--- /dev/null
+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002 Dave2001
+* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+//
+// January 2004 Created by Gonetz (Gonetz@ngs.ru)
+//
+//****************************************************************
+
+wxUint32 uc8_normale_addr = 0;
+float uc8_coord_mod[16];
+
+static void uc8_vertex ()
+{
+Check_FrameSkip;
+
+ if (rdp.update & UPDATE_MULT_MAT)
+ {
+ rdp.update ^= UPDATE_MULT_MAT;
+ MulMatrices(rdp.model, rdp.proj, rdp.combined);
+ }
+
+ wxUint32 addr = segoffset(rdp.cmd1);
+ int v0, i, n;
+ float x, y, z;
+
+ rdp.vn = n = (rdp.cmd0 >> 12) & 0xFF;
+ rdp.v0 = v0 = ((rdp.cmd0 >> 1) & 0x7F) - n;
+
+ FRDP ("uc8:vertex n: %d, v0: %d, from: %08lx\n", n, v0, addr);
+
+ if (v0 < 0)
+ {
+ RDP_E ("** ERROR: uc2:vertex v0 < 0\n");
+ LRDP("** ERROR: uc2:vertex v0 < 0\n");
+ return;
+ }
+ //*
+ // This is special, not handled in update()
+ if (rdp.update & UPDATE_LIGHTS)
+ {
+ rdp.update ^= UPDATE_LIGHTS;
+
+ // Calculate light vectors
+ for (wxUint32 l=0; l<rdp.num_lights; l++)
+ {
+ InverseTransformVector(&rdp.light[l].dir_x, rdp.light_vector[l], rdp.model);
+ NormalizeVector (rdp.light_vector[l]);
+#ifdef EXTREME_LOGGING
+ FRDP("light_vector[%d] x: %f, y: %f, z: %f\n", l, rdp.light_vector[l][0], rdp.light_vector[l][1], rdp.light_vector[l][2]);
+#endif
+ }
+ }
+ //*/
+ #ifdef __ARM_NEON__
+ float32x4_t comb0, comb1, comb2, comb3;
+ float32x4_t v_xyzw;
+ comb0 = vld1q_f32(rdp.combined[0]);
+ comb1 = vld1q_f32(rdp.combined[1]);
+ comb2 = vld1q_f32(rdp.combined[2]);
+ comb3 = vld1q_f32(rdp.combined[3]);
+
+ float32x4_t uc8_8_11, uc8_12_15;
+ uc8_8_11 = vld1q_f32(uc8_coord_mod+8);
+ uc8_12_15 = vld1q_f32(uc8_coord_mod+12);
+ float32x4_t unite={1.0f, 1.0f, 1.0f, 1.0f};
+
+ float32x4_t rdplight[12], rdpcolor[12];
+ for (i=0; i<rdp.num_lights; i++) {
+ rdplight[i] = vld1q_f32(&rdp.light[i].x);
+ rdpcolor[i] = vld1q_f32(&rdp.light[i].r);
+ }
+
+ #endif
+ for (i=0; i < (n<<4); i+=16)
+ {
+ VERTEX *v = &rdp.vtx[v0 + (i>>4)];
+ x = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 0)^1];
+ y = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 1)^1];
+ z = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 2)^1];
+ v->flags = ((wxUint16*)gfx.RDRAM)[(((addr+i) >> 1) + 3)^1];
+ v->ou = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 4)^1];
