Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / Combiner / SimpleTexEnvCombiner.cpp
diff --git a/source/mupen64plus-video-arachnoid/src/Combiner/SimpleTexEnvCombiner.cpp b/source/mupen64plus-video-arachnoid/src/Combiner/SimpleTexEnvCombiner.cpp
new file mode 100755 (executable)
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@@ -0,0 +1,251 @@
+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *****************************************************************************/
+
+#include "SimpleTexEnvCombiner.h"
+#include "CombinerStructs.h"
+#include "MultiTexturingExt.h"
+#include "ExtensionChecker.h"
+#include "m64p.h"
+#include "OpenGL.h"
+
+//-----------------------------------------------------------------------------
+//! Constructor
+//-----------------------------------------------------------------------------
+SimpleTexEnvCombiner::SimpleTexEnvCombiner()
+{
+}
+
+//-----------------------------------------------------------------------------
+//! Destructor
+//-----------------------------------------------------------------------------
+SimpleTexEnvCombiner::~SimpleTexEnvCombiner()
+{
+}
+
+//-----------------------------------------------------------------------------
+//* Initialize
+//! Checks if multitexturing is supported 
+//-----------------------------------------------------------------------------
+void SimpleTexEnvCombiner::initialize()
+{
+    ARB_multitexture = isExtensionSupported("GL_ARB_multitexture");
+}
+
+//-----------------------------------------------------------------------------
+//* Begin Texture Update
+//! Called before texture channels are updated on the RDP
+//-----------------------------------------------------------------------------
+void SimpleTexEnvCombiner::beginTextureUpdate()
+{
+    //Ignore?
+}
+
+//-----------------------------------------------------------------------------
+//* End Texture Update
+//! Called after texture channels are updated on the RDP
+//! @param[in] texEnv Texture Environment
+//-----------------------------------------------------------------------------
+void SimpleTexEnvCombiner::endTextureUpdate(TexEnvCombiner* texEnv)
+{  
+    //Ignore
+}
+
+//-----------------------------------------------------------------------------
+//! Set Texture Envirorment Colors
+//! @param[in] texEnv Texture Environment
+//-----------------------------------------------------------------------------
+void SimpleTexEnvCombiner::setTextureEnviromentColors(TexEnvCombiner* texEnv)
+{
+    //Ignore
+}
+
+//-----------------------------------------------------------------------------
+//* Set Texture Environment
+//! Enables texturing and sets texture environment in OpenGL
+//! @param[in] texEnv Texture Environment
+//-----------------------------------------------------------------------------
+void SimpleTexEnvCombiner::setTextureEnviroment(TexEnvCombiner* texEnv)
+{
+    if ( ARB_multitexture )
+        glActiveTextureARB( GL_TEXTURE0_ARB );
+
+    if (texEnv->usesT0 || texEnv->usesT1)
+        glEnable( GL_TEXTURE_2D );
+    else
+        glDisable( GL_TEXTURE_2D );
+
+    //Set Mode
+    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, texEnv->mode);
+}
+
+//-----------------------------------------------------------------------------
+//* Create New Texture Enviornment
+//! Allocates a new texture enviroment
+//! @param[in] colorCombiner How to combine and get a color
+//! @param[in] alphaCombiner How to combine and get an alpha value
+//! @return The texture enviroment that was created
+//-----------------------------------------------------------------------------
+TexEnvCombiner* SimpleTexEnvCombiner::createNewTextureEnviroment(Combiner* colorCombiner, Combiner *alphaCombiner)
+{
+    TexEnvCombiner* texEnv = new TexEnvCombiner();
+
+    bool m_usesTexture0 = false;
+    bool m_usesTexture1 = false;
+    int mode = GL_REPLACE;
+    unsigned short m_color = COMBINED;
+    unsigned short m_alpha = COMBINED;    
+
+    //For each stage in alpha combiner
+    for (int i = 0; i < alphaCombiner->numStages; i++)
+    {
+        //For each operation in stage
+        for (int j = 0; j < alphaCombiner->stage[i].numOps; j++)
+        {
+            CombinerOp* op = &alphaCombiner->stage[i].op[j];
+
+            //Apply operation
+            switch ( alphaCombiner->stage[i].op[j].op )
+            {
+                case LOAD:
+                    if ( op->param1 != TEXEL0_ALPHA &&  op->param1 != TEXEL1_ALPHA  )
+                    {
+                        m_alpha = op->param1;
+                        m_usesTexture0 = false;
+                        m_usesTexture1 = false;
+                    }
+                    else
+                    {
