--- /dev/null
+/*
+Copyright (C) 2002 Rice1964
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+#include "Render.h"
+#include "Timing.h"
+
+void RSP_GBI2_Vtx(Gfx *gfx)
+{
+ uint32 addr = RSPSegmentAddr((gfx->gbi2vtx.addr));
+ int vend = gfx->gbi2vtx.vend/2;
+ int n = gfx->gbi2vtx.n;
+ int v0 = vend - n;
+
+ LOG_UCODE(" Vtx: Address 0x%08x, vEnd: %d, v0: %d, Num: %d", addr, vend, v0, n);
+
+ if( vend > 64 )
+ {
+ DebuggerAppendMsg("Warning, attempting to load into invalid vertex positions, v0=%d, n=%d", v0, n);
+ return;
+ }
+
+ if ((addr + (n*16)) > g_dwRamSize)
+ {
+ DebuggerAppendMsg("ProcessVertexData: Address out of range (0x%08x)", addr);
+ }
+ else
+ {
+ ProcessVertexData(addr, v0, n);
+ status.dwNumVertices += n;
+ DisplayVertexInfo(addr, v0, n);
+ }
+}
+
+void RSP_GBI2_EndDL(Gfx *gfx)
+{
+ SP_Timing(RSP_GBI1_EndDL);
+
+ RDP_GFX_PopDL();
+}
+
+void RSP_GBI2_CullDL(Gfx *gfx)
+{
+ SP_Timing(RSP_GBI1_CullDL);
+
+#ifdef DEBUGGER
+ if( !debuggerEnableCullFace )
+ {
+ return; //Disable Culling
+ }
+#endif
+ if( g_curRomInfo.bDisableCulling )
+ {
+ return; //Disable Culling
+ }
+
+ uint32 dwVFirst = (((gfx->words.w0)) & 0xfff) / gRSP.vertexMult;
+ uint32 dwVLast = (((gfx->words.w1)) & 0xfff) / gRSP.vertexMult;
+
+ LOG_UCODE(" Culling using verts %d to %d", dwVFirst, dwVLast);
+
+ // Mask into range
+ dwVFirst &= 0x1f;
+ dwVLast &= 0x1f;
+
+ if( dwVLast < dwVFirst ) return;
+ if( !gRSP.bRejectVtx ) return;
+
+ for (uint32 i = dwVFirst; i <= dwVLast; i++)
+ {
+ //if (g_dwVtxFlags[i] == 0)
+ if (g_clipFlag[i] == 0)
+ {
+ LOG_UCODE(" Vertex %d is visible, returning", i);
+ return;
+ }
+ }
+
+ status.dwNumDListsCulled++;
+
+ LOG_UCODE(" No vertices were visible, culling");
+
+ RDP_GFX_PopDL();
+}
+
+void RSP_GBI2_MoveWord(Gfx *gfx)
+{
+ SP_Timing(RSP_GBI1_MoveWord);
+
+ switch (gfx->gbi2moveword.type)
+ {
+ case RSP_MOVE_WORD_MATRIX:
+ RSP_RDP_InsertMatrix(gfx);
+ break;
+ case RSP_MOVE_WORD_NUMLIGHT:
+ {
+ uint32 dwNumLights = gfx->gbi2moveword.value/24;
+ gRSP.ambientLightIndex = dwNumLights;
+ SetNumLights(dwNumLights);
+ }
+ break;
+
+ case RSP_MOVE_WORD_CLIP:
+ {
+ switch (gfx->gbi2moveword.offset)
+ {
+ case RSP_MV_WORD_OFFSET_CLIP_RNX:
+ case RSP_MV_WORD_OFFSET_CLIP_RNY:
+ case RSP_MV_WORD_OFFSET_CLIP_RPX:
+ case RSP_MV_WORD_OFFSET_CLIP_RPY:
+ CRender::g_pRender->SetClipRatio(gfx->gbi2moveword.offset, gfx->gbi2moveword.value);
+ default:
+ LOG_UCODE(" RSP_MOVE_WORD_CLIP ? : 0x%08x", gfx->words.w1);
+ break;
+ }
+ }
+ break;
+
+ case RSP_MOVE_WORD_SEGMENT:
+ {
+ uint32 dwSeg = gfx->gbi2moveword.offset / 4;
+ uint32 dwAddr = gfx->gbi2moveword.value & 0x00FFFFFF; // Hack - convert to physical
+
+ LOG_UCODE(" RSP_MOVE_WORD_SEGMENT Segment[%d] = 0x%08x", dwSeg, dwAddr);
+ if( dwAddr > g_dwRamSize )
+ {
+ gRSP.segments[dwSeg] = dwAddr;
+#ifdef DEBUGGER
+ if( pauseAtNext )
+ DebuggerAppendMsg("warning: Segment %d addr is %8X", dwSeg, dwAddr);
