--- /dev/null
+
+#ifndef SHADERCOMBINER_H
+#define SHADERCOMBINER_H
+
+#define PRINT_SHADER
+#define UNIFORM_CHECK
+
+#define SC_FOGENABLED 0x1
+#define SC_ALPHAENABLED 0x2
+#define SC_ALPHAGREATER 0x4
+#define SC_2CYCLE 0x8
+
+#define SC_POSITION 1
+#define SC_COLOR 2
+#define SC_TEXCOORD0 3
+#define SC_TEXCOORD1 4
+
+#ifdef UNIFORM_CHECK
+#define SC_SetUniform1i(A, B) \
+ if (scProgramCurrent->uniforms.A.val != B) \
+ {scProgramCurrent->uniforms.A.val = B; glUniform1i(scProgramCurrent->uniforms.A.loc, B);}
+
+#define SC_SetUniform1f(A, B) \
+ if (scProgramCurrent->uniforms.A.val != B) \
+ {scProgramCurrent->uniforms.A.val = B; glUniform1f(scProgramCurrent->uniforms.A.loc, B);}
+
+#define SC_SetUniform4fv(A, B) \
+ if ((scProgramCurrent->uniforms.A.val[0] != (B)[0]) || (scProgramCurrent->uniforms.A.val[1] != (B)[1]) || \
+ (scProgramCurrent->uniforms.A.val[2] != (B)[2]) || (scProgramCurrent->uniforms.A.val[3] != (B)[3])) \
+ {memcpy(scProgramCurrent->uniforms.A.val, B, 16); glUniform4fv(scProgramCurrent->uniforms.A.loc, 1, B);}
+
+#define SC_SetUniform2f(A, B, C) \
+ if ((scProgramCurrent->uniforms.A.val[0] != B) || (scProgramCurrent->uniforms.A.val[1] != C)) \
+ {scProgramCurrent->uniforms.A.val[0] = B; scProgramCurrent->uniforms.A.val[1] = C; glUniform2f(scProgramCurrent->uniforms.A.loc, B, C);}
+
+#define SC_ForceUniform1i(A, B) \
+ {scProgramCurrent->uniforms.A.val = B; glUniform1i(scProgramCurrent->uniforms.A.loc, B);}
+
+#define SC_ForceUniform1f(A, B) \
+ {scProgramCurrent->uniforms.A.val = B; glUniform1f(scProgramCurrent->uniforms.A.loc, B);}
+
+#define SC_ForceUniform4fv(A, B) \
+ {memcpy(scProgramCurrent->uniforms.A.val, B, 16); glUniform4fv(scProgramCurrent->uniforms.A.loc, 1, B);}
+
+#define SC_ForceUniform2f(A, B, C) \
+ {scProgramCurrent->uniforms.A.val[0] = B; scProgramCurrent->uniforms.A.val[1] = C; glUniform2f(scProgramCurrent->uniforms.A.loc, B, C);}
+
+#else
+#define SC_SetUniform1i(A, B) glUniform1i(scProgramCurrent->uniforms.A.loc, B)
+#define SC_SetUniform1f(A, B) glUniform1f(scProgramCurrent->uniforms.A.loc, B)
+#define SC_SetUniform4fv(A, B) glUniform4fv(scProgramCurrent->uniforms.A.loc, 1, B)
+#define SC_SetUniform2f(A, B, C) glUniform2f(scProgramCurrent->uniforms.A.loc, B, C)
+#define SC_ForceUniform1i(A, B) glUniform1i(scProgramCurrent->uniforms.A.loc, B)
+#define SC_ForceUniform1f(A, B) glUniform1f(scProgramCurrent->uniforms.A.loc, B)
+#define SC_ForceUniform4fv(A, B) glUniform4fv(scProgramCurrent->uniforms.A.loc, 1, B)
+#define SC_ForceUniform2f(A, B, C) glUniform2f(scProgramCurrent->uniforms.A.loc, B, C)
+#endif
+
+/* Color combiner constants: */
+#define G_CCMUX_COMBINED 0
+#define G_CCMUX_TEXEL0 1
+#define G_CCMUX_TEXEL1 2
+#define G_CCMUX_PRIMITIVE 3
+#define G_CCMUX_SHADE 4
+#define G_CCMUX_ENVIRONMENT 5
+#define G_CCMUX_CENTER 6
+#define G_CCMUX_SCALE 6
+#define G_CCMUX_COMBINED_ALPHA 7
+#define G_CCMUX_TEXEL0_ALPHA 8
+#define G_CCMUX_TEXEL1_ALPHA 9
+#define G_CCMUX_PRIMITIVE_ALPHA 10
+#define G_CCMUX_SHADE_ALPHA 11
+#define G_CCMUX_ENV_ALPHA 12
+#define G_CCMUX_LOD_FRACTION 13
+#define G_CCMUX_PRIM_LOD_FRAC 14
+#define G_CCMUX_NOISE 7
+#define G_CCMUX_K4 7
+#define G_CCMUX_K5 15
+#define G_CCMUX_1 6
+#define G_CCMUX_0 31
+
+/* Alpha combiner constants: */
+#define G_ACMUX_COMBINED 0
+#define G_ACMUX_TEXEL0 1
+#define G_ACMUX_TEXEL1 2
+#define G_ACMUX_PRIMITIVE 3
+#define G_ACMUX_SHADE 4
+#define G_ACMUX_ENVIRONMENT 5
+#define G_ACMUX_LOD_FRACTION 0
+#define G_ACMUX_PRIM_LOD_FRAC 6
+#define G_ACMUX_1 6
+#define G_ACMUX_0 7
+
+#define EncodeCombineMode( a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \
+ a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1 ) \
+ (u64)(((u64)(_SHIFTL( G_CCMUX_##a0, 20, 4 ) | _SHIFTL( G_CCMUX_##c0, 15, 5 ) | \
+ _SHIFTL( G_ACMUX_##Aa0, 12, 3 ) | _SHIFTL( G_ACMUX_##Ac0, 9, 3 ) | \
+ _SHIFTL( G_CCMUX_##a1, 5, 4 ) | _SHIFTL( G_CCMUX_##c1, 0, 5 )) << 32) | \
+ (u64)(_SHIFTL( G_CCMUX_##b0, 28, 4 ) | _SHIFTL( G_CCMUX_##d0, 15, 3 ) | \
+ _SHIFTL( G_ACMUX_##Ab0, 12, 3 ) | _SHIFTL( G_ACMUX_##Ad0, 9, 3 ) | \
+ _SHIFTL( G_CCMUX_##b1, 24, 4 ) | _SHIFTL( G_ACMUX_##Aa1, 21, 3 ) | \
+ _SHIFTL( G_ACMUX_##Ac1, 18, 3 ) | _SHIFTL( G_CCMUX_##d1, 6, 3 ) | \
+ _SHIFTL( G_ACMUX_##Ab1, 3, 3 ) | _SHIFTL( G_ACMUX_##Ad1, 0, 3 )))
+
+#define G_CC_PRIMITIVE 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE
+#define G_CC_SHADE 0, 0, 0, SHADE, 0, 0, 0, SHADE
+#define G_CC_MODULATEI TEXEL0, 0, SHADE, 0, 0, 0, 0, SHADE
+#define G_CC_MODULATEIA TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0
+#define G_CC_MODULATEIDECALA TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0
+#define G_CC_MODULATERGB G_CC_MODULATEI
+#define G_CC_MODULATERGBA G_CC_MODULATEIA
+#define G_CC_MODULATERGBDECALA G_CC_MODULATEIDECALA
+#define G_CC_MODULATEI_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE
+#define G_CC_MODULATEIA_PRIM TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0
+#define G_CC_MODULATEIDECALA_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0
+#define G_CC_MODULATERGB_PRIM G_CC_MODULATEI_PRIM
+#define G_CC_MODULATERGBA_PRIM G_CC_MODULATEIA_PRIM
+#define G_CC_MODULATERGBDECALA_PRIM G_CC_MODULATEIDECALA_PRIM
+#define G_CC_DECALRGB 0, 0, 0, TEXEL0, 0, 0, 0, SHADE
+#define G_CC_DECALRGBA 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0
+#define G_CC_BLENDI ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE
+#define G_CC_BLENDIA ENVIRONMENT, SHADE, TEXEL0, SHADE, TEXEL0, 0, SHADE, 0
+#define G_CC_BLENDIDECALA ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0
+#define G_CC_BLENDRGBA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, SHADE
+#define G_CC_BLENDRGBDECALA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, TEXEL0
+#define G_CC_ADDRGB 1, 0, TEXEL0, SHADE, 0, 0, 0, SHADE
+#define G_CC_ADDRGBDECALA 1, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0
+#define G_CC_REFLECTRGB ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, SHADE
+#define G_CC_REFLECTRGBDECALA ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0
+#define G_CC_HILITERGB PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE
+#define G_CC_HILITERGBA PRIMITIVE, SHADE, TEXEL0, SHADE, PRIMITIVE, SHADE, TEXEL0, SHADE
+#define G_CC_HILITERGBDECALA PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0
+#define G_CC_SHADEDECALA 0, 0, 0, SHADE, 0, 0, 0, TEXEL0
+#define G_CC_BLENDPE PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, SHADE, 0
+#define G_CC_BLENDPEDECALA PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, TEXEL0
+#define _G_CC_BLENDPE ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, SHADE, 0
+#define _G_CC_BLENDPEDECALA ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0
+#define _G_CC_TWOCOLORTEX PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE
+#define _G_CC_SPARSEST PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0, PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0
+#define G_CC_TEMPLERP TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0
+#define G_CC_TRILERP TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0, TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0
+#define G_CC_INTERFERENCE TEXEL0, 0, TEXEL1, 0, TEXEL0, 0, TEXEL1, 0
+#define G_CC_1CYUV2RGB TEXEL0, K4, K5, TEXEL0, 0, 0, 0, SHADE
