Rice GLES2 (from mupen64plus-ae) plugin. Compile but doesn't works well on the OpenPa...
[mupen64plus-pandora.git] / source / gles2rice / src / TextureManager.cpp
diff --git a/source/gles2rice/src/TextureManager.cpp b/source/gles2rice/src/TextureManager.cpp
new file mode 100644 (file)
index 0000000..fb868e2
--- /dev/null
@@ -0,0 +1,1546 @@
+/*
+Copyright (C) 2003 Rice1964
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+*/
+
+#include <exception>
+#include <cmath>
+
+#include "ConvertImage.h"
+#include "DeviceBuilder.h"
+#include "FrameBuffer.h"
+#include "RenderBase.h"
+#include "TextureManager.h"
+
+CTextureManager gTextureManager;
+
+unsigned int g_maxTextureMemUsage = (5*1024*1024);
+unsigned int g_amountToFree = (512*1024);
+bool g_bUseSetTextureMem = false;
+
+// Returns the first prime greater than or equal to nFirst
+inline int GetNextPrime(int nFirst)
+{
+    int nCurrent;
+
+    nCurrent = nFirst;
+
+    // Just make sure it's odd
+    if ((nCurrent % 2) == 0)
+        nCurrent++;
+
+    for (;;)
+    {
+        int nSqrtCurrent;
+        BOOL bIsComposite;
+
+        // nSqrtCurrent = nCurrent^0.5 + 1 (round up)
+        nSqrtCurrent = (int)sqrt((double)nCurrent) + 1;
+
+        bIsComposite = FALSE;
+        
+        // Test all odd numbers from 3..nSqrtCurrent
+        for (int i = 3; i <= nSqrtCurrent; i+=2)
+        {
+            if ((nCurrent % i) == 0)
+            {
+                bIsComposite = TRUE;
+                break;
+            }
+        }
+
+        if (!bIsComposite)
+        {           
+            return nCurrent;
+        }
+
+        // Select next odd candidate...
+        nCurrent += 2;
+    }
+}
+
+
+
+///////////////////////////////////////////////////////////////////////
+//
+///////////////////////////////////////////////////////////////////////
+CTextureManager::CTextureManager() :
+    m_pHead(NULL),
+    m_pCacheTxtrList(NULL),
+    m_numOfCachedTxtrList(809)
+{
+    m_numOfCachedTxtrList = GetNextPrime(800);
+
+    m_currentTextureMemUsage    = 0;
+    m_pYoungestTexture          = NULL;
+    m_pOldestTexture            = NULL;
+
+    m_pCacheTxtrList = new TxtrCacheEntry *[m_numOfCachedTxtrList];
+    SAFE_CHECK(m_pCacheTxtrList);
+
+    for (uint32 i = 0; i < m_numOfCachedTxtrList; i++)
+        m_pCacheTxtrList[i] = NULL;
+
+    memset(&m_blackTextureEntry, 0, sizeof(TxtrCacheEntry));
+    memset(&m_PrimColorTextureEntry, 0, sizeof(TxtrCacheEntry));
+    memset(&m_EnvColorTextureEntry, 0, sizeof(TxtrCacheEntry));
+    memset(&m_LODFracTextureEntry, 0, sizeof(TxtrCacheEntry));
+    memset(&m_PrimLODFracTextureEntry, 0, sizeof(TxtrCacheEntry));
+}
+
+CTextureManager::~CTextureManager()
+{
+    CleanUp();
+
+    delete []m_pCacheTxtrList;
+    m_pCacheTxtrList = NULL;    
+}
+
+
+//
+//  Delete all textures.
+//
+bool CTextureManager::CleanUp()
+{
+    RecycleAllTextures();
+
+    if (!g_bUseSetTextureMem)
+    {
+        while (m_pHead)
+        {
+            TxtrCacheEntry * pVictim = m_pHead;
+            m_pHead = pVictim->pNext;
+
+            delete pVictim;
+        }
+    }
+
+    if( m_blackTextureEntry.pTexture )      delete m_blackTextureEntry.pTexture;    
+    if( m_PrimColorTextureEntry.pTexture )  delete m_PrimColorTextureEntry.pTexture;
+    if( m_EnvColorTextureEntry.pTexture )   delete m_EnvColorTextureEntry.pTexture;
+    if( m_LODFracTextureEntry.pTexture )    delete m_LODFracTextureEntry.pTexture;
+    if( m_PrimLODFracTextureEntry.pTexture )    delete m_PrimLODFracTextureEntry.pTexture;
+    memset(&m_blackTextureEntry, 0, sizeof(TxtrCacheEntry));
+    memset(&m_PrimColorTextureEntry, 0, sizeof(TxtrCacheEntry));
+    memset(&m_EnvColorTextureEntry, 0, sizeof(TxtrCacheEntry));
+    memset(&m_LODFracTextureEntry, 0, sizeof(TxtrCacheEntry));
+    memset(&m_PrimLODFracTextureEntry, 0, sizeof(TxtrCacheEntry));
+
+    return true;
+}
+
+bool CTextureManager::TCacheEntryIsLoaded(TxtrCacheEntry *pEntry)
+{
+    for (int i = 0; i < MAX_TEXTURES; i++)
+    {
+        if (g_textures[i].pTextureEntry == pEntry)
+            return true;
+    }
+
+    return false;
+}
+
+// Purge any textures whos last usage was over 5 seconds ago
+void CTextureManager::PurgeOldTextures()
+{
+    if (m_pCacheTxtrList == NULL)
+        return;
+    
+    if (g_bUseSetTextureMem)
+        return;
+
+    static const uint32 dwFramesToKill = 5*30;          // 5 secs at 30 fps
+    static const uint32 dwFramesToDelete = 30*30;       // 30 secs at 30 fps
+    
+    for ( uint32 i = 0; i < m_numOfCachedTxtrList; i++ )
+    {
+        TxtrCacheEntry * pEntry;
+        TxtrCacheEntry * pNext;
+        
+        pEntry = m_pCacheTxtrList[i];
+        while (pEntry)
+        {
+            pNext = pEntry->pNext;
+            
+            if ( status.gDlistCount - pEntry->FrameLastUsed > dwFramesToKill && !TCacheEntryIsLoaded(pEntry))
+            {
+                RemoveTexture(pEntry);
+            }
+            pEntry = pNext;
+        }
+    }
+    
+    
+    // Remove any old textures that haven't been recycled in 1 minute or so
+    // Normally these would be reused
+    TxtrCacheEntry * pPrev;
+    TxtrCacheEntry * pCurr;
+    TxtrCacheEntry * pNext;
+    
+    
+    pPrev = NULL;
+    pCurr = m_pHead;
+    
+    while (pCurr)
+    {
+        pNext = pCurr->pNext;
+        
+        if ( status.gDlistCount - pCurr->FrameLastUsed > dwFramesToDelete && !TCacheEntryIsLoaded(pCurr) )
+        {
+            if (pPrev != NULL) pPrev->pNext        = pCurr->pNext;
+            else               m_pHead = pCurr->pNext;
+            
+            delete pCurr;
+            pCurr = pNext;  
+        }
+        else
+        {
+            pPrev = pCurr;
+            pCurr = pNext;
+        }
+    }
+}
+
+void CTextureManager::RecycleAllTextures()
+{
+    if (m_pCacheTxtrList == NULL)
+        return;
+    
+    uint32 dwCount = 0;
+    uint32 dwTotalUses = 0;
+    
+    m_pYoungestTexture          = NULL;
+    m_pOldestTexture            = NULL;
+
+    for (uint32 i = 0; i < m_numOfCachedTxtrList; i++)
+    {
+        while (m_pCacheTxtrList[i])
+        {
+            TxtrCacheEntry *pTVictim = m_pCacheTxtrList[i];
+            m_pCacheTxtrList[i] = pTVictim->pNext;
+            
+            dwTotalUses += pTVictim->dwUses;
+            dwCount++;
+            if (g_bUseSetTextureMem)
+                delete pTVictim;
+            else
+            RecycleTexture(pTVictim);
+        }
+    }
+}
+
+void CTextureManager::RecheckHiresForAllTextures()
+{
+    if (m_pCacheTxtrList == NULL)
+        return;
+
+    for (uint32 i = 0; i < m_numOfCachedTxtrList; i++)
+    {
+        while (m_pCacheTxtrList[i])
+        {
+            TxtrCacheEntry *pTVictim = m_pCacheTxtrList[i];
+            m_pCacheTxtrList[i] = pTVictim->pNext;
+            pTVictim->bExternalTxtrChecked = false;
+
+        }
+    }
+}
+
+
+// Add to the recycle list
+void CTextureManager::RecycleTexture(TxtrCacheEntry *pEntry)
+{
+    if (g_bUseSetTextureMem)
+        return;
+
+    if( CDeviceBuilder::GetGeneralDeviceType() == OGL_DEVICE )
+    {
+        // Fix me, why I can not reuse the texture in OpenGL,
+        // how can I unload texture from video card memory for OpenGL
+        delete pEntry;
+        return;
+    }
+
+    if (pEntry->pTexture == NULL)
+    {
+        // No point in saving!