+#endif
+ }
+ else
+ {
+ gRSP.segments[dwSeg] = dwAddr;
+ }
+ }
+ break;
+ case RSP_MOVE_WORD_FOG:
+ {
+ uint16 wMult = (uint16)((gfx->gbi2moveword.value >> 16) & 0xFFFF);
+ uint16 wOff = (uint16)((gfx->gbi2moveword.value ) & 0xFFFF);
+
+ float fMult = (float)(short)wMult;
+ float fOff = (float)(short)wOff;
+
+ float rng = 128000.0f / fMult;
+ float fMin = 500.0f - (fOff*rng/256.0f);
+ float fMax = rng + fMin;
+
+ FOG_DUMP(TRACE4("Set Fog: Min=%f, Max=%f, Mul=%f, Off=%f", fMin, fMax, fMult, fOff));
+ //if( fMult <= 0 || fMin > fMax || fMax < 0 || fMin > 1000 )
+ if( fMult <= 0 || fMax < 0 )
+ {
+ // Hack
+ fMin = 996;
+ fMax = 1000;
+ fMult = 0;
+ fOff = 1;
+ }
+
+ SetFogMinMax(fMin, fMax, fMult, fOff);
+ FOG_DUMP(TRACE3("Set Fog: Min=%f, Max=%f, Data=0x%08X", fMin, fMax, gfx->gbi2moveword.value));
+ }
+ break;
+ case RSP_MOVE_WORD_LIGHTCOL:
+ {
+ uint32 dwLight = gfx->gbi2moveword.offset / 0x18;
+ uint32 dwField = (gfx->gbi2moveword.offset & 0x7);
+
+ switch (dwField)
+ {
+ case 0:
+ if (dwLight == gRSP.ambientLightIndex)
+ {
+ SetAmbientLight( (gfx->gbi2moveword.value>>8) );
+ }
+ else
+ {
+ SetLightCol(dwLight, gfx->gbi2moveword.value);
+ }
+ break;
+
+ case 4:
+ break;
+
+ default:
+ DebuggerAppendMsg("RSP_MOVE_WORD_LIGHTCOL with unknown offset 0x%08x", dwField);
+ break;
+ }
+
+
+ }
+ break;
+
+ case RSP_MOVE_WORD_PERSPNORM:
+ LOG_UCODE(" RSP_MOVE_WORD_PERSPNORM 0x%04x", (short)gfx->words.w1);
+ break;
+
+ case RSP_MOVE_WORD_POINTS:
+ LOG_UCODE(" 2nd cmd of Force Matrix");
+ break;
+
+ default:
+ {
+ LOG_UCODE(" Ignored!!");
+
+ }
+ break;
+ }
+}
+
+void RSP_GBI2_Tri1(Gfx *gfx)
+{
+ if( gfx->words.w0 == 0x05000017 && gfx->gbi2tri1.flag == 0x80 )
+ {
+ // The ObjLoadTxtr / Tlut cmd for Evangelion.v64
+ RSP_S2DEX_SPObjLoadTxtr(gfx);
+ DebuggerAppendMsg("Fix me, SPObjLoadTxtr as RSP_GBI2_Tri2");
+ }
+ else
+ {
+ status.primitiveType = PRIM_TRI1;
+ bool bTrisAdded = false;
+ bool bTexturesAreEnabled = CRender::g_pRender->IsTextureEnabled();
+
+ // While the next command pair is Tri1, add vertices
+ uint32 dwPC = gDlistStack[gDlistStackPointer].pc;
+ //uint32 * pCmdBase = (uint32 *)(g_pRDRAMu8 + dwPC);
+
+ do
+ {
+ uint32 dwV2 = gfx->gbi2tri1.v2/gRSP.vertexMult;
+ uint32 dwV1 = gfx->gbi2tri1.v1/gRSP.vertexMult;
+ uint32 dwV0 = gfx->gbi2tri1.v0/gRSP.vertexMult;
+
+ if (IsTriangleVisible(dwV0, dwV1, dwV2))
+ {
+ DEBUG_DUMP_VERTEXES("ZeldaTri1", dwV0, dwV1, dwV2);
+ LOG_UCODE(" ZeldaTri1: 0x%08x 0x%08x %d,%d,%d", gfx->words.w0, gfx->words.w1, dwV0, dwV1, dwV2);
+ if (!bTrisAdded)
+ {
+ if( bTexturesAreEnabled )
+ {
+ PrepareTextures();
+ InitVertexTextureConstants();
+ }
+
+ CRender::g_pRender->SetCombinerAndBlender();
+ bTrisAdded = true;
+ }
+ PrepareTriangle(dwV0, dwV1, dwV2);
+ }
+
+ gfx++;
+ dwPC += 8;
+
+#ifdef DEBUGGER
+ } while (!(pauseAtNext && eventToPause==NEXT_TRIANGLE) && gfx->words.cmd == (uint8)RSP_ZELDATRI1);
