Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / framebuffer / FrameBuffer.h
diff --git a/source/mupen64plus-video-arachnoid/src/framebuffer/FrameBuffer.h b/source/mupen64plus-video-arachnoid/src/framebuffer/FrameBuffer.h
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+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef FRAME_BUFFER_H_
+#define FRAME_BUFFER_H_
+
+
+//*****************************************************************************
+//* FrameBuffer
+//! A Texture that we can render to.
+//*****************************************************************************
+class FrameBuffer
+{
+public:
+
+    //Get Singleton
+    //static FrameBuffer& getSingleton() {
+    //    static FrameBuffer instance;
+    //    return instance;
+    //}
+
+    //Constructor
+    FrameBuffer();
+
+    //Destructor
+    ~FrameBuffer();
+
+    void initialize(int width, int height);
+    void dispose();
+    void resize(int width, int height);
+    void beginRendering();
+    void endRendering();
+    void render();
+    void render2();
+
+protected:
+
+    void _activate();
+    void _deactivate();
+
+private:
+
+
+
+protected:
+
+    unsigned int m_id;       //!< TextureID, Used mainly for OpenGL (so it can keep track of textures)
+    int m_width;             //!< Width of framebuffer
+    int m_height;            //!< Height of framebuffer 
+
+    int m_oldViewport[4];
+
+
+};
+
+#endif