+ v->ov = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 5)^1];
+ v->uv_scaled = 0;
+ v->a = ((wxUint8*)gfx.RDRAM)[(addr+i + 15)^3];
+
+#ifdef EXTREME_LOGGING
+ FRDP ("before v%d - x: %f, y: %f, z: %f\n", i>>4, x, y, z);
+#endif
+ #ifdef __ARM_NEON__
+ v_xyzw = x*comb0+y*comb1+z*comb2+comb3;
+ //vst1q_f32((float*)v, v_xyzw);
+ #else
+ v->x = x*rdp.combined[0][0] + y*rdp.combined[1][0] + z*rdp.combined[2][0] + rdp.combined[3][0];
+ v->y = x*rdp.combined[0][1] + y*rdp.combined[1][1] + z*rdp.combined[2][1] + rdp.combined[3][1];
+ v->z = x*rdp.combined[0][2] + y*rdp.combined[1][2] + z*rdp.combined[2][2] + rdp.combined[3][2];
+ v->w = x*rdp.combined[0][3] + y*rdp.combined[1][3] + z*rdp.combined[2][3] + rdp.combined[3][3];
+ #endif
+
+#ifdef EXTREME_LOGGING
+ FRDP ("v%d - x: %f, y: %f, z: %f, w: %f, u: %f, v: %f, flags: %d\n", i>>4, v->x, v->y, v->z, v->w, v->ou, v->ov, v->flags);
+#endif
+ v->uv_calculated = 0xFFFFFFFF;
+ v->screen_translated = 0;
+ v->shade_mod = 0;
+ #ifdef __ARM_NEON__
+ v->x=v_xyzw[0];
+ v->y=v_xyzw[1];
+ v->z=v_xyzw[2];
+ v->w=v_xyzw[3];
+ #endif
+
+ ///*
+ v->r = ((wxUint8*)gfx.RDRAM)[(addr+i + 12)^3];
+ v->g = ((wxUint8*)gfx.RDRAM)[(addr+i + 13)^3];
+ v->b = ((wxUint8*)gfx.RDRAM)[(addr+i + 14)^3];
+
+ if (fabs(v->w) < 0.001) v->w = 0.001f;
+ v->oow = 1.0f / v->w;
+ #ifdef __ARM_NEON__
+ v_xyzw *= v->oow;
+ v->x_w=v_xyzw[0];
+ v->y_w=v_xyzw[1];
+ v->z_w=v_xyzw[2];
+ #else
+ v->x_w = v->x * v->oow;
+ v->y_w = v->y * v->oow;
+ v->z_w = v->z * v->oow;
+ #endif
+
+ v->scr_off = 0;
+ if (v->x < -v->w) v->scr_off |= 1;
+ if (v->x > v->w) v->scr_off |= 2;
+ if (v->y < -v->w) v->scr_off |= 4;
+ if (v->y > v->w) v->scr_off |= 8;
+ if (v->w < 0.1f) v->scr_off |= 16;
+#ifdef EXTREME_LOGGING
+ FRDP ("r: %02lx, g: %02lx, b: %02lx, a: %02lx\n", v->r, v->g, v->b, v->a);
+#endif
+
+ if ((rdp.geom_mode & 0x00020000))
+ {
+ wxUint32 shift = v0 << 1;
+ v->vec[0] = ((char*)gfx.RDRAM)[(uc8_normale_addr + (i>>3) + shift + 0)^3];
+ v->vec[1] = ((char*)gfx.RDRAM)[(uc8_normale_addr + (i>>3) + shift + 1)^3];
+ v->vec[2] = (char)(v->flags&0xff);
+
+ if (rdp.geom_mode & 0x80000)
+ {
+ calc_linear (v);
+#ifdef EXTREME_LOGGING
+ FRDP ("calc linear: v%d - u: %f, v: %f\n", i>>4, v->ou, v->ov);
+#endif
+ }
+ else if (rdp.geom_mode & 0x40000)
+ {
+ calc_sphere (v);
+#ifdef EXTREME_LOGGING
+ FRDP ("calc sphere: v%d - u: %f, v: %f\n", i>>4, v->ou, v->ov);
+#endif
+ }