+#else
+ } while( gfx->words.cmd == (uint8)RSP_ZELDATRI1);
+#endif
+
+ gDlistStack[gDlistStackPointer].pc = dwPC-8;
+
+ if (bTrisAdded)
+ {
+ CRender::g_pRender->DrawTriangles();
+ }
+
+ DEBUG_TRIANGLE(TRACE0("Pause at GBI2 TRI1"));
+ }
+}
+
+void RSP_GBI2_Tri2(Gfx *gfx)
+{
+ if( gfx->words.w0 == 0x0600002f && gfx->gbi2tri2.flag == 0x80 )
+ {
+ // The ObjTxSprite cmd for Evangelion.v64
+ RSP_S2DEX_SPObjLoadTxSprite(gfx);
+ DebuggerAppendMsg("Fix me, SPObjLoadTxSprite as RSP_GBI2_Tri2");
+ }
+ else
+ {
+ status.primitiveType = PRIM_TRI2;
+ BOOL bTrisAdded = FALSE;
+
+ // While the next command pair is Tri2, add vertices
+ uint32 dwPC = gDlistStack[gDlistStackPointer].pc;
+ bool bTexturesAreEnabled = CRender::g_pRender->IsTextureEnabled();
+
+ do {
+ uint32 dwV2 = gfx->gbi2tri2.v2;
+ uint32 dwV1 = gfx->gbi2tri2.v1;
+ uint32 dwV0 = gfx->gbi2tri2.v0;
+
+ uint32 dwV5 = gfx->gbi2tri2.v5;
+ uint32 dwV4 = gfx->gbi2tri2.v4;
+ uint32 dwV3 = gfx->gbi2tri2.v3;
+
+ LOG_UCODE(" ZeldaTri2: 0x%08x 0x%08x", gfx->words.w0, gfx->words.w1);
+ LOG_UCODE(" V0: %d, V1: %d, V2: %d", dwV0, dwV1, dwV2);
+ LOG_UCODE(" V3: %d, V4: %d, V5: %d", dwV3, dwV4, dwV5);
+
+ // Do first tri
+ if (IsTriangleVisible(dwV0, dwV1, dwV2))
+ {
+ DEBUG_DUMP_VERTEXES("ZeldaTri2 1/2", dwV0, dwV1, dwV2);
+ if (!bTrisAdded)
+ {
+ if( bTexturesAreEnabled )
+ {
+ PrepareTextures();
+ InitVertexTextureConstants();
+ }
+
+ CRender::g_pRender->SetCombinerAndBlender();
+ bTrisAdded = true;
+ }
+
+ PrepareTriangle(dwV0, dwV1, dwV2);
+ }
+
+ // Do second tri
+ if (IsTriangleVisible(dwV3, dwV4, dwV5))
+ {
+ DEBUG_DUMP_VERTEXES("ZeldaTri2 2/2", dwV3, dwV4, dwV5);
+ if (!bTrisAdded)
+ {
+ if( bTexturesAreEnabled )
+ {
+ PrepareTextures();
+ InitVertexTextureConstants();
+ }
+
+ CRender::g_pRender->SetCombinerAndBlender();
+ bTrisAdded = true;
+ }
+
+ PrepareTriangle(dwV3, dwV4, dwV5);
+ }
+
+ gfx++;
+ dwPC += 8;
+
+#ifdef DEBUGGER
+ } while (!(pauseAtNext && eventToPause==NEXT_TRIANGLE) && gfx->words.cmd == (uint8)RSP_ZELDATRI2);
+#else
+ } while ( gfx->words.cmd == (uint8)RSP_ZELDATRI2 );//&& status.dwNumTrisRendered < 50);
+#endif
+
+
+ gDlistStack[gDlistStackPointer].pc = dwPC-8;
+
+ if (bTrisAdded)
+ {
+ CRender::g_pRender->DrawTriangles();
+ }
+
+ DEBUG_TRIANGLE(TRACE0("Pause at GBI2 TRI2"));
+ }
+}
+
+void RSP_GBI2_Line3D(Gfx *gfx)
+{
+ if( gfx->words.w0 == 0x0700002f && (gfx->words.w1>>24) == 0x80 )
+ {
+ // The ObjTxSprite cmd for Evangelion.v64
+ RSP_S2DEX_SPObjLoadTxRect(gfx);
+ }
+ else
+ {
+ status.primitiveType = PRIM_TRI3;
+
+ uint32 dwPC = gDlistStack[gDlistStackPointer].pc;
+
+ BOOL bTrisAdded = FALSE;
+
+ do {
+ uint32 dwV0 = gfx->gbi2line3d.v0/gRSP.vertexMult;
+ uint32 dwV1 = gfx->gbi2line3d.v1/gRSP.vertexMult;
+ uint32 dwV2 = gfx->gbi2line3d.v2/gRSP.vertexMult;
+
+ uint32 dwV3 = gfx->gbi2line3d.v3/gRSP.vertexMult;
