--- /dev/null
+/*
+Copyright (C) 2002 Rice1964
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+
+// This file implements the S2DEX ucode, Yoshi story is using this ucodes
+
+#include "UcodeDefs.h"
+#include "Render.h"
+#include "Timing.h"
+
+uObjTxtr *gObjTxtr = NULL;
+uObjTxtrTLUT *gObjTlut = NULL;
+uint32 gObjTlutAddr = 0;
+uObjMtx *gObjMtx = NULL;
+uObjSubMtx *gSubObjMtx = NULL;
+uObjMtxReal gObjMtxReal = {1, 0, 0, 1, 0, 0, 0, 0};
+Matrix g_MtxReal(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1);
+
+uint32 g_TxtLoadBy = CMD_LOAD_OBJ_TXTR;
+
+
+// Yoshi's Story uses this - 0x02
+void RSP_S2DEX_BG_COPY(Gfx *gfx)
+{
+ SP_Timing(DP_Minimal16);
+ DP_Timing(DP_Minimal16);
+
+ uint32 dwAddr = RSPSegmentAddr((gfx->words.w1));
+ uObjBg *sbgPtr = (uObjBg*)(g_pRDRAMu8+dwAddr);
+ CRender::g_pRender->LoadObjBGCopy(*sbgPtr);
+ CRender::g_pRender->DrawObjBGCopy(*sbgPtr);
+}
+
+// Yoshi's Story uses this - 0x03
+void RSP_S2DEX_OBJ_RECTANGLE(Gfx *gfx)
+{
+ uint32 dwAddr = RSPSegmentAddr((gfx->words.w1));
+ uObjSprite *ptr = (uObjSprite*)(g_pRDRAMu8+dwAddr);
+
+ uObjTxSprite objtx;
+ memcpy(&objtx.sprite,ptr,sizeof(uObjSprite));
+
+ if( g_TxtLoadBy == CMD_LOAD_OBJ_TXTR )
+ {
+ memcpy(&(objtx.txtr.block),&(gObjTxtr->block),sizeof(uObjTxtr));
+ CRender::g_pRender->LoadObjSprite(objtx,true);
+ }
+ else
+ {
+ PrepareTextures();
+ }
+ CRender::g_pRender->DrawSprite(objtx, false);
+
+#ifdef DEBUGGER
+ if( (pauseAtNext && (eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI)) || logTextures )
+ {
+ if( debuggerPauseCount > 0 )
+ debuggerPauseCount--;
+ if( debuggerPauseCount == 0 )
+ {
+ eventToPause = false;
+ debuggerPause = true;
+ TRACE3("Paused at RSP_S2DEX_OBJ_RECTANGLE\nptr=%08X, img=%08X, Tmem=%08X",
+ dwAddr,objtx.txtr.block.image, ptr->imageAdrs);
+ CGraphicsContext::g_pGraphicsContext->UpdateFrame();
+ }
+ }
+#endif
+}
+
+// Yoshi's Story uses this - 0x04
+void RSP_S2DEX_OBJ_SPRITE(Gfx *gfx)
+{
+ uint32 dwAddr = RSPSegmentAddr((gfx->words.w1));
+ uObjSprite *info = (uObjSprite*)(g_pRDRAMu8+dwAddr);
+
+ uint32 dwTile = gRSP.curTile;
+ status.bAllowLoadFromTMEM = false; // Because we need to use TLUT loaded by ObjTlut cmd
+ PrepareTextures();
+ status.bAllowLoadFromTMEM = true;
+
+ //CRender::g_pRender->SetCombinerAndBlender();
+
+ uObjTxSprite drawinfo;
+ memcpy( &(drawinfo.sprite), info, sizeof(uObjSprite));
+ CRender::g_pRender->DrawSpriteR(drawinfo, false, dwTile, 0, 0, drawinfo.sprite.imageW/32, drawinfo.sprite.imageH/32);
+
+
+ /*
+ static BOOL bWarned = FALSE;
+ //if (!bWarned)
+ {
+ RSP_RDP_NOIMPL("RDP: RSP_S2DEX_OBJ_SPRITE (0x%08x 0x%08x)", (gfx->words.w0), (gfx->words.w1));
+ bWarned = TRUE;
+ }
+ */
+
+#ifdef DEBUGGER
+ if( (pauseAtNext && (eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI)) || logTextures )