+ // FRDP("calc light. r: 0x%02lx, g: 0x%02lx, b: 0x%02lx, nx: %.3f, ny: %.3f, nz: %.3f\n", v->r, v->g, v->b, v->vec[0], v->vec[1], v->vec[2]);
+ FRDP("v[%d] calc light. r: 0x%02lx, g: 0x%02lx, b: 0x%02lx\n", i>>4, v->r, v->g, v->b);
+ #ifdef __ARM_NEON__
+ float32x4_t color = {rdp.light[rdp.num_lights].r, rdp.light[rdp.num_lights].g, rdp.light[rdp.num_lights].b, 1.0f};
+ #else
+ float color[3] = {rdp.light[rdp.num_lights].r, rdp.light[rdp.num_lights].g, rdp.light[rdp.num_lights].b};
+ #endif
+ FRDP("ambient light. r: %f, g: %f, b: %f\n", color[0], color[1], color[2]);
+ float light_intensity = 0.0f;
+ wxUint32 l;
+ if (rdp.geom_mode & 0x00400000)
+ {
+ NormalizeVector (v->vec);
+ for (l = 0; l < rdp.num_lights-1; l++)
+ {
+ if (!rdp.light[l].nonblack)
+ continue;
+ light_intensity = DotProduct (rdp.light_vector[l], v->vec);
+ FRDP("light %d, intensity : %f\n", l, light_intensity);
+ if (light_intensity < 0.0f)
+ continue;
+ //*
+ if (rdp.light[l].ca > 0.0f)
+ {
+ #ifdef __ARM_NEON__
+ float32x4_t vxyzw = (v_xyzw + uc8_8_11)*uc8_12_15 - rdplight[l];
+ vxyzw = vxyzw*vxyzw;
+ float invlen = 65536.0f/(vxyzw[0]+vxyzw[1]+vxyzw[2]+vxyzw[3]);
+ float p_i = rdp.light[l].ca * invlen;
+ #else
+ float vx = (v->x + uc8_coord_mod[8])*uc8_coord_mod[12] - rdp.light[l].x;
+ float vy = (v->y + uc8_coord_mod[9])*uc8_coord_mod[13] - rdp.light[l].y;
+ float vz = (v->z + uc8_coord_mod[10])*uc8_coord_mod[14] - rdp.light[l].z;
+ float vw = (v->w + uc8_coord_mod[11])*uc8_coord_mod[15] - rdp.light[l].w;
+ float len = (vx*vx+vy*vy+vz*vz+vw*vw)/65536.0f;
+ float p_i = rdp.light[l].ca / len;
+ #endif
+ if (p_i > 1.0f) p_i = 1.0f;
+ light_intensity *= p_i;
+ #if __ARM_NEON__
+ FRDP("light %d, 1/len: %f, p_intensity : %f\n", l, invlen, p_i);
+ #else
+ FRDP("light %d, len: %f, p_intensity : %f\n", l, len, p_i);
+ #endif
+ }
+ //*/
+ #ifdef __ARM_NEON__
+ color += rdpcolor[l] * light_intensity;
+ #else
+ color[0] += rdp.light[l].r * light_intensity;
+ color[1] += rdp.light[l].g * light_intensity;
+ color[2] += rdp.light[l].b * light_intensity;
+ #endif
+ FRDP("light %d r: %f, g: %f, b: %f\n", l, color[0], color[1], color[2]);
+ }
+ light_intensity = DotProduct (rdp.light_vector[l], v->vec);
+ FRDP("light %d, intensity : %f\n", l, light_intensity);
+ if (light_intensity > 0.0f)
+ {
+ #ifdef __ARM_NEON__
+ color += rdpcolor[l] * light_intensity;
+ #else