+ uint32 dwV4 = gfx->gbi2line3d.v4/gRSP.vertexMult;
+ uint32 dwV5 = gfx->gbi2line3d.v5/gRSP.vertexMult;
+
+ LOG_UCODE(" ZeldaTri3: 0x%08x 0x%08x", gfx->words.w0, gfx->words.w1);
+ LOG_UCODE(" V0: %d, V1: %d, V2: %d", dwV0, dwV1, dwV2);
+ LOG_UCODE(" V3: %d, V4: %d, V5: %d", dwV3, dwV4, dwV5);
+
+ // Do first tri
+ if (IsTriangleVisible(dwV0, dwV1, dwV2))
+ {
+ DEBUG_DUMP_VERTEXES("ZeldaTri3 1/2", dwV0, dwV1, dwV2);
+ if (!bTrisAdded && CRender::g_pRender->IsTextureEnabled())
+ {
+ PrepareTextures();
+ InitVertexTextureConstants();
+ }
+
+ if( !bTrisAdded )
+ {
+ CRender::g_pRender->SetCombinerAndBlender();
+ }
+
+ bTrisAdded = true;
+ PrepareTriangle(dwV0, dwV1, dwV2);
+ }
+
+ // Do second tri
+ if (IsTriangleVisible(dwV3, dwV4, dwV5))
+ {
+ DEBUG_DUMP_VERTEXES("ZeldaTri3 2/2", dwV3, dwV4, dwV5);
+ if (!bTrisAdded && CRender::g_pRender->IsTextureEnabled())
+ {
+ PrepareTextures();
+ InitVertexTextureConstants();
+ }
+
+ if( !bTrisAdded )
+ {
+ CRender::g_pRender->SetCombinerAndBlender();
+ }
+
+ bTrisAdded = true;
+ PrepareTriangle(dwV3, dwV4, dwV5);
+ }
+
+ gfx++;
+ dwPC += 8;
+
+#ifdef DEBUGGER
+ } while (!(pauseAtNext && eventToPause==NEXT_TRIANGLE) && gfx->words.cmd == (uint8)RSP_LINE3D);
+#else
+ } while ( gfx->words.cmd == (uint8)RSP_LINE3D);
+#endif
+
+ gDlistStack[gDlistStackPointer].pc = dwPC-8;
+
+
+ if (bTrisAdded)
+ {
+ CRender::g_pRender->DrawTriangles();
+ }
+
+ DEBUG_TRIANGLE(TRACE0("Pause at GBI2 Line3D"));
+ }
+}
+
+void RSP_GBI2_Texture(Gfx *gfx)
+{
+ SP_Timing(RSP_GBI1_Texture);
+
+ float fTextureScaleS = (float)(gfx->texture.scaleS) / (65536.0f * 32.0f);
+ float fTextureScaleT = (float)(gfx->texture.scaleT) / (65536.0f * 32.0f);
+
+ if( (((gfx->words.w1)>>16)&0xFFFF) == 0xFFFF )
+ {
+ fTextureScaleS = 1/32.0f;
+ }
+ else if( (((gfx->words.w1)>>16)&0xFFFF) == 0x8000 )
+ {
+ fTextureScaleS = 1/64.0f;
+ }
+ if( (((gfx->words.w1) )&0xFFFF) == 0xFFFF )
+ {
+ fTextureScaleT = 1/32.0f;
+ }
+ else if( (((gfx->words.w1) )&0xFFFF) == 0x8000 )
+ {
+ fTextureScaleT = 1/64.0f;
+ }
+
+ CRender::g_pRender->SetTextureEnableAndScale(gfx->texture.tile, gfx->texture.enable_gbi2, fTextureScaleS, fTextureScaleT);
+
+ /*
+ if( g_curRomInfo.bTextureScaleHack )
+ {
+ // Hack, need to verify, refer to N64 programming manual
+ // that if scale = 0.5 (1/64), vtx s,t are also doubled
+
+ if( ((word1>>16)&0xFFFF) == 0x8000 )
+ {
+ fTextureScaleS = 1/128.0f;
+ if( ((word1)&0xFFFF) == 0xFFFF )
+ {
+ fTextureScaleT = 1/64.0f;
+ }
+ }
+
+ if( ((word1 )&0xFFFF) == 0x8000 )
+ {
+ fTextureScaleT = 1/128.0f;
+ if( ((word1>>16)&0xFFFF) == 0xFFFF )
+ {
+ fTextureScaleS = 1/64.0f;
+ }
+ }
+ }
+ */
+
+ CRender::g_pRender->SetTextureEnableAndScale(gfx->texture.tile, gfx->texture.enable_gbi2, fTextureScaleS, fTextureScaleT);
+
+ LOG_TEXTURE(
+ {
+ DebuggerAppendMsg("SetTexture: Level: %d Tile: %d %s\n", gfx->texture.level, gfx->texture.tile, gfx->texture.enable_gbi2 ? "enabled":"disabled");
