--- /dev/null
+#include "OpenGL.h"
+#include "S2DEX.h"
+#include "F3D.h"
+#include "F3DEX.h"
+#include "GBI.h"
+#include "gSP.h"
+#include "gDP.h"
+#include "RSP.h"
+#include "Types.h"
+
+void S2DEX_BG_1Cyc( u32 w0, u32 w1 )
+{
+ gSPBgRect1Cyc( w1 );
+}
+
+void S2DEX_BG_Copy( u32 w0, u32 w1 )
+{
+ gSPBgRectCopy( w1 );
+}
+
+void S2DEX_Obj_Rectangle( u32 w0, u32 w1 )
+{
+ gSPObjRectangle( w1 );
+}
+
+void S2DEX_Obj_Sprite( u32 w0, u32 w1 )
+{
+ gSPObjSprite( w1 );
+}
+
+void S2DEX_Obj_MoveMem( u32 w0, u32 w1 )
+{
+ if (_SHIFTR( w0, 0, 16 ) == 0)
+ gSPObjMatrix( w1 );
+ else
+ gSPObjSubMatrix( w1 );
+}
+
+void S2DEX_Select_DL( u32 w0, u32 w1 )
+{
+}
+
+void S2DEX_Obj_RenderMode( u32 w0, u32 w1 )
+{
+}
+
+void S2DEX_Obj_Rectangle_R( u32 w0, u32 w1 )
+{
+}
+
+void S2DEX_Obj_LoadTxtr( u32 w0, u32 w1 )
+{
+ gSPObjLoadTxtr( w1 );
+}
+
+void S2DEX_Obj_LdTx_Sprite( u32 w0, u32 w1 )
+{
+ gSPObjLoadTxSprite( w1 );
+}
+
+void S2DEX_Obj_LdTx_Rect( u32 w0, u32 w1 )
+{
+}
+
+void S2DEX_Obj_LdTx_Rect_R( u32 w0, u32 w1 )
+{
+ gSPObjLoadTxRectR( w1 );
+}
+
+void S2DEX_Init()
+{
+ // Set GeometryMode flags
+ GBI_InitFlags( F3DEX );
+
+ gSP.geometryMode = 0;
+
+ GBI.PCStackSize = 18;
+
+ // GBI Command Command Value Command Function
+ GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
+ GBI_SetGBI( G_BG_1CYC, S2DEX_BG_1CYC, S2DEX_BG_1Cyc );
+ GBI_SetGBI( G_BG_COPY, S2DEX_BG_COPY, S2DEX_BG_Copy );
+ GBI_SetGBI( G_OBJ_RECTANGLE, S2DEX_OBJ_RECTANGLE, S2DEX_Obj_Rectangle );
+ GBI_SetGBI( G_OBJ_SPRITE, S2DEX_OBJ_SPRITE, S2DEX_Obj_Sprite );
+ GBI_SetGBI( G_OBJ_MOVEMEM, S2DEX_OBJ_MOVEMEM, S2DEX_Obj_MoveMem );
+ GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
+ GBI_SetGBI( G_SELECT_DL, S2DEX_SELECT_DL, S2DEX_Select_DL );
+ GBI_SetGBI( G_OBJ_RENDERMODE, S2DEX_OBJ_RENDERMODE, S2DEX_Obj_RenderMode );
+ GBI_SetGBI( G_OBJ_RECTANGLE_R, S2DEX_OBJ_RECTANGLE_R, S2DEX_Obj_Rectangle_R );
+ GBI_SetGBI( G_OBJ_LOADTXTR, S2DEX_OBJ_LOADTXTR, S2DEX_Obj_LoadTxtr );
+ GBI_SetGBI( G_OBJ_LDTX_SPRITE, S2DEX_OBJ_LDTX_SPRITE, S2DEX_Obj_LdTx_Sprite );
+ GBI_SetGBI( G_OBJ_LDTX_RECT, S2DEX_OBJ_LDTX_RECT, S2DEX_Obj_LdTx_Rect );
+ GBI_SetGBI( G_OBJ_LDTX_RECT_R, S2DEX_OBJ_LDTX_RECT_R, S2DEX_Obj_LdTx_Rect_R );
+ GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
+ GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
+ GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
+ GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
+ GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
+ GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
+ GBI_SetGBI( G_LOAD_UCODE, S2DEX_LOAD_UCODE, F3DEX_Load_uCode );
+}
+