xF) + percent_b * cb);
+ *(dst++) = a | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_full_color_sub_tex (wxUint16 *dst, int size, wxUint32 color)
+{
+ wxUint32 cr, cg, cb, ca;
+ wxUint16 col;
+ wxUint8 a, r, g, b;
+
+ cr = (color >> 12) & 0xF;
+ cg = (color >> 8) & 0xF;
+ cb = (color >> 4) & 0xF;
+ ca = color & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = (wxUint8)(ca - ((col >> 12) & 0xF));
+ r = (wxUint8)(cr - ((col >> 8) & 0xF));
+ g = (wxUint8)(cg - ((col >> 4) & 0xF));
+ b = (wxUint8)(cb - (col & 0xF));
+ *(dst++) = (a << 12) | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_col_inter_col1_using_tex (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1)
+{
+ wxUint32 cr0, cg0, cb0, cr1, cg1, cb1;
+ wxUint16 col;
+ wxUint8 r, g, b;
+ wxUint16 a;
+ float percent_r, percent_g, percent_b;
+
+ cr0 = (color0 >> 12) & 0xF;
+ cg0 = (color0 >> 8) & 0xF;
+ cb0 = (color0 >> 4) & 0xF;
+ cr1 = (color1 >> 12) & 0xF;
+ cg1 = (color1 >> 8) & 0xF;
+ cb1 = (color1 >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = col & 0xF000;
+ percent_r = ((col >> 8) & 0xF) / 15.0f;
+ percent_g = ((col >> 4) & 0xF) / 15.0f;
+ percent_b = (col & 0xF) / 15.0f;
+ r = min(15, (wxUint8)((1.0f-percent_r) * cr0 + percent_r * cr1 + 0.0001f));
+ g = min(15, (wxUint8)((1.0f-percent_g) * cg0 + percent_g * cg1 + 0.0001f));
+ b = min(15, (wxUint8)((1.0f-percent_b) * cb0 + percent_b * cb1 + 0.0001f));
+ *(dst++) = a | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_col_inter_col1_using_texa (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1)
+{
+ wxUint32 cr0, cg0, cb0, cr1, cg1, cb1;
+ wxUint16 col;
+ wxUint8 r, g, b;
+ wxUint16 a;
+ float percent, percent_i;
+
+ cr0 = (color0 >> 12) & 0xF;
+ cg0 = (color0 >> 8) & 0xF;
+ cb0 = (color0 >> 4) & 0xF;
+ cr1 = (color1 >> 12) & 0xF;
+ cg1 = (color1 >> 8) & 0xF;
+ cb1 = (color1 >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = col & 0xF000;
+ percent = (a >> 12) / 15.0f;
+ percent_i = 1.0f - percent;
+ r = (wxUint8)(percent_i * cr0 + percent * cr1);
+ g = (wxUint8)(percent_i * cg0 + percent * cg1);
+ b = (wxUint8)(percent_i * cb0 + percent * cb1);
+ *(dst++) = a | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_col_inter_col1_using_texa__mul_tex (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1)
+{
+ wxUint32 cr0, cg0, cb0, cr1, cg1, cb1;
+ wxUint16 col;
+ wxUint8 r, g, b;
+ wxUint16 a;
+ float percent, percent_i;
+
+ cr0 = (color0 >> 12) & 0xF;
+ cg0 = (color0 >> 8) & 0xF;
+ cb0 = (color0 >> 4) & 0xF;
+ cr1 = (color1 >> 12) & 0xF;
+ cg1 = (color1 >> 8) & 0xF;
+ cb1 = (color1 >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = col & 0xF000;
+ percent = (a >> 12) / 15.0f;
+ percent_i = 1.0f - percent;
+ r = (wxUint8)(((percent_i * cr0 + percent * cr1) / 15.0f) * (((col & 0x0F00) >> 8) / 15.0f) * 15.0f);
+ g = (wxUint8)(((percent_i * cg0 + percent * cg1) / 15.0f) * (((col & 0x00F0) >> 4) / 15.0f) * 15.0f);
+ b = (wxUint8)(((percent_i * cb0 + percent * cb1) / 15.0f) * ((col & 0x000F) / 15.0f) * 15.0f);
+ *(dst++) = a | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_col_inter_tex_using_tex (wxUint16 *dst, int size, wxUint32 color)
+{
+ wxUint32 cr, cg, cb;
+ wxUint16 col;
+ wxUint8 r, g, b;
+ wxUint16 a;
+ float percent_r, percent_g, percent_b;
+
+ cr = (color >> 12) & 0xF;