+                        mode = GL_REPLACE;
+                        m_usesTexture0 = op->param1 == TEXEL0_ALPHA;
+                        m_usesTexture1 = op->param1 == TEXEL1_ALPHA;
+                    }
+                    break;
+                case MUL: {
+                        CombinerOp* prevOp = &alphaCombiner->stage[i].op[j-1];
+
+                        if (((op->param1 == TEXEL0_ALPHA) || (op->param1 == TEXEL1_ALPHA)) &&
+                            ((prevOp->param1 != TEXEL0_ALPHA) || (prevOp->param1 != TEXEL1_ALPHA)))
+                        {
+                            mode = GL_MODULATE;
+                        }
+                        else if ( ( op->param1 != TEXEL0_ALPHA || op->param1 != TEXEL1_ALPHA) &&
+                                (prevOp->param1 == TEXEL0_ALPHA || prevOp->param1 == TEXEL1_ALPHA) )
+                        {
+                            m_alpha = op->param1;
+                            mode = GL_MODULATE;
+                        }
+                    }
+                    break;
+            }
+        }
+    }
+
+
+    //For each stage in colorCombiner
+    for (int i = 0; i < colorCombiner->numStages; i++)
+    {
+        for (int j = 0; j < colorCombiner->stage[i].numOps; j++)
+        {
+            CombinerOp* op = &colorCombiner->stage[i].op[j];
+
+            switch ( colorCombiner->stage[i].op[j].op )
+            {
+                case LOAD:
+                    if (op->param1 == TEXEL0 || op->param1 == TEXEL0_ALPHA)
+                    {
+                        if ( mode == GL_MODULATE )
+                            m_color = ONE;
+
+                        m_usesTexture0 = true;
+                        m_usesTexture1 = false;
+                    }
+                    else if ( op->param1 == TEXEL1 || op->param1 == TEXEL1_ALPHA )
+                    {
+                        if ( mode == GL_MODULATE )
+                            m_color = ONE;
+
+                        m_usesTexture0 = false;
+                        m_usesTexture1 = true;
+                    }
+                    else
+                    {
+                        m_color = op->param1;
+                        m_usesTexture0 = m_usesTexture1 = false;
+                    }
+                    break;
+                case MUL:
+                    if ( op->param1 == TEXEL0 || op->param1 == TEXEL0_ALPHA )
+                    {
+                        if (!m_usesTexture0 && !m_usesTexture1)
+                        {
+                            mode = GL_MODULATE;
+                            m_usesTexture0 = true;
+                            m_usesTexture1 = false;
+                        }
+                    }
+                    else if ( op->param1 == TEXEL1 || op->param1 == TEXEL1_ALPHA )
+                    {
+                        if (!m_usesTexture0 && !m_usesTexture1)
+                        {
+                            mode = GL_MODULATE;
+                            m_usesTexture0 = false;
+                            m_usesTexture1 = true;
+                        }
+                    }
+                    else if ( m_usesTexture0 || m_usesTexture1 )
+                    {
+                        mode = GL_MODULATE;
+                        m_color = op->param1;
+                    }
+                    break;
+                case INTERPOLATE:
+                    if ((op->param1 == TEXEL0) &&
+                        ((op->param2 != TEXEL0) && (op->param2 != TEXEL0_ALPHA) &&
+                         (op->param2 != TEXEL1) && (op->param2 != TEXEL1_ALPHA)) &&
+                         (op->param3 == TEXEL0_ALPHA))
+                    {
+                        mode = GL_DECAL;
+                        m_color = op->param2;
+                        m_usesTexture0 = true;
+                        m_usesTexture1 = false;
+                    }
+                    else if ((op->param1 == TEXEL0) &&
+                        ((op->param2 != TEXEL0) && (op->param2 != TEXEL0_ALPHA) &&
+                         (op->param2 != TEXEL1) && (op->param2 != TEXEL1_ALPHA)) &&
+                         (op->param3 == TEXEL0_ALPHA))
+                    {
+                        mode = GL_DECAL;
+                        m_color = op->param2;
+                        m_usesTexture0 = false;
+                        m_usesTexture1 = true;
+                    }
+                    break;
+            }
+        }
+    }
+
+    texEnv->usesT0         = m_usesTexture0;
+    texEnv->usesT1         = m_usesTexture1;
+    texEnv->mode           = mode;
+    texEnv->vertex.color   = m_color;
+    texEnv->vertex.alpha   = m_alpha;     
+    return texEnv;
+}