+        delete pEntry;
+    }
+    else
+    {
+        // Add to the list
+        pEntry->pNext = m_pHead;
+        SAFE_DELETE(pEntry->pEnhancedTexture);
+        m_pHead = pEntry;
+    }
+}
+
+// Search for a texture of the specified dimensions to recycle
+TxtrCacheEntry * CTextureManager::ReviveTexture( uint32 width, uint32 height )
+{
+    if (g_bUseSetTextureMem)
+        return NULL;
+
+    TxtrCacheEntry * pPrev;
+    TxtrCacheEntry * pCurr;
+    
+    pPrev = NULL;
+    pCurr = m_pHead;
+    
+    while (pCurr)
+    {
+        if (pCurr->ti.WidthToCreate == width &&
+            pCurr->ti.HeightToCreate == height)
+        {
+            // Remove from list
+            if (pPrev != NULL) pPrev->pNext        = pCurr->pNext;
+            else               m_pHead = pCurr->pNext;
+            
+            return pCurr;
+        }
+        
+        pPrev = pCurr;
+        pCurr = pCurr->pNext;
+    }
+    
+    return NULL;
+}
+
+
+uint32 CTextureManager::Hash(uint32 dwValue)
+{
+    // Divide by four, because most textures will be on a 4 byte boundry, so bottom four
+    // bits are null
+    return (dwValue>>2) % m_numOfCachedTxtrList;
+}
+
+void CTextureManager::MakeTextureYoungest(TxtrCacheEntry *pEntry)
+{
+    if (!g_bUseSetTextureMem)
+        return;
+
+    if (pEntry == m_pYoungestTexture)
+        return;
+
+    // if its the oldest, then change the oldest pointer
+    if (pEntry == m_pOldestTexture)
+    {
+        m_pOldestTexture = pEntry->pNextYoungest;
+    }
+
+    // if its a not a new texture, close the gap in the age list
+    // where pEntry use to reside
+    if (pEntry->pNextYoungest != NULL || pEntry->pLastYoungest != NULL)
+    {
+        if (pEntry->pNextYoungest != NULL)
+        {
+            pEntry->pNextYoungest->pLastYoungest = pEntry->pLastYoungest;
+        }
+        if (pEntry->pLastYoungest != NULL)
+        {
+            pEntry->pLastYoungest->pNextYoungest = pEntry->pNextYoungest;
+        }
+    }
+
+    // this texture is now the youngest, so place it on the end of the list
+    if (m_pYoungestTexture != NULL)
+    {
+        m_pYoungestTexture->pNextYoungest = pEntry;
+    }
+
+    pEntry->pNextYoungest = NULL;
+    pEntry->pLastYoungest = m_pYoungestTexture;
+    m_pYoungestTexture = pEntry;
+     
+    // if this is the first texture in memory then its also the oldest
+    if (m_pOldestTexture == NULL)
+    {
+        m_pOldestTexture = pEntry;
+    }
+}
+
+void CTextureManager::AddTexture(TxtrCacheEntry *pEntry)
+{   
+    uint32 dwKey = Hash(pEntry->ti.Address);
+    
+    if (m_pCacheTxtrList == NULL)
+        return;
+    
+    //TxtrCacheEntry **p = &m_pCacheTxtrList[dwKey];
+    
+    // Add to head (not tail, for speed - new textures are more likely to be accessed next)
+    pEntry->pNext = m_pCacheTxtrList[dwKey];
+    m_pCacheTxtrList[dwKey] = pEntry;
+
+    // Move the texture to the top of the age list
+    MakeTextureYoungest(pEntry);
+}
+
+
+
+TxtrCacheEntry * CTextureManager::GetTxtrCacheEntry(TxtrInfo * pti)
+{
+    TxtrCacheEntry *pEntry;
+    
+    if (m_pCacheTxtrList == NULL)
+        return NULL;
+    
+    // See if it is already in the hash table
+    uint32 dwKey = Hash(pti->Address);
+
+    for (pEntry = m_pCacheTxtrList[dwKey]; pEntry; pEntry = pEntry->pNext)
+    {
+        if ( pEntry->ti == *pti )
+        {
+            MakeTextureYoungest(pEntry);
+            return pEntry;
+        }
+    }
+
+    return NULL;
+}
+
+
+
+void CTextureManager::RemoveTexture(TxtrCacheEntry * pEntry)
+{
+    TxtrCacheEntry * pPrev;
+    TxtrCacheEntry * pCurr;
+    
+    if (m_pCacheTxtrList == NULL)
+        return;
+    
+    // See if it is already in the hash table
+    uint32 dwKey = Hash(pEntry->ti.Address);
+    
+    pPrev = NULL;
+    pCurr = m_pCacheTxtrList[dwKey];
+    
+    while (pCurr)
+    {
+        // Check that the attributes match
+        if ( pCurr->ti == pEntry->ti )
+        {
+            if (pPrev != NULL) 
+                pPrev->pNext = pCurr->pNext;
+            else
+               m_pCacheTxtrList[dwKey] = pCurr->pNext;
+
+            if (g_bUseSetTextureMem)
+            {
+                // remove the texture from the age list
+                if (pEntry->pNextYoungest != NULL)
+                {
+                    pEntry->pNextYoungest->pLastYoungest = pEntry->pLastYoungest;
+                }
+                if (pEntry->pLastYoungest != NULL)
+                {
+                    pEntry->pLastYoungest->pNextYoungest = pEntry->pNextYoungest;
+                }
+
+                // decrease the mem usage counter
+                m_currentTextureMemUsage -= (pEntry->pTexture->m_dwWidth * pEntry->pTexture->m_dwHeight * 4);
+            
+                delete pEntry;
+            }
+            else
+            {
+                RecycleTexture(pEntry);
+            }
+
+            break;
+        }
+
+        pPrev = pCurr;
+        pCurr = pCurr->pNext;
+    }
+    
+}
+    
+TxtrCacheEntry * CTextureManager::CreateNewCacheEntry(uint32 dwAddr, uint32 dwWidth, uint32 dwHeight)
+{
+    TxtrCacheEntry * pEntry = NULL;
+
+    if (g_bUseSetTextureMem)
+    {
+        uint32 widthToCreate = dwWidth;
+        uint32 heightToCreate = dwHeight;
+        unsigned int freeUpSize = (widthToCreate * heightToCreate * 4) + g_amountToFree;
+
+        // make sure there is enough room for the new texture by deleting old textures
+        while ((m_currentTextureMemUsage + freeUpSize) > g_maxTextureMemUsage && m_pOldestTexture != NULL)
+        {
+            TxtrCacheEntry *nextYoungest = m_pOldestTexture->pNextYoungest;
+
+            RemoveTexture(m_pOldestTexture);
+
+            m_pOldestTexture = nextYoungest;
+
+        //printf("Freeing Texture\n");
+        }
+
+        m_currentTextureMemUsage += widthToCreate * heightToCreate * 4;
+    }
+    else
+    {
+    // Find a used texture
+    pEntry = ReviveTexture(dwWidth, dwHeight);
+    }
+
+    if (pEntry == NULL || g_bUseSetTextureMem)
+    {
+        // Couldn't find on - recreate!
