--- /dev/null
+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef CONFIG_MAP_H_
+#define CONFIG_MAP_H_
+
+//*****************************************************************************
+//! Struct with all configuration settings are stored
+//*****************************************************************************
+struct ConfigMap
+{
+ //Configuration Settings
+ int fullscreenWidth; //!< Display width in fullscreen mode, default = 800
+ int fullscreenHeight; //!< Display height in fullscreen mode, default = 600
+ int fullscreenRefreshRate; //!< Screen refresh-rate in fullscreen mode, default = 60
+ int fullscreenBitDepth; //!< Bitdepth in fullscreen mode, default = 32
+ bool startFullscreen; //!< Whether to start in fullscreen mode, default = false
+ int windowWidth; //!< Width of render window in window mode, default = 800
+ int windowHeight; //!< Height of render window in window mode, default = 600
+ int textureCacheSize; //!< Size of texture cache used to store textures, default = 15 MB
+ bool wireframe; //!< Render in wireframe? defualt = false
+ bool fog; //!< Render fog? default = true
+ int multiSampling; //!< Use MultiSampling? 0=no 2,4,8,16=quality default = 0
+ int mipmapping; //!< Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear default = 0
+ int screenUpdateSetting; //!< When to redraw the screen default = SCREEN_UPDATE_VI
+ bool frameSkip; //!< Use frameskipping?
+};
+
+#endif