--- /dev/null
+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002 Dave2001
+* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+//
+// Created by Gonetz, 2008
+//
+//****************************************************************
+
+/******************Turbo3D microcode*************************/
+
+struct t3dGlobState {
+ wxUint16 pad0;
+ wxUint16 perspNorm;
+ wxUint32 flag;
+ wxUint32 othermode0;
+ wxUint32 othermode1;
+ wxUint32 segBases[16];
+ /* the viewport to use */
+ short vsacle1;
+ short vsacle0;
+ short vsacle3;
+ short vsacle2;
+ short vtrans1;
+ short vtrans0;
+ short vtrans3;
+ short vtrans2;
+ wxUint32 rdpCmds;
+};
+
+struct t3dState {
+ wxUint32 renderState; /* render state */
+ wxUint32 textureState; /* texture state */
+ wxUint8 flag;
+ wxUint8 triCount; /* how many tris? */
+ wxUint8 vtxV0; /* where to load verts? */
+ wxUint8 vtxCount; /* how many verts? */
+ wxUint32 rdpCmds; /* ptr (segment address) to RDP DL */
+ wxUint32 othermode0;
+ wxUint32 othermode1;
+};
+
+
+struct t3dTriN{
+ wxUint8 flag, v2, v1, v0; /* flag is which one for flat shade */
+};
+
+
+static void t3dProcessRDP(wxUint32 a)
+{
+ if (a)
+ {
+ rdp.LLE = 1;
+ rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a++];
+ rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[a++];
+ while (rdp.cmd0 + rdp.cmd1) {
+ gfx_instruction[0][rdp.cmd0>>24] ();
+ rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a++];
+ rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[a++];
+ wxUint32 cmd = rdp.cmd0>>24;
+ if (cmd == 0xE4 || cmd == 0xE5)
+ {
+ rdp.cmd2 = ((wxUint32*)gfx.RDRAM)[a++];
+ rdp.cmd3 = ((wxUint32*)gfx.RDRAM)[a++];
+ }
+ }
+ rdp.LLE = 0;
+ }
+}
+
+static void t3dLoadGlobState(wxUint32 pgstate)
+{
+ t3dGlobState *gstate = (t3dGlobState*)&gfx.RDRAM[segoffset(pgstate)];
+ FRDP ("Global state. pad0: %04lx, perspNorm: %04lx, flag: %08lx\n", gstate->pad0, gstate->perspNorm, gstate->flag);
+ rdp.cmd0 = gstate->othermode0;
+ rdp.cmd1 = gstate->othermode1;
+ rdp_setothermode();
+
+ for (int s = 0; s < 16; s++)
+ {
+ rdp.segment[s] = gstate->segBases[s];
+ FRDP ("segment: %08lx -> seg%d\n", rdp.segment[s], s);
+ }
+
+ short scale_x = gstate->vsacle0 / 4;
+ short scale_y = gstate->vsacle1 / 4;;
+ short scale_z = gstate->vsacle2;
+ short trans_x = gstate->vtrans0 / 4;
+ short trans_y = gstate->vtrans1 / 4;
+ short trans_z = gstate->vtrans2;
+ rdp.view_scale[0] = scale_x * rdp.scale_x;
+ rdp.view_scale[1] = -scale_y * rdp.scale_y;
+ rdp.view_scale[2] = 32.0f * scale_z;
+ rdp.view_trans[0] = trans_x * rdp.scale_x;
+ rdp.view_trans[1] = trans_y * rdp.scale_y;
