--- /dev/null
+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002 Dave2001
+* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+
+// STANDARD DRAWIMAGE - draws a 2d image based on the following structure
+
+static float set_sprite_combine_mode ()
+{
+ if (rdp.cycle_mode == 2)
+ {
+ rdp.tex = 1;
+ rdp.allow_combine = 0;
+ // Now actually combine !
+ GrCombineFunction_t color_source = GR_COMBINE_FUNCTION_LOCAL;
+ if (rdp.tbuff_tex && rdp.tbuff_tex->info.format == GR_TEXFMT_ALPHA_INTENSITY_88)
+ color_source = GR_COMBINE_FUNCTION_LOCAL_ALPHA;
+ cmb.tmu1_func = cmb.tmu0_func = color_source;
+ cmb.tmu1_fac = cmb.tmu0_fac = GR_COMBINE_FACTOR_NONE;
+ cmb.tmu1_a_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL;
+ cmb.tmu1_a_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_NONE;
+ cmb.tmu1_invert = cmb.tmu0_invert = FXFALSE;
+ cmb.tmu1_a_invert = cmb.tmu0_a_invert = FXFALSE;
+ }
+
+ rdp.update |= UPDATE_COMBINE;
+ update ();
+
+ rdp.allow_combine = 1;
+
+ // set z buffer mode
+ float Z = 0.0f;
+ if ((rdp.othermode_l & 0x00000030) && rdp.cycle_mode < 2)
+ {
+ if (rdp.zsrc == 1)
+ {
+ Z = rdp.prim_depth;
+ }
+ FRDP ("prim_depth = %d, prim_dz = %d\n", rdp.prim_depth, rdp.prim_dz);
+ Z = ScaleZ(Z);
+
+ if (rdp.othermode_l & 0x00000400)
+ grDepthBiasLevel(rdp.prim_dz);
+ }
+ else
+ {
+ LRDP("z compare not used, using 0\n");
+ }
+
+ grCullMode (GR_CULL_DISABLE);
+ grFogMode (GR_FOG_DISABLE);
+ rdp.update |= UPDATE_CULL_MODE | UPDATE_FOG_ENABLED;
+
+ if (rdp.cycle_mode == 2)
+ {
+ grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+ grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+ grAlphaBlendFunction (GR_BLEND_ONE,
+ GR_BLEND_ZERO,
+ GR_BLEND_ZERO,
+ GR_BLEND_ZERO);
+ if (rdp.othermode_l & 1)
+ {
+ grAlphaTestFunction (GR_CMP_GEQUAL);
+ grAlphaTestReferenceValue (0x80);
+ }
+ else
+ grAlphaTestFunction (GR_CMP_ALWAYS);
+ rdp.update |= UPDATE_ALPHA_COMPARE | UPDATE_COMBINE;
+ }
+ return Z;
+}
+
+void uc6_sprite2d ();
+
+typedef struct DRAWIMAGE_t {
+ float frameX;
+ float frameY;
+ wxUint16 frameW;
+ wxUint16 frameH;
+ wxUint16 imageX;
+ wxUint16 imageY;
+ wxUint16 imageW;
+ wxUint16 imageH;
+ wxUint32 imagePtr;
+ wxUint8 imageFmt;
+ wxUint8 imageSiz;
+ wxUint16 imagePal;
+ wxUint8 flipX;
+ wxUint8 flipY;
+ float scaleX;
+ float scaleY;
+} DRAWIMAGE;
+
+typedef struct DRAWOBJECT_t {
+ float objX;
+ float objY;
+ float scaleW;
+ float scaleH;
+ short imageW;
+ short imageH;
+
+ wxUint16 imageStride;
+ wxUint16 imageAdrs;
+ wxUint8 imageFmt;
+ wxUint8 imageSiz;
+ wxUint8 imagePal;
+ wxUint8 imageFlags;
+} DRAWOBJECT;
+
+void DrawHiresDepthImage (const DRAWIMAGE & d)
+{
+Check_FrameSkip;
+
+ wxUint16 * src = (wxUint16*)(gfx.RDRAM+d.imagePtr);
+ wxUint16 image[512*512];
+ wxUint16 * dst = image;
+ for (int h = 0; h < d.imageH; h++)
+ {
+ for (int w = 0; w < d.imageW; w++)
+ {
+ *(dst++) = src[(w+h*d.imageW)^1];
+ }
+ dst += (512 - d.imageW);
+ }
+ GrTexInfo t_info;
+ t_info.format = GR_TEXFMT_RGB_565;
+ t_info.data = image;
+ t_info.smallLodLog2 = GR_LOD_LOG2_512;
+ t_info.largeLodLog2 = GR_LOD_LOG2_512;
+ t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
+
+ grTexDownloadMipMap (rdp.texbufs[1].tmu,
+ rdp.texbufs[1].begin,
+ GR_MIPMAPLEVELMASK_BOTH,
+ &t_info);
+ grTexSource (rdp.texbufs[1].tmu,
+ rdp.texbufs[1].begin,
+ GR_MIPMAPLEVELMASK_BOTH,
+ &t_info);
+ grTexCombine( GR_TMU1,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ FXFALSE,
+ FXFALSE );
+ grTexCombine( GR_TMU0,
+ GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ FXFALSE,
+ FXFALSE );
+ grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+ grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+ grAlphaBlendFunction (GR_BLEND_ONE,
+ GR_BLEND_ZERO,
+ GR_BLEND_ONE,
+ GR_BLEND_ZERO);
+ grDepthBufferFunction (GR_CMP_ALWAYS);
+ grDepthMask (FXFALSE);
+
+ GrLOD_t LOD = GR_LOD_LOG2_1024;
+ if (settings.scr_res_x > 1024)
+ LOD = GR_LOD_LOG2_2048;
+
+ float lr_x = (float)d.imageW * rdp.scale_x;
+ float lr_y = (float)d.imageH * rdp.scale_y;
+ float lr_u = (float)d.imageW * 0.5f;// - 0.5f;
+ float lr_v = (float)d.imageH * 0.5f;// - 0.5f;
+ VERTEX v[4] = {
+ { 0, 0, 1.0f, 1.0f, 0, 0, 0, 0 },
+ { lr_x, 0, 1.0f, 1.0f, lr_u, 0, lr_u, 0 },
+ { 0, lr_y, 1.0f, 1.0f, 0, lr_v, 0, lr_v },
+ { lr_x, lr_y, 1.0f, 1.0f, lr_u, lr_v, lr_u, lr_v }
+ };
+ AddOffset(v, 4);
+ for (int i=0; i<4; i++)
+ {
+ v[i].uc(0) = v[i].uc(1) = v[i].u0;
+ v[i].vc(0) = v[i].vc(1) = v[i].v0;
+ }
+ grTextureBufferExt( rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD,
+ GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH );
+ grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT );
+ grAuxBufferExt( GR_BUFFER_AUXBUFFER );
+ grSstOrigin(GR_ORIGIN_UPPER_LEFT);
+ grBufferClear (0, 0, 0xFFFF);
+ grDrawTriangle (&v[0], &v[2], &v[1]);
+ grDrawTriangle (&v[2], &v[3], &v[1]);
+ grRenderBuffer( GR_BUFFER_BACKBUFFER );
+ grTextureAuxBufferExt( rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD,
+ GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH );
+ grAuxBufferExt( GR_BUFFER_TEXTUREAUXBUFFER_EXT );
+ grDepthMask (FXTRUE);
+}
+
+
+void DrawDepthImage (const DRAWIMAGE & d)
+{
+Check_FrameSkip;
+
+ if (!fullscreen || !fb_depth_render_enabled)
+ return;
+ if (d.imageH > d.imageW)
+ return;
+ LRDP("Depth image write\n");
+ if (fb_hwfbe_enabled)
+ {
+ DrawHiresDepthImage(d);
+ return;
+ }
+ float scale_x_dst = rdp.scale_x;
+ float scale_y_dst = rdp.scale_y;
+ float scale_x_src = 1.0f/rdp.scale_x;
+ float scale_y_src = 1.0f/rdp.scale_y;
+ int src_width = d.imageW;