+ cg = (color >> 8) & 0xF;
+ cb = (color >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = col & 0xF000;
+ percent_r = ((col >> 8) & 0xF) / 15.0f;
+ percent_g = ((col >> 4) & 0xF) / 15.0f;
+ percent_b = (col & 0xF) / 15.0f;
+ r = (wxUint8)((1.0f-percent_r) * cr + percent_r * ((col & 0x0F00) >> 8));
+ g = (wxUint8)((1.0f-percent_g) * cg + percent_g * ((col & 0x00F0) >> 4));
+ b = (wxUint8)((1.0f-percent_b) * cb + percent_b * (col & 0x000F));
+ *(dst++) = a | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_col_inter_tex_using_texa (wxUint16 *dst, int size, wxUint32 color)
+{
+ wxUint32 cr, cg, cb;
+ wxUint16 col;
+ wxUint8 r, g, b;
+ wxUint16 a;
+ float percent, percent_i;
+
+ cr = (color >> 12) & 0xF;
+ cg = (color >> 8) & 0xF;
+ cb = (color >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = col & 0xF000;
+ percent = (a >> 12) / 15.0f;
+ percent_i = 1.0f - percent;
+ r = (wxUint8)(percent_i * cr + percent * ((col & 0x0F00) >> 8));
+ g = (wxUint8)(percent_i * cg + percent * ((col & 0x00F0) >> 4));
+ b = (wxUint8)(percent_i * cb + percent * (col & 0x000F));
+ *(dst++) = a | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_col2_inter__col_inter_col1_using_tex__using_texa (wxUint16 *dst, int size,
+ wxUint32 color0, wxUint32 color1,
+ wxUint32 color2)
+{
+ wxUint32 cr0, cg0, cb0, cr1, cg1, cb1, cr2, cg2, cb2;
+ wxUint16 col;
+ wxUint8 r, g, b;
+ wxUint16 a;
+ float percent_r, percent_g, percent_b, percent_a;
+
+ cr0 = (color0 >> 12) & 0xF;
+ cg0 = (color0 >> 8) & 0xF;
+ cb0 = (color0 >> 4) & 0xF;
+ cr1 = (color1 >> 12) & 0xF;
+ cg1 = (color1 >> 8) & 0xF;
+ cb1 = (color1 >> 4) & 0xF;
+ cr2 = (color2 >> 12) & 0xF;
+ cg2 = (color2 >> 8) & 0xF;
+ cb2 = (color2 >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = col & 0xF000;
+ percent_a = (a >> 12) / 15.0f;
+ percent_r = ((col >> 8) & 0xF) / 15.0f;
+ percent_g = ((col >> 4) & 0xF) / 15.0f;
+ percent_b = (col & 0xF) / 15.0f;
+ r = (wxUint8)(((1.0f-percent_r) * cr0 + percent_r * cr1) * percent_a + cr2 * (1.0f-percent_a));
+ g = (wxUint8)(((1.0f-percent_g) * cg0 + percent_g * cg1) * percent_a + cg2 * (1.0f-percent_a));
+ b = (wxUint8)(((1.0f-percent_b) * cb0 + percent_b * cb1) * percent_a + cb2 * (1.0f-percent_a));
+ *(dst++) = a | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_tex_scale_fac_add_fac (wxUint16 *dst, int size, wxUint32 factor)
+{
+ float percent = factor / 255.0f;
+ wxUint16 col;
+ wxUint8 a;
+ float base_a = (1.0f - percent) * 15.0f;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = (wxUint8)(base_a + percent * (col>>12));
+ *(dst++) = (a<<12) | (col & 0x0FFF);
+ }
+}
+
+static void mod_tex_sub_col_mul_fac_add_tex (wxUint16 *dst, int size, wxUint32 color, wxUint32 factor)
+{
+ float percent = factor / 255.0f;
+ wxUint32 cr, cg, cb;
+ wxUint16 col, a;
+ float r, g, b;
+
+ cr = (color >> 12) & 0xF;
+ cg = (color >> 8) & 0xF;
+ cb = (color >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = col & 0xF000;
+ r = (float)((col >> 8) & 0xF);
+ r = /*max(*/(r - cr) * percent/*, 0.0f)*/ + r;
+ if (r > 15.0f) r = 15.0f;
+ if (r < 0.0f) r = 0.0f;
+ g = (float)((col >> 4) & 0xF);
+ g = /*max(*/(g - cg) * percent/*, 0.0f)*/ + g;
+ if (g > 15.0f) g = 15.0f;
+ if (g < 0.0f) g = 0.0f;
+ b = (float)(col & 0xF);
+ b = /*max(*/(b - cb) * percent/*, 0.0f)*/ + b;