+        pEntry = new TxtrCacheEntry;
+        if (pEntry == NULL)
+        {
+            _VIDEO_DisplayTemporaryMessage("Error to create an texture entry");
+            return NULL;
+        }
+
+        pEntry->pTexture = CDeviceBuilder::GetBuilder()->CreateTexture(dwWidth, dwHeight);
+        if (pEntry->pTexture == NULL || pEntry->pTexture->GetTexture() == NULL)
+        {
+            _VIDEO_DisplayTemporaryMessage("Error to create an texture");
+            TRACE2("Warning, unable to create %d x %d texture!", dwWidth, dwHeight);
+        }
+        else
+        {
+            pEntry->pTexture->m_bScaledS = false;
+            pEntry->pTexture->m_bScaledT = false;
+        }
+    }
+    
+    // Initialize
+    pEntry->ti.Address = dwAddr;
+    pEntry->pNext = NULL;
+    pEntry->pNextYoungest = NULL;
+    pEntry->pLastYoungest = NULL;
+    pEntry->dwUses = 0;
+    pEntry->dwTimeLastUsed = status.gRDPTime;
+    pEntry->dwCRC = 0;
+    pEntry->FrameLastUsed = status.gDlistCount;
+    pEntry->FrameLastUpdated = 0;
+    pEntry->lastEntry = NULL;
+    pEntry->bExternalTxtrChecked = false;
+    pEntry->maxCI = -1;
+
+    // Add to the hash table
+    AddTexture(pEntry);
+    return pEntry;  
+}
+
+// If already in table, return
+// Otherwise, create surfaces, and load texture into memory
+uint32 dwAsmHeight;
+uint32 dwAsmPitch;
+uint32 dwAsmdwBytesPerLine;
+uint32 dwAsmCRC;
+uint32 dwAsmCRC2;
+uint8* pAsmStart;
+
+TxtrCacheEntry *g_lastTextureEntry=NULL;
+bool lastEntryModified = false;
+
+
+TxtrCacheEntry * CTextureManager::GetTexture(TxtrInfo * pgti, bool fromTMEM, bool doCRCCheck, bool AutoExtendTexture)
+{
+    TxtrCacheEntry *pEntry;
+
+    if( g_curRomInfo.bDisableTextureCRC )
+        doCRCCheck = false;
+
+    gRDP.texturesAreReloaded = true;
+
+    dwAsmCRC = 0;
+    uint32 dwPalCRC = 0;
+
+    pEntry = GetTxtrCacheEntry(pgti);
+    bool loadFromTextureBuffer=false;
+    int txtBufIdxToLoadFrom = -1;
+    if( (frameBufferOptions.bCheckRenderTextures&&!frameBufferOptions.bWriteBackBufToRDRAM) || (frameBufferOptions.bCheckBackBufs&&!frameBufferOptions.bWriteBackBufToRDRAM) )
+    {
+        txtBufIdxToLoadFrom = g_pFrameBufferManager->CheckAddrInRenderTextures(pgti->Address);
+        if( txtBufIdxToLoadFrom >= 0 )
+        {
+            loadFromTextureBuffer = true;
+            // Check if it is the same size,
+            RenderTextureInfo &info = gRenderTextureInfos[txtBufIdxToLoadFrom];
+            //if( info.pRenderTexture && info.CI_Info.dwAddr == pgti->Address && info.CI_Info.dwFormat == pgti->Format 
+            if( info.pRenderTexture && info.CI_Info.dwFormat == pgti->Format 
+                && info.CI_Info.dwSize == pgti->Size )
+            {
+                info.txtEntry.ti = *pgti;
+                return &info.txtEntry;
+            }
+        }
+    }
+
+    if( frameBufferOptions.bCheckBackBufs && g_pFrameBufferManager->CheckAddrInBackBuffers(pgti->Address, pgti->HeightToLoad*pgti->Pitch) >= 0 )
+    {
+        if( !frameBufferOptions.bWriteBackBufToRDRAM )
+        {
+            // Load the texture from recent back buffer
+            txtBufIdxToLoadFrom = g_pFrameBufferManager->CheckAddrInRenderTextures(pgti->Address);
+            if( txtBufIdxToLoadFrom >= 0 )
+            {
+                loadFromTextureBuffer = true;
+                // Check if it is the same size,
+                RenderTextureInfo &info = gRenderTextureInfos[txtBufIdxToLoadFrom];
+                //if( info.pRenderTexture && info.CI_Info.dwAddr == pgti->Address && info.CI_Info.dwFormat == pgti->Format 
+                if( info.pRenderTexture && info.CI_Info.dwFormat == pgti->Format 
+                    && info.CI_Info.dwSize == pgti->Size )
+                {
+                    info.txtEntry.ti = *pgti;
+                    return &info.txtEntry;
+                }
+            }
+        }
+    }
+
+    if (pEntry && pEntry->dwTimeLastUsed == status.gRDPTime && status.gDlistCount != 0 && !status.bN64FrameBufferIsUsed )       // This is not good, Palatte may changes
+    {
+        // We've already calculated a CRC this frame!