+ int src_height = d.imageH;
+ int dst_width = min(int(src_width*scale_x_dst), (int)settings.scr_res_x);
+ int dst_height = min(int(src_height*scale_y_dst), (int)settings.scr_res_y);
+ wxUint16 * src = (wxUint16*)(gfx.RDRAM+d.imagePtr);
+ wxUint16 * dst = new wxUint16[dst_width*dst_height];
+ for (int y=0; y < dst_height; y++)
+ {
+ for (int x=0; x < dst_width; x++)
+ {
+ dst[x+y*dst_width] = src[(int(x*scale_x_src)+int(y*scale_y_src)*src_width)^1];
+ }
+ }
+ grLfbWriteRegion(GR_BUFFER_AUXBUFFER,
+ 0,
+ 0,
+ GR_LFB_SRC_FMT_ZA16,
+ dst_width,
+ dst_height,
+ FXFALSE,
+ dst_width<<1,
+ dst);
+ delete[] dst;
+}
+
+void DrawImage (DRAWIMAGE & d)
+{
+Check_FrameSkip;
+
+ if (d.imageW == 0 || d.imageH == 0 || d.frameH == 0) return;
+
+ int x_size, y_size, x_shift, y_shift, line;
+ // choose optimum size for the format/size
+ switch (d.imageSiz)
+ {
+ case 0:
+ if (rdp.tlut_mode < 2)
+ {
+ y_size = 64;
+ y_shift = 6;
+ }
+ else
+ {
+ y_size = 32;
+ y_shift = 5;
+ }
+ x_size = 128;
+ x_shift = 7;
+ line = 8;
+ break;
+ case 1:
+ if (rdp.tlut_mode < 2)
+ {
+ y_size = 64;
+ y_shift = 6;
+ }
+ else
+ {
+ y_size = 32;
+ y_shift = 5;
+ }
+ x_size = 64;
+ x_shift = 6;
+ line = 8;
+ break;
+ case 2:
+ x_size = 64;
+ y_size = 32;
+ x_shift = 6;
+ y_shift = 5;
+ line = 16;
+ break;
+ case 3:
+ x_size = 32;
+ y_size = 16;
+ x_shift = 4;
+ y_shift = 3;
+ line = 16;
+ break;
+ default:
+ FRDP("DrawImage. unknown image size: %d\n", d.imageSiz);
+ return;
+ }
+
+ if (rdp.ci_width == 512 && !no_dlist) //RE2
+ {
+ wxUint16 width = (wxUint16)(*gfx.VI_WIDTH_REG & 0xFFF);
+ d.frameH = d.imageH = (d.frameW*d.frameH)/width;
+ d.frameW = d.imageW = width;
+ if (rdp.zimg == rdp.cimg)
+ {
+ DrawDepthImage(d);
+ rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE |
+ UPDATE_ALPHA_COMPARE | UPDATE_VIEWPORT;
+ return;
+ }
+ }
+
+ if ((settings.hacks&hack_PPL) > 0)
+ {
+ if (d.imageY > d.imageH)
+ d.imageY = (d.imageY%d.imageH);
+ }
+ else if ((settings.hacks&hack_Starcraft) > 0)
+ {
+ if (d.imageH%2 == 1)
+ d.imageH -= 1;
+ }
+ else
+ {
+ if ( (d.frameX > 0) && (d.frameW == rdp.ci_width) )
+ d.frameW -= (wxUint16)(2.0f*d.frameX);
+ if ( (d.frameY > 0) && (d.frameH == rdp.ci_height) )
+ d.frameH -= (wxUint16)(2.0f*d.frameY);
+ }
+
+ int ul_u = (int)d.imageX;
+ int ul_v = (int)d.imageY;
+ int lr_u = (int)d.imageX + (int)(d.frameW * d.scaleX);
+ int lr_v = (int)d.imageY + (int)(d.frameH * d.scaleY);
+
+ float ul_x, ul_y, lr_x, lr_y;
+ if (d.flipX)
+ {
+ ul_x = d.frameX + d.frameW;
+ lr_x = d.frameX;
+ }
+ else
+ {
+ ul_x = d.frameX;
+ lr_x = d.frameX + d.frameW;
+ }
+ if (d.flipY)
+ {
+ ul_y = d.frameY + d.frameH;
+ lr_y = d.frameY;
+ }
+ else
+ {
+ ul_y = d.frameY;
+ lr_y = d.frameY + d.frameH;
+ }
+
+ int min_wrap_u = ul_u / d.imageW;
+ //int max_wrap_u = lr_u / d.wrapW;
+ int min_wrap_v = ul_v / d.imageH;
+ //int max_wrap_v = lr_v / d.wrapH;
+ int min_256_u = ul_u >> x_shift;
+ //int max_256_u = (lr_u-1) >> x_shift;
+ int min_256_v = ul_v >> y_shift;
+ //int max_256_v = (lr_v-1) >> y_shift;
+
+
+ // SetTextureImage ()
+ rdp.timg.format = d.imageFmt; // RGBA
+ rdp.timg.size = d.imageSiz; // 16-bit
+ rdp.timg.addr = d.imagePtr;
+ rdp.timg.width = (d.imageW%2)?d.imageW-1:d.imageW;
+ rdp.timg.set_by = 0;
+
+ // SetTile ()
+ TILE *tile = &rdp.tiles[0];
+ tile->format = d.imageFmt; // RGBA
+ tile->size = d.imageSiz; // 16-bit
+ tile->line = line;
+ tile->t_mem = 0;
+ tile->palette = (wxUint8)d.imagePal;
+ tile->clamp_t = 1;
+ tile->mirror_t = 0;
+ tile->mask_t = 0;
+ tile->shift_t = 0;
+ tile->clamp_s = 1;
+ tile->mirror_s = 0;
+ tile->mask_s = 0;
+ tile->shift_s = 0;
+
+ rdp.tiles[0].ul_s = 0;
+ rdp.tiles[0].ul_t = 0;
+ rdp.tiles[0].lr_s = x_size-1;
+ rdp.tiles[0].lr_t = y_size-1;
+
+ const float Z = set_sprite_combine_mode ();
+ if (rdp.cycle_mode == 2)
+ rdp.allow_combine = 0;
+
+ if (fullscreen)
+ {
+ if (rdp.ci_width == 512 && !no_dlist)
+ grClipWindow (0, 0, settings.scr_res_x, settings.scr_res_y);
+ else if (d.scaleX == 1.0f && d.scaleY == 1.0f)
+ grClipWindow (rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y);
+ else
+ grClipWindow (rdp.scissor.ul_x, rdp.scissor.ul_y, min(rdp.scissor.lr_x, (wxUint32)((d.frameX+d.imageW/d.scaleX+0.5f)*rdp.scale_x)), min(rdp.scissor.lr_y, (wxUint32)((d.frameY+d.imageH/d.scaleY+0.5f)*rdp.scale_y)));
+ rdp.update |= UPDATE_SCISSOR;
+ }
+
+ // Texture ()
+ rdp.cur_tile = 0;
+
+ float nul_x, nul_y, nlr_x, nlr_y;
+ int nul_u, nul_v, nlr_u, nlr_v;
+ float ful_u, ful_v, flr_u, flr_v;
+ float ful_x, ful_y, flr_x, flr_y;
+
+ float mx = (float)(lr_x - ul_x) / (float)(lr_u - ul_u);
+ float bx = ul_x - mx * ul_u;
+
+ float my = (float)(lr_y - ul_y) / (float)(lr_v - ul_v);
+ float by = ul_y - my * ul_v;
+
+ int cur_wrap_u, cur_wrap_v, cur_u, cur_v;
+ int cb_u, cb_v; // coordinate-base
+ int tb_u, tb_v; // texture-base
+
+ nul_v = ul_v;
+ nul_y = ul_y;
+
+ // #162
+
+ cur_wrap_v = min_wrap_v + 1;
+ cur_v = min_256_v + 1;
+ cb_v = ((cur_v-1)<<y_shift);
+ while (cb_v >= d.imageH) cb_v -= d.imageH;
+ tb_v = cb_v;
+ rdp.bg_image_height = d.imageH;
+
+ while (1)
+ {
+ cur_wrap_u = min_wrap_u + 1;
+ cur_u = min_256_u + 1;
+
+ // calculate intersection with this point
+ nlr_v = min (min (cur_wrap_v*d.imageH, (cur_v<<y_shift)), lr_v);
+ nlr_y = my * nlr_v + by;
+
+ nul_u = ul_u;
+ nul_x = ul_x;
+ cb_u = ((cur_u-1)<<x_shift);
+ while (cb_u >= d.imageW) cb_u -= d.imageW;
+ tb_u = cb_u;
+
+ while (1)
+ {
+ // calculate intersection with this point
+ nlr_u = min (min (cur_wrap_u*d.imageW, (cur_u<<x_shift)), lr_u);
+ nlr_x = mx * nlr_u + bx;
