--- /dev/null
+#include "gles2N64.h"
+#include "Debug.h"
+#include "F3D.h"
+#include "F3DEX.h"
+#include "N64.h"
+#include "RSP.h"
+#include "RDP.h"
+#include "gSP.h"
+#include "gDP.h"
+#include "GBI.h"
+
+void F3DEX_Vtx( u32 w0, u32 w1 )
+{
+ gSPVertex( w1, _SHIFTR( w0, 10, 6 ), _SHIFTR( w0, 17, 7 ) );
+}
+
+void F3DEX_Tri1( u32 w0, u32 w1 )
+{
+ gSP1Triangle( _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 ));
+}
+
+void F3DEX_CullDL( u32 w0, u32 w1 )
+{
+ gSPCullDisplayList( _SHIFTR( w0, 1, 15 ), _SHIFTR( w1, 1, 15 ) );
+}
+
+void F3DEX_ModifyVtx( u32 w0, u32 w1 )
+{
+ gSPModifyVertex( _SHIFTR( w0, 1, 15 ), _SHIFTR( w0, 16, 8 ), w1 );
+}
+
+void F3DEX_Tri2( u32 w0, u32 w1 )
+{
+ gSP2Triangles( _SHIFTR( w0, 17, 7 ), _SHIFTR( w0, 9, 7 ), _SHIFTR( w0, 1, 7 ), 0,
+ _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 ), 0);
+}
+
+void F3DEX_Quad( u32 w0, u32 w1 )
+{
+ gSP1Quadrangle( _SHIFTR( w1, 25, 7 ), _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 ) );
+}
+
+void F3DEX_Branch_Z( u32 w0, u32 w1 )
+{
+ gSPBranchLessZ( gDP.half_1, _SHIFTR( w0, 1, 11 ), (s32)w1 );
+}
+
+void F3DEX_Load_uCode( u32 w0, u32 w1 )
+{
+ gSPLoadUcodeEx( w1, gDP.half_1, _SHIFTR( w0, 0, 16 ) + 1 );
+}
+
+void F3DEX_Init()
+{
+ // Set GeometryMode flags
+ GBI_InitFlags( F3DEX );
+
+ GBI.PCStackSize = 18;
+
+ // GBI Command Command Value Command Function
+ GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
+ GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx );
+ GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 );
+ GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem );
+ GBI_SetGBI( G_VTX, F3D_VTX, F3DEX_Vtx );
+ GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 );
+ GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
+ GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 );
+ GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
+ GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base );
+
+ GBI_SetGBI( G_TRI1, F3D_TRI1, F3DEX_Tri1 );
+ GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3DEX_CullDL );
+ GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx );
+ GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
+ GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture );
+ GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
+ GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
+ GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
+ GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
+ GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
+ GBI_SetGBI( G_QUAD, F3D_QUAD, F3DEX_Quad );
+ GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
+ GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
+ GBI_SetGBI( G_MODIFYVTX, F3DEX_MODIFYVTX, F3DEX_ModifyVtx );
+ GBI_SetGBI( G_TRI2, F3DEX_TRI2, F3DEX_Tri2 );
+ GBI_SetGBI( G_BRANCH_Z, F3DEX_BRANCH_Z, F3DEX_Branch_Z );
+ GBI_SetGBI( G_LOAD_UCODE, F3DEX_LOAD_UCODE, F3DEX_Load_uCode );
+}
+