GLES2N64 (from mupen64plus-ae) plugin. Compile and run on the OpenPandora
[mupen64plus-pandora.git] / source / gles2n64 / src / F3DEX.cpp
diff --git a/source/gles2n64/src/F3DEX.cpp b/source/gles2n64/src/F3DEX.cpp
new file mode 100644 (file)
index 0000000..53fcd63
--- /dev/null
@@ -0,0 +1,90 @@
+#include "gles2N64.h"
+#include "Debug.h"
+#include "F3D.h"
+#include "F3DEX.h"
+#include "N64.h"
+#include "RSP.h"
+#include "RDP.h"
+#include "gSP.h"
+#include "gDP.h"
+#include "GBI.h"
+
+void F3DEX_Vtx( u32 w0, u32 w1 )
+{
+    gSPVertex( w1, _SHIFTR( w0, 10, 6 ), _SHIFTR( w0, 17, 7 ) );
+}
+
+void F3DEX_Tri1( u32 w0, u32 w1 )
+{
+    gSP1Triangle( _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 ));
+}
+
+void F3DEX_CullDL( u32 w0, u32 w1 )
+{
+    gSPCullDisplayList( _SHIFTR( w0, 1, 15 ), _SHIFTR( w1, 1, 15 ) );
+}
+
+void F3DEX_ModifyVtx( u32 w0, u32 w1 )
+{
+    gSPModifyVertex( _SHIFTR( w0, 1, 15 ), _SHIFTR( w0, 16, 8 ), w1 );
+}
+
+void F3DEX_Tri2( u32 w0, u32 w1 )
+{
+    gSP2Triangles( _SHIFTR( w0, 17, 7 ), _SHIFTR( w0, 9, 7 ), _SHIFTR( w0, 1, 7 ), 0,
+                  _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 ), 0);
+}
+
+void F3DEX_Quad( u32 w0, u32 w1 )
+{
+    gSP1Quadrangle( _SHIFTR( w1, 25, 7 ), _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 ) );
+}
+
+void F3DEX_Branch_Z( u32 w0, u32 w1 )
+{
+    gSPBranchLessZ( gDP.half_1, _SHIFTR( w0, 1, 11 ), (s32)w1 );
+}
+
+void F3DEX_Load_uCode( u32 w0, u32 w1 )
+{
+    gSPLoadUcodeEx( w1, gDP.half_1, _SHIFTR( w0, 0, 16 ) + 1 );
+}
+
+void F3DEX_Init()
+{
+    // Set GeometryMode flags
+    GBI_InitFlags( F3DEX );
+
+    GBI.PCStackSize = 18;
+
+    //          GBI Command             Command Value           Command Function
+    GBI_SetGBI( G_SPNOOP,               F3D_SPNOOP,             F3D_SPNoOp );
+    GBI_SetGBI( G_MTX,                  F3D_MTX,                F3D_Mtx );
+    GBI_SetGBI( G_RESERVED0,            F3D_RESERVED0,          F3D_Reserved0 );
+    GBI_SetGBI( G_MOVEMEM,              F3D_MOVEMEM,            F3D_MoveMem );
+    GBI_SetGBI( G_VTX,                  F3D_VTX,                F3DEX_Vtx );
+    GBI_SetGBI( G_RESERVED1,            F3D_RESERVED1,          F3D_Reserved1 );
+    GBI_SetGBI( G_DL,                   F3D_DL,                 F3D_DList );
+    GBI_SetGBI( G_RESERVED2,            F3D_RESERVED2,          F3D_Reserved2 );
+    GBI_SetGBI( G_RESERVED3,            F3D_RESERVED3,          F3D_Reserved3 );
+    GBI_SetGBI( G_SPRITE2D_BASE,        F3D_SPRITE2D_BASE,      F3D_Sprite2D_Base );
+
+    GBI_SetGBI( G_TRI1,                 F3D_TRI1,               F3DEX_Tri1 );
+    GBI_SetGBI( G_CULLDL,               F3D_CULLDL,             F3DEX_CullDL );
+    GBI_SetGBI( G_POPMTX,               F3D_POPMTX,             F3D_PopMtx );
+    GBI_SetGBI( G_MOVEWORD,             F3D_MOVEWORD,           F3D_MoveWord );
+    GBI_SetGBI( G_TEXTURE,              F3D_TEXTURE,            F3D_Texture );
+    GBI_SetGBI( G_SETOTHERMODE_H,       F3D_SETOTHERMODE_H,     F3D_SetOtherMode_H );
+    GBI_SetGBI( G_SETOTHERMODE_L,       F3D_SETOTHERMODE_L,     F3D_SetOtherMode_L );
+    GBI_SetGBI( G_ENDDL,                F3D_ENDDL,              F3D_EndDL );
+    GBI_SetGBI( G_SETGEOMETRYMODE,      F3D_SETGEOMETRYMODE,    F3D_SetGeometryMode );
+    GBI_SetGBI( G_CLEARGEOMETRYMODE,    F3D_CLEARGEOMETRYMODE,  F3D_ClearGeometryMode );
+    GBI_SetGBI( G_QUAD,                 F3D_QUAD,               F3DEX_Quad );
+    GBI_SetGBI( G_RDPHALF_1,            F3D_RDPHALF_1,          F3D_RDPHalf_1 );
+    GBI_SetGBI( G_RDPHALF_2,            F3D_RDPHALF_2,          F3D_RDPHalf_2 );
+    GBI_SetGBI( G_MODIFYVTX,            F3DEX_MODIFYVTX,        F3DEX_ModifyVtx );
+    GBI_SetGBI( G_TRI2,                 F3DEX_TRI2,             F3DEX_Tri2 );
+    GBI_SetGBI( G_BRANCH_Z,             F3DEX_BRANCH_Z,         F3DEX_Branch_Z );
+    GBI_SetGBI( G_LOAD_UCODE,           F3DEX_LOAD_UCODE,       F3DEX_Load_uCode );
+}
+