+#define G_CC_YUV2RGB TEXEL1, K4, K5, TEXEL1, 0, 0, 0, 0
+#define G_CC_PASS2 0, 0, 0, COMBINED, 0, 0, 0, COMBINED
+#define G_CC_MODULATEI2 COMBINED, 0, SHADE, 0, 0, 0, 0, SHADE
+#define G_CC_MODULATEIA2 COMBINED, 0, SHADE, 0, COMBINED, 0, SHADE, 0
+#define G_CC_MODULATERGB2 G_CC_MODULATEI2
+#define G_CC_MODULATERGBA2 G_CC_MODULATEIA2
+#define G_CC_MODULATEI_PRIM2 COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE
+#define G_CC_MODULATEIA_PRIM2 COMBINED, 0, PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0
+#define G_CC_MODULATERGB_PRIM2 G_CC_MODULATEI_PRIM2
+#define G_CC_MODULATERGBA_PRIM2 G_CC_MODULATEIA_PRIM2
+#define G_CC_DECALRGB2 0, 0, 0, COMBINED, 0, 0, 0, SHADE
+#define G_CC_BLENDI2 ENVIRONMENT, SHADE, COMBINED, SHADE, 0, 0, 0, SHADE
+#define G_CC_BLENDIA2 ENVIRONMENT, SHADE, COMBINED, SHADE, COMBINED, 0, SHADE, 0
+#define G_CC_CHROMA_KEY2 TEXEL0, CENTER, SCALE, 0, 0, 0, 0, 0
+#define G_CC_HILITERGB2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, SHADE
+#define G_CC_HILITERGBA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, ENVIRONMENT, COMBINED, TEXEL0, COMBINED
+#define G_CC_HILITERGBDECALA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, TEXEL0
+#define G_CC_HILITERGBPASSA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, COMBINED
+
+// Internal generalized combiner inputs
+#define COMBINED 0
+#define TEXEL0 1
+#define TEXEL1 2
+#define PRIMITIVE 3
+#define SHADE 4
+#define ENVIRONMENT 5
+#define CENTER 6
+#define SCALE 7
+#define COMBINED_ALPHA 8
+#define TEXEL0_ALPHA 9
+#define TEXEL1_ALPHA 10
+#define PRIMITIVE_ALPHA 11
+#define SHADE_ALPHA 12
+#define ENV_ALPHA 13
+#define LOD_FRACTION 14
+#define PRIM_LOD_FRAC 15
+#define NOISE 16
+#define K4 17
+#define K5 18
+#define ONE 19
+#define ZERO 20
+#define UNKNOWN 21
+
+
+struct UniformLocation
+{
+ struct {GLint loc; int val;} uTex0, uTex1, uNoise;
+ struct {GLint loc; int val;} uEnableFog;
+ struct {GLint loc; float val;} uFogMultiplier, uFogOffset, uAlphaRef, uPrimLODFrac, uRenderState, uK4, uK5;
+ struct {GLint loc; float val[4];} uEnvColor, uPrimColor, uFogColor;
+ struct {GLint loc; float val[2];} uTexScale, uTexOffset[2], uCacheShiftScale[2],
+ uCacheScale[2], uCacheOffset[2];
+};
+
+struct ShaderProgram
+{
+ GLint program;
+ GLint fragment;
+ GLint vertex;
+ int usesT0; //uses texcoord0 attrib
+ int usesT1; //uses texcoord1 attrib
+ int usesCol; //uses color attrib
+ int usesNoise; //requires noise texture
+
+ UniformLocation uniforms;
+ gDPCombine combine;
+ u32 flags;
+ ShaderProgram *left, *right;
+ u32 lastUsed;
+};
+
+
+//dmux flags:
+#define SC_IGNORE_RGB0 (1<<0)
+#define SC_IGNORE_ALPHA0 (1<<1)
+#define SC_IGNORE_RGB1 (1<<2)
+#define SC_IGNORE_ALPHA1 (1<<3)
+
+class DecodedMux
+{
+ public:
+ DecodedMux(u64 mux, bool cycle2);
+
+ void hack();
+ bool find(int index, int src);
+ bool swap(int cycle, int src0, int src1);
+ bool replace(int cycle, int src, int dest);
+
+ gDPCombine combine;
+ int decode[4][4];
+ int flags;
+};
+
+extern int CCEncodeA[];
+extern int CCEncodeB[];
+extern int CCEncodeC[];
+extern int CCEncodeD[];
+extern int ACEncodeA[];
+extern int ACEncodeB[];
+extern int ACEncodeC[];
+extern int ACEncodeD[];
+
+extern ShaderProgram *scProgramRoot;
+extern ShaderProgram *scProgramCurrent;
+extern int scProgramChanged;
+extern int scProgramCount;
+
+extern void ShaderCombiner_Init();
+extern void ShaderCombiner_Destroy();
+extern void ShaderCombiner_DeleteProgram(ShaderProgram *prog);
+extern void ShaderCombiner_Set(u64 mux, int flags=-1);
+extern ShaderProgram *ShaderCombiner_Compile(DecodedMux *dmux, int flags);
+
+#endif
+