--- /dev/null
+/*
+Copyright (C) 2003 Rice1964
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+#include "TextureManager.h"
+
+
+//////////////////////////////////////////
+// Constructors / Deconstructors
+
+// Probably shouldn't need more than 4096 * 4096
+
+CTexture::CTexture(uint32 dwWidth, uint32 dwHeight, TextureUsage usage) :
+ m_dwWidth(dwWidth),
+ m_dwHeight(dwHeight),
+ m_dwCreatedTextureWidth(dwWidth),
+ m_dwCreatedTextureHeight(dwHeight),
+ m_fXScale(1.0f),
+ m_fYScale(1.0f),
+ m_bScaledS(false),
+ m_bScaledT(false),
+ m_bClampedS(false),
+ m_bClampedT(false),
+ m_bIsEnhancedTexture(false),
+ m_Usage(usage),
+ m_pTexture(NULL),
+ m_dwTextureFmt(TEXTURE_FMT_A8R8G8B8)
+{
+ // fix me, do something here
+}
+
+
+CTexture::~CTexture(void)
+{
+}
+
+TextureFmt CTexture::GetSurfaceFormat(void)
+{
+ if (m_pTexture == NULL)
+ return TEXTURE_FMT_UNKNOWN;
+ else
+ return m_dwTextureFmt;
+}
+
+uint32 CTexture::GetPixelSize()
+{
+ if( m_dwTextureFmt == TEXTURE_FMT_A8R8G8B8 )
+ return 4;
+ else
+ return 2;
+}
+
+
+// There are reasons to create this function. D3D and OGL will only create surface of width and height
+// as 2's pow, for example, N64's 20x14 image, D3D and OGL will create a 32x16 surface.
+// When we using such a surface as D3D texture, and the U and V address is for the D3D and OGL surface
+// width and height. It is still OK if the U and V addr value is less than the real image within
+// the D3D surface. But we will have problems if the U and V addr value is larger than it, or even
+// large then 1.0.
+// In such a case, we need to scale the image to the D3D surface dimension, to ease the U/V addr
+// limition
+void CTexture::ScaleImageToSurface(bool scaleS, bool scaleT)
+{
+ uint8 g_ucTempBuffer[1024*1024*4];
+
+ if( scaleS==false && scaleT==false) return;
+
+ // If the image is not scaled, call this function to scale the real image to
+ // the D3D given dimension
+
+ uint32 width = scaleS ? m_dwWidth : m_dwCreatedTextureWidth;
+ uint32 height = scaleT ? m_dwHeight : m_dwCreatedTextureHeight;
+
+ uint32 xDst, yDst;
+ uint32 xSrc, ySrc;
+
+ DrawInfo di;
+
+ if (!StartUpdate(&di))
+ {
+ return;
+ }
+
+ int pixSize = GetPixelSize();
+
+ // Copy across from the temp buffer to the surface
+ switch (pixSize)
+ {
+ case 4:
+ {
+ memcpy((uint8*)g_ucTempBuffer, (uint8*)(di.lpSurface), m_dwHeight*m_dwCreatedTextureWidth*4);
+
+ uint32 * pDst;
+ uint32 * pSrc;
+
+ for (yDst = 0; yDst < m_dwCreatedTextureHeight; yDst++)
+ {
+ // ySrc ranges from 0..m_dwHeight
+ // I'd rather do this but sometimes very narrow (i.e. 1 pixel)
+ // surfaces are created which results in /0...