+ DebuggerAppendMsg(" ScaleS: %f, ScaleT: %f\n", fTextureScaleS*32.0f, fTextureScaleT*32.0f);
+ });
+
+ DEBUGGER_PAUSE_COUNT_N(NEXT_SET_TEXTURE);
+
+ LOG_UCODE(" Level: %d Tile: %d %s", gfx->texture.level, gfx->texture.tile, gfx->texture.enable_gbi2 ? "enabled":"disabled");
+ LOG_UCODE(" ScaleS: %f, ScaleT: %f", fTextureScaleS*32.0f, fTextureScaleT*32.0f);
+}
+
+
+
+void RSP_GBI2_PopMtx(Gfx *gfx)
+{
+ SP_Timing(RSP_GBI1_PopMtx);
+
+ uint8 nCommand = (uint8)(gfx->words.w0 & 0xFF);
+
+ LOG_UCODE(" PopMtx: 0x%02x (%s)",
+ nCommand,
+ (nCommand & RSP_ZELDA_MTX_PROJECTION) ? "Projection" : "ModelView");
+
+
+/* if (nCommand & RSP_ZELDA_MTX_PROJECTION)
+ {
+ CRender::g_pRender->PopProjection();
+ }
+ else*/
+ {
+ CRender::g_pRender->PopWorldView();
+ }
+#ifdef DEBUGGER
+ if( pauseAtNext && eventToPause == NEXT_MATRIX_CMD )
+ {
+ pauseAtNext = false;
+ debuggerPause = true;
+ TRACE0("Pause after Pop GBI2_PopMtx:");
+ }
+ else
+ {
+ if( pauseAtNext && logMatrix )
+ {
+ TRACE0("Pause after Pop GBI2_PopMtx:");
+ }
+ }
+#endif
+
+}
+
+
+#define RSP_ZELDA_ZBUFFER 0x00000001 // Guess
+#define RSP_ZELDA_CULL_BACK 0x00000200
+#define RSP_ZELDA_CULL_FRONT 0x00000400
+#define RSP_ZELDA_FOG 0x00010000
+#define RSP_ZELDA_LIGHTING 0x00020000
+#define RSP_ZELDA_TEXTURE_GEN 0x00040000
+#define RSP_ZELDA_TEXTURE_GEN_LINEAR 0x00080000
+#define RSP_ZELDA_SHADING_SMOOTH 0x00200000
+
+void RSP_GBI2_GeometryMode(Gfx *gfx)
+{
+ SP_Timing(RSP_GBI2_GeometryMode);
+
+ uint32 dwAnd = ((gfx->words.w0)) & 0x00FFFFFF;
+ uint32 dwOr = ((gfx->words.w1)) & 0x00FFFFFF;
+
+#ifdef DEBUGGER
+ LOG_UCODE(" 0x%08x 0x%08x =(x & 0x%08x) | 0x%08x", gfx->words.w0, gfx->words.w1, dwAnd, dwOr);
+
+ if ((~dwAnd) & RSP_ZELDA_ZBUFFER) LOG_UCODE(" Disabling ZBuffer");
+ //if ((~dwAnd) & RSP_ZELDA_TEXTURE_ENABLE) LOG_UCODE(" Disabling Texture");
+ //if ((~dwAnd) & RSP_ZELDA_SHADE) LOG_UCODE(" Disabling Shade");
+ if ((~dwAnd) & RSP_ZELDA_SHADING_SMOOTH) LOG_UCODE(" Disabling Flat Shading");
+ if ((~dwAnd) & RSP_ZELDA_CULL_FRONT) LOG_UCODE(" Disabling Front Culling");
+ if ((~dwAnd) & RSP_ZELDA_CULL_BACK) LOG_UCODE(" Disabling Back Culling");
+ if ((~dwAnd) & RSP_ZELDA_FOG) LOG_UCODE(" Disabling Fog");
+ if ((~dwAnd) & RSP_ZELDA_LIGHTING) LOG_UCODE(" Disabling Lighting");
+ if ((~dwAnd) & RSP_ZELDA_TEXTURE_GEN) LOG_UCODE(" Disabling Texture Gen");
+ if ((~dwAnd) & RSP_ZELDA_TEXTURE_GEN_LINEAR) LOG_UCODE(" Disabling Texture Gen Linear");
+ // if ((~dwAnd) & RSP_ZELDA_LOD) LOG_UCODE(" Disabling LOD (no impl)");
+
+ if (dwOr & RSP_ZELDA_ZBUFFER) LOG_UCODE(" Enabling ZBuffer");
+ //if (dwOr & RSP_ZELDA_TEXTURE_ENABLE) LOG_UCODE(" Enabling Texture");
+ //if (dwOr & RSP_ZELDA_SHADE) LOG_UCODE(" Enabling Shade");
+ if (dwOr & RSP_ZELDA_SHADING_SMOOTH) LOG_UCODE(" Enabling Flat Shading");
+ if (dwOr & RSP_ZELDA_CULL_FRONT) LOG_UCODE(" Enabling Front Culling");