+ if (b > 15.0f) b = 15.0f;
+ if (b < 0.0f) b = 0.0f;
+
+ *(dst++) = a | ((wxUint16)r << 8) | ((wxUint16)g << 4) | (wxUint16)b;
+ }
+}
+
+static void mod_tex_scale_col_add_col (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1)
+{
+ wxUint32 cr0, cg0, cb0, cr1, cg1, cb1;
+ wxUint16 col;
+ wxUint8 r, g, b;
+ wxUint16 a;
+ float percent_r, percent_g, percent_b;
+
+ cr0 = (color0 >> 12) & 0xF;
+ cg0 = (color0 >> 8) & 0xF;
+ cb0 = (color0 >> 4) & 0xF;
+ cr1 = (color1 >> 12) & 0xF;
+ cg1 = (color1 >> 8) & 0xF;
+ cb1 = (color1 >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = col & 0xF000;
+ percent_r = ((col >> 8) & 0xF) / 15.0f;
+ percent_g = ((col >> 4) & 0xF) / 15.0f;
+ percent_b = (col & 0xF) / 15.0f;
+ r = min(15, (wxUint8)(percent_r * cr0 + cr1 + 0.0001f));
+ g = min(15, (wxUint8)(percent_g * cg0 + cg1 + 0.0001f));
+ b = min(15, (wxUint8)(percent_b * cb0 + cb1 + 0.0001f));
+ *(dst++) = a | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_tex_add_col (wxUint16 *dst, int size, wxUint32 color)
+{
+ wxUint32 cr, cg, cb;
+ wxUint16 col;
+ wxUint8 a, r, g, b;
+
+ cr = (color >> 12) & 0xF;
+ cg = (color >> 8) & 0xF;
+ cb = (color >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = (wxUint8)((col >> 12) & 0xF);
+// a = col & 0xF000;
+ r = (wxUint8)(cr + ((col >> 8) & 0xF))&0xF;
+ g = (wxUint8)(cg + ((col >> 4) & 0xF))&0xF;
+ b = (wxUint8)(cb + (col & 0xF))&0xF;
+ *(dst++) = (a << 12) | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_col_mul_texa_add_tex (wxUint16 *dst, int size, wxUint32 color)
+{
+ wxUint32 cr, cg, cb;
+ wxUint16 col;
+ wxUint8 r, g, b;
+ wxUint16 a;
+ float factor;
+
+ cr = (color >> 12) & 0xF;
+ cg = (color >> 8) & 0xF;
+ cb = (color >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = col & 0xF000;
+ factor = (a >> 12) / 15.0f;
+ r = (wxUint8)(cr*factor + ((col >> 8) & 0xF))&0xF;
+ g = (wxUint8)(cg*factor + ((col >> 4) & 0xF))&0xF;
+ b = (wxUint8)(cb*factor + (col & 0xF))&0xF;
+ *(dst++) = a | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_tex_sub_col (wxUint16 *dst, int size, wxUint32 color)
+{
+ int cr, cg, cb;
+ wxUint16 col;
+ wxUint8 a, r, g, b;
+
+ cr = (color >> 12) & 0xF;
+ cg = (color >> 8) & 0xF;
+ cb = (color >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = (wxUint8)(col & 0xF000);
+ r = (wxUint8)max((((col >> 8) & 0xF) - cr), 0);
+ g = (wxUint8)max((((col >> 4) & 0xF) - cg), 0);
+ b = (wxUint8)max(((col & 0xF) - cb), 0);
+ *(dst++) = (a << 12) | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_tex_sub_col_mul_fac (wxUint16 *dst, int size, wxUint32 color, wxUint32 factor)
+{
+ float percent = factor / 255.0f;
+ wxUint32 cr, cg, cb;
+ wxUint16 col, a;
+ float r, g, b;
+
+ cr = (color >> 12) & 0xF;
+ cg = (color >> 8) & 0xF;
+ cb = (color >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = (wxUint8)((col >> 12) & 0xF);
+ r = (float)((col >> 8) & 0xF);
+ r = (r - cr) * percent;
+ if (r > 15.0f) r = 15.0f;
+ if (r < 0.0f) r = 0.0f;
+ g = (float)((col >> 4) & 0xF);
+ g = (g - cg) * percent;
+ if (g > 15.0f) g = 15.0f;
+ if (g < 0.0f) g = 0.0f;
+ b = (float)(col & 0xF);
+ b = (b - cb) * percent;
+ if (b > 15.0f) b = 15.0f;
+ if (b < 0.0f) b = 0.0f;
+
+ *(dst++) = (a << 12) | ((wxUint16)r << 8) | ((wxUint16)g << 4) | (wxUint16)b;
+ }
+}
+