+ color[0] += rdp.light[l].r * light_intensity;
+ color[1] += rdp.light[l].g * light_intensity;
+ color[2] += rdp.light[l].b * light_intensity;
+ #endif
+ }
+ FRDP("light %d r: %f, g: %f, b: %f\n", l, color[0], color[1], color[2]);
+ }
+ else
+ {
+ for (l = 0; l < rdp.num_lights; l++)
+ {
+ if (rdp.light[l].nonblack && rdp.light[l].nonzero)
+ {
+ #ifdef __ARM_NEON__
+ float32x4_t vxyzw = (v_xyzw + uc8_8_11)*uc8_12_15 - rdplight[l];
+ vxyzw = vxyzw*vxyzw;
+ float invlen = 65536.0f/(vxyzw[0]+vxyzw[1]+vxyzw[2]+vxyzw[3]);
+ light_intensity = rdp.light[l].ca * invlen;
+ #else
+ float vx = (v->x + uc8_coord_mod[8])*uc8_coord_mod[12] - rdp.light[l].x;
+ float vy = (v->y + uc8_coord_mod[9])*uc8_coord_mod[13] - rdp.light[l].y;
+ float vz = (v->z + uc8_coord_mod[10])*uc8_coord_mod[14] - rdp.light[l].z;
+ float vw = (v->w + uc8_coord_mod[11])*uc8_coord_mod[15] - rdp.light[l].w;
+ float len = (vx*vx+vy*vy+vz*vz+vw*vw)/65536.0f;
+ light_intensity = rdp.light[l].ca / len;
+ #endif
+ if (light_intensity > 1.0f) light_intensity = 1.0f;
+ FRDP("light %d, p_intensity : %f\n", l, light_intensity);
+ #ifdef __ARM_NEON__
+ color += rdpcolor[l] * light_intensity;
+ #else
+ color[0] += rdp.light[l].r * light_intensity;
+ color[1] += rdp.light[l].g * light_intensity;
+ color[2] += rdp.light[l].b * light_intensity;
+ #endif
+ //FRDP("light %d r: %f, g: %f, b: %f\n", l, color[0], color[1], color[2]);
+ }
+ }
+ }
+ #ifdef __ARM_NEON__
+ color = vminq_f32(color, unite);
+ #else
+ if (color[0] > 1.0f) color[0] = 1.0f;
+ if (color[1] > 1.0f) color[1] = 1.0f;
+ if (color[2] > 1.0f) color[2] = 1.0f;
+ #endif
+ v->r = (wxUint8)(((float)v->r)*color[0]);
+ v->g = (wxUint8)(((float)v->g)*color[1]);
+ v->b = (wxUint8)(((float)v->b)*color[2]);
+#ifdef EXTREME_LOGGING
+ FRDP("color after light: r: 0x%02lx, g: 0x%02lx, b: 0x%02lx\n", v->r, v->g, v->b);
+#endif
+ }
+ }
+}
+
+static void uc8_moveword ()
+{
+ wxUint8 index = (wxUint8)((rdp.cmd0 >> 16) & 0xFF);
+ wxUint16 offset = (wxUint16)(rdp.cmd0 & 0xFFFF);
+ wxUint32 data = rdp.cmd1;
+
+ FRDP ("uc8:moveword ");
+
+ switch (index)
+ {
+ // NOTE: right now it's assuming that it sets the integer part first. This could
+ // be easily fixed, but only if i had something to test with.
+
+ case 0x02:
+ rdp.num_lights = (data / 48);
+ rdp.update |= UPDATE_LIGHTS;
+ FRDP ("numlights: %d\n", rdp.num_lights);
+ break;
+
+ case 0x04:
