--- /dev/null
+#include "gles2N64.h"
+#include "Debug.h"
+#include "F3D.h"
+#include "L3D.h"
+#include "N64.h"
+#include "RSP.h"
+#include "RDP.h"
+#include "gSP.h"
+#include "gDP.h"
+#include "GBI.h"
+
+void L3D_Line3D( u32 w0, u32 w1 )
+{
+ u32 wd = _SHIFTR( w1, 0, 8 );
+
+ if (wd == 0)
+ gSPLine3D( _SHIFTR( w1, 16, 8 ) / 10, _SHIFTR( w1, 8, 8 ) / 10, _SHIFTR( w1, 24, 8 ) );
+ else
+ gSPLineW3D( _SHIFTR( w1, 16, 8 ) / 10, _SHIFTR( w1, 8, 8 ) / 10, wd, _SHIFTR( w1, 24, 8 ) );
+}
+
+void L3D_Init()
+{
+ // Set GeometryMode flags
+ GBI_InitFlags( F3D );
+
+ GBI.PCStackSize = 10;
+
+ // GBI Command Command Value Command Function
+ GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
+ GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx );
+ GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 );
+ GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem );
+ GBI_SetGBI( G_VTX, F3D_VTX, F3D_Vtx );
+ GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 );
+ GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
+ GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 );
+ GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
+ GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base );
+
+// GBI_SetGBI( G_TRI1, F3D_TRI1, F3D_Tri1 );
+ GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL );
+ GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx );
+ GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
+ GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture );
+ GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
+ GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
+ GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
+ GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
+ GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
+ GBI_SetGBI( G_LINE3D, L3D_LINE3D, L3D_Line3D );
+ GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
+ GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
+ GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont );
+// GBI_SetGBI( G_TRI4, F3D_TRI4, F3D_Tri4 );
+}
+