+static void mod_col_inter_tex_using_col1 (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1)
+{
+ wxUint32 cr, cg, cb;
+ wxUint16 col, a;
+ wxUint8 r, g, b;
+
+ float percent_r = ((color1 >> 12) & 0xF) / 15.0f;
+ float percent_g = ((color1 >> 8) & 0xF) / 15.0f;
+ float percent_b = ((color1 >> 4) & 0xF) / 15.0f;
+ float percent_r_i = 1.0f - percent_r;
+ float percent_g_i = 1.0f - percent_g;
+ float percent_b_i = 1.0f - percent_b;
+
+ cr = (color0 >> 12) & 0xF;
+ cg = (color0 >> 8) & 0xF;
+ cb = (color0 >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = (wxUint8)((col >> 12) & 0xF);
+ r = (wxUint8)(percent_r * ((col >> 8) & 0xF) + percent_r_i * cr);
+ g = (wxUint8)(percent_g * ((col >> 4) & 0xF) + percent_g_i * cg);
+ b = (wxUint8)(percent_b * (col & 0xF) + percent_b_i * cb);
+ *(dst++) = (a << 12) | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_tex_inter_noise_using_col (wxUint16 *dst, int size, wxUint32 color)
+{
+ wxUint16 col, a;
+ wxUint8 r, g, b, noise;
+
+ float percent_r = ((color >> 12) & 0xF) / 15.0f;
+ float percent_g = ((color >> 8) & 0xF) / 15.0f;
+ float percent_b = ((color >> 4) & 0xF) / 15.0f;
+ float percent_r_i = 1.0f - percent_r;
+ float percent_g_i = 1.0f - percent_g;
+ float percent_b_i = 1.0f - percent_b;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = col & 0xF000;
+ noise = rand()%16;
+ r = (wxUint8)(percent_r_i * ((col >> 8) & 0xF) + percent_r * noise);
+ g = (wxUint8)(percent_g_i * ((col >> 4) & 0xF) + percent_g * noise);
+ b = (wxUint8)(percent_b_i * (col & 0xF) + percent_b * noise);
+ *(dst++) = a | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_tex_inter_col_using_texa (wxUint16 *dst, int size, wxUint32 color)
+{
+ wxUint32 cr, cg, cb;
+ wxUint16 col;
+ wxUint8 r, g, b;
+ wxUint16 a;
+ float percent, percent_i;
+
+ cr = (color >> 12) & 0xF;
+ cg = (color >> 8) & 0xF;
+ cb = (color >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = col & 0xF000;
+ percent = (a >> 12) / 15.0f;
+ percent_i = 1.0f - percent;
+ r = (wxUint8)(percent * cr + percent_i * ((col & 0x0F00) >> 8));
+ g = (wxUint8)(percent * cg + percent_i * ((col & 0x00F0) >> 4));
+ b = (wxUint8)(percent * cb + percent_i * (col & 0x000F));
+ *(dst++) = a | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_tex_mul_col (wxUint16 *dst, int size, wxUint32 color)
+{
+ float cr, cg, cb;
+ wxUint16 col;
+ wxUint8 r, g, b;
+ wxUint16 a;
+
+ cr = (float)((color >> 12) & 0xF)/16.0f;
+ cg = (float)((color >> 8) & 0xF)/16.0f;
+ cb = (float)((color >> 4) & 0xF)/16.0f;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ a = col & 0xF000;
+ r = (wxUint8)(cr * ((col & 0x0F00) >> 8));
+ g = (wxUint8)(cg * ((col & 0x00F0) >> 4));
+ b = (wxUint8)(cb * (col & 0x000F));
+ *(dst++) = a | (r << 8) | (g << 4) | b;
+ }
+}
+
+static void mod_tex_scale_fac_add_col (wxUint16 *dst, int size, wxUint32 color, wxUint32 factor)
+{
+ float percent = factor / 255.0f;
+ wxUint32 cr, cg, cb;
+ wxUint16 col;
+ float r, g, b;
+
+ cr = (color >> 12) & 0xF;
+ cg = (color >> 8) & 0xF;
+ cb = (color >> 4) & 0xF;
+
+ for (int i=0; i<size; i++)
+ {
+ col = *dst;
+ r = cr + percent * (float)((col>>8)&0xF);
+ g = cg + percent * (float)((col>>4)&0xF);
+ b = cb + percent * (float)(col&0xF);
+ *(dst++) = (col&0xF000) | ((wxUint8)r << 8) | ((wxUint8)g << 4) | (wxUint8)b;
+ }
+}