+ if (offset == 0x04)
+ {
+ rdp.clip_ratio = sqrt((float)rdp.cmd1);
+ rdp.update |= UPDATE_VIEWPORT;
+ }
+ FRDP ("mw_clip %08lx, %08lx\n", rdp.cmd0, rdp.cmd1);
+ break;
+
+ case 0x06: // moveword SEGMENT
+ {
+ FRDP ("SEGMENT %08lx -> seg%d\n", data, offset >> 2);
+ rdp.segment[(offset >> 2) & 0xF] = data;
+ }
+ break;
+
+ case 0x08:
+ {
+ rdp.fog_multiplier = (short)(rdp.cmd1 >> 16);
+ rdp.fog_offset = (short)(rdp.cmd1 & 0x0000FFFF);
+ FRDP ("fog: multiplier: %f, offset: %f\n", rdp.fog_multiplier, rdp.fog_offset);
+ }
+ break;
+
+ case 0x0c:
+ RDP_E ("uc8:moveword forcemtx - IGNORED\n");
+ LRDP("forcemtx - IGNORED\n");
+ break;
+
+ case 0x0e:
+ LRDP("perspnorm - IGNORED\n");
+ break;
+
+ case 0x10: // moveword coord mod
+ {
+ wxUint8 n = offset >> 2;
+
+ FRDP ("coord mod:%d, %08lx\n", n, data);
+ if (rdp.cmd0&8)
+ return;
+ wxUint32 idx = (rdp.cmd0>>1)&3;
+ wxUint32 pos = rdp.cmd0&0x30;
+ if (pos == 0)
+ {
+ uc8_coord_mod[0+idx] = (short)(rdp.cmd1>>16);
+ uc8_coord_mod[1+idx] = (short)(rdp.cmd1&0xffff);
+ }
+ else if (pos == 0x10)
+ {
+ uc8_coord_mod[4+idx] = (rdp.cmd1>>16)/65536.0f;
+ uc8_coord_mod[5+idx] = (rdp.cmd1&0xffff)/65536.0f;
+ uc8_coord_mod[12+idx] = uc8_coord_mod[0+idx] + uc8_coord_mod[4+idx];
+ uc8_coord_mod[13+idx] = uc8_coord_mod[1+idx] + uc8_coord_mod[5+idx];
+
+ }
+ else if (pos == 0x20)
+ {
+ uc8_coord_mod[8+idx] = (short)(rdp.cmd1>>16);
+ uc8_coord_mod[9+idx] = (short)(rdp.cmd1&0xffff);
+#ifdef EXTREME_LOGGING
+ if (idx)
+ {
+ for (int k = 8; k < 16; k++)
+ {
+ FRDP("coord_mod[%d]=%f\n", k, uc8_coord_mod[k]);
+ }
+ }
+#endif
+ }
+
+ }
+ break;
+
+ default:
+ FRDP_E("uc8:moveword unknown (index: 0x%08lx, offset 0x%08lx)\n", index, offset);
+ FRDP ("unknown (index: 0x%08lx, offset 0x%08lx)\n", index, offset);
+ }
+}
+
+static void uc8_movemem ()
+{
+ int idx = rdp.cmd0 & 0xFF;
+ wxUint32 addr = segoffset(rdp.cmd1);
+ int ofs = (rdp.cmd0 >> 5) & 0x3FFF;
+
+ FRDP ("uc8:movemem ofs:%d ", ofs);
+
+ switch (idx)
+ {
+ case 8: // VIEWPORT
+ {
+ wxUint32 a = addr >> 1;
+ short scale_x = ((short*)gfx.RDRAM)[(a+0)^1] >> 2;
+ short scale_y = ((short*)gfx.RDRAM)[(a+1)^1] >> 2;
+ short scale_z = ((short*)gfx.RDRAM)[(a+2)^1];
+ short trans_x = ((short*)gfx.RDRAM)[(a+4)^1] >> 2;
+ short trans_y = ((short*)gfx.RDRAM)[(a+5)^1] >> 2;
+ short trans_z = ((short*)gfx.RDRAM)[(a+6)^1];
+ rdp.view_scale[0] = scale_x * rdp.scale_x;
