--- /dev/null
+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef OPEN_GL_RENDERER_H_
+#define OPEN_GL_RENDERER_H_
+
+#include "m64p.h"
+#include "OpenGL.h"
+
+//Forward Declarations
+struct SPVertex;
+class RSP;
+class RDP;
+class TextureCache;
+class VI;
+class FogManager;
+
+#include "MultiTexturingExt.h"
+
+
+//*****************************************************************************
+//* OpenGL Vertex
+//! Used in vertex buffer by OpenGLRenderer.
+//*****************************************************************************
+struct GLVertex
+{
+ float x, y, z, w; //!< Vertex position
+ struct
+ {
+ float r, g, b, a;
+ } color, secondaryColor; //!< Color and secondary color
+ float s0, t0, s1, t1; //!< Texture coordinats
+ float fog; //!< Vertex fog variable
+};
+
+//*****************************************************************************
+//* OpenGL Renderer
+//! Class for rendering using OpenGL
+//*****************************************************************************
+class OpenGLRenderer
+{
+public:
+
+ //Get Singleton Instance
+ static OpenGLRenderer& getSingleton()
+ {
+ static OpenGLRenderer instance;
+ return instance;
+ }
+
+ //Destructor
+ ~OpenGLRenderer();
+
+ //Initialize
+ bool initialize(RSP* rsp, RDP* rdp, TextureCache* textureCache, VI* vi, FogManager* fogMgr);
+
+ //Flush Vertex buffer
+ void render();
+
+ //Add triangle
+ void addTriangle( SPVertex *vertices, int v0, int v1, int v2 );
+
+ //Get number of vertices
+ int getNumVertices() { return m_numVertices; }
+
+ //Render Tex Rect
+ void renderTexRect( float ulx, float uly, //Upper left vertex
+ float lrx, float lry, //Lower right vertex
+ float uls, float ult, //Upper left texcoord
+ float lrs, float lrt, //Lower right texcoord
+ bool flip); //Flip
+
+private:
+
+ //Constructor
+ OpenGLRenderer();
+
+private:
+
+ GLVertex m_vertices[256]; //!< Vertex buffer
+ unsigned char m_triangles[300][3]; //!< Triangles used to index vertices
+
+ int m_numVertices; //!< Number of vertices in vertex buffer
+ int m_numTriangles; //!< Number of triangles
+
+ RSP* m_rsp; //!< Pointer to Reality Signal Processor
+ RDP* m_rdp; //!< Pointer to Reality Drawing Processor
+ VI* m_vi; //!< Pointer to Video Interface
+ TextureCache* m_textureCache; //!< Pointer to texture cache
+ FogManager* m_fogMgr; //!< Pointer to Fog Manager used to render fog.
+
+};
+
+#endif