#include <string.h>
+#include "m64p_plugin.h"
#include "hle.h"
+#include "cicx105.h"
/**
* During IPL3 stage of CIC x105 games, the RSP performs some checks and transactions
* necessary for booting the game.
- *
+ *
* We only implement the needed DMA transactions for booting.
*
* Found in Banjo-Tooie, Zelda, Perfect Dark, ...)
**/
-void cicx105_ucode()
+void cicx105_ucode(void)
{
- // memcpy is okay to use because access constrains are met (alignment, size)
+ /* memcpy is okay to use because access constrains are met (alignment, size) */
unsigned int i;
- unsigned char * dst = rsp.RDRAM + 0x2fb1f0;
- unsigned char * src = rsp.IMEM + 0x120;
+ unsigned char *dst = rsp.RDRAM + 0x2fb1f0;
+ unsigned char *src = rsp.IMEM + 0x120;
/* dma_read(0x1120, 0x1e8, 0x1e8) */
memcpy(rsp.IMEM + 0x120, rsp.RDRAM + 0x1e8, 0x1f0);
/* dma_write(0x1120, 0x2fb1f0, 0xfe817000) */
- for (i = 0; i < 24; ++i)
- {
+ for (i = 0; i < 24; ++i) {
memcpy(dst, src, 8);
dst += 0xff0;
src += 0x8;
}
}
-