+ rdp.view_trans[2] = 32.0f * trans_z;
+ rdp.update |= UPDATE_VIEWPORT;
+ FRDP ("viewport scale(%d, %d, %d), trans(%d, %d, %d)\n", scale_x, scale_y, scale_z,
+ trans_x, trans_y, trans_z);
+
+ t3dProcessRDP(segoffset(gstate->rdpCmds) >> 2);
+}
+
+static void t3d_vertex(wxUint32 addr, wxUint32 v0, wxUint32 n)
+{
+ float x, y, z;
+
+ rdp.v0 = v0; // Current vertex
+ rdp.vn = n; // Number of vertices to copy
+ n <<= 4;
+
+ for (wxUint32 i=0; i < n; i+=16)
+ {
+ VERTEX *v = &rdp.vtx[v0 + (i>>4)];
+ x = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 0)^1];
+ y = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 1)^1];
+ z = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 2)^1];
+ v->flags = ((wxUint16*)gfx.RDRAM)[(((addr+i) >> 1) + 3)^1];
+ v->ou = 2.0f * (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 4)^1];
+ v->ov = 2.0f * (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 5)^1];
+ v->uv_scaled = 0;
+ v->r = ((wxUint8*)gfx.RDRAM)[(addr+i + 12)^3];
+ v->g = ((wxUint8*)gfx.RDRAM)[(addr+i + 13)^3];
+ v->b = ((wxUint8*)gfx.RDRAM)[(addr+i + 14)^3];
+ v->a = ((wxUint8*)gfx.RDRAM)[(addr+i + 15)^3];
+
+ v->x = x*rdp.combined[0][0] + y*rdp.combined[1][0] + z*rdp.combined[2][0] + rdp.combined[3][0];
+ v->y = x*rdp.combined[0][1] + y*rdp.combined[1][1] + z*rdp.combined[2][1] + rdp.combined[3][1];
+ v->z = x*rdp.combined[0][2] + y*rdp.combined[1][2] + z*rdp.combined[2][2] + rdp.combined[3][2];
+ v->w = x*rdp.combined[0][3] + y*rdp.combined[1][3] + z*rdp.combined[2][3] + rdp.combined[3][3];
+
+ if (fabs(v->w) < 0.001) v->w = 0.001f;
+ v->oow = 1.0f / v->w;
+ v->x_w = v->x * v->oow;
+ v->y_w = v->y * v->oow;
+ v->z_w = v->z * v->oow;
+
+ v->uv_calculated = 0xFFFFFFFF;
+ v->screen_translated = 0;
+ v->shade_mod = 0;
+
+ v->scr_off = 0;
+ if (v->x < -v->w) v->scr_off |= 1;
+ if (v->x > v->w) v->scr_off |= 2;
+ if (v->y < -v->w) v->scr_off |= 4;
+ if (v->y > v->w) v->scr_off |= 8;
+ if (v->w < 0.1f) v->scr_off |= 16;
+#ifdef EXTREME_LOGGING
+ FRDP ("v%d - x: %f, y: %f, z: %f, w: %f, u: %f, v: %f, f: %f, z_w: %f, r=%d, g=%d, b=%d, a=%d\n", i>>4, v->x, v->y, v->z, v->w, v->ou*rdp.tiles[rdp.cur_tile].s_scale, v->ov*rdp.tiles[rdp.cur_tile].t_scale, v->f, v->z_w, v->r, v->g, v->b, v->a);
+#endif
+ }
+}
+
+static void t3dLoadObject(wxUint32 pstate, wxUint32 pvtx, wxUint32 ptri)
+{
+ LRDP("Loading Turbo3D object\n");
+ t3dState *ostate = (t3dState*)&gfx.RDRAM[segoffset(pstate)];
+ rdp.cur_tile = (ostate->textureState)&7;
+ FRDP("tile: %d\n", rdp.cur_tile);
+ if (rdp.tiles[rdp.cur_tile].s_scale < 0.001f)