+
+ // ** Load the texture, constant portions have been set above
+ // SetTileSize ()
+ rdp.tiles[0].ul_s = tb_u;
+ rdp.tiles[0].ul_t = tb_v;
+ rdp.tiles[0].lr_s = tb_u+x_size-1;
+ rdp.tiles[0].lr_t = tb_v+y_size-1;
+
+ // LoadTile ()
+ rdp.cmd0 = ((int)rdp.tiles[0].ul_s << 14) | ((int)rdp.tiles[0].ul_t << 2);
+ rdp.cmd1 = ((int)rdp.tiles[0].lr_s << 14) | ((int)rdp.tiles[0].lr_t << 2);
+ rdp_loadtile ();
+
+ TexCache ();
+ // **
+
+ ful_u = (float)nul_u - cb_u;
+ flr_u = (float)nlr_u - cb_u;
+ ful_v = (float)nul_v - cb_v;
+ flr_v = (float)nlr_v - cb_v;
+
+ ful_u *= rdp.cur_cache[0]->c_scl_x;
+ ful_v *= rdp.cur_cache[0]->c_scl_y;
+ flr_u *= rdp.cur_cache[0]->c_scl_x;
+ flr_v *= rdp.cur_cache[0]->c_scl_y;
+
+ ful_x = nul_x * rdp.scale_x + rdp.offset_x;
+ flr_x = nlr_x * rdp.scale_x + rdp.offset_x;
+ ful_y = nul_y * rdp.scale_y + rdp.offset_y;
+ flr_y = nlr_y * rdp.scale_y + rdp.offset_y;
+
+ // Make the vertices
+
+ if ((flr_x <= rdp.scissor.lr_x) || (ful_x < rdp.scissor.lr_x))
+ {
+ VERTEX v[4] = {
+ { ful_x, ful_y, Z, 1.0f, ful_u, ful_v },
+ { flr_x, ful_y, Z, 1.0f, flr_u, ful_v },
+ { ful_x, flr_y, Z, 1.0f, ful_u, flr_v },
+ { flr_x, flr_y, Z, 1.0f, flr_u, flr_v } };
+ AllowShadeMods (v, 4);
+ for (int s = 0; s < 4; s++)
+ apply_shade_mods (&(v[s]));
+ ConvertCoordsConvert (v, 4);
+
+ if (fullscreen)
+ grDrawVertexArrayContiguous (GR_TRIANGLE_STRIP, 4, v, sizeof(VERTEX));
+
+ if (_debugger.capture)
+ {
+ VERTEX vl[3];
+ vl[0] = v[0];
+ vl[1] = v[2];
+ vl[2] = v[1];
+ add_tri (vl, 3, TRI_BACKGROUND);
+ rdp.tri_n ++;
+ vl[0] = v[2];
+ vl[1] = v[3];
+ vl[2] = v[1];
+ add_tri (vl, 3, TRI_BACKGROUND);
+ rdp.tri_n ++;
+ }
+ else
+ rdp.tri_n += 2;
+ }
+ else
+ {
+ rdp.tri_n += 2;
+ LRDP("Clipped!\n");
+ }
+
+ // increment whatever caused this split
+ tb_u += x_size - (x_size-(nlr_u-cb_u));
+ cb_u = nlr_u;
+ if (nlr_u == cur_wrap_u*d.imageW) {
+ cur_wrap_u ++;
+ tb_u = 0;
+ }
+ if (nlr_u == (cur_u<<x_shift)) cur_u ++;
+ if (nlr_u == lr_u) break;
+ nul_u = nlr_u;
+ nul_x = nlr_x;
+ }
+
+ tb_v += y_size - (y_size-(nlr_v-cb_v));
+ cb_v = nlr_v;
+ if (nlr_v == cur_wrap_v*d.imageH) {
+ cur_wrap_v ++;
+ tb_v = 0;
+ }
+ if (nlr_v == (cur_v<<y_shift)) cur_v ++;
+ if (nlr_v == lr_v) break;
+ nul_v = nlr_v;
+ nul_y = nlr_y;
+ }
+
+ rdp.allow_combine = 1;
+ rdp.bg_image_height = 0xFFFF;
+}
+
+void DrawHiresImage(DRAWIMAGE & d, int screensize = FALSE)
+{
+Check_FrameSkip;
+
+ if (!fullscreen)
+ return;
+ TBUFF_COLOR_IMAGE *tbuff_tex = rdp.tbuff_tex;
+ if (rdp.motionblur)
+ rdp.tbuff_tex = &(rdp.texbufs[rdp.cur_tex_buf^1].images[0]);
+ else if (rdp.tbuff_tex == 0)
+ return;
+ FRDP("DrawHiresImage. fb format=%d\n", rdp.tbuff_tex->info.format);
+
+ setTBufTex(rdp.tbuff_tex->t_mem, rdp.tbuff_tex->width << rdp.tbuff_tex->size >> 1);
+
+ const float Z = set_sprite_combine_mode ();
+ grClipWindow (0, 0, settings.res_x, settings.res_y);
+
+ if (d.imageW%2 == 1) d.imageW -= 1;
+ if (d.imageH%2 == 1) d.imageH -= 1;
+ if (d.imageY > d.imageH) d.imageY = (d.imageY%d.imageH);
+
+ if (!(settings.hacks&hack_PPL))
+ {
+ if ( (d.frameX > 0) && (d.frameW == rdp.ci_width) )
+ d.frameW -= (wxUint16)(2.0f*d.frameX);
+ if ( (d.frameY > 0) && (d.frameH == rdp.ci_height) )
+ d.frameH -= (wxUint16)(2.0f*d.frameY);
+ }
+
+ float ul_x, ul_y, ul_u, ul_v, lr_x, lr_y, lr_u, lr_v;
+ if (screensize)
+ {
+ ul_x = 0.0f;
+ ul_y = 0.0f;
+ ul_u = 0.15f;
+ ul_v = 0.15f;
+ lr_x = rdp.tbuff_tex->scr_width;
+ lr_y = rdp.tbuff_tex->scr_height;
+ lr_u = rdp.tbuff_tex->lr_u;
+ lr_v = rdp.tbuff_tex->lr_v;
+ }
+ else
+ {
+ ul_u = d.imageX;
+ ul_v = d.imageY;
+ lr_u = d.imageX + (d.frameW * d.scaleX) ;
+ lr_v = d.imageY + (d.frameH * d.scaleY) ;
+
+ ul_x = d.frameX;
+ ul_y = d.frameY;
+
+ lr_x = d.frameX + d.frameW;
+ lr_y = d.frameY + d.frameH;
+ ul_x *= rdp.scale_x;
+ lr_x *= rdp.scale_x;
+ ul_y *= rdp.scale_y;
+ lr_y *= rdp.scale_y;
+ ul_u *= rdp.tbuff_tex->u_scale;
+ lr_u *= rdp.tbuff_tex->u_scale;
+ ul_v *= rdp.tbuff_tex->v_scale;
+ lr_v *= rdp.tbuff_tex->v_scale;
+ ul_u = max(0.15f, ul_u);
+ ul_v = max(0.15f, ul_v);
+ if (lr_x > rdp.scissor.lr_x) lr_x = (float)rdp.scissor.lr_x;
+ if (lr_y > rdp.scissor.lr_y) lr_y = (float)rdp.scissor.lr_y;
+ }
+ // Make the vertices
+ VERTEX v[4] = {
+ { ul_x, ul_y, Z, 1.0f, ul_u, ul_v, ul_u, ul_v },
+ { lr_x, ul_y, Z, 1.0f, lr_u, ul_v, lr_u, ul_v },
+ { ul_x, lr_y, Z, 1.0f, ul_u, lr_v, ul_u, lr_v },
+ { lr_x, lr_y, Z, 1.0f, lr_u, lr_v, lr_u, lr_v } };
+ ConvertCoordsConvert (v, 4);
+ AllowShadeMods (v, 4);
+ AddOffset(v, 4);
+ for (int s = 0; s < 4; s++)
+ apply_shade_mods (&(v[s]));
+ grDrawTriangle (&v[0], &v[2], &v[1]);
+ grDrawTriangle (&v[2], &v[3], &v[1]);
+ rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE | UPDATE_SCISSOR;
+ if (_debugger.capture)
+ {
+ VERTEX vl[3];
+ vl[0] = v[0];
+ vl[1] = v[2];
+ vl[2] = v[1];
+ add_tri (vl, 3, TRI_BACKGROUND);
+ rdp.tri_n ++;
+ vl[0] = v[2];
+ vl[1] = v[3];
+ vl[2] = v[1];
+ add_tri (vl, 3, TRI_BACKGROUND);
+ rdp.tri_n ++;
+ }
+ else
+ rdp.tri_n += 2;
+ rdp.tbuff_tex = tbuff_tex;
+
+}
+
+//****************************************************************
+
+
+struct MAT2D {
+ float A, B, C, D;
+ float X, Y;
+ float BaseScaleX;
+ float BaseScaleY;
+} mat_2d = {1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f};
+
+static void uc6_read_background_data (DRAWIMAGE & d, bool bReadScale)
+{
+ wxUint32 addr = segoffset(rdp.cmd1) >> 1;
+
+ d.imageX = (((wxUint16 *)gfx.RDRAM)[(addr+0)^1] >> 5); // 0
+ d.imageW = (((wxUint16 *)gfx.RDRAM)[(addr+1)^1] >> 2); // 1