+        dwAsmCRC = pEntry->dwCRC;
+    }
+    else
+    {
+        if ( doCRCCheck )
+        {
+            if( loadFromTextureBuffer )
+                dwAsmCRC = gRenderTextureInfos[txtBufIdxToLoadFrom].crcInRDRAM;
+            else
+                CalculateRDRAMCRC(pgti->pPhysicalAddress, pgti->LeftToLoad, pgti->TopToLoad, pgti->WidthToLoad, pgti->HeightToLoad, pgti->Size, pgti->Pitch);
+        }
+    }
+
+    int maxCI = 0;
+    if ( doCRCCheck && (pgti->Format == TXT_FMT_CI || (pgti->Format == TXT_FMT_RGBA && pgti->Size <= TXT_SIZE_8b )))
+    {
+        //maxCI = pgti->Size == TXT_SIZE_8b ? 255 : 15;
+        extern unsigned char CalculateMaxCI(void *pPhysicalAddress, uint32 left, uint32 top, uint32 width, uint32 height, uint32 size, uint32 pitchInBytes );
+
+        if( !pEntry || pEntry->dwCRC != dwAsmCRC || pEntry->maxCI < 0 )
+        {
+            maxCI = CalculateMaxCI(pgti->pPhysicalAddress, pgti->LeftToLoad, pgti->TopToLoad, pgti->WidthToLoad, pgti->HeightToLoad, pgti->Size, pgti->Pitch);
+        }
+        else
+        {
+            maxCI = pEntry->maxCI;
+        }
+
+        //Check PAL CRC
+        uint8 * pStart;
+        uint32 dwPalSize = 16;
+        uint32 dwOffset;
+
+        if( pgti->Size == TXT_SIZE_8b )
+        {
+            dwPalSize = 256;
+            dwOffset = 0;
+        }
+        else
+        {
+            dwOffset = pgti->Palette << 4;
+        }
+
+        pStart = (uint8*)pgti->PalAddress+dwOffset*2;
+        //uint32 y;
+        //for (y = 0; y < dwPalSize*2; y+=4)
+        //{
+        //  dwPalCRC = (dwPalCRC + *(uint32*)&pStart[y]);
+        //}
+
+        uint32 dwAsmCRCSave = dwAsmCRC;
+        //dwPalCRC = CalculateRDRAMCRC(pStart, 0, 0, dwPalSize, 1, TXT_SIZE_16b, dwPalSize*2);
+        dwPalCRC = CalculateRDRAMCRC(pStart, 0, 0, maxCI+1, 1, TXT_SIZE_16b, dwPalSize*2);
+        dwAsmCRC = dwAsmCRCSave;
+    }
+
+    if (pEntry && doCRCCheck )
+    {
+        if(pEntry->dwCRC == dwAsmCRC && pEntry->dwPalCRC == dwPalCRC &&
+            (!loadFromTextureBuffer || gRenderTextureInfos[txtBufIdxToLoadFrom].updateAtFrame < pEntry->FrameLastUsed ) )
+        {
+            // Tile is ok, return
+            pEntry->dwUses++;
+            pEntry->dwTimeLastUsed = status.gRDPTime;
+            pEntry->FrameLastUsed = status.gDlistCount;
+            LOG_TEXTURE(TRACE0("   Use current texture:\n"));
+            pEntry->lastEntry = g_lastTextureEntry;
+            g_lastTextureEntry = pEntry;
+            lastEntryModified = false;
+
+            DEBUGGER_IF_DUMP((pauseAtNext && loadFromTextureBuffer) ,
+            {DebuggerAppendMsg("Load cached texture from render_texture");}
+            );
+
+            return pEntry;
+        }
+        else
+        {
+            //Do something
+        }
+    }
+
+    if (pEntry == NULL)
+    {
+        // We need to create a new entry, and add it
+        //  to the hash table.
+        pEntry = CreateNewCacheEntry(pgti->Address, pgti->WidthToCreate, pgti->HeightToCreate);
+
+        if (pEntry == NULL)
+        {
+            g_lastTextureEntry = pEntry;
+            _VIDEO_DisplayTemporaryMessage("Fail to create new texture entry");
+            return NULL;
+        }
+    }
+
+    pEntry->ti = *pgti;
+    pEntry->dwCRC = dwAsmCRC;
+    pEntry->dwPalCRC = dwPalCRC;
+    pEntry->bExternalTxtrChecked = false;
+    pEntry->maxCI = maxCI;
+
+    try 
+    {
+        if (pEntry->pTexture != NULL)
+        {
+            if( pEntry->pTexture->m_dwCreatedTextureWidth < pgti->WidthToCreate )
+            {
+                pEntry->ti.WidthToLoad = pEntry->pTexture->m_dwCreatedTextureWidth;
+                pEntry->pTexture->m_bScaledS = false;
+                pEntry->pTexture->m_bScaledT = false;
+            }
+            if( pEntry->pTexture->m_dwCreatedTextureHeight < pgti->HeightToCreate )
+            {
+                pEntry->ti.HeightToLoad = pEntry->pTexture->m_dwCreatedTextureHeight;
+                pEntry->pTexture->m_bScaledT = false;
+                pEntry->pTexture->m_bScaledS = false;
+            }
+            
+            TextureFmt dwType = pEntry->pTexture->GetSurfaceFormat();
+            SAFE_DELETE(pEntry->pEnhancedTexture);
+            pEntry->dwEnhancementFlag = TEXTURE_NO_ENHANCEMENT;
+
+            if (dwType != TEXTURE_FMT_UNKNOWN)
+            {
+                if( loadFromTextureBuffer )
+                {
+                    g_pFrameBufferManager->LoadTextureFromRenderTexture(pEntry, txtBufIdxToLoadFrom);
+                    DEBUGGER_IF_DUMP((pauseAtNext && loadFromTextureBuffer) ,
+                    {DebuggerAppendMsg("Load texture from render_texture %d", txtBufIdxToLoadFrom);}
+                    );
+
+                    extern void ConvertTextureRGBAtoI(TxtrCacheEntry* pEntry, bool alpha);
+                    if( g_pRenderTextureInfo->CI_Info.dwFormat == TXT_FMT_I )
+                    {
+                        // Convert texture from RGBA to I
+                        ConvertTextureRGBAtoI(pEntry,false);
+                    }
+                    else if( g_pRenderTextureInfo->CI_Info.dwFormat == TXT_FMT_IA )
+                    {
+                        // Convert texture from RGBA to IA
+                        ConvertTextureRGBAtoI(pEntry,true);
+                    }
+                }
+                else
+                {
+                    LOG_TEXTURE(TRACE0("   Load new texture from RDRAM:\n"));
+                    if (dwType == TEXTURE_FMT_A8R8G8B8)
+                    {
+                        ConvertTexture(pEntry, fromTMEM);
+                    }
+                    else
+                        ConvertTexture_16(pEntry, fromTMEM);
+                    pEntry->FrameLastUpdated = status.gDlistCount;
+                    SAFE_DELETE(pEntry->pEnhancedTexture);
+                    pEntry->dwEnhancementFlag = TEXTURE_NO_ENHANCEMENT;
+                }
+            }
+
+            pEntry->ti.WidthToLoad = pgti->WidthToLoad;
+            pEntry->ti.HeightToLoad = pgti->HeightToLoad;
+            
+            if( AutoExtendTexture )
+            {
+                ExpandTextureS(pEntry);
+                ExpandTextureT(pEntry);
+            }
+
+            if( options.bDumpTexturesToFiles && !loadFromTextureBuffer )
+            {
+                DumpCachedTexture(*pEntry);
+            }
+
+#ifdef DEBUGGER
+            if( pauseAtNext && eventToPause == NEXT_NEW_TEXTURE )
+            {
+                CRender::g_pRender->SetCurrentTexture( 0, pEntry->pTexture, pEntry->ti.WidthToCreate, pEntry->ti.HeightToCreate, pEntry);
+                CRender::g_pRender->DrawTexture(0);
+                debuggerPause = true;
+                TRACE0("Pause after loading a new texture");
+                if( pEntry->ti.Format == TXT_FMT_YUV )
+                {
+                    TRACE0("This is YUV texture");
+                }
+                DebuggerAppendMsg("W:%d, H:%d, RealW:%d, RealH:%d, D3DW:%d, D3DH: %d", pEntry->ti.WidthToCreate, pEntry->ti.HeightToCreate,
+                    pEntry->ti.WidthToLoad, pEntry->ti.HeightToLoad, pEntry->pTexture->m_dwCreatedTextureWidth, pEntry->pTexture->m_dwCreatedTextureHeight);
+                DebuggerAppendMsg("ScaledS:%s, ScaledT:%s, CRC=%08X", pEntry->pTexture->m_bScaledS?"T":"F", pEntry->pTexture->m_bScaledT?"T":"F", pEntry->dwCRC);
+                DebuggerPause();
+                CRender::g_pRender->SetCurrentTexture( 0, NULL, 64, 64, NULL);
+            }
+#endif
+        }
+    }
+    catch (...)
