--- /dev/null
+#ifndef F3D_H
+#define F3D_H
+#include "Types.h"
+
+#define F3D_MTX_STACKSIZE 10
+
+#define F3D_MTX_MODELVIEW 0x00
+#define F3D_MTX_PROJECTION 0x01
+#define F3D_MTX_MUL 0x00
+#define F3D_MTX_LOAD 0x02
+#define F3D_MTX_NOPUSH 0x00
+#define F3D_MTX_PUSH 0x04
+
+#define F3D_TEXTURE_ENABLE 0x00000002
+#define F3D_SHADING_SMOOTH 0x00000200
+#define F3D_CULL_FRONT 0x00001000
+#define F3D_CULL_BACK 0x00002000
+#define F3D_CULL_BOTH 0x00003000
+#define F3D_CLIPPING 0x00000000
+
+#define F3D_MV_VIEWPORT 0x80
+
+#define F3D_MWO_aLIGHT_1 0x00
+#define F3D_MWO_bLIGHT_1 0x04
+#define F3D_MWO_aLIGHT_2 0x20
+#define F3D_MWO_bLIGHT_2 0x24
+#define F3D_MWO_aLIGHT_3 0x40
+#define F3D_MWO_bLIGHT_3 0x44
+#define F3D_MWO_aLIGHT_4 0x60
+#define F3D_MWO_bLIGHT_4 0x64
+#define F3D_MWO_aLIGHT_5 0x80
+#define F3D_MWO_bLIGHT_5 0x84
+#define F3D_MWO_aLIGHT_6 0xa0
+#define F3D_MWO_bLIGHT_6 0xa4
+#define F3D_MWO_aLIGHT_7 0xc0
+#define F3D_MWO_bLIGHT_7 0xc4
+#define F3D_MWO_aLIGHT_8 0xe0
+#define F3D_MWO_bLIGHT_8 0xe4
+
+// FAST3D commands
+#define F3D_SPNOOP 0x00
+#define F3D_MTX 0x01
+#define F3D_RESERVED0 0x02
+#define F3D_MOVEMEM 0x03
+#define F3D_VTX 0x04
+#define F3D_RESERVED1 0x05
+#define F3D_DL 0x06
+#define F3D_RESERVED2 0x07
+#define F3D_RESERVED3 0x08
+#define F3D_SPRITE2D_BASE 0x09
+
+#define F3D_TRI1 0xBF
+#define F3D_CULLDL 0xBE
+#define F3D_POPMTX 0xBD
+#define F3D_MOVEWORD 0xBC
+#define F3D_TEXTURE 0xBB
+#define F3D_SETOTHERMODE_H 0xBA
+#define F3D_SETOTHERMODE_L 0xB9
+#define F3D_ENDDL 0xB8
+#define F3D_SETGEOMETRYMODE 0xB7
+#define F3D_CLEARGEOMETRYMODE 0xB6
+//#define F3D_LINE3D 0xB5 // Only used in Line3D
+#define F3D_QUAD 0xB5
+#define F3D_RDPHALF_1 0xB4
+#define F3D_RDPHALF_2 0xB3
+#define F3D_RDPHALF_CONT 0xB2
+#define F3D_TRI4 0xB1
+
+#define F3D_TRI_UNKNOWN 0xC0
+
+void F3D_SPNoOp( u32 w0, u32 w1 );
+void F3D_Mtx( u32 w0, u32 w1 );
+void F3D_Reserved0( u32 w0, u32 w1 );
+void F3D_MoveMem( u32 w0, u32 w1 );
+void F3D_Vtx( u32 w0, u32 w1 );
+void F3D_Reserved1( u32 w0, u32 w1 );
+void F3D_DList( u32 w0, u32 w1 );
+void F3D_Reserved2( u32 w0, u32 w1 );
+void F3D_Reserved3( u32 w0, u32 w1 );
+void F3D_Sprite2D_Base( u32 w0, u32 w1 );
+void F3D_Tri1( u32 w0, u32 w1 );
+void F3D_CullDL( u32 w0, u32 w1 );
+void F3D_PopMtx( u32 w0, u32 w1 );
+void F3D_MoveWord( u32 w0, u32 w1 );
+void F3D_Texture( u32 w0, u32 w1 );
+void F3D_SetOtherMode_H( u32 w0, u32 w1 );
+void F3D_SetOtherMode_L( u32 w0, u32 w1 );
+void F3D_EndDL( u32 w0, u32 w1 );
+void F3D_SetGeometryMode( u32 w0, u32 w1 );
+void F3D_ClearGeometryMode( u32 w0, u32 w1 );
+//void F3D_Line3D( u32 w0, u32 w1 );
+void F3D_Quad( u32 w0, u32 w1 );
+void F3D_RDPHalf_1( u32 w0, u32 w1 );
+void F3D_RDPHalf_2( u32 w0, u32 w1 );
+void F3D_RDPHalf_Cont( u32 w0, u32 w1 );
+void F3D_Tri4( u32 w0, u32 w1 );
+void F3D_Init();
+#endif
+