+ d.frameX = ((short*)gfx.RDRAM)[(addr+2)^1] / 4.0f; // 2
+ d.frameW = ((wxUint16 *)gfx.RDRAM)[(addr+3)^1] >> 2; // 3
+
+ d.imageY = (((wxUint16 *)gfx.RDRAM)[(addr+4)^1] >> 5); // 4
+ d.imageH = (((wxUint16 *)gfx.RDRAM)[(addr+5)^1] >> 2); // 5
+ d.frameY = ((short*)gfx.RDRAM)[(addr+6)^1] / 4.0f; // 6
+ d.frameH = ((wxUint16 *)gfx.RDRAM)[(addr+7)^1] >> 2; // 7
+
+ d.imagePtr = segoffset(((wxUint32*)gfx.RDRAM)[(addr+8)>>1]); // 8,9
+ d.imageFmt = ((wxUint8 *)gfx.RDRAM)[(((addr+11)<<1)+0)^3]; // 11
+ d.imageSiz = ((wxUint8 *)gfx.RDRAM)[(((addr+11)<<1)+1)^3]; // |
+ d.imagePal = ((wxUint16 *)gfx.RDRAM)[(addr+12)^1]; // 12
+ wxUint16 imageFlip = ((wxUint16 *)gfx.RDRAM)[(addr+13)^1]; // 13;
+ d.flipX = (wxUint8)imageFlip&0x01;
+
+ if (bReadScale)
+ {
+ d.scaleX = ((short *)gfx.RDRAM)[(addr+14)^1] / 1024.0f; // 14
+ d.scaleY = ((short *)gfx.RDRAM)[(addr+15)^1] / 1024.0f; // 15
+ }
+ else
+ d.scaleX = d.scaleY = 1.0f;
+
+ d.flipY = 0;
+ int imageYorig= ((int *)gfx.RDRAM)[(addr+16)>>1] >> 5;
+ rdp.last_bg = d.imagePtr;
+
+ FRDP ("imagePtr: %08lx\n", d.imagePtr);
+ FRDP ("frameX: %f, frameW: %d, frameY: %f, frameH: %d\n", d.frameX, d.frameW, d.frameY, d.frameH);
+ FRDP ("imageX: %d, imageW: %d, imageY: %d, imageH: %d\n", d.imageX, d.imageW, d.imageY, d.imageH);
+ FRDP ("imageYorig: %d, scaleX: %f, scaleY: %f\n", imageYorig, d.scaleX, d.scaleY);
+ FRDP ("imageFmt: %d, imageSiz: %d, imagePal: %d, imageFlip: %d\n", d.imageFmt, d.imageSiz, d.imagePal, d.flipX);
+}
+
+static void uc6_bg (bool bg_1cyc)
+{
+ static const char *strFuncNames[] = {"uc6:bg_1cyc", "uc6:bg_copy"};
+ const char *strFuncName = bg_1cyc ? strFuncNames[0] : strFuncNames[1];
+ if (rdp.skip_drawing)
+ {
+ FRDP("%s skipped\n", strFuncName);
+ return;
+ }
+ FRDP ("%s #%d, #%d\n", strFuncName, rdp.tri_n, rdp.tri_n+1);
+
+ DRAWIMAGE d;
+ uc6_read_background_data(d, bg_1cyc);
+
+ if (fb_hwfbe_enabled && FindTextureBuffer(d.imagePtr, d.imageW))
+ {
+ DrawHiresImage(d);
+ return;
+ }
+
+ if (settings.ucode == ucode_F3DEX2 || (settings.hacks&hack_PPL))
+ {
+ if ( (d.imagePtr != rdp.cimg) && (d.imagePtr != rdp.ocimg) && d.imagePtr) //can't draw from framebuffer
+ DrawImage (d);
+ else
+ {
+ FRDP("%s skipped\n", strFuncName);
+ }
+ }
+ else
+ {
+ DrawImage (d);
+ }
+}
+
+static void uc6_bg_1cyc ()
+{
+ uc6_bg(true);
+}
+
+static void uc6_bg_copy ()
+{
+ uc6_bg(false);
+}
+
+static void draw_split_triangle(VERTEX **vtx)
+{
+Check_FrameSkip;
+
+ vtx[0]->not_zclipped = vtx[1]->not_zclipped = vtx[2]->not_zclipped = 1;
+
+ int index,i,j, min_256,max_256, cur_256,left_256,right_256;
+ float percent;
+
+ min_256 = min((int)vtx[0]->u0,(int)vtx[1]->u0); // bah, don't put two mins on one line
+ min_256 = min(min_256,(int)vtx[2]->u0) >> 8; // or it will be calculated twice
+
+ max_256 = max((int)vtx[0]->u0,(int)vtx[1]->u0); // not like it makes much difference
+ max_256 = max(max_256,(int)vtx[2]->u0) >> 8; // anyway :P
+
+ for (cur_256=min_256; cur_256<=max_256; cur_256++)
+ {
+ left_256 = cur_256 << 8;
+ right_256 = (cur_256+1) << 8;
+
+ // Set vertex buffers
+ rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
+ rdp.vtxbuf2 = rdp.vtx2;
+ rdp.vtx_buffer = 0;
+ rdp.n_global = 3;
+ index = 0;
+
+ // ** Left plane **
+ for (i=0; i<3; i++)
+ {
+ j = i+1;
+ if (j == 3) j = 0;
+
+ VERTEX *v1 = vtx[i];
+ VERTEX *v2 = vtx[j];
+
+ if (v1->u0 >= left_256)
+ {
+ if (v2->u0 >= left_256) // Both are in, save the last one
+ {
+ rdp.vtxbuf[index] = *v2;
+ rdp.vtxbuf[index].u0 -= left_256;
+ rdp.vtxbuf[index++].v0 += rdp.cur_cache[0]->c_scl_y * (cur_256 * rdp.cur_cache[0]->splitheight);
+ }
+ else // First is in, second is out, save intersection
+ {
+ percent = (left_256 - v1->u0) / (v2->u0 - v1->u0);
+ rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent;
+ rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent;
+ rdp.vtxbuf[index].z = 1;
+ rdp.vtxbuf[index].q = 1;
+ rdp.vtxbuf[index].u0 = 0.5f;
+ rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent +
+ rdp.cur_cache[0]->c_scl_y * cur_256 * rdp.cur_cache[0]->splitheight;
+ rdp.vtxbuf[index].b = (wxUint8)(v1->b + (v2->b - v1->b) * percent);
+ rdp.vtxbuf[index].g = (wxUint8)(v1->g + (v2->g - v1->g) * percent);
+ rdp.vtxbuf[index].r = (wxUint8)(v1->r + (v2->r - v1->r) * percent);
+ rdp.vtxbuf[index++].a = (wxUint8)(v1->a + (v2->a - v1->a) * percent);
+ }
+ }
+ else
+ {
+ //if (v2->u0 < left_256) // Both are out, save nothing
+ if (v2->u0 >= left_256) // First is out, second is in, save intersection & in point
+ {
+ percent = (left_256 - v2->u0) / (v1->u0 - v2->u0);
+ rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent;
+ rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent;
+ rdp.vtxbuf[index].z = 1;
+ rdp.vtxbuf[index].q = 1;
+ rdp.vtxbuf[index].u0 = 0.5f;
+ rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent +
+ rdp.cur_cache[0]->c_scl_y * cur_256 * rdp.cur_cache[0]->splitheight;
+ rdp.vtxbuf[index].b = (wxUint8)(v2->b + (v1->b - v2->b) * percent);
+ rdp.vtxbuf[index].g = (wxUint8)(v2->g + (v1->g - v2->g) * percent);
+ rdp.vtxbuf[index].r = (wxUint8)(v2->r + (v1->r - v2->r) * percent);
+ rdp.vtxbuf[index++].a = (wxUint8)(v2->a + (v1->a - v2->a) * percent);
+
+ // Save the in point
+ rdp.vtxbuf[index] = *v2;
+ rdp.vtxbuf[index].u0 -= left_256;
+ rdp.vtxbuf[index++].v0 += rdp.cur_cache[0]->c_scl_y * (cur_256 * rdp.cur_cache[0]->splitheight);
+ }
+ }
+ }
+ rdp.n_global = index;
+
+ rdp.vtxbuf = rdp.vtx2; // now vtx1 holds the value, & vtx2 is the destination
+ rdp.vtxbuf2 = rdp.vtx1;
+ rdp.vtx_buffer ^= 1;
+ index = 0;
+
