CPU := ARM
ARCH_DETECTED := 32BITS
PIC ?= 1
- CFLAGS += -mcpu=cortex-a8 -mfpu=neon -mfloat-abi=softfp -mtune=cortex-a8 -fsigned-char
+ CFLAGS += -mcpu=cortex-a8 -mfpu=neon -mfloat-abi=softfp -mtune=cortex-a8 -fsigned-char -ftree-vectorize
$(warning Architecture "$(HOST_CPU)" not officially supported.')
endif
endif
LDFLAGS += -Wl,-version-script,$(SRCDIR)/rsp_api_export.ver
endif
ifeq ($(OS), OSX)
- # Select the proper SDK
- # Also, SDKs are stored in a different location since XCode 4.3
- OSX_SDK ?= $(shell sw_vers -productVersion | cut -f1 -f2 -d .)
- OSX_XCODEMAJ = $(shell xcodebuild -version | grep '[0-9]*\.[0-9]*' | cut -f2 -d ' ' | cut -f1 -d .)
- OSX_XCODEMIN = $(shell xcodebuild -version | grep '[0-9]*\.[0-9]*' | cut -f2 -d ' ' | cut -f2 -d .)
- OSX_XCODEGE43 = $(shell echo "`expr $(OSX_XCODEMAJ) \>= 4``expr $(OSX_XCODEMIN) \>= 3`")
- ifeq ($(OSX_XCODEGE43), 11)
- OSX_SYSROOT := /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs
- else
- OSX_SYSROOT := /Developer/SDKs
- endif
+ #xcode-select has been around since XCode 3.0, i.e. OS X 10.5
+ OSX_SDK_ROOT = $(shell xcode-select -print-path)/Platforms/MacOSX.platform/Developer/SDKs
+ OSX_SDK_PATH = $(OSX_SDK_ROOT)/$(shell ls $(OSX_SDK_ROOT) | tail -1)
ifeq ($(CPU), X86)
ifeq ($(ARCH_DETECTED), 64BITS)
- CFLAGS += -pipe -arch x86_64 -mmacosx-version-min=$(OSX_SDK) -isysroot $(OSX_SYSROOT)/MacOSX$(OSX_SDK).sdk
+ CFLAGS += -pipe -arch x86_64 -mmacosx-version-min=10.5 -isysroot $(OSX_SDK_PATH)
else
- CFLAGS += -pipe -mmmx -msse -fomit-frame-pointer -arch i686 -mmacosx-version-min=$(OSX_SDK) -isysroot $(OSX_SYSROOT)/MacOSX$(OSX_SDK).sdk
+ CFLAGS += -pipe -mmmx -msse -fomit-frame-pointer -arch i686 -mmacosx-version-min=10.5 -isysroot $(OSX_SDK_PATH)
LDFLAGS += -read_only_relocs suppress
endif
endif
$(SRCDIR)/alist.c \
$(SRCDIR)/cicx105.c \
$(SRCDIR)/jpeg.c \
- $(SRCDIR)/ucode3.cpp \
- $(SRCDIR)/ucode2.cpp \
- $(SRCDIR)/ucode1.cpp \
- $(SRCDIR)/ucode3mp3.cpp
+ $(SRCDIR)/musyx.c \
+ $(SRCDIR)/ucode3.c \
+ $(SRCDIR)/ucode2.c \
+ $(SRCDIR)/ucode1.c \
+ $(SRCDIR)/ucode3mp3.c
# generate a list of object files build, make a temporary directory for them
OBJECTS := $(patsubst $(SRCDIR)/%.c, $(OBJDIR)/%.o, $(filter %.c, $(SOURCE)))
rebuild: clean all
# build dependency files
-CFLAGS += -MD
+CFLAGS += -MD -MP
-include $(OBJECTS:.o=.d)
CXXFLAGS += $(CFLAGS)