+ rdp.view_scale[1] = -scale_y * rdp.scale_y;
+ rdp.view_scale[2] = 32.0f * scale_z;
+ rdp.view_trans[0] = trans_x * rdp.scale_x;
+ rdp.view_trans[1] = trans_y * rdp.scale_y;
+ rdp.view_trans[2] = 32.0f * trans_z;
+
+ rdp.update |= UPDATE_VIEWPORT;
+
+ FRDP ("viewport scale(%d, %d), trans(%d, %d), from:%08lx\n", scale_x, scale_y,
+ trans_x, trans_y, a);
+ }
+ break;
+
+ case 10: // LIGHT
+ {
+ int n = (ofs / 48);
+ if (n < 2)
+ {
+ char dir_x = ((char*)gfx.RDRAM)[(addr+8)^3];
+ rdp.lookat[n][0] = (float)(dir_x) / 127.0f;
+ char dir_y = ((char*)gfx.RDRAM)[(addr+9)^3];
+ rdp.lookat[n][1] = (float)(dir_y) / 127.0f;
+ char dir_z = ((char*)gfx.RDRAM)[(addr+10)^3];
+ rdp.lookat[n][2] = (float)(dir_z) / 127.0f;
+ rdp.use_lookat = TRUE;
+ if (n == 1)
+ {
+ if (!dir_x && !dir_y)
+ rdp.use_lookat = FALSE;
+ }
+ FRDP("lookat_%d (%f, %f, %f)\n", n, rdp.lookat[n][0], rdp.lookat[n][1], rdp.lookat[n][2]);
+ return;
+ }
+ n -= 2;
+ wxUint8 col = gfx.RDRAM[(addr+0)^3];
+ rdp.light[n].r = (float)col / 255.0f;
+ rdp.light[n].nonblack = col;
+ col = gfx.RDRAM[(addr+1)^3];
+ rdp.light[n].g = (float)col / 255.0f;
+ rdp.light[n].nonblack += col;
+ col = gfx.RDRAM[(addr+2)^3];
+ rdp.light[n].b = (float)col / 255.0f;
+ rdp.light[n].nonblack += col;
+ rdp.light[n].a = 1.0f;
+ rdp.light[n].dir_x = (float)(((char*)gfx.RDRAM)[(addr+8)^3]) / 127.0f;
+ rdp.light[n].dir_y = (float)(((char*)gfx.RDRAM)[(addr+9)^3]) / 127.0f;
+ rdp.light[n].dir_z = (float)(((char*)gfx.RDRAM)[(addr+10)^3]) / 127.0f;
+ // **
+ wxUint32 a = addr >> 1;
+ rdp.light[n].x = (float)(((short*)gfx.RDRAM)[(a+16)^1]);
+ rdp.light[n].y = (float)(((short*)gfx.RDRAM)[(a+17)^1]);
+ rdp.light[n].z = (float)(((short*)gfx.RDRAM)[(a+18)^1]);
+ rdp.light[n].w = (float)(((short*)gfx.RDRAM)[(a+19)^1]);
+ rdp.light[n].nonzero = gfx.RDRAM[(addr+12)^3];
+ rdp.light[n].ca = (float)rdp.light[n].nonzero / 16.0f;
+ //rdp.light[n].la = rdp.light[n].ca * 1.0f;
+#ifdef EXTREME_LOGGING
+ FRDP ("light: n: %d, pos: x: %f, y: %f, z: %f, w: %f, ca: %f\n",
+ n, rdp.light[n].x, rdp.light[n].y, rdp.light[n].z, rdp.light[n].w, rdp.light[n].ca);
+#endif
+ FRDP ("light: n: %d, r: %f, g: %f, b: %f. dir: x: %.3f, y: %.3f, z: %.3f\n",
+ n, rdp.light[n].r, rdp.light[n].g, rdp.light[n].b,
+ rdp.light[n].dir_x, rdp.light[n].dir_y, rdp.light[n].dir_z);
+#ifdef EXTREME_LOGGING
+ for (int t=0; t < 24; t++)
+ {