+    {
+        TRACE0("Exception in texture decompression");
+        g_lastTextureEntry = NULL;
+        return NULL;
+    }
+
+    pEntry->lastEntry = g_lastTextureEntry;
+    g_lastTextureEntry = pEntry;
+    lastEntryModified = true;
+    return pEntry;
+}
+
+
+
+
+const char *pszImgFormat[8] = {"RGBA", "YUV", "CI", "IA", "I", "?1", "?2", "?3"};
+uint8 pnImgSize[4]   = {4, 8, 16, 32};
+const char *textlutname[4] = {"RGB16", "I16?", "RGBA16", "IA16"};
+
+extern uint16 g_wRDPTlut[];
+extern ConvertFunction  gConvertFunctions_FullTMEM[ 8 ][ 4 ];
+extern ConvertFunction  gConvertFunctions[ 8 ][ 4 ];
+extern ConvertFunction  gConvertTlutFunctions[ 8 ][ 4 ];
+extern ConvertFunction  gConvertFunctions_16[ 8 ][ 4 ];
+extern ConvertFunction  gConvertFunctions_16_FullTMEM[ 8 ][ 4 ];
+extern ConvertFunction  gConvertTlutFunctions_16[ 8 ][ 4 ];
+void CTextureManager::ConvertTexture(TxtrCacheEntry * pEntry, bool fromTMEM)
+{
+    static uint32 dwCount = 0;
+    
+    ConvertFunction pF;
+    if( options.bUseFullTMEM && fromTMEM && status.bAllowLoadFromTMEM )
+    {
+        pF = gConvertFunctions_FullTMEM[ pEntry->ti.Format ][ pEntry->ti.Size ];
+    }
+    else
+    {
+        if( gRDP.tiles[7].dwFormat == TXT_FMT_YUV )
+        {
+            if( gRDP.otherMode.text_tlut>=2 )
+                pF = gConvertTlutFunctions[ TXT_FMT_YUV ][ pEntry->ti.Size ];
+            else
+                pF = gConvertFunctions[ TXT_FMT_YUV ][ pEntry->ti.Size ];
+        }
+        else
+        {
+            if( gRDP.otherMode.text_tlut>=2 )
+                pF = gConvertTlutFunctions[ pEntry->ti.Format ][ pEntry->ti.Size ];
+            else
+                pF = gConvertFunctions[ pEntry->ti.Format ][ pEntry->ti.Size ];
+        }
+    }
+
+    if( pF )
+    {
+        pF( pEntry->pTexture, pEntry->ti );
+    
+        LOG_TEXTURE(
+        {
+            DebuggerAppendMsg("Decompress 32bit Texture:\n\tFormat: %s\n\tImage Size:%d\n", 
+                pszImgFormat[pEntry->ti.Format], pnImgSize[pEntry->ti.Size]);
+            DebuggerAppendMsg("Palette Format: %s (%d)\n", textlutname[pEntry->ti.TLutFmt>>RSP_SETOTHERMODE_SHIFT_TEXTLUT], pEntry->ti.TLutFmt>>RSP_SETOTHERMODE_SHIFT_TEXTLUT);
+        });
+    }
+    else
+    {
+        TRACE2("ConvertTexture: Unable to decompress %s/%dbpp", pszImgFormat[pEntry->ti.Format], pnImgSize[pEntry->ti.Size]);
+    }
+
+    dwCount++;
+}
+
+void CTextureManager::ConvertTexture_16(TxtrCacheEntry * pEntry, bool fromTMEM)
+{
+    static uint32 dwCount = 0;
+    
+    ConvertFunction pF;
+
+    if( options.bUseFullTMEM && fromTMEM && status.bAllowLoadFromTMEM )
+    {
+        pF = gConvertFunctions_16_FullTMEM[ pEntry->ti.Format ][ pEntry->ti.Size ];
+    }
+    else
+    {
+        if( gRDP.otherMode.text_tlut>=2 )
+            pF = gConvertTlutFunctions_16[ pEntry->ti.Format ][ pEntry->ti.Size ];
+        else
+            pF = gConvertFunctions_16[ pEntry->ti.Format ][ pEntry->ti.Size ];
+    }
+
+    if( pF )
+    {
+        pF( pEntry->pTexture, pEntry->ti );
+
+        LOG_TEXTURE(TRACE2("Decompress 16bit Texture:\n\tFormat: %s\n\tImage Size:%d\n", 
+            pszImgFormat[pEntry->ti.Format], pnImgSize[pEntry->ti.Size]));
+    }
+    else
+    {
+        TRACE2("ConvertTexture: Unable to decompress %s/%dbpp", pszImgFormat[pEntry->ti.Format], pnImgSize[pEntry->ti.Size]);
+    }
+
+    dwCount++;
+}
+
+void CTextureManager::ExpandTexture(TxtrCacheEntry * pEntry, uint32 sizeToLoad, uint32 sizeToCreate, uint32 sizeCreated,
+    int arrayWidth, int flag, int mask, int mirror, int clamp, uint32 otherSize)
+{
+    if( sizeToLoad >= sizeCreated ) return;
+
+    uint32 maskWidth = (1<<mask);
+    int size = pEntry->pTexture->GetPixelSize();
+
+#ifdef DEBUGGER
+    // Some checks
+    if( sizeToLoad > sizeToCreate || sizeToCreate > sizeCreated )   
+        TRACE0("Something is wrong, check me here in ExpandTextureS");
+#endif
+
+    // Doing Mirror And/Or Wrap in S direction
+    // Image has been loaded with width=WidthToLoad, we need to enlarge the image
+    // to width = pEntry->ti.WidthToCreate by doing mirroring or wrapping
+
+    DrawInfo di;
+    if( !(pEntry->pTexture->StartUpdate(&di)) )
+    {
+        TRACE0("Cann't update the texture");
+        return;
+    }
+
+
+    if( mask == 0 )
+    {
+        // Clamp
+        Clamp(di.lpSurface, sizeToLoad, sizeCreated, arrayWidth, otherSize, 
+            flag, size);
+        pEntry->pTexture->EndUpdate(&di);
+        return;
+    }
+
+#ifdef DEBUGGER
+    if( sizeToLoad > maskWidth )
+    {
+        TRACE0("Something is wrong, check me here in ExpandTextureS");
+        pEntry->pTexture->EndUpdate(&di);
+        return;
+    }
+    if( sizeToLoad == maskWidth && maskWidth == sizeToCreate && sizeToCreate != sizeCreated )
+    {
+        TRACE0("Something is wrong, check me here in ExpandTextureS");
+        pEntry->pTexture->EndUpdate(&di);
+        return;
+    }
+#endif
+
+    if( sizeToLoad == maskWidth )
+    {
+        uint32 tempwidth = clamp ? sizeToCreate : sizeCreated;
+        if( mirror )
+        {
+            Mirror(di.lpSurface, sizeToLoad, mask, tempwidth,
+                arrayWidth, otherSize, flag, size );
+        }
+        else
+        {
+            Wrap(di.lpSurface, sizeToLoad, mask, tempwidth,
+                arrayWidth, otherSize, flag, size );
+        }
+
+        if( tempwidth < sizeCreated )
+        {
+            Clamp(di.lpSurface, tempwidth, sizeCreated, arrayWidth, otherSize, 
+                flag, size );
+        }
+
+        pEntry->pTexture->EndUpdate(&di);