+ for (i=0; i<rdp.n_global; i++)
+ {
+ j = i+1;
+ if (j == rdp.n_global) j = 0;
+
+ VERTEX *v1 = &rdp.vtxbuf2[i];
+ VERTEX *v2 = &rdp.vtxbuf2[j];
+
+ // ** Right plane **
+ if (v1->u0 <= 256.0f)
+ {
+ if (v2->u0 <= 256.0f) // Both are in, save the last one
+ {
+ rdp.vtxbuf[index++] = *v2;
+ }
+ else // First is in, second is out, save intersection
+ {
+ percent = (right_256 - v1->u0) / (v2->u0 - v1->u0);
+ rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent;
+ rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent;
+ rdp.vtxbuf[index].z = 1;
+ rdp.vtxbuf[index].q = 1;
+ rdp.vtxbuf[index].u0 = 255.5f;
+ rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent;
+ rdp.vtxbuf[index].b = (wxUint8)(v1->b + (v2->b - v1->b) * percent);
+ rdp.vtxbuf[index].g = (wxUint8)(v1->g + (v2->g - v1->g) * percent);
+ rdp.vtxbuf[index].r = (wxUint8)(v1->r + (v2->r - v1->r) * percent);
+ rdp.vtxbuf[index++].a = (wxUint8)(v1->a + (v2->a - v1->a) * percent);
+ }
+ }
+ else
+ {
+ //if (v2->u0 > 256.0f) // Both are out, save nothing
+ if (v2->u0 <= 256.0f) // First is out, second is in, save intersection & in point
+ {
+ percent = (right_256 - v2->u0) / (v1->u0 - v2->u0);
+ rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent;
+ rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent;
+ rdp.vtxbuf[index].z = 1;
+ rdp.vtxbuf[index].q = 1;
+ rdp.vtxbuf[index].u0 = 255.5f;
+ rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent;
+ rdp.vtxbuf[index].b = (wxUint8)(v2->b + (v1->b - v2->b) * percent);
+ rdp.vtxbuf[index].g = (wxUint8)(v2->g + (v1->g - v2->g) * percent);
+ rdp.vtxbuf[index].r = (wxUint8)(v2->r + (v1->r - v2->r) * percent);
+ rdp.vtxbuf[index++].a = (wxUint8)(v2->a + (v1->a - v2->a) * percent);
+
+ // Save the in point
+ rdp.vtxbuf[index++] = *v2;
+ }
+ }
+ }
+ rdp.n_global = index;
+
+ do_triangle_stuff_2 ();
+ }
+}
+
+static void uc6_draw_polygons (VERTEX v[4])
+{
+Check_FrameSkip;
+
+ AllowShadeMods (v, 4);
+ for (int s = 0; s < 4; s++)
+ apply_shade_mods (&(v[s]));
+ AddOffset(v, 4);
+
+ // Set vertex buffers
+ if (rdp.cur_cache[0] && rdp.cur_cache[0]->splits > 1)
+ {
+ VERTEX *vptr[3];
+ int i;
+ for (i = 0; i < 3; i++)
+ vptr[i] = &v[i];
+ draw_split_triangle(vptr);
+
+ rdp.tri_n ++;
+ for (i = 0; i < 3; i++)
+ vptr[i] = &v[i+1];
+ draw_split_triangle(vptr);
+ rdp.tri_n ++;
+ }
+ else
+ {
+ rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
+ rdp.vtxbuf2 = rdp.vtx2;
+ rdp.vtx_buffer = 0;
+ rdp.n_global = 3;
+ memcpy (rdp.vtxbuf, v, sizeof(VERTEX)*3);
+ do_triangle_stuff_2 ();
+ rdp.tri_n ++;
+
+ rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
+ rdp.vtxbuf2 = rdp.vtx2;
+ rdp.vtx_buffer = 0;
+ rdp.n_global = 3;
+ memcpy (rdp.vtxbuf, v+1, sizeof(VERTEX)*3);
+ do_triangle_stuff_2 ();
+ rdp.tri_n ++;
+ }
+ rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_VIEWPORT;
+
+ if (fullscreen && settings.fog && (rdp.flags & FOG_ENABLED))
+ {
+ grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
+ }
+}
+
+static void uc6_read_object_data (DRAWOBJECT & d)
+{
+ wxUint32 addr = segoffset(rdp.cmd1) >> 1;
+
+ d.objX = ((short*)gfx.RDRAM)[(addr+0)^1] / 4.0f; // 0
+ d.scaleW = ((wxUint16 *)gfx.RDRAM)[(addr+1)^1] / 1024.0f; // 1
+ d.imageW = ((short*)gfx.RDRAM)[(addr+2)^1] >> 5; // 2, 3 is padding
+ d.objY = ((short*)gfx.RDRAM)[(addr+4)^1] / 4.0f; // 4
+ d.scaleH = ((wxUint16 *)gfx.RDRAM)[(addr+5)^1] / 1024.0f; // 5
+ d.imageH = ((short*)gfx.RDRAM)[(addr+6)^1] >> 5; // 6, 7 is padding
+
+ d.imageStride = ((wxUint16 *)gfx.RDRAM)[(addr+8)^1]; // 8
+ d.imageAdrs = ((wxUint16 *)gfx.RDRAM)[(addr+9)^1]; // 9
+ d.imageFmt = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+0)^3]; // 10
+ d.imageSiz = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+1)^3]; // |
+ d.imagePal = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+2)^3]; // 11
+ d.imageFlags = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+3)^3]; // |
+
+ if (d.imageW < 0)
+ d.imageW = (short)rdp.scissor_o.lr_x - (short)d.objX - d.imageW;
+ if (d.imageH < 0)
+ d.imageH = (short)rdp.scissor_o.lr_y - (short)d.objY - d.imageH;
+
+ FRDP ("#%d, #%d\n"
+ "objX: %f, scaleW: %f, imageW: %d\n"
+ "objY: %f, scaleH: %f, imageH: %d\n"
+ "size: %d, format: %d\n", rdp.tri_n, rdp.tri_n+1,
+ d.objX, d.scaleW, d.imageW, d.objY, d.scaleH, d.imageH, d.imageSiz, d.imageFmt);
+}
+
+static void uc6_init_tile(const DRAWOBJECT & d)
+{
+ // SetTile ()
+ TILE *tile = &rdp.tiles[0];
+ tile->format = d.imageFmt; // RGBA
+ tile->size = d.imageSiz; // 16-bit
+ tile->line = d.imageStride;
+ tile->t_mem = d.imageAdrs;
+ tile->palette = d.imagePal;
+ tile->clamp_t = 1;
+ tile->mirror_t = 0;
+ tile->mask_t = 0;
+ tile->shift_t = 0;
+ tile->clamp_s = 1;
+ tile->mirror_s = 0;
+ tile->mask_s = 0;
+ tile->shift_s = 0;
+
+ // SetTileSize ()
+ rdp.tiles[0].ul_s = 0;
+ rdp.tiles[0].ul_t = 0;
+ rdp.tiles[0].lr_s = (d.imageW>0)?d.imageW-1:0;
+ rdp.tiles[0].lr_t = (d.imageH>0)?d.imageH-1:0;
+}
+
+static void uc6_obj_rectangle ()
+{
+Check_FrameSkip;
+
+ LRDP ("uc6:obj_rectangle ");
+ DRAWOBJECT d;
+ uc6_read_object_data(d);
+
+ if (d.imageAdrs > 4096)
+ {
+ FRDP("tmem: %08lx is out of bounds! return\n", d.imageAdrs);
+ return;
+ }
+ if (!rdp.s2dex_tex_loaded)
+ {
+ LRDP("Texture was not loaded! return\n");
+ return;
+ }
+
+ uc6_init_tile(d);
+
+ float Z = set_sprite_combine_mode ();
+
+ float ul_x = d.objX;
+ float lr_x = d.objX + d.imageW/d.scaleW;
+ float ul_y = d.objY;
+ float lr_y = d.objY + d.imageH/d.scaleH;
+ float ul_u, lr_u, ul_v, lr_v;
+ if (rdp.cur_cache[0]->splits > 1)
+ {
