--- /dev/null
+/*
+ * Texture Filtering
+ * Version: 1.0
+ *
+ * Copyright (C) 2007 Hiroshi Morii All Rights Reserved.
+ * Email koolsmoky(at)users.sourceforge.net
+ * Web http://www.3dfxzone.it/koolsmoky
+ *
+ * this is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * this is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with GNU Make; see the file COPYING. If not, write to
+ * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+#ifndef __TXRESAMPLE_H__
+#define __TXRESAMPLE_H__
+
+#include "TxInternal.h"
+
+class TxReSample
+{
+private:
+ double tent(double x);
+ double gaussian(double x);
+ double sinc(double x);
+ double lanczos3(double x);
+ double mitchell(double x);
+ double besselI0(double x);
+ double kaiser(double x);
+public:
+ boolean minify(uint8 **src, int *width, int *height, int ratio);
+ boolean nextPow2(uint8** image, int* width, int* height, int bpp, boolean use_3dfx);
+ int nextPow2(int num);
+};
+
+#endif /* __TXRESAMPLE_H__ */