+ {
+ eventToPause = false;
+ debuggerPause = true;
+ TRACE0("Paused at RSP_S2DEX_OBJ_SPRITE");
+ CGraphicsContext::g_pGraphicsContext->UpdateFrame();
+ }
+#endif
+}
+
+// Yoshi's Story uses this - 0xb0
+void RSP_S2DEX_SELECT_DL(Gfx *gfx)
+{
+ //static BOOL bWarned = FALSE;
+ //if (!bWarned)
+ {
+ RSP_RDP_NOIMPL("RDP: RSP_S2DEX_SELECT_DL (0x%08x 0x%08x)", (gfx->words.w0), (gfx->words.w1));
+ //bWarned = TRUE;
+ }
+
+ DEBUGGER_PAUSE_AND_DUMP_COUNT_N(NEXT_OBJ_TXT_CMD, {DebuggerAppendMsg("Paused at RSP_S2DEX_SELECT_DL");});
+}
+
+void RSP_S2DEX_OBJ_RENDERMODE(Gfx *gfx)
+{
+ /*
+ static BOOL bWarned = FALSE;
+ //if (!bWarned)
+ {
+ RSP_RDP_NOIMPL("RDP: RSP_S2DEX_OBJ_RENDERMODE (0x%08x 0x%08x)", (gfx->words.w0), (gfx->words.w1));
+ bWarned = TRUE;
+ }
+ */
+}
+
+// Yoshi's Story uses this - 0xb1
+void RSP_GBI1_Tri2(Gfx *gfx);
+void RSP_S2DEX_OBJ_RENDERMODE_2(Gfx *gfx)
+{
+ if( ((gfx->words.w0)&0xFFFFFF) != 0 || ((gfx->words.w1)&0xFFFFFF00) != 0 )
+ {
+ // This is a TRI2 cmd
+ RSP_GBI1_Tri2(gfx);
+ return;
+ }
+
+ RSP_S2DEX_OBJ_RENDERMODE(gfx);
+}
+
+#ifdef DEBUGGER
+void DumpBlockParameters(uObjTxtrBlock &ptr)
+{
+ /*
+ typedef struct { //Intel format
+ uint32 type; // S2DEX_OBJLT_TXTRBLOCK divided into types.
+ uint64 *image; // The texture source address on DRAM.
+
+ uint16 tsize; // The Texture size. Specified by the macro GS_TB_TSIZE().
+ uint16 tmem; // The transferred TMEM word address. (8byteWORD)
+
+ uint16 sid; // STATE ID Multipled by 4. Either one of 0,4,8 and 12.
+ uint16 tline; // The width of the Texture 1-line. Specified by the macro GS_TB_TLINE()
+
+ uint32 flag; // STATE flag
+ uint32 mask; // STATE mask
+ } uObjTxtrBlock; // 24 bytes
+ */
+
+ DebuggerAppendMsg("uObjTxtrBlock Header in RDRAM: 0x%08X", (uint32) ((char *) &ptr - (char *) g_pRDRAMu8));
+ DebuggerAppendMsg("ImgAddr=0x%08X(0x%08X), tsize=0x%X, \nTMEM=0x%X, sid=%d, tline=%d, flag=0x%X, mask=0x%X\n\n",
+ RSPSegmentAddr(ptr.image), ptr.image, ptr.tsize, ptr.tmem, ptr.sid/4, ptr.tline, ptr.flag, ptr.mask);
+}
+
+void DumpSpriteParameters(uObjSprite &ptr)
+{
+ /*
+ typedef struct { // Intel format
+ uint16 scaleW; // Scaling of the u5.10 width direction.
+ short objX; // The x-coordinate of the upper-left end. s10.2 OBJ
+
+ uint16 paddingX; // Unused. Always 0.
+ uint16 imageW; // The width of the u10.5 texture. (The length of the S-direction.)
+
+ uint16 scaleH; // Scaling of the u5.10 height direction.
+ short objY; // The y-coordinate of the s10.2 OBJ upper-left end.
+
+ uint16 paddingY; // Unused. Always 0.
+ uint16 imageH; // The height of the u10.5 texture. (The length of the T-direction.)
+
+ uint16 imageAdrs; // The texture header position in TMEM. (In units of 64bit word.)