+ lr_u = (float)(d.imageW-1);
+ lr_v = (float)(d.imageH-1);
+ }
+ else
+ {
+ lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
+ lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
+ }
+
+ if (d.imageFlags&0x01) //flipS
+ {
+ ul_u = lr_u;
+ lr_u = 0.5f;
+ }
+ else
+ ul_u = 0.5f;
+ if (d.imageFlags&0x10) //flipT
+ {
+ ul_v = lr_v;
+ lr_v = 0.5f;
+ }
+ else
+ ul_v = 0.5f;
+
+ // Make the vertices
+ VERTEX v[4] = {
+ { ul_x, ul_y, Z, 1, ul_u, ul_v },
+ { lr_x, ul_y, Z, 1, lr_u, ul_v },
+ { ul_x, lr_y, Z, 1, ul_u, lr_v },
+ { lr_x, lr_y, Z, 1, lr_u, lr_v }
+ };
+
+ for (int i=0; i<4; i++)
+ {
+ v[i].x *= rdp.scale_x;
+ v[i].y *= rdp.scale_y;
+ }
+
+ uc6_draw_polygons (v);
+}
+
+static void uc6_obj_sprite ()
+{
+Check_FrameSkip;
+
+ LRDP ("uc6:obj_sprite ");
+ DRAWOBJECT d;
+ uc6_read_object_data(d);
+ uc6_init_tile(d);
+
+ float Z = set_sprite_combine_mode ();
+
+ float ul_x = d.objX;
+ float lr_x = d.objX + d.imageW/d.scaleW;
+ float ul_y = d.objY;
+ float lr_y = d.objY + d.imageH/d.scaleH;
+ float ul_u, lr_u, ul_v, lr_v;
+ if (rdp.cur_cache[0]->splits > 1)
+ {
+ lr_u = (float)(d.imageW-1);
+ lr_v = (float)(d.imageH-1);
+ }
+ else
+ {
+ lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
+ lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
+ }
+
+ if (d.imageFlags&0x01) //flipS
+ {
+ ul_u = lr_u;
+ lr_u = 0.5f;
+ }
+ else
+ ul_u = 0.5f;
+ if (d.imageFlags&0x10) //flipT
+ {
+ ul_v = lr_v;
+ lr_v = 0.5f;
+ }
+ else
+ ul_v = 0.5f;
+
+ // Make the vertices
+ // FRDP("scale_x: %f, scale_y: %f\n", rdp.cur_cache[0]->scale_x, rdp.cur_cache[0]->scale_y);
+
+ VERTEX v[4] = {
+ { ul_x, ul_y, Z, 1, ul_u, ul_v },
+ { lr_x, ul_y, Z, 1, lr_u, ul_v },
+ { ul_x, lr_y, Z, 1, ul_u, lr_v },
+ { lr_x, lr_y, Z, 1, lr_u, lr_v }
+ };
+
+ for (int i=0; i<4; i++)
+ {
+ float x = v[i].x;
+ float y = v[i].y;
+ v[i].x = (x * mat_2d.A + y * mat_2d.B + mat_2d.X) * rdp.scale_x;
+ v[i].y = (x * mat_2d.C + y * mat_2d.D + mat_2d.Y) * rdp.scale_y;
+ }
+
+ uc6_draw_polygons (v);
+}
+
+static void uc6_obj_movemem ()
+{
+ LRDP("uc6:obj_movemem\n");
+
+ int index = rdp.cmd0 & 0xFFFF;
+ wxUint32 addr = segoffset(rdp.cmd1) >> 1;
+
+ if (index == 0) { // movemem matrix
+ mat_2d.A = ((int*)gfx.RDRAM)[(addr+0)>>1] / 65536.0f;
+ mat_2d.B = ((int*)gfx.RDRAM)[(addr+2)>>1] / 65536.0f;
+ mat_2d.C = ((int*)gfx.RDRAM)[(addr+4)>>1] / 65536.0f;
+ mat_2d.D = ((int*)gfx.RDRAM)[(addr+6)>>1] / 65536.0f;
+ mat_2d.X = ((short*)gfx.RDRAM)[(addr+8)^1] / 4.0f;
+ mat_2d.Y = ((short*)gfx.RDRAM)[(addr+9)^1] / 4.0f;
+ mat_2d.BaseScaleX = ((wxUint16*)gfx.RDRAM)[(addr+10)^1] / 1024.0f;
+ mat_2d.BaseScaleY = ((wxUint16*)gfx.RDRAM)[(addr+11)^1] / 1024.0f;
+
+ FRDP ("mat_2d\nA: %f, B: %f, c: %f, D: %f\nX: %f, Y: %f\nBaseScaleX: %f, BaseScaleY: %f\n",
+ mat_2d.A, mat_2d.B, mat_2d.C, mat_2d.D, mat_2d.X, mat_2d.Y, mat_2d.BaseScaleX, mat_2d.BaseScaleY);
+ }
+ else if (index == 2) { // movemem submatrix
+ mat_2d.X = ((short*)gfx.RDRAM)[(addr+0)^1] / 4.0f;
+ mat_2d.Y = ((short*)gfx.RDRAM)[(addr+1)^1] / 4.0f;
+ mat_2d.BaseScaleX = ((wxUint16*)gfx.RDRAM)[(addr+2)^1] / 1024.0f;
+ mat_2d.BaseScaleY = ((wxUint16*)gfx.RDRAM)[(addr+3)^1] / 1024.0f;
+
+ FRDP ("submatrix\nX: %f, Y: %f\nBaseScaleX: %f, BaseScaleY: %f\n",
+ mat_2d.X, mat_2d.Y, mat_2d.BaseScaleX, mat_2d.BaseScaleY);
+ }
+}
+
+static void uc6_select_dl ()
+{
+ LRDP("uc6:select_dl\n");
+ RDP_E ("uc6:select_dl\n");
+}
+
+static void uc6_obj_rendermode ()
+{
+ LRDP("uc6:obj_rendermode\n");
+ RDP_E ("uc6:obj_rendermode\n");
+}
+
+static wxUint16 uc6_yuv_to_rgba(wxUint8 y, wxUint8 u, wxUint8 v)
+{
+ float r = y + (1.370705f * (v-128));
+ float g = y - (0.698001f * (v-128)) - (0.337633f * (u-128));
+ float b = y + (1.732446f * (u-128));
+ r *= 0.125f;
+ g *= 0.125f;
+ b *= 0.125f;
+ //clipping the result
+ if (r > 32) r = 32;
+ if (g > 32) g = 32;
+ if (b > 32) b = 32;
+ if (r < 0) r = 0;
+ if (g < 0) g = 0;
+ if (b < 0) b = 0;
+
+ wxUint16 c = (wxUint16)(((wxUint16)(r) << 11) |
+ ((wxUint16)(g) << 6) |
+ ((wxUint16)(b) << 1) | 1);
+ return c;
+}
+
+static void uc6_DrawYUVImageToFrameBuffer(wxUint16 ul_x, wxUint16 ul_y, wxUint16 lr_x, wxUint16 lr_y)
+{
+Check_FrameSkip;
+
+ FRDP ("uc6:DrawYUVImageToFrameBuffer ul_x%d, ul_y%d, lr_x%d, lr_y%d\n", ul_x, ul_y, lr_x, lr_y);
+ wxUint32 ci_width = rdp.ci_width;
+ wxUint32 ci_height = rdp.ci_lower_bound;
+ if (ul_x >= ci_width)
+ return;
+ if (ul_y >= ci_height)
+ return;
+ wxUint32 width = 16, height = 16;
+ if (lr_x > ci_width)
+ width = ci_width - ul_x;
+ if (lr_y > ci_height)
+ height = ci_height - ul_y;
+ wxUint32 * mb = (wxUint32*)(gfx.RDRAM+rdp.timg.addr); //pointer to the first macro block
+ wxUint16 * dst = (wxUint16*)(gfx.RDRAM+rdp.cimg);
+ dst += ul_x + ul_y * ci_width;
+ //yuv macro block contains 16x16 texture. we need to put it in the proper place inside cimg
+ for (wxUint16 h = 0; h < 16; h++)
+ {
+ for (wxUint16 w = 0; w < 16; w+=2)
+ {
+ wxUint32 t = *(mb++); //each wxUint32 contains 2 pixels
+ if ((h < height) && (w < width)) //clipping. texture image may be larger than color image
+ {
+ wxUint8 y0 = (wxUint8)t&0xFF;
+ wxUint8 v = (wxUint8)(t>>8)&0xFF;
+ wxUint8 y1 = (wxUint8)(t>>16)&0xFF;
+ wxUint8 u = (wxUint8)(t>>24)&0xFF;
+ *(dst++) = uc6_yuv_to_rgba(y0, u, v);
+ *(dst++) = uc6_yuv_to_rgba(y1, u, v);
+ }
+ }
+ dst += rdp.ci_width - 16;
+ }
+}
+
+static void uc6_obj_rectangle_r ()
+{
+Check_FrameSkip;
+
+ LRDP ("uc6:obj_rectangle_r ");
+ DRAWOBJECT d;
+ uc6_read_object_data(d);
+
+ if (d.imageFmt == 1 && (settings.hacks&hack_Ogre64)) //Ogre Battle needs to copy YUV texture to frame buffer