+        return;
+    }
+
+
+    if( sizeToLoad < sizeToCreate && sizeToCreate == maskWidth && maskWidth == sizeCreated )
+    {
+        // widthToLoad < widthToCreate = maskWidth
+        Wrap(di.lpSurface, sizeToLoad, mask, sizeCreated, arrayWidth, otherSize, flag, size );
+
+        pEntry->pTexture->EndUpdate(&di);
+        return;
+    }
+
+    if( sizeToLoad == sizeToCreate && sizeToCreate < maskWidth )
+    {
+#ifdef DEBUGGER
+        if( maskWidth < sizeToCreate )  TRACE0("Incorrect condition, check me");
+#endif
+        Clamp(di.lpSurface, sizeToLoad, sizeCreated, arrayWidth, otherSize, flag, size );
+
+        pEntry->pTexture->EndUpdate(&di);
+        return;
+    }
+
+    if( sizeToLoad < sizeToCreate && sizeToCreate < maskWidth )
+    {
+#ifdef DEBUGGER
+        if( clamp ) TRACE0("Incorrect condition, check me");
+        if( maskWidth < sizeCreated )   TRACE0("Incorrect condition, check me");
+#endif
+        Clamp(di.lpSurface, sizeToLoad, sizeCreated, arrayWidth, otherSize, flag, size );
+        pEntry->pTexture->EndUpdate(&di);
+        return;
+    }
+
+    TRACE0("Check me, should not get here");
+    pEntry->pTexture->EndUpdate(&di);
+}
+
+void CTextureManager::ExpandTextureS(TxtrCacheEntry * pEntry)
+{
+    TxtrInfo &ti =  pEntry->ti;
+    uint32 textureWidth = pEntry->pTexture->m_dwCreatedTextureWidth;
+    ExpandTexture(pEntry, ti.WidthToLoad, ti.WidthToCreate, textureWidth, 
+        textureWidth, S_FLAG, ti.maskS, ti.mirrorS, ti.clampS, ti.HeightToLoad);
+}
+
+void CTextureManager::ExpandTextureT(TxtrCacheEntry * pEntry)
+{
+    TxtrInfo &ti =  pEntry->ti;
+    uint32 textureHeight = pEntry->pTexture->m_dwCreatedTextureHeight;
+    uint32 textureWidth = pEntry->pTexture->m_dwCreatedTextureWidth;
+    ExpandTexture(pEntry, ti.HeightToLoad, ti.HeightToCreate, textureHeight,
+        textureWidth, T_FLAG, ti.maskT, ti.mirrorT, ti.clampT, ti.WidthToLoad);
+}
+
+
+void CTextureManager::ClampS32(uint32 *array, uint32 width, uint32 towidth, uint32 arrayWidth, uint32 rows)
+{
+    if ((int) width <= 0 || (int) towidth < 0)
+        return;
+
+    for( uint32 y = 0; y<rows; y++ )
+    {
+        uint32* line = array+y*arrayWidth;
+        uint32 val = line[width-1];
+        for( uint32 x=width; x<towidth; x++ )
+        {
+            line[x] = val;
+        }
+    }
+}
+
+void CTextureManager::ClampS16(uint16 *array, uint32 width, uint32 towidth, uint32 arrayWidth, uint32 rows)
+{
+    if ((int) width <= 0 || (int) towidth < 0)
+        return;
+
+    for( uint32 y = 0; y<rows; y++ )
+    {
+        uint16* line = array+y*arrayWidth;
+        uint16 val = line[width-1];
+        for( uint32 x=width; x<towidth; x++ )
+        {
+            line[x] = val;
+        }
+    }
+}
+
+void CTextureManager::ClampT32(uint32 *array, uint32 height, uint32 toheight, uint32 arrayWidth, uint32 cols)
+{
+    if ((int) height <= 0 || (int) toheight < 0)
+        return;
+
+    uint32* linesrc = array+arrayWidth*(height-1);
+    for( uint32 y = height; y<toheight; y++ )
+    {
+        uint32* linedst = array+arrayWidth*y;
+        for( uint32 x=0; x<arrayWidth; x++ )
+        {
+            linedst[x] = linesrc[x];
+        }
+    }
+}
+
+void CTextureManager::ClampT16(uint16 *array, uint32 height, uint32 toheight, uint32 arrayWidth, uint32 cols)
+{
+    if ((int) height <= 0 || (int) toheight < 0)
+        return;
+
+    uint16* linesrc = array+arrayWidth*(height-1);
+    for( uint32 y = height; y<toheight; y++ )
+    {
+        uint16* linedst = array+arrayWidth*y;
+        for( uint32 x=0; x<arrayWidth; x++ )
+        {
+            linedst[x] = linesrc[x];
+        }
+    }
+}
+
+void CTextureManager::MirrorS32(uint32 *array, uint32 width, uint32 mask, uint32 towidth, uint32 arrayWidth, uint32 rows)
+{
+    uint32 maskval1 = (1<<mask)-1;
+    uint32 maskval2 = (1<<(mask+1))-1;
+
+    for( uint32 y = 0; y<rows; y++ )
+    {
+        uint32* line = array+y*arrayWidth;
+        for( uint32 x=width; x<towidth; x++ )
+        {
+            line[x] = (x&maskval2)<=maskval1 ? line[x&maskval1] : line[maskval2-(x&maskval2)];
+        }
+    }
+}
+
+void CTextureManager::MirrorS16(uint16 *array, uint32 width, uint32 mask, uint32 towidth, uint32 arrayWidth, uint32 rows)
+{
+    uint32 maskval1 = (1<<mask)-1;
+    uint32 maskval2 = (1<<(mask+1))-1;
+
+    for( uint32 y = 0; y<rows; y++ )
+    {
+        uint16* line = array+y*arrayWidth;
+        for( uint32 x=width; x<towidth; x++ )
+        {
+            line[x] = (x&maskval2)<=maskval1 ? line[x&maskval1] : line[maskval2-(x&maskval2)];
+        }
+    }
+}
+
+void CTextureManager::MirrorT32(uint32 *array, uint32 height, uint32 mask, uint32 toheight, uint32 arrayWidth, uint32 cols)
+{
+    uint32 maskval1 = (1<<mask)-1;
+    uint32 maskval2 = (1<<(mask+1))-1;
+
+    for( uint32 y = height; y<toheight; y++ )
+    {
+        uint32 srcy = (y&maskval2)<=maskval1 ? y&maskval1 : maskval2-(y&maskval2);
+        uint32* linesrc = array+arrayWidth*srcy;
+        uint32* linedst = array+arrayWidth*y;;
+        for( uint32 x=0; x<arrayWidth; x++ )
+        {
+            linedst[x] = linesrc[x];
+        }
+    }
+}
+
+void CTextureManager::MirrorT16(uint16 *array, uint32 height, uint32 mask, uint32 toheight, uint32 arrayWidth, uint32 cols)
+{
+    uint32 maskval1 = (1<<mask)-1;
+    uint32 maskval2 = (1<<(mask+1))-1;
+
+    for( uint32 y = height; y<toheight; y++ )
+    {
+        uint32 srcy = (y&maskval2)<=maskval1 ? y&maskval1 : maskval2-(y&maskval2);
+        uint16* linesrc = array+arrayWidth*srcy;
+        uint16* linedst = array+arrayWidth*y;;