+ //ySrc = (yDst * (m_dwHeight-1)) / (d3dTextureHeight-1);
+ ySrc = (uint32)((yDst * height) / m_dwCreatedTextureHeight+0.49f);
+
+ pSrc = (uint32*)((uint8*)g_ucTempBuffer + (ySrc * m_dwCreatedTextureWidth * 4));
+ pDst = (uint32*)((uint8*)di.lpSurface + (yDst * di.lPitch));
+
+ for (xDst = 0; xDst < m_dwCreatedTextureWidth; xDst++)
+ {
+ xSrc = (uint32)((xDst * width) / m_dwCreatedTextureWidth+0.49f);
+ pDst[xDst] = pSrc[xSrc];
+ }
+ }
+ }
+
+ break;
+ case 2:
+ {
+ memcpy((uint8*)g_ucTempBuffer, (uint8*)(di.lpSurface), m_dwHeight*m_dwCreatedTextureWidth*2);
+
+ uint16 * pDst;
+ uint16 * pSrc;
+
+ for (yDst = 0; yDst < m_dwCreatedTextureHeight; yDst++)
+ {
+ // ySrc ranges from 0..m_dwHeight
+ ySrc = (yDst * height) / m_dwCreatedTextureHeight;
+
+ pSrc = (uint16*)((uint8*)g_ucTempBuffer + (ySrc * m_dwCreatedTextureWidth * 2));
+ pDst = (uint16*)((uint8*)di.lpSurface + (yDst * di.lPitch));
+
+ for (xDst = 0; xDst < m_dwCreatedTextureWidth; xDst++)
+ {
+ xSrc = (xDst * width) / m_dwCreatedTextureWidth;
+ pDst[xDst] = pSrc[xSrc];
+ }
+ }
+ }
+ break;
+
+ }
+
+ EndUpdate(&di);
+
+ if( scaleS ) m_bScaledS = true;
+ if( scaleT ) m_bScaledT = true;
+}
+
+void CTexture::ClampImageToSurfaceS()
+{
+ if( !m_bClampedS && m_dwWidth < m_dwCreatedTextureWidth )
+ {
+ DrawInfo di;
+ if( StartUpdate(&di) )
+ {
+ if( m_dwTextureFmt == TEXTURE_FMT_A8R8G8B8 )
+ {
+ for( uint32 y = 0; y<m_dwHeight; y++ )
+ {
+ uint32* line = (uint32*)((uint8*)di.lpSurface+di.lPitch*y);
+ uint32 val = line[m_dwWidth-1];
+ for( uint32 x=m_dwWidth; x<m_dwCreatedTextureWidth; x++ )
+ {
+ line[x] = val;
+ }
+ }
+ }
+ else
+ {
+ for( uint32 y = 0; y<m_dwHeight; y++ )
+ {
+ uint16* line = (uint16*)((uint8*)di.lpSurface+di.lPitch*y);
+ uint16 val = line[m_dwWidth-1];
+ for( uint32 x=m_dwWidth; x<m_dwCreatedTextureWidth; x++ )
+ {
+ line[x] = val;
+ }
+ }
+ }
+ EndUpdate(&di);
+ }
+ }
+ m_bClampedS = true;
+}
+
+void CTexture::ClampImageToSurfaceT()
+{
+ if( !m_bClampedT && m_dwHeight < m_dwCreatedTextureHeight )
+ {
+ DrawInfo di;
+ if( StartUpdate(&di) )
+ {
+ if( m_dwTextureFmt == TEXTURE_FMT_A8R8G8B8 )
+ {
+ uint32* linesrc = (uint32*)((uint8*)di.lpSurface+di.lPitch*(m_dwHeight-1));
+ for( uint32 y = m_dwHeight; y<m_dwCreatedTextureHeight; y++ )
+ {
+ uint32* linedst = (uint32*)((uint8*)di.lpSurface+di.lPitch*y);
+ for( uint32 x=0; x<m_dwCreatedTextureWidth; x++ )
+ {
+ linedst[x] = linesrc[x];
+ }
+ }
+ }
+ else
+ {
+ uint16* linesrc = (uint16*)((uint8*)di.lpSurface+di.lPitch*(m_dwHeight-1));
+ for( uint32 y = m_dwHeight; y<m_dwCreatedTextureHeight; y++ )
+ {
+ uint16* linedst = (uint16*)((uint8*)di.lpSurface+di.lPitch*y);
+ for( uint32 x=0; x<m_dwCreatedTextureWidth; x++ )
+ {
+ linedst[x] = linesrc[x];
+ }
+ }
+ }
+ EndUpdate(&di);
+ }
+ }
+ m_bClampedT = true;
+}
+
+void CTexture::RestoreAlphaChannel(void)
+{
+ DrawInfo di;
+
+ if ( StartUpdate(&di) )
+ {
+ uint32 *pSrc = (uint32 *)di.lpSurface;
+ int lPitch = di.lPitch;
+
+ for (uint32 y = 0; y < m_dwHeight; y++)
+ {
+ uint32 * dwSrc = (uint32 *)((uint8 *)pSrc + y*lPitch);
+ for (uint32 x = 0; x < m_dwWidth; x++)
+ {
+ uint32 dw = dwSrc[x];
+ uint32 dwRed = (uint8)((dw & 0x00FF0000)>>16);
+ uint32 dwGreen = (uint8)((dw & 0x0000FF00)>>8 );
+ uint32 dwBlue = (uint8)((dw & 0x000000FF) );
+ uint32 dwAlpha = (dwRed+dwGreen+dwBlue)/3;
+ dw &= 0x00FFFFFF;
+ dw |= (dwAlpha<<24);
+
+ /*
+ uint32 dw = dwSrc[x];
+ if( (dw&0x00FFFFFF) > 0 )
+ dw |= 0xFF000000;
+ else
+ dw &= 0x00FFFFFF;
+ */
+ }
+ }
+ EndUpdate(&di);
+ }
+ else
+ {
+ //TRACE0("Cannot lock texture");
+ }
+}
+