--- /dev/null
+#include "gles2N64.h"
+#include "Debug.h"
+#include "F3D.h"
+#include "F3DPD.h"
+#include "N64.h"
+#include "RSP.h"
+#include "RDP.h"
+#include "gSP.h"
+#include "gDP.h"
+#include "GBI.h"
+
+void F3DPD_Vtx( u32 w0, u32 w1 )
+{
+ gSPCIVertex( w1, _SHIFTR( w0, 20, 4 ) + 1, _SHIFTR( w0, 16, 4 ) );
+}
+
+void F3DPD_VtxColorBase( u32 w0, u32 w1 )
+{
+ gSPSetVertexColorBase( w1 );
+}
+
+void F3DPD_Init()
+{
+ // Set GeometryMode flags
+ GBI_InitFlags( F3D );
+
+ GBI.PCStackSize = 10;
+
+ // GBI Command Command Value Command Function
+ GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
+ GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx );
+ GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 );
+ GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem );
+ GBI_SetGBI( G_VTX, F3D_VTX, F3DPD_Vtx );
+ GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 );
+ GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
+ GBI_SetGBI( G_VTXCOLORBASE, F3DPD_VTXCOLORBASE, F3DPD_VtxColorBase );
+ GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
+ GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base );
+
+ GBI_SetGBI( G_TRI1, F3D_TRI1, F3D_Tri1 );
+ GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL );
+ GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx );
+ GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
+ GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture );
+ GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
+ GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
+ GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
+ GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
+ GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
+ GBI_SetGBI( G_QUAD, F3D_QUAD, F3D_Quad );
+ GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
+ GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
+ GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont );
+ GBI_SetGBI( G_TRI4, F3D_TRI4, F3D_Tri4 );
+
+ gSPSetDMAOffsets( 0, 0 );
+}
+