+        for( uint32 x=0; x<arrayWidth; x++ )
+        {
+            linedst[x] = linesrc[x];
+        }
+    }
+}
+
+void CTextureManager::WrapS32(uint32 *array, uint32 width, uint32 mask, uint32 towidth, uint32 arrayWidth, uint32 rows)
+{
+    uint32 maskval = (1<<mask)-1;
+
+    for( uint32 y = 0; y<rows; y++ )
+    {
+        uint32* line = array+y*arrayWidth;
+        for( uint32 x=width; x<towidth; x++ )
+        {
+            line[x] = line[(x&maskval)<width?(x&maskval):towidth-(x&maskval)];
+        }
+    }
+}
+
+void CTextureManager::WrapS16(uint16 *array, uint32 width, uint32 mask, uint32 towidth, uint32 arrayWidth, uint32 rows)
+{
+    uint32 maskval = (1<<mask)-1;
+
+    for( uint32 y = 0; y<rows; y++ )
+    {
+        uint16* line = array+y*arrayWidth;
+        for( uint32 x=width; x<towidth; x++ )
+        {
+            line[x] = line[(x&maskval)<width?(x&maskval):towidth-(x&maskval)];
+        }
+    }
+}
+
+void CTextureManager::WrapT32(uint32 *array, uint32 height, uint32 mask, uint32 toheight, uint32 arrayWidth, uint32 cols)
+{
+    uint32 maskval = (1<<mask)-1;
+    for( uint32 y = height; y<toheight; y++ )
+    {
+        uint32* linesrc = array+arrayWidth*(y>maskval?y&maskval:y-height);
+        uint32* linedst = array+arrayWidth*y;;
+        for( uint32 x=0; x<arrayWidth; x++ )
+        {
+            linedst[x] = linesrc[x];
+        }
+    }
+}
+
+void CTextureManager::WrapT16(uint16 *array, uint32 height, uint32 mask, uint32 toheight, uint32 arrayWidth, uint32 cols)
+{
+    uint32 maskval = (1<<mask)-1;
+    for( uint32 y = height; y<toheight; y++ )
+    {
+        uint16* linesrc = array+arrayWidth*(y>maskval?y&maskval:y-height);
+        uint16* linedst = array+arrayWidth*y;;
+        for( uint32 x=0; x<arrayWidth; x++ )
+        {
+            linedst[x] = linesrc[x];
+        }
+    }
+}
+
+void CTextureManager::Clamp(void *array, uint32 width, uint32 towidth, uint32 arrayWidth, uint32 rows, int flag, int size )
+{
+    if( flag == S_FLAG )    // s
+    {
+        if( size == 4 ) // 32 bit
+        {
+            ClampS32((uint32*)array, width, towidth, arrayWidth, rows);
+        }
+        else    // 16 bits
+        {
+            ClampS16((uint16*)array, width, towidth, arrayWidth, rows);
+        }
+    }
+    else    // t
+    {
+        if( size == 4 ) // 32 bit
+        {
+            ClampT32((uint32*)array, width, towidth, arrayWidth, rows);
+        }
+        else    // 16 bits
+        {
+            ClampT16((uint16*)array, width, towidth, arrayWidth, rows);
+        }
+    }
+}
+void CTextureManager::Wrap(void *array, uint32 width, uint32 mask, uint32 towidth, uint32 arrayWidth, uint32 rows, int flag, int size )
+{
+    if( flag == S_FLAG )    // s
+    {
+        if( size == 4 ) // 32 bit
+        {
+            WrapS32((uint32*)array, width, mask, towidth, arrayWidth, rows);
+        }
+        else    // 16 bits
+        {
+            WrapS16((uint16*)array, width, mask, towidth, arrayWidth, rows);
+        }
+    }
+    else    // t
+    {
+        if( size == 4 ) // 32 bit
+        {
+            WrapT32((uint32*)array, width, mask, towidth, arrayWidth, rows);
+        }
+        else    // 16 bits
+        {
+            WrapT16((uint16*)array, width, mask, towidth, arrayWidth, rows);
+        }
+    }
+}
+void CTextureManager::Mirror(void *array, uint32 width, uint32 mask, uint32 towidth, uint32 arrayWidth, uint32 rows, int flag, int size )
+{
+    if( flag == S_FLAG )    // s
+    {
+        if( size == 4 ) // 32 bit
+        {
+            MirrorS32((uint32*)array, width, mask, towidth, arrayWidth, rows);
+        }
+        else    // 16 bits
+        {
+            MirrorS16((uint16*)array, width, mask, towidth, arrayWidth, rows);
+        }
+    }
+    else    // t
+    {
+        if( size == 4 ) // 32 bit
+        {
+            MirrorT32((uint32*)array, width, mask, towidth, arrayWidth, rows);
+        }
+        else    // 16 bits
+        {
+            MirrorT16((uint16*)array, width, mask, towidth, arrayWidth, rows);
+        }
+    }
+
+}
+
+
+#ifdef DEBUGGER
+TxtrCacheEntry * CTextureManager::GetCachedTexture(uint32 tex)
+{
+    uint32 size = 0;
+    for( uint32 i=0; i<m_numOfCachedTxtrList; i++ )
+    {
+        if( m_pCacheTxtrList[i] == NULL )
+            continue;
+        else
+        {
+            TxtrCacheEntry *pEntry;
+
+            for (pEntry = m_pCacheTxtrList[i]; pEntry; pEntry = pEntry->pNext)
+            {
+                if( size == tex )
+                    return pEntry;
+                else
+                    size++;
+            }
+        }
+    }
+    return NULL;
+}
+uint32 CTextureManager::GetNumOfCachedTexture()
+{
+    uint32 size = 0;
+    for( uint32 i=0; i<m_numOfCachedTxtrList; i++ )
+    {
+        if( m_pCacheTxtrList[i] == NULL )
+            continue;
+        else
+        {
+            TxtrCacheEntry *pEntry;
+
+            for (pEntry = m_pCacheTxtrList[i]; pEntry; pEntry = pEntry->pNext)
+            {
+                size++;
+            }
+        }
+    }
+    TRACE1("Totally %d texture cached", size);
+    return size;
+}
+#endif
+
+
+TxtrCacheEntry * CTextureManager::GetBlackTexture(void)
+{
+    if( m_blackTextureEntry.pTexture == NULL )
+    {
+        m_blackTextureEntry.pTexture = CDeviceBuilder::GetBuilder()->CreateTexture(4, 4);
+        m_blackTextureEntry.ti.WidthToCreate = 4;
+        m_blackTextureEntry.ti.HeightToCreate = 4;
+        updateColorTexture(m_blackTextureEntry.pTexture,0x00000000);
+    }
+    return &m_blackTextureEntry;
