Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / OpenGL.h
diff --git a/source/mupen64plus-video-arachnoid/src/OpenGL.h b/source/mupen64plus-video-arachnoid/src/OpenGL.h
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+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2009 Jon Ring
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *****************************************************************************/
+#ifndef OPENGL_H
+#define OPENGL_H
+
+#ifndef WIN32
+    #define GL_GLEXT_PROTOTYPES
+#endif
+#if defined(__MACOSX__)
+#include <OpenGL/gl.h>
+#elif defined(__MACOS__)
+#include <gl.h>
+#else
+#ifdef HAVE_GLES
+#include <GLES/gl.h>
+#include "eglport.h"
+#include <SDL_opengles.h>
+#define GL_CLAMP                        GL_CLAMP_TO_EDGE
+#define GL_MAX_TEXTURE_UNITS_ARB        GL_MAX_TEXTURE_IMAGE_UNITS
+#define GL_MIRRORED_REPEAT_ARB          GL_MIRRORED_REPEAT_OES
+#define GL_MIRRORED_REPEAT_IBM          GL_MIRRORED_REPEAT_OES
+#define GL_TEXTURE0_ARB                        GL_TEXTURE0
+#define GL_TEXTURE1_ARB                        GL_TEXTURE1
+#define GL_TEXTURE2_ARB                        GL_TEXTURE2
+#define GL_TEXTURE3_ARB                        GL_TEXTURE3
+#define GL_TEXTURE4_ARB                        GL_TEXTURE4
+#define GL_TEXTURE5_ARB                        GL_TEXTURE5
+#define GL_TEXTURE6_ARB                        GL_TEXTURE6
+#define GL_TEXTURE7_ARB                        GL_TEXTURE7
+#define GL_ADD_SIGNED_ARB              GL_ADD_SIGNED
+#define GL_SUBTRACT_ARB                        GL_SUBTRACT
+#define GL_INTERPOLATE_ARB             GL_INTERPOLATE
+#define GL_CONSTANT_ARB                        GL_CONSTANT
+#define GL_PREVIOUS_ARB                        GL_PREVIOUS
+#define GL_COMBINE_ARB                 GL_COMBINE
+#define GL_COMBINE_RGB_ARB             GL_COMBINE_RGB
+#define GL_COMBINE_ALPHA_ARB   GL_COMBINE_ALPHA
+#define GL_PRIMARY_COLOR_ARB   GL_PRIMARY_COLOR
+#define GL_SOURCE0_RGB_ARB             GL_SRC0_RGB
+#define GL_OPERAND0_RGB_ARB            GL_OPERAND0_RGB
+#define GL_SOURCE1_RGB_ARB             GL_SRC1_RGB
+#define GL_OPERAND1_RGB_ARB            GL_OPERAND1_RGB
+#define GL_SOURCE2_RGB_ARB             GL_SRC2_RGB
+#define GL_OPERAND2_RGB_ARB            GL_OPERAND2_RGB
+#define GL_SOURCE3_RGB_ARB             GL_SRC3_RGB
+#define GL_OPERAND3_RGB_ARB            GL_OPERAND3_RGB
+#define GL_SOURCE0_ALPHA_ARB           GL_SRC0_ALPHA
+#define GL_OPERAND0_ALPHA_ARB          GL_OPERAND0_ALPHA
+#define GL_SOURCE1_ALPHA_ARB           GL_SRC1_ALPHA
+#define GL_OPERAND1_ALPHA_ARB          GL_OPERAND1_ALPHA
+#define GL_SOURCE2_ALPHA_ARB           GL_SRC2_ALPHA
+#define GL_OPERAND2_ALPHA_ARB          GL_OPERAND2_ALPHA
+#define GL_SOURCE3_ALPHA_ARB           GL_SRC3_ALPHA
+#define GL_OPERAND3_ALPHA_ARB          GL_OPERAND3_ALPHA
+#define GL_MAX_TEXTURE_IMAGE_UNITS     GL_MAX_TEXTURE_UNITS
+
+#define GL_RGBA8                                       GL_RGBA
+#define        GL_RGB5_A1                                      0x8057 
+#define GL_RGBA4                                       0x8056
+
+#define glClearDepth                    glClearDepthf
+#define glDepthRange                                   glDepthRangef
+#define glOrtho                                                        glOrthof
+
+#define glColor4fv(a)                                          glColor4f(a[0], a[1], a[2], a[3])
+
+#define glActiveTextureARB                             glActiveTexture
+#define glClientActiveTextureARB               glClientActiveTexture
+#define APIENTRYP              GL_API
+#define GLdouble               GLfloat
+
+// save of GL Array
+extern GLint   glsav_col_size;
+extern GLenum  glsav_col_type;
+extern GLsizei glsav_col_stride;
+extern GLvoid* glsav_col_array;
+
+extern GLint   glsav_vtx_size;
+extern GLenum  glsav_vtx_type;
+extern GLsizei glsav_vtx_stride;
+extern GLvoid* glsav_vtx_array;
+
+extern GLint   glsav_tex_size;
+extern GLenum  glsav_tex_type;
+extern GLsizei glsav_tex_stride;
+extern GLvoid* glsav_tex_array;
+
+extern GLint   glsav_tex1_size;
+extern GLenum  glsav_tex1_type;
+extern GLsizei glsav_tex1_stride;
+extern GLvoid* glsav_tex1_array;
+
+#else
+#include <GL/gl.h>
+#endif
+#endif
+#ifndef WIN32
+    #include <GL/glext.h>
+#endif
+
+#endif