+ uint16 imageStride; // The folding width of the texel. (In units of 64bit word.)
+
+ uint8 imageFlags; // The display flag. S2DEX_OBJ_FLAG_FLIP*
+ uint8 imagePal; //The pallet number. 0-7
+ uint8 imageSiz; // The size of the texel. TXT_SIZE_*
+ uint8 imageFmt; // The format of the texel. TXT_FMT_*
+ } uObjSprite; // 24 bytes
+ */
+
+ if( logTextures || (pauseAtNext && eventToPause == NEXT_OBJ_TXT_CMD) )
+ {
+ DebuggerAppendMsg("uObjSprite Header in RDRAM: 0x%08X", (uint32) ((char *) &ptr - (char *) g_pRDRAMu8));
+ DebuggerAppendMsg("X=%d, Y=%d, W=%d, H=%d, scaleW=%f, scaleH=%f\n"
+ "TAddr=0x%X, Stride=%d, Flag=0x%X, Pal=%d, Fmt=%s-%db\n\n",
+ ptr.objX/4, ptr.objY/4, ptr.imageW/32, ptr.imageH/32, ptr.scaleW/1024.0f, ptr.scaleH/1024.0f,
+ ptr.imageAdrs, ptr.imageStride, ptr.imageFlags, ptr.imagePal, pszImgFormat[ptr.imageFmt], pnImgSize[ptr.imageSiz]);
+ }
+}
+
+void DumpTileParameters(uObjTxtrTile &tile)
+{
+}
+
+void DumpTlutParameters(uObjTxtrTLUT &tlut)
+{
+ /*
+ typedef struct { // Intel Format
+ uint32 type; // S2DEX_OBJLT_TLUT divided into types.
+ uint32 image;
+
+ uint16 pnum; // The loading pallet number -1.
+ uint16 phead; // The pallet number of the load header. Between 256 and 511.
+
+ uint16 sid; // STATE ID Multiplied by 4. Either one of 0,4,8 and 12.
+ uint16 zero; // Assign 0 all the time.
+
+ uint32 flag; // STATE flag
+ uint32 mask; // STATE mask
+ } uObjTxtrTLUT; // 24 bytes
+ */
+ DebuggerAppendMsg("ImgAddr=0x%08X(0x%08X), pnum=%d, phead=%d, sid=%d, flag=0x%X, mask=0x%X\n\n",
+ RSPSegmentAddr(tlut.image), tlut.image, tlut.pnum+1, tlut.phead, tlut.sid/4, tlut.flag, tlut.mask);
+}
+
+
+void DumpTxtrInfo(uObjTxtr *ptr)
+{
+ if( logTextures || (pauseAtNext && eventToPause == NEXT_OBJ_TXT_CMD) )
+ {
+ DebuggerAppendMsg("uObjTxtr Header in RDRAM: 0x%08X", (uint32) ((char *) ptr - (char *) g_pRDRAMu8));
+ switch( ptr->block.type )
+ {
+ case S2DEX_OBJLT_TXTRBLOCK:
+ TRACE0("Loading ObjTxtr: type=BLOCK");
+ DumpBlockParameters(ptr->block);
+ break;
+ case S2DEX_OBJLT_TXTRTILE:
+ TRACE0("Loading ObjTxtr: type=TILE");
+ DumpTileParameters(ptr->tile);
+ break;
+ case S2DEX_OBJLT_TLUT:
+ TRACE0("Loading ObjTxtr: type=TLUT");
+ DumpTlutParameters(ptr->tlut);
+ break;
+ }
+ }
+}
+
+void DumpObjMtx(bool fullmtx = true)
+{
+ if( logTextures || (pauseAtNext && eventToPause == NEXT_OBJ_TXT_CMD) )
+ {
+ if( fullmtx )
+ DebuggerAppendMsg("A=%X, B=%X, C=%X, D=%X, X=%X, Y=%X, BaseX=%X, BaseY=%X",
+ gObjMtx->A, gObjMtx->B, gObjMtx->C, gObjMtx->D, gObjMtx->X, gObjMtx->Y, gObjMtx->BaseScaleX, gObjMtx->BaseScaleY);
+ else
