Added aspect ratio option to RICE GLES2
[mupen64plus-pandora.git] / source / gles2rice / src / OGLRender.cpp
index d0b8cf3..ee99b97 100755 (executable)
@@ -1122,9 +1122,7 @@ void OGLRender::UpdateScissor()
         uint32 height = (gRDP.scissor.right*gRDP.scissor.bottom)/width;
         glEnable(GL_SCISSOR_TEST);
         OPENGL_CHECK_ERRORS;
-/*        glScissor(0, int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse),
-            int(width*windowSetting.fMultX), int(height*windowSetting.fMultY) );*/
-        glScissor(80, int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse),
+        glScissor(windowSetting.uDisplayX, windowSetting.uDisplayY+int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse),
             int(width*windowSetting.fMultX), int(height*windowSetting.fMultY) );
         OPENGL_CHECK_ERRORS;
     }
@@ -1145,17 +1143,13 @@ void OGLRender::ApplyRDPScissor(bool force)
         uint32 height = (gRDP.scissor.right*gRDP.scissor.bottom)/width;
         glEnable(GL_SCISSOR_TEST);
         OPENGL_CHECK_ERRORS;
-/*        glScissor(0, int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse),
-            int(width*windowSetting.fMultX), int(height*windowSetting.fMultY) );*/
-        glScissor(80, int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse),
+        glScissor(windowSetting.uDisplayX, windowSetting.uDisplayY+int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse),
             int(width*windowSetting.fMultX), int(height*windowSetting.fMultY) );
         OPENGL_CHECK_ERRORS;
     }
     else
     {
-/*        glScissor(int(gRDP.scissor.left*windowSetting.fMultX), int((windowSetting.uViHeight-gRDP.scissor.bottom)*windowSetting.fMultY+windowSetting.statusBarHeightToUse),
-            int((gRDP.scissor.right-gRDP.scissor.left)*windowSetting.fMultX), int((gRDP.scissor.bottom-gRDP.scissor.top)*windowSetting.fMultY ));*/
-        glScissor(80+int(gRDP.scissor.left*windowSetting.fMultX), int((windowSetting.uViHeight-gRDP.scissor.bottom)*windowSetting.fMultY+windowSetting.statusBarHeightToUse),
+        glScissor(windowSetting.uDisplayX+int(gRDP.scissor.left*windowSetting.fMultX), windowSetting.uDisplayY+int((windowSetting.uViHeight-gRDP.scissor.bottom)*windowSetting.fMultY+windowSetting.statusBarHeightToUse),
             int((gRDP.scissor.right-gRDP.scissor.left)*windowSetting.fMultX), int((gRDP.scissor.bottom-gRDP.scissor.top)*windowSetting.fMultY ));
         OPENGL_CHECK_ERRORS;
     }
@@ -1169,9 +1163,7 @@ void OGLRender::ApplyScissorWithClipRatio(bool force)
 
     glEnable(GL_SCISSOR_TEST);
     OPENGL_CHECK_ERRORS;
-/*    glScissor(windowSetting.clipping.left, int((windowSetting.uViHeight-gRSP.real_clip_scissor_bottom)*windowSetting.fMultY)+windowSetting.statusBarHeightToUse,
-        windowSetting.clipping.width, windowSetting.clipping.height);*/
-    glScissor(80+windowSetting.clipping.left, int((windowSetting.uViHeight-gRSP.real_clip_scissor_bottom)*windowSetting.fMultY)+windowSetting.statusBarHeightToUse,
+    glScissor(windowSetting.uDisplayX+windowSetting.clipping.left, windowSetting.uDisplayY+int((windowSetting.uViHeight-gRSP.real_clip_scissor_bottom)*windowSetting.fMultY)+windowSetting.statusBarHeightToUse,
         windowSetting.clipping.width, windowSetting.clipping.height);
     OPENGL_CHECK_ERRORS;
 
@@ -1283,7 +1275,8 @@ void OGLRender::glViewportWrapper(GLint x, GLint y, GLsizei width, GLsizei heigh
     static GLsizei m_width=0, m_height=0;
     static bool mflag=true;
     
-    x+=80;
+    x+=windowSetting.uDisplayX;
+    y+=windowSetting.uDisplayY;
 
     if( x!=mx || y!=my || width!=m_width || height!=m_height || mflag!=flag)
     {