Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / renderer / OpenGL2DRenderer.h
diff --git a/source/mupen64plus-video-arachnoid/src/renderer/OpenGL2DRenderer.h b/source/mupen64plus-video-arachnoid/src/renderer/OpenGL2DRenderer.h
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+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef OPEN_GL_2D_RENDERER_H_
+#define OPEN_GL_2D_RENDERER_H_
+
+//Forward declarations
+class VI;
+
+//*****************************************************************************
+//* OpenGL 2D Renderer
+//! Class used to render HUD objects.
+//! @details Renders 2D quads, textured 2D quads and flipped textures 2D quads.
+//*****************************************************************************
+class OpenGL2DRenderer
+{
+public:
+
+    //Initialize
+    bool initialize(VI* vi);
+
+    //Render Quad
+    void renderQuad( const float color[4], 
+                     float x0, float y0, 
+                     float x1, float y1,            
+                     float depth );
+
+
+    //Render Textured Quad
+    void renderTexturedQuad( const float color[4], 
+                             const float secondaryColor[4],
+                             float x0, float y0,            
+                             float x1, float y1,    
+                             float depth,
+                             float t0s0, float t0t0,  
+                             float t0s1, float t0t1,
+                             float t1s0, float t1t0, 
+                             float t1s1, float t1t1 );
+    
+    //Render Flipped Textured Quad
+    void renderFlippedTexturedQuad( const float color[4], 
+                                    const float secondaryColor[4],
+                                    float x0, float y0,            
+                                    float x1, float y1,    
+                                    float depth,
+                                    float t0s0, float t0t0,  
+                                    float t0s1, float t0t1,
+                                    float t1s0, float t1t0, 
+                                    float t1s1, float t1t1 );
+
+
+private:
+
+    VI* m_vi;  //!< Video interface
+};
+
+#endif