Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / RSP / RSPLightManager.h
diff --git a/source/mupen64plus-video-arachnoid/src/RSP/RSPLightManager.h b/source/mupen64plus-video-arachnoid/src/RSP/RSPLightManager.h
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+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef RSP_LIGHT_MANAGER_H_
+#define RSP_LIGHT_MANAGER_H_
+
+//Forward declarations
+class Memory;
+
+//-----------------------------------------------------------------------------
+//* Light
+//! Struct defining how lights are stored in RDRAM 
+//-----------------------------------------------------------------------------
+struct RDRAMLight
+{
+    unsigned char pad0;       //!< Padding
+    unsigned char b, g, r;    //!< Color <blue, green, red>
+    unsigned char pad1;       //!< Padding
+    unsigned char b2, g2, r2; //!< Color <blue, green, red>
+    char pad2;                //!< Padding
+    char z, y, x;             //!< Direction
+};
+
+//-----------------------------------------------------------------------------
+//* RSP Light
+//! Struct used to store information about lights
+//-----------------------------------------------------------------------------
+struct RSPLight
+{
+    float r, g, b;  //Color
+    float x, y, z;  //Direction
+};
+
+//*****************************************************************************
+//! RSP Light Manager
+//*****************************************************************************
+class RSPLightManager
+{
+public:
+
+    //Constructor / Destructor
+    RSPLightManager();
+    ~RSPLightManager();
+
+    bool initialize(Memory* memory);
+
+    void setLight( unsigned int lightIndex, unsigned int rdramAddress  );
+    void setNumLights(int numLights);
+    void setLightColor( unsigned int lightIndex, unsigned int packedColor );    
+    const float* getAmbientLight() { return &m_lights[m_numLights].r; }
+
+    //Get
+    int getNumLights()                              { return m_numLights; }
+    void setLightEnabled(bool enabled)              { m_lightEnabled = enabled; }
+    bool getLightEnabled()                          { return m_lightEnabled; }    
+    const float* getLightColor(int lightIndex)      { return &m_lights[lightIndex].r; }
+    const float* getLightDirection(int lightIndex)  { return &m_lights[lightIndex].x; }
+
+private:
+
+    Memory* m_memory;
+
+    //Light
+    bool m_lightEnabled;
+    RSPLight m_lights[8];
+    int m_numLights;
+
+};
+
+
+#endif