+ DebuggerAppendMsg("SubMatrix: X=%X, Y=%X, BaseX=%X, BaseY=%X", gSubObjMtx->X, gSubObjMtx->Y, gSubObjMtx->BaseScaleX, gSubObjMtx->BaseScaleY);
+
+ DebuggerAppendMsg("A=%f, B=%f, C=%f, D=%f, X=%f, Y=%f, BaseX=%f, BaseY=%f",
+ gObjMtxReal.A, gObjMtxReal.B, gObjMtxReal.C, gObjMtxReal.D, gObjMtxReal.X, gObjMtxReal.Y, gObjMtxReal.BaseScaleX, gObjMtxReal.BaseScaleY);
+ }
+}
+
+#endif
+
+void ObjMtxTranslate(float &x, float &y)
+{
+ float x1 = gObjMtxReal.A*x + gObjMtxReal.B*y + gObjMtxReal.X;
+ float y1 = gObjMtxReal.C*x + gObjMtxReal.D*y + gObjMtxReal.Y;
+
+ x = x1;
+ y = y1;
+}
+
+void RSP_S2DEX_SPObjLoadTxtr(Gfx *gfx)
+{
+ gObjTxtr = (uObjTxtr*)(g_pRDRAMu8+(RSPSegmentAddr((gfx->words.w1))&(g_dwRamSize-1)));
+ if( gObjTxtr->block.type == S2DEX_OBJLT_TLUT )
+ {
+ gObjTlut = (uObjTxtrTLUT*)gObjTxtr;
+ gObjTlutAddr = (uint32)(RSPSegmentAddr(gObjTlut->image));
+
+ // Copy tlut
+ int size = gObjTlut->pnum+1;
+ int offset = gObjTlut->phead-0x100;
+
+ if( offset+size>0x100)
+ {
+ size = 0x100 - offset;
+ }
+
+ uint32 addr = (gObjTlutAddr);//&0xFFFFFFFC);
+ //if( addr & 3 ) addr = (addr&0xFFFFFFF0)+8;;
+ //uint16 *srcPal = (uint16*)(g_pRDRAMu8 + (addr& (g_dwRamSize-1)) );
+
+ for( int i=offset; i<offset+size; i++ )
+ {
+ g_wRDPTlut[i^1] = RDRAM_UHALF(addr);
+ addr += 2;
+ //g_wRDPTlut[i] = (*(uint16 *)(addr+g_pRDRAMu8));
+ //g_wRDPTlut[i] = *(srcPal++);
+ }
+ }
+ else
+ {
+ // Loading ObjSprite
+ g_TxtLoadBy = CMD_LOAD_OBJ_TXTR;
+ }
+
+ DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N((eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI),
+ {
+ DumpTxtrInfo(gObjTxtr);
+ TRACE0("Paused at RSP_S2DEX_SPObjLoadTxtr");
+ }
+ );
+}
+
+// Yoshi's Story uses this - 0xc2
+void RSP_S2DEX_SPObjLoadTxSprite(Gfx *gfx)
+{
+ uObjTxSprite* ptr = (uObjTxSprite*)(g_pRDRAMu8+(RSPSegmentAddr((gfx->words.w1))&(g_dwRamSize-1)));
+ gObjTxtr = (uObjTxtr*)ptr;
+
+ //Now draw the sprite
+ CRender::g_pRender->LoadObjSprite(*ptr);
+ CRender::g_pRender->DrawSpriteR(*ptr);
+
+ DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N((eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI),
+ {
+ DumpTxtrInfo(gObjTxtr);
+ DumpSpriteParameters(ptr->sprite);
+ TRACE0("Paused at RSP_S2DEX_SPObjLoadTxSprite");
+ }
+ );
+}
+
+
+// Yoshi's Story uses this - 0xc3
+void RSP_S2DEX_SPObjLoadTxRect(Gfx *gfx)
+{
+
+
+
+ uObjTxSprite* ptr = (uObjTxSprite*)(g_pRDRAMu8+(RSPSegmentAddr((gfx->words.w1))&(g_dwRamSize-1)));
+ gObjTxtr = (uObjTxtr*)ptr;
+
+ //Now draw the sprite
+ CRender::g_pRender->LoadObjSprite(*ptr);
+ CRender::g_pRender->DrawSprite(*ptr, false);
+
+ DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N((eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI),
+ {
+ DumpTxtrInfo(gObjTxtr);
+ DumpSpriteParameters(ptr->sprite);
+ TRACE0("Paused at RSP_S2DEX_SPObjLoadTxRect");
+ }
+ );
+}
+
+// Yoshi's Story uses this - 0xc4
+void RSP_S2DEX_SPObjLoadTxRectR(Gfx *gfx)
+{
+ uObjTxSprite* ptr = (uObjTxSprite*)(g_pRDRAMu8+(RSPSegmentAddr((gfx->words.w1))&(g_dwRamSize-1)));
+ gObjTxtr = (uObjTxtr*)ptr;
+
+ //Now draw the sprite
+ CRender::g_pRender->LoadObjSprite(*ptr);
+ CRender::g_pRender->DrawSprite(*ptr, true);
+
+ DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N((eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI),
+ {
+ DumpTxtrInfo(gObjTxtr);
+ DumpSpriteParameters(ptr->sprite);
+ TRACE0("Paused at RSP_S2DEX_SPObjLoadTxRect");
+ }
+ );
+}
+
+void DLParser_TexRect(Gfx *gfx);
+// Yoshi's Story uses this - 0xe4
+void RSP_S2DEX_RDPHALF_0(Gfx *gfx)
+{
+ //RDP: RSP_S2DEX_RDPHALF_0 (0xe449c0a8 0x003b40a4)
+ //0x001d3c88: e449c0a8 003b40a4 RDP_TEXRECT
+ //0x001d3c90: b4000000 00000000 RSP_RDPHALF_1
+ //0x001d3c98: b3000000 04000400 RSP_RDPHALF_2
+
+ uint32 dwPC = gDlistStack[gDlistStackPointer].pc; // This points to the next instruction
+ uint32 dwNextUcode = *(uint32 *)(g_pRDRAMu8 + dwPC);
+
+ if( (dwNextUcode>>24) != S2DEX_SELECT_DL )
+ {
+ // Pokemom Puzzle League
+ if( (dwNextUcode>>24) == 0xB4 )
+ {
+ DLParser_TexRect(gfx);
+ }
+ else
+ {
+ RSP_RDP_NOIMPL("RDP: RSP_S2DEX_RDPHALF_0 (0x%08x 0x%08x)", (gfx->words.w0), (gfx->words.w1));
+ }
+ }
+ else
+ {
+ RSP_RDP_NOIMPL("RDP: RSP_S2DEX_RDPHALF_0 (0x%08x 0x%08x)", (gfx->words.w0), (gfx->words.w1));
+ DEBUGGER_PAUSE_COUNT_N(NEXT_OBJ_TXT_CMD);
+ }
+}
+
+// Yoshi's Story uses this - 0x05
+void RSP_S2DEX_OBJ_MOVEMEM(Gfx *gfx)
+{
+ uint32 dwCommand = ((gfx->words.w0)>>16)&0xFF;
+ uint32 dwLength = ((gfx->words.w0)) &0xFFFF;
+ uint32 dwAddr = RSPSegmentAddr((gfx->words.w1));
+
+ if( dwAddr >= g_dwRamSize )
+ {
+ TRACE0("ObjMtx: memory ptr is invalid");
+ }
+
+ if( dwLength == 0 && dwCommand == 23 )
+ {
+ gObjMtx = (uObjMtx *)(dwAddr+g_pRDRAMu8);
+ gObjMtxReal.A = gObjMtx->A/65536.0f;
+ gObjMtxReal.B = gObjMtx->B/65536.0f;
+ gObjMtxReal.C = gObjMtx->C/65536.0f;
+ gObjMtxReal.D = gObjMtx->D/65536.0f;
+ gObjMtxReal.X = float(gObjMtx->X>>2);
+ gObjMtxReal.Y = float(gObjMtx->Y>>2);
+ gObjMtxReal.BaseScaleX = gObjMtx->BaseScaleX/1024.0f;
+ gObjMtxReal.BaseScaleY = gObjMtx->BaseScaleY/1024.0f;
+
+#ifdef DEBUGGER
+ DumpObjMtx();
+#endif
+ }
+ else if( dwLength == 2 && dwCommand == 7 )
+ {
+ gSubObjMtx = (uObjSubMtx*)(dwAddr+g_pRDRAMu8);
