--- /dev/null
+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef TEXTURE_CACHE_H_
+#define TEXTURE_CACHE_H_
+
+#include "CachedTexture.h"
+#include "CRCCalculator2.h"
+#include "ImageFormatSelector.h"
+#include <list>
+
+//Forward declarations
+class Memory;
+class RSP;
+class RDP;
+
+//*****************************************************************************
+//* Texture Cache
+//! Class used to activate textures and store used textures for reuse.
+//! @details Nintendo64 has a texture cache of 4 KiB
+//*****************************************************************************
+class TextureCache
+{
+public:
+
+ //Constructor / Destructor
+ TextureCache();
+ ~TextureCache();
+
+ //Functions
+ bool initialize(RSP* rsp, RDP* rdp, Memory* memory, unsigned int textureBitDepth, unsigned int cacheSize=(32 * 1048576));
+ void update(unsigned int tile);
+ void dispose();
+
+ void setMipmap( int value ) { m_mipmap = value; }
+
+ //Add and Remove
+ CachedTexture* addTop();
+ void removeBottom();
+ void remove( CachedTexture *texture );
+
+ //Move Texture to top
+ void moveToTop( CachedTexture *newtop );
+
+ //Get Current Texture
+ CachedTexture* getCurrentTexture(int index) { return m_currentTextures[index]; }
+
+private:
+
+ void _loadTexture(CachedTexture* texture);
+ void _calculateTextureSize(unsigned int tile, CachedTexture* out, unsigned int& maskWidth, unsigned int& maskHeight);
+ void _activateTexture( unsigned int t, CachedTexture *texture );
+ unsigned int _calculateCRC(unsigned int t, unsigned int width, unsigned int height);
+
+private:
+//public:
+
+ RSP* m_rsp; //!< Pointer to Reality Signal Processor
+ RDP* m_rdp; //!< Pointer to Reality Drawing Processor
+ Memory* m_memory; //!< Pointer to Memory manager (handles RDRAM, Texture Memory...)
+
+ ImageFormatSelector m_formatSelector; //!< Image Format Selector used when decoding textures
+ CRCCalculator2 m_crcCalculator; //!< Hash value calculator for textures
+
+ unsigned int m_maxBytes; //!< Maximum number of bytes this cache have
+ unsigned int m_cachedBytes; //!< Current number of bytes in cache
+ unsigned int m_bitDepth; //!<
+ int m_mipmap;
+
+ //Cached textures
+ typedef std::list<CachedTexture*> TextureList;
+ TextureList m_cachedTextures; //!< List of cached textures
+
+ //Pointers to current textures
+ CachedTexture* m_currentTextures[2]; //!< Two textures for multi-texturing.
+
+};
+
+#endif