--- /dev/null
+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef RSP_VERTEX_MANAGER_H_
+#define RSP_VERTEX_MANAGER_H_
+
+//Forward declarations
+class Memory;
+class RSPMatrixManager;
+class RSPLightManager;
+class OpenGLManager;
+
+enum TexCoordGenType
+{
+ TCGT_NONE = 0,
+ TCGT_LINEAR = 1,
+ TCGT_GEN = 2,
+};
+
+//-----------------------------------------------------------------------------
+//! Signal Processor Vertex
+//-----------------------------------------------------------------------------
+struct SPVertex
+{
+ float x, y, z, w;
+ float nx, ny, nz;
+ float r, g, b, a;
+ float s, t;
+ float xClip, yClip, zClip;
+ float flag;
+};
+
+//*****************************************************************************
+//! RSP Vertex Manager
+//*****************************************************************************
+class RSPVertexManager
+{
+public:
+
+ //Constructor / Destructor
+ RSPVertexManager();
+ ~RSPVertexManager();
+
+ bool initialize(OpenGLManager* openGLMgr, Memory* memory, RSPMatrixManager* matrixMgr, RSPLightManager* lightMgr);
+
+ //Vertices
+ void setVertices( unsigned int address, unsigned int numVertices, unsigned int firstVertexIndex);
+ void modifyVertex( unsigned int vtx, unsigned int where, unsigned int val );
+ void setVertexColor(unsigned int vertexIndex, float r, float g, float b, float a);
+ void setVertexTextureCoord(unsigned int vertexIndex, float s, float t);
+
+ void ciVertex(unsigned int segmentAddress, unsigned int n, unsigned int v0 );
+
+ void addConkerVertices(unsigned int segmentAddress, unsigned int n, unsigned int v0 );
+
+ void DMAVertex( unsigned int v, unsigned int n, unsigned int v0 );
+ void DMAOffsets( unsigned int mtxoffset, unsigned int vtxoffset );
+ void setVertexColorBase( unsigned int rdramAddress ) { m_colorBaseRDRAMAddress = rdramAddress; }
+
+ bool add1Triangle( unsigned int v0, unsigned int v1, unsigned int v2);
+ void add2Triangles( int v00, int v01, int v02, int flag0,
+ int v10, int v11, int v12, int flag1 );
+ void add4Triangles( int v00, int v01, int v02,
+ int v10, int v11, int v12,
+ int v20, int v21, int v22,
+ int v30, int v31, int v32 );
+ void addDMATriangles( unsigned int tris, unsigned int n );
+ void add1Quadrangle( int v0, int v1, int v2, int v4 );
+ void setTexCoordGenType(TexCoordGenType texCoordGenType) { m_texCoordGenType = texCoordGenType; }
+
+ void setRDRAMOffset(unsigned int offset) { m_rdramOffset = offset; }
+ void setBillboard(unsigned int billboard) { m_billboard = billboard; }
+ unsigned int getBillboard() { return m_billboard; }
+
+ void setConkerAddress(unsigned int segmentAddress);
+
+public:
+
+ SPVertex* getVertex(unsigned int index) { return &m_vertices[index]; }
+
+private:
+
+ void _processVertex( unsigned int v );
+
+private:
+
+ OpenGLManager* m_openGLMgr;
+ Memory* m_memory;
+ RSPMatrixManager* m_matrixMgr;
+ RSPLightManager* m_lightMgr;
+
+ //Vertex Buffer
+ static const unsigned int MAX_VERTICES = 300;
+ SPVertex m_vertices[MAX_VERTICES];
+
+ unsigned int m_colorBaseRDRAMAddress; //!< Address in RDRAM where colors for vertices are located (used by Perfect Dark)
+
+ unsigned int m_rdramOffset;
+
+ unsigned int m_billboard;
+ TexCoordGenType m_texCoordGenType; //!< Texture Coordinate Generation Technique
+
+ unsigned int m_conkerRDRAMAddress;
+};
+
+#endif