+ FRDP ("light[%d] = 0x%04lx \n", t, ((wxUint16*)gfx.RDRAM)[(a+t)^1]);
+ }
+#endif
+ }
+ break;
+
+ case 14: //Normales
+ {
+ uc8_normale_addr = segoffset(rdp.cmd1);
+ FRDP ("Normale - addr: %08lx\n", uc8_normale_addr);
+#ifdef EXTREME_LOGGING
+ int i;
+ for (i = 0; i < 32; i++)
+ {
+ char x = ((char*)gfx.RDRAM)[uc8_normale_addr + ((i<<1) + 0)^3];
+ char y = ((char*)gfx.RDRAM)[uc8_normale_addr + ((i<<1) + 1)^3];
+ FRDP("#%d x = %d, y = %d\n", i, x, y);
+ }
+ wxUint32 a = uc8_normale_addr >> 1;
+ for (i = 0; i < 32; i++)
+ {
+ FRDP ("n[%d] = 0x%04lx \n", i, ((wxUint16*)gfx.RDRAM)[(a+i)^1]);
+ }
+#endif
+ }
+ break;
+
+ default:
+ FRDP ("uc8:movemem unknown (%d)\n", idx);
+ }
+}
+
+
+static void uc8_tri4() //by Gugaman Apr 19 2002
+{
+Check_FrameSkip;
+
+ if (rdp.skip_drawing)
+ {
+ LRDP("uc8:tri4. skipped\n");
+ return;
+ }
+
+ FRDP("uc8:tri4 (#%d - #%d), %d-%d-%d, %d-%d-%d, %d-%d-%d, %d-%d-%d\n",
+ rdp.tri_n,
+ rdp.tri_n+3,
+ ((rdp.cmd0 >> 23) & 0x1F),
+ ((rdp.cmd0 >> 18) & 0x1F),
+ ((((rdp.cmd0 >> 15) & 0x7) << 2) | ((rdp.cmd1 >> 30) &0x3)),
+ ((rdp.cmd0 >> 10) & 0x1F),
+ ((rdp.cmd0 >> 5) & 0x1F),
+ ((rdp.cmd0 >> 0) & 0x1F),
+ ((rdp.cmd1 >> 25) & 0x1F),
+ ((rdp.cmd1 >> 20) & 0x1F),
+ ((rdp.cmd1 >> 15) & 0x1F),
+ ((rdp.cmd1 >> 10) & 0x1F),
+ ((rdp.cmd1 >> 5) & 0x1F),
+ ((rdp.cmd1 >> 0) & 0x1F));
+
+ VERTEX *v[12] = {
+ &rdp.vtx[(rdp.cmd0 >> 23) & 0x1F],
+ &rdp.vtx[(rdp.cmd0 >> 18) & 0x1F],
+ &rdp.vtx[((((rdp.cmd0 >> 15) & 0x7) << 2) | ((rdp.cmd1 >> 30) &0x3))],
+ &rdp.vtx[(rdp.cmd0 >> 10) & 0x1F],
+ &rdp.vtx[(rdp.cmd0 >> 5) & 0x1F],
+ &rdp.vtx[(rdp.cmd0 >> 0) & 0x1F],
+ &rdp.vtx[(rdp.cmd1 >> 25) & 0x1F],
+ &rdp.vtx[(rdp.cmd1 >> 20) & 0x1F],
+ &rdp.vtx[(rdp.cmd1 >> 15) & 0x1F],
+ &rdp.vtx[(rdp.cmd1 >> 10) & 0x1F],
+ &rdp.vtx[(rdp.cmd1 >> 5) & 0x1F],
+ &rdp.vtx[(rdp.cmd1 >> 0) & 0x1F]
+ };
+
+ int updated = 0;
+
+ if (cull_tri(v))
+ rdp.tri_n ++;
+ else
+ {
+ updated = 1;
+ update ();
+
+ draw_tri (v);
+ rdp.tri_n ++;
+ }
+
+ if (cull_tri(v+3))
+ rdp.tri_n ++;
+ else
+ {
+ if (!updated)
+ {
+ updated = 1;
+ update ();
+ }
+
+ draw_tri (v+3);
+ rdp.tri_n ++;
+ }
+
+ if (cull_tri(v+6))
+ rdp.tri_n ++;
+ else
+ {
+ if (!updated)
+ {
+ updated = 1;
+ update ();
+ }
+
+ draw_tri (v+6);
+ rdp.tri_n ++;
+ }
+
+ if (cull_tri(v+9))
+ rdp.tri_n ++;
+ else
+ {
+ if (!updated)
+ {
+ updated = 1;
+ update ();
+ }
+
+ draw_tri (v+9);
+ rdp.tri_n ++;
+ }
+}