+ if (dwOr & RSP_ZELDA_CULL_BACK) LOG_UCODE(" Enabling Back Culling");
+ if (dwOr & RSP_ZELDA_FOG) LOG_UCODE(" Enabling Fog");
+ if (dwOr & RSP_ZELDA_LIGHTING) LOG_UCODE(" Enabling Lighting");
+ if (dwOr & RSP_ZELDA_TEXTURE_GEN) LOG_UCODE(" Enabling Texture Gen");
+ if (dwOr & RSP_ZELDA_TEXTURE_GEN_LINEAR) LOG_UCODE(" Enabling Texture Gen Linear");
+ ///if (dwOr & RSP_ZELDA_LOD) LOG_UCODE(" Enabling LOD (no impl)");
+#endif // DEBUGGER
+
+ gRDP.geometryMode &= dwAnd;
+ gRDP.geometryMode |= dwOr;
+
+
+ bool bCullFront = (gRDP.geometryMode & RSP_ZELDA_CULL_FRONT) ? true : false;
+ bool bCullBack = (gRDP.geometryMode & RSP_ZELDA_CULL_BACK) ? true : false;
+
+ //BOOL bShade = (gRDP.geometryMode & G_SHADE) ? TRUE : FALSE;
+ //BOOL bFlatShade = (gRDP.geometryMode & RSP_ZELDA_SHADING_SMOOTH) ? TRUE : FALSE;
+ BOOL bFlatShade = (gRDP.geometryMode & RSP_ZELDA_TEXTURE_GEN_LINEAR) ? TRUE : FALSE;
+ if( options.enableHackForGames == HACK_FOR_TIGER_HONEY_HUNT )
+ bFlatShade = FALSE;
+
+ bool bFog = (gRDP.geometryMode & RSP_ZELDA_FOG) ? true : false;
+ bool bTextureGen = (gRDP.geometryMode & RSP_ZELDA_TEXTURE_GEN) ? true : false;
+
+ bool bLighting = (gRDP.geometryMode & RSP_ZELDA_LIGHTING) ? true : false;
+ BOOL bZBuffer = (gRDP.geometryMode & RSP_ZELDA_ZBUFFER) ? TRUE : FALSE;
+
+ CRender::g_pRender->SetCullMode(bCullFront, bCullBack);
+
+ //if (bFlatShade||!bShade) CRender::g_pRender->SetShadeMode( SHADE_FLAT );
+ if (bFlatShade) CRender::g_pRender->SetShadeMode( SHADE_FLAT );
+ else CRender::g_pRender->SetShadeMode( SHADE_SMOOTH );
+
+ SetTextureGen(bTextureGen);
+
+ SetLighting( bLighting );
+ CRender::g_pRender->ZBufferEnable( bZBuffer );
+ CRender::g_pRender->SetFogEnable( bFog );
+}
+
+
+int dlistMtxCount=0;
+extern uint32 dwConkerVtxZAddr;
+
+void RSP_GBI2_Mtx(Gfx *gfx)
+{
+ SP_Timing(RSP_GBI0_Mtx);
+ dwConkerVtxZAddr = 0; // For Conker BFD
+
+ uint32 addr = RSPSegmentAddr((gfx->gbi2matrix.addr));
+
+ if( gfx->gbi2matrix.param == 0 && gfx->gbi2matrix.len == 0 )
+ {
+ DLParser_Bomberman2TextRect(gfx);
+ return;
+ }
+
+ LOG_UCODE(" Mtx: %s %s %s Length %d Address 0x%08x",
+ gfx->gbi2matrix.projection ? "Projection" : "ModelView",
+ gfx->gbi2matrix.load ? "Load" : "Mul",
+ gfx->gbi2matrix.nopush==0 ? "Push" : "No Push",
+ gfx->gbi2matrix.len, addr);
+
+ if (addr + 64 > g_dwRamSize)
+ {
+ DebuggerAppendMsg("ZeldaMtx: Address invalid (0x%08x)", addr);
+ return;
+ }
+
+ LoadMatrix(addr);
+
+ if (gfx->gbi2matrix.projection)
+ {
+ // So far only Extreme-G seems to Push/Pop projection matrices
+ CRender::g_pRender->SetProjection(matToLoad, gfx->gbi2matrix.nopush==0, gfx->gbi2matrix.load);
+ }
+ else
+ {
+ CRender::g_pRender->SetWorldView(matToLoad, gfx->gbi2matrix.nopush==0, gfx->gbi2matrix.load);
+
+ if( options.enableHackForGames == HACK_FOR_SOUTH_PARK_RALLY )
+ {
+ dlistMtxCount++;
+ if( dlistMtxCount == 2 )
+ {