+ {
+ float ul_x = d.objX/mat_2d.BaseScaleX + mat_2d.X;
+ float lr_x = (d.objX + d.imageW/d.scaleW)/mat_2d.BaseScaleX + mat_2d.X;
+ float ul_y = d.objY/mat_2d.BaseScaleY + mat_2d.Y;
+ float lr_y = (d.objY + d.imageH/d.scaleH)/mat_2d.BaseScaleY + mat_2d.Y;
+ uc6_DrawYUVImageToFrameBuffer((wxUint16)ul_x, (wxUint16)ul_y, (wxUint16)lr_x, (wxUint16)lr_y);
+ rdp.tri_n += 2;
+ return;
+ }
+
+ uc6_init_tile(d);
+
+ float Z = set_sprite_combine_mode ();
+
+ float ul_x = d.objX/mat_2d.BaseScaleX;
+ float lr_x = (d.objX + d.imageW/d.scaleW)/mat_2d.BaseScaleX;
+ float ul_y = d.objY/mat_2d.BaseScaleY;
+ float lr_y = (d.objY + d.imageH/d.scaleH)/mat_2d.BaseScaleY;
+ float ul_u, lr_u, ul_v, lr_v;
+ if (rdp.cur_cache[0]->splits > 1)
+ {
+ lr_u = (float)(d.imageW-1);
+ lr_v = (float)(d.imageH-1);
+ }
+ else
+ {
+ lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
+ lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
+ }
+
+ if (d.imageFlags&0x01) //flipS
+ {
+ ul_u = lr_u;
+ lr_u = 0.5f;
+ }
+ else
+ ul_u = 0.5f;
+ if (d.imageFlags&0x10) //flipT
+ {
+ ul_v = lr_v;
+ lr_v = 0.5f;
+ }
+ else
+ ul_v = 0.5f;
+
+ // Make the vertices
+ VERTEX v[4] = {
+ { ul_x, ul_y, Z, 1, ul_u, ul_v },
+ { lr_x, ul_y, Z, 1, lr_u, ul_v },
+ { ul_x, lr_y, Z, 1, ul_u, lr_v },
+ { lr_x, lr_y, Z, 1, lr_u, lr_v }
+ };
+
+ for (int i=0; i<4; i++)
+ {
+ float x = v[i].x;
+ float y = v[i].y;
+ v[i].x = (x + mat_2d.X) * rdp.scale_x;
+ v[i].y = (y + mat_2d.Y) * rdp.scale_y;
+ }
+
+ uc6_draw_polygons (v);
+}
+
+static void uc6_obj_loadtxtr ()
+{
+Check_FrameSkip;
+
+ LRDP("uc6:obj_loadtxtr ");
+ rdp.s2dex_tex_loaded = TRUE;
+ rdp.update |= UPDATE_TEXTURE;
+
+ wxUint32 addr = segoffset(rdp.cmd1) >> 1;
+ wxUint32 type = ((wxUint32*)gfx.RDRAM)[(addr + 0) >> 1]; // 0, 1
+
+ if (type == 0x00000030) { // TLUT
+ wxUint32 image = segoffset(((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3
+ wxUint16 phead = ((wxUint16 *)gfx.RDRAM)[(addr + 4) ^ 1] - 256; // 4
+ wxUint16 pnum = ((wxUint16 *)gfx.RDRAM)[(addr + 5) ^ 1] + 1; // 5
+
+ FRDP ("palette addr: %08lx, start: %d, num: %d\n", image, phead, pnum);
+ load_palette (image, phead, pnum);
+ }
+ else if (type == 0x00001033) { // TxtrBlock
+ wxUint32 image = segoffset(((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3
+ wxUint16 tmem = ((wxUint16 *)gfx.RDRAM)[(addr + 4) ^ 1]; // 4
+ wxUint16 tsize = ((wxUint16 *)gfx.RDRAM)[(addr + 5) ^ 1]; // 5
+ wxUint16 tline = ((wxUint16 *)gfx.RDRAM)[(addr + 6) ^ 1]; // 6
+
+ FRDP ("addr: %08lx, tmem: %08lx, size: %d\n", image, tmem, tsize);
+ rdp.timg.addr = image;
+ rdp.timg.width = 1;
+ rdp.timg.size = 1;
+
+ rdp.tiles[7].t_mem = tmem;
+ rdp.tiles[7].size = 1;
+ rdp.cmd0 = 0;
+ rdp.cmd1 = 0x07000000 | (tsize << 14) | tline;
+ rdp_loadblock ();
+ }
+ else if (type == 0x00fc1034)
+ {
+ wxUint32 image = segoffset(((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3
+ wxUint16 tmem = ((wxUint16 *)gfx.RDRAM)[(addr + 4) ^ 1]; // 4
+ wxUint16 twidth = ((wxUint16 *)gfx.RDRAM)[(addr + 5) ^ 1]; // 5
+ wxUint16 theight = ((wxUint16 *)gfx.RDRAM)[(addr + 6) ^ 1]; // 6
+
+ FRDP ("tile addr: %08lx, tmem: %08lx, twidth: %d, theight: %d\n", image, tmem, twidth, theight);
+
+ int line = (twidth + 1) >> 2;
+
+ rdp.timg.addr = image;
+ rdp.timg.width = line << 3;
+ rdp.timg.size = 1;
+
+ rdp.tiles[7].t_mem = tmem;
+ rdp.tiles[7].line = line;
+ rdp.tiles[7].size = 1;
+
+ rdp.cmd0 = 0;
+ rdp.cmd1 = 0x07000000 | (twidth << 14) | (theight << 2);
+
+ rdp_loadtile ();
+ }
+ else
+ {
+ FRDP ("UNKNOWN (0x%08lx)\n", type);
+ FRDP_E ("uc6:obj_loadtxtr UNKNOWN (0x%08lx)\n", type);
+ }
+}
+
+static void uc6_obj_ldtx_sprite ()
+{
+ LRDP("uc6:obj_ldtx_sprite\n");
+
+ wxUint32 addr = rdp.cmd1;
+ uc6_obj_loadtxtr ();
+ rdp.cmd1 = addr + 24;
+ uc6_obj_sprite ();
+}
+
+static void uc6_obj_ldtx_rect ()
+{
+ LRDP("uc6:obj_ldtx_rect\n");
+
+ wxUint32 addr = rdp.cmd1;
+ uc6_obj_loadtxtr ();
+ rdp.cmd1 = addr + 24;
+ uc6_obj_rectangle ();
+}
+
+static void uc6_ldtx_rect_r ()
+{
+ LRDP("uc6:ldtx_rect_r\n");
+
+ wxUint32 addr = rdp.cmd1;
+ uc6_obj_loadtxtr ();
+ rdp.cmd1 = addr + 24;
+ uc6_obj_rectangle_r ();
+}
+
+static void uc6_loaducode ()
+{
+ LRDP("uc6:load_ucode\n");
+ RDP_E ("uc6:load_ucode\n");
+
+ // copy the microcode data
+ wxUint32 addr = segoffset(rdp.cmd1);
+ wxUint32 size = (rdp.cmd0 & 0xFFFF) + 1;
+ memcpy (microcode, gfx.RDRAM+addr, size);
+
+ microcheck ();
+}
+
+void uc6_sprite2d ()
+{
+Check_FrameSkip;
+
+ wxUint32 a = rdp.pc[rdp.pc_i] & BMASK;
+ wxUint32 cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command
+ if ( (cmd0>>24) != 0xBE )
+ return;
+
+ FRDP ("uc6:uc6_sprite2d #%d, #%d\n", rdp.tri_n, rdp.tri_n+1);
+ wxUint32 addr = segoffset(rdp.cmd1) >> 1;
+ DRAWIMAGE d;
+
+ d.imagePtr = segoffset(((wxUint32*)gfx.RDRAM)[(addr+0)>>1]); // 0,1
+ wxUint16 stride = (((wxUint16 *)gfx.RDRAM)[(addr+4)^1]); // 4
+ d.imageW = (((wxUint16 *)gfx.RDRAM)[(addr+5)^1]); // 5
+ d.imageH = (((wxUint16 *)gfx.RDRAM)[(addr+6)^1]); // 6
+ d.imageFmt = ((wxUint8 *)gfx.RDRAM)[(((addr+7)<<1)+0)^3]; // 7
+ d.imageSiz = ((wxUint8 *)gfx.RDRAM)[(((addr+7)<<1)+1)^3]; // |
+ d.imagePal = 0;
+ d.imageX = (((wxUint16 *)gfx.RDRAM)[(addr+8)^1]); // 8
+ d.imageY = (((wxUint16 *)gfx.RDRAM)[(addr+9)^1]); // 9
+ wxUint32 tlut = ((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]; // 2, 3
+ //low-level implementation of sprite2d apparently calls setothermode command to set tlut mode
+ //However, description of sprite2d microcode just says that
+ //TlutPointer should be Null when CI images will not be used.