+}
+TxtrCacheEntry * CTextureManager::GetPrimColorTexture(uint32 color)
+{
+    static uint32 mcolor = 0;
+    if( m_PrimColorTextureEntry.pTexture == NULL )
+    {
+        m_PrimColorTextureEntry.pTexture = CDeviceBuilder::GetBuilder()->CreateTexture(4, 4);
+        m_PrimColorTextureEntry.ti.WidthToCreate = 4;
+        m_PrimColorTextureEntry.ti.HeightToCreate = 4;
+        updateColorTexture(m_PrimColorTextureEntry.pTexture,color);
+        gRDP.texturesAreReloaded = true;
+    }
+    else if( mcolor != color )
+    {
+        updateColorTexture(m_PrimColorTextureEntry.pTexture,color);
+        gRDP.texturesAreReloaded = true;
+    }
+
+    mcolor = color;
+    return &m_PrimColorTextureEntry;
+}
+TxtrCacheEntry * CTextureManager::GetEnvColorTexture(uint32 color)
+{
+    static uint32 mcolor = 0;
+    if( m_EnvColorTextureEntry.pTexture == NULL )
+    {
+        m_EnvColorTextureEntry.pTexture = CDeviceBuilder::GetBuilder()->CreateTexture(4, 4);
+        m_EnvColorTextureEntry.ti.WidthToCreate = 4;
+        m_EnvColorTextureEntry.ti.HeightToCreate = 4;
+        gRDP.texturesAreReloaded = true;
+
+        updateColorTexture(m_EnvColorTextureEntry.pTexture,color);
+    }
+    else if( mcolor != color )
+    {
+        updateColorTexture(m_EnvColorTextureEntry.pTexture,color);
+        gRDP.texturesAreReloaded = true;
+    }
+
+    mcolor = color;
+    return &m_EnvColorTextureEntry;
+}
+TxtrCacheEntry * CTextureManager::GetLODFracTexture(uint8 fac)
+{
+    static uint8 mfac = 0;
+    if( m_LODFracTextureEntry.pTexture == NULL )
+    {
+        m_LODFracTextureEntry.pTexture = CDeviceBuilder::GetBuilder()->CreateTexture(4, 4);
+        m_LODFracTextureEntry.ti.WidthToCreate = 4;
+        m_LODFracTextureEntry.ti.HeightToCreate = 4;
+        uint32 factor = fac;
+        uint32 color = fac;
+        color |= factor << 8;
+        color |= color << 16;
+        updateColorTexture(m_LODFracTextureEntry.pTexture,color);
+        gRDP.texturesAreReloaded = true;
+    }
+    else if( mfac != fac )
+    {
+        uint32 factor = fac;
+        uint32 color = fac;
+        color |= factor << 8;
+        color |= color << 16;
+        updateColorTexture(m_LODFracTextureEntry.pTexture,color);
+        gRDP.texturesAreReloaded = true;
+    }
+
+    mfac = fac;
+    return &m_LODFracTextureEntry;
+}
+
+TxtrCacheEntry * CTextureManager::GetPrimLODFracTexture(uint8 fac)
+{
+    static uint8 mfac = 0;
+    if( m_PrimLODFracTextureEntry.pTexture == NULL )
+    {
+        m_PrimLODFracTextureEntry.pTexture = CDeviceBuilder::GetBuilder()->CreateTexture(4, 4);
+        m_PrimLODFracTextureEntry.ti.WidthToCreate = 4;
+        m_PrimLODFracTextureEntry.ti.HeightToCreate = 4;
+        uint32 factor = fac;
+        uint32 color = fac;
+        color |= factor << 8;
+        color |= color << 16;
+        updateColorTexture(m_PrimLODFracTextureEntry.pTexture,color);
+        gRDP.texturesAreReloaded = true;
+    }
+    else if( mfac != fac )
+    {
+        uint32 factor = fac;
+        uint32 color = fac;
+        color |= factor << 8;
+        color |= color << 16;
+        updateColorTexture(m_PrimLODFracTextureEntry.pTexture,color);
+        gRDP.texturesAreReloaded = true;
+    }
+
+    mfac = fac;
+    return &m_PrimLODFracTextureEntry;
+}
+
+TxtrCacheEntry * CTextureManager::GetConstantColorTexture(uint32 constant)
+{
+    switch( constant )
+    {
+    case MUX_PRIM:
+        return GetPrimColorTexture(gRDP.primitiveColor);
+        break;
+    case MUX_ENV:
+        return GetEnvColorTexture(gRDP.envColor);
+        break;
+    case MUX_LODFRAC:
+        return GetLODFracTexture((uint8)gRDP.LODFrac);
+        break;
+    default:    // MUX_PRIMLODFRAC
+        return GetPrimLODFracTexture((uint8)gRDP.primLODFrac);
+        break;
+    }
+}
+
+void CTextureManager::updateColorTexture(CTexture *ptexture, uint32 color)
+{
+    DrawInfo di;
+    if( !(ptexture->StartUpdate(&di)) )
+    {
+        TRACE0("Cann't update the texture");
+        return;
+    }
+
+    int size = ptexture->GetPixelSize();
+    switch( size )
+    {
+    case 2: // 16 bits
+        {
+            uint16 *buf = (uint16*)di.lpSurface;
+            uint16 color16= (uint16)((color>>4)&0xF);
+            color16 |= ((color>>12)&0xF)<<4;
+            color16 |= ((color>>20)&0xF)<<8;
+            color16 |= ((color>>28)&0xF)<<12;
+            for( int i=0; i<16; i++ )
+            {
+                buf[i] = color16;
+            }
+        }
+        break;
+    case 4: // 32 bits
+        {
+            uint32 *buf = (uint32*)di.lpSurface;
+            for( int i=0; i<16; i++ )
+            {
+                buf[i] = color;
+            }
+        }
+        break;
+    }
+
+    ptexture->EndUpdate(&di);
+}
+
+void ConvertTextureRGBAtoI(TxtrCacheEntry* pEntry, bool alpha)
+{
+    DrawInfo srcInfo;   
+    if( pEntry->pTexture->StartUpdate(&srcInfo) )
+    {
+        uint32 *buf;
+        uint32 val;
+        uint32 r,g,b,a,i;
+
+        for(int nY = 0; nY < srcInfo.dwCreatedHeight; nY++)
+        {
+            buf = (uint32*)((uint8*)srcInfo.lpSurface+nY*srcInfo.lPitch);
+            for(int nX = 0; nX < srcInfo.dwCreatedWidth; nX++)
+            {
+                val = buf[nX];
+                b = (val>>0)&0xFF;
+                g = (val>>8)&0xFF;
+                r = (val>>16)&0xFF;
+                i = (r+g+b)/3;
+                a = alpha?(val&0xFF000000):(i<<24);
+                buf[nX] = (a|(i<<16)|(i<<8)|i);
+            }
+        }
+        pEntry->pTexture->EndUpdate(&srcInfo);
+    }
+}
+