GLint FogColorLocation;
GLint FogMinMaxLocation;
+ float PrimColors[4];
+ float EnvColors[4];
+ float PrimLODFrac;
+ float EnvLODFrac;
+ float AlphaRef;
+ float FogColors[4];
+ float FogMin;
+ float FogMax;
} OGLShaderCombinerSaveType;
bool bFogState;
bool bFogPreviousState;
+ void UseProgram(GLuint program);
+ GLuint currentProgram;
+
#ifdef DEBUGGER
void DisplaySimpleMuxString(void);
#endif