--- /dev/null
+/*
+Copyright (C) 2003 Rice1964
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
+#ifndef _OGL_RENDER_H_
+#define _OGL_RENDER_H_
+
+#include "Combiner.h"
+#include "Render.h"
+
+class OGLRender : public CRender
+{
+ friend class COGLColorCombiner;
+ friend class COGLBlender;
+ friend class OGLDeviceBuilder;
+
+protected:
+ OGLRender();
+
+public:
+ ~OGLRender();
+ void Initialize(void);
+
+ bool InitDeviceObjects();
+ bool ClearDeviceObjects();
+
+ void ApplyTextureFilter();
+
+ void SetShadeMode(RenderShadeMode mode);
+ void ZBufferEnable(BOOL bZBuffer);
+ void ClearBuffer(bool cbuffer, bool zbuffer);
+ void ClearZBuffer(float depth);
+ void SetZCompare(BOOL bZCompare);
+ void SetZUpdate(BOOL bZUpdate);
+ void SetZBias(int bias);
+ void ApplyZBias(int bias);
+ void SetAlphaRef(uint32 dwAlpha);
+ void ForceAlphaRef(uint32 dwAlpha);
+ void SetFillMode(FillMode mode);
+ void SetViewportRender();
+ void RenderReset();
+ void SetCullMode(bool bCullFront, bool bCullBack);
+ void SetAlphaTestEnable(BOOL bAlphaTestEnable);
+ void UpdateScissor();
+ void ApplyRDPScissor(bool force=false);
+ void ApplyScissorWithClipRatio(bool force=false);
+
+ bool SetCurrentTexture(int tile, CTexture *handler,uint32 dwTileWidth, uint32 dwTileHeight, TxtrCacheEntry *pTextureEntry);
+ bool SetCurrentTexture(int tile, TxtrCacheEntry *pTextureEntry);
+ void SetAddressUAllStages(uint32 dwTile, TextureUVFlag dwFlag);
+ void SetAddressVAllStages(uint32 dwTile, TextureUVFlag dwFlag);
+ void SetTextureUFlag(TextureUVFlag dwFlag, uint32 tile);
+ void SetTextureVFlag(TextureUVFlag dwFlag, uint32 tile);
+ virtual void BindTexture(GLuint texture, int unitno);
+ virtual void DisBindTexture(GLuint texture, int unitno);
+ virtual void TexCoord2f(float u, float v);
+ virtual void TexCoord(TLITVERTEX &vtxInfo);
+
+ void DrawSimple2DTexture(float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, COLOR dif, COLOR spe, float z, float rhw);
+ void DrawSimpleRect(int nX0, int nY0, int nX1, int nY1, uint32 dwColor, float depth, float rhw);
+ void InitCombinerBlenderForSimpleRectDraw(uint32 tile=0);
+ void DrawSpriteR_Render();
+ void DrawObjBGCopy(uObjBg &info);
+ void DrawText(const char* str, RECT *rect);
+
+ void SetFogMinMax(float fMin, float fMax);
+ void SetFogEnable(bool bEnable);
+ void TurnFogOnOff(bool flag);
+ void SetFogColor(uint32 r, uint32 g, uint32 b, uint32 a);
+
+ void DisableMultiTexture();
+ void EnableMultiTexture() {m_bEnableMultiTexture=true;}
+ void EndRendering(void);
+
+ void glViewportWrapper(GLint x, GLint y, GLsizei width, GLsizei height, bool flag=true);
+ virtual void EnableTexUnit(int unitno, BOOL flag);
+ virtual void SetTexWrapS(int unitno,GLuint flag);
+ virtual void SetTexWrapT(int unitno,GLuint flag);
+
+protected:
+ COLOR PostProcessDiffuseColor(COLOR curDiffuseColor);
+ COLOR PostProcessSpecularColor();
+
+ // Basic render drawing functions
+ bool RenderFlushTris();
+ bool RenderTexRect();
+ bool RenderFillRect(uint32 dwColor, float depth);
+ bool RenderLine3D();
+
+ bool m_bSupportFogCoordExt;
+ bool m_bMultiTexture;
+ bool m_bSupportClampToEdge;
+
+ GLuint m_curBoundTex[8];
+ BOOL m_texUnitEnabled[8];
+
+ bool m_bEnableMultiTexture;
+};
+
+#endif
+
+