+ CRender::g_pRender->ClearZBuffer(1.0f);
+ }
+ }
+ }
+
+#ifdef DEBUGGER
+ const char *loadstr = gfx->gbi2matrix.load?"Load":"Mul";
+ const char *pushstr = gfx->gbi2matrix.nopush==0?"Push":"Nopush";
+ int projlevel = CRender::g_pRender->GetProjectMatrixLevel();
+ int worldlevel = CRender::g_pRender->GetWorldViewMatrixLevel();
+ if( pauseAtNext && eventToPause == NEXT_MATRIX_CMD )
+ {
+ pauseAtNext = false;
+ debuggerPause = true;
+ if (gfx->gbi2matrix.projection)
+ {
+ DebuggerAppendMsg("Pause after %s and %s Matrix: Projection, level=%d\n", loadstr, pushstr, projlevel );
+ }
+ else
+ {
+ DebuggerAppendMsg("Pause after %s and %s Matrix: WorldView level=%d\n", loadstr, pushstr, worldlevel);
+ }
+ }
+ else
+ {
+ if( pauseAtNext && logMatrix )
+ {
+ if (gfx->gbi2matrix.projection)
+ {
+ DebuggerAppendMsg("Matrix: %s and %s Projection level=%d\n", loadstr, pushstr, projlevel);
+ }
+ else
+ {
+ DebuggerAppendMsg("Matrix: %s and %s WorldView\n level=%d", loadstr, pushstr, worldlevel);
+ }
+ }
+ }
+#endif
+}
+
+void RSP_GBI2_MoveMem(Gfx *gfx)
+{
+ SP_Timing(RSP_GBI1_MoveMem);
+
+ uint32 addr = RSPSegmentAddr((gfx->words.w1));
+ uint32 type = ((gfx->words.w0) ) & 0xFE;
+
+ //uint32 dwLen = ((gfx->words.w0) >> 16) & 0xFF;
+ //uint32 dwOffset = ((gfx->words.w0) >> 8) & 0xFFFF;
+
+ switch (type)
+ {
+ case RSP_GBI2_MV_MEM__VIEWPORT:
+ {
+ RSP_MoveMemViewport(addr);
+ }
+ break;
+ case RSP_GBI2_MV_MEM__LIGHT:
+ {
+ uint32 dwOffset2 = ((gfx->words.w0) >> 5) & 0x3FFF;
+ switch (dwOffset2)
+ {
+ case 0x00:
+ {
+ s8 * pcBase = g_pRDRAMs8 + addr;
+ LOG_UCODE(" RSP_GBI1_MV_MEM_LOOKATX %f %f %f",
+ (float)pcBase[8 ^ 0x3],
+ (float)pcBase[9 ^ 0x3],
+ (float)pcBase[10 ^ 0x3]);
+
+ }
+ break;
+ case 0x18:
+ {
+ s8 * pcBase = g_pRDRAMs8 + addr;
+ LOG_UCODE(" RSP_GBI1_MV_MEM_LOOKATY %f %f %f",
+ (float)pcBase[8 ^ 0x3],
+ (float)pcBase[9 ^ 0x3],
+ (float)pcBase[10 ^ 0x3]);
+ }
+ break;
+ default: //0x30/48/60
+ {
+ uint32 dwLight = (dwOffset2 - 0x30)/0x18;
+ LOG_UCODE(" Light %d:", dwLight);
+ RSP_MoveMemLight(dwLight, addr);
+ }
+ break;
+ }
+ break;
+
+ }
+ case RSP_GBI2_MV_MEM__MATRIX:
+ LOG_UCODE("Force Matrix: addr=%08X", addr);
+ RSP_GFX_Force_Matrix(addr);
+ break;
+ case RSP_GBI2_MV_MEM_O_L0:
+ case RSP_GBI2_MV_MEM_O_L1:
+ case RSP_GBI2_MV_MEM_O_L2:
+ case RSP_GBI2_MV_MEM_O_L3:
+ case RSP_GBI2_MV_MEM_O_L4:
+ case RSP_GBI2_MV_MEM_O_L5:
+ case RSP_GBI2_MV_MEM_O_L6:
+ case RSP_GBI2_MV_MEM_O_L7:
+ LOG_UCODE("Zelda Move Light");
+ RDP_NOIMPL_WARN("Zelda Move Light");
+ break;
+
+ case RSP_GBI2_MV_MEM__POINT:
+ LOG_UCODE("Zelda Move Point");
+ void RDP_NOIMPL_WARN(const char* op);
+ RDP_NOIMPL_WARN("Zelda Move Point");
+ break;
+
+ case RSP_GBI2_MV_MEM_O_LOOKATX:
+ if( (gfx->words.w0) == 0xDC170000 && ((gfx->words.w1)&0xFF000000) == 0x80000000 )
+ {
+ // Ucode for Evangelion.v64, the ObjMatrix cmd
+ RSP_S2DEX_OBJ_MOVEMEM(gfx);
+ }
+ break;