+ //HLE implementation sets rdp.tlut_mode=2 if TlutPointer is not null, and rdp.tlut_mode=0 otherwise
+ //Alas, it is not sufficient, since WCW Nitro uses non-Null TlutPointer for rgba textures.
+ //So, additional check added.
+ if (tlut)
+ {
+ load_palette (segoffset(tlut), 0, 256);
+ if (d.imageFmt > 0)
+ rdp.tlut_mode = 2;
+ else
+ rdp.tlut_mode = 0;
+ }
+ else
+ {
+ rdp.tlut_mode = 0;
+ }
+
+ if (d.imageW == 0)
+ return;// d.imageW = stride;
+
+ cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command
+ while (1)
+ {
+ if ( (cmd0>>24) == 0xBE )
+ {
+ wxUint32 cmd1 = ((wxUint32*)gfx.RDRAM)[(a>>2)+1];
+ rdp.pc[rdp.pc_i] = (a+8) & BMASK;
+
+ d.scaleX = ((cmd1>>16)&0xFFFF)/1024.0f;
+ d.scaleY = (cmd1&0xFFFF)/1024.0f;
+ //the code below causes wrong background height in super robot spirit, so it is disabled.
+ //need to find, for which game this hack was made
+ //if( (cmd1&0xFFFF) < 0x100 )
+ // d.scaleY = d.scaleX;
+ d.flipX = (wxUint8)((cmd0>>8)&0xFF);
+ d.flipY = (wxUint8)(cmd0&0xFF);
+
+ a = rdp.pc[rdp.pc_i] & BMASK;
+ rdp.pc[rdp.pc_i] = (a+8) & BMASK;
+ cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command
+ }
+ if ( (cmd0>>24) == 0xBD )
+ {
+ wxUint32 cmd1 = ((wxUint32*)gfx.RDRAM)[(a>>2)+1];
+
+ d.frameX = ((short)((cmd1>>16)&0xFFFF)) / 4.0f;
+ d.frameY = ((short)(cmd1&0xFFFF)) / 4.0f;
+ d.frameW = (wxUint16) (d.imageW / d.scaleX);
+ d.frameH = (wxUint16) (d.imageH / d.scaleY);
+ if (settings.hacks&hack_WCWnitro)
+ {
+ int scaleY = (int)d.scaleY;
+ d.imageH /= scaleY;
+ d.imageY /= scaleY;
+ stride *= scaleY;
+ d.scaleY = 1.0f;
+ }
+ FRDP ("imagePtr: %08lx\n", d.imagePtr);
+ FRDP ("frameX: %f, frameW: %d, frameY: %f, frameH: %d\n", d.frameX, d.frameW, d.frameY, d.frameH);
+ FRDP ("imageX: %d, imageW: %d, imageY: %d, imageH: %d\n", d.imageX, d.imageW, d.imageY, d.imageH);
+ FRDP ("imageFmt: %d, imageSiz: %d, imagePal: %d, imageStride: %d\n", d.imageFmt, d.imageSiz, d.imagePal, stride);
+ FRDP ("scaleX: %f, scaleY: %f\n", d.scaleX, d.scaleY);
+ }
+ else
+ {
+ return;
+ }
+
+ const wxUint32 texsize = (d.imageW * d.imageH) << d.imageSiz >> 1;
+ const wxUint32 maxTexSize = rdp.tlut_mode < 2 ? 4096 : 2048;
+
+ if (texsize > maxTexSize)
+ {
+ if (d.scaleX != 1)
+ d.scaleX *= (float)stride/(float)d.imageW;
+ d.imageW = stride;
+ d.imageH += d.imageY;
+ DrawImage (d);
+ }
+ else
+ {
+ wxUint16 line = d.imageW;
+ if (line & 7) line += 8; // round up
+ line >>= 3;
+ if (d.imageSiz == 0)
+ {
+ if (line%2)
+ line++;
+ line >>= 1;
+ }
+ else
+ {
+ line <<= (d.imageSiz-1);
+ }
+ if (line == 0)
+ line = 1;
+
+ rdp.timg.addr = d.imagePtr;
+ rdp.timg.width = stride;
+ rdp.tiles[7].t_mem = 0;
+ rdp.tiles[7].line = line;//(d.imageW>>3);
+ rdp.tiles[7].size = d.imageSiz;
+ rdp.cmd0 = (d.imageX << 14) | (d.imageY << 2);
+ rdp.cmd1 = 0x07000000 | ((d.imageX+d.imageW-1) << 14) | ((d.imageY+d.imageH-1) << 2);
+ rdp_loadtile ();
+
+ // SetTile ()
+ TILE *tile = &rdp.tiles[0];
+ tile->format = d.imageFmt;
+ tile->size = d.imageSiz;
+ tile->line = line;//(d.imageW>>3);
+ tile->t_mem = 0;
+ tile->palette = 0;
+ tile->clamp_t = 1;
+ tile->mirror_t = 0;
+ tile->mask_t = 0;
+ tile->shift_t = 0;
+ tile->clamp_s = 1;
+ tile->mirror_s = 0;
+ tile->mask_s = 0;
+ tile->shift_s = 0;
+
+ // SetTileSize ()
+ rdp.tiles[0].ul_s = d.imageX;
+ rdp.tiles[0].ul_t = d.imageY;
+ rdp.tiles[0].lr_s = d.imageX+d.imageW-1;
+ rdp.tiles[0].lr_t = d.imageY+d.imageH-1;
+
+ float Z = set_sprite_combine_mode ();
+
+ float ul_x, ul_y, lr_x, lr_y;
+ if (d.flipX)
+ {
+ ul_x = d.frameX + d.frameW;
+ lr_x = d.frameX;
+ }
+ else
+ {
+ ul_x = d.frameX;
+ lr_x = d.frameX + d.frameW;
+ }
+ if (d.flipY)
+ {
+ ul_y = d.frameY + d.frameH;
+ lr_y = d.frameY;
+ }
+ else
+ {
+ ul_y = d.frameY;
+ lr_y = d.frameY + d.frameH;
+ }
+
+ float lr_u, lr_v;
+ if (rdp.cur_cache[0]->splits > 1)
+ {
+ lr_u = (float)(d.imageW-1);
+ lr_v = (float)(d.imageH-1);
+ }
+ else
+ {
+ lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
+ lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
+ }
+
+ // Make the vertices
+ VERTEX v[4] = {
+ { ul_x, ul_y, Z, 1, 0.5f, 0.5f },
+ { lr_x, ul_y, Z, 1, lr_u, 0.5f },
+ { ul_x, lr_y, Z, 1, 0.5f, lr_v },
+ { lr_x, lr_y, Z, 1, lr_u, lr_v } };
+
+ for (int i=0; i<4; i++)
+ {
+ v[i].x *= rdp.scale_x;
+ v[i].y *= rdp.scale_y;
+ }
+
+ // ConvertCoordsConvert (v, 4);
+ AllowShadeMods (v, 4);
+ for (int s = 0; s < 4; s++)
+ apply_shade_mods (&(v[s]));
+ AddOffset(v, 4);
+
+ // Set vertex buffers
+ if (rdp.cur_cache[0]->splits > 1)
+ {
+ VERTEX *vptr[3];
+ int i;
+ for (i = 0; i < 3; i++)
+ vptr[i] = &v[i];
+ draw_split_triangle(vptr);
+
+ rdp.tri_n ++;
+ for (i = 0; i < 3; i++)
+ vptr[i] = &v[i+1];
+ draw_split_triangle(vptr);
+ rdp.tri_n ++;
+ }
+ else
+ {
+ rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
+ rdp.vtxbuf2 = rdp.vtx2;
+ rdp.vtx_buffer = 0;
+ rdp.n_global = 3;
+ memcpy (rdp.vtxbuf, v, sizeof(VERTEX)*3);
+ do_triangle_stuff_2 ();
+ rdp.tri_n ++;
+
+ rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
+ rdp.vtxbuf2 = rdp.vtx2;
+ rdp.vtx_buffer = 0;
+ rdp.n_global = 3;
+ memcpy (rdp.vtxbuf, v+1, sizeof(VERTEX)*3);
+ do_triangle_stuff_2 ();
+ rdp.tri_n ++;
+ }
+ rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_VIEWPORT;
+
+ if (fullscreen && settings.fog && (rdp.flags & FOG_ENABLED))
+ {
+ grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
+ }
+
+ }
+ a = rdp.pc[rdp.pc_i] & BMASK;
+ cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command
+ if (( (cmd0>>24) == 0xBD ) || ( (cmd0>>24) == 0xBE ))
+ rdp.pc[rdp.pc_i] = (a+8) & BMASK;
+ else
+ return;
+ }
+}