+ gObjMtxReal.X = float(gSubObjMtx->X>>2);
+ gObjMtxReal.Y = float(gSubObjMtx->Y>>2);
+ gObjMtxReal.BaseScaleX = gSubObjMtx->BaseScaleX/1024.0f;
+ gObjMtxReal.BaseScaleY = gSubObjMtx->BaseScaleY/1024.0f;
+
+#ifdef DEBUGGER
+ DumpObjMtx(false);
+#endif
+ }
+
+ g_MtxReal._11 = gObjMtxReal.A;
+ g_MtxReal._12 = gObjMtxReal.C;
+ g_MtxReal._13 = 0;
+ g_MtxReal._14 = 0;//gObjMtxReal.X;
+
+ g_MtxReal._21 = gObjMtxReal.B;
+ g_MtxReal._22 = gObjMtxReal.D;
+ g_MtxReal._23 = 0;
+ g_MtxReal._24 = 0;//gObjMtxReal.Y;
+
+ g_MtxReal._31 = 0;
+ g_MtxReal._32 = 0;
+ g_MtxReal._33 = 1.0;
+ g_MtxReal._34 = 0;
+
+ g_MtxReal._41 = gObjMtxReal.X;
+ g_MtxReal._42 = gObjMtxReal.Y;
+ g_MtxReal._43 = 0;
+ g_MtxReal._44 = 1.0;
+
+ DEBUGGER_PAUSE_COUNT_N(NEXT_OBJ_TXT_CMD);
+}
+
+// Yoshi's Story uses this - 0x01
+extern void RSP_GBI0_Mtx(Gfx *gfx);
+
+void RSP_S2DEX_BG_1CYC(Gfx *gfx)
+{
+ SP_Timing(DP_Minimal16);
+ DP_Timing(DP_Minimal16);
+
+ uint32 dwAddr = RSPSegmentAddr((gfx->words.w1));
+ uObjScaleBg *sbgPtr = (uObjScaleBg *)(dwAddr+g_pRDRAMu8);
+ CRender::g_pRender->LoadObjBG1CYC(*sbgPtr);
+ CRender::g_pRender->DrawObjBG1CYC(*sbgPtr);
+
+ DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N((eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI||eventToPause == NEXT_OBJ_BG),
+ {
+ DebuggerAppendMsg("S2DEX BG 1CYC: %08X-%08X\n", (gfx->words.w0), (gfx->words.w1) );
+ TRACE0("Paused at RSP_S2DEX_BG_1CYC");
+ }
+ );
+}
+
+void RSP_S2DEX_BG_1CYC_2(Gfx *gfx)
+{
+ if( ((gfx->words.w0)&0x00FFFFFF) != 0 )
+ {
+ RSP_GBI0_Mtx(gfx);
+ return;
+ }
+
+ RSP_S2DEX_BG_1CYC(gfx);
+}
+
+
+// Yoshi's Story uses this - 0xb2
+void RSP_S2DEX_OBJ_RECTANGLE_R(Gfx *gfx)
+{
+ uint32 dwAddr = RSPSegmentAddr((gfx->words.w1));
+ uObjSprite *ptr = (uObjSprite*)(g_pRDRAMu8+dwAddr);
+
+ uObjTxSprite objtx;
+ memcpy(&objtx.sprite,ptr,sizeof(uObjSprite));
+
+
+ //uObjTxSprite* ptr = (uObjTxSprite*)(g_pRDRAMu8+(RSPSegmentAddr((gfx->words.w1))&(g_dwRamSize-1)));
+ //gObjTxtr = (uObjTxtr*)ptr;
+
+ //Now draw the sprite
+ if( g_TxtLoadBy == CMD_LOAD_OBJ_TXTR )
+ {
+ memcpy(&(objtx.txtr.block),&(gObjTxtr->block),sizeof(uObjTxtr));
+ //CRender::g_pRender->LoadObjSprite(*ptr,true);
+ CRender::g_pRender->LoadObjSprite(objtx,true);
+ }
+ else
+ {
+ PrepareTextures();
+ }
+ //CRender::g_pRender->DrawSprite(*ptr, true);
+ CRender::g_pRender->DrawSprite(objtx, true);
+
+ DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N((eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI),
+ {
+ DumpTxtrInfo(gObjTxtr);
+ DumpSpriteParameters(*ptr);
+ TRACE0("Paused at RSP_S2DEX_OBJ_RECTANGLE_R");
+ }
+ );
+}
+