+ rdp.tiles[rdp.cur_tile].s_scale = 0.015625;
+ if (rdp.tiles[rdp.cur_tile].t_scale < 0.001f)
+ rdp.tiles[rdp.cur_tile].t_scale = 0.015625;
+
+#ifdef EXTREME_LOGGING
+ FRDP("renderState: %08lx, textureState: %08lx, othermode0: %08lx, othermode1: %08lx, rdpCmds: %08lx, triCount : %d, v0: %d, vn: %d\n", ostate->renderState, ostate->textureState,
+ ostate->othermode0, ostate->othermode1, ostate->rdpCmds, ostate->triCount, ostate->vtxV0, ostate->vtxCount);
+#endif
+
+ rdp.cmd0 = ostate->othermode0;
+ rdp.cmd1 = ostate->othermode1;
+ rdp_setothermode();
+
+ rdp.cmd1 = ostate->renderState;
+ uc0_setgeometrymode();
+
+ if (!(ostate->flag&1)) //load matrix
+ {
+ wxUint32 addr = segoffset(pstate+sizeof(t3dState)) & BMASK;
+ load_matrix(rdp.combined, addr);
+#ifdef EXTREME_LOGGING
+ FRDP ("{%f,%f,%f,%f}\n", rdp.combined[0][0], rdp.combined[0][1], rdp.combined[0][2], rdp.combined[0][3]);
+ FRDP ("{%f,%f,%f,%f}\n", rdp.combined[1][0], rdp.combined[1][1], rdp.combined[1][2], rdp.combined[1][3]);
+ FRDP ("{%f,%f,%f,%f}\n", rdp.combined[2][0], rdp.combined[2][1], rdp.combined[2][2], rdp.combined[2][3]);
+ FRDP ("{%f,%f,%f,%f}\n", rdp.combined[3][0], rdp.combined[3][1], rdp.combined[3][2], rdp.combined[3][3]);
+#endif
+ }
+
+ rdp.geom_mode &= ~0x00020000;
+ rdp.geom_mode |= 0x00000200;
+ if (pvtx) //load vtx
+ t3d_vertex(segoffset(pvtx) & BMASK, ostate->vtxV0, ostate->vtxCount);
+
+ t3dProcessRDP(segoffset(ostate->rdpCmds) >> 2);
+
+ if (ptri)
+ {
+ update ();
+ wxUint32 a = segoffset(ptri);
+ for (int t=0; t < ostate->triCount; t++)
+ {
+ t3dTriN * tri = (t3dTriN*)&gfx.RDRAM[a];
+ a += 4;
+ FRDP("tri #%d - %d, %d, %d\n", t, tri->v0, tri->v1, tri->v2);
+ VERTEX *v[3] = { &rdp.vtx[tri->v0], &rdp.vtx[tri->v1], &rdp.vtx[tri->v2] };
+ if (cull_tri(v))
+ rdp.tri_n ++;
+ else
+ {
+ draw_tri (v);
+ rdp.tri_n ++;
+ }
+ }
+ }
+}
+
+static void Turbo3D()
+{
+ LRDP("Start Turbo3D microcode\n");
+ settings.ucode = ucode_Fast3D;
+ wxUint32 a = 0, pgstate = 0, pstate = 0, pvtx = 0, ptri = 0;
+ do {
+ a = rdp.pc[rdp.pc_i] & BMASK;
+ pgstate = ((wxUint32*)gfx.RDRAM)[a>>2];
+ pstate = ((wxUint32*)gfx.RDRAM)[(a>>2)+1];
+ pvtx = ((wxUint32*)gfx.RDRAM)[(a>>2)+2];
+ ptri = ((wxUint32*)gfx.RDRAM)[(a>>2)+3];
+ FRDP("GlobalState: %08lx, Object: %08lx, Vertices: %08lx, Triangles: %08lx\n", pgstate, pstate, pvtx, ptri);
+ if (!pstate)
+ {
+ rdp.halt = 1;
+ break;
+ }
+ if (pgstate)
+ t3dLoadGlobState(pgstate);
+ t3dLoadObject(pstate, pvtx, ptri);
+ // Go to the next instruction
+ rdp.pc[rdp.pc_i] += 16;
+ } while (pstate);
+// rdp_fullsync();
+ settings.ucode = ucode_Turbo3d;
+}