+ case RSP_GBI2_MV_MEM_O_LOOKATY:
+ RSP_RDP_NOIMPL("Not implemented ZeldaMoveMem LOOKATY, Cmd0=0x%08X, Cmd1=0x%08X", gfx->words.w0, gfx->words.w1);
+ break;
+ case 0x02:
+ if( (gfx->words.w0) == 0xDC070002 && ((gfx->words.w1)&0xFF000000) == 0x80000000 )
+ {
+ RSP_S2DEX_OBJ_MOVEMEM(gfx);
+ break;
+ }
+ default:
+ LOG_UCODE("ZeldaMoveMem Type: Unknown");
+ RSP_RDP_NOIMPL("Unknown ZeldaMoveMem Type, type=0x%X, Addr=%08X", type, addr);
+ break;
+ }
+}
+
+
+
+void RSP_GBI2_DL(Gfx *gfx)
+{
+ SP_Timing(RSP_GBI0_DL);
+
+ uint32 dwPush = ((gfx->words.w0) >> 16) & 0xFF;
+ uint32 dwAddr = RSPSegmentAddr((gfx->words.w1));
+
+ if( dwAddr > g_dwRamSize )
+ {
+ RSP_RDP_NOIMPL("Error: DL addr = %08X out of range, PC=%08X", dwAddr, gDlistStack[gDlistStackPointer].pc );
+ dwAddr &= (g_dwRamSize-1);
+ DebuggerPauseCountN( NEXT_DLIST );
+ }
+
+ LOG_UCODE(" DL: Push:0x%02x Addr: 0x%08x", dwPush, dwAddr);
+
+ switch (dwPush)
+ {
+ case RSP_DLIST_PUSH:
+ LOG_UCODE(" Pushing ZeldaDisplayList 0x%08x", dwAddr);
+ gDlistStackPointer++;
+ gDlistStack[gDlistStackPointer].pc = dwAddr;
+ gDlistStack[gDlistStackPointer].countdown = MAX_DL_COUNT;
+
+ break;
+ case RSP_DLIST_NOPUSH:
+ LOG_UCODE(" Jumping to ZeldaDisplayList 0x%08x", dwAddr);
+ if( gDlistStack[gDlistStackPointer].pc == dwAddr+8 ) //Is this a loop
+ {
+ //Hack for Gauntlet Legends
+ gDlistStack[gDlistStackPointer].pc = dwAddr+8;
+ }
+ else
+ gDlistStack[gDlistStackPointer].pc = dwAddr;
+ gDlistStack[gDlistStackPointer].countdown = MAX_DL_COUNT;
+ break;
+ }
+
+ LOG_UCODE("");
+ LOG_UCODE("\\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/");
+ LOG_UCODE("#############################################");
+}
+
+
+void RSP_GBI2_SetOtherModeL(Gfx *gfx)
+{
+ SP_Timing(RSP_GBI1_SetOtherModeL);
+
+ uint32 dwShift = ((gfx->words.w0)>>8)&0xFF;
+ uint32 dwLength= ((gfx->words.w0) )&0xFF;
+ uint32 dwData = (gfx->words.w1);
+
+ // Mask is constructed slightly differently
+ uint32 dwMask = (uint32)((s32)(0x80000000)>>dwLength)>>dwShift;
+ dwData &= dwMask;
+
+ uint32 modeL = gRDP.otherModeL;
+ modeL = (modeL&(~dwMask)) | dwData;
+
+ Gfx tempgfx;
+ tempgfx.words.w0 = gRDP.otherModeH;
+ tempgfx.words.w1 = modeL;
+ DLParser_RDPSetOtherMode(&tempgfx );
+}
+
+
+void RSP_GBI2_SetOtherModeH(Gfx *gfx)
+{
+ SP_Timing(RSP_GBI1_SetOtherModeH);
+
+ uint32 dwLength= (((gfx->words.w0))&0xFF)+1;
+ uint32 dwShift = 32 - (((gfx->words.w0)>>8)&0xFF) - dwLength;
+ uint32 dwData = (gfx->words.w1);
+
+ uint32 dwMask2 = ((1<<dwLength)-1)<<dwShift;
+ uint32 dwModeH = gRDP.otherModeH;
+ dwModeH = (dwModeH&(~dwMask2)) | dwData;
+
+ Gfx tempgfx;
+ tempgfx.words.w0 = dwModeH;
+ tempgfx.words.w1 = gRDP.otherModeL;
+ DLParser_RDPSetOtherMode(&tempgfx );
+}
+
+
+void RSP_GBI2_SubModule(Gfx *gfx)
+{
+ SP_Timing(RSP_GBI2_SubModule);
+
+ RSP_RDP_NOIMPL("RDP: RSP_GBI2_SubModule (0x%08x 0x%08x)", (gfx->words.w0), (gfx->words.w1));
+}
+