--- /dev/null
+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef OPEN_GL_2D_RENDERER_H_
+#define OPEN_GL_2D_RENDERER_H_
+
+//Forward declarations
+class VI;
+
+//*****************************************************************************
+//* OpenGL 2D Renderer
+//! Class used to render HUD objects.
+//! @details Renders 2D quads, textured 2D quads and flipped textures 2D quads.
+//*****************************************************************************
+class OpenGL2DRenderer
+{
+public:
+
+ //Initialize
+ bool initialize(VI* vi);
+
+ //Render Quad
+ void renderQuad( const float color[4],
+ float x0, float y0,
+ float x1, float y1,
+ float depth );
+
+
+ //Render Textured Quad
+ void renderTexturedQuad( const float color[4],
+ const float secondaryColor[4],
+ float x0, float y0,
+ float x1, float y1,
+ float depth,
+ float t0s0, float t0t0,
+ float t0s1, float t0t1,
+ float t1s0, float t1t0,
+ float t1s1, float t1t1 );
+
+ //Render Flipped Textured Quad
+ void renderFlippedTexturedQuad( const float color[4],
+ const float secondaryColor[4],
+ float x0, float y0,
+ float x1, float y1,
+ float depth,
+ float t0s0, float t0t0,
+ float t0s1, float t0t1,
+ float t1s0, float t1t0,
+ float t1s1, float t1t1 );
+
+
+private:
+
+ VI* m_vi; //